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    Screni  t er

     e C O F F EE

     

    B R EA K

    2d Editi 

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    The Coffee BreakScreenwriter:

    Writing Your ScriptTen Minutes at a Time

    Pilar Alessandra

    M I C H A E L W I E S E P R O D U C T I O N S

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    Published by Michael Wiese Productions

    12400 Ventura Blvd. #1111

    Studio City, CA 91604

    (818) 379-8799, (818) 986-3408 (FAX)[email protected]

    www.mwp.com

    Cover design by MWP

    Cover photo by Zoltan Tischler, www.bookpictures.eu

    Interior design by William Morosi

    Printed by McNaughton & Gunn

    Manufactured in the United States of America

    Copyright © 2010, 2016 by Pilar Alessandra

    All rights reserved. No part of this book may be reproduced in any form or by any means

    without permission in writing from the author, except for the inclusion of brief quotations in a

    review.

    Library of Congress Cataloging-in-Publication Data

    Alessandra, Pilar

     The coffee break screenwriter : writing your script ten minutes at a time / Pilar Alessandra.

      p. cm.

     ISBN 978-1-615932-42-9

    1. Motion picture authorship. I. Title.

     PN1996.A48 2010 808.2’3--dc22

      2010018798

    Printed on Recycled Stock 

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    vii

    Contents

    Introduction  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi 

    ABOUT THE SECOND EDITION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xii 

    How to Use This Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiv 

    CHAPTER 1: The Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

    EMOTION TELLS THE STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

    CHARACTER FLAW TELLS THE STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

    PREMISE TELLS THE STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 

    SECONDARY CHARACTERS TELL THE STORY . . . . . . . . . . . . . . . . . . . . . 9

    COMPLICATION TELLS THE STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

    SYNOPSIZING TELLS THE STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

    RESOLUTION TELLS THE STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14PLOT AND CHARACTER ELEMENTS TELL THE STORY  . . . . . . . . . . . 16

    YOU TELL THE STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 

    CHAPTER 2: The Structure  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

    FEATURE STRUCTURE MADE SIMPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

    TV PILOT STRUCTURE MADE SIMPLE  . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

    ORGANIZING YOUR STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24THE STRUCTURE SHEET . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

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    viii T H E C O F F E E B R E A K S C R E E N W R I T E R | A L E S S A N D R A

    CHAPTER 3: The Outline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34

    THE SEQUENCE BEAT SHEET  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34

    THE BEAT-SHEET REWRITE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40

    THE SCENE LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49

    SCENE BRAINSTORMING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55

    FINDING SCENES THROUGH SETUP AND PAYOFF  . . . . . . . . . . . . . . 59

    CHAPTER 4: The Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 

    CHARACTER FLAW/SKILL BALANCE  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 

    CHARACTER SPECTRUM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68

    CHARACTER BIOGRAPHY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69

    CHARACTER MAKES AN ENTRANCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71

    CHARACTER RULES  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72

    CREATING GREAT ANTAGONISTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82

    CHAPTER 5: The First Draft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84

    SCENE INTENTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84QUICKIE FORMAT  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 

    THE SPEED DRAFT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89

    SCRIPT DEVELOPMENT: ADD NEW SCENES . . . . . . . . . . . . . . . . . . . . . 91

    SCRIPT DEVELOPMENT: BUILD ON EXISTING SCENES . . . . . . . . . 101

    SCRIPT DEVELOPMENT: ADD YOUR VOICE . . . . . . . . . . . . . . . . . . . . . 108

    CHAPTER 6: The Dialogue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114

    VERBAL AGENDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114

    VERBAL STRATEGY  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115

    DIALOGUE AS A GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121

    FINDING CHARACTER VOICE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 

    CHAPTER 7: The Rewrite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131

    THE CONCEPT PASS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132

    THE WORLD PASS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135

    THE STRUCTURE PASS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136

    THE STORY PASS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139

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    C O N T E N T S ix

    THE SCENE PASS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143

    THE CHARACTER PASS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146

    THE DIALOGUE PASS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158

    THE FORMAT PASS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162

    THE ELEMENT PASS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168

    THE HOLISTIC PASS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169

    CHAPTER 8: The Craft  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174

    CHOREOGRAPHY IN ACTION LINES . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174

    FIGHT SCENES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175

    EMOTIONAL ACTION LINES  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 

    THE “TELL” OF THE SCENE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179

    THE BUTTON . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181

    SCENE TRANSITIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184

    NARRATIVE DEVICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186

    CHARACTER AND SETTING DESCRIPTIONS  . . . . . . . . . . . . . . . . . . . . 191

    ESSENCE PLUS ACTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193TONAL WRITING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194

    CHAPTER 9: The Final Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198

    GENRE-INTENTION EDIT  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198

    LINE-CUT EDIT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201

    STORY-INTENTION EDIT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204

    SCENE-TRIM EDIT  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206

    THE GENERAL EDIT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206

    CHAPTER 10: The Presentation . . . . . . . . . . . . . . . . . . . . . . . . . 210

    PROTECT YOUR MATERIAL  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210

    PERFECT YOUR LOG LINE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211

    DEVELOP YOUR TV SERIES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213

    PITCH YOUR SCRIPT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216

    THE PERSONAL PITCH  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227 

    MARKETING MATERIALS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230

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    x T H E C O F F E E B R E A K S C R E E N W R I T E R | A L E S S A N D R A

    CHAPTER 11: The Opportunity . . . . . . . . . . . . . . . . . . . . . . . . . . 236

    NETWORKING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237 

    NEW MEDIA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242

    VIDEO GAMES, GAME SHOWS, PROMOS, AND REALITY TV . . . . 244

    WHAT IF THEY LIKE ME?  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245

    THE LONG PITCH  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246

    Fade Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249

    Writers’ Thoughts on Taking Ten . . . . . . . . . . . . . . . . . . . 250

    Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268

    Author Biography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270

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    xi

    Introduction

    You’ve got ten minutes. No, really, that’s all you’ve got. After

    all, you had to use your lunch hour to feed yourself. You

    had to get to that meeting. You had to make that phone

    call. You had to get the kids in the bath. There were things to do,

    and no time to do them!

    But now you’ve crammed your lunch in, sat through the meeting

    you don’t know why you took in the first place, and cleaned upthe kids. You’ve managed to take a deep breath and sit down for

    a second and focus … perhaps for ten whole minutes. Perhaps,

    even on your screenplay.

    Remember your screenplay? That wonderful, visual story that

    you’ve been dying to finish … or just start. The one you keep nag-

    ging yourself to write every time you leave a movie theater and

    think, “I can do that!”You think you need days, weeks, years that you don’t have. You

    think you need to study theory, create long outlines, and carefully

    pick each word before it even hits the page. You think you’ll never

    have the time to even consider an idea, let alone write it. And

    you’ve only got ten minutes. Ten lousy minutes.

    Good enough.

    If only every screenwriter were as lucky as you. Ten minutes

    gives you the “ticking clock” every writer secretly needs: a deadline.

    As a screenwriting instructor, I’m an advocate of in-class writing

    work that gets people writing in the moment. I give students ten

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    xii T H E C O F F E E B R E A K S C R E E N W R I T E R | A L E S S A N D R A

    minutes to write entire scenes, and they often create masterpieces.

    I’ve also seen what can happen when I give writers the additional

    five minutes they beg for: they overwrite. They think too much.

    They fix what ain’t broke, and they write themselves into a corner.

    Fortunately, you  only have ten minutes. You have no choice but

    to create work that’s spontaneous and fresh. You just need some

    help to learn to use that time well.

    ABOUT THE SECOND EDITION

    A funny thing happened on the way to writing this second edi-tion of The Coffee Break Screenwriter . That funny thing is called

    “The Second Golden Age of TV.” Between the first edition, written

    in 2009, and this edition in 2016, television dramas and com-

    edies such as Mad Men , Homeland , Breaking Bad , Orange Is the

    New Black , Veep , Silicon Valley , Game of Thrones , House of Cards ,

    and The Walking Dead dominated conversation and made “binge-

    watching” a national pastime. The hunger for more content and

    high-quality TV fed alternative platforms like Netflix and Amazon.

    And with more platforms came the need for more writers.

    Suddenly, writers saw TV as a place they could build a world,

    stretch their character arcs, and potentially find a long-term career.

    Managers and agents increasingly asked for original pilots as both

    potential script sales and as writing samples.As a huge fan of TV myself (there’s a Breaking Bad  Heisenberg

    decal on the front of my laptop), I began teaching television writing

    out of my writers’ studio in L.A. I used and added to the screenwrit-

    ing tools I taught in my feature classes and was happy to discover

    that most of the writing tools in the original Coffee  Break   translated

    seamlessly. The only major change was letting go of a slavishness

    to feature act breaks. In this edition, you’ll often see Act 1, Act 2A,Act 2B, and Act 3 replaced with what they really stand for anyway:

    Beginning, Middle (part 1), Middle (part 2), and End. These four

    parts apply to any scripted medium including webseries. I’ve also

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    I N T R O D U C T I O N xiii

    added writing tools that expand upon the world of the script. I’ve

    additionally provided new exercises that bring dimension to char-

    acter relationship. Toward the end of the book, I’ve updated pitch

    templates and story examples. I even updated the pronouns to

    reflect what is beginning to be a more even playing field of male

    and female writers and main characters. Since the first edition, I’ve

    met and heard from hundreds of writers — both beginning and

    professional — who said The Coffee Break Screenwriter  streamlined

    their process, helped them finish their scripts, and made them

    better writers. This edition intends to build on that success, makingthe writing tools accessible for all mediums: feature, TV, and web. I

    hope you’ll enjoy this second edition as much as I enjoyed writing it.

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    xiv

    How to Use This Book

    This book will help you use your stolen ten minutes of time

    to make real progress on your screenplay or television

    script. Each chapter focuses on a different phase of the writ-

    ing process: THE STORY, THE STRUCTURE, THE OUTLINE, THE

    CHARACTERS, THE FIRST DRAFT, THE DIALOGUE, THE REWRITE,

    THE CRAFT, THE FINAL EDIT, THE PRESENTATION, and THE

    OPPORTUNITY.This second edition has also allowed me to incorporate new

    and additional television-writing tools. So, it doesn’t matter if you’re

    writing a feature script or a television pilot, the chapters will help

    you each step of the way.

    Within these chapters there are subsections to help you work

    through each phase. As you move through, you’ll also see “Take

    Ten” writing tools and exercises. These have been created to helpyou move through the writing process quickly and efficiently, ten

    minutes at a time. When a “Take Ten” exercise comes up, try it out.

    Not every tool is going to work for every writer. But you should be

    able to find at least one new thing that will help you to brainstorm,

    outline, expand, or polish your script.

    At the end of each “Take Ten” exercise, you’ll see a summary of

    “What You’ve Accomplished.” This should remind you that you actu-

    ally have moved forward in your story — despite the short amount

    of time in which you’ve worked. “You’ve finished something,” they’ll

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    H O W T O U S E T H I S B O O K xv

    say. “So don’t go back and make it perfect. Turn the page and do

    something else!”

    And, from time to time, you’ll also come across a “Ten-Minute

    Lecture.” These are meant to quickly distill and demystify current

    screenplay theory or common screenwriting language.

    If you’re just beginning a new project, I’d suggest following along

    chronologically, using the book to build your story from concept to

    finished script. Even if you’ve already written a screenplay or pilot,

    you’ll find outlining tools and writing tips that will streamline your

    process.If you’re a writer who only needs help with certain areas of your

    script, feel free to jump from chapter to chapter. Even skipping

    around, you should find a writing tool that will work for you.

    It’s up to you. All I can tell you is that time is wasting, so start

    writing! You’ve only got … well, you know!

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    1

    C H A P T E R 1

    The Story

    This chapter will help you to brainstorm your idea, shape it

    into a story, and hone it into something script-worthy. We’re

    going to build from character flaw, nail the hook of your

    movie or TV pilot, make decisions about the middle, experiment

    with the ending, and then see what happens when we put it all

    together. Not every brainstorming tool will be the one that cracks

    your story open. But at least one of them will. And when it does,keep working from there!

    Getting Past Brain Freeze

    So you’ve carved out that ten minutes, but now your brain is frozen.

    What was it you were going to write again? It was about that guy

    who did that thing in that place, right?

    Well, believe it or not, that’s a start!

    T E N - M I N U T E L E C T U R E :  

    T H E K E Y I N G R E D I E N T S O F E V E R Y M O V I E o r T V P I L O T    

    A movie or pilot is usually about a MAIN CHARACTER with aPROBLEM who engages in an ACTIVITY with STAKES hangingin the balance.

    E N D O F L E C T U R E  

    While you have ten minutes, let’s put these elements in order

    and see what you come up with.

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    2 T H E C O F F E E B R E A K S C R E E N W R I T E R | A L E S S A N D R A

    TAKE TEN:

    THE OVERVIEW

    MAIN CHARACTER

    What kind of person is he or she?

    PROBLEM

    What difficult situation occurs?

    ACTIVITY

    What does he or she do about it?

    STAKES

    Ultimately, what does he or she have to lose?

    WHAT YOU’VE ACCOMPLISHED 

    By listing some central elements, you’ve begun to figure out your story.Add a couple of other ideas into the mix and you’ll see it take a clearershape.

    Emotion Tells the Story

    Every screenwriting teacher has a theory about story.

    Here’s mine: Action triggers emotion. Emotion triggers action.

    Honestly, that’s it. In screenplays, you can’t have one without

    the other. And it’s important, as you go through these tools and

    build your screenplay, that you keep in mind how married these

    two things are. After all, who cares about a major event in a movie

    like a bomb going off or a car chase or a haunting or a weddingunless we get a chance to see how that bomb, chase, haunting, or

    wedding affects a character?

    And how can we invest in what a character is actually feeling if

    we haven’t been privy to an event that drove her to that emotional

    place?

    Action shows us the story. Emotion pushes the story forward.

    10

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    T H E S T O R Y 3

    TAKE TEN:

    EMOTION + ACTION = STORY

    Start your main character off on an active, emotional journey by asking the

    following questions:

    In the beginning of my story, this event occurs: _____________________ .

    It makes my main character (MC) feel this way: _____________________ .

    So he does this: _______________________________________________ .

    But that makes someone else do this:  _____________________________ .

    That event makes MC feel: ______________________________________ .

    So MC does this: ______________________________________________ .Keep asking these questions and see how much story you can invent inyour ten minutes.

    Character Flaw Tells the Story

    Don’t you wish you had someone who could just tell you what

    your script is going to be about? Someone who could come upwith plot points and scenes and save you all of that planning work?

    Fortunately, you do. You’ve got your main character (who we’ll call

    the MC). With the right questions and exploration, that main char-

    acter can often reveal his or her own movie story.

    That’s why we’re going to start the writing process by taking a

    hard look at the person you think may be your main character.

    We’re going to figure out what that person is like before he orshe hits page one, what his or her flaws are, how those flaws can

    launch a story, and how personal rules might pay off in interesting

    plotting and scenes.

    So, let’s start with your main character — “that guy who did that

    thing.” If that guy is at all interesting, it’s because he is human, fal-

    lible … flawed . Oh, your character doesn’t have a flaw? Well, mess

    him up. Get his hands dirty. Perfect characters are boring. Flawed

    characters are like us, and that’s what viewers respond to.

    Flaws don’t have to be “fatal” — they can simply be human.

    Anger, arrogance, and selfishness are flaws that often start a

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    character off on an intriguing rocky road. But sweetness, humble-

    ness, and charity carried out to the extreme can also be flaws.

    What would It’s a Wonderful Life  be like if the MC wasn’t rest-

    less? What would the movie Whiplash  have been like if the MC

    wasn’t obsessed with his goal? What kind of a journey would

    Sophie’s Choice  have taken if the MC wasn’t in denial? What would

    Sideways have been like if the MC wasn’t a drinker?

    In Cast Away , William Broyles, Jr. wrote a story about a man

    ruled by time. He even gave the man a flaw-related job: FedEx

    supervisor. Then he simply stranded this man on an island, anisland where he had all the time in the world.

    Instant movie.

    Let’s see what trouble your flawed main character can get into

    and out of. Answer the following questions and see what movie

    develops.

    TAKE TEN:

    THE MAIN CHARACTER FLAW BRAINSTORM

    First, determine the flaw of your character. Then, discover his story byasking the following questions:

    1. Keeping your main character’s flaw in mind, what’s the WORSTSITUATION he could find himself in?

    2. What is the FIRST ACTION your MC would take?

    3. How might that action BACKFIRE?4. Who is the LEAST LIKELY PERSON who might help the MC or team up

    with him?

    5. What NEW ACTION might that person push the MC to take?

    6. Who or what might GET IN THE WAY of this new activity?

    7. How might the flaw of the MC turn into a SKILL?

    8. What SURPRISING FINAL ACTION could be taken that is the least likely

    thing your character would have originally done?

    WHAT YOU’VE ACCOMPLISHED 

    You may have just structured your entire movie or TV pilot! 

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    T H E S T O R Y 5

    Character-Driven Structure

    How did you structure your entire script by answering a few ques-

    tions about your character’s flaw? Well …

    Questions 1–3 

    In a movie, Act 1 usually ends when a character creates a problem

    or makes an existing one worse. It’s not just that something terrible

    happens to  him or her. The way that flawed person takes action

    as a result of that event is usually the more interesting act break.

    He or she makes the wrong choice and, ultimately, the adventures

    within the movie lead to a better one. In a TV pilot, a main char-

    acter has the same tendency, though that bad choice might launch

    an entire series (such as Breaking Bad ).

    Question 4 

    In the first part of Act 2 for a movie, or Acts 2 through 4 for a TV

    drama, the main character often works directly or indirectly with a

    supporting character. This builds a relationship, creates a B-story,and gives the MC someone to interact with. Making that character

    the “least likely” choice builds tension. Will these two characters be

    able to achieve a goal while also managing their personal conflict?

    Question 5 

    The supporting character in a movie, or the ensemble of charac-

    ters in a TV show, are often the outside influence that causes themain character to take a new action or begin to change. Supporting

    characters aren’t there just to support; they’re there to change the

    game. They push; they come up with new ideas, they influence. By

    the end of a movie, or by the end of a series, these new actions

    may also force your character to confront his or her flaw and start

    thinking differently.

    Question 6 

    In the second part of Act 2 for a movie, or Acts 3 through 5 for

    a TV drama, an opposing force often shakes things up by trying

    to prevent the main character from achieving a goal. This is the

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    antagonist … the bad guy. But sometimes it’s a force of nature, or

    even the MC’s own flaw. Sometimes it’s a mixture of all three! The

    key to this section is remembering to use the antagonistic force to

    create a challenge for the MC. Keep us worrying and wondering!

    Question 7 

    Now we’re in Act 3 of your movie or Act 5 of your TV drama. So,

    how will your character ever get out of this situation? Well, your

    character always had a distinguishing characteristic: his flaw. Perhaps

    that could actually be of use and translate into a skill. Selfish =

    survivor. Loose cannon = risk taker. Obsessive = knowledgeable.The goal in a movie is not to abandon what makes your MC inter-

    esting, but to use those traits to help. Looking for a key to character

    development? There it is. In TV, the skill/flaw marriage is played out

    week after week. The character of Don Draper from Mad Men  is a

    hard-drinking womanizer who also happens to be a great ad-man.

    Rarely do we imagine that he could be one without the other.

    Question 8 

    By script’s end, your MC has learned from his or her journey not

    to make the same mistakes as the first time. In short, to do the

    least likely thing he or she would originally have done. In a movie,

    we see the MC make the correct choice instead of the wrong one

    made at the Act 1 break . With this new approach, he or she finally

    solves his or her problem. In TV, a procedural uses this same tacticto solve problems all the time. By making a new choice, a char-

    acter loses his or her blind spot with a suspect, and the real killer

    is revealed. In a half-hour comedy, a character usually has to “fix”

    a mess he or she has made as well, and making the right choice

    is one way to do it. But don’t be quick to completely “solve” the

    problem if this is an episodic or serialized drama. You might need

    an entire series to get there!

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    T H E S T O R Y 7

    Premise Tells the Story

    So, now that you know who your character is and what trouble he

    or she gets into … exactly what is  your movie about?Most writers try to reach for the stars when asked this question.

    “It’s about man’s inhumanity to man,” they answer.

    “It’s about the universal search for love.”

    “It’s about the need to put others first.”

    No, really, what is it about ? What’s the big idea? In short …

    what’s the log line ?

    What’s that perfect, one-line synopsis that will make studios

    throw money at the movie and have audiences lining up at the

    theaters?

    Drawing a blank? Here’s a trick, and it’s actually going to take

    less  than ten minutes. Just ask yourself one question: What’s the

    “what if” question of my movie?

    “What if” an ordinary man fell in love with a computer operating

    system?

    “What if” an out-of-work actor gets the gig of his life … as a

    female soap star?

    “What if” a high school girl is forced to choose between her love

    for a vampire and her friendship with a werewolf?

    “What if” a man ages backward, growing younger as the love of

    his life grows older?Of course Her, Tootsie , Twilight,  and The Curious Case of

    Benjamin Button  are high-concept movies, meaning that they can

    often stand on concept alone to bring in the big bucks. But the

    “what if” can be found in smaller character-driven and “slice-of-life”

    movies as well. If it’s really a movie, there’s a big idea in there

    somewhere. In fact, you probably began this project because you

    imagined something that no one else has imagined.

    “What if” a respected mathematician’s top-secret government

    project is really a schizophrenic delusion?

    “What if” the midlife crisis of a suburban father leads to murder?

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    With A Beautiful Mind and American Beauty, we think high drama

    rather than high concept. Yet, in each case, the writer has found

    the big idea within the story and exploited it.

    A Beautiful Mind,  for example, could have just been about a

    noble mathematician who struggles against a mental illness. But

    would it have gripped audiences? By focusing on the imagined

    top-secret project, the writer creates both a suspense movie and a

    character play.

    American Beauty  was also wise to frame its story as a thriller. A

    midlife crisis movie on its own, but pitch it as only that and you’regoing to have a producer falling asleep in his sushi. Add the twist

    that this crisis actually leads to the character’s untimely death, and

    you’ll start a bidding war.

    In The King’s Speech it was the high stakes that helped turn

    up the dial on its premise: “What if” a future king must overcome

    his stutter in order to give a rousing speech that will convince his

    country to fight Nazi oppression?So, let’s find your “big idea,” the special premise that makes this

    story worthy of being on screen. It’s there!

    Come up with your own “what if?” question for your movie or

    TV series. Remember to focus on the hook. What makes your story

    unique? Is it the clash of two opposite characters? Is it the uncon-

    ventional approach the character uses toward solving a problem?

    Or is it the problem itself — a situation never before seen on the

    big screen?

    Thinking.

    Thinking.

    You may be dwelling on Act 1 when you try to find your hook.

    But you should also feel free to explore other areas of your script.

    “I see dead people,” for example, wasn’t revealed until the mid-point of The Sixth Sense . And that was  the hook, without question.

    Got it? Good. Here goes:

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    T H E S T O R Y 9

    TAKE TEN:

    FIND YOUR LOG LINE

    What if _______________________________________________________ ?

    See the big idea in that one sentence? Didn’t think you could boil it downlike that, did you?

    Now, scratch off the “what if?” so you turn your statement into a workablelog line .

    What if _______________________________________________________ .

    WHAT YOU’VE ACCOMPLISHED 

    The log line is the cornerstone of your script. By defining the big idea —the hook — you’ve given yourself something to build on. From here, youcan take your idea and run with it.

    Secondary Characters Tell the

    Story

    It’s been said that every character in a movie thinks the movie isabout them. The first time I heard that, I thought, “Of course! Why

    should characters in movies or TV shows be any less self-centered

    than we are?”

    A villain doesn’t know he’s the villain — he thinks he’s the hero.

    He believes some good-looking guy with more screen time is

    simply getting in his way. A romantic interest doesn’t know she’s

     just “the girl” — she thinks she’s running the show.Modern-day kids’ movies are often based on this idea. Turn the

    typical bad guy in a children’s story into a hero by looking at the

    story from his point of view, and you’ve got an instant hit. Shrek  

    follows the Ogre’s point of view in a princess story; Monsters, Inc .

    looks at the story of monsters who scare children. And Despicable

    Me is literally about the trials and tribulations of the world’s great-

    est villain.

    Pixar, in particular, has a great way of building entire worlds from

    even the most seemingly minor character’s point of view. It thinks:

    “What if” the toys in children’s rooms came alive? (Toy Story)

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    “ What if” insects had a society of their own where humans and

    birds were obstacles? (A Bug’s Life ) “ What if” the inner feelings of

    a young girl had feelings of their own? (Inside Out )

    Turning a story around from a secondary character’s point of

    view makes for great grown-up films as well. Bridesmaids   is told

    from the point of view of a maid of honor. The Queen   looks at

    the story of Princess Diana’s death from the point of view of her

    mother-in-law. The Departed   is so rich because it focuses equally

    on the lives of two men on opposite sides of an undercover mob

    sting. And Game of Thrones works so well because it richly weavesin the stories of every character in its world, no matter how seem-

    ingly minor. (Did you catch the turn with Littlefinger in Season 4?

    Oh my lord!)

    By discovering the individual stories of your supporting and

    opposing characters, you’ll discover their character arcs and find

    new depth in your script. You may even find a better script idea.

    You’re still in the brainstorming stage, so it’s worth taking ten min-utes to try it.

    TAKE TEN:

    YOUR SECONDARY CHARACTERS’ LOG LINEs

    What if _____________________________________________________ ?Love interest log line 

    What if _____________________________________________________ ?Mentor log line 

    What if _____________________________________________________ ?Best friend/family member log line 

    What if _____________________________________________________ ?Antagonist log line 

    WHAT YOU’VE ACCOMPLISHED 

    By seeing the script through the eyes of the other characters, you’ve seenthem as richer individuals with their own stories. If, indeed, you’ve foundout that the more exciting story to tell is that of another character, don’tworry. It’s early enough in your writing process to make a new choice.

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    face of the serial killer. In (500) Days of Summer , main character

    Tom Hansen’s romantic nature and obsession with falling in love

    cause him to continually push to make a failing love affair work.

    It’s time to brainstorm your own story complication. By doing

    so, you’ll find your midpoint event and spin it in such a way that

    it heightens your script, giving it that extra “oomph” it needs to

    reinvest the reader and the audience.

    TAKE TEN:

    DISCOVER COMPLICATION

    Find the big complication of your movie story or TV pilot:

    Problems occur when __________________________________________ .

    Now heighten it.Don’t be afraid to go to extremes.What’s the worst thing that could happen?What’s the most emotional thing that could happen?What’s the most genre-worthy thing that could happen?

    Problems occur when __________________________________________ .List two more complications. Don’t forget to think about your supportingcharacters and what they’re going through.

    Problems occur when _______________, ____________, and ____________.

    WHAT YOU’VE ACCOMPLISHED 

    You’ve thrown a wrench into your character’s story and forced him or her

    to deal with new problems that heighten the second act. By dealing withclever complications, characters earn their happy endings. If the journey iseasy, it isn’t a movie or TV show.

    Synopsizing Tells the Story

    Thanks to your brainstorming character, you have a sense of your

    story. Creating a log line has helped you find the hook, and creat-ing complication has expanded that idea into a movie or TV pilot.

    But we’ve done this all in pieces. Now, we want to see how the

    story feels when we describe it briefly with a simple beginning,

    middle, and end.

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    T H E S T O R Y 13

    Use the Brief Synopsis template to get you there. Notice that the

    “ Solution” section presents different options. Feel free to use one

    or more of these.

    TAKE TEN:

    BRIEF SYNOPSIS

    PREMISE WITH HOOK: (What if) ______________________________ ?

    COMPLICATION: Problems occur when ________________________ .

    SOLUTION: This leads to the discovery that ________________ .

      OR

      Fortunately, _________________________________ .

      OR

      Tragically, __________________________________ .

    Use descriptive, active language to help you see your movie. Charactersdon’t just feel; they do! Use verbs!

    Example: The Wizard of Oz (What if) A restless girl is hurled by a tornado into a magical world anddiscovers that the only way she can get home is to seek help from apowerful wizard. Problems occur when an evil witch sabotages her andher new friends: a brainless scarecrow, a cowardly lion, and a tin manwithout a heart. Fortunately, the group melts the witch, proving that theyhave the brains, courage, and heart to solve their own problems.

    Example: Breaking Bad (pilot)(What if) A chemistry teacher with lung cancer enlists one of his students to

    help him cook and sell meth with him so that he doesn’t have to saddle hisfamily with medical bills. Problems occur when he antagonizes drug dealers

    who connect him with his DEA agent brother-in-law. Fortunately, the teacher

    is able to mix chemicals that immediately gas the drug dealers and kill them.

    This leads to the teacher’s discovery that power and financial gain might be

    within his grasp.

    WHAT YOU’VE ACCOMPLISHED 

    A beginning, middle, and end are nothing to sneeze at. In movie terms,

    those are your first, second, and third acts. For TV, you’ve covered themajor beats to write your pilot episode.

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    Resolution Tells the Story

    It’s difficult to begin your story until you know your ending. This is

    particularly important when it comes to creating the pilot episodeof a TV series. The ending of your pilot launches the entire series.

    So knowing what needs to be established by that point is pertinent.

    By the end of …

    THE WALKING DEAD: We know that zombies are everywhere.

    Deputy Grimes is on a quest to find his family. Grimes’s wife is

    now sleeping with his best friend.

    BREAKING BAD: We know that Walt has committed to cooking

    meth with Jesse. He’s already pissed off local drug dealers. He

    enjoys the power.

    30 ROCK: We know that Tracy is now a fixture at the show and will

    certainly cause problems. Liz Lemon’s new boss has usurped her

    power and will probably continue to do so.

    THE BIG BANG THEORY: It’s established that Sheldon, Leonard,

    Howard, and Raj bond in nerdy ways. We also discover that Leonard

    has a huge crush on Penny and will continue to pursue her.

    TAKE TEN:

    ESTABLISH YOUR LANDING POINTS

    1. By the end of my script, this event needs to happen:

     _______________________________________________________________ 

    2. By the end of my script, this relationship needs to be established:

     _______________________________________________________________ 

    3. By the end of my script, this secret needs to be revealed:

     _______________________________________________________________ 

    4. By the end of my PILOT script, this series goal needs to be established:

     _______________________________________________________________ 

    WHAT YOU’VE ACCOMPLISHED 

    You now know your endgame so that you can start outlining toward thatend.

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    T H E S T O R Y 15

    While it’s great to know what’s going to happen at the end of your

    script — your sweethearts get married, your cop gets the robber,

    your good guy defeats the bad guy — how  all that happens can be

    a challenge.

    Remember that audiences invest their interest and their money

    in a movie or TV series in order to discover how  a character will

    solve a big problem. Wimp out with that solution and they’ll shut

    off the TV or demand their money back.

    Many writers do know what the big discovery will be for their

    character; they just don’t know how to get there. Often, the answercan be found in the small, clever details — what I call the trigger

    moments  — that lead to the big revelation.

    In Willy Wonka and the Chocolate Factory,  the entire story is

    turned around by one honest moment in which Charlie returns the

    top-secret new candy he’s been asked to steal. His act of honesty

    triggers the third-act reward.

    In Casino Royale , James Bond is asked about funds he was sup-posed to transfer, triggering his realization that the love of his life has

    betrayed him.

    In Eternal Sunshine of the Spotless Mind, main character Joel

    Barish is given the cassette tape that talks about his former girl-

    friend, triggering him to reclaim his memories.

    In Homeland , the nervous tapping of fingers causes the lead

    character to believe that a war hero is actually sending coded

    messages to a terrorist enemy. Again, it’s a small moment — and

    ultimately a false lead — but it’s a “trigger” for the main character’s

    revelation.

    Discover your script’s major trigger by working backward from

    the big revelation.

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    TAKE TEN:

    WORK BACKWARD TO FIND YOUR ENDING

    1. Start with the final reveal : What does the character discover that is most

    painful, shocking, surprising, or delightful?

    2. Where  did that person discover it?

    3. What physical clue  led him or her to that place?

    4. What was said  that triggered the character to search for that clue?

    5. What event  occurred that caused that character to speak the line?

    6. What problem  occurred that created that event?

    7. How did the main character’s own actions  create that problem?8. What goal  did the main character have that caused him or her to

    behave badly enough to create this problem?

    9. What circumstances  in the main character’s world inspired that goal?

    WHAT YOU’VE ACCOMPLISHED 

    By asking these questions, you should have at least one new way ofmoving toward your big revelation.

    A sequence of clever details that push a character toward a truth is amuch more interesting journey than one in which he or she simply tripson the answer, or worse, is just told! 

    Plot and Character Elements Tell

    the Story

    Use ten more minutes to review your elements by putting themon one page. Use this page as a constant reference tool to remind

    you of your original intentions for your project.

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    T H E S T O R Y 17

    TAKE TEN:

    INTENTION SHEET

    Use this sheet to sum up your “take ten” exercises so far.

    Main Character Flaw

    Log Line

    Secondary Character Log Line

    Major Complication

    Revelation Trigger

    Fortunately/Unfortunately Ending

    WHAT YOU’VE ACCOMPLISHED 

    You’ve created a guide that will keep you on track as you outline, write,and expand your script.

    You Tell the Story

    All of the work you’ve done — finding your character-driven story,

    discovering your structure, using a “what if?” question to find yourhook, building on the hook to find the complication, and working

    backward to find your ending — should have helped you to create

    a real movie story or TV pilot in your mind.

    Additionally, as a veteran moviegoer and TV watcher, you already

    have a story sense that helps you as a writer. And as a person who

    tries hard not to be boring, you’ve become a master storyteller. You

    relate funny events to your friends and coworkers, reminisce withyour loved ones, and tell bedtime stories to your kids.

    In fact, the next template uses the language and simple beats of a

    bedtime story to help you tell your movie story. You don’t need fancy

    film terms to create an outline, just a rich beginning, middle, and end.

    This template is somewhat long since it works through your

    entire movie or TV pilot. To deal with it in ten-minute increments

    of time, it’s been divided into four sections to equal a beginning,

    middle (part 1), middle (part 2), and end.

    If you get stuck on a blank, just move on to the next section. Or,

    it may mean that there’s an obstacle or activity that’s missing from

    your movie. Make something up and see what happens!

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    TAKE TEN:

    DESCRIBE YOUR MOVIE LIKE A BEDTIME STORY

     Ten Minutes:

      BEGINNING

      Once upon a time, there was a _________________________________ 

      main character (MC)

      who was ___________________________________________________ .

      character flaw 

      When ________________ happened, he or she ___________________ .

      obstacle flaw-driven strategy   Unfortunately, _______________________________________________ .

      screw-up 

      So the MC decided ___________________________________________ 

      goal 

      and had to _________________________________________________ .

      action that begins a new journey 

    WHAT YOU’VE ACCOMPLISHED 

    You’ve set up the character by describing him or her as a flawed(translation: human) person. You’ve also triggered a big movie- or series- worthy problem by having your own main character make an unwisechoice. This helps move that character forward in the story.

     Ten Minutes:  MIDDLE (part 1)

      In order to take this action, he or she decided to _________________ .

      strategy 

      Unfortunately ___________________________ happened, which caused

      obstacle 

      ___________________________________________________________ !

      complication 

      Now he or she had to ____________________ or risk _____________ !

      new task personal stake 

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    T H E S T O R Y 19

    WHAT YOU’VE ACCOMPLISHED 

    You’ve set goals for the MC with potential to lead to a variety of interestingadventures. Then, by the midpoint, you’ve created a major complication

    that forces the audience to reinvest in the character and her story.

     Ten Minutes:  MIDDLE (part 2)

      Where the MC once wanted to ________________________________ ,

      old desire 

      he or she now wanted _______________________________________ .

      new desire   But how could that happen when ______________________________ ?

      obstacle 

      Filled with __________________________, the MC ________________ .

      emotion new action 

      But this only resulted in ______________________________________ .

      low point 

    WHAT YOU’VE ACCOMPLISHED 

    You’ve used your antagonist to mess things up for your main characterand fooled the audience into thinking that there’s no way out. This willmake Act 3 — when your main character solves the problem — feel likeeven more of a victory.

     Ten Minutes:  ENDING

      Fortunately, this helped the MC to realize ________________________ !

      the solution 

      All he or she had to do was ___________________________________ !

      action using new lesson 

      Using __________________, _________________, and ____________ ,

      other characters skills tools from journey 

      the MC was able to __________________________________________ .

      victorious action 

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      Unfortunately, _______________________________________________ .

      final hurdle 

      But this time, he or she ______________________________________ !

      clever strategy 

      This resulted in ______________________________________________ .

      change in situation 

    WHAT YOU’VE ACCOMPLISHED 

    You’ve drawn from your MC’s journey, using the characters, skills, andresources obtained along the way, to help solve the problem. Just to make

    sure it doesn’t end too neatly, you’ve added a final hurdle, a staple ofmodern structure, to give the screenplay one last hitch.

    To get here, you made up a story on the spot — filling in the blanks asyou went. If any of the beats don’t work for you, just replace a word.Doing so may change the whole story! 

    TEN-MINUTE CHAPTER REVIEW:

    STORY

    1. Brainstorm the central ELEMENTS and EMOTION of the story.

    2. Find a CHARACTER-DRIVEN STRUCTURE through the character’s

    FLAW.

    3. Commit to concept by creating a “WHAT IF” LOG LINE.

    4. Discover the second act by creating a COMPLICATION.5. Decide on a beginning, middle, and end by writing a BRIEF

    SYNOPSIS.

    6. BRAINSTORM BACKWARD to discover the ending you’re working

    toward and work back from the reveal to “trigger” the solution.

    7. Get a sense of the flow by describing your movie like a BEDTIME

    STORY.