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Catan Card Game and Rivals for Catan Guide to Miscellany Revision 7 Compiled by Kelvin Chung All copyrights and trademarks are properties of their respective holders. Any inaccuracies in this guide or inconsistent use of style should be emailed to [email protected].
Kelvin’s Foreword The Catan Card Game, or The Settlers of Catan: The Card Game as originally titled, is a two-player version of Settlers of Catan released long before “Catan for Two” became an official two-player variant of the famous board game. The two have sizeable differences, and even the official “The Card Game for Board Game Players” at PlayCatan is a bit long-winded. But there’s a reason for that: while the board game has had three major expansions and a few smaller ones, with no significant set of rule changes between editions, the card game, by contrast, has seven expansions and one major series of rule changes. It is these changes and the progressively more complicated rules that followed that eventually drove the Catan Card Game back to the drawing board, as explained in a series of blog posts at the official Catanism blog (http://blog.catan.com); since 2003, a team of eight people (including series creator Klaus Teuber, longtime community moderators Peter Gustav Bartschat and Dr. Reiner Düren, and a number of top players) have been in charge of the game’s design and balance. These same people helped create the new game that spawned from the ashes in 2010: The Rivals for Catan. And so, here is a guide to the miscellany that you might not know about either game.
Conventions Used in This Guide The following conventions are used in the following guide: The resources are depicted as follows:
Brick Grain Lumber Ore Wool Gold Magic Cloth Coin Paper Star
Revisions of the Catan Card Game There has been one major revision of the Catan Card Game since its release, and the last two expansions, Barbarians & Traders and Artisans & Benefactors (named Artists and Benefactors on PlayCatan), were released after the revision. The former was developed with the revision, and the separate Barbarians & Traders Upgrade Kit allowed owners of the older edition (those with the game title “The Settlers of Catan: The Card Game”) to update to the new edition rules. Here’s a complete list of differences in existing cards between the two editions: Set 1st Edition 2nd Edition Artisan Workshop T&C City Expansion Region Improvement Better World W&D Does not state that Year End cannot be
removed. Made explicit.
Border Dispute K&M Does not state that only regions without Region Improvements may be exchanged.
Bribery P&I Does not state that the cost is not paid to the opponent.
Building Crane S&P Affects all City Expansions. Affects all City Expansions costing more than 4 resources.
Caravan Base K&M
States “after resource production”. States “Exchange resources with the caravan”.
Cathedral S&P Affects Knights and Fleets. Affects Knights, Trade Fleets, and Cannons. Chancellor P&I Does not require Town Hall. Requires Town Hall. Church Base Affects Knights and Fleets. Affects Knights, Trade Fleets, and Cannons. Civil War Base
S&P Affects Knights and Fleets. Affects Knights, Trade Fleets, and Cannons.
Conflict Base S&P
Does not state that the expansion stack is of the player’s choosing.
Council Meeting P&I Discards two cards. Discards one card. Distillery T&C City Expansion Region Improvement Dye Works T&C City Expansion Region Improvement Fire Brigade S&P The Arsonist Action card may be played
against a protected building for no effect. The Arsonist Action card may not be played against a protected building.
Guardian of Fate W&D Cost: Cost: Holy Place P&I May replace any card in hand with a new
card. May only replace a card just drawn with a new card.
Horse Farm T&C Affects only Knights. Affects both Knights and Cannons. Inspiration W&D Cost: Cost: Knowledge of the Ancients W&D Cost: Cost: Land Reform S&P Does not state that only regions without
Region Improvements may be replaced. Made explicit.
Land: Change Thyself! W&D Does not state that only regions without Region Improvements may be replaced.
Large Tournament Field T&C Cost: Cost: , 1VP Requires Tournament Point lead.
Magic Kitchen W&D Cost: Cost: Mayor W&D Does not state that metropolises are
affected. Made explicit.
Palace K&M Card text specifies “Productive Year” event. Card text specifies “Year of Plenty” event to disambiguate from the event card.
Shipyard T&C City Expansion Regional Expansion Spy Base Affects all cards. Affects Units and Action Cards. Stone of Wisdom W&D Affects any Action Cards or Magic Books
targeting resources, units, or buildings. Affects Attack Action Cards, Magic Action Cards, and Magic Books.
Templar Fortress P&I Affects Knights costing at least 3 resources. Affects Knights costing more than 3 resources.
Trading Post T&C Regional Expansion Road Improvement University S&P Raises hand limit by 1 card. Does not raise hand limit. Other rule changes include the following:
• All Action and Magic Action cards are classified as “Attack”, “Neutral”, and “Defense”. Attack and Neutral cards may not be played until the combined VP total of both players is at least 7. Previously, Action Cards could only be played if both players had at least 3 VP.
• Regional Improvement and Road Improvement cards were introduced. Previously, they were Regional Expansions and City Expansions, respectively, that could only be placed next to regions or on roads. A side effect is that the Artisan Workshop, Distillery, and Dye Works can now be placed adjacent to regions bordering only settlements.
The rule change was a response to criticisms of the first edition (and the computer version of it in particular) that left the game with two main strategies: the Education Strategy, using University cards to raise the hand limit, and the Magic Strategy, using Wizards to control the Event Card deck. Both relied on heavy use of Action Cards to quickly go through the decks. The strategies were so prevalent that the phrase “no-no duel” was used to denote games where University and Wizards were both banned. Another factor was the infamous “Kanzlerdeck” (Chancellor deck), whose strategy relied on staying at 2 VP for as long as possible, in the hopes that you could get the remaining points to win on a single turn; two Kanzlerdecks often drew against each other, and Kanzlerdecks have known to come back from a deficit as large as 8-2. Various temporary measures had been introduced to reduce its influence over the years: in a 2002 tournament, Action Cards could be played as long as both players had a combined 22 resources regardless of score. Other traditional (in terms of collectible card gaming) measures such as a four-card side deck proved unpopular.
Differences in International Versions of the Catan Card Game Since the 4th edition of Settlers of Catan, the same rules are used everywhere in the world: the last major difference (the effect of the Saboteur card from Catan: Cities & Knights) having been eliminated with the release. However, the differences in the Catan Card Game was only unified in 2009, with the translation of the German FAQ to English; this was important as there were major differences between the printed cards and how the game was played on PlayCatan; since then the PlayCatan version (consistent with the original German rules) have been adopted throughout. Prior to its adoption, here is a list of differences: Name Set Type German English Assembly Hall S&P City Expansion
Building Any number of cards may be searched for free.
Only one card may be searched for free.
Change Places W&D Magic Book Neutral
May be used at any time. May only be used at the start of the turn.
Christopher the Great Explorer
B&T Action Neutral
May be used on both adjacent regions with Great Trade Fleet.
May only be used on one adjacent region with Great Trade Fleet.
Cloth Merchant’s Residence
B&T Region Improvement Building
May trade two of one resource for any two resources.
May trade any two resources for any two resources.
Common Land A&B Regional Expansion Building
Countermagic W&D Magic Book Attack
Player playing cancelled spell chooses where to place card.
Player playing Countermagic chooses where to place card.
Eryn the Druid B&T Action Neutral
Cannot be played even with Abbey covered by Witch or Pawnbroker.
Can be played if Abbey is covered by Witch or Pawnbroker.
Flavo the Fool B&T Regional Expansion Unit
Opponent must accept Flavo after tournament.
Opponent may discard Flavo instead of accepting.
Fortunate Trading Voyage
B&T Event With Great Trade Fleet, may rotate any region of type adjacent to fleet to 3 of resource.
With Great Trade Fleet, must rotate adjacent region to 3 of resource.
Great Wall S&P Regional Expansion Building
Spy always fails against Great Wall and Watch Tower.
Must roll for the two buildings separately.
Magical Eye W&D Magic Book Neutral
May discard to any expansion deck. May only discard to the deck drawn.
Old Wisdom B&T Action Neutral
May retrieve Wizards. May not retrieve Wizards.
Raid K&M Event May choose foreign cards. May not choose foreign cards. Richard the Vengeful T&C Regional Expansion
Knight May not be used as Black Knight if Black Knight cannot normally be played. Discarded after use.
May be used as Black Knight even if Black Knight cannot normally be played. Returned to an expansion deck after use.
Sigmund the Sea Hero B&T Action Defense
Protects all fleets. Protects only Trade Fleets.
St. Agatha’ Chapel A&B Regional Expansion Building
Cost: May be played if tied or trailing.
Cost: May only be played if trailing.
Sven the Merchant-Knight
B&T Regional Expansion Knight
May not be used as Merchant if Merchant cannot normally be played. Discarded after use.
May be used as Merchant even if Merchant cannot normally be played. Returned to an expansion deck after use.
Trade Monopoly T&C Action Attack
Received resources may be stored anywhere.
Received resources may only be stored on Region Cards.
Village School A&B Regional Expansion Building
Watch Tower K&M Regional Expansion Building
Spy always fails against Great Wall and Watch Tower.
Must roll for the two buildings separately.
Winery B&T Regional Expansion Building
1 Commerce Point 0 Commerce Points.
Wizard’s Duel B&T Magic Action Attack
Loser chooses where to place defeated Wizard.
Winner chooses where to place defeated Wizard.
Note in particular that Artisans & Benefactors differences where largely due to a misprint in the English edition that switched the costs around. Similarly, though Large Tournament Field (Knights & Merchants) is the same in both languages, the German card uses “+2” while the English card uses “+1” due to a misprint.
Differences Between the Catan Card Game and The Rivals for Catan Being that The Rivals for Catan is a revision of the Catan Card Game, with its changes summarized on the official Catanism blog, here is a list of differences between the old and the new: Catan Card Game The Rivals for Catan Base Game 12 VP 7 VP Victory Checking Anytime Only at the end of turn. Extra Region Cards 11 12 Card Reshuffling Event Deck Year End Yule Event Deck Reshuffle No restrictions. Yule must be fourth card from bottom. Expansion (Draw) Stacks 5 (Basic)
4 +2 per Expansion Deck (Extended Basic) 4 (Tournament)
3 (Introductory) 3 +2 per Theme Deck (Theme Game) 3 +1 per Theme Deck (Duel of the Princes)
Basic (Green) Expansion Card Regional Expansion Settlement Expansion Basic Unit Knight Hero Action Cards Attack/Neutral requires combined total of
7 VP. Attack requires conditions stated on the card.
Strength Advantage No SP requirement. Requires at least 3 SP. Secondary Unit Attribute Tournament Skill Secondary Attribute Event Tournament Celebration Ties in Secondary Attribute Event Neither player gains resources. Both players gain resources. Commerce Point Advantage Requires one city. Requires 3 CP. Free Resource Event Year of Plenty Plentiful Harvest Custom Event Deck 13 cards, 5 fixed (Tournament) 12 cards, 6 fixed (Duel of the Princes) Starting Resources 1 of each resource 1 of each resource, except 0 Gold Starting Hand Chosen from stack (Basic)
Any 3 cards in deck (Tournament) Random from stack (Introductory) Chosen from Base stack (Theme/Duel)
Starting Regions Arranged before obtaining starting hand. Fixed (Introductory) Arranged after obtaining starting hand (Theme/Duel)
Dice Resolution Order Event die first. Production die first, except if Brigand Attack is on Event die.
Resource Lost on Brigand Attack Ore and Wool Gold and Wool Road Cost Player-to-Player Trade Allowed Banned Replenishing Hand May pay 2 resources to search per card
drawn. May only exchange if no cards were drawn.
Must randomly draw/discard to hand limit. May always exchange after draw.
As for the cards themselves, only a small number of cards are common to both games: Rivals Name Rivals Type Rivals
Theme CCG Name CCG Type CCG
Abbey Sett. Improve. Building
Base Abbey Region Improve. Building
Base 1× Cost:
Archer Action Attack
Turmoil Black Knight Action Attack
Base Requires: Hedge Tavern No roll is needed. Can only remove units with at least 1 SP. Removed card is placed under a deck.
Arsonist Action Attack
Turmoil Arsonist Action Attack
Base Requires: Hedge Tavern No roll is needed. Removed card is placed under a deck.
Austin Sett. Improve. Hero
Base Hagen the Sinister
Region Improve. Knight
Bath House City Improvement Building
Progress Bath House City Improvement Building
Building Crane City Improvement Building
Progress Building Crane City Improvement Building
Benjamin the Traveling Scholar
Progress Benjamin the Loyal Vassal
Brick Factory Sett. Improve. Building
Base Brick Factory Region Improve. Building
Brick Ship Sett. Improve. Trade Ship
Base Brick Fleet Region Improve. Trade Fleet
Brigands Action Attack
Brigands Action Attack
Base Requires: Strength Advantage No roll required. Takes enough resources to fill one Region.
Brigitta the Wise Woman
Alchemist Action Neutral
Rivals Name Rivals Type Rivals Theme
CCG Name CCG Type CCG Set
Chapel City Improvement Building
Turmoil Church City Improvement Building
Base Cost: One copy protects on 1-3, the other on 4-6
Chief Cannoneer Sett. Improve. Unit
Progress Cannon Region Improve. Unit
S&P 4 SP
Doctor Action Neutral
Progress Doctor Action Defense
P&I Requires: Bath House Receive one resource for each region adjacent to one Bath House.
Drill Ground Sett. Improve. Building
Turmoil Castle Region Improve. Building
K&M 1 SP
Fairgrounds City Improvement Building
Turmoil Large Tournament Field
City Improvement Building
T&C Cost: One-time resource gain at construction time.
Feud Event Base Turmoil
Raid Event S&P Affects buildings.
Fire Brigade City Improvement Building
Turmoil Fire Brigade City Improvement Building
Fraternal Feuds Event Base Turmoil
Conflict Event Base S&P
Must discard into matching decks.
Gold Ship Sett. Improve. Trade Ship
Base Gold Fleet Region Improve. Trade Fleet
Grain Mill Sett. Improve. Building
Base Grain Mill Region Improve. Building
Grain Ship Sett. Improve. Trade Ship
Base Grain Fleet Region Improve. Trade Fleet
Guido the Ambassador
Progress Guido the Great Diplomat
Requires: Town Hall or trailing in VP. Any card may be taken.
Harald Sett. Improve. Hero
Base Conrad the Swift Region Improve. Knight
Harbor City Improvement Building
Gold Harbor City Improvement Building
Base 1 VP if at least 3 Trade Ships.
Heinrich the Sentinel
Sett. Improve. Hero
Turmoil Great Wall Region Improve. Building
S&P 2 SP Roll is now 1-5. Combines with Lookout Tower.
Inga Sett. Improve. Hero
Base Pepin the Short Region Improve. Knight
Irmgard, Keeper of the Light
Sett. Improve. Hero
Turmoil Irmgard, Keeper of the Light
Region Improve. Unit
SP05 2 SkP Receive one resource for each card lost.
Invention Event Base Progress
Progress Event Base S&P
Receives from any building granting PP, up to 2 resources.
Iron Factory Sett. Improve. Building
Base Foundry Region Improve. Building
Large Festival Hall
City Improvement Building
Turmoil The Colossus of Catan
City Improvement Building
Large Trade Ship Sett. Improve. Trade Ship
Great Trade Fleet Region Improve. Trade Fleet
Library City Improvement Building
Progress Library City Improvement Building
Base Cost: Draw a card when built.
Lookout Tower Sett. Improve. Building
Turmoil Watch Tower Region Improve. Building
Lumber Camp Sett. Improve. Building
Base Sawmill Region Improve. Building
Lumber Ship Sett. Improve. Trade Ship
Base Lumber Fleet Region Improve. Trade Fleet
Merchant Action Attack
Gold Merchant Action Attack
Base Requires: 3 CP or city.
Base Caravan Action Neutral
Mineral Mining Action Neutral
Progress Inventor Action Neutral
S&P Receives only , but may be stored in different regions.
Mint City Improvement Building
Gold Mint City Improvement Building
Base Cost: May only make trade once per turn per building.
Moneylender City Improvement Building
Gold Bank Vault City Improvement Building
Ore Ship Sett. Improve. Trade Ship
Base Ore Fleet Region Improve. Trade Fleet
Osmund Sett. Improve. Hero
Base Bodo the Peaceful
Region Improve. Knight
Pirate Ship Sett. Improve. Unit
Gold Pirate Fleet Region Improve. Fleet
Opponent chooses ship to lose.
Rivals Name Rivals Type Rivals Theme
CCG Name CCG Type CCG Set
Plague Event Progress Plague Event Base Relocation Action
Neutral Base Progress
Land Reform Action Neutral
S&P May also be used to swap two expansions.
Riots Event Turmoil Civil War Event Base S&P
May avoid effect by paying if player has 1-2 units with SP/CP, or if player has more than 2.
Salt Silo City Improvement Building
Gold Harbor City Improvement Building
Scout Action Neutral
Base Scout Action Defense
Storehouse Sett. Improve. Building
Garrison Sett. Improve. Building
Base 0 CP Cost:
Progress Three-Field System
S&P Receives only , but may be stored in different regions.
Toll Bridge Sett. Improve. Building
Toll Station Action Neutral
Town Hall City Improvement Building
Progress Town Hall Region Improve. Building
Base Requires: Parish Hall. Upgrade of Parish Hall. Searching is now free.
Trading Base City Improvement Building
Gold Large Harbor City Improvement Building
Traitor Action Attack
Turmoil Spy Action Attack
Base Requires: Hedge Tavern Taking and playing card is now optional. May take any card outside Tournament rules.
University City Improvement Building
Progress University City Improvement Building
S&P 1 PP (Same as pre-revision CCG)
Weaver’s Shop Sett. Improve. Building
Base Woolen Mill Region Improve. Building
Wool Ship Sett. Improve. Trade Ship
Base Wool Fleet Region Improve. Trade Fleet
Year of Plenty Event Base Productive Year Event Base K&M
Also affected by Abbey.
Yule Event Base Year End Event Base
The Tournament Cards 2002 (Die Turnierkarten 2002) Die Turnierkarten 2002 (T2002) was a promotional set distributed during a 2002 Catan Card Game tournament. It consists of cards found in the 2001 Catan Card Game computer game, but had not been released as physical cards. It was also published in the Netherlands as Goud und Piraten (“Gold and Pirates”). Due to the subsequent revisions, none of the cards in this set is considered to be tournament-legal; however, most saw a second release as part of Barbarians & Traders. Card Manifest Name Qty Type Cost Effect Anton the Banker 2 Action
Neutral You may trade in for any two resources of your choice.
Requires: Counting House Christopher the Great Explorer
1 Action Neutral
Turn one of your gold fields to . Requires: Discovery Fleet
Colony Outpost 1 Region Improvement Building
Play this card above or below a gold field. When the number on that region is rolled, this card also receives . Requires: Discovery Fleet
Discovery Fleet 1 City Improvement Fleet
Pay and roll the die. If you roll a 4, 5, or 6, you gain . If you roll a 1, this card is returned to your hand. This card is immune to the Pirate Fleet.
Pirate Campaign 1 Event The player with the most Tournament Points gains two resources of their choice.
Pirates! 2 Action Attack
Turn all opponent’s gold fields and Colony Outposts to 0.
Superstition 1 Event Both players must lose one resource of their choice for each Abbey, Library, and University.
Treasure Fleet 1 Regional Expansion Fleet
When the Year of Plenty is rolled on the Event Die, you get 2 resources of your choice instead of 1. Requires: Discovery Fleet
Other notes from this set:
• The art for Anton the Banker would be reused for Anton the Treasurer (Barbarians & Traders), and the art for Pirates! was reused for Sigmund the Sea Hero (Barbarians & Traders).
• Note the slightly different effects of Colony Outpost, Superstition, and Treasure Fleet compared to their counterparts in Barbarians & Traders, as well as the significant different effect of Christopher the Great Explorer; the latter is as the name had been changed in the original German from “Christoph, der große Entdecker” to “Handelsherr Christoph”.
• Interestingly, there was a bug in the 2001 Catan Card Game computer game, where Treasure Fleet awarded 3 resources instead of 2. This “bug” would stand for its re-release in Barbarians & Traders.
Annual Promo Cards for the Catan Card Game Up until the release of The Rivals for Catan in 2010, each year in Essen a new promotional card is released for the Catan Card Game; since then promotional cards are released for The Rivals of Catan, due to its status as the spiritual successor. The first two promo cards were later re-released as part of Barbarians & Traders and Artisans & Benefactors respectively, but later cards have not been re-released in English. Despite this, note that the portions of the Catan Card Game FAQ still has sections on these cards. Name Year Type Cost Effect Johanna the Warrior-Maiden
2002 Regional Expansion Knight
3 Strength / 0 Tournament All opposing Cannons and Dragons have their SP reduced to 2. Immune to Lady Imelda and Bribery.
Guido the Great Diplomat
2003 Action Attack
At the start of your turn, if your opponent has more VP, retrieve the topmost Attack Action card in the discard pile (opponent’s pile in the Tournament Game). May not be targeted by the Spy.
Benjamin the Loyal Vassal
2004 Action Neutral
Receive one resource in every region matching the number shown on the Production Die.
Irmgard the Keeper of the Light
2005 Regional Expansion Unit
Receive one resource after every successful Brigands or Merchant.
Emi’Ly the Preserver of Harmony
2006 Regional Expansion Unit
Reroll the Production Die. If an odd number is rolled, you must either pay or return this card to your hand.
Arnd the Resourceful Squire
2007 Regional Expansion Unit
If a Knight is placed on this card, the Knight is protected against Lady Imelda, Civil War, and Bribery. If the Knight is removed, so is this card.
Gustav and Reiner, the Helpers of the Perplexed
2008 Action Neutral
If trailing by at least three VP, take another turn.
Franz Vohm Winkel 2009 City Improvement Building
2 VP Place on a Church. If the Church is removed, so is this card.
Note that every single card refers to a person involved in the development of the Catan Card Game, from the very obvious (Guido and Benjamin are the two sons of Klaus Teuber) to the less obvious (Peter Gustav Bartschat and Dr. Reiner Düren, authors of the Encyclopedia Catanica, who are both members of the Catan Card Game development team since its revision). Note that there is also a different version of Johanna the Warrior-Maiden, suitable for the base game, available through the Prof. Easy Catan Card Game tutorial; this version reduces the strength of all opposing Knights by one SP. Between different versions of Johanna the Warrior Maiden and Guido the Great Diplomat, the art was changed for its later release. Because of the discrepancies, only the versions of these two cards in Barbarians & Traders and Artisans & Benefactors are considered to be tournament-legal. As St. Agatha’s Chapel (Artisans & Benefactors) duplicates the functionality of Irmgard the Keeper of the Light (but as a different type of card), it is not considered tournament-legal unless specifically agreed-upon in advance.
Annual Promo Cards for The Rivals for Catan With the release of The Rivals for Catan, the annual promo card tradition in Essen moved onto the spiritual successor. Name Year Type Cost Effect Axel the Renewer 2010 Action
Neutral Remove a building and replace it with another building
(note any existing requirements), paying any difference in resource costs with Gold.
The Small Tournament Rules (Das kleine Kartenspiel-Turnier) by Oliver Abendroth Die Siedler von Catan: Das Buch zum Spielen is best known for having scenarios created by fans of the game. However, it also spends a significant amount of time on the Catan Card Game as well. One of the major criticisms of the Catan Card Game is the two rulesets: the Basic and Extended Basic Game (which was evolved into the Basic and Theme Deck games of The Rivals for Catan), which only requires one copy of the game but is only usable with one expansion at a time, and the Tournament Game (omitted from The Rivals for Catan but slated to be reintroduced with an expansion therein), in which players need their own copies of the game but works with every expansion simultaneously. This set of rules tries to make a common ground, by having a game that works with two expansions while needing one copy of the game. This ruleset is not as necessary for The Rivals of Catan due to The Duel of the Princes rules in the game. Preparation Notes
• Separate the cards in the base game and the two chosen expansions into three piles: two player piles and one neutral pile. If a card has more than one copy, place them evenly between the two player piles, with any odd copy put in the neutral pile.
• Then divide the neutral pile into 4 expansion decks. Setup Notes
• Each player selects 16 cards from their player pile, and arranges them into two expansion decks. These expansion stacks are exclusive to their respective owners.
• The initial hand must be taken from the neutral expansion decks. Additional Rules
• If a player exchanges a card with one from their personal expansion decks at the end of their turn, they must discard the card into a neutral expansion deck instead of their personal decks.
Advanced Tournament Rules (Turnierspiel für Fortgeschrittene) Prior to the release of any of the expansions, Das Turnier-Set was a German-exclusive expansion that introduced the Tournament Rules. Das Turnier-Set was specifically made for one player (the Tournament Rules have always required that players have their own copy of the base game and the Das Turnier-Set cards), but it also introduced the “Tournament Rules for Beginners”, which later evolved into the Extended Basic Game. Every card in Das Turnier-Set would later be re-included in subsequent expansions (either Knights & Merchants or Science & Progress), but not every rule made it. The Advanced Tournament Rules were introduced in Das Turnier-Set and subsequently forgotten — even the 2001 Catan Card Game computer game didn’t include this set of rules. The unique feature of the Advanced Tournament Rules required that players choose one of six “characters”. Each character specifies 10 cards which must be included in their 33-card deck, and 2 cards that begin played on the board; this leaves the player free to choose 21 cards. Characters do not impose any requirements on the Event Card deck. All other rules are identical to the standard Tournament Rules. In the following tables for each character, cards listed in bold are required to be placed in the principality at the start of the game. The Warrior This character also requires that the deck contain four Knights. One Castle must be played in the principality, while the second must be in the deck. Name Qty Set Type Black Knight 1 Base Action Attack Border Conflict 1 K&M Action Attack Castle 2 K&M Regional Expansion Building Church 1 Base City Improvement Building Garrison 1 Base Regional Expansion Building Lady Imelda 1 K&M Action Attack Smithy 1 Base Regional Expansion Building The Barbarian This character also requires that the deck contain two Knights. Name Qty Set Type Arsonist 2 Base Action Attack Brigands 2 Base / K&M Action Attack Garrison 1 Base Regional Expansion Building Pirate Fleet 1 K&M / S&P Regional Expansion Fleet Spy 3 Base Action Attack Watch Tower 1 K&M Regional Expansion Building The Trader This character also requires that the deck contain two Trade Fleets. Name Qty Set Type Bank Vault 1 K&M City Improvement Building Bishop 1 Base / S&P Action Defense Garrison 2 Base Regional Expansion Building Great Trade Fleet 1 K&M Regional Expansion Trade Fleet Harbor 1 Base / B&T City Improvement Building Large Harbor 1 K&M City Improvement Building Spice Caravan 1 K&M Action Attack Wool Fleet 1 Base Regional Expansion Trade Fleet Woolen Mill 1 Base Regional Expansion Building The Philosopher Name Qty Set Type Abbey 1 Base Regional Expansion Building Aqueduct 1 Base City Improvement Building Cannon 1 S&P Regional Expansion Unit Caravan 1 Base / K&M Action Neutral Foundry 1 Base Regional Expansion Building Invention 1 S&P Action Neutral Land Reform 2 S&P Action Neutral Library 1 Base City Improvement Building Printing Press 1 S&P Action Neutral Sawmill 1 Base Regional Expansion Building University 1 S&P City Improvement Building The Rich This character requires that one Toll Station be played in the principality, while a second Toll Station be placed in the deck. Name Qty Set Type Bath House 1 Base City Improvement Building Bishop 1 Base / S&P Action Defense Caravan 1 Base / K&M Action Neutral Gold Fleet 1 Base Regional Expansion Trade Fleet
Land Reform 1 S&P Action Neutral Mint 1 Base City Improvement Building Palace 1 K&M City Improvement Building Pirate Fleet 2 K&M / S&P Regional Expansion Fleet Toll Station 2 K&M Regional Expansion Building Town Hall 1 Base City Improvement Building The Wise Name Qty Set Type Abbey 1 Base Regional Expansion Building Aqueduct 1 Base City Improvement Building Assembly Hall 1 S&P City Improvement Building Bath House 1 Base City Improvement Building Bishop 1 Base / S&P Action Defense Colossus of Catan 1 Base City Improvement Building Embassy 1 S&P City Improvement Building Great Wall 1 S&P Regional Expansion Building Spy 1 Base Action Attack Tournament Field 1 K&M Regional Expansion Building Town Hall 1 Base City Improvement Building Walter the Minstrel 1 Base Regional Expansion Knight
Tournament with Deck Swap (Turnier mit Deckwechsel) by Thio Knoblich In any Catan Card Game tournament, Tournament Rules are used throughout. The following tournament format was devised for the annual Catan-Wochenende (“Catan Weekend”) event, sponsored by Catan GmbH and Kosmos, in 2004, by Catan Card Game development team member Thio Knoblich (the other members of this team are Klaus Teuber himself, Dr. Kataharina Fenner, Mario Ludwig, Jochen Schellenberger, Peter Steinert, 2002 Catan Card Game tournament winner Andreas Beuchel, Peter Gustav Bartschat, and Dr. Reiner Düren, the last two of which continue their roles in developing The Rivals for Catan). (More information about this event is available in the Catanism blog.) As with most board game tournaments, a Catan Card Game tournament runs under the Swiss system. In the Swiss system, the first set of matchups are determined randomly, but every matchup thereafter only pits players with similar records, also ensuring that no player plays another more than once. An inherent advantage in the Swiss system is that all players play to the end, but a disadvantage is that someone could clinch the tournament before all matchups are held. In most Swiss system tournaments, then, this style of play is thus used as a qualifier for a playoff knockout tournament. In the event of a tie in a Swiss system tournament, various tiebreaking methods are used; the Bucholz system is exclusively used for Catan Card Game tournaments. This system breaks ties based generally on the strength of opposition: the player facing the opponents with the most wins claims the tiebreaker. In the event of a tie in strength of opposition, victory point difference and victory points for are used as tiebreakers. In the Tournament with Deck Swap, each match between two players consists of two games. Prior to the match, each player would have entered their 33-card deck. (There is no sidedecking permitted in a Catan Card Game tournaments, so players must commit to their deck for the length of the tournament.) In the first game of this match, players must play with their opponents’ decks, and commit to their starting hand cards and their half of the Event Card deck based on what they see in their opponent’s decks and what they know about their own. The second game of this match has players using their own decks, but with the starting player switched around. The player with the greater aggregate victory point total wins the matchup.
Tournament with Deck Exchange (Turnier mit Dechtausch) by Thio Knoblich In 2005, a different tournament format was used for Catan-Wochenede, which put more emphasis on who had the best deck, though determining who was the best player was still primary. The Swiss system continues to be used, with statistics kept for both decks and players. Instead of a two-legged affair in the Tournament with Deck Swap, the Tournament with Deck Exchange is a one-off affair, with players swapping decks at the end of each matchup. Matchups are also made so that a player does not play against their own deck at any point in the tournament (though players may end up playing with the same deck in multiple matchups). Players remain free to select their starting hands and their half of the Event Card deck.
The Bear Variant (Die Bärenvariante) by Peter Gustav Bartschat Prior to becoming a member of the Catan Card Game development team, this was an unofficial variant of the Extended Basic Game that allows for using multiple expansions, either in part or in full. (As the author of the Encyclopedia Catanica, he has also suggested the simple extension of the Extended Basic Game: adding 2 expansion decks and 2 VPs to win per expansion, but he also conceded that a 27-point game with every card just isn’t fun.) Preparation Notes
• Decide upon the cards to be used. Shuffle all cards together and form 9 expansion decks. • Use all event cards in the event deck. • If Public Feeling (Artisans & Benefactors) is used, then each player begins with one in their principality.
• If any of the strategic buildings (Aqueduct, Church, Counting House, Harbor, House of the Benefactor, Town Hall, Triumphal Arch, and University) are used, players are limited to building only one of the each strategic building. Players are still free to keep the second card in their hand to prevent their opponent from having it.
Event Scenarios for the Tournament Set (Ereignis-Szenarios für das Turnier-Set) by Horst-Rainer Rösner As part of Das Turnier-Set, players were encouraged to submit their own card ideas for the Catan Card Game. One lucky fan-submitted card would be included as part of two expansions, Knights & Merchants (Trade Academy) and Science & Progress (Peasants). Because of the aforementioned re-release of the Das Turner-Set cards, Das Turnier-Set was never released in English, as all cards in it were included in the first English expansion (which had the first five expansions; the second edition included them along with Barbarians & Traders). There was also one revision of a card from Das Turnier-Set to Knights & Merchants: Great Wall now added one Strength Point (it had none in Das Turnier-Set). Also released in the 1/98 of Catan-News (then known as Siedler-Zeitung) was this set of Event Scenarios for Das Turnier-Set, meant to be played with Tournament Rules. Each scenario consists of a custom Event Card deck, along with possibly an alternate victory condition. Scenario 1: The Longest Year (Das längste Jahr) Event Deck: Shuffle 6 random Event Cards with the Year End card to form the bottom of the Event Deck. Then shuffle and place 26 event cards on top to form a 32-card Event Deck. Game End: Game is to 12 points. Game may also end if the Year End card is drawn from the Event Deck, in which case the player with the most points wins. If players are tied when this happens, the player with the Knight Token wins. Scenario 2: War on Catan (Krieg auf Catan) Event Deck Name Set Qty Civil War Base / S&P 4 Conflict Base / S&P 3 Plague Base / S&P 2 Raid K&M 3 Year End Base 1 Game End: Game is to 12 points. Scenario 3: Triumph of Science (Triumph der Wissenschaft) Event Deck Name Set Qty Civil War Base / S&P 1 Conflict Base / S&P 1 Master Builder Base 2 Plague Base / S&P 1 Progress Base / S&P 6 Raid K&M 1 Year End Base 1 Game End: Game is to 12 points. Scenario 4: The Golden Age (Goldene Zeiten) Event Deck Name Set Qty Civil War Base / S&P 1 Conflict Base / S&P 1 Plague Base / S&P 1 Productive Year Base / K&M 4 Progress Base / S&P 4 Raid K&M 1 Year End Base 1 Game End: Game is to 12 points.
Scenario 5: Dark Times (Finstere Zeiten) Event Deck Name Set Qty Civil War Base / S&P 2 Conflict Base / S&P 1 Plague Base / S&P 4 Productive Year Base / K&M 1 Progress Base / S&P 1 Raid K&M 3 Year End Base 1 Game End: Game is to 12 points. Scenario 6: Uncertain Future (Ungewisse Zukunft) Event Deck: The deck consists of 12 random Event Cards and Year End. Game End: Game is to 12 points. Scenario 7: The Four Seasons (Die vier Jahreszeiten) Event Deck: The 32 event cards below are split into for subdecks. Arrange the subdecks in order of seasons, with the Spring Deck on top. Name Set Deck Qty Civil War Base / S&P Winter 2 Conflict Base / S&P Spring
2 2 2
Master Builder Base Spring 2 Plague Base / S&P Summer
3 2 1
Productive Year Base / K&M Spring Summer Fall
1 2 1
Progress Base / S&P Spring Summer Fall Winter
2 2 3 1
Raid K&M Spring Summer Winter
1 1 2
Game End: The game ends when all 32 events have been played. The player with the most points wins. Variation on Scenarios 2-6 The scenarios can also be played without the Year End card in the Event Deck. Instead, the deck is played through three times, shuffling the deck each time. Add in the Year End card the fourth time the deck is run through. Game is to 12 points as normal, but can also end if the Year End card is drawn, in which case the player with the most points wins. The Maxi-Tournament Game For the truly hardcore scenario, play a seven-game set with all seven scenarios, and determine the winner based on the highest aggregate total of points.
Puzzles of the Catan Card Game (Denkaufgaben für das Kartenspiel) by Brigitte and Wolfgang Ditt Here are a couple of Catan Card Game puzzles from Das Buch zum Spielen. Answers are provided following each puzzle. (No peeking!) Note that as Das Buch zum Spielen was released before the rule revisions, this should not be taken as strategy of any kind, though all puzzles do not depend on whether the game is played before or after the revisions.
Navel Maneuvers (Flottenmanöver) You are playing the base game against Katharina. Last turn, you had taken Otto the Berserker with a Spy card, which also revealed her hand to you. On her last turn, she had paid two resources to search an expansion stack for which you know contains the Colossus of Catan. If she plays Alchemist on her next turn, she will choose 4 for her Production Die roll, which will get her enough resources to pay for the Colossus of Catan, so you must win immediately this turn. The Production Die roll was a 5, and Year of Plenty was rolled on the Event Die, both of which are reflected in the principality. In your principality lies a Fleet card, marked with “?”. Of the six fleets in the base game, five will allow you to win the game, the sixth will not. Which fleet loses? Bonus: Consider what happens if the Fleet is a Great Trade Fleet (Knights & Merchants) or the Pirate Fleet (Knights & Merchants / Science & Progress), if you adjust the principality properly. Katharina’s Hand Name Qty Set Type Alchemist 2 Base / S&P Action Neutral Herb Woman 1 Base Action Defense The Colossus of Catan 1 Base City Improvement Building Katharina’s Principality (10 VP, 2 CP, 0 SP, 0 TP) Brick 6
Library Lumber 5
Church Grain 2
Grain Mill Grain 4
City Road City Road City Wool 4 Town Hall Gold 1 Marketplace Ore 3
Foundry Ore 4
Aqueduct Your Hand Name Qty Set Type Bath House 1 Base City Improvement Building Church 1 Base City Improvement Building Library 1 Base City Improvement Building Your Principality (10 VP, 2 CP, 3 SP, 2 TP) Aqueduct Brick 1
Town Hall Gold 6
Garrison Ore 2
Road City Road City Road City Grain 5
? Grain 1
Bath House Wool 3
Otto the Berserker 3 SP / 2 TP
Note that you are short of winning by either of your two buildings or building one building and one settlement, so you must use the fleet to win. So… Grain Fleet
1. Build the Bath House 2. Trade in for 3. Build the Library
1. Build the Bath House 2. Trade in for 3. Build the Church
1. Build the Bath House 2. Trade in for 3. Build a settlement
1. Build the Church 2. Trade in for 3. Build the Library
1. Trade in for either or 2. Build the Church and Library if was obtained, or the Bath House and one other building if was obtained.
Thus, the Brick Fleet loses. You can see this as any action will consume at least , which would render the fleet useless. For the bonus: Great Trade Fleet If you have the Great Trade Fleet, then you would also have 3 CP, which means you will have the Windmill Token and 11 VP. Thus, you can build anything to win. Pirate Fleet If you have the Pirate Fleet, then you would have in the Gold region due to Year of Plenty. This would give you enough Gold to do as per the Gold Fleet solution (except needing to trade in instead of ).
Hurra Hor You are playing a Wizards & Dragons Extended Basic Game against Alexander (recall that game is to 13 points with the Extended Basic Game). On Alexander’s last turn, he has blocked the use of your Magic Kitchen with a Witch, and played Ismai the Green Dragon. Because of you having previously searched the Development Card deck, you know the identity of two of his hand cards (the other two cards you get by playing the Spy). If he builds the Marketplace on his next turn, he will win the Windmill Token, and gain the last victory point needed to win, so you must win this turn. The production roll was a 1, and a Brigand Attack was rolled on the Event die, both of which are reflected in your principality. How do you get those last three points to win? Alexander’s Hand Name Qty Set Type By Magic’s Hand 1 W&D Magic Action Attack Lumber Fleet 1 Base Regional Expansion Trade Fleet Marketplace 1 Base City Improvement Building Merchant 1 Base Action Attack Alexander’s Principality (12 VP, 1 CP, 4 SP, 0 TP) Church Hafli Ismai the Green
Dragon 4 SP / 0 TP
Brick 6 Library Lumber 5 Earth Magic Grain 2
Wool Fleet Gold 3
City Road Citadel Wizard Present
Town Hall Gold 1
Magic Potion Ore 3 Foundry Ore 5
Bath House Ari Wheel of Time Town Hall Your Hand Name Qty Set Type Bath House 1 Base City Improvement Building Change Places! 1 W&D Magic Book Neutral Hor 1 W&D Citadel Improvement Wizard Land, Change Thyself! 1 W&D Magic Action Neutral Spy 1 Base Action Attack Your Principality (10 VP, 2 CP, 4 SP, 7 TP) The Colossus of
Gold Fleet Tali
Lumber 6 Lumber 4
Library Ore 2 Magic Kitchen
(Witch) Grain 1
Settlement Road City Road Citadel
Abbey Brick 5
Otto the Berserker 3 SP / 2 TP
Garrison Wool 3
Church Falk the Fair 1 SP / 5 TP
There are a lot of traps and dead ends, so here is the exact line for winning:
1. Play Land, Change Thyself! and exchange Lumber 4 for Ore 4. 2. Upgrade the settlement to a citadel. 3. Play Hor in the new citadel. (+1 VP for Wizard Present) 4. Play Change Places in the new citadel. 5. Activate Change Places to switch Otto the Berserker and Falk the Fair. 6. Play Spy and take By Magic’s Hand. 7. Use By Magic’s Hand to steal Magic Potion, and place it in the new citadel. 8. Activate Magic Potion, and use it on Otto the Berserker (6 SP / 2 TP). (+1 VP due to Knight Token) 9. Remove Falk the Fair. 10. Build the Bath House.
Note that you cannot remove Falk the Fair any earlier than Step 9, as it would give away the Knight Token to Alexander. You also cannot play the Spy earlier than Step 6, as you would not have room in the existing citadel for the Magic Potion (you cannot remove Falk the Fair as per above, you cannot remove Magic Kitchen due to the Witch, and removing either the Gold Fleet or Garrison would cause you to lose the Windmill Token). Finally, you cannot upgrade the settlement to a city in Step 2 instead: while you gain 2 VP from the city and building the Bath House, you would still need the Knight Token to win, but that would mean placing the Magic Potion in the citadel, which you could not do as per above.