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Settlers of Catan Complete Scenario and Variant Guide Volume 3: Traders & Barbarians scenarios Version 0.7 Compiled by Kelvin Chung All copyrights and trademarks are properties of their respective holders. Any inaccuracies in this guide or inconsistent use of style should be emailed to [email protected].

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Page 1: Settlers of Catan - Gowen.net...The Fishermen of Catan Catan: Traders & Barbarians The Fishermen of Catan (Fischer von Catan) (Note: The standalone Fishermen of Catan scenario uses

Settlers of Catan Complete Scenario and Variant Guide

Volume 3: Traders & Barbarians scenarios Version 0.7

Compiled by Kelvin Chung All copyrights and trademarks are properties of their respective holders. Any inaccuracies in this guide or inconsistent use of style should be emailed to [email protected].

Page 2: Settlers of Catan - Gowen.net...The Fishermen of Catan Catan: Traders & Barbarians The Fishermen of Catan (Fischer von Catan) (Note: The standalone Fishermen of Catan scenario uses

The Fishermen of Catan ..............................................................................................................................3 3-4 Player Setup .....................................................................................................................................4 5-6 Player Setup .....................................................................................................................................5

The Rivers .................................................................................................................................................6 3-4 Player Setup .....................................................................................................................................7 3-4 Player Setup with The Fishermen of Catan...........................................................................................8 3-4 Player Setup with The Caravans..........................................................................................................9 5-6 Player Setup ...................................................................................................................................10 5-6 Player Setup with The Fishermen of Catan.........................................................................................11

The Caravans ...........................................................................................................................................12 3-4 Player Setup ...................................................................................................................................13 5-6 Player Setup ...................................................................................................................................14

Barbarian Attack.......................................................................................................................................15 3-4 Player Setup ...................................................................................................................................17 3-4 Player Setup with The Fishermen of Catan.........................................................................................18 3-4 Player Setup with The Rivers ............................................................................................................19 3-4 Player Setup with The Caravans........................................................................................................20 3-4 Player Setup with Traders & Barbarians.............................................................................................21 5-6 Player Setup ...................................................................................................................................22 5-6 Player Setup with The Fishermen of Catan.........................................................................................23 5-6 Player Setup with The Caravans........................................................................................................24

Traders & Barbarians ................................................................................................................................25 3-4 Player Setup ...................................................................................................................................27 3-4 Player Setup with The Fishermen of Catan.........................................................................................28 3-4 Player Setup with The Caravans........................................................................................................29 3-4 Player Setup – Traders & Barbarians XXL ..........................................................................................30 5-6 Player Setup ...................................................................................................................................32 5-6 Player Setup with The Fishermen of Catan.........................................................................................33

Page 3: Settlers of Catan - Gowen.net...The Fishermen of Catan Catan: Traders & Barbarians The Fishermen of Catan (Fischer von Catan) (Note: The standalone Fishermen of Catan scenario uses

The Fishermen of Catan Catan: Traders & Barbarians The Fishermen of Catan (Fischer von Catan) (Note: The standalone Fishermen of Catan scenario uses identical rules, but omits the lake hexes. The fishing grounds that come with the standalone Fishermen of Catan scenario matches that of the 3-4 player setup.) Preparation Notes

• Set up the main island as with the main game. Replace the desert tiles with the lake hexes, and ensure that the lake hexes are in the interior of the island.

• Robber: The robber is present. Start off-board. Setup Notes

• Any player placing their second settlement on a fishing ground (either on the coast or on the lake) receives an additional fish token.

Additional Rules

• Fish Tokens: A player may have up to seven fish tokens. Fish tokens (except for the Old Boot) may be traded in for various actions. Fish tokens may depict up to three fish: no change is made for excess fish used in a payment. Fish tokens are not resources: they do not count against the hand limit, may not be traded, and may not be taken by the robber. They may not be earned by the effect of the Aqueduct city improvement, or be used with any Progress Card. If the supply of fish tokens is exhausted, the used fish tokens are shuffled to form a new supply.

• Old Boot: If a player draws the Old Boot, it must be immediately revealed. The player with the Old Boot requires one more victory point to win the scenario. The Old Boot may be passed to another player, as long as the new owner has more victory points than the previous owner.

Game End Game is to 10 points, 11 for the player with the Old Boot. Scenario Compatibility

• The Four Islands: See 3-4 Player Setup with The Fishermen of Catan in The Four Islands. • The Fog Island: See 3-4 Player Setup with The Fishermen of Catan in The Fog Island. • Through the Desert: See 3-4 Player Setup with The Fishermen of Catan in Through the Desert. • The Forgotten Tribe: See 3-4 Player Setup with The Fishermen of Catan in The Forgotten Tribe. • The Wonders of Catan: See 3-4 Player Setup with The Fishermen of Catan and 5-6 Player Setup with

The Fishermen of Catan in The Wonders of Catan. • The Rivers: See 3-4 Player Setup with The Fishermen of Catan and 5-6 Player Setup with The

Fishermen of Catan in The Rivers, and 3-4 Player Setup – Traders & Barbarians XXL in Traders & Barbarians.

• Barbarian Attack: See 3-4 Player Setup with The Fishermen of Catan and 5-6 Player Setup with The Fishermen of Catan in Barbarian Attack.

• Traders & Barbarians: See 3-4 Player Setup – Traders & Barbarians XXL in Traders & Barbarians.

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The Fishermen of Catan Catan: Traders & Barbarians 3-4 Player Setup

Scenario Requirements • Catan: Traders & Barbarians

Terrain Hexes

3 4 4 3 4 0 1

Number Tokens

1 2 2 2 2 2 2 2 2 1

Harbors

1 1 1 1 1 4

Additional Build Options

Development Card

Remove Robber

Road

Steal Resource

Take Resource

Page 5: Settlers of Catan - Gowen.net...The Fishermen of Catan Catan: Traders & Barbarians The Fishermen of Catan (Fischer von Catan) (Note: The standalone Fishermen of Catan scenario uses

The Fishermen of Catan Catan: Traders & Barbarians 5-6 Player Setup

Scenario Requirements • Settlers of Catan Extension • Catan: Traders & Barbarians • Catan: Traders & Barbarians Extension

Terrain Hexes

5 6 6 5 6 0 2

Number Tokens

2 3 3 3 3 3 3 3 3 2

Harbors

1 1 1 1 2 5

Additional Build Options

Development Card

Remove Robber

Road

Steal Resource

Take Resource

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The Rivers Catan: Traders & Barbarians The Rivers (Die Flüsse von Catan) Preparation Notes

• The desert-colored portions of the river hexes are referred to as the swampland hexes. • Set up the main island as with the main game. The component tiles of the river hex are replaced with

the river hexes themselves. When setting up the number tokens in the 3-4 player setup, skip both swampland hexes, and pair with .

• Robber: The robber is present. Start on either swampland hex. Setup Notes

• Players may not set up their initial roads so that it crosses a river. • Players also receive 1 gold coin for any initial settlement (or city) bordering the river tiles, and 1 gold

coin for any initial road bordering the river tiles. • Determine possession of Wealthiest Settler and Poor Settler tiles, as per the rules below.

Additional Rules

• Roads may not be placed so as to cross the river. Bridges must be used instead. • Players receive 1 gold coin for any settlement or road built next to the river. • 5 gold pieces may be paid instead of reducing a city to a settlement following a loss against the

barbarians. • Coins: Coins are collected by building next to or across the river. A player may, during their turn (not

during the Special Building Phase in 5-6 player games), spend two coins to buy a resource. Coins may be used when obtained, and may be traded. However, coins are not resources: they may not be taken by the robber or with the Monopoly development card. They may not be earned by the effects of the Aqueduct city improvement, or be used with any Progress Card.

• Bridges: Bridges act identically to roads, but may only be built so as to cross the river. When a bridge is built, a player receives 3 gold coins. The Road Building development card may not be used to build a bridge.

• Wealthiest Settler and Poor Settlers: A player receives a Poor Settler tile if they have the fewest (or tied for the fewest) number of gold coins. A player receives the Wealthiest Settler tile if they have the most number of gold coins (the Wealthiest Settler is not awarded if there is a tie). The Wealthiest Settler tile is worth one victory point, while Poor Settler tiles deduct two victory points.

Game End Game is to 10 points. Scenario Compatibility

• The Fog Island: See 3-4 Player Setup with The Rivers in The Fog Island. • Through the Desert: See 3-4 Player Setup with The Rivers in Through the Desert. • The Fishermen of Catan: See 3-4 Player Setup with The Fishermen of Catan and 5-6 Player Setup

with The Fishermen of Catan, and 3-4 Player Setup – Traders & Barbarians XXL in Traders & Barbarians.

• The Caravans: See 3-4 Player Setup with The Caravans. • Barbarian Attack: See 3-4 Player Setup with The Rivers in Barbarian Attack. • Traders & Barbarians: See 3-4 Player Setup – Traders & Barbarians XXL in Traders & Barbarians.

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The Rivers Catan: Traders & Barbarians 3-4 Player Setup

Scenario Requirements • Catan: Traders & Barbarians

Terrain Hexes

1 4 4 1 2 0 1 1

Number Tokens

1 2 2 2 2 2 2 2 2 1

Harbors

1 1 1 1 1 4

Additional Build Options

Bridge

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The Rivers Catan: Traders & Barbarians 3-4 Player Setup with The Fishermen of Catan

Scenario Requirements • Catan: Traders & Barbarians

Terrain Hexes

1 4 4 1 2 0 1 1

Number Tokens

1 2 2 2 2 2 2 2 2 1

Harbors

1 1 1 1 1 4

Additional Build Options

Bridge

Bridge

Development Card

Remove Robber

Road

Steal Resource

Take Resource

See also the rules for The Fishermen of Catan for general rules relating to that scenario.

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The Rivers Catan: Traders & Barbarians 3-4 Player Setup with The Caravans

Scenario Requirements • Catan: Traders & Barbarians

Terrain Hexes

1 3 4 1 2 0 1 1 1 Number Tokens

1 2 2 2 2 2 2 2 2 1

Harbors

1 1 1 1 1 4

Additional Build Options

Bridge

See also the rules for The Caravans for general rules relating to that scenario. Scenario data specific to this combination is as follows: Preparation Notes

• Set up the remainder of the hexes and number tokens randomly. Skip over both swamplands and the oasis, and pair with and with the other .

• Camels may be placed across a river, whether there is a bridge or not. Camels have the same effect on bridges as on roads.

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The Rivers Catan: Traders & Barbarians 5-6 Player Setup

Scenario Requirements • Settlers of Catan Extension • Catan: Traders & Barbarians • Catan: Traders & Barbarians Extension

Terrain Hexes

3 6 6 2 3 0 1 1 1

Number Tokens

2 3 3 3 3 3 3 3 3 2

Harbors

1 1 1 1 2 5

Additional Build Options

Bridge

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The Rivers Catan: Traders & Barbarians 5-6 Player Setup with The Fishermen of Catan

Scenario Requirements • Settlers of Catan Extension • Catan: Traders & Barbarians • Catan: Traders & Barbarians Extension

Terrain Hexes

3 6 6 2 3 0 1 1 1

Number Tokens

2 3 3 3 3 3 3 3 3 2

Harbors

1 1 1 1 2 5

Additional Build Options

Bridge

Bridge

Development Card

Remove Robber

Road

Steal Resource

Take Resource

See also the rules for The Fishermen of Catan for general rules relating to that scenario.

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The Caravans Catan: Traders & Barbarians The Caravans (Der Zug der Karawanen) Preparation Notes

• The orientations of the oasis hexes are arbitrary. • Set up the main island as with the main game. The oasis hexes replace the desert hexes. • Robber: The robber is present. Start off-board.

Setup Notes No additional setup notes. Additional Rules

• Camels: Whenever a settlement is built or upgraded to a city, a camel is placed after the turn (or Special Building Phase, in 5-6 player games) ends. Camels are placed on edges of tiles, and have a specific orientation. Roads on edges with camels are treated as two roads for the purposes of Longest Road, while settlements in the path of camels are worth one additional victory point.

• Camel Placement: Camels are placed using voting rounds. Camels may only be placed either outbound from the oasis tile (with the front away from the oasis) or in an edge adjacent to the frontmost camel in a camel path. Camel paths may not branch, but may merge. A camel path may not be begin on an edge adjacent to the oasis hex, but may be extended to such an edge.

• Voting Round: Each player, starting with the player whose turn has finished, place votes by placing wool and grain or brick and lumber face-up in front of themselves. The player with a supermajority (more votes than all other players combined) places the camel. If no player has the supermajority, the players with the greatest number of votes making up a supermajority must decide by consensus on where to place the camel. If there is no consensus, the player with the majority places the camel. If there is a tie for majority, the player whose turn has ended places the camel.

Game End Game is to 12 (15) points. Scenario Compatibility

• The Four Islands: See 3-4 Player Setup with The Caravans in The Four Islands. • Through the Desert: See 3-4 Player Setup with The Caravans in Through the Desert. • The Forgotten Tribe: See 3-4 Player Setup with The Caravans in The Forgotten Tribe. • The Rivers: See 3-4 Player Setup with The Caravans in The Rivers. • Barbarian Attack: See 3-4 Player Setup with The Caravans and 5-6 Player Setup with The Caravans in

Barbarian Attack. • Traders & Barbarians: See 3-4 Player Setup with The Caravans in Traders & Barbarians.

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The Caravans Catan: Traders & Barbarians 3-4 Player Setup

Scenario Requirements • Catan: Traders & Barbarians

Terrain Hexes

3 4 4 3 4 0 1

Number Tokens

1 2 2 2 2 2 2 2 2 1

Harbors

1 1 1 1 1 4

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The Caravans Catan: Traders & Barbarians 5-6 Player Setup

Scenario Requirements • Settlers of Catan Extension • Catan: Traders & Barbarians • Catan: Traders & Barbarians Extension

Terrain Hexes

5 6 6 5 6 0 2

Number Tokens

2 3 3 3 3 3 3 3 3 2

Harbors

1 1 1 1 2 5

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Barbarian Attack Catan: Traders & Barbarians Barbarian Attack (Der Barbarenüberfall) Preparation Notes

• The regular Development Cards are not in use. Instead, use the Barbarian Attack Development Card deck or the Progress Card decks.

• Castle hexes should be oriented in the same direction, but the orientation may be arbitrary. • Robber: The robber is absent in this scenario.

Setup Notes

• Players must place a city instead of their second settlement. Additional Rules

• The Largest Army is not used. • The Barbarian Ship is not present in this scenario. • Development Cards are resolved once purchased. If the supply of Development Cards run out, the

discarded cards are shuffled to form a new Development Card deck. • The Bishop Progress Card instead takes a resource or commodity from each player with an

unconquered settlement or city adjacent to a hex of the player’s choosing. • Knights placed using the Deserter Progress Card must be placed where the old knight was removed. • The Intrigue Progress Card instead removes one barbarian from a hex of the player’s choosing and adds

it to their supply. • The Invention Progress Card may only affect hexes in the interior of the island. • Coins: Up to twice during a player’s turn, a player may trade in two gold pieces for a resource (never

commodities). Coins may be traded, but they are not resources, and thus may not be taken by the Monopoly Development Card.

• Barbarian Attack: When a settlement is built or upgraded into a city, a barbarian attack occurs as long as barbarians remain in the supply. Roll dice until a 7 is not rolled, and place a barbarian on each of the unconquered coastal hexes with the corresponding number token. This is done three times, with three different dice outcomes.

• Barbarian Attack: Barbarians attack when either the barbarian ship is rolled on the event die, or when a city improvement is built. A barbarian is placed on each unconquered coastal hex with the number token matching the number indicated on the dice (roll the dice when a city improvement is built). The supply of barbarians is infinite; if there are not enough barbarians in the supply, three barbarians may be traded in for a Defender of Catan card or a Catan chit (both worth one victory point).

• Conquered Terrain: If a hex has three barbarians, it is conquered. To show that the hex is conquered, it is flipped over. Conquered terrain do not produce resources, and roads may not be built next to conquered hexes. The merchant is also rendered unproductive, and is not worth any victory points. Note that if at any point a hex returns to having fewer than three barbarians, it is once again productive, and susceptible to further barbarian attack.

• Conquered Settlements and Cities: If a settlement or city does not have adjacent unconquered terrain, it is considered conquered. Place the settlement or city on its side to show that it is conquered. Conquered settlements and cities are not worth any victory points, and harbors may not be used if they are connected to a conquered settlement or city. The presence of city walls do not affect the conquered status of cities. Metropolises cannot be conquered, though they may be rendered unproductive. While in the “quasi-conquered” state, players may not expand past metropolises.

• Knights: Knights are only placed by the effects of the development cards. Knights are placed on one of the six edges next to the castle hex. Only one knight may occupy an edge. Each turn a knight may move up to three adjacent paths away (5 with extra movement). Extra movement for knights applies to apply for one knight only; to give a second knight extra movement, another extra movement must be paid for that knight. The presence of roads (of any player) does not impede or improve knight movement. Once moved, knights may not be subsequently moved next to the castle hex. In a 5-6 player game, knights must be moved once placed, including if they were placed during the Special Building Phase.

• Knights: Knights, when built, are placed on the edges next to the castle hex. Only one knight may occupy an edge. Knights do not block roads, and may not move about their owners’ road networks, but may move up to three adjacent paths away, regardless of activation status. If activated, it may deactivate to give extra movement. Knights displaced by other knights are deactivated, and knights may not take extra movement and displacement in the same turn (as both deactivate the knight).

• Expelling Barbarians: At the end of the turn (or in a 5-6 player game, the Special Building Phase), all hexes with barbarians (starting at a castle hex and proceeding clockwise) are checked to see if expulsion occurs. Expulsion occurs if there are more knights or total knight strength of active knights around the hex than barbarians on the hex. Once expulsion occurs, the barbarians are distributed

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Barbarian Attack Catan: Traders & Barbarians among the owners of the knights around the hex. If there are not enough barbarians for the players involved, a roll of the dice determines the players receiving barbarians, and any players who do not receive barbarians receive 3 gold pieces from the supply. If there are any remaining barbarians (in the case of two players expelling three barbarians, for example), the player with more knights or total knight strength of active knights takes the extra barbarian (in the case of a tie, a roll of the dice determine the player receiving the extra barbarian; the loser is given 3 gold pieces from the supply). Every 2 (3) barbarians in a player’s supply is worth one victory point.

• Knight Casualties: After each expulsion, one die is rolled, and knights in the direction of the result of the die (as indicated by the castle hex) and its opposite side are returned to the players’ supplies (demoted if strong or mighty, to the next-highest rank available in the owner’s supply). For each knight removed (or rank demoted), the owner receives 3 gold pieces. Note that casualties may affect whether expulsion occurs in other hexes.

Game End Game is to 12 (13) points. Scenario Compatibility

• The Fog Island: See 3-4 Player Setup with Barbarian Attack in The Fog Island. • Through the Desert: See 3-4 Player Setup with Barbarian Attack in Through the Desert. • The Pirate Islands: See 3-4 Player Setup with Barbarian Attack in The Pirate Islands. • The Wonders of Catan: See 3-4 Player Setup with Barbarian Attack in The Wonders of Catan. • The Fishermen of Catan: See 3-4 Player Setup with The Fishermen of Catan and 5-6 Player Setup

with The Fishermen of Catan. • The Rivers: See 3-4 Player Setup with The Rivers. • The Caravans: See 3-4 Player Setup with The Caravans and 5-6 Player Setup with The Caravans. • Traders & Barbarians: See 3-4 Player Setup with Traders & Barbarians.

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Barbarian Attack Catan: Traders & Barbarians 3-4 Player Setup

Scenario Requirements • Catan: Traders & Barbarians

Terrain Hexes (Coastal)

2 2 2 1 3 1 1

Terrain Hexes (Interior)

1 2 1 2 1 0 0

Number Tokens

1 2 2 2 2 2 2 2 1 1

Harbors

1 1 1 1 1 4

Additional Build Options

Extra Knight Movement

Page 18: Settlers of Catan - Gowen.net...The Fishermen of Catan Catan: Traders & Barbarians The Fishermen of Catan (Fischer von Catan) (Note: The standalone Fishermen of Catan scenario uses

Barbarian Attack Catan: Traders & Barbarians 3-4 Player Setup with The Fishermen of Catan

Scenario Requirements • Catan: Traders & Barbarians

Terrain Hexes (Coastal)

2 2 2 1 3 1 1

Terrain Hexes (Interior)

1 2 1 2 1 0 0

Number Tokens

1 2 2 2 2 2 2 2 1 1

Harbors

1 1 1 1 1 4

Additional Build Options

Development Card

Extra Knight Movement

Extra Knight Movement

Road

Steal Resource

Take Resource

See also the rules of The Fishermen of Catan for general rules relating to that scenario. Scenario data specific to this combination is as follows: Additional Rules

• Fishing grounds will not produce for a settlement or city if it is conquered.

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Barbarian Attack Catan: Traders & Barbarians 3-4 Player Setup with The Rivers

Scenario Requirements • Catan: Traders & Barbarians

Terrain Hexes (Coastal)

1 2 2 0 2 0 1 1 1 Terrain Hexes (Interior)

0 2 1 1 0 0 0 0 0 Number Tokens

1 2 2 2 2 2 2 2 1 1

Harbors

1 1 1 1 1 4

Additional Build Options

Bridge

Extra Knight Movement

See also the rules for The Rivers for general rules relating to that scenario. Scenario data specific to this combination is as follows: Additional Rules

• The Poor Settler tiles are not used.

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Barbarian Attack Catan: Traders & Barbarians 3-4 Player Setup with The Caravans

Scenario Requirements • Catan: Traders & Barbarians

Terrain Hexes (Coastal)

2 2 2 1 3 0 1 1

Terrain Hexes (Interior)

1 2 1 2 1 0 0 0

Number Tokens

1 2 2 2 2 2 2 2 1 1

Harbors

1 1 1 1 1 4

Additional Build Options

Extra Knight Movement

See also the rules for The Caravans for general rules relating to that scenario. Scenario data specific to this combination is as follows: Additional Rules

• The presence of barbarians do not affect camel placement.

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Barbarian Attack Catan: Traders & Barbarians 3-4 Player Setup with Traders & Barbarians

Scenario Requirements • Catan: Traders & Barbarians

Terrain Hexes (Coastal)

1 2 1 1 2 0 1 1 1 1

Terrain Hexes (Interior)

1 2 1 2 1 0 0 0 0 0

Number Tokens

1 2 2 2 2 2 2 2 1 1

Harbors

1 1 1 1 1 4

Additional Build Options

Baggage Train Level 2

Baggage Train Level 3

Baggage Train Level 4

Baggage Train Level 5

Extra Knight Movement

Extra Wagon Movement

See also the rules for Traders & Barbarians for general rules relating to that scenario. Scenario data specific to this combination is as follows: Preparation Notes

• Only the Barbarian Attack Development Card deck is used. The standard Development Card deck and the Traders & Barbarians Development Card deck are not used.

Additional Rules

• When a 7 is rolled, the player on move may take a card from any other player. No barbarians are moved.

• When barbarians are placed, they occupy a hex and an adjacent path – the former for the purposes of conquered hexes, and the latter for the purposes wagon movement. When placing barbarians on the trade hexes, they may occupy one of the interior paths. Paths may only be occupied by one barbarian: barbarians may only be not associated with a path if all paths are occupied by other barbarians (for example, from barbarians in neighboring hexes claiming adjacent paths), in which case the barbarian is simply placed in the center of the hex. The barbarians initially placed are not associated with any adjacent paths.

• Note that barbarians may be placed on interior hexes (and their adjacent paths) due to the Treason Development Card or being driven away by the wagon. Interior hexes may be similarly conquered. Wagons may not drive off barbarians into the castle hex, as per the rules of Barbarian Attack.

• The conquered status of the trade castle and glassworks does not affect the delivery of goods. Game End Game is to 14 points.

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Barbarian Attack Catan: Traders & Barbarians 5-6 Player Setup

Scenario Requirements • Settlers of Catan Extension • Catan: Traders & Barbarians • Catan: Traders & Barbarians Extension

Terrain Hexes (Coastal)

3 2 3 2 3 2 2

Terrain Hexes (Interior)

2 4 2 3 3 0 0

Number Tokens

1 3 3 2 3 3 2 3 3 1

Harbors

1 1 1 1 2 5

Additional Build Options

Extra Knight Movement

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Barbarian Attack Catan: Traders & Barbarians 5-6 Player Setup with The Fishermen of Catan

Scenario Requirements • Settlers of Catan Extension • Catan: Traders & Barbarians • Catan: Traders & Barbarians Extension

Terrain Hexes (Coastal)

3 2 3 2 3 2 2

Terrain Hexes (Interior)

2 4 2 3 3 0 0

Number Tokens

1 3 3 2 3 3 2 3 3 1

Harbors

1 1 1 1 2 5

Additional Build Options

Development Card

Extra Knight Movement

Extra Knight Movement

Road

Steal Resource

Take Resource

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Barbarian Attack Catan: Traders & Barbarians 5-6 Player Setup with The Caravans

Scenario Requirements • Settlers of Catan Extension • Catan: Traders & Barbarians • Catan: Traders & Barbarians Extension

Terrain Hexes (Coastal)

3 2 3 2 3 0 2 2

Terrain Hexes (Interior)

2 4 2 3 3 0 0 0

Number Tokens

1 3 3 2 3 3 2 3 3 1

Harbors

1 1 1 1 2 5

Additional Build Options

Extra Knight Movement

See also the rules for The Caravans for general rules relating to that scenario. Scenario data specific to this combination is as follows: Additional Rules

• The presence of barbarians do not affect camel placement.

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Traders & Barbarians Catan: Traders & Barbarians Traders & Barbarians (Händler & Barbaren) Preparation Notes

• In the 3-4 player game, the main island is set up as in the main game. The castle, quarry, and glassworks replace a pasture, field, and desert hexes. In the 5-6 player game, the land hexes are randomly distributed.

• In the 3-4 player game, the number tokens are distributed as in the main game, except the and are skipped.

• The regular Development Cards are not in use. Instead, use the Traders & Barbarians Development Card deck or the Progress Card decks.

• Robber: The robber is absent in this scenario. Setup Notes

• Players must place a city instead of their second settlement. The wagon begins the game where the city was placed.

• Each player is given 5 gold pieces at the start of the game. Additional Rules

• The Longest Road is not used in this scenario. • In the 3-4 player game, if a 2 or 12 is rolled for resources, roll again. • Coins: Up to twice during a player’s turn, a player may trade in two gold pieces for a resource (never

commodities). Coins may be traded, but they are not resources. • Trade Hexes: The castle, quarry, and glassworks are known as the trade hexes. Each of these has a

path leading to the centre of the hex. Roads may be built on these interior paths, but settlements may not be placed in the centre of the hex. Roads may not be built on the edges of trade hexes where there is no path between the centre of the hex and the endpoints of the road. (Roads only extend to 4 intersections on trade hexes in the 3-4 player game, but do extend to all six in some of the trade hexes in the 5-6 player game.)

• Wagons: Wagons are used to deliver goods between the castle, quarry, and glassworks. Wagons are moved at the end of a player’s turn. Wagons are moved between intersections along the edges of tiles. The movement cost of wagons depends on the edge being traveled over: 2 if there is no road, 1 if there is a road (if it is an opposing road, one gold piece must be paid to the road’s owner), and 2 more if there is a barbarian on the path. The number of movement points a wagon has is determined by the level of the baggage train, and 2 extra movement points are given if extra movement is paid. Any number of wagons may occupy an intersection. Wagons need not use their full movement, and are forced to stop if they move to the center of a trade hex.

• Delivery of Goods: When wagons arrive at the center of a trade hex, they may drop off and pick up goods to deliver. Wagons may only carry one good at a time, and they must be delivered to the correct trade hex (each trade hex supplies and demands different goods). Each delivered good is worth one victory point, and players earn gold pieces for delivery (the number depending on the level of the baggage train). Except in the initial movement to a trade hex or when the supply of goods at a trade hex is exhausted, wagons must be carrying a good at all times.

• Baggage Train: The baggage train is a representation of the contents of the wagon. They may be upgraded; upgrading to the final level of the baggage train is worth one victory point. Upgrading the baggage train allows greater movement of wagons, greater gold for delivery, and improved ability to drive off barbarians.

• Barbarians: When a 7 is rolled, one barbarian is moved to an edge not already occupied by a barbarian. If there is a road on the edge, the player may take a resource from the owner of the road.

• Driving Off Barbarians: A player may, when attempting to move over an edge with a barbarian, attempt to drive off the barbarian. This does not cost any movement points, but wagons may only attempt to drive off barbarians once per turn. To make an attempt, one die is rolled. If the die outcome appears on the baggage train, the barbarian is driven off, and is moved to an edge not already occupied by a barbarian. The Alchemist Progress Card cannot be used to determine the roll for driving off the barbarians.

• Knights may also drive off barbarians, if the knight is in an intersection next to the barbarian. This deactivates the knight.

Game End Game is to 13 (15) points. Scenario Compatibility

• Through the Desert: See 3-4 Player Setup with Traders & Barbarians in Through the Desert.

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Traders & Barbarians Catan: Traders & Barbarians • The Fishermen of Catan: See 3-4 Player Setup with The Fishermen of Catan and 5-6 Player Setup

with The Fishermen of Catan. • The Caravans: See 3-4 Player Setup with The Caravans. • Barbarian Attack: See 3-4 Player Setup with Traders & Barbarians in Barbarian Attack.

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Traders & Barbarians Catan: Traders & Barbarians 3-4 Player Setup

Scenario Requirements • Catan: Traders & Barbarians

Terrain Hexes

2 4 2 3 3 1 1 1 1

Number Tokens

0 2 2 2 2 2 2 2 1 0

Harbors

1 1 1 1 1 4

Additional Build Options

Baggage Train Level 2

Baggage Train Level 3

Baggage Train Level 4

Baggage Train Level 5

Extra Wagon Movement

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Traders & Barbarians Catan: Traders & Barbarians 3-4 Player Setup with The Fishermen of Catan

Scenario Requirements • Catan: Traders & Barbarians

Terrain Hexes

2 4 2 3 3 1 1 1 1

Number Tokens

0 2 2 2 2 2 2 2 1 0

Harbors

1 1 1 1 1 4

Additional Build Options

Baggage Train Level 2

Baggage Train Level 3

Baggage Train Level 4

Baggage Train Level 5

Development Card

Extra Wagon Movement

Extra Wagon Movement

Road

Steal Resource

Take Resource

See also the rules of The Fishermen of Catan for general rules relating to that scenario.

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Traders & Barbarians Catan: Traders & Barbarians 3-4 Player Setup with The Caravans

Scenario Requirements • Catan: Traders & Barbarians

Terrain Hexes

2 4 2 3 3 0 1 1 1 1

Number Tokens

0 2 2 2 2 2 2 2 1 0

Harbors

1 1 1 1 1 4

Additional Build Options

Baggage Train Level 2

Baggage Train Level 3

Baggage Train Level 4

Baggage Train Level 5

Extra Wagon Movement

See also the rules of The Caravans for general rules relating to that scenario. Scenario data specific to this combination is as follows: Preparation Notes

• Set up the number tokens as in the base game. Only the oasis does not receive a number token. Additional Rules

• Camels have no effect on the movement cost of the wagon. • Barbarians have no effect on camels.

Game End Game is to 15 points.

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Traders & Barbarians Catan: Traders & Barbarians 3-4 Player Setup – Traders & Barbarians XXL

Scenario Requirements • Catan: Traders & Barbarians

Terrain Hexes

0 3 2 1 1 1 1 1 1 1 1 1 Number Tokens

1 2 2 2 2 2 2 2 2 1

Harbors

1 1 1 1 1 4

Additional Build Options

Baggage Train Level 2

Baggage Train Level 3

Baggage Train Level 4

Baggage Train Level 5

Bridge

Bridge

Development Card

Extra Wagon Movement

Extra Wagon Movement

Road

Steal Resource

Take Resource

See also the rules of The Fishermen of Catan and The Rivers for general rules relating to those scenarios. Scenario data specific to this combination is as follows: Preparation Notes

• One additional land hex is needed to complete the island. • Place the rivers as follows: the four-hex river should flow to the ocean, while the three-river hex flows

into the four-river hex. The rivers should divide the island into three parts. Place the lake hex in the largest of these parts.

• Distribute the number tokens (except and ) as in the base game, skipping only the swampland

hexes. Ensure that the and are not on adjacent hexes. If the desert is chosen as the extra

terrain hex, also remove either a or an .

• Ensure that the and fishing grounds do not border land hexes with and . • Place the barbarians so that they do not begin on bridge edges. (The edges where the two rivers meet

are considered to be bridge edges.) Setup Notes

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Traders & Barbarians Catan: Traders & Barbarians • Players begin with only 3 gold pieces instead of 5. This does not include any additional starting gold

resulting from the placement of the initial settlement and city. Additional Rules

• The Harbormaster is used in this scenario. • The Poor Settler tiles are not used in this scenario. • If the extra terrain hex is a gold field (requires Catan: Seafarers), the gold field produces gold pieces. • Bridges only give out 2 gold pieces when built. • Wagons may not cross the river unless a bridge is present. 2 gold pieces are paid to the owner of the

bridge when a wagon crosses a bridge. • Barbarians may not occupy a bridge edge unless a bridge is present.

Game End Game is to 15 points in a 3-player game and 14 points in a 4-player game.

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Traders & Barbarians Catan: Traders & Barbarians 5-6 Player Setup

Scenario Requirements • Settlers of Catan Extension • Catan: Traders & Barbarians • Catan: Traders & Barbarians Extension

Terrain Hexes

5 6 6 5 6 2 1 3 3

Number Tokens

2 3 3 3 2 2 3 3 3 2

Harbors

1 1 1 1 2 5

Additional Build Options

Baggage Train Level 2

Baggage Train Level 3

Baggage Train Level 4

Baggage Train Level 5

Extra Wagon Movement

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Traders & Barbarians Catan: Traders & Barbarians 5-6 Player Setup with The Fishermen of Catan

Scenario Requirements • Settlers of Catan Extension • Catan: Traders & Barbarians • Catan: Traders & Barbarians Extension

Terrain Hexes

5 6 6 5 6 2 1 3 3

Number Tokens

2 3 3 3 2 2 3 3 3 2

Harbors

1 1 1 1 2 5

Additional Build Options

Baggage Train Level 2

Baggage Train Level 3

Baggage Train Level 4

Baggage Train Level 5

Development Card

Extra Wagon Movement

Extra Wagon Movement

Road

Steal Resource

Take Resource

See also the rules of The Fishermen of Catan for general rules relating to that scenario. Scenario data specific to this combination is as follows: Preparation Notes

• Set up the fishing grounds at random around the island. Note that are a total of eight fishing grounds, but nine possible spots.