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    Bestiary or Monster List:

    Trieste Forest, Spring Cave:

    Items: Aquamarine, Emerald, Earth Crystals, Scrap Iron, Iron, Medicinal

    Herb,

    Antidotal Herb, Bamboo Shoot, Red Grass, Orange Grass, Yellow Grass, Black

    Grass

    Apples grow on a tree in the northeast corner of the third screen. You can

    pick four apples from the tree once every four days.

    In the 2nd Generation, you will have access to more Apple Trees near the

    Ruins. It is in the Trieste Forest at night that you will find Woolies, the

    Monsters that produce Wool when tamed.

    1st Generation Monsters:

    Day Monsters:

    Pomme Pomme: Sometimes it looks just like an apple with its round body, but

    it's too big Skill: Charging; Attibute; None; Found in Trieste Forest during

    the day. Will not work. War Trophy: Apple

    Orc: Not very bright, but curious and active. May visit the town out of

    curiosity. Skill: Serial Attack; Attribute: Earth. Will harvest. Found in

    Trieste Forest during the day. War Trophy: Cheap Cloth

    Orc Archer: Calm and laid back personality. It works at one speed: Slow.

    Skill: Rapid Attack; Attribute: Earth. Found in the daytime in Trieste

    Forest. Does no farm work. War Trophy: Arrowhead

    Night Monsters:

    Wooly: Special feature is its fluffy fur. Well vented, it stays cool in

    summer. Skill: Tackle; Attribute: None. Found in the night in Trieste

    Forest. Provides Wool in the form of Fleece if you have clippers. War

    Trophy: Wooly Furball

    Ant: Wanders around aimlessly, sometimes suddenly remembering to attack.

    Skill: Serial Attack; Attribute: Earth. Found at night in Trieste Forest.

    Will harvest crops. War Trophy: Insect Skin

    Spider: Scurries about quickly, overcoming its prey with speed and ferocity.

    Skill: Serial Attack; Attribute: Earth. Will not work on the farm. War

    Trophies: Strong String

    Trieste Forest, 2nd Generation:

    In the 2nd Generation, you will find the same Monsters in Trieste Forest as

    haunted the screens in the 1st Generation but additional Monsters will havejoined them. New Monsters are as follows:

    Day:

    Orc Archer: 55 HP. Calm and laid back personality. Works at one speed:

    Slow. Skill: Rapid Attack; Attribute: Earth. Will not help on farm. War

    Trophy: Arrowhead.

    Orc Hunter: 65 HP. Forest hunter. Very few can creatures can evade an Orc

    Hunter's arrow. Skill: Rapid Attack; Attibute: Earth. Will not help on

    farm. War Trophy: Cheap Cloth

    Big Mushroom: 70 HP. A gigantic mushroom as tall as a person. Emits poison

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    powder if it senses danger. Skill: Poison Powder; Attribute: Earth. Will

    not

    help on farm. War Trophy: spore

    Flower Blossom: HP: 76. It fires seeds from its mouth and is very sensitive

    to sound. Skill: Cure; Attribute: Earth. Will not work on the farm. War

    Trophy: Root

    Leaf Ball: 85 HP. A floating plant monster. It likes sunny places. Skill:

    Sonic Wind; Attribute: Wind. Will not work on the farm. War Trophy: Plant

    Stem

    Night:

    Tricky Mushroom: 105 HP. Monster mushroom that glows fluorescent. Glowing

    is

    the way it communicates. Skill: Poison Powder; Attribute: Earth. Will not

    work on the farm. War Trophy: Spore

    Planchoa: 65 HP: Smarter than it looks, it can understand human language.

    Skill: Sonic Wind; Attribute: Wind; will not work on the farm; War Trophy:

    Plant Stem

    Killer Ant: HP: 61. The ant chief. Can even chew through rock with its

    well-

    developed jaws. Skill: Serial Attack; Attribute: Earth; Will work on the

    farm, helping with the harvest, or pulverising large boulders. War Trophy:Speckled Skin

    High Orc: HP: 91. Very cautious, lives deep in the woods. Highly

    territorial

    and aggressive. Skill: Serial Attack; Attribute: Earth; Will help with the

    harvest. War Trophy: Cheap Cloth

    Hell Spider: HP 45. Lounges about among the tree branches on a hammock made

    of spider thread. Skill: Serial Attack; Attribute: Earth. War Trophy:

    Sparkle String

    Summer Cave: Blessia Island

    Here you will find Oranges on a tree, Red Grass, Amethyst, Fire Crystal,

    Scrap

    Iron, Bronze, Ruby

    Wild Grasses: Medicinal Herbs, Antidotal Herbs, Black Grass, Green Grass,

    Yellow Grass, Orange Grass, Indigo Grass, Blue Grass

    There are no Monster types on Blessia Island that actually produce any Ranch

    Products when tamed. Monster found here, even in the 1st Generation, will

    help on the farm, however, by watering your Field.

    1st Generation Monsters:

    Day Monsters:

    Goblin Pirate: Thinks he's the strongest. Actually weaker than GoblinCaptain. Skill: Serial Attack; Attribute: Fire; Found during the day on

    Blessia Island, at the entrance. Will water your crops. War Trophy: Quality

    Cloth

    Goblin Gangster: A crazy rascal who flings around knives and tries to pick

    fights. Skill: Knife Throw; Attribute: Fire; War Trophy: Skull

    Night Monsters:

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    Scorpion: Hides in the sand to hunt its prey. Stores a powerful poison in

    its

    tail. Skill: Serial Attack; Attribute: Darkness. Found on Blessia Island

    near entrance at night. Will not work on the farm. War Trophy: Scorpion

    Tail

    Shadow Panther: A rare beast that can walk on two legs. Skillfully uses its

    front legs to eat. Skill: Tackle; Attribute: Darkness. Will not work on the

    farm. War Trophy: Panther Claw

    2nd Generation, Blessia Island:

    Day:

    Goblin Don: 70 HP. Attacks if he catches you merely looking. So wild, it's

    frightening. Skill: Knife Throw; Attribute: Fire. Will not help on the

    farm. War Trophy: Quality Cloth or Skull

    Tortoise: 107 HP; Has a large shell on its back. Withdraws into its shell if

    in danger. Skill: Charging; Attribute: Water; Will water your crops. War

    Trophy: Tortoise Shell

    Troll: 267 HP; Massive creatures of enormous strength. One punch can smash

    nearly any enemy. Skill: Serial Attack; Attribute: None. Will destroy

    boulders on farm. War Trophy: Giant's FingernailFlower Lion: 65 HP; Sprouts impressive leaves that look like a lion's mane.

    Skill: Cure; Attribute: Fire. Will not work on the farm. War Trophy: Root

    Giant Beetle: 110 HP; Lifts and throws enemies with its horns. Its aim is to

    defeat Hercules in a fight. Skill: Charging; Attribute: Wind; Will destroy

    boulders on the farm. War Trophy: Hard Horn

    Hammer Troll: HP 280. Swing huge hammers and hate slime which are immune to

    being smashed. Skill: Serial Attack; Attribute: None; Will smash rocks on

    farm; War Trophy: Giant's Gloves

    Night:

    Blood Panther: 100 HP; Can run extremely fast. It's speed is unsurpassed.

    Skill: Tackle; Attribute: Darkness; Will not work on the farm. War Trophy:

    Panther Claw

    Ignis: 50 HP: Always creating heat, it can be used in winter to heat your

    home. Will not work on the farm. War Trophy: Magic Crystal

    Hercules Beetle: 150 HP (2 hearts); Sharpens its horns everyday on a tree.

    These special horns never break. Skill: Charging; Attribute: Wind ; Will

    smash rocks on the farm. War Trophy: Hard Horn

    Death Stalker: 65 HP. Captures its prey in its claw, then kills it with its

    poisonous tail. Skill: Serial Attack; Attribute: Darkness. Will not work

    on

    the farm. War Trophy: Scorpion Pincer

    Messhina Valley, Autumn Cave:

    Messhina Valley: A pretty lonely place, but good for growing Fall Crops.

    Danger Level: 2 StarsHere you will find Grapes on a vine near the Entrance. Gems and Ores that

    can

    be mined here include Wind Crystal, Scrap Iron, Iron, Bronze, Silver,

    Sapphires

    Wild Grasses include: Medicinal Herb, Antidotal Herb, Red Grass, Yellow

    Grass,

    Orange Grass, Black Grass

    It is in the Messhina Valley in the 1st Generation that you will find the

    Buffamoo during the day who provide Milk and the Cluckadoodle at night who

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    provides Eggs. In the 2nd Generation, they will be located on different

    screens from their locations in the 1st Generation and it is only in the 2nd

    Generation that you will be able to find Hornets and Queen Bees who produce

    Honey.

    1st Generation Monsters:

    Day Monsters:

    Goblin: Sly little monsters that like to sneak behind and attack from the

    rear. Skill: Back Stab; Attribute: Fire; Found in Fall area in daytime.

    Will

    harvest. War Trophy: Power of Warrior.

    Goblin Archer: It lacks composure and tends to drop its arrows everywhere.

    Skill: Rapid Attack; Attribute: Fire. Found in Fall area during daytime.

    Will not work. War Trophy: Cheap Bandage

    Buffamoo: Gentle and calm, it doesn't attack people, but try not to make it

    mad. Skill: Head Butt; Attribute: None. Found in Fall area in

    daytime.Provides Milk if you have Milker. War Trophy: Small Milk

    Night Monsters:

    Goblin: Sly little monsters that like to sneak behind and attack from the

    rear. Skill: Back Stab; Attribute: Fire; Found in Fall area both in the day

    and at night. Will harvest. War Trophy: Power of Warrior

    Goblin Archer: It lacks composure and tends to drop its arrows everywhere.

    Skill: Rapid Attack; Attribute: Fire. Found in Fall area both during the day

    and at night. Will not work. War Trophy: Cheap Bandage

    Cluckadoodle: Makes a loud cry early in the morning, so it's been used as an

    alarm for ages. Skill: Nonstop Pecking; Attribute: None. Found in western

    area of Autumn cave during the night. Will produce Eggs if you have a

    Basket. War Trophy: Small Egg

    2nd Generation Monsters, Messhina Valley

    Day:

    Buffalo: Agitated by the sight of red, this beast is large enough to ride

    on. Skill: Charging; Attribute: None. War Trophy: Bull Horn. Can be used

    for transport. Will demolish boulders on farm.

    Blackbird: Though black like the night, its poor vision keeps it active

    during

    the day. Skill: Charging; Attribute: Wind. Will clear lumber from field on

    farm. War Trophy: Bird Wing

    Weegull: 90 HP. It hunts its prey from high above and can kill swiftly from

    the sky. Skill: Charging; Attribute: Wind. Like the Blackbird, it will

    clearlumber from field on farm. War Trophy: Bird Wing

    Goblin Sniper: 120 HP. Unmatched marksmanship. Never lets a target get

    away. Skill: Rapid Attack; Attribute: Fire; War Trophy: Cheap Bandage

    Hobgoblins: 120 HP. Looks that can scare even a devil. It's simply

    terrifying. Skill: Back Stab; Attribute: Fire; Will harvest crops. War

    Trophy: Proof of Warrior

    Little Mage: 100 HP. Tiny wizard. Good at fire magic, he loves to use his

    powers to grill fish. Skill: Fireball; Attribute: Fire; War Trophy: Magic

    Powder

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    Ghost: 50 HP; This ghost suddenly appears from behind, causing a ghastly

    uproar. Skill: Life Drain; Attribute: Darkness; will not work on the farm.

    War Trophy: Hood

    Night:

    Queen Bee: A Queen Bee that rules the hornets. Gracefully flies around the

    skies. Skill: Rapid Attack; Attribute: Wind; Produces Honey if you use a

    Basket. War Trophy: Insect Jaw

    Chipsqueek: HP: 90. A charming little creature. It is always eating

    something. Skill: Serial Attack; Attribute: Earth. Will not work on the

    farm. War Trophy: Fur

    Hornet: HP 50. Works feverishly for the queen bee. Relentlessly stings the

    enemies. Skill: Rapid Attack; Attribute: Wind; Produces Honey if you use a

    Basket. War Trophy: Insect Jaw

    Furpuff: HP 95. It's long, thick fur has great texture. Just petting it

    will

    make you happy. Skill: Serial Attack; Attribute: Earth; War Trophy: Quality

    Fur

    Flower Lilly: 80 HP; A monster with lovely blossoms, containing a very sweet

    nectar. Skill: Cure; Attribute: Wind; will not work on the farm; War Trophy:

    Plant Stem

    Padova Mountains, Winter Cave:

    Here you will find Water Crystals, Diamonds, Sapphires, White Grass, Orange

    Grass, Red Grass, Yellow Grass, Yellow Grass, Black Grass

    1st Generation Monsters:

    Orc Viking: A brutal orc warrior. Acts violently for his own satisfaction.

    Skill: Serial Attack; Attribute: Water; Wields a double-headed axe; Found in

    the Winter Cave during the day. Will not work. War Trophy: Shoulder Piece

    Silver Wolf: Wolf that lives in the snowy mountains. Hard to tame due to its

    wilf nature. Skill: Tackle; Attribute: None; Can ride it if you take it out

    of the barn. War Trophy: Wolf Fang

    Night Monsters:

    Ogre Viking: 120 HP. Hurls two hand axes, but doesn't have very good control.

    Skill: Tomahawk; Attribute: Water. Found in Padova Mountains at night. Will

    not work for you. War Trophy: Glue

    Silver Wolf: Wolf that lives in the snowy mountains. Hard to tame due to its

    wolf nature. Skill: Tackle; Attribute: None; Can ride it if you take it out

    of the barn. Found in Padova Mountains both during the day and at night.

    War

    Trophy: Wolf Fang

    Padova Mountains, 2nd Generation:

    Day Monsters:

    Orc Viking: 160 HP. A brutal orc warrior. Acts violently for his own

    satisfaction. Skill: Serial Attack; Attribute: Water. War Trophy: Shoulder

    Piece

    Dorado/Sky Fish: 100 HP. Can live on land or in water. Too heavy to catch

    with a fishing rod. Skill: Water Gun; Attribute: Water. Will water crops on

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    farm. War Trophy: Fish Fossil.

    Necro: 60 HP. A face hidden behind a masque No one knows what it looks

    like

    Skill: Life Drain; Attribute: Darkness; will not work on the farm; War

    Trophy:

    Hood

    Dark Slime: 160 HP. Body colour darkens to protect its core. Can it really

    see from inside there? Skill: Tackle; Attribute: None. Will water your

    crops. War Trophy: Little Crystal

    Hunter Wolf: 125 HP. Its dazzling fur catches the eye. I'd feel like a

    Prince riding it! Skill: Tackle; Attribute: None. You can ride this

    Monster. War Trophy: Wolf Fang

    Flower Crystal: 90 HP. This mysterious plant has transparent leaves that

    look

    like crystals. Skill: Cure; Attribute: Water; Will not help on farm; War

    Trophy: Root

    Little Wizard: HP 120; Prankster wizard. Good at water magic. He squirts

    travelers with his water gun. Skill: Water Laser; Attribute: Water; Will

    water your crops. War Trophy: Magic Powder

    Tundra: War Trophy: Magic Crystal

    Slime: 150 HP. A gelatinous monster. Its jelly-like body protects its core.Skill: Tackle; Attribute: None; War Trophy: Little Crystal

    Faerie: 80 HP. An elusive fairy that can disappear. Especially good at

    playing tag. Skill: Sonic Wind; Attribute: Wind. Will not help on the

    farm. War Trophy: Fairy Dust

    Night Monsters:

    Little Wizard: HP 120; Prankster wizard. Good at water magic. He squirts

    travelers with his water gun. Skill: Water Laser; Attribute: Water; Will

    water your crops. War Trophy: Magic Powder

    Hunter Wolf: 125 HP. Its dazzling fur catches the eye. I'd feel like a

    Prince riding it! Skill: Tackle; Attribute: None. You can ride this

    Monster. War Trophy: Wolf Fang

    Ogre Viking: 120 HP. Hurls two hand axes, but doesn't have very good

    control. Skill: Tomahawk; Attribute: Water; War Trophy: Glue

    Palermo Shrine Bestiary

    You will find new breeds of Monsters in the Palermo Shrine. Some will yield

    War Trophies hitherto unavailable to you. Monsters in the Shrine do not

    vary

    according to the time of day.

    Minotauros: 260 HP: A huge monster with a huge axe, but too big to make

    small movements. Skill: Charging; Attribute: Darkness. Will clear wood from

    your field. War Trophy: Hammer Piece

    Demon: 200 HP: A sly demon who specializes in hit and run tactics. Skill:Cure; Attibute: Darkness. Will not help on the farm; War Trophy: Devil Horn

    Claw Dragon: 350 HP. Has sharp claws and hard scales. It can't be fought

    with normal weapons. Skill: Fire Breath; Attribute: Light; Will not work on

    farm; War Trophy: Rage Fang

    Dark Fairy: War Trophy: Fairy Dust

    Little Golem: 200 HP. Its hands work separate from its body, so it can

    easily grab something far away. Skill: Charging; Attirbute: None. Will

    smash

    rocks on the farm. War Trophy: Bronze

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    Arch Demon: 250 HP. Incredible skill with the spear. But it lacks even the

    slightest mercy. Skill: Cure; Attribute: Darkness; Will not help on the

    farm;

    War Trophy: Demon Blood

    Titan: 300 HP. Their punches can break through steel and will cause you more

    than just a bump. Skill: Serial Attack: Attribute: Earth. Will smash

    rocks

    on the farm. War Trophy:

    Mimic: War Trophy: Broken Box