bestiary or monster list
TRANSCRIPT
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Bestiary or Monster List:
Trieste Forest, Spring Cave:
Items: Aquamarine, Emerald, Earth Crystals, Scrap Iron, Iron, Medicinal
Herb,
Antidotal Herb, Bamboo Shoot, Red Grass, Orange Grass, Yellow Grass, Black
Grass
Apples grow on a tree in the northeast corner of the third screen. You can
pick four apples from the tree once every four days.
In the 2nd Generation, you will have access to more Apple Trees near the
Ruins. It is in the Trieste Forest at night that you will find Woolies, the
Monsters that produce Wool when tamed.
1st Generation Monsters:
Day Monsters:
Pomme Pomme: Sometimes it looks just like an apple with its round body, but
it's too big Skill: Charging; Attibute; None; Found in Trieste Forest during
the day. Will not work. War Trophy: Apple
Orc: Not very bright, but curious and active. May visit the town out of
curiosity. Skill: Serial Attack; Attribute: Earth. Will harvest. Found in
Trieste Forest during the day. War Trophy: Cheap Cloth
Orc Archer: Calm and laid back personality. It works at one speed: Slow.
Skill: Rapid Attack; Attribute: Earth. Found in the daytime in Trieste
Forest. Does no farm work. War Trophy: Arrowhead
Night Monsters:
Wooly: Special feature is its fluffy fur. Well vented, it stays cool in
summer. Skill: Tackle; Attribute: None. Found in the night in Trieste
Forest. Provides Wool in the form of Fleece if you have clippers. War
Trophy: Wooly Furball
Ant: Wanders around aimlessly, sometimes suddenly remembering to attack.
Skill: Serial Attack; Attribute: Earth. Found at night in Trieste Forest.
Will harvest crops. War Trophy: Insect Skin
Spider: Scurries about quickly, overcoming its prey with speed and ferocity.
Skill: Serial Attack; Attribute: Earth. Will not work on the farm. War
Trophies: Strong String
Trieste Forest, 2nd Generation:
In the 2nd Generation, you will find the same Monsters in Trieste Forest as
haunted the screens in the 1st Generation but additional Monsters will havejoined them. New Monsters are as follows:
Day:
Orc Archer: 55 HP. Calm and laid back personality. Works at one speed:
Slow. Skill: Rapid Attack; Attribute: Earth. Will not help on farm. War
Trophy: Arrowhead.
Orc Hunter: 65 HP. Forest hunter. Very few can creatures can evade an Orc
Hunter's arrow. Skill: Rapid Attack; Attibute: Earth. Will not help on
farm. War Trophy: Cheap Cloth
Big Mushroom: 70 HP. A gigantic mushroom as tall as a person. Emits poison
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powder if it senses danger. Skill: Poison Powder; Attribute: Earth. Will
not
help on farm. War Trophy: spore
Flower Blossom: HP: 76. It fires seeds from its mouth and is very sensitive
to sound. Skill: Cure; Attribute: Earth. Will not work on the farm. War
Trophy: Root
Leaf Ball: 85 HP. A floating plant monster. It likes sunny places. Skill:
Sonic Wind; Attribute: Wind. Will not work on the farm. War Trophy: Plant
Stem
Night:
Tricky Mushroom: 105 HP. Monster mushroom that glows fluorescent. Glowing
is
the way it communicates. Skill: Poison Powder; Attribute: Earth. Will not
work on the farm. War Trophy: Spore
Planchoa: 65 HP: Smarter than it looks, it can understand human language.
Skill: Sonic Wind; Attribute: Wind; will not work on the farm; War Trophy:
Plant Stem
Killer Ant: HP: 61. The ant chief. Can even chew through rock with its
well-
developed jaws. Skill: Serial Attack; Attribute: Earth; Will work on the
farm, helping with the harvest, or pulverising large boulders. War Trophy:Speckled Skin
High Orc: HP: 91. Very cautious, lives deep in the woods. Highly
territorial
and aggressive. Skill: Serial Attack; Attribute: Earth; Will help with the
harvest. War Trophy: Cheap Cloth
Hell Spider: HP 45. Lounges about among the tree branches on a hammock made
of spider thread. Skill: Serial Attack; Attribute: Earth. War Trophy:
Sparkle String
Summer Cave: Blessia Island
Here you will find Oranges on a tree, Red Grass, Amethyst, Fire Crystal,
Scrap
Iron, Bronze, Ruby
Wild Grasses: Medicinal Herbs, Antidotal Herbs, Black Grass, Green Grass,
Yellow Grass, Orange Grass, Indigo Grass, Blue Grass
There are no Monster types on Blessia Island that actually produce any Ranch
Products when tamed. Monster found here, even in the 1st Generation, will
help on the farm, however, by watering your Field.
1st Generation Monsters:
Day Monsters:
Goblin Pirate: Thinks he's the strongest. Actually weaker than GoblinCaptain. Skill: Serial Attack; Attribute: Fire; Found during the day on
Blessia Island, at the entrance. Will water your crops. War Trophy: Quality
Cloth
Goblin Gangster: A crazy rascal who flings around knives and tries to pick
fights. Skill: Knife Throw; Attribute: Fire; War Trophy: Skull
Night Monsters:
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Scorpion: Hides in the sand to hunt its prey. Stores a powerful poison in
its
tail. Skill: Serial Attack; Attribute: Darkness. Found on Blessia Island
near entrance at night. Will not work on the farm. War Trophy: Scorpion
Tail
Shadow Panther: A rare beast that can walk on two legs. Skillfully uses its
front legs to eat. Skill: Tackle; Attribute: Darkness. Will not work on the
farm. War Trophy: Panther Claw
2nd Generation, Blessia Island:
Day:
Goblin Don: 70 HP. Attacks if he catches you merely looking. So wild, it's
frightening. Skill: Knife Throw; Attribute: Fire. Will not help on the
farm. War Trophy: Quality Cloth or Skull
Tortoise: 107 HP; Has a large shell on its back. Withdraws into its shell if
in danger. Skill: Charging; Attribute: Water; Will water your crops. War
Trophy: Tortoise Shell
Troll: 267 HP; Massive creatures of enormous strength. One punch can smash
nearly any enemy. Skill: Serial Attack; Attribute: None. Will destroy
boulders on farm. War Trophy: Giant's FingernailFlower Lion: 65 HP; Sprouts impressive leaves that look like a lion's mane.
Skill: Cure; Attribute: Fire. Will not work on the farm. War Trophy: Root
Giant Beetle: 110 HP; Lifts and throws enemies with its horns. Its aim is to
defeat Hercules in a fight. Skill: Charging; Attribute: Wind; Will destroy
boulders on the farm. War Trophy: Hard Horn
Hammer Troll: HP 280. Swing huge hammers and hate slime which are immune to
being smashed. Skill: Serial Attack; Attribute: None; Will smash rocks on
farm; War Trophy: Giant's Gloves
Night:
Blood Panther: 100 HP; Can run extremely fast. It's speed is unsurpassed.
Skill: Tackle; Attribute: Darkness; Will not work on the farm. War Trophy:
Panther Claw
Ignis: 50 HP: Always creating heat, it can be used in winter to heat your
home. Will not work on the farm. War Trophy: Magic Crystal
Hercules Beetle: 150 HP (2 hearts); Sharpens its horns everyday on a tree.
These special horns never break. Skill: Charging; Attribute: Wind ; Will
smash rocks on the farm. War Trophy: Hard Horn
Death Stalker: 65 HP. Captures its prey in its claw, then kills it with its
poisonous tail. Skill: Serial Attack; Attribute: Darkness. Will not work
on
the farm. War Trophy: Scorpion Pincer
Messhina Valley, Autumn Cave:
Messhina Valley: A pretty lonely place, but good for growing Fall Crops.
Danger Level: 2 StarsHere you will find Grapes on a vine near the Entrance. Gems and Ores that
can
be mined here include Wind Crystal, Scrap Iron, Iron, Bronze, Silver,
Sapphires
Wild Grasses include: Medicinal Herb, Antidotal Herb, Red Grass, Yellow
Grass,
Orange Grass, Black Grass
It is in the Messhina Valley in the 1st Generation that you will find the
Buffamoo during the day who provide Milk and the Cluckadoodle at night who
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provides Eggs. In the 2nd Generation, they will be located on different
screens from their locations in the 1st Generation and it is only in the 2nd
Generation that you will be able to find Hornets and Queen Bees who produce
Honey.
1st Generation Monsters:
Day Monsters:
Goblin: Sly little monsters that like to sneak behind and attack from the
rear. Skill: Back Stab; Attribute: Fire; Found in Fall area in daytime.
Will
harvest. War Trophy: Power of Warrior.
Goblin Archer: It lacks composure and tends to drop its arrows everywhere.
Skill: Rapid Attack; Attribute: Fire. Found in Fall area during daytime.
Will not work. War Trophy: Cheap Bandage
Buffamoo: Gentle and calm, it doesn't attack people, but try not to make it
mad. Skill: Head Butt; Attribute: None. Found in Fall area in
daytime.Provides Milk if you have Milker. War Trophy: Small Milk
Night Monsters:
Goblin: Sly little monsters that like to sneak behind and attack from the
rear. Skill: Back Stab; Attribute: Fire; Found in Fall area both in the day
and at night. Will harvest. War Trophy: Power of Warrior
Goblin Archer: It lacks composure and tends to drop its arrows everywhere.
Skill: Rapid Attack; Attribute: Fire. Found in Fall area both during the day
and at night. Will not work. War Trophy: Cheap Bandage
Cluckadoodle: Makes a loud cry early in the morning, so it's been used as an
alarm for ages. Skill: Nonstop Pecking; Attribute: None. Found in western
area of Autumn cave during the night. Will produce Eggs if you have a
Basket. War Trophy: Small Egg
2nd Generation Monsters, Messhina Valley
Day:
Buffalo: Agitated by the sight of red, this beast is large enough to ride
on. Skill: Charging; Attribute: None. War Trophy: Bull Horn. Can be used
for transport. Will demolish boulders on farm.
Blackbird: Though black like the night, its poor vision keeps it active
during
the day. Skill: Charging; Attribute: Wind. Will clear lumber from field on
farm. War Trophy: Bird Wing
Weegull: 90 HP. It hunts its prey from high above and can kill swiftly from
the sky. Skill: Charging; Attribute: Wind. Like the Blackbird, it will
clearlumber from field on farm. War Trophy: Bird Wing
Goblin Sniper: 120 HP. Unmatched marksmanship. Never lets a target get
away. Skill: Rapid Attack; Attribute: Fire; War Trophy: Cheap Bandage
Hobgoblins: 120 HP. Looks that can scare even a devil. It's simply
terrifying. Skill: Back Stab; Attribute: Fire; Will harvest crops. War
Trophy: Proof of Warrior
Little Mage: 100 HP. Tiny wizard. Good at fire magic, he loves to use his
powers to grill fish. Skill: Fireball; Attribute: Fire; War Trophy: Magic
Powder
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Ghost: 50 HP; This ghost suddenly appears from behind, causing a ghastly
uproar. Skill: Life Drain; Attribute: Darkness; will not work on the farm.
War Trophy: Hood
Night:
Queen Bee: A Queen Bee that rules the hornets. Gracefully flies around the
skies. Skill: Rapid Attack; Attribute: Wind; Produces Honey if you use a
Basket. War Trophy: Insect Jaw
Chipsqueek: HP: 90. A charming little creature. It is always eating
something. Skill: Serial Attack; Attribute: Earth. Will not work on the
farm. War Trophy: Fur
Hornet: HP 50. Works feverishly for the queen bee. Relentlessly stings the
enemies. Skill: Rapid Attack; Attribute: Wind; Produces Honey if you use a
Basket. War Trophy: Insect Jaw
Furpuff: HP 95. It's long, thick fur has great texture. Just petting it
will
make you happy. Skill: Serial Attack; Attribute: Earth; War Trophy: Quality
Fur
Flower Lilly: 80 HP; A monster with lovely blossoms, containing a very sweet
nectar. Skill: Cure; Attribute: Wind; will not work on the farm; War Trophy:
Plant Stem
Padova Mountains, Winter Cave:
Here you will find Water Crystals, Diamonds, Sapphires, White Grass, Orange
Grass, Red Grass, Yellow Grass, Yellow Grass, Black Grass
1st Generation Monsters:
Orc Viking: A brutal orc warrior. Acts violently for his own satisfaction.
Skill: Serial Attack; Attribute: Water; Wields a double-headed axe; Found in
the Winter Cave during the day. Will not work. War Trophy: Shoulder Piece
Silver Wolf: Wolf that lives in the snowy mountains. Hard to tame due to its
wilf nature. Skill: Tackle; Attribute: None; Can ride it if you take it out
of the barn. War Trophy: Wolf Fang
Night Monsters:
Ogre Viking: 120 HP. Hurls two hand axes, but doesn't have very good control.
Skill: Tomahawk; Attribute: Water. Found in Padova Mountains at night. Will
not work for you. War Trophy: Glue
Silver Wolf: Wolf that lives in the snowy mountains. Hard to tame due to its
wolf nature. Skill: Tackle; Attribute: None; Can ride it if you take it out
of the barn. Found in Padova Mountains both during the day and at night.
War
Trophy: Wolf Fang
Padova Mountains, 2nd Generation:
Day Monsters:
Orc Viking: 160 HP. A brutal orc warrior. Acts violently for his own
satisfaction. Skill: Serial Attack; Attribute: Water. War Trophy: Shoulder
Piece
Dorado/Sky Fish: 100 HP. Can live on land or in water. Too heavy to catch
with a fishing rod. Skill: Water Gun; Attribute: Water. Will water crops on
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farm. War Trophy: Fish Fossil.
Necro: 60 HP. A face hidden behind a masque No one knows what it looks
like
Skill: Life Drain; Attribute: Darkness; will not work on the farm; War
Trophy:
Hood
Dark Slime: 160 HP. Body colour darkens to protect its core. Can it really
see from inside there? Skill: Tackle; Attribute: None. Will water your
crops. War Trophy: Little Crystal
Hunter Wolf: 125 HP. Its dazzling fur catches the eye. I'd feel like a
Prince riding it! Skill: Tackle; Attribute: None. You can ride this
Monster. War Trophy: Wolf Fang
Flower Crystal: 90 HP. This mysterious plant has transparent leaves that
look
like crystals. Skill: Cure; Attribute: Water; Will not help on farm; War
Trophy: Root
Little Wizard: HP 120; Prankster wizard. Good at water magic. He squirts
travelers with his water gun. Skill: Water Laser; Attribute: Water; Will
water your crops. War Trophy: Magic Powder
Tundra: War Trophy: Magic Crystal
Slime: 150 HP. A gelatinous monster. Its jelly-like body protects its core.Skill: Tackle; Attribute: None; War Trophy: Little Crystal
Faerie: 80 HP. An elusive fairy that can disappear. Especially good at
playing tag. Skill: Sonic Wind; Attribute: Wind. Will not help on the
farm. War Trophy: Fairy Dust
Night Monsters:
Little Wizard: HP 120; Prankster wizard. Good at water magic. He squirts
travelers with his water gun. Skill: Water Laser; Attribute: Water; Will
water your crops. War Trophy: Magic Powder
Hunter Wolf: 125 HP. Its dazzling fur catches the eye. I'd feel like a
Prince riding it! Skill: Tackle; Attribute: None. You can ride this
Monster. War Trophy: Wolf Fang
Ogre Viking: 120 HP. Hurls two hand axes, but doesn't have very good
control. Skill: Tomahawk; Attribute: Water; War Trophy: Glue
Palermo Shrine Bestiary
You will find new breeds of Monsters in the Palermo Shrine. Some will yield
War Trophies hitherto unavailable to you. Monsters in the Shrine do not
vary
according to the time of day.
Minotauros: 260 HP: A huge monster with a huge axe, but too big to make
small movements. Skill: Charging; Attribute: Darkness. Will clear wood from
your field. War Trophy: Hammer Piece
Demon: 200 HP: A sly demon who specializes in hit and run tactics. Skill:Cure; Attibute: Darkness. Will not help on the farm; War Trophy: Devil Horn
Claw Dragon: 350 HP. Has sharp claws and hard scales. It can't be fought
with normal weapons. Skill: Fire Breath; Attribute: Light; Will not work on
farm; War Trophy: Rage Fang
Dark Fairy: War Trophy: Fairy Dust
Little Golem: 200 HP. Its hands work separate from its body, so it can
easily grab something far away. Skill: Charging; Attirbute: None. Will
smash
rocks on the farm. War Trophy: Bronze
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Arch Demon: 250 HP. Incredible skill with the spear. But it lacks even the
slightest mercy. Skill: Cure; Attribute: Darkness; Will not help on the
farm;
War Trophy: Demon Blood
Titan: 300 HP. Their punches can break through steel and will cause you more
than just a bump. Skill: Serial Attack: Attribute: Earth. Will smash
rocks
on the farm. War Trophy:
Mimic: War Trophy: Broken Box