Andy Lyell Industrial Design Portfolio 2015

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<ol><li> 1. andylyell IndustrialDesignPortfolio2015 </li><li> 2. ABOUT ME Hello, my name is Andy! I am a process-driven industrial designer with a keen interest in 3D visualisation and CAD design. I love working with my hands, turning my ideas into tangible artefacts. I am about to graduate with a degree in Industrial Design &amp; Technology; achieving rst class honours from Loughborough University. I am looking forward to gaining employment so I can continue learning and improving my design skills. </li><li> 3. Contents Project 1 01 - 14 Project 2 15 - 26 Project 3 27 - 32 Project 4 33 - 40 Project 5 41 - 48 DCA Live Project 49 - 50 Curriculum Vitae 51 - 54 PAGEs </li><li> 4. Project 1 Steady is a post stroke shoulder stabiliser helping to treat shoulder subluxations. It is aimed at short term and long term rehabilitation. This product enables users to apply and remove the stabiliser using only one arm. This is my nal year design project and so I have developed it from conception to completion. 01 02 </li><li> 5. Research Intensive research was undertaken so as to concisely dene the nature of the problem and the target user. ideation Ideas were generated which tackled issues raised in the research. Opportunity Users can have short and long term shoulder conditions from having a stroke. Hemiplegia can aect the left or right side of the body leaving limbs damaged and unresponsive. Physiotherapists perform current shoulder stabilising practices with tape. However when treatment periods are over this may mean users who live independently have no one to help them apply a means of stabilising their damaged limb. 03 04 Project 1: Post Stroke Shoulder Stabiliser </li><li> 6. 3D VisuaLISATION 3D Models were made using lifesize gures which showed t, aesthetics and potential problem locations on the body. Shown is the nal model chosen which would then be prototyped, tested and manufactured. Pattern Making To ensure an accurate t relevent anthropometric data was used. Brown paper patterns were made and tested on a users body using this data. More than one was trialled so as to achieve the best t and location around the body. CHanges &amp; Manufacture With a combination of calico prototypes and material prototypes; optimum shapes and sizes are selected to perform correct product functionality and comfortable t. New patterns and prototypes are then made and the nal product is manufactured by hand. 05 06 Project 1: Post Stroke Shoulder Stabiliser </li><li> 7. Adjustability &amp; Comfort The user is able to fully adjust all 6 straps located on the stabiliser to ensure best t and correct shoulder positioning. These straps are all reachable using a single arm. The product itself is made from polyester spacer knitted fabric which allows for maximum comfort and breathability. 1. 2. 3. 4. 5. 6. 07 08 Project 1: Post Stroke Shoulder Stabiliser </li><li> 8. To enable the aected shoulder to heal faster pro-prioceptive feedback is place upon the scapula and trapezium in the form of vibration. The vibration module is located in a rear pocket. This is controlled by the control module located at an easily reachable pocket on the front pocket. The control module enables vibrational pattern change, cycling through dierent pre-sets. Pro-prioceptive feedback Control Module Vibration Module 09 10 Project 1: Post Stroke Shoulder Stabiliser </li><li> 9. The functional prototype was tested and evaluated with users whom were asked to apply and remove the prototype with only one arm. User feedback was recorded along with observations throughout use to identify improvements to the design. The cyclic vibrational module was developed using an Arduino Uno board. This was placed in an adapted project box and a specialised waist unit was made to hold it. Participants were asked to give feedback on the ease of use of the pro-prioceptive feedback unit and how eective they felt it would be when active. User Testing Functional Testing 11 12 Project 1: Post Stroke Shoulder Stabiliser </li><li> 10. Final Product Steady is a fully adjustable shoulder stabiliser enabling user independence, comfort and well-being post stroke. This product allows for single arm donning and dong whilst being a short term or long term solution to shoulder subluxations and limbs eected by hemiplegia. Lightweight Joint re-alignment Single arm use Short &amp; Long term use 13 14 Project 1: Post Stroke Shoulder Stabiliser </li><li> 11. Project 2 Familiar Systems provides innovative workplace exibility and management, enabling user satisfaction and reducing the churn cost of oce space. This project was in response to design competition with the brief design the workspace of the future. The open nature of the brief provided an opportunity for some blue sky designing. 1st Place Prize + Public Vote Prize National Design Competition - Design The workspace of the future 15 16 </li><li> 12. Initial secondary research is undertaken to generate user insights into challenges and problem areas associated with the brief. Oce exiblity and churn cost are the areas chosen. Nobody wants big central headquarters anymore, but regional space to service local teams. Research Key Insights Observational Analysis Industry Interviews Gensler AET FLEXIBLE SPACE uSER Survey Feedback The workplace accounts for: 24% of job satisfaction. Churn cost decreased by: In an oce with modular wiring. 90% 4.3 hOURS STRESS The average person spends a week looking for paperwork causing massive Primary Research is undertaken observing users at their place of work, conducting industry interviews and initiating user surveys. The average work space is cluttered with paperwork and utensils. Commonly there is not enough room for all work related tasks. Re-wiring and organising equipment is incredibly irritating. With the workforce constantly changing so does the oce layout. One of the most common client problems we have is that there is less and less space and more and more people. We nd that a cross pollination of ideas is best achieved through a exible working environment helping projects progress. Leases on oce spaces used to be 20 - 30 years, now they are 2 - 3 . Opportunity To free the work force from frustration and restriction in the oce, avoiding architectural/installation issues by focusing on a product based solution; while keeping exibility and churn cost elimination as the core motivation of this process. 1) WIRING HAS A SIGNIFICANT EFFECT ON CHURN COST AND CAN BE A SOURCE OF IRRITATION. 2) FLEXIBLE WORKSPACE ENVIRONMENTS ENABLE THE CROSS POLLINATION OF IDEAS ENABLING EFFICIENT PROJECt PROGRESS. 3) THERE IS AN INCREASE IN WORKForcE BUT NOT IN DESK SPACE CAUSING congested offices. 17 18 Project 2: Familiar Systems </li><li> 13. Product Proposal Familiar Systems enables optimum workspace exibility; promoting a dynamic oce workow. The design of a Familiar is based upon drone technology in which a projector and gimble reside. This allows the user a variable workspace, congurable to their personal desk setup preference, always remaining stable. The user can work wherever is most conducive to them without the concern for wire reconguration, whether working on regular projects or presenting to colleagues. Familiar Systems allows for this rapid interchange in setup with no cost. 19 20 Project 2: Familiar Systems </li><li> 14. Scenario of Use The Familiar contains no hardrive and only projects the workspace from the Hub. Within the Familiar is contained a projector to display the employ- ees personal workspace. This is kept steady by a gimble allowing for a controlled working environment. This replaces the traditional computer screen. Upon arrival at work a unique employee identiction band is used to sign out a Familiar from the central Hub. This replaces the traditional oce key fob. Central Hubs house 6 oce Familiars. The Identication tabs are located at the top of the Hub used to sign out your Familiar. The Hub contains all company software and acts as a central server holding all data. The Hub is powered by the mains supply. This replaces the traditional computer tower. Demonstrated is the scenario of use an employee would go through upon arrival to the oce Band HUB Familiar 21 22 Project 2: Familiar Systems </li><li> 15. Familiar Housing GIMBLE ROTARY FAN FAN HOUSING RECHARGeABLE BATTERIES WIRELESS RECIEVER PROJECTOR LENS Motion SENSORS Exploded State The Familiar utilizes small, high power batteries, charged via induction, which enable aerial lift through the angled rotary fans. The fan motors themselves are incredibly quiet posing no noticable sound irritation. The Familiar housing is made from ABS due to its light weight and robust characteristics. Multiple Hubs and Familiars present in the workspace form the company network across which les and software are wirelessly transmitted. Project 2: Familiar Systems 23 24 </li><li> 16. D WIRELESS RECIEVER Battery Life Gesture Control The Hubs charge the familiars via induction when unused. After 4 hours 30 minutes of use the Familiar will return to the hub for charging. The projector lens can rotate through 2 axis to allow employees to project upon varying surface structures. The Familiar contains a maximum 5 hour battery life. After 4 hours of use the familiar starts to jitter its projection. JITTER Projector Movement The projection jitter indicates an employee has been working for an extended period of time and should take a break from their work. Touch gestures navigate through projected screenows. Projection pinch, resize and zoom gestures for optimum workspace adaptability. Conguring projection orientation for contextual workspace setup; eg. delivering a presentation with wall display. Familiar command gestures: hold, follow me and lets take a break for ease of controlling your Familiars movement and positioning. The Familiar recognises the classic manual shot-framing gesture as a cue to re-orient workspace projection. All gestures by the employee are registered through motion sensors on the familiar. Response is only given to gestures made by the employee to whom the Familiar is assigned. Features The user can work wherever is most conducive to them without the concern for wire reconguration, whether working on regular projects or presenting to colleagues. 25 26 Project 2: Familiar Systems </li><li> 17. Project 3 This project was an exercise in surface modelling in CAD. The project involved choosing an item which would be rst be surface modelled. Then a feature would be chosen and a redesign implemented. Opportunity A common problem found among disabled individuals is the diculty in gripping, balancing and then pressing the buttons on a games controller. I decided to add a custom harness to the model attached to opposable lengths so that the controller could be orientated in whichever way the individual found most comfortable. 27 28 </li><li> 18. 3D Scanning To ensure a custom t, a Z corp 3D scanner was used to gain scan data of an the individuals shoulders. Location dots were placed upon the areas that need to be scanned so as to get an accurate representation. The data provided is not usable in its rawest form and so needs to be cleaned up in CAD software. Scan Data The cleaned scan data is input as a mesh of points which is then turned into polygons. The data is then manipulated using CAD software to build surfaces perfectly mimicking the geometry present in the polygon mesh. A harness plate was built upon these mimicked surfaces meaning it would be a perfect t for an individual. Scan Data turned into a polygon mesh. Surfaces built to replicated geometry. Project 3: Reverse Engineering 29 30 </li><li> 19. Final Product The product rests upon the individuals sholders with the controller placed in front of the user. The controller may now be adjusted to the most comfortable orientation for the individual. Project 3: Reverse Engineering 31 32 </li><li> 20. Project 4 Rokzi arms are an o the shelf product; designed and manufactured by MERU. This is a product and process redesign. The original process was time consuming and dicult. The Rokzi arm required a dierent design to enable an easier, more intuitive manufacturing process. 33 34 </li><li> 21. Initial sketches and Photoshop renders were developed. A user friendly design was chosen and so the manufacturing method was then developed. Ideation 35 36 Project 4: MERU: Rokzi Arms </li><li> 22. Improved manufacturing process is enabled through a larger mould port in the silicon. This allows quicker, more accurate polymer pouring. Furthermore removal of the cast is also easier due to an enlarged exposed space. SLS Printed model made. Manufacturing Process 1 5 876 2 3 4 SLS Model removed from silicon. Silicon Master Mould is made. Mould placed back into housing. Easily moulded using Polytek EF 60. Housing made around model. Housing made watertight. Silicon Mould made of the model. 37 38 Project 4: MERU: Rokzi Arms </li><li> 23. Rokzi arms are designed to help primary school children with disabilities to have a stable base to work from. Placing their elbows on the arm rests helps in writing, reading and other creative activities. The arms are easily attached onto the legs of the chairs. Final PRoduct 39 40 Project 4: MERU: Rokzi Arms </li><li> 24. Project 5 Design a product that combines the networking opportunities of the internet of things with the physical design of a product. This product will enable household chores to be more eectively and eciently completed. Smart waste provides an ecient and eective home refuse management system, whereby groups of individuals are present- ed with shared responsiblities in their home. The product solution was developed in answer to a live brief set by Logitech. 41 42 </li><li> 25. Ideation Research Concepts are developed through ideation using the key insights generated from the research phases. These included: - That 90% of survey respondents thought they would benet from reminders of nearing collection days. - Waste begins to pile up due to missed collection days. - The maximum capacity of the bin should be determined by a combination of weight and how full the bin is. Initial secondary research is undertaken to generate user insights into challenges and problem areas associated with the brief. Household waste is the area chosen. Primary Research is undertaken observing users removing household waste. Particular attention is focused on lifting, tying, carrying and disposing of the waste. Of Londoners do not live in a home they own. User 1 lifting the waste. User 2 Tying the waste User 3 Disposing of the waste. Of all households in temporay accomodation in England are in London. Of household tension is cause by domestic disagreements. Increase in house prices every year in London. 48.4% 75% 17% 20% 43 44 Project 5: Smart Waste </li><li> 26. Proposal &amp; Features Smart waste allows for eective and ecient waste management for a shared household. The product features reect the needs of the users and ultimately satisfy the brief. Interface 2 Infra-red Lid Capacity Sensors Battery Powered Self Filling Weight sensors at the bottom and infrare...</li></ol>