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    Alien Shooter: Vengeance: FAQ/Walkthrough byBahakitty666Version: 2.0 | Last Updated: 2008-02-10 |View/Download Original File

    Hosted byReturn toAlien Shooter: Vengeance (PC) FAQs & Guides

    Liked this FAQ? Click here to recommend this item to other users.***************************************************************************

    ****Alien Shooter: Vengeance FAQby: BahakittyVersion 1.0*******************************************************************************

    Table of Contents-----------------I. IntroII. Version HistoryIII. Basics

    i. Primary Controls

    ii. Secondary Controlsiii. Optionsiv. Charactersv. Stats

    IV. Weapons + Ammoi. Handgunsii. Shotgunsiii. Machine + Sub-Machine Gunsiv. Grenade + Rocket Launchersv. Flamethrowers + Power Arms

    V. ArmorVI. ImplantsVII. Equipment

    i.Flashlightsii. Restorativesiii. Miscellaneous

    VIII. Walkthrough (Campaign Mode)i. Mission 1ii. Mission 2iii. Mission 3iv. Mission 4v. Mission 5vi. Mission 6vii. Mission 7viii. Mission 8ix. Mission 9

    x. Mission 10xi. Mission 11xii. Mission 12xiii. Mission 13xiv. Mission 14xv. Mission 15

    IX. Miscellaneousi. Survival Modeii. Multi-Playeriii. Cheatsiv. Enemiesv. Itemsvi. Endings

    vii. Game ScriptX. Credits + Copyrights

    http://www.gamefaqs.com/users/Bahakitty666/contributionshttp://www.gamefaqs.com/users/Bahakitty666/contributionshttp://www.gamefaqs.com/users/Bahakitty666/contributionshttp://dw.com.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fcomputer%2Fdoswin%2Ffile%2Falien_shooter_vengeance.txthttp://dw.com.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fcomputer%2Fdoswin%2Ffile%2Falien_shooter_vengeance.txthttp://dw.com.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fcomputer%2Fdoswin%2Ffile%2Falien_shooter_vengeance.txthttp://www.gamefaqs.com/pc/933127-alien-shooter-vengeance/faqshttp://www.gamefaqs.com/pc/933127-alien-shooter-vengeance/faqshttp://www.gamefaqs.com/pc/933127-alien-shooter-vengeance/faqshttp://www.gamefaqs.com/http://www.gamefaqs.com/pc/933127-alien-shooter-vengeance/faqshttp://dw.com.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fcomputer%2Fdoswin%2Ffile%2Falien_shooter_vengeance.txthttp://www.gamefaqs.com/users/Bahakitty666/contributions
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    *********************************************I. Intro*********************************************Hi again readers! I'm back with my 3rd installment onto the wonderful siteknown as GameFAQs. This time I'm doing a full guide for Alien Shooter:Vengeance. Although I haven't found everything in the game, I've found

    enoughto write a guide for it, and surprisingly there isn't one available already.Iam trying to find all the little stuff that I wasn't able to find in thisgameso that I can make this a full completion guide, but for now it will getyoufrom the beginning to the end. If you have any questions, concerns, orinformation to give me, my e-mail is [email protected]. Be sure toinclude something with "Alien Shooter" in the subject or I will most likelydelete it. Also, this guide will contain spoilers, but I will try to keepit toa minimum.

    Okay as for the game itself, the title really says it all. There's aliensandyou shoot them. If you are looking for more than that then this is not thegamefor you. There are 8 different characters you can play as, tons of weaponsandother junk to buy and find, cars to drive, and tons (litterally TONS) ofshitto kill. They added a bit of stat building to your characters so that youcanbuild of their stats to be able to use bigger and better things. This isbasically a FPS (first person shooter) except from a bird's eye view. Thestory is rather limited. From what I could figure out, this researchfacilitycalled M.A.G.M.A (no clue what it stands for) was messin around with someinter-dimensional stuff and summoned a crapload of aliens that completelyoverrun the base. It's up to you and your team mates to stop this alienthreatand protect the human race. Sounds like fun right? Graphics are not stateofthe art, but they are done well enough to make it enjoyable to watch. Theythrew in some rad music for action scenes as well. Overall this game isprettyfun if you like mass murdering aliens with lots of fire power.

    ***********************************************II. Version History***********************************************

    Version 1.0 - June 2007 - Found out about alien shooter from X-Playanddecided to give the game a try.

    - 7/24/07 - Beat the game on easy mode and by cheating.MaybeI'll go back and play it without cheating.

    - 7/25/07 - Started making this guide. Finished theopening

    part of the guide and managed to add handgun and shotgun weapons.

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    - 7/26/07 - Finished weapons, armor, implants, andequipment.Starting on the walkthrough whenever I get a chance. Stupid work...

    - 7/27/07 - Managed to complete Mission 1.

    Version 1.1 - 7/28/07 - Since I sent the file for upload yesterday,I'mdeeming this as 1.1. I fixed a couple of my flaws that I noticed a littlelaterand added missions 2-4, plus made a note of what enemies I've come across.Anyes, they are my custom names, based on what they sorta look like. If youthinkthey look like somethin else, let me know via email. Since I don't have anydescriptions yet you won't know what I'm talking about.

    Version 1.2 - 8/5/07 - That was a long break. But now I'm back towriting.

    I added mission 5 today, but I won't publish this yet because I don't thinkIadded enough. Once I add another mission or 2 then I will put the update up.

    - 8/6/07 - Finished Mission 6. I also updated my weaponssection to restate what I said about weapons before. When I cheated Ireliedmostly on shotgun and machine guns since I had enough money to buy whateverIwanted. Without the money I chose a different path and find that machinegunsaren't that useful and that the handguns help me out way more than I gavethemcredit for. Though I still use the shotgun primarily since those are stillbyfar the best weapons to use.

    Version 1.3 - 8/7/07 - Completed missions 7, 8, and 9. And yes Mission9is one really one paragragh because there are no breaks for secrets sinceeverything is locked until you deactivate the system. I started to includewhatweapons I am using since at this point in the game I am using the strongestequipment I can.

    Version 2.0 - 11/9/07 - After a long break, I finished the Walkthrough,aswell as the extras section and added in everything else that I thoughtneededto be added in.

    - 11/19/07 - So Mario Galaxy sorta happened. I finishedeverything that was important for this but I wanted to add in the gamescriptjust cuz. Will upload after I finish it.

    - 2/10/08 - Yeah I kinda forgot about this after myvideo gamerampage. I never got around to finishing the game script but thats ok.Happy

    near year everyone

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    ************************************************III. Basics************************************************If you want to read them, here they are.

    ------------------------------------------------

    i. Primary Controls------------------------------------------------These are the absolutely necessary commands needed to play through the game.

    W,S,A,D Keys: Used for movement. The character moves based on the screen,noton which direction he/she is facing. So if you hit W, your character willmoveup, even if he/she is looking right. This is why I said earlier it's like aFPS. actually, it feels more like playing asteroids if anyone has playedthat.

    Mouse: Changes which direction your character is aiming at. It also moves

    an onscreen target to where you wish to fire.

    Left-Click: Fires your weapon.

    Mouse Wheel: Scrolls through your available weapons. You can only have onetypeof each weapon equiped at one time so it will only scroll through the 5weaponclasses. If for some reason you do not have a mouse wheel, the numbers 1-5perfom the same function. Also the E and Q keys scroll through the weapons,but it's much easier to use the wheel.

    R key: Reloads your weapons. Your weapons auto reload on their own aftereachclip is emptied, so this is useful when you are idling and your clip ishalfempty.

    F key: Turns on/off your flashlight.

    I and C keys: Opens up your inventory. the C button takes you to yourcharacterstatus, which you are prompted to use after you level up.

    Spacebar: Exits a vehicle.

    ------------------------------------------------ii. Secondary Controls

    ------------------------------------------------These are the other commands you can use that are not as important to themainmission.

    Right-Click: This sends your character to the spot where you clicked it.It'snot very useful since you could walk right into trouble if you clicksomewhereand walk automatically. You are better off using the wasd keys.

    0 (zero) key: Selects your fists. If you really wanna punch the alien scumin

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    the face, go right ahead. but I don't think your fists will help you muchwhenyou are facing several hundred aliens at once.

    L key: This checks your logbook. If you wanna see your conversations,mission

    updates, etc, look here.

    Tab key: supposedly hides the interface. I guess that means it takes yourmission objectives off the screen. I never used it so I dunno.

    F9 Key: Takes a screenshot of the massive carnage or whatever else you feellike snapshotting.

    ------------------------------------------------iii. Options

    ------------------------------------------------This is the options menu, where you can change your graphics, audio,controls,

    and game settings.

    Graphics settings: You can select how high you want the details, size ofresolution, and the color of blood (red or green). You can also select ifyouwant shadows or not. I turned off the shadows cuz it kinda hurt my eyes.

    Sound settings: SFX, music, and voice volume. Enough said.

    Game settings: Change the difficulty setting, text delay, enable/disablesubtites, and show your name on a network.

    Controls: default is keyboard + mouse but you can also select a gamepad ifyouhave one. You can set up 3 sets of controls, the defaults are listed above.

    ------------------------------------------------iv. Characters

    ------------------------------------------------Alright you have 8 different characters to choose, 4 male and 4 female. Itotally didn't realize this at first so I went with the first femalecharacterthat popped up, which is alright if you wanna start out with nothing. Eachcharacter has their own stats and equipment. I'm not gonna list out theirbiosbecause they are way too damn long. All chars start out as lvl 1mercenaries.They also have a pocket flash light to start with, except Sammy, who has aflashlight X2.

    - Drake McMannisSex: MaleAge: 28HP: 77Cash: $520Stats: Health: 30 Strength: 34 Speed: 7 Accuracy: 5 Intelligence: 5Special Ability: 10 Armor: 30 Handgun: 15 Shotgun: 32 Machine Gun: 15Grenade Gun: 15 Power gun: 13Equipment: PM-5 Handgun with 100 bullets

    - Erik KamisiSex: Male

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    Age: 35HP: 76Cash: $550Stats: Health: 32 STR: 25 Speed: 8 Accuracy: 10 INT: 8 SA: 10 Armor:25Handgun: 12 Shotgun: 16 MG/SMG: 30 Grenade Gun: 17 Power Gun: 16

    Equipment: Shotgun Fabarm SDASS with 100 shells

    - Julius KrigerSex: MaleAge: 38HP: 69Cash: $1100Stats: Health: 30 STR: 19 Speed: 10 Accuracy: 15 INT: 14 SA: 10Armor: 20 Handgun: 30 Shotgun: 15 MG/SMG: 15 Grenade Gun: 15Power Gun: 15Equipment: Shotgun Mossberg 500 "Cruiser with 50 shells, Grenade LauncherM-79 with 50 rounds

    - Vincent "Dove" St.ClairSex: MaleAge: 18HP: 87Cash: $500Stats: Health: 35 STR: 35 Speed: 5 Accuracy: 8 INT: 8 SA: 10 Armor:30Handgun: 15 Shotgun: 15 MG/SMG: 15 Grenade Gun: 30 Power Gun: 15Equipment: Beretta GL-15 Handgun with 100 bullets, SPMG 10-234 BoosterImplant

    - Nina RossowSex: FemaleAge: 28HP: 53Cash: $1500Stats: Health: 22 STR: 18 Speed: 10 Accuracy: 10 INT: 35 SA: 10Armor: 18 Handgun: 15 Shotgun: 10 MG/SMG: 34 Grenade Gun: 15Power Gun: 31Equipment: PM-5 Handgun with 100 bullets, SPMG2 10-096 Booster Implant

    - Sammy SwearengenSex: FemaleAge: 23HP: 36Cash: $3500Stats: Health: 15 STR: 12 Speed: 10 Accuracy: 6 INT: 40 SA: 10Armor: 15 Handgun: 17 Shotgun: 17 MG/SMG: 18 Grenade Gun: 17Power Gun: 19Equipment: Nail Gun with unlimited ammo, Leather Armor S1

    - Jennifer WilliamsSex: FemaleAge: 32HP: 35Cash: $1000Stats: Health: 15 STR: 10 Speed: 25 Accuracy: 35 INT: 10 SA: 10Armor: 13 Handgun: 20 Shotgun: 22 MG/SMG: 30 Grenade Gun: 16Power Gun: 15Equipment: PM-5 Handgun with 50 bullets, Leather Armor S1, SPMG 10-234

    Booster Implant

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    - Elena NesserSex: FemaleAge: 23HP: 43Cash: $1500Stats: Health: 17 STR: 19 Speed: 17 Accuracy: 17 INT: 15 SA: 10

    Armor: 18 Handgun: 20 Shotgun: 18 MG/SMG: 17 Grenade Gun: 16Power Gun: 18Equipment: PM-5 Handgun with 50 bullets, Plates DF10 Armor

    ------------------------------------------------v. Stats

    ------------------------------------------------When you start a campaign, you have the option of selecting 1 of 8 specialabilities that will help aid your character in some way, shape or form.Theyare as follows:

    - Self-Treatment: Basically it determines how fast you can regenerate your

    health.

    - Learning: Increases your learning capabilities, as well as your hindsighttospot hidden objects.

    - Economist: Allows you to gain more cash.

    - Night Vision: Allows you to see better in the dark without a flashlight,though I still recommend using one just in case.

    - Vampire: Sucks health from your enemies and regenerates yours.

    - Hypnotist: Gives you the ability to control an alien, if you're lucky Iguess.

    - Observer: Helps you find hidden places easier.

    - Boxer: Gives you better melee skills.

    Besides these abilities, you also have the basic stats:

    - Health: determines your HP

    - Strength: Determines how much stuff you can carry. It also increases yourHP.

    - Speed: Determines how fast you are.

    - Accuracy: Without it, you're likely not gonna hit much.

    - Intelligence: Mainly used to determine what implants you can wear.

    - Special Ability: Increase this to make it more effective.

    - Armor, Handguns, etc.: Increasing these determines which weapons andarmorsyou can equip and use.

    -Money: Increases your money. This option is only available at the start

    screen.

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    ************************************************IV. Weapons + Ammo************************************************If you're gonna go out hunting aliens, you're gonna need some weapons andammoto go along with it. Here I will list each weapon for each class as well as

    the price in which they can be bought/sold in the shop. So far, all but oneofthe weapons I found can be bought in the shop. Also I am not aware when allthe weapons/armor/etc become available in the shops, but obviously they areall available by the end of the game. There are also variations of someweapons found throughout the missions.

    ------------------------------------------------i. Handguns

    ------------------------------------------------*UPDATE* Handguns are highly underestimated. They are crap to start withbutlater you get some really powerful handguns that actually have a good fire

    rateso you aren't stuck reloading while getting beat down. If you are gonnahave ahandgun, have one that's strong and fires fast. The layout is basicallygonnabe name, skill level required to use the gun, how much damage it does,accuracy, and price, plus the description since it's short. Here is a listofall of them from the shop:

    - Nail GunHandgun: 2Damage: 2-3Accuracy: LowPrice: $180Unlimited ammo. Good for pincushioning things.

    - Flash PistolHandgun: 1Damage: 3-6Accuracy: NormalPrice: $250Uses small flares to lighten dark areas. Has unlimited ammo.

    - Colt .45Handgun: 7Damage: 3-4Accuracy: NormalPrice: $350Also known as "Peacemaker," the .45 is one of the most popular andlegendarypistols in the world. Produced for over 200 years and still very popular.

    - PM-5Handgun: 8Damage: 3-7Accuracy: NormalPrice: $450A Russian Handgun, called "Makarow PM." Simple, sound, and inexpensive,this

    is one of the best compact pistols around.

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    - Sig-Sauer P250 DCcHandgun: 10Damage: 7-9Accuracy: HighPrice: $780A reliable German handgun with high fire accuracy and easy handling.

    - Beretta GL15Handgun: 12Damage: 9-12Accuracy: NormalPrice: $950Combines the best concepts of combat handguns in one easy design. It ispowerful, easy to handle, and reliable. The Beretta is the leading pistolforpersonal defense as well as law enforcement use.

    - Bittler g2Handgun: 15

    Damage: 10-18Accuracy: NormalPrice: $2050A secret weapon, utilized only by Special Forces types.

    - Beretta L5Handgun: 17Damage: 21-27Accuracy: HighPrice: $3550This is the Gendarmerie variant, adopted by French National Gendarmerie. Itis manufactured in France by GIAT Industries.

    - Magnum 44Handgun: 19Damage: 33-52Accuracy: LowPrice: $4350A fast and easy to use pistol, making it a good choice for beginners.

    - Sig-Sauer Sig PROHandgun: 25Damage: 58-90Accuracy: NormalPrice: $6250Used by the US Drug Enforcement Administration (DEA) as well as numerousother law enforcement agencies worldwide.

    - Desert EagleHandgun: 38Damage: 74-96Accuracy: HighPrice: $8920Designed as a sport pistol. Used in numerous movies, giving it something ofareputation. This is one of the few gas-operated handguns ever produced, aswellas the most powerful.

    - GLK P5

    Handgun: 42Damage: 120-144

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    Accuracy: HighPrice: $10850A modern design, using a barrel cooling system that enables it to have averyhigh rate of fire.

    Ammo: 600 bullets for $240

    ------------------------------------------------ii. Shotguns

    ------------------------------------------------A necesssity later in the game. The starting shotguns take a bit to get ashotoff, but the do a lot of damage and they have spread shot. There is adoublebarrel shotgun that you pick up in one of the missions that's very good andfires two shots at once. This is so far the only weapon I have not seen inthe shops. Here's the list:

    - Shotgun Mossberg 500 "Cruiser"Shotgun: 5Damage: 2-7Accuracy: LowPrice: $290One of the most versatile US-made pump action shotguns.

    - Shotgun Beretta 1201 FPShotgun: 10Damage: 5-11Accuracy: NormalPrice: $550A smooth-bore shotgun developed at the end of the 1980s by Beretta.

    - Shotgun Fabarm SDASSShotgun: 13Damage: 5-14Accuracy: NormalPrice: $1250An Italian shotgun with a folding front sight and built-in weaver-stylerailson the top of the receiver. Overall, and easy shotgun to handle.

    - Shotgun Slibert DM5Shotgun: 20Damage: 13-18Accuracy: LowPrice: $5550The next generation of pump action shotguns; the DM5 uses and eight-roundmagazine and a short barrel. This is an optimal weapon for close encountes.

    - Craft S-100Shotgun: 23Damage: 163-208Accuracy: LowPrice: $19150Light version of Craft SP200 gun. A special nozzle neutralizes thisshotgun'sblast.

    - Double Shotgun Ruin S2Shotgun: 28

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    Damage: 55-67Accuracy: LowPrice: $10500A home-made sawed-off shotgun with two shortened barrels. Good for clearingrooms in short order.

    - Shotgun Slibert DM50Shotgun: 30Damage: 31-40Accuracy: NormalPrice: $18550A modified DM5. It has a prolonged barrel and cooling radiator, whichprovidesa high rate of fire. High quality optical sights enhance accuracy.

    - Jackhammer MK3A1Shotgun: 40Damage: 124-137Accuracy: Low

    Price: $33500A gas-operated, fully automatic shotgun with a floating barrel andrevolver-type detachable clips, called "Ammo Cassettes".

    - Craft SP200Shotgun: 45Damage: 250-290Accuracy: LowPrice: $120150A special nozzle neutralizes this shotgun's blast. It has a high rate offire thanks to a reinforced barrel and a trigger modification.

    - Ammo: 600 shells for $600

    ------------------------------------------------iii. Machine + Sub-machine Guns

    ------------------------------------------------*UPDATE* Surprising to me is that these are not as great to use as onewouldthink. They do fire constantly, but the shots themselves are weak hitters.Theyare good for wiping out masses of lesser enemies, but when you come upagainstlarger aliens like the Brutes these don't stand a chance. Here is a list oftheweapons:

    - Interdynamic KG-9Machine gun: 5Damage: 1-3Accuracy: LowPrice: $350The ultimate in slug-based firepower, so much so that it's manufacture wasrestricted by the US Assault Weapons Ban of 1994. It's unique looks, hugemagazine capacity, and low price have made it very popular.

    - Mini UziMachine gun: 10Damage: 3-7

    Accuracy: LowPrice: $550

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    A shortened ("bullpup")version of the venerable Israeli submachine gun. Ahighrate of fire makes up for its lack of stopping power.

    - HK MP5Machine gun: 12

    Damage: 7-11Accuracy: NormalPrice: $1200An outdated submachine gun, but very popular among anti-terrorist squads.

    - Vikhr SR-4Machine gun: 15Damage: 9-15Accuracy: LowPrice: $1550A compact assault rifle intended for concealment; used mostly by specialVIPprotection teams and State security operatives.

    - Heckler UND Koch G11Machine gun: 18Damage: 13-19Accuracy: NormalPrice: $3450A German assault rifle noted for its use of caseless ammunition. A reliableweapon with high accuracy.

    - Steyr AUGMachine gun: 20Damage: 25-31Accuracy: HighPrice: $6800A universal rifle designed on a bullpup principle, enabling it with highaccuracy and easy handling.

    - Assault Rifle M16A1Machine gun: 23Damage: 30-39Accuracy: NormalPrice: $8550The well-known American M16 assault rifle, a weapon with a good range ofqualities.

    - AKMMachine gun: 28Damage: 43-49Accuracy: HighPrice: $12800The classic Russian assault rifle. Reliable, especially in harsh conditions.Easy to use and maintain.

    - Heckler-Koch XM-29 OICWMachine gun: 30Damage: 51-68Accuracy: HighPrice: $16300A good weapon, with high accuracy and excellent ability to pierce armor.

    - Machine Gun M240GMachine gun: 30

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    Damage: 67-84Accuracy: LowPrice: $20300A lightened machine gun utilized by the US Marine Corps. It's high stoppingpower is balanced by a low rate of fire.

    - BT-3 RifleMachine gun: 32Damage: 65-127Accuracy: HighPrice: $35500An assault rifle with tremendous firepower.

    - Volcano G2000Machine gun: 35Damage: 51-68Accuracy: NormalPrice: $45500A hand-held machine gun with a high rate of fire and excellent damage.

    - Disembowel H240Machine gun: 35Damage: 140-166Accuracy: LowPrice: $73000The most powerful assault rifle in its class. Very effective against largecrowds of charging enemies.

    - Volcano GP5500Machine gun: 45Damage: 89-98Accuracy: NormalPrice: $129300An enhanced model of the Volcano hand-held machine gun. This model isequippedwith batteries, giving it a high fire rate, high velocity and dealing largeamounts of damage.

    - SLRK Atom S100Machine gun: 75Damage: 161-205Accuracy: NormalPrice: $235300The latest model of the popular machine gun series.

    Ammo: 1500 Rounds for $1000

    ------------------------------------------------iv. Grenade + Rocket Launchers

    ------------------------------------------------I never picked up anything for my 4th slot until way late in the game. Eventhen I did not use a launcher once. *SMALL UPDATE* Got a grenade launcheronce,but it's not that useful to me. Too slow to explode and I was gettingmobbed inthe face anyway. For those of you that want to throw grenades into a roomfilled with aliens, then these launchers are the way to get it done:

    - Grenade Launcher M-79

    Grenade/Rocket: 5Damage: 12-23

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    Accuracy: LowPrice: $2550An outdated but cheap and reliable hand-held grenade launcher.

    - Rocket Launcher FLY-2Grenade/Rocket: 10

    Damage: 35-51Accuracy: LowPrice: $5450An outdated yet cheap and reliable hand-held rocket launcher.

    - Rocket Launcher RPG-7Grenade/Rocket: 18Damage: 80-92Accuracy: NormalFire Rate: NormalPrice: $18650A compact rocket launcher, effective against enemies with some level ofprotection.

    - Grenade Launcher RG-6Grenade/Rocket: 17Damage: 32-37Accuracy: NormalFire Rate: NormalPrice: $9550The latest in grenade launcher technology.

    - Rocket Launcher SL-1Grenade/Rocket: 18Damage: 152-184Accuracy: NormalPrice: $27650A compact hand-held rocket launcher, effective against unarmored enemies.

    - Rocket Launcher DSx4Grenade/Rocket: 25Damage: 140-161Accuracy: LowPrice: $65250A multiple-rocket launcher; has a high rate of fire but a long reload time.

    - SLR 500 Auto R5Grenade/Rocket: 45Damage: 271-287Accuracy: HighPrice: $89550A modern hand-held launcher model with auto-aiming system. An opticaldeviceenables target locking.

    - RPG-29 VampirGrenade/Rocket: 45Damage: 327-373Accuracy: Very HighPrice: $120650The weapon is intended to engage hostile tanks, including those outfitedwithexplosive reactive armor, and other armored vehicles. It is also used to

    supress fire weapons and manpower in buildings and hardened bricks orconcrete strucures as well.

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    - Rocket Volcano TF5 "Rain"Grenade/Rocket: 55Damage: 751-874Accuracy: LowPrice: $188550

    A hand-held rocket launcher with an infrared aiming system. A triple barrelprovides a high rate of fire.

    - NTR-40 S1Grenade/Rocket: 65Damage: 2038-2242Accuracy: NormalPrice: $235500A hand-held rocket launcher with nuclear charges. Has a large destructionradius but a slow reload rate.

    Ammo: 300 Grenades for $1200, 500 Rockets for $4000

    ------------------------------------------------v. Flamethrowers + Power Arms------------------------------------------------These qualify as "the big guns", aside from rockets and grenades. Basically,these are your laser weapons. They are kinda flashy, as well as potent.Theycan aid you in the tight spots by wiping out the huge aliens in a matter ofseconds. The flamethrowers, oddly enough, require you to have rocket skillpoints as opposed to power arm points. Here's the list:

    - Ligther-Blast GF1 PistolPower: 15Damage: 9-13Accuracy: LowPrice: $2550A standard light pistol, popular in armies worldwide.

    - BurnerRocket: 5Damage: 52-78Accuracy: Very HighPrice: $1350Used for welding metal, but can weld flesh in a pinch.

    - Laser Pistol S50Power: 15Damage: 15-23Accuracy: LowPrice: $3350One of the first laser pistols. Not very popular due to its oldconstruction.

    - Flamethrower GH5Rocket: 20Damage: 10-19Accuracy: Very HighPrice: $22150A home-made flamethrower, jury-rigged from whatever materials are at hand.Simple, but effective.

    - GP53 Laser RiflePower: 25

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    Damage: 124-183Accuracy: Very HighPrice: $24500A standard infantry laser weapon with high accuracy. It can pierce mostmodernbody armors.

    - G200 Ion RiflePower: 32Damage: 69-104Accuracy: LowPrice: $36550The Ion Rifle is one of the lastest weapon industry designs. It has astrongbeam that can pierce the thickest of armors.

    - T5 Reducer BlasterPower: 30Damage: 10-15

    Accuracy: LowPrice: $9150The lastest achievement of modern play-with-nature science. It shrinks themolecules of the target, making them smaller.

    - Plasma Desintegrator 5GPower: 35Damage: 386-445Accuracy: NormalPrice: $110500The lastest in the line of the heavy power guns.

    - SGP53-L1 Laser MinigunPower: 30Damage: 171-183Accuracy: HighPrice: $140300The most powerful close combat weapon available. This monster has excellentaccuracy and deals maximum damage.

    - Plasma Minigun SL2000Power: 45Damage: 250-275Accuracy: NormalPrice: $195000The next generation of plasma guns. Can deal incredible damage to anythinginits path.

    - G5000 Ion CannonPower: 60Damage: 1023-1244Accuracy: LowPrice: $253000An ion gun prototype. Its thickened barrel and new cooling system providesamore powerful energy focus.

    - FR-Z5 Freeze Cannon (custom weapon)Power: 12

    Damage: 26-35Accuracy: Low

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    Price: $15150This cannon shoots a special chemical that transforms aliens into aliensickles instantly.

    - PR-1500 Pulse RiflePower: 20

    Damage: 81-117Accuracy: NormalFire Rate: Very HighPrice: $22550A test pulse rifle model developed by the M.A.G.M.A Energy Corporation.

    Ammo: 1500 Gas tanks for $2250, 1000 Charges for $1500

    ************************************************V. Armor************************************************Alright. You got some tough weapons to blow your opponents away. Now youneed

    something to protect your butt. These are all the armor items available intheshop. As far as I know, you don't pick up any armor that you can't buy. Thelist will go by the skill required to wear the armor, the defense, how manyhits it can take, and price of course. They are as follows:

    - Leather Armor S1Armor: 3Defense: 41Durability: 300Price: $330The simplest of body armor made with studded leather. Capable or barelyprotecting the wearer, but it's better than nothing.

    - Leather Armor S2-RArmor: 10Defense: 45Durability: 400Price: $650An enhanced model of the S1 leather armor. Metal plates are infused withinthis model, increasing durability and survivability of the wearer.

    - Plates DF10Armor: 15Defense: 56Durability: 600Price: $1300Lightweight body armor made of plastic and metal plates. Gives an averageamount of protection.

    - Plates SPN10Armor: 25Defense: 52Durability: 700Price: $1850An enhanced model of the DF10 body armor, with interwoven plates andceramicarmor reinforcement.

    - Defender G1

    Armor: 20Defense: 60

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    Durability: 1000Price: $2650The most effective lightweight body armor around. Its plates are made fromplastic and a durable iron alloy.

    - Bayonet SL-G105

    Armor: 30Defense: 71Durability: 1300Price: $7550The standard middleweight class of body armor with good all-aroundprotection.

    - Defender Blue G200Armor: 34Defense: 83Durability: 1500Price: $10150An enhanced model of the G1 series, infused with solid titanium plates.

    - Bayonet2 SL-P550Armor: 37Defense: 83Durability: 1800Price: $16550The most durable body armor in the middleweight class, designed especiallyforelite soldiers.

    - Blocker SG32-50Armor: 40Defense: 90Durability: 2500Price: $45450Based on the Bayonet series of armor, this model is designed to protect itswearer from severe damage. Hydraulic boosters minimize the armor's heavyweight, but movement speed is decreased.

    - Battle Suit SMR-25Armor: 50Defense: 95Durability: 4000Price: $80550Designed for special operations during the Third World War. Provides thebestprotection in the heavy armor class.

    ************************************************VI. Implants************************************************Implants are, well, implants in your brain I assume. They increase certainstat point by a huge amount, allowing you to sorta "cheat" around theparameters to wear/use a weapon or armor. You can buy a bunch in the store,as well as pick them up along the way. They require intelligence to use andyou can wear up to 3 at a time. The boosts for each one are completelyrandomat the beginning of each mission that has a shop. There are only 9 types ofimplants, each with a certain number of boosts on them, but tons ofdifferent

    possibilities. Since it isn't possible to list out every possiblegeneration,

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    you'll just have to check out the shops when you get the chance. Also, whattype of boost on the implant directly affects the price, meaning that thebetter the boost, the more it's worth. This is what each model will looklike:

    - SPMG 10-234 Booster

    Intelligence: 3Boost: Health +7Price: $1550This implant released in SPMG series, and is the simplest and cheapest ofallavailable models.

    - SPMG 20-100 BoosterIntelligence: 8Boost: Rocket Launchers +8Price: $1130New from the SPMG implant line.

    - SPMG 30-177 BoosterIntelligence: 15Boost: INT +21 Armor +10Price: $8180The thirtieth (and latest) SPMG implant series

    - SPMG2 10-096 BoosterIntelligence: 20Boost: Accuracy +16 Shotguns +14Price: $3840This second-generation implant increases basic abilities considerably,whichboosts the price as well.

    - SPMG2 20-367 BoosterIntelligence: 25Boost: Health +28 Flame/Power +16Price: $18890An SPMG2 series implant.

    - SPMG2 30-351 BoosterIntelligence: 33Boost: Health +31 Handguns +32 Rocket +30Price: $31580An SPMG2 series implant.

    - SPMG3 10-008 BoosterIntelligence: 40Boost: Handguns +83Price: $14490A third-generation implant. If these were not so cost prohibitive, modernarmies wouldn't need to arm their soldiers anymore, as this implantstimulatesthe body so much that the user becomes almost invulnerable.

    - SPMG3 20-101 BoosterIntelligence: 50Boost: Health +59 Shotguns +67Price: $46330A third-generation implant.

    - SPMG3 30-235 Booster

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    Intelligence: 60Boost: Health +62 Shotguns +52 Machine Guns +54Price: $76100The thirtieth release of the third-generation implants.

    The good news about these implants is that if you chose an implant to use

    ona mission, but didn't like it, you can go back to that mission and choose adifferent implant since the list remains the same after you complete themission.

    ************************************************VII. Equipment************************************************Just because you have a ton of weapons doesn't mean that you are invincible.Therefore, you need medical supplies to keep you alive when you are beingbombarded by countless aliens. Under this tab, you can pick up a couple ofother things as well.

    ------------------------------------------------i. Flashlights------------------------------------------------The majority of this game takes place in the dark, so you are gonna need alight to carry around with you, even if you have the night vision ability.

    - Pocket Flashlight: A typical pocket flashlight. Price: $50

    - Flashlight X2: All-purpose flashlight. Provides good visibility. Worksfora long time. Price: $250

    - Floodlight: A special compact floodlight that provides excellentvisibility.Price: $950

    - Night Glasses S1: An older series of night vision glasses; has a smallfieldof vision but it's useful in dark places.

    ------------------------------------------------ii. Health

    ------------------------------------------------The important category. All the medipacks you can buy are automaticallyusedwhen your health gets down to a certain level. If you don't have anymedipacksleft and your health drops down to 0, you have a certain respawn numberrepresented in the top right hand corner. When these run out, it's gameover.Either way, it's better to have the medipacks:

    - Small Medkit: The simplest of medkits, with minimal set of drugs. Price:3for $2100

    - Medkit: Has a more diverse package than the Small Medkit, allowing theuserto heal severe wounds. Price: 2 for $7000

    - Mega Medkit: The ultimate in field body repair. This medkit restores fullhealth instantly. Price: $10000

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    ------------------------------------------------

    iii. Miscellaneous------------------------------------------------Besides health and flashlights, you can also buy a few extra things to helpyou out:

    - Dron M50Damage: 5-6Durability: 70Price: $3050The simple model of battle drones. A powerful CPU enables quick aiming andfiring.

    - Dron M50Damage: 14-20Durability: ? (I'll say 200, he takes a lot of hits before dying)Price: $8250The lastest model of battle drones. Equipped with G5255 blaster, which can

    inflict lots of damage. A powerful CPU enables quick aiming and firing.

    - Radar G12: A personal radar set, used to monitor enemy positions. Price:$2850 (I strongly recommend buying this when you get the chance. You canseehow much of a mob is left in a room and where enemies are located aroundyou.Plus, it's fairly cheap.)

    ************************************************VIII. Walkthrough (Campaign Mode)************************************************The whole point of this guide, the walkthrough. Each mission will beseparatedinto its own section. At the beginning of each mission I will tell you allthestats you should receive at the end of the level. Monsters numbers will bearough estimate, as it's hard to tell exactly how many are supposed to be inthe level, at least in the later missions. Directions will be based onwhereyour character is on the screen, not on the character itself. WEAPONS,ITEMS,and KEY ITEMS will be in caps, ammo and money will not, and *SECRETS* willbewritten as such.

    ------------------------------------------------i. Mission 1 (Infiltrate Underground Base)

    ------------------------------------------------Monsters: 62Objectives: 1Secrets: 3Completion reward: 0

    This is the beginning, no cinemas or cutscenes or anything like that. Youareprompted with the controls of the game as soon as you get past yourcharactercreation and mission briefing (if you read it, which I didn't >_>). Hit any

    key to begin.

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    It's raining outside, so you'll want to head indoors. Walk forward andfollowthe arrow. Inside this shack is a button that opens the gate to let you goforward. You gain some exp for for pushing the button. Also, this woodencratecan be shot open for some ammo. These crates are everywhere so be sure to

    openthem for some goodies.

    - Find an entrance to the underground complexWalk forward, following the green arrows to the question mark. You'll bestopped by a huge gate and some guy called General Baker will tell you thatyou need to blow the gate open with some explosives, and that they can befound somewhere nearby.

    -Locate explosivesIf you walk back some, you'll notice a target on a barrel. Shoot this anditwill explode, but make sure you stand back some or you'll be damaged by the

    explosion.

    *SECRET* Before moving on though, across the street from these barrels,followthe path down through the trees. You'll come to a junkyard with a red truck.Shoot the pile of crates to reveal a ladder going down to the sewer. Followthe path, blowing up the barrels in your way, to a T-intersection. Straightis some money, as well as an IMPLANT with a single Boost on it. You'lllikelybe auto equipped with it since you shouldn't have more than 3 implants atthispoint. Follow the left path from the T, shooting open the wooden crates forsome money, up the stairwell, and you'll have entered the base. IF YOU DOTHIS WITHOUT USING THE DYNAMITE FIRST, YOU GAIN A LEVEL UPON ENTERING THEBASE.

    There is a bunch of stuff that you should still get, which is outside thebase,so follow the path back out the way you came in, until you get back towhereyou blew up the barrels. From here, follow the path to the warehouse.

    *SECRET* Before going inside the warehouse, follow the outside of it aroundthe right to the back. There will be some money stashed away. When youcollect it, return back to the entrance of the warehouse.

    *SECRET* There is also a secret stash of crates with a SHOTGUN BERETTA andsome ammo to the left of the warehouse. After collecting it, return back tothe entrance of the warehouse.

    With those out of the way, enter through either door to get inside thewarehouse. There is a stash of pistol ammo in the back, as well as anelevatorto the right. Blow up the explosives blocking the elevator and take theelevator down a level. There are some crates and explosives in here ifyou'reinterested in blowing them up. Follow the path to the back and pick up theDYNAMITE pack from the ground. After that, head all the way back out to themain road and place the dynamite in front of the gate. You have a fewseconds

    to get out of it's blast radius.

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    Once inside this area, wander around the outside of the area, both left andright, to collect some money and ammo lying about the base. Important itemsinclude a SMALL MEDKIT, an IMPLANT, which are together in an area on theleft side of the screen upon entering, and the COLT .45 on the table tothe left of the doorway into the base.

    -Find the elevatorOnce you're inside the base, Baker tells you to find the elevator. Followthegreen arrow to the end of the walkway and you'll find that the door islockeddue to security reasons. Baker then tells you to find the access key toopenthe door.

    - Find the access keyGo through the open door to the left, where the arrow is pointing, and godownthe stairs into a larger room with crates scattered all over. Go through

    thedoor that the arrow is pointing and go to the back of this larger room topickup the SHOTGUN MOSSBERG, some ammo, a small health kit in the crate on theright of the desk, and the ACCESS KEY. After you grab the access key, thelights will go out and you'll be attacked by a few spiders. Shoot them awaywith whatever weapon you choose, and continue back to where you found theelevator, killing the spiders along the way.

    For some reason, if you activate the level gain by taking the secret path,lessspiders appear after you get the key, which is why it says you only killed49at the end. If you don't take the secret path, you can kill them all.

    -Enter the elevatorThere will be an arrow pointing to the corridor to where the elevator is.Wipeout the remaining spiders from this corridor, enter the doorway, and entertheelevator at the back to complete the mission. You gain a little exp foraccessing the elevator.

    ------------------------------------------------ii. Mission 2 (Secure Survivors)

    ------------------------------------------------Monsters: 1480Objectives: 1Secrets: 17Reward: $1000

    -Locate General BakerThe mission starts with some eerie music. The building starts to shake andthelights go out, plus a bunch of hideous monster growls and such. Your firsttask is to locate General Baker, who is defending a fort off to the right.Follow the green arrows to the ? to initiate a conversation with him. He'lltell you that you need to go to Base's quarters to help his men out. Hegivesyou an ACCESS CARD that allows you to get to the weapons shop. You can go

    into

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    the adjacent room to pick up a FLASH PISTOL and a POCKET FLASHLIGHT plussomeammo to sell in the shop. Buy/Sell what you need here. I recommend carryingonly your equipped strongest weapons for the time being and getting rid ofthe rest to conserve what little space you have. You'll likely be pickingup

    more ammo and weapons as well. If you have the money for it, buy the radar.It's a one time purchase and it helps to see where the enemy locations are.

    -Proceed to the Personnel SectorFollow the green arrows to the base quarters.

    -Locate the Dining RoomWalk straight ahead.

    *SECRET* Shoot the wall with the stone on it next to the vending machineandit will break open, revealing some cash.

    Pick up the shotgun shells from the dead soldier and shoot a couple ofspiderswhile proceeding down the stairs. Pick up some more stuff, including aSMALLMEDKIT from the other dead body, then go through the door.

    *SECRET* There's a hole in the right hand wall. Blow it open to get a bigammopack plus some money.

    Kill more spiders, pick some ammo up from the dead guy, and go down thestairs.Use the explosive barrels to help you clear out this area. When you gothroughthe next door, Baker's men will be calling for help, but they will likelydiebefore you can help them.

    *SECRET* In the upper corner to the left of where Baker's men are/werethereare two explosive barrels in front of a hole. Blow them up to reveal anextrance to an office with a SMALL MEDKIT, 2 health regen packs that stayonthe wall, and a dead guy with a STAFF ACCESS KEY, which will come in handylater.

    Continue through the open doorway on the right. There's hoards of spidersinthis corridor. You'll come to a 4-way intersection.

    *SECRET* This little door above your character before the 4-way is theStaffQuarters (possibly one of many since the card doesn't disappear). You cangeta nice piece of PLATES armor off the desk in the back, as well as some ammo.There is an IMPLANT in the box on the left next to the desk with the armor.

    *SECRET* Another Staff Quarters is off the right path in another smalldoorway.There's money and some power ammo in this one. There is a second doorway

    out onthe left, but watch out for the spiders and prickly plants.

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    The bottom path is a dead end so the only way to go is up. The two doors onthe left and right lead back into the Staff Quarters so you'll want tocontinue up, wiping out the spiders and plants. These plants fire spines inmultiple directions so be sure to sidestep them if you can. This next roomhas

    two doorways and a dead body with ammo. The red door is locked so you canonlygo right. Pick up more ammo off the dead guy near the pool table andcontinuedown.

    *SECRET* There's a secret hiding place against the bottom wall here. Walkdownthrough the hidden opening to get some health, ammo, and cash.

    Pick up the MP5 Machine gun and some ammo from the dead body. This is a BIGhint for what's to come. Past this table there are 5 or 6 plant pods. Assoon

    as you step near them, all hell breaks loose. Spiders swarm from thedoorwayto the left of the pods AND from the pool room from before so you'll beattacked from both sides. What I recommend doing is backing yourself intothecorner opposite the tipped table where you picked up the machine gun sothatyou only shoot in front of you, preventing you from being attacked frombehind. If you can, eliminate the spiders coming from the pool room firstsothat you can proceed forward. Stand in front of the doorway where youhaven'tbeen yet (after the pool room spiders stop spawning) and just flood thedoorwaywith machine gun bullets. When the action there stops, you can pick up thesecrets.

    *SECRET* The green number pad like thing in the right corner of thenorthernwall opens a room on the right with a SMALL MEDKIT and 2 regen packs.

    This second secret doorway can't be accessed yet so continue on through theopen doorway on the left wall. When the door here opens, it will explodesomeplant pods so be ready to dodge left or right before the door opens. Getridof the rest of the pods and go through the open door north. Clear out somespiders and go to the question mark. A man will tell you that keypads areuseless so you'll have to restore the power to this sector.

    -Find the Communications SwitchGo down through the dining hall, killing any spider/pods left and followthegreen arrow down the stairs. Follow this path to a storage area where youcanpick up cash, all kinds of ammo, and another SHOTGUN MOSSBERG. Have yourmachine gun equipped before proceeding to where the arrow is. Once you turnpower back on, a flurry of little bugs come swarming towards you from whereyou came from. They run up to you and explode, causing minimal damage. Useyour machine gun to take out the mass of them. With the bugs out of the way,

    head back upstairs.

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    *SECRET* Now that power's restored, you can access some of the secret areas,like the one on the northen wall between a couple of benches. There's tonsofpods and spiders in here, as well as a few slugs. If you have the space forit, pick up the MINI UZI, as well as the STAFF ACCESS CARD.

    *SECRET* Before leaving this room, there is another weak stone wall on thenorth wall right near where you picked up the card key. Blow it open forsomemega health and cash.

    When you are done here, go back out to the dining area and go to where youfound the guy and the question mark. The soldiers have already left theroom,but there is still some cash and stuff left over.

    *SECRET* Against the left wall is another weak wall. Blow it open for somemore cash.

    -Protect NicholasOnce you're done, go back to the south door to meet up with the soldiers.Youthen get attacked from all sides. Your goal is to protect nicholas from thehoards of enemies. He's the scientist guy that helped you before. Once thismob of enemies is gone, he'll start hacking the keypad on the left wall. Acouple of larger aliens with sickle claws come out to attack. Have thesoldiers help you in taking them out.

    *SECRET* After you take out the two bigger dudes, there's an idle momentwhilenick opens the door. On that north wall next to the door it's hackingthere's ahole there. Blow it open and get the health inside.

    Once Nick hacks the door, you'll be in a hallway where you'll be attackedonboth sides. Just pick one side to attack and keep firing your machine gununtilall the enemies are dead.

    *SECRET* Before following the soldiers back, the left door of the two doorson the left wall can be opened. There's cash in this room.

    *SECRET* There's a hold to the right of the door mentioned above. Blow ittoget some more cash and ammo.

    *SECRET* If you walk north, the door leads to a bathroom, where you canfindcash in the toilets. How appropriate O_o

    From the door you came out of, walk south and go right into a lounge room.There's a KEY CARD on the couch. Walk back out to the previous hallway.

    *SECRET* The remaining locked door on the left wall can be opened with thiskey card. There's cash and an IMPLANT on the bed.

    Go to the south end of this corridor to find a box against the wall. You'llnotice that this is where you found Baker's men when you first came in here.

    There is a SHOTGUN FABARM in the box. If you are running low on space dueto

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    weapons, equip the best ones, and carry the ones that are worth more, andleave the rest. Go back up the corridor and go right through the firstdoorway. You should be back to where you found That guy's card key on thecouch.

    *SECRET* Before following the green arrow down to join your soldiers, go

    straight across to the pool table room. Follow this path back to the tippedtable and go through the door against the north wall, which should now beopen.It's another restroom with a 1-UP in the toilet and some cash in the leftmosttoilet.

    Head back to where the green arrow is and follow it down. You'll rejoin thesoldiers and meet up with a female. She says to get the hell out, but thelights go out. The girl sends Nick to go check out what's going on and hesayssecurity is being controlled from somewhere else and he'll try and fix it.When this happens, 3 Brute aliens will come out. They take a lot of ammo to

    kill so you'll need your buddies to help. After they die, aliens of allsortscome out; spiders, slugs, some of those sickle clawed monsters, and aliensthat drag themselves with their hands. You'll have to hold them off untilNickis done fixing security, then you are ready to leave.

    *SECRET* Before leaving, grab some ammo and a SMALL MEDKIT off the shelf inthe room that your soldiers fell back to. There is a computer monitor hereaswell. Go up to the computer and it opens up rooms 1 and 2, which are backdownthe stairs where the alien hoard was. Room 1 is on the left side and room 2ison the right.

    In one of these rooms I picked up a pack of MENTHOLS. You give it to thesoldier near the command center in the next mission. When you're doneexploring, follow the green arrows to the circle to exit the mission.

    ------------------------------------------------iii. Mission 3 (Clean Sections 1-4)

    ------------------------------------------------Monsters: 897Objectives: 2Secrets: 15Reward: $2000

    - Speak to the BakerI dunno why it's "the" Baker. Anyway, if you picked up the Menthols, one ofthe guards outside the doorway will have a ?. Give him the Menthols andhe'llgive you an IMPLANT. Head for the shop next to dump any extra crap youmightbe holding and buy some better equipment and some Implants. Remember thattheImplant choices vary with each mission so it's good to see if they haveanything good. Once you're done shopping, go into the room opposite theshopto pick up some pistol ammo and go out of the room and to the right side,

    where you first met Baker and blow open a crate here for some shotgun ammo.

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    You'll also spot an alien feasting in the corner, but he'll run off beforeyoucan do anything about it. Once that's done, go speak to Baker in thecommandcenter. He'll tell you that the base is in bad shape and that he wants youto

    go with Kate to find out what's been going on.

    - Follow Kate- Find a StabalizerBefore leave, go see what Nick has to say. He'll give you a second missiontodo while you're out and about, as well as give you some exp. He needs astabalizer from the office sector, which you can find along the way. I'llletyou know when you can find it. For now, head out and find Kate via thegreenarrows. You'll find out that she's the chick that helped you in the lastmission. Follow her through the doorway and she'll open up the hatch. She's

    disgusted at the wreck. She'll open the next door but there will be aliensinthere. She'll hit an explosive barrel likely killing them all. She will gotoa computer terminal and tell you she will open each section one by one soyoudon't get overrun.

    *SECRET* There's a terminal behind her. Talk to the computer and you'll seeadoor in the hallway open up. Grab the ammo and the MEDKITs from in here.Youcan also get some ammo in the adjacent room.

    - Proceed to the Office Center*SECRET* There are some explosive barrels in this bow-ish hallway. Blowthemto reveal a hole in the wall with some cash.

    Continue out to the main area and be prepared to kill off some aliens inhere.Kate will open the first sector, which is on the left wall. A few morealiensmay pop out.

    - Secure Office 1*SECRET* Before proceeding, there are quite a few secrets in the walls here.The first one is to the right on the door that you first came in, againstthesouth wall. It's a hole in the wall with some money.

    *SECRET* There's another hole in the south wall to the left of this samedoorway with more cash in it.

    *SECRET* There's a weak wall to the right of the new doorway to sector 1.Blowit away to reveal a 100 health pack.

    - Secure Office 2With those cleared, continue to section 1, clearing out the little alien

    spiders. There's some ammo in the very back to the right. Once thosespiders

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    are killed, Kate will open section 2, letting out more spiders in the mainlobby. Head back there and wipe them out. Section 2 is up and to the left.Follow this little corridor, wiping out spiders along the way.

    *SECRET* There's a hole in the left wall with cash in it.

    -Secure office 3Continue into the north room to clean out the rest of the enemies. Katewillthen open Section 3.

    *SECRET* There's a keypad on the right side of the big table. Press it toopena room with some sickle-clawed brutes and some cash.

    Go back out to the main lobby. Office 3 is directly across from where youare.Proceed with caution, as there are a plethura of alien spiders in here.

    *SECRET* In the dark room in the back of this office are two secrets. Oneisstraight from the doorway. It has cash inside.

    *SECRET* The other is on the north wall. Blow the weak stone away to getsomemore cash and some ammo.

    - Secure Office 4Once this office is secure, Kate will unlock sector 4. She warns you thatit'sdark in there so be careful. Head back out to the lobby and head down thenright to office 4.

    *SECRET* To the right of the doorway is a keypad. Press it to open therestrooms hiding against the right wall outside in the lobby. In here issomecash in the toilets, again.

    As you walk to the center doorway, the office complex will shake and youwillbe cutoff from the lobby. Kill the spiders as they run out towards you andwatch out for the plants.

    *SECRET* Before going into this center office, there is another weak wallagainst the north wall towards the right. Shoot it to get some more ammo.

    Proceed into the office and work your way right, killing everything in yourpath.

    *SECRET* towards the south end of the right wall is a hole with some moneyinit. Walk against it and you'll eventually walk in.

    - Secure Office 5Open the door on the north wall, but watch out for the pod blocking thedoor.There is a LEATHER ARMOR here, so pick it up if you need the armor or ifyouhave the space for it. Kate will compliment you on your skills and unlock

    themanager's office. The door that was locked before is now unlocked, so head

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    back out to the lobby. You'll meet up with a couple of soldiers, who willguide you to the office. But wait! The door suddenly closes and Kate saysshe's lost control. You know what this means. Spiders start popping out oftheground slowly from all sides. They are easy enough to take down with thehelp

    of your soldiers. Then the lights go out when they are dead and Kate saysshe'll try and fix it. You hear some smashing from behind you as more alienemerge from the spider holes. Then a large brute smashes through the doorsandlets loose a bunch of aliens from behind him and they come from all overtheplace. You may want to use your shotgun against the brute to kill himquicker.After he's dead (and hopefully your soldier dudes lived) use the machinegunto mow the rest of the aliens down. Once they are dead, Kate willcongradulateyou for surviving and says to report back to Baker.

    - Find a StabilizerWe still have a second objective to take care of here. Go into themanager'soffice (where that big brute came out from) and grab the ACCESS CARD offthetable, as well as the money from the shelf. Now run all the way back towhereKate was running the computers (follow the arrows). It's the room againsttheleft wall before the lobby with the computers in it. Remember that roomadjacent to it? There's a terminal in there with a glowing gear over it. Gotalk to it to open another corridor to the south.

    *SECRET* Enter the corridor

    *SECRET* Against the left wall is an explosive barrel. Shoot it and breaktheweak wall to get some cash.

    *SECRET* Head down into this plus shaped room and go straight down. Beforeyouget to the doorway on the left side there is yet another weak wall blockedbyan explosive barrel. Break the wall to reveal a secret storage. There'sammo,cash, and another SHOTGUN FABARM stashed in here.

    That's it for secrets. Follow this room all the way to the end and gothroughthe door at the bottom right. You'll see a gear floating over a PC so talktoit to get the stabilizer. Grabbing it, however, knocks out power andengagescombat with spiders and the like again. Wipe them all out and make your wayback to the original hallway with the green arrows and follow them out tofinish the level.

    ------------------------------------------------iv. Mission 4 (Switch on Main Generator)

    ------------------------------------------------Monsters: 742

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    Objectives: 2Secrets: 7Reward: $3500

    - Speak to General Baker- Give Stabilizer to Nick

    Back at home base, you should know where Baker is at, as well as the shop.Thearrows point the way. Buy/Sell what you need and de-brief with Baker. He'sproud of your work and wants you to find out what these scientists wereworking on. Your goal is to get to the main computer, but it's heavilysecuredand there's power shortages all over the base. Your current task is to gettothe backup generator through the sewers to activate the main generator.

    Also give the stabilizer to Nick and he'll make a dron for you. He's quitehelpful in watching your back and he takes quite a few hits before beingdestoryed. Nick also asks that while you're down in the sewers to bring him

    atransformer block. Get to it.

    - Find reason behind generator's malfunction- Find transformer block.Once again, you'll get the block way late in the mission so don't worryaboutit for now. For now, follow the arrows out and to the left and down thecorridor. As you walk through this hallway, the power will go out again,butno aliens this time. Blow up the crates in the corner, then continue downthestairs.

    *SECRET* You'll notice on the wall next to you there is a spark. This isactually a weak wall, but it takes a shitload of bullets to blow it open.Youget some ammo and money for your efforts.

    Continue from here through the winding corridor to the elevator and take itdown. Baker will note that the sector is flooded and that you have toactivatethe water pumps in order to start the generator. There are new fish aliensthatspit acid at you. Your new dron will likely make quick work of them. Gothroughthe doors to the right and you'll have a wave of enemies in here, new andold.Wipe them all out of this room.

    -Activate the Backup generatorIf you go to the north or south wall, you'll find a pump, but the pump isoff.Baker tells you to find and activate the backup generator. Against therightwall there is another doorway out of here, which leads to the room with themain generator, but the room's flooded so it will not work. Kill all theenemies in here, pick up the ammo/cash from the shelf next to the generator,and go north to a ladder. On this floor you will be attacked by spiders, aswell as scorpion-like aliens that spit toxic gas at you. Your health will

    drain quickly if you get caught in this wave so avoid it as much aspossible.

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    Go south through this narrow corridor, killing off whatever is in your way.

    *SECRET* To the left is a hole in the wall with some money.

    Go right here and you will be attacked from in front and behind so becareful.

    I would advise going backwards to avoid a giant mob of enemies coming afteryou, as well as to prevent having your back to the enemy. I would use theshotgun here, as you will be overrun by the scorpions, making it difficulttoavoid their poison breath. If you can get them all to follow you to thatnarrow hallway where you came from, you can blast them away one by one astheycome through. Once the mob is gone, continue to the right, then up acorridorand up the stairs. Kill the aliens blocking the generator and turn it on.Power will now be somewhat operational.

    - Launch the pumps

    Work your way back to that large hallway where tons of scorpion aliensattacked you. There are now more spiders, scorpions, and one brute here.Clear them all out and keep going left.

    *DOUBLE SECRET* On the north wall there is a doorway. Open it with thegreenpad and pick up the cash. There is a second doorway on the right, but don'tstand too close to the door or it will crush you for some reason. Go intothisroom and pick up the cash in the crates. An explosive barrel in here helpsopen the boxes.

    Go back out to where you were and continue out, blowing up the aliens leftover. Go back down the ladder to the flooded area and take out the alienfishthat have respawned. You'll want to go left a couple of rooms to get backtothose pumps that were not active before, but they are now. You can startwitheither pump. Once you activate a pump, a million bad guys come out toattackyou, including a couple of brutes. Use the rails and surroundings to cutthebrutes off from the other aliens so you can solo it, making it easier tokill.Once that set of aliens is dead, activate the other pump and deal with thesame mess. By the way, somewhere in this room you pick up the MAGNUM 44, avery powerful pistol, but poor accuracy.

    - Switch on the Main GeneratorOnce the pumps are activated, all the water will be gone, allowing you toswitch on the main generator. Go right a set of rooms to be where thegenerator is. Go to the red screen in front of it and touch it to turn iton.You've now restored power.

    - Find the TransformerBefore you leave here either by walking out or the spacebar, you may wannatakea look around this place now that power is restored.

    *SECRET* You'll notice to the right of the generator the steam is orangish.

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    Walk up to it and you'll actually walk down a ladder. In this squarish roomyou'll find cash, ammo, and the TRANSFORMER BLOCK on the center shelf ontheback.

    If you want to leave now without finding the rest of the secrets, press the

    spacebar to complete the mission. If you want to find the rest, read on.

    Get out of this chamber via the ladder you came in. Go left all the waybackto the entrance room of this place, with the giant MAGMA circle in thecenter.

    *SECRET* To the north is a door hiding between two large crates. With powerrestored, the door will be open. There cash and ammo of all sorts in here,aswell as a dead guy in the upper left corner with a BERETTA Handgun. Leavethisroom and go back to the center room.

    *SECRET* There is also a door hidden against the south wall of this room.Walkagainst it almost opposite the little stairs and the door will open. Thereisammo and cash in here, as well as a BAYONET armor piece which you may ormaynot be able to pick up. It's worth taking since it's a sturdy armor.

    ------------------------------------------------v. Mission 5 (Get Access to the Computer)

    ------------------------------------------------Monsters: 2490Objectives: 2Secrets: 5Reward: $4000

    - Talk to Baker- Give transformer block to NickThere's a crapload of crap in this level, as well as two objectives again.First things first is to dump all the useless crap you got from the lastmission, as well as buy some new stuff to help you out. At this point inthegame it would be a good idea to choose which weapon is your primary weaponasthe monsters will continue to get bigger and stronger. When you are done,talkto Baker. He'll tell you that the floor with the main computer is stillblockedbecause the access codes were dumped with the generator reboot, you youneed tofind a way to get the new codes. He opens up a new sector where you canfindthem. Before you leave, give the transformer block that you picked up inthelast mission to Nick and he'll say that he needs a cooling block to makehisproject complete. He'll also give you an IMPLANT, as well as some exp foryourtroubles. Off you go.

    - Find the access computer

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    Once again, when the time comes I'll tell you where to find the block. Fornow,follow your soldier friends through the center doorway going up. As soon asyouenter the room you'll be flung into battle with all kinds of monsters. Useyour

    soldiers as backup and blow the suckers away. As you move forward, monsterscome out from behind to maul you to death. You'll likely be overwhelmed soyoumay wanna backtrack to avoid being eaten alive. Once they are dead, you cancontinue forward to the 3 way intersection. Here, the green arrow tells youtogo up, but if you go to the right you'll find a crapload of enemiesguardingshelves with cash, ammo or all kinds, and an MP5 machine gun, which isprettyweak so I would not recommend carrying it around as it takes up space, andinthe upper section back here you can find the SLIBERT DM5 shotgun, which is

    quite powerful and worth taking.

    *SECRET* In the upper section to the right there is an invisible hole inthewall on the south wall next to a blue barrel. Inside has a bunch of cash.

    When you are done here, go back out to the 3 way and this time take theleftpath. There are more bad guys to kill and this room is much bigger.

    *SECRET* Before going into the larger part of this room, there is a secretwalkway behind the big crates on the left as you walk in. you'll pick upsomeammo and a RG-6 Grenade Launcher.

    Check out all of the little side paths in this area to find crates withcashand ammo in it. When you go farthest back, a small group of enemies comeout toattack you. Blow them up and go back to the 3-way. now it's time to followthegreen arrow. Follow the path north through some doorways until you see a ?infront of a window. This is where things get kinda fun. There's a massivehoardof enemies behind that glass window. Lucky for you, you get a gattling guntoeasily mow them down. this could take several minutes. If you bought thecheapyradar you can see how many little dots are in this room and when they arecleared you are free to move forward. Also, be aware that the gun does havealife limit before it's unusable. There are some crates behind the rightstonewalls with some cash and ammo.

    *SECRET* If you follow the outside of the enclosure to the green door tothenorth, directly opposite that is a small alcove with some hidden cash.

    Go through the green door to the north and you'll get a truck. Sweet. This

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    baby is equipped with a 360 gattling gun, as well as the ability to runoveryour enemies. If there was any game that you can say "I did donuts in alienblood", this is your game. For vehicle controls, the forward button is whatmakes you accelerate in whichever direction your car is facing. Use leftand

    right to steer and back to back up. Space bar exits a vehicle, as stated atthebottom of the screen. Anyway, wipe out everything in this room with yourtruck.The enemies you have to kill first are the armed aliens. They stand stillandshoot you from a distance. They will gangbang you if you do not take themoutquickly. Once you clear out this main room, drive to the right to a hangarlikearea, where there are more aliens hiding. You cannot maneuver well in heresodon't try or you'll get stuck. Just drive straight through with guns

    blazing.Go all the way to the back and wipe everything out, then go back out to themain room (hopefully keeping your truck). Get out of the truck here ifeverything is dead and walk north to the ? in front of the door.

    - Find the Access Computer keyThe door is locked, so you need to get the key card. Head to the only opendoordown the left corridor. Obviously there are a bunch of aliens waiting foryou,but you wont have your truck to help you out cuz it won't fit through thedoor.Do what you can to wipe out the opposition and keep following the room left,but stay along the south wall.

    *SECRET* If you follow the south wall, you'll reach the hangar on the leftsideof the buggies. There is a narrow path that leads to some cash.

    Go to the north and go through the doorway, blasting the glass outta thewayfirst, and grab the key. Baker radios and says he'll cover you while youget tothe doorway. YOu can either go to the doorway or you can help fight thealiens.I would go with alien killing for the exp. Plus, you got a truck so whatareyou worried about? When ready, open the door. By the way, I picked up anIMPLANT from somewhere. When you open the door, your buddy Kate will holdthefort (from nothing) while you get the computer codes. Baker will saycongratsand you are free to go. But, before you can leave, the power goes out, Katemakes some disturbing noises, and a fellow soldier unlocks the door for you.They are shocked at what happened, but Baker could care less. Your firstobjective is complete.

    - Find the cooling blockBefore you leave, you may want to pick up the cooling block for good olNick.

    Head back down the right path, where you went into the hangar and blew upthe

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    aliens with the truck. Go all the way to the end and head up. There is adoorway here that was previously locked.

    *SECRET* Open the door and you'll have the final secret place. There isammo,cash, and the COOLING BLOCK in this storage room. Grab it all and hit the

    space bar for an easy exit. Also, picked up a MEGA MEDKIT somewhere as well

    ------------------------------------------------vi. Mission 6 (Find the Main Computer)

    ------------------------------------------------Monsters: 522+Objectives: 2Secrets: 9Reward: $6000

    - Speak with Baker- Give Cooling block to NickOkay this mission will be kinda hard to write a guide for because it's a

    self-destruct mission. You have a time limit and I don't think I'll have much intheline of time to write at the same time so bear with me. Also, the monstercountwill vary due to the teleportation units you come across later. Anyway,talk toBaker, who is waiting for you as soon as you enter. As you might haveguessed,he says someone has tampered with the self destruct sequence and you havetostop them. Don't fret yet, though. You still have time to dump your gearandget new stuff. Also, Nick has moved to the room opposite the weapons shop.Givehim the cooling block and he will give you a FREEZE CANNON. This is reallygoodat freezing your opponents, then using a different gun to shatter them. Youonly get this once so don't sell it unless you really don't want it anymore.

    - Find the host computerWhen you are ready, follow your soldier buddies through the door which youjustcame through. It's rather eerie in here with the lights being out.

    *SECRET* In the north room there is a weak wall with some explosive barrelsandcrates in front of it. Blow it to receive a wad of cash. There is also aSMALLMEDKIT here.

    Go through the doorway with all the barrels in front. You do not need toblowthem up so avoid doing so to keep yourself in good health. Keep followingthecorridor to go through another door and then a third door after that. Thisiswhere all the aliens are hiding out so let er rip! This is also a goodplaceto try out that new freeze cannon.

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    *SECRET* Against the south wall is a hidden doorway. Inside is a smallgroupof spiders and a load of cash and ammo, as well as an IMPLANT and theBURNERfirearm.

    Go back out to the main 4 way. You came in from the right side and thesouthside is the secret door so you have 2 choices, north or left. I would gonorthfirst since left takes you to the main computer, which in turn activatestheself destruct. So going north there is a small group of spiders and onebruteguarding a storeroom full of cash and ammo. When you are done here, go backoutthe the 4 way and head to the left through a door. You'll be greeted byheavyopposition from all kinds of aliens, as well as being attacked from behind.

    Find a place to stand where they don't overwhelm you from both sides. Oncethisroom is clear, you'll notice that two doors are locked in here, so for nowyoucan only continue to the left. Open the door and small waves of alienspidersand Brutes will try to stop you as you follow the corridor to an officecomplexthat is in disarray. You'll have to navigate through here to get to theotherside. First take the south-left branch to grab some cash off the table,thengo to the north-right branch to grab another wad of cash. Then go throughthebroken window and follow the broken desks back to the hallway. Go into thesecond south-left branch and blow out a window to get into the third south-leftbranch. From here go across the way to the north-right branch, killing somealiens from the room above. Once here, go furthest in and go down into thesecond north-right room to collect the goodies, which also includes an AKMMachine gun. This machine gun is worth a lot so I would take it with you ifyoucan simply for the sell value. Afterwards, go up two rooms, taking thegoodsoff the desk, and go across to the last south-left office to get some cash.Finally go up the corridor, killing aliens, past the green tanks, until youcome to a 3 way.

    *SECRET* The rest room on the left has some cash in it.

    The rest room on the right also has some cash in it. Only place left to goisnorth. This is where things get tricky. Two Teleportation Units pop out oftheground. This is, by far, one of the hardest situations to survive. Thesethingseach summon up to 5 monsters at a time of random monsters that you'vealreadyencountered. These monsters not only hurt you, but provide a shield for theunits since you have to waste the aliens to hit the units. The units also

    havea high defense. Only thing I can reccommend is either go in a circle around

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    both units, hitting each one as you pass while avoiding the aliens, or trytofind a way to take out one unit at a time. Once you manage to kill themboth ina firey explosion, the door to the left opens, allowing you to keep going.Now

    things get even worse. You'll see a huge alien messing with the computerandthere's nothing you can do about it. He activates the self destruct andwarpsout.

    - Destroy Processing Unit 1You have 7 minutes to deactivate it, but you are stuck between two doors.Lucky for you, Baker comes along to save your ass, only to tell you to findthetwo units in control of the sequence. He gives you two sets of dynamite toblowthe units up with. From this room you can go either north or south. Let's

    gonorth first. You'll be warped up a level with a crapload of aliens. Wipethemout and go south. There is a storage room here with ammo and cash that youmight need, as well as a DEFENDER G1 Armor. Grab it and go left and up.You'llencounter a Missle Turret Alien, a real bad ass that takes a lot to kill,aswell as firing a constant barrage of missles in your face. Easiest way tokillit is to use the freeze cannon to freeze it and use a pistol shot to blowitup. To try and kill it any other way in such close quarters would besuicide.Anyway, once they are dealt with, keep going forward and you'll find thecomputer with a slightly visible spot for the dynamite. Place it and runout ofthe blast radius and unit one will be destroyed.

    - Destroy Processing Unit 2Now backtrack all the way to where baker met you and this time take thesouthpath. The layout is roughly the same, cept the room has a few thermalreactorsin it. This actually makes it easier to kill the aliens since they likelywillget stuck behind these reactors. Also, the Missle Turret is easier to takeoutcuz his fat ass is stuck behind the door. Just use your shotgun to playduck-and-shoot with it and his missle turrets will explode, making him like aregular brute that will chase you down. Finish him off and continue up totheunit and place the dynamite as before.

    - Return to the Host ComputerWith both units destroyed, the countdown is deactivated and you can breatheabit. Baker summons you back, but we aren't done here yet. Go back to theroom

    with the thermal reactors in it and you'll notice two doorways oppositeeach

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    other. There's ammo and cash in here. Collect it and return back to themainlevel. Before taking to Baker, we need to backtrack a bit so go to therightpast the green containers, through the office maze, up the stairs, and backinto this lit room with the MAGMA square in the middle.

    *SECRET* The north door is now unlocked so head on through. There arecraploadsof aliens hiding out here so head down the stairs and fight off everythingthatis thrown at you. When you get a moment of peace, take the north path ofthetwo paths, continuing to wipe out everything.

    *SECRET* There's a weak wall at the end of the path here. Blow it to get athousand bucks.

    Head back out two where the path split and take the left path this time.

    Wipeout the remaining enemies in this complex and walk up to the ? at the end.Thecomputer tells you about some unknown weapon and who it was given to, thenitshuts itself off. Leave this place and go back out to the MAGMA Square.

    *SECRET* This area is almost the same as its northern counterpart. Thistimewhen you reach the 4 way just go left instead of south since there isnothingto the south in here.

    *SECRET* There is a weak wall to the north behind a computer station. Blowitto get another thousand bucks.

    Go to the ? go get a similar computer narration as the one before beforethecomp shuts itself off. Unbeknowest to you, you completed your secondobjective,whatever that may be. Perhaps it was to find out about whatever this MAGMAplace was working on. Whatever the case is, you can now go talk to Baker.Hethinks that the aliens have some kind of leader controlling them and thatMAGMAis hiding something that they don't want you to know about. He also saysthatNick has some important info for you and he's waiting in the car.

    - Talk to NickThis is gonna throw you for a loop, the last secret IS NOT EVEN IN THISAREA!You would think that pressing spacebar would end the mission, but it doesnot.It takes you outside of the base completely. This part here is veryimportant.Before talking to Nick, you should take care of everything you need to forthisnext mission because you will not get to buy any more equipment for an

    entire

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    mission so finish up what you need to and then talk to him. When you are intheshop, BUY THE JACKHAMMAR SHOTGUN! If you have been getting all the secretsupto this point then you should have more than enbough cash for it andhopefully

    you have enough shotgun skill to use it. It will save your ass in theseupcoming missions.

    *SECRET* The last secret of this mission is actually off to the left,behindthe truck and the helicopter. Up in the northen corner behind the crates isasmall amount of cash, as well as a manhole that leads to some more cash.

    When you finish everything, talk to Nick to get some blab about the coolassault truck and saving Kate. Walk into the green circle to end themission.

    ------------------------------------------------vii. Mission 7 (Locate 'ME2' Base)------------------------------------------------Monsters: 830Objectives: 1Secrets: 8Reward: none

    - Find the ME2 baseWell I hope you are well equipped because you are gonna be without a shopfor awhile. For this mission you are driving for the most part. Hop into the caranddrive forward. Wipe out the spiders and keep going north. A ways up on theleftside of the road is a gas station with some crates filled with ammo.Continueforward and the enemies will start to get tougher. You'll notice someflyingaliens. These mainly just hover in the air and spit acid at you. Continueupthe road and you'll come across a barracade. On the left side is somecrateswith ammo and a little cash. When you reach the end of the road you'll beblocked by a tanker truck. Approach it to trigger a green arrow that pointsoffto the side. Watch out for the urchins in the bushes as you drive aroundthetanker.

    *SECRET* Before returning to the pavement on the other end of this path,thereis a small outcrop with cash in the bushes.

    *SECRET* Behind the tanker, which is now south of you, is a bunch of hiddenammo and armor.

    If you continue north, you will find that the road is once again blocked. Agreen arrow points to a side path on the right. They hid a bunch of urchinsin

    the bushes here so try to avoid the spines as much as possible. My adviceis to

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    inch forward while shooting the sides of the path to blow up any pods thatarehiding while leaving yourself plenty of distance between the spines. Keepfollowing this path and you will come across 2 missle turrets.

    *SECRET* After taking out the turrets and the aliens guarding this

    particulararea, you'll will come across a hidden 3-way, 2 ways are secret and 1 istheright way to go, which is lit of by a green arrow. The first secret path istothe left of these missle turret aliens. Get out of your truck (if it's safe)and follow this path into the bushes to find a ton of cash and a few piecesofammo.

    *SECRET* Just before the green arrow there is a path to the south. Shoot uptheurchins with your car gun, then follow the path. There is a small building

    onthe left side that is being guarded by 5 or 6 urchins. In here there iscash,ammo, and the DOUBLE SHOTGUN RUIN, which is a nice gun that has a doubleshotbefore reload, but hopefully you will have a better shotgun by now.

    Keep following this area to the right and you'll be greeted by multiplemissleturrets. If you can try to take them on one at a time or get them alltogetherso that you aren't being hit by one while you are attacking another.

    *SECRET* If you keep going right, there is another small building to thesouth,also being guarded by exploding pods. Once they are dealt with, take allthecash and ammo stored here, as well as get a glimpse of the rad mazda parkednear your location. zoom zoom!

    If you keep going north, you'll find that you are back on the main path,but alittle further up than where you went down into this small circle. Keepfollowing this path to the right, which is heavily guarded by urchins. Trytokeep your distance while blowing them up. The path eventually curves north,then back left again. Keep blowing up the millions of plant pods and otheraliens until you make it back to the pavement again. There arrow tells youtogo up, but actually head down first.

    *SECRET* Follow the paved road south, blowing up all the flying andshootingaliens. Once they are dealt with, you will eventually come across theblockadefrom before, but there are cop cars here. On the side of the south-left carisa box and a crate. The box has some ammo and the crate has a 1up in it.Thereis also a bit of cash hidden next to the car.

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    Head back up north, following the green arrow and blowing shit up. Fromthispoint on you are gonna be dealing with flyers, plasma shooters, and themissleturrets in mass. Eventually you will see a green arrow pointing off to theleft

    side.

    *SECRET* Before following the green arrow, go straight to the end of thepavement and there will be a parked car with the trunk open. Inside is awad ofcash.

    Follow the green arrow into the bushes to once again be dealing with themillions of exploding urchins and other aliens. In case you didn't noticebefore, the spines hurt the aliens as well. A couple is enough to take outtheflying ones. With your gattling gun with infinite ammo, however, it's notthat

    important to know. Anyway, the path curves left so keep going and you willeventually come to a blockade of at least 6 missle turrets. Have funblowingthem all up and hopefully you'll take minimal damage if you can manage togather them all together. Now here's the fun part. Before getting thatsecretoff to the left side, you should take out the pulse rifle aliens first.Theyare the biggest badasses so far and I think they are the biggest non-bossenemyin the game. They take a lot to take out, even with your powerful gattlinggunand their shots do quite a bit of damage to your vehicle.

    *SECRET* With those two out of the way, you can now explode the alcove offtothe left side. The secret is in the upper corner, but there are also a fewthings to get in the lower room like ammo an