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Doguscan Aladag Selected Works 2015

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A brief collection of works by Doguscan Aladag for Application to Foster+Partners(engineering)

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  • Doguscan Aladag Selected Works 2015

  • Research & Code*Individual code research

    *Computational WorkshopTutor: Shajay Bhooshan(withTahel Shaar, Dachuan Jing, Yining Wang)

    *Thesis Research : Instant IceTutor: Robert Stuart-Smith(with Tahel Shaar, Juan Montiel, Wei Chen Yeh)

    Research & Code

    Professional

    Professional01_Antalya Mimar Congress and Convention Centre National Competition:1st Prize (with S. Gkhan Ekinci and Murat Ta)

    02_Museum and Mauseloum of Raif Rauf Denkta International Competition :Honorable Mention(with Umut Baykan)

    03_Kemal Kurdas Cenotaph Competition: Honorable Mention(Individual work)

    04_YTONG 2014 Arhitectural Idea Competition :1 of 4 Equivalent Prizes(with Umut Baykan and Burcu Sakarya )

    05_Post-Removal of Eskisehir Ataturk Stadium National Competition 1 of 4 Equivalent Prizes(with Coku inkilic)

    06_Education Campuses National Compeition, Maras Campus:1st Prize(with Eren Basak and Merak Basak)

    07_Anadolu University Faculty or Architecture Commended Work(with Eren Basak)

    08_BORUSAN Kindergarden Design Competition1 of top 10 Finalists(with Umut Baykan)

    Centric agent distribution 3d agent studies

    Real Time Rule Change Agent based dome generation

  • RESEARCH & CODEThis portion of the work includes my individual code research that was developed independently and my studies from master in architecture and urbanism program in AA School of Architecture, Design Research Lab(DRL). However, all generative and code based material in the portfolio is solely developed by myself. The tools that were used in the researches mainly include grasshopper and processing and their real-time connection.

    In AADRL, over the course of the program, two workshops and a thesis project is developed. The program runs with the agenda of Behavioural Complexity, aiming to articulate on deisgn, architecture from a dynamic ecology perspective, with machinic, material and human actors are constantly in interaction. Thesis research was undertaken in Robert Stuart Smith Studio with brief Swarm Printing, which investigates the idea of utilizing UAVs as 3d printers and this ideas possible implications on architecture. My team worked with ice as a printable mate-rial and looked at opportunities of creating on demand, adaptive construction in cold and hostile environments.

  • This piece of research can be classfied as an initial code exercise, since they mainly intend to discover certain rules and techniques of agent based form generation simulations and and basically learning how to code. Catalogues in this part of the research are evaluated and recorded mainly in 2D, and based on simple attraction-repulsion rules that are used for achieving, concentration, different ranges of intensification and veining and hierarchies.

    Code Study 1 / 2d agent based studies in Processing

    for ( int i=0 ; i< Acnt ; i++) // self collision { TreeForce[i]= PVector.sub(Apos[i], Tree1); dist[i]= TreeForce[i].mag(); TreeForce[i].div(dist[i]); TreeForce[i].mult(attFactor); // Apos[i].add(TreeForce[i]); TreeForce2[i]= PVector.sub(Apos[i], Tree2); dist2[i]= TreeForce2[i].mag(); if (dist2[i] < 300) {

    TreeForce2[i].div(dist2[i]); TreeForce2[i].mult(attFactor2); Apos[i].add(TreeForce2[i]); }

    else{ TreeForce2[i].div(dist2[i]); TreeForce2[i].mult(attFactor2); Apos[i].sub(TreeForce2[i]);} PVector GrowthDirection= new PVector(gx, gy); Apos[i].add(GrowthDirection);

    for ( int j=0 ; j< Acnt ; j++) { KeepDist[i]= PVector.sub( Apos[i], Apos[j]); ADistances[i]= KeepDist[i].mag();

    if (ADistances[i]

  • Gridal positioning of multiple centric organizations / 6 positive

  • Gridal positioning of multiple centric organizations / 3 positive, 3 negative

  • As the next stage of initial code exercises, lineer organization as starting points were investigated instead of centric orgaizations. In these catalogues, in addition the rule of controlling distance to neighbours, rules of revolving around neighbours and teh sensitivity of rule weights to distances between agents are added. This way more heirarchical and complex formations were achieved. In contrast to previous research, alThough the catalogue was made by 2D topview imaging, formations are 3 dimensional as can be seen in poligonized examples from the catalogue. The concept of scale and formation of usable spaces such as simple enclosure or landscape formations can be observed.

    Code research 2 /3D agent based studies in Processing for ( int i=0 ; i< Acnt ; i++) { Apos[i].z+= 0.4 ;

    if (Apos[i].z

  • Poligonized versions with parameters and barcode Poligonized versions with parameters and barcode

  • In the third part of initial code research, the developed code and rules are tested in a time-dependent environment, which means the rules and their parameters change over time, causing different results. The affection radius of two rules, keep distance and revolve around change, as all agents elevate to perform a straight wall. There is not much tectonic and structural invention yet, but the different textural qualilites that can be obtained from the time based rule change research showed that time-dependent or posi-tion-dependent spesification of rule sets are providing more sophisticated results.

    Rule affection distance scaleRotate Around distanceKeep Distance distance

    Code Study 3/ Time based rule change

  • Simulation snapshots of rule change in four steps%25 %50

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  • Polygonized version of d2_20-30 Polygonized version of c3_30-50

  • Polygonized version of c3_30-50 Polygonized version of c3_30-50

  • After the compression based forms have been studied to be suitable for a compression based material like Ice, a series of studies for generating domical structures have been carried out. Differ-ent diameters, distances between centers and intersections of circular geometries as starting points were exercised to form a catalogue to explore certain rules and templates that can be further used for organization of compression based more complex spatial environments.

    The code that was developed works with starting position templates and aims to form an enclosure.The agents move under two rules sets being global and local.The screenshot were taken in every 1/3rd of the generation process for certain specimens in the catalogue. Successfull ones were taken as a point cloud, ploygonized and 3d printed as physical catalogue. Starting templates catalogue

    Simulation set-up parameters:Agent count : 400Total frames : 600

    Micromovement pattern :

    pos[i].x = sin(frameCount / Par1)* Par2;pos[i].y = sin(frameCount / Par3)* Par4;

    Global Movement Rules

    Single

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    Code Study 4 /Generative enclosures and domes

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  • Poligonized versions of B2 and A1%66

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  • Sections of C2, B2 and A1

  • 3D PRINTED CATALOGUE

  • Computational Design Workshop : Simulation of physi-cal phenomenon to component design

    The second workshop i have participated in AADRL was focusing on the abstraction and interpretation of physical phenomenon on the computional medium. The rules and behaviours of physical events were tried to be understood, abstracted and coded in particle systems. The particular phenomenon chosen by our group was vortices. The governing rules that dominates the formation, movement and behaviour of vortices were analized, and simulated in two platforms: Maya and C++.

    Using Mayas internal physics engine aimed to test and have a quick start in the observation , however the C++ was the medium to seriously articulate on coding of simualtion and creating a physics engine of our own.

    The resulting formations of particle systems under the affects of designed vortex conditions, were baked into meshes and trued to be used in a component study regarding repetition and connection,

    Tutor: Shajay BhooshanTeam: Doguscan Aladag, Dachuan Jing, Tahel Shaar, Yining Wang

  • Vortex as a physical phenomenon was taken as source of rule extraction and inspiration

    Initial vortex simulations with single and double force source points

  • A sample from the chosen results The particle system force field generation of the chosen component

  • The particle system force field generation of the chosen component 2Sample chosen result 2

  • Possible variations that can be obtained from sample 1

  • Possible variations that can be obtained from sample 2

  • Thesis Research : Swarm Printing //Project Instant IceTutor: Robert Stuart SmithTeam: Doguscan Aladag, Dachuan Jing, Tahel Shaar, Yining Wang

    THESIS STATEMENT

    RESEARCH METHODOLOGY

    PROPOSAL / SCENARIO The scenario for the proposal is a need for research and accomodation fa-cility in arctric region, Greenland, a very harsh and unstable environment. Ac-cording to the scenario, the number of users for such facility is increasing over time in 3 vawes, and expected to be used for 3 months in total being the neces-sary time of research and accomodation. As a response to the scenario, the system is deployed from the sea to the site, in different number of groups ac-cording to the demand of built environ-ment. Topographic analysis is conducted for each wave of coming users, a new op-timum path for ground agents in order to establish a logistics/energy network is generated. The real time climatic data is streamed in the system software to ensure printing success , as well as future weath-er prediction is used to determine needed thermal insulation and structural depth. The flying agents intrepret the mac-roform responsive to the real time data and future predictions, arriving in high performance and adaptive re-sults for a complex built environment.

    The research explores the idea of using an autonomous swarm of quadcopters to 3D print ice as an environmentally friend-ly on site material, and its possible implications on architecture. The system relies on stochastic and deterministic meth-ods of design by incorporating a top down logic to ensure the projects spatial and structural performance and a bottom up approach to account for the logistics ,organization and local decision for performance based goals of architecture us-ing swarm robotics. The research aims to adress to a negotiation between material, environment and machine behav-iour to arriving at high peformance and architecturaly valuable results in climatically harsh environmental conditions.

    The research was conducted under 5 main titles:

    - Material / Deposition System Research : Aims to explore the contraints and possibilites of ice as a printable material and devel-oping necessary hardware to be attached on the flying agent-Flight Control Research : Aims to explore the constraints of the machine, its capacities of carrying material and performing complex flight tasks by computer instructions-Macroform/ Themal and Structural Research : Aims to explore general rules and guidelines of building in a cold environment with the inherent constratins of the material,, volumetric and themal necessities that needs to be obeyed for human comfort.-Behavioural Production Research : Aims to explore the potentials given by a high population of agents material deposition and its implications on printed form. This research can be called also as an interpretation research of macroform, creating a high perfomance, adaptive and structural materialization from simple guidelines by local decisions of agents.-Logistics / Material and Energy Cycles Research : Aims to explore the answer to important questions such as usage of materi-al,energy and time. As well as developing methods to provide these resources. This research gives us the possibility of realistical-ly approximating the results of simualtions in terms of volume, energy and time. Therefore gives us the opprotunity of evaluating and comparing our system in its own paradigm or with conventional methods of construction.-Proposal : A porposal in which the information and methods gained from research is put to practice and tested responding to the conditions of an artificial scenario

  • Design MethodologyProject Instant Ice investigates the idea of using high population of UAVs 3D printing Ice as a constrcution material. The recyclable nature of the ma-terial brings many positive aspects in terms of environmental sensitivity, also suggests possible implication areas for the proposals. The project looks for fast, temporary and adaptive construction in cold parts of the world, where mean temperature does not fall below -4c during the lifetime of the structure.

    The design methodology involves a combination of top down and bottom up approaches. Programmatic, macrostructural and environmental factors are aimed to be responded with developed machine behaviours of local nature with detail and flight formations.

  • Swarm Printing Logistics

    Deposition Simulations

    Population & Speed Detailed Material Organization

    Material Collection Melting

    Swarm Printing SimulationsGOAL : CREATE MOVEMENT PATTERNS FOR 3DPRINTING UAVs THAT RESULT IN ;Design and construction methodologyThat utilizes a population of flying UAV 3D Printersto 3D print ice structures that are structurally and thermally efficient that economize UAV energy, time and materialDevelop UAV flight behaviours to 3D print a wide range of formal, spatial and material configurations

  • Deposition simualtions are seen as an essential part of overall research since it aims to reach and simulate realistic feedback to des-ing by predicting material behaviour. A well developed deposition simualtion can help to predict successfuly depositable volume.

    01_Deposition Simulations

    Env: -4cMat: -4cDepRate: 10ml/sec

    SuccesRate:

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    Env: -4cMat: -4cDepRate: 10ml/sec

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  • Deposited Volume:

    Deposited Volume:

    Deposited Volume:

    Obtaining a relatively consistent behaviour of material, for high popula-tions of agents depositing high numbers of particles. So, a method to opti-mize, fasten but also approximate the material behaviour in larger scales.A voxel space of 10x10x10cms units were introduced. Every voxel having a treshold num-ber of particles for being printed which refers to the number of particles in that voxel. The chages in this treshold makes an effect in the printing time of a certain task. Lower treshold meaning faster completion of a task, higher, the opposite. Below diagram shows the particle number treshold of voxels and color coding according to treshold ranges.

  • 03_SCALE , POPULATION AND TIME

  • The simulation setup which is used to determine the effects of scale population and time in completion of tasks. The information that simulation carries is considerable. Energy con-sumption of the system, population taht is used, the temperature and its influences on printing speed, and total flight distance is measured in real time. The voxel space gives a good approximation of printed volume with little computational demand.

  • A charging point is a mobile infrastructure model in a porposal which defies infrastructure

    -Can keep track of its own material resources-Communicate its position to printing robot-Be aware of building plan-Transfer material and energy to printing robot

    Step1_Fully charged waiting in station

    Step2_Going to print position when task given

    Step3_When printing self resources of the agent de-creases

    PRINTING AGENT MODES IN RELATIONTO CHARGING POINT

    The one to one relatip-ship of printing agent and charging point is both physical and signal based.Two machines communi-cation allow collection of on site material and trans-fer of it to the flying agent to be printed, also sustain-ing the energy demand of the flying agent.

    In physical level:

    -The actual material is col-lected by ground agent in form of soft ice or snow, melted and kept in a cer-tain temperature interval (-4/-12)

    - The flying agent nests on the charging point when idle, charging or collection mode

    -Flying agent refills mate-rial and energy by physical contact and locking

    In communications level:

    -Both agents are aware of each others material and energy supplies.

  • If material is homogenously dispersed, charging agent looks for closest material

    If material is concentrated in seperate loca-tions, the agents evaluate closest and richest as the targets Simulation of charging point collecting on site material

  • Set of rules and demonstrations that are utilized in interpretation of trajectories

    Experimentation about real control of machine through already set group of points was also carried out

    The simulation setup for wall section research

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    Thermal insulation performance increasing with increased volume of cavities

    Increasing the multiplier of revolve around rule results in increased number of cavities inside the wall section

  • Two simulations presented in this page demostrates how density is mapped and con-trolled through behaviour and voxel space approximation and how the same geometry as a simple set of information is interpreted differently by agents with different rules resulting in radically different results,

  • A more complex example of interpretation and control is presented. Different rules of microehaviours are mapped in different parts of the trajectories so the end result can be manipulated for architectural intentions. In the below exam-ple the basic shell sample starts with flat surface than creating alevel of openings and ends with ribbed vaults.

  • 3D Printed Ice wall protoype first brought to presentation

    A 3D printed ice prototype was developed to demosntrate control in deposition in a rent cold room. 3D Printed Ice wall protoype demon-strates control in deposition by creation of highly porous inner section of wall, aimed to create high thermal insulation performance.

  • A 3D printed ice prototype was developed to demosntrate control in deposition in a rent cold room. 3D Printed Ice wall protoype demon-strates control in deposition by creation of highly porous inner section of wall, aimed to create high thermal insulation performance.

  • From final simulation: initiating printing process An archietctural proposal was developed with the current system taken from research on a prototiical site in green land. The Environmental information like current temperature and future temperature for 3 monhts was used as well as num-ber of users to be inhabited,

  • From final simulation: initiating second stage Melting simulations from -18 to 6 degrees: Third stage in detail

    From final simulation: %45 of first stage

  • The final simualtion that involves deployment of charging points, generation of trajectories, material extraction and printing by stages. The infomation based interface is further devel-oped, and frame time tracking was converted into real time, by connection to real time climatic data fom yahoo, and transferring this information into the simualtion. The image below is taken from the printing process of second stage.

  • The architectural prototype reflects the variety of local behaviours utilized in creating different spatial situations as well as involving teh macroform research in terms of structural integrity, volumetric ratios and multi layering. The proposal is built in three phases finally to shelter a group of 320 researchers for 3 months. It is built in a certain distance from sea, not being so far to lose efficiency for deployment and energy network, and not so close o be affected from water level and coastline changes.

  • The final architectural prototype demonstrates heterogenity in its material organization which is due to different behaviour of agents during printing process.

  • Obtaining a relatively consistent behaviour of materi-al, for high populations of agents depositing high num-bers of particles. So, a method to optimize, fasten but also approximate the material behaviour in larger scales.A voxel space of 10x10x10cms units were introduced. Every voxel having a treshold number of particles for being printed which refers to the number of particles in that voxel. The chag-es in this treshold makes an effect in the printing time of a cer-tain task. Lower treshold meaning faster completion of a task, higher, the opposite. Below diagram shows the particle number treshold of voxels and color coding according to treshold ranges.

    Thermal insulation test

  • The close up detail look to material organization

  • PROFESSIONAL This portion of my work presented in professional works part, dates back at most three years past, and largely were produced via competitions, an important medium in which many young/fresh graduates find a change to express their unique identities. I find the projects worthy of presenting with the same hope and intention. They consciously avoid repetition, unexcitement, joylessness and predictability.

    Maybe the most sharp edge what makes them distinguishable is the way that they communicate with whats local and belongs to place. They try to catch today life style and pratices not by typological variations of old or non-analytical romantic imitations, attempting to cage todays life-style in physical environments of the past. Instead they try to find clues of adaptation in its transformational capacities.

  • A national competition an-nounced in june 2011 with the colloboration of Antalya Kepez Municipality and Chamber of Architects of Antalya, was val-uable for the Turkish contem-porary architectural production since the yearly number of an-nounced competitions in Turkey is far below the European aver-age(app.10,1923-2012).Antalya Kepez Municipality intented to ac-quire the projects of planned Cul-tural and Convention Center via a national competiton , which will be the largest of Antalya in terms of audience capacity and area. The program demands multi purpose halls of 2000 and 300 people, a wedding hall of 200 peo-ple, a restaurant of 200 people, ex-hibition spaces, administratiton, services and closed car parking for 200 cars. In addition to real-ization of the above mentioned spaces, the building is expected to be a step forward to chance the image of Kepez, which is the settlement of low-income soci-ety of Antalya, suffering from scatter housing since 1970s.

    01_Antalya Mimar Sinan Congress and Convention CenterCultural, 29.000 sqmAugust 2011 - May 2012, AntalyaRole : As project author and project manager Involved Phases : competition, contract, first draft, construction drawings, detail drawings, civil engineering coor-dination, design team coordination, bidding file preperation

    The aim of the municipality is both to achieve a good building to accomplish political goals and increase the level of dialogue of people with arts and cultural life. As a reponse, we have proposed a mediation of all needs as well as questioning the demands. Being our first experience of a pro-fessional competition, the approach was quite naive and far from concerns about the construction and cost, perhaps being the main reason that lead the project to the first prize.The projects competitive bidding came to an end in April 2012 and construction is planned to begin in june 2012 with a budget of 13.000.000 Euros. Many immature points of the project had been developed during the construction drawing phase and also presented. Apart from all, the experience of being the author of such a project right following the graduation was shocking, exhausting and fruitful.q

  • Site plan showing the distrubution of programmatic Perspective showing the entrance, cafes opening to lowered courtyard and inclined leves of seat-ing in the lowered courtyard

    The climatic sensitivity was another major concern that feeds the design pro-cess. The double layered roof structure protects the main climatically con-trolled part of the building from direct sunlight as well as providing shelter and cover for the mechanical equipment.

    West Elevation

  • The climatic sensitivity was another major concern that feeds the design process. The double layered roof structure protects the main climatically controlled part of the build-ing from direct sunlight as well as providing shelter and cover for the mechanical equip-ment.

    The tower on the plaza help the reocgintion of the building complex for high speed cars passing from intercity highway.

  • Perspective showing the steel-aluminum shell of 2000 people man hall.

    South Elevation as submitted for construction

    Original positions of trees

    The settlement and intersections

    New positioning of removed trees

  • 0.00 level plan

    One of hundreds of explanatory drawings i made to mark heights and angle changing points of projection System section of western entrance, showing also the foyer of wedding hall

  • Longitudinal section

    Cross section passing from 2000 people hall

  • Yapnn kuzeydeki yaya aksna elik eden yzeyi ve protokol girii

    The canopy and the rood of the 2000 peopla hall from the roof of the wedding hall mass.(Photo taken at August 2014)

    The main entrance and unfinished levelling of inclined courtyard (Photo taken at August 2014)

    2000 people hall, see how skylights are omitted(Photo taken at August 2014)

    2000 people hall foyer

    In this part presented a series of photos from construction. Some of them are taken at my visit to site in summer 2014 and some of them taken by Bahar Yilmaz ARKITERA, reporter, a prominent online architectural platform. Arkitera keeps track of a number of buildings construction process and life-cycles, and publishes a yearly report on the condition of buildings, projects of which were determined by competitions.

    Although the photos are not good from the perspective of architectural photography, and construction is not finalized to show facade finishings and details, the simple and determinate tectonic of the building can be perceived as most of the ideas and feelings that were tried to be conveyed by its architecture.

  • The view of the entrance from the canopy(photo taken in January 2014)

    The model being exhibited in the ground floor of municipality

    The day before the construction drawings submission The view towards the entrance plaza from the roof of wedding hall (photo taken in January 2014)

  • An international competition announced in October 2012 aiming to select the project for the Mausoleum and Museum building(s) of Turkish Republic of Northern Cyprus s found-ing president Rauf Denktas. Rauf Denktas passed away in early 2012, and he was the political leader of Turkish community in Cyprus being the founding president of Turk-ish Republic of Northern Cyprus, which is officially recognized only by Turkey. However the matter is politically complicated, whether the TRNC is a legitimate independent coun-try or a part of Cyprus practically invaded by Turkish Army, there is no doubt that R.R. Denktas was an important political figure and turkish community in cyprus is very fond of him. The site is in the middle of a major park, The Peace and Democracy Park in Nicosia, capital of TRNC. The grave of R. Denktas is located in a certain spot in the park, basing on the vision that a mausoleum will be contructed. Without changing the existing location of the grave, a mausoleum and a museum of 1800m2 closed space was asked to desing. A ceremonial area for nearly 1000 people and an open per-formance area were also demanded. The museum was asked to be a dynamic place, where extibitions and concerts can take place, and will convey the historical knowledge to next generations via experience. The project was awarded with a Honorable Mention to be in the Top 8 among 104 participiants. Additional information related to the competition can be found at: www.denktascompetition.com.

    02_Museum and Mauseloum ofRaif Rauf Denkta: founding president of TRNC

    Entrance of the Denktas museum

    Cultural, museum 1.800 sqmJanuary 2013, Nicosia, CyprusRole : As project author and project leaderInvolved Phases : concept design, competition

  • Site Plan and reaching

    Park silluette, only the Denktas monument being visible

    Morphological Evolution Steps

  • The steps of abstraction that formalize the Northern Cyprus monument.The upper geographical border of the islan being the main driver.

    The different entrance levels in section reaching different programmatic areas of the building

    Perspective from Southwest

  • Section showing the continuity with the park

    The interior perspective of museum space from the entrance point. The flow of the park surface inside the building formalizes the interface that was programmatically interpreted as gastronomic facilities.The above mentioned relationship can be better understood by looking at the section below.

  • The perspective from existing TMT Monument to the site. The building does not reveal itself , yet the plastic extension of Denktas monument greets and accompanies visitors to the building.

    Plan level -4.30, entrance to memory hall Plan level -7.50, entrance to the museum

  • The section showing the entrace plane to the memory hall. The real tomb of the Rauf Denktas is right below the symbolic tomb that is designed with fiber optik tubes carrying light from the uppermost level to the tomb level.

    A night view perpective of the building , empasizing the solidness.

  • A restricted competition only open to Middle East Technical University Graduates was announced to obtain a design for the cenotaph of Kemal Kurdas, founding and beloved president of METU. He was mostly appreciated by creating a culture of solidarity and responsibility towards nature that is unique to METU. He leaded the famous Aga Khan awarded METU forestation project that still continues its impacts. Considering his deep love of nature, and his memory associated with METU Forest, a artificial landscape of stainless stell was proposed. METU forest is being attacked recently due to its valueable land rent, extending between Konya and Eskisehir Roads. The attacks have a political motivation as well as economical however the symbolic support to METU forest is perceived as a symbolic support to METU soul and the memory of Kemal Kurdas. Proposal is formed of 453 steel units each one standing for a different species of tree in METU forest, containing the seeds of individual trees in its section. Units form was found as an abstraction of a stereotipical tree. Overall formation, the harmonical movement of all units somehow resembles the harsh landscape under METU forest.

    03_Kemal Kurdas Cenotaph Design Competition:Honorable MentionCenotaphDecember 2013, IstanbulRole : As project author and project manager Involved Phases : concept design, competition

  • Historical milesstones for METU Forest

    Historical milesstones for METU Forest

    Detail drawing of steel landscape unit

    The tree plantation from 1960s

  • YTONG 2014 Idea competition was different and rare in the sense that it was announced and the expectations defined by the jury. The scope of the competition was to gather novel ideas about the role of architecture in cultural continuity and identity in 21st century. No site, constraints or limitations were defined that specifies the prob-lem making the deisgn challenge for the competition even more tackling, yet interesting.

    The proposal was a scenario-project called The Story of Nomad Provocator that percevies cocepts of change, resistance to change and identity erosion in urban environments with a creative and crit-ical perstive of technology. In the upper stratum, the proposal nar-rates a series of instances that are based on similar cases taken from near history of Turkey, in which a character called Nomad Provo-cator behaves as a protoganist character and affects and evolves the situation in a positive manner, similar to that of a super hero. In the deeper stratum, the proposal aimes to make the followers of teh story to question the very nature of the Nomad Provocator with its unstable and ever changing nature, machinic appearence yet hu-manely sensivite behaviour wand to which positions that these con-tradictions position the Nomad Provocator in contemporary Turk-ish paradigm of identity in architecture leading to a critism of it.

    The scenario project can further investigated in two ways:

    1-Naively and optimisticaly created story

    2- The discussion of identity/place based on the own nature of No-mad Provocator

    04_2014 YTONG Idea Competition : 1 of 4 Equivalent Prizes, Story of Nomad Provacator Science FictionNear Future, WorldRole : As project author, scenario writer and project leaderInvolved Phases : concept design, competition

  • First time Nomad Provocator appears in the history, in order to support Kizilay protestors which are gathered to resist the urban transformation of kizilay square and GuvenPark to commercial area.

  • Some units of the swarm were found either damaged or captured by the police to be examined. It was seen that it uses reachable and off the shelf technology as hardware. But o clue regarding what is the mechanism of decision for such behaviours or how these units communicate with each other was found.

  • Aiming to create emphaty, Nomad Provocator changes form and pixelizes while invading the most important and crowded square of Bursa, Organgazi Square. The everyday use of the square changed drastically, it is forced to be experienced as a tissue similar to that of a scatter housing just like the ones that are being demolished for the new TOKI housing. This case was then interpreted Nomad Provocators intention to make people in higher class of the city feel how it is like to be forced to live in a way forced by physical environment.

  • Third appearance of Nomad Provocator in SanliUrfa in south-eastern Turkey. It was never spotted as a swarm this time, only in small groups blocking the street that are oftenly used as touristic routes. This action later resulted in discovery of new routes by tourists and resident with a new reading of the city.

  • The implications of this mysterious character in social media was remarkable. Sometimes it was thought that it actually responded to tags and calls from social media but sometimes this claim was refuted.There was no straightforward machanism to understand it. However it was named and its

  • Project uses the organizational capacity of architecture and local building materials in a genuine and optimistic way considering the latest developments on the awareness and con-sciousness of residents of the citys claiming right to interfere on the dicisions given about its public spaces, like hat of Gezi Park protests. The project is an idea on the post removal of Eskisehir Stadium, which opens up a huge void in the heart of the city. Eskisehir having two of Turkeys populated universities, has a huge student population compared to its total demographic structure. In the light of aforementioned concerns, the project intends to create a new square as a centralized organization, also supporting it with a series of cultural and recreational program-matic activities. These activites are mostly considered to work with student organizations and rely their activeness on the political and social activity of the students. Tectonic idea is a two layered waving and vaulting formation, inside out from a central point, being the standing point of a memorial dedicated to those who were dead in past protests. The amplitude of waves increase as the need of structural strenght and spatial depth increases, the superposition of two wave systems with different wavelenghts give the opprtunities of light and water control as well as tectonic invention. The proposal also intents to stand for an iconic point in the city, with an awareness of Eskisehirs not having a piece of contemporary architecture that can represent this special citys position in 21st century Turkey.

    05_Post Removal of Eskisehir Ataturk Stadium Idea Competition : 1 of 4 Equivalent PrizesUrban Design / Recreational , 79.200 sqmJuly 2014, Eskisehir,TurkeyRole : As project author, scenario writer and project leaderInvolved Phases : concept design, competition

  • Morphological formation steps

    Change of pedestrian transportation densities

    Change of vehicular transportation densities

    Comparison of old and new transportation densities

  • Eladio Dieste, the inspiration of use of brick in complex vault structureswere taken from his work

    Possible division organizations to use vaulted gallery multi -purpose space

    The plan cut of the complex vaults, global waving form is able to define different scales, continuities and seperations of spaces

    A detailed yearly life cycle of the site and intensities in of use in certain dates

  • The view through the axis resulting from re-organization of public transport bus stops

    The current view of stadium and its surrounding before its removal

    Possible usages of closed spaces

    1- Turkish Muesum of Resistance and ateliers2-Rentable commercial units3-Multi purpose closed space: vault gallery4-Eskisehirspor soccer team museum and sales office5-Resistance social media center6-Gastronomical units

    Reuse existing buildings under conservation:

    A1- Library of published resourcesA2- Library service buildingB1/B2-Exhibition spacesB3/B4-Eskiehir student clubs center

  • 06_Education Campuses National Competition Maras Campus of Education:1st Prize

    Turkish Ministry of Education opened a com-petition following the decleration of a major reform program in educational system. Minis-ter announced that the lack of classroom count and sportive social facilites countrywide will be solved with a radical policy, building 5000 and 10000 student capacity education campuses. These campuses will be introduced in many cit-ies of Turkey, their capacities changing accord-ing to the need of classroms in that particular context. To obtain the projects, ministry organ-ized a competition. The application was made through portfolio and for each city, 6 contest-ent team were chosen by lottery. Following the teams are informed of their city and therefore context and program, competition had started. Proposal was awarded with 1st prize due to its succesful creation of a multi-scale urban en-viroment in a rural area, the site being located 10kms away from city centre of Maras, a south-eastern province. Another reason that prevailed the proposal from others was the handling of the extremely heavy program ,over 190.000sqms, in a considerably low storey mass formation. Creat-ing high masses was always something avoided during the design process, in order not to detach daliy life from outside and recreaional open spaces. Following the competition the contract was signed betwwen the ministry for the 1/100 draw-ings in order to start the bidding process. After the submission of first draft, i left the country for my studies in AA, giving up all my ocupational right on the project to Eren Basak from Baobab Architects, another author of the project.

    Urban Design / Recerational,July 2014, Eskisehir,TurkeyRole : As project author, scenario writer and project leaderInvolved Phases : concept design, competition

  • Plan level +10.00 as submitted for competition

    Plan level +15.00 as submitted for competition

    Function distribution diagrams Function distribution diagrams

  • Site Plan as submitted for first draft

  • North Elevation

    Perspective from northwest Plan level 0.00

  • Plan level +5.00

    Plan level +5.00

  • Plan level 0.00 as submitted for first draft

  • 07_Anadolu University Faculty of Architecture and Design Educational , 42.350 sqmJuly 2014, Eskisehir,TurkeyRole : As project leader with BAOBAB ArchitectsInvolved Phases : concept design, first draft, construction drawings

    Anadolu Univeristy Faculty of Architecture and Design is the only non-competition work in this portfolio and my office was asked to design the project by a local office in the same city of the university. The current facilites of the faculty was found insufficient in terms of floor area but also technical and spatial quali-ties of spaces. A whole new building was asked to be designed in another campus of the univer-sity and a relatively large area for the project was provided. The program asked was quite heavy and expected built area was appearing quite overwhelming over site. A convention-al approach to this density of program would result in a quite big scale and monumental ar-chitecture, which can be intimidating and not inviting.

    Our main goal was to create a faculty build-ing which is inviting and acts as a socializing and meeting point between different faculties of the university. As a result, humanly scale, accesisbility in multiple directions, and bro-ken hierarchies was the key strategiaes to be followed.

    A green base that regulates the relationship with the gorund level and shelters the work-shops was proposed, (also helping the break down the scale and hiding some of the program elements under) the studios and administrive spaces were proposed as a secondary level on top of it the departments being seperated with angularity and directionality.

    View from northeast, the green base of workshops helps to bring down the scale and fragmentalization of educational units on top of it aims to negotiate with human scale.

  • Existing transport routes and settlement of green base

    The programmatic scale analysis

    Formalization steps

    Existing green areas

    Existing transportation routes

  • View from north, the academic level and skylights highlighting the circulation scheme is visible.

  • View from the vehicle road. The attempt to hold the height as low as possible is noti-cable.

    Longitudinal section as submitted in concept design phase

    Longitudinal section as submitted in concept design phase

  • A part of the constuction drawings showing floor plans of department of architecture industrial design and forum

  • Sections from construction drawing submissions

    Longitudinal section from concept design phase

    South elevation from concept design phase

  • 08_BORUSAN Kindergarden Design National Competition : Top 10 Finalist

    Borusan a holding that produces steel structural parts. started a campaing to provide kindergradens in industrial sites which will encourage women with children to work. The childcare being seen as the primary duty of a women in turkish community, holds back a lot of skillful women from participating in worklife, affecting negatively the social status of women and countries economy. The campaing involved an archietctureal competition to come up with a protopicial kinder garden design which can be applied in different industrial sites over the country. Proposal uses circular neutrality and surface curvature to negotiate with different topographical conditions and rotation to define entrance directions. Taking, its roots from the childrends interest on playing on inclined surfaces, project burries itself under a spiral wooden roof and formalizes a secure courtyard. The change in curvature of the wooden roof and the diameter of the courtyard provides the adaptive qualities of the prototipical system, the rotation of the overall system suggest directionality for the entrance. The project was chosen to be one of the top 10 finalists amongst 176 entries, however was not awarded with a prize degree. Reasons fro teh failure were secure lower courtyards weak relatioship with ground level and adaptive capabilities being found not efficient enough.

    Kindergarden , 1.750 sqmMarch 2012, Adiyaman ,TurkeyRole : As project author and project leader Involved Phases : concept design,competition

  • Radial plan organization in courtyard level

  • Physical model as submitted for competition

  • Doguscan Aladage-mail: [email protected]: 0746 3423573

    Flat 1, 12 Guilford Street,BloomsburyLondon, WC1N 1DT