5g could change the world - fitce.befitce.be/.../presentations/03-nokia-race4t5gusecase.pdf · 1 ©...
TRANSCRIPT
1 © Nokia 2017
5G could change the world
Massivemachine
communication
ExtremeMobile
Broadband
Critical machine
communication
10 yearson battery
100 Mbpswhenever needed
Ultrareliability
< 10-5 E2E outage
10 000x more traffic
Ultra low cost
for massive machine coms.
>10 Gbpspeak data rates
<1 msradio latency
Zero mobility
interruption
1,000,000devices per km2
2 © Nokia 2017
Ready — Set — Go!The race for the 5G use case
@ FITCE.be 20171123
The 5G Revolution — How 5G will materialize the Gigabit Society
Dr. Ir. Michael Peeters, Nokia
4 © Nokia 2017
# of subscribers (= human or machine)
am
ou
nt o
f tr
affic
/sub
/mo
nth
2G
Mobile voice, traffic
scaling proportional
to number of subs. 3G
Start of mobile
broadband. Usage
per subscriber
increasing.
4G
Mobile entertainment, total traffic
driven by average data usage instead
of by number of subscribers.
5G
Diverging asymptotes, at the same time as
ultra-broadband continues to grow, the rise of
M2M traffic, reliability and number of subscribers
causes diverging requirements, both technical and
economical, without clear value added.
6 © Nokia 2017
4th “industrial” revolution powered by 5G
Industrial change
Economic flexibility &
social mobility
Social & human impact
2nd Industrial revolution
Electricity
Mass production
3rd Industrial revolution
IT
PCs, automation
1st Industrial revolution
Steam
Mechanization
4th “Industrial” revolution
5G
Artificial intelligence, cloud, robotics, VR
People & Things
1770 1870 1970 2020
Enabler
Driver
Public
Financial revolution
Capitalism
Stocks
7 © Nokia 2017
1660
Cit ies
930
Human
1590
170
930
Worksites
160
850
Outside
560740
Vehicles
210
Home
350
200
1160
Retail
410
2025 size in $ billion, adjusted to 2015
Data source: McKinsey Global Inst itute,
The Internet of Things: Mapping the Value
Beyond the Hype, June 2015.
High est imateLow est imate
Factory
3700
1210
An estimated $3.8T-$11T economic impact in 2025
Future of automated systems, platforms, infrastructure2
02
5 E
co
no
mic
Im
pa
ct in
$B
Low estimate
High estimate
2025 economic impact in $ billion, adjusted to 2015
Source: McKinsey Global Institute, The internet of things: Mapping the value beyond the hype, June 2015
Public
8 © Nokia 2017
5G early market use cases
Public
Nokia study unveils high value use cases and their business models
Structural 5G deployment area
5G use case
In-vehicle infotainment
Truck platooningHome
HotspotsHealthcare
Drones
Highwayuse cases
Localizeduse cases
Dense city areause cases
Public transportuse cases
8K video streaming
Hotspots
EventsIndustry
VR/AR
9 © Nokia 2017
Benefits
Busin
ess c
ase
Benefits
Advanta
ge
5G industry experience – enabling industry 4.0
Resilient, secure low-latency communication
Ultra-low latency at scaleand 99.999% reliability
Inherent security by dedicated network slices
Single company network for all kinds of industrial applications
Removing cost of cabling installation and maintenance
Less reconfiguration time
Less production capacity overprovisioning
Resilient, secure low-latency comms
Public MNO slice
Critical comms
Intrusion detection
AR-enhanced maintenance
Manufacturing and process automation
Overall costs for greenfield
2-5 times lower
# of sensors=
Payback period
Reconfiguration cycle
=Payback period
Break even for wireline replacement
1 year
Wireline
connections
today
>90%
Public
10 © Nokia 2017
Benefits
Advanta
ge
Busin
ess c
ase
Virtualization &SDN control
Fast traffic forwarding
Contexttransfer
Transformation oftraffic and cities
5G
5G
5G truck platooning – automatically controlled convoys
Cutting costs of transportation, increasing safety
Revenue* in transportationE2e fleet management service
Society benefitsEfficient infrastructure use
Fuel savings lead truck
4%
Driver-truck-ratio
1 to 4
Operator break even*
Fuel savings following trucks
6 years *) CSP revenue calculated with 12.5% of cost savings for positive biz case
Efficient road usage, less congestion, higher safety
10%
Advanta
ge
Ultra-low latency to avoid oscillation at tightly-knit convoy
Enabling platoons >4not feasible with truck-to-truck
Inherent system security by dedicated network slices
Dynamic edge computing
Public
11 © Nokia 2017
Benefits
Busin
ess c
ase
Benefits
Advanta
ge
5G home experience – immersive video and virtual reality services
Fiber speeds without cables
Accelerate Gbps roll out compared to FTTP/GPON
Overcome uncertainty of FTTH adoption impact
Infrastructure build up to mobile 5G is minimized
OZO VR 4K
VR Gaming
Household / site
30+
ARPU
>40€
Cumulative CF*
after 10 years
$365M
Break even
4 years
*) Cash flow, Example US operator
cmWave or mmWave9m
Fiber distribution point
Fiber like speed/qualityto multiple 10s of houses from single BTS
Latency/BW tradeofffor VR services
Public
14 © Nokia 2017
Pick any two
Tradeoff between throughput, reliability and latency
Source: B. Soret (Nokia) et al, “Fundamental Tradeoffs among Reliability, Latency
and Throughput in Cellular Networks”, Globecom 2014
Public
16 © Nokia 2017
Human interaction latency thresholds
1sec
150 ms
100 ms
25-50 ms
<15 ms
Information retrieval with uninterrupted
flow of thought (Nielsen)
Fluid human-to-human conversations
(ITU-T G.114)
Perception of instantaneous reaction to
single action
Sensorimotor control loops• 50msec: latency becomes perceivable
• 25 msec: onset of performance degradation
but not yet perceivable
Motion-to-photonTime budget for adjustment of visual information
due to change of point-of-view, avoiding motion
sickness
Web page load time
Video start-up time
Voice & video calls
VR and AR communication,
collaboration
Highlight in response to mouse
click/hover/finger touch
Force feedback mechanisms (haptic)
Instrument touch to sound
Pen movement to writing appearing
Public
17 © Nokia 2017
Location precision
Speed 100 ms10 ms1 ms
Distance Traveled
3 m/s 3 mm 3 cm 30 cm
150 km/h 4.2 cm 42 cm 4.2 m
100 km/h 2.8 cm 28 cm 2.8 m
Public
18 © Nokia 2017
Feedback delay and system stability
t
t
Target
Position
Target
Position
t
Target
Position
Unstable
Ideal
RingingIncreasing
feedback
delay
Disturbance
Feedback
delay
5G 4G~100 ms~1-10 ms
End-to-end latency
Reliable, fast
orchestration of
multi-party
systems
Public
19 © Nokia 2017
Breaking down the Use Case Latency Budget
Cloud Application
Processing
Example functions:
Cloud Frontend
processing
Decode/buffer
Image recognition
Big database
search
Correlation/analysi
s
Event recognition
Control cycle logic
Rendering
Encode/buffer
UE/Endpoint
Application
Processing
Example functions:
Sensor data
acquisition &
processing
User input acquisition
Pre-analysis &
encoding
Receive/decode
Rendering/display
Actuation
Networklatency
Networklatency
UE/endpointlatency
UE/endpointlatency
cloudapp
latency
cloudapp
latency
Air Interface
Transmission
(&
retransmissions)
Base Station
Processing
X-Haul
Transport
Mobile
Core
GW
GiLAN
Service
Chain
UE TX/RX
Processing
E2E application latency
E2E network
latency
RAN Core
Public
20 © Nokia 2017
Bandwidth-efficient Volumetric Video Delivery
E2E Latency Example
User movement
capture
(gaze, head, body)
network
transmissionnetwork
transmission
Buffer and
video decoding
(50fps)
displayscreen
Volumetric video
subset selection
Volumetric video
subset encoding
Edge Cloud
10ms
NWms
NWms
30ms
5ms
10ms 20ms
75* + 2xNW ms
Xms
Perception-based video streaming
The e2e latency determines how the far the user
can move (eye gaze, head, body) before updated
video info arrives, and hence the size of the subset
of volumetric video that has to be sent to ensure a
quality experience.
Eye Gaze
capture
The lower the NW latency, the less bandwidth is
required for volumetric video delivery
150ms
75ms
15ms
50Mbps 1Gbps200Mbps
e2
e la
ten
cy
BW
complete
volumetric
video
Exact POV perspective 2D Video(also requires speed improvements in
mocap, video encoding/decoding)Motion
capture
Trade BW for latency
while maintaining
user experience
* assumes high performance GPUs
Public
21 © Nokia 2017
Trading latency for bandwidth
Public
E2E Latency (ms) 400 300 200 100 50
Network RTT
(ms)
0
1060200300
0
100
200
400
500
300
600
100 0
Band-
width(Mbps)
40Mbps
180Mbps
360Mbps
600Mbps
15
20Mbps
360deg retinal video
bandwidth for decreasing
e2e and network latency
40ms assumed for non-
network e2e latency(90fps, fast video decoding and
ultra-low streaming buffer)
23 © Nokia 2017
Co-present
Mixed Reality
Ubiquitous
contextual AR Info
Remote multi-user
AR Gaming
Bandwidth-efficient
volumetric video
delivery
Heads-Up Display
2D Video
(Google Glass)
Heads-Up Display
Unregistered Info
(Google Glass)
Augmented/Mixed Reality
Range of Latency Performance Classes
i
100ms 50ms 15ms 10ms 5ms
1se2e app
latency
1se2e app
latency
90mse2e app
latency
150mse2e app
latency
100mse2e app
latency
50mse2e app
latency
Round Trip
Networking Latency
Public
24 © Nokia 2017
Industrial Robotics and Automation
E2E Latency Example – Cloud Robotics
Sensor data
acquisition &
processing
pre-analysis
& coding
network
transmission
network
transmission
actuation
control cycle
processing
sensors gesture
Edge Cloud
1ms
1ms
2ms
2ms
5-10 ms
Process Automation
Monitoring and actuated controls over distributed
chemical or other types of continuous processes,
which are typically on significantly longer timescales
than precision robotic operations
>200ms
Discrete Automation w/Motion Control
Rapid robotic device –to- cloud control loop for
precision control of movements, manufacturing
operations, and safety mechanisms – often
involving close coordination of multiple devices
5-10ms
* assumes data but no video sent up to cloud
0.5ms 0.5ms
Public
25 © Nokia 2017
Discrete
Automation
Discrete Automation
Motion Control
Remote Control
Tele-operation
(drones, vehicles, etc.)
Process
Automation
Industrial Robotics and Automation
Range of Latency Performance Classes
>200mse2e app
latency
150mse2e app
latency
5-10mse2e app
latency
Tele-Protection
Electricity
Distribution
~10mse2e app
latency
100ms 50ms 15ms 10ms 5msRound Trip
Networking Latency1ms
50-100mse2e app
latency
Public
26 © Nokia 2017
• E2E latency refers to the overall latency requirement (depending on the use case) from the occurrence of an
automotive event (e.g. a hazard, start to brake), its measurement, processing, communication, decision making,
possible distribution of the decision, to actuation in response to the event.
• E2E latency is at services or application level, and is defined by the operationability required for the service to be
effective and efficient.
Public
Latency requirements for Safety Applications
Understanding breakdown of latency for Automotive Use Cases
network
transmission
network
transmission
Vehicle 2
eNodeB / RSU
100 ms
??ms
XXms XXms
??ms
Vehicle 1
Event: e.g.
start of
braking for
V1
Creation of
V2V msg
Reception
of msg from
v1
Processing
/ decoding
Start of
braking for
V2
Indirect V2V Direct V2V
Event:
Start of
emergency
brake network
transmission
network
transmission
Vehicle 2 Vehicle 1
Event: e.g.
start of
braking for
V1
Creation of
V2V msg
Reception of
msg from v1
Processing
/ decoding
Start of
braking for V2
100 ms
YYms
??ms??ms
27 © Nokia 2017
In 2016 Bosch, Nokia and Deutsche Telekom Jointly Set Up a Local Cloud
for Accelerated Exchange of Information in Time-Critical Accident
Situations
Essential use cases
Intersection Assistant
Electronic Brake Light
Robust <20ms
application end-to-end latency
Teamwork
Deutsche Telekom: LTE network
Bosch: onboard units +
in-car applications
Nokia: Mobile Edge Computing
@ Bosch proving ground Boxberg
Strong Partners
“ Local clouds are ideally suited
to fast vehicle-to-vehicle
communication for hazard
warnings and for cooperative
and coordinated driving
maneuvers ”Dr. Dirk Hoheisel, member of the board of
management at Robert Bosch GmbH
http://www.bosch-presse.de/pressportal/en/local-clouds-for-greater-road-safety-63296
28 © Nokia 2017
Latency Evolution with 4.9G and 5G
Can we do it today?
Connected with
uplink resources
Connected without
uplink resources
Idle
10 ms
30 ms
100 ms
4G *
2 ms
<10 ms
<50 ms
4.9G *
1 ms
1 ms
1 ms
5G *
Shorter TTI
Contention based access,
pre-scheduled uplink
Connected inactive state
Solution
Public
* One-way
Latency reduction and reliability are more than just radio improvements:Edge cloud and network slicing are key components.
29 © Nokia 2017
AT&T – Multi-phase field trials with E2E 5G lab tests - 28, 39 and 73 GHz
Verizon –Field coverage tests at 28GHz in several cities for FWA.
Operators around the world already trialing early market 5G use cases
40+ engagements with global early adopters
NAM APAC
Berlin stadium event - 5G powered entertainment in collaboration with DT
KT-Korea – pre-Olympic Games 5G mobile trial at 28GHz in 2018
Docomo - 8K video over 5G radio, testing all frequency bands, from <6 GHz to mmWave
MIIT - Extensive testing on massive MIMO, new waveform, network slicing and MEC
NAM
EME
A
APA
C
SKT-Korea – pre-standard 5G mobile trial
planned at 28GHz in 2018
Public
30 © Nokia 2017
Distributed Centralized
Edge
Network slicingMulti-radio
Core
Yes, there is a place for even lower latencies
Public
And we can start building that network today
Capacity
Connectivity
Latency
Reliability10 yearson battery
100 Mbpswhenever needed
>10 Gbpspeak data rates
<1 msradio latency
1,000,000devices per km2
5G
todaytomorrow