4yfn 2016 guerrilla ux

37
Guerrilla UX Research Live! @saritarink @johnnyforeigner @martarosurrutia @silviacalvet

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Page 1: 4YFN 2016 Guerrilla UX

Guerrilla UX Research Live!

@saritarink @johnnyforeigner @martarosurrutia @silviacalvet

Page 2: 4YFN 2016 Guerrilla UX

Session structureWelcome Arrange groups - 5 mins Intro to UX and Usability testing - 25 min Usability Testing dancing chairs - 45 min Discussion - 15 min Wrap up - 5 m

Page 3: 4YFN 2016 Guerrilla UX

Who’s who?

Page 4: 4YFN 2016 Guerrilla UX

Testing…

Page 5: 4YFN 2016 Guerrilla UX

[startups]who put their product

forward for testing during the session

(Thanks!)

Page 6: 4YFN 2016 Guerrilla UX

Product ownersPO

Page 7: 4YFN 2016 Guerrilla UX

ModeratorsM

Page 8: 4YFN 2016 Guerrilla UX

UsersU

Page 9: 4YFN 2016 Guerrilla UX

ObserversO

Page 10: 4YFN 2016 Guerrilla UX

POM1 U1

O O O O O O

Product A

M2 M3 U2 U3

Page 11: 4YFN 2016 Guerrilla UX

Lack of information is the root of bad design decisions.

Page 12: 4YFN 2016 Guerrilla UX

Usability tests = (repeatedly) observe people using your product so you can make

decisions about what to do next

Page 13: 4YFN 2016 Guerrilla UX

Usability TestGOOD FOR

Understanding if users can do your task

Where the interface fails

Users Expectations

Length of processes

Page 14: 4YFN 2016 Guerrilla UX

Usability TestNOT GOOD FOR

Understanding who your users are

Users opinion about your product

Understanding likelihood of buying

“I would prefer if it was pink”

“Yes, I would definitely buy it”

Page 15: 4YFN 2016 Guerrilla UX

What needs doingDraw a test plan

Find and select participants

Prepare test materials

Run the tests

Note taking

Analyse data and observations

1

2

3

4

5

6

Page 16: 4YFN 2016 Guerrilla UX

1. Draw a test planWhat to test?

Core value of your product: Journey to Activation

Acquisition: Sign up

Activation: First use, onboarding,

Retention: core value, most frequent tasks

Referral: Sharing, inviting

Revenue: Check out, etc

Page 17: 4YFN 2016 Guerrilla UX

2. Scenario and a back story

A scenario is a person in action.

(If this is difficult… maybe you need to revisit your personas?)

Page 18: 4YFN 2016 Guerrilla UX

2. Scenario and a back story“Today I am going to show you an e-commerce website for baby clothes.

Imagine you are a mum of a 3 month old baby, he’s asleep. You are exhausted, but will take the chance to buy him some baby grows online. You saw this website on a friend’s page on Facebook and now you are going to check it out. Ideally, you would like to buy 5 baby grows. How would you go about that?”

Page 19: 4YFN 2016 Guerrilla UX

3. Find and select participants

Try to test with your real audience

If that fails, try anyone

Usability test, not UX research

Page 20: 4YFN 2016 Guerrilla UX

4. Prepare test materialsPrototype, production app, live product

Reset app

Fake id for registration or log in, credit card details

Email verification

Fake content

Analog materials (packaging, instructions)

Objects or physical products

Page 21: 4YFN 2016 Guerrilla UX

5. Putting people at easeStarting the test by putting people at ease

Explaining what will happen

How long it will take

What they will be asked about

Reassure them you are not testing them, you’re testing the product

“There are no right or wrong answers”

Page 22: 4YFN 2016 Guerrilla UX

6. Running the testTRY

Encourage users to think aloud

The power of silence

Push questions back onto them

Ask for clarification

Explore expectations

How to deal with complete failure

Page 23: 4YFN 2016 Guerrilla UX

6. Running the testAVOID

Using the words that show up on the screen

Leading questions

“Was that task difficult?” x “How did you find that task”?

“Did you want that to be faster”? x “How would you like it to be?”

“Would you” questions

Page 24: 4YFN 2016 Guerrilla UX

7. Note taking

Page 25: 4YFN 2016 Guerrilla UX

7. Note taking

Page 26: 4YFN 2016 Guerrilla UX

7. Note takingParticipant 1!

Participant 2 !

Participant 3

Page 27: 4YFN 2016 Guerrilla UX

7. Note taking

Page 28: 4YFN 2016 Guerrilla UX

8. Rapid analysis

3 top things •Frequency

•Impact

•Persistence

Page 29: 4YFN 2016 Guerrilla UX

LET’S DO IT!

Page 30: 4YFN 2016 Guerrilla UX

What needs doingDraw a test plan

Find and select participants

Prepare test materials

Run the tests

Note taking

Analyse data and observations

1

2

3

4

5

6

Page 31: 4YFN 2016 Guerrilla UX

PlanningJa

ckD

inub

eM

essa

gene

sN

ewle

ry

POM1 U1M2 M3 U2 U3 O O O O

POU1M1 M2 M3 U2 U3 O O O O

POU1M1 M2 M3 U2 U3 O O O O

POU1M1 M2 M3 U2 U3 O O O O

Page 32: 4YFN 2016 Guerrilla UX

Round 1

POM1

U1

M2 M3 U2 U3 O O O O

PO

U1

M1 M2 M3 U2 U3 O O O O

PO

U1

M1 M2 M3 U2 U3 O O O O

PO

U1

M1 M2 M3 U2 U3 O O O OJack

Din

ube

Mes

sage

nes

New

lery

Page 33: 4YFN 2016 Guerrilla UX

Round 2

POM1 U1M2 M3

U2

U3 O O O O

POU1M1 M2 M3

U2

U3 O O O O

POU1M1 M2 M3

U2

U3 O O O O

POU1M1 M2 M3

U2

U3 O O O OJack

Din

ube

Mes

sage

nes

New

lery

Page 34: 4YFN 2016 Guerrilla UX

Round 3

POM1 U1M2 M3 U2

U3

O O O O

POU1M1 M2 M3 U2

U3

O O O O

POU1M1 M2 M3 U2

U3

O O O O

POU1M1 M2 M3 U2

U3

O O O OJack

Din

ube

Mes

sage

nes

New

lery

Page 35: 4YFN 2016 Guerrilla UX

What you have learned• Deciding what you need to test

• Choosing tasks to test

• Writing great test scripts

• Conducting UX/Usability tests

• Effective note taking

• Tips for effective interviews

• Tools and techniques for recording and sharing

• Rapid analysis and decision making

Page 36: 4YFN 2016 Guerrilla UX

Resources

Page 37: 4YFN 2016 Guerrilla UX

Thank you

@saritarink @johnnyforeigner @martarosurrutia @silviacalvet

www.uxdna.co.uk www.uxdna.es

www.tinktankdesign.com