youth's role in social media and e-commerce growth
DESCRIPTION
A presentation given by Janette Toral encouraging the youth to form their start-ups serving the needs of their market last January 25 at Lingayen Pangasinan for the Creative Alliance Services ICT Seminar Series 2012.TRANSCRIPT
Youth’s Poten,al Role in Social Media and E-‐Commerce
Growth Jane=e Toral
h=p://digitalfilipinoclub.com
Select Monthly Online Ac/vi/es (%) 2009 2010 2011
Visi,ng Social Networking sites 51* 53 82
Search 58 76 80
Instant messaging 63 68 69
Internet Portal 54 73 67
Visi,ng public chat rooms 54 67 65
Email 63 65 64
Played games online 53 45 54
Listen to songs in music websites -‐ -‐ 45
Downloaded or uploaded music files online 25 37 37
Shared/posted something online that you created 15 24 36
* Note. The 2009 figure for social networking includes community groups /forums Base: Past month Internet users aged 10+ across Na,onal Urban Philippines Source: Yahoo!-‐Nielsen Net Index 2010, 2011
Ac,vi,es showing significant increase at 95% confidence levels between 2009 and 2011
Despite this stability, overall engagement is on the rise. Social networking now dominates…
The backdrop to e-‐commerce in Philippines
There is an inherent reluctance to “trade” through the Internet
Lack of ‘accredita,on and guarantees'…by default modern trade actually encourages des,na,on shopping
Presence of counterfeits and
knock-‐offs
High reliance on inter-‐personal rela/onships
IT and Banking infrastructure “evolving”
Tradi/onal trade legacy
Buyers need to ensure quality by physical inspec,on
Buyers feel the comfort, dealing with
known vendors
Low levels of confidence/trust in
transac,ng online
Source: Yahoo!-‐Nielsen Net Index 2011
3 1
2010 2011
Online Transac/ons (%)
Ques,on: Have you purchased products online in the past 12 months… payment could be online or offline?
Base: Past month Internet users aged 10+ across National Urban Philippines Source: Yahoo!-Nielsen Net Index 2011
Online transac/ng remains in it’s infancy
53
36
10
9
4
1
1
1
Cash (face to face)
Credit card
Transfer via ATM/Bank
Internet Banking
Deposited cash at bank branch
Online accounts such as Paypal
Cheque
Debit card
Payment methods (%)
Payments largely made offline, given current trust and comfort levels with e-‐payment
Source: Yahoo!-‐Nielsen Net Index 2011
E-‐Commerce is Growing
Source: h=p://bit.ly/pe7W=
A lot of sites s,ll don’t sell well…
E-‐Commerce for Youth Market by the Youth Market!
Help me belong…
Help me be significant…
Source: h=p://mobileyouth.org
Home, Hangout, Hideout
Study the market where they are.
Source: h=p://mobileyouth.org
Sulit.com.ph
h=p:/mul,ply.com/marketplace
h=p://www.ebay.ph
The 10% (fans) that influences the 90% (mass market)
• Teenage Pirates • Cashless Innovators • Disrup,ve Diva
• Discover the social currency in a product
Source: h=p://mobileyouth.org
Disrup,ve Diva
• Social tools (product, story, usage behaviors) to reclaim: – Social space – Social arrival
Source: h=p://mobileyouth.org
A=en,on is earned – not bought
• Build your fans a home, community, project or cause. – House the dialogue, allow them to create own context.
– Connect them with each other and step back.
Source: h=p://mobileyouth.org
Brand vs. fan ambassador • No more big ideas. • Ideas from ground-‐up.
Yahoo Purple Hunt 2009
Lose users
• Isola,on • Risk • Loss of control • Youth wants many-‐to-‐many rather than one-‐on-‐one.
Source: h=p://mobileyouth.org
Cashless Innovators
• Niche groups with a knowledge barrier to entry. – SMS – Facebook – MP3
Source: h=p://mobileyouth.org
Co-‐Crea,on
• Youth as partners rather than des,na,on. • Involve youth in product development and marke,ng process.
• Without context, content has no meaning – “Where am I in this story?”
• We don’t buy stuff. We buy what stuff does for us.
Source: h=p://mobileyouth.org
We buy with emo,on and jus,fy with
logic
Source: h=p://mobileyouth.org
Be Useful
TV PRINT POS CRM
digital
social
game
digital
social
game
digital
social
game
digital
social
game
mobile mobile mobile mobile
Changes the rules of engagement.
We need more e-‐commerce start-‐ups..
Join the DigitalFilipino Startup 100 Project!
Apply now!
h=p://digitalfilipinoclub.com