wtf is 360 video?, digiday wtf vr, may 11th, 2016

Download WTF is 360 Video?, Digiday WTF VR, May 11th, 2016

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  • 360 VIDEO IS ANY VIDEO WHERE THE USER CAN CONTROL THE

    PERSPECTIVE IN 360 DEGREES

  • BASICALLY, A 360 VIDEO IS A FILM WHERE THE VIEWER CAN MOVE THE CAMERA.

  • How can a user control a 360 Videos camera?

    CLICKING AND DRAGGING!with a mouse on a desktop computer in a browser.

  • How can a user control a 360 Videos camera?

    MOVING YOUR PHONE OR TABLET AROUND IN YOUR HAND!!with a 360 video player like YouTube or the Facebook mobile app on a device with an accelerometer.

  • How can a user control a 360 Videos camera?

    MOVING YOUR HEAD AROUND!!!with some kind of Head Mounted Display like Google Cardboard, Oculus Rift, Samsung Gear, etc.

  • TO RECAP

    MOVING YOUR HEAD AROUND!!!

    with some kind of Head Mounted Display like Google Cardboard, Oculus Rift, Samsung Gear, etc.

    MOVING YOUR PHONE OR TABLET AROUND IN YOUR

    HAND!!with a 360 video player like YouTube

    or the Facebook mobile app on a device with an accelerometer.

    CLICKING AND DRAGGING!

    with a mouse on a desktop computer in a browser.

  • WHATS THE DIFFERENCE

    BETWEEN VR AND 360 VIDEO?

  • WHATS THE DIFFERENCE BETWEEN VR AND 360 VIDEO?

    360 Video is VRWell, a kind of VR at least.

    Or Maybe a lot of VR is actually just 360 video?

  • Virtual Reality

    Virtual reality is an immersive experience that replicates an environment, real or imagined, and simulates a users physical presence and environment in a way that allows the user to interact with it.

    WIKIPEDIA

    So depending on how you define interact, 360 video is either just a film or a kind of VR.

  • CATEGORIES OF VR (as per the THE WEBBY AWARD categories)

    CINEMATIC or PRE-RENDERED VR

    GAMING, INTERACTIVE, or REAL-TIME RENDERED VR

  • PRE-RENDERED VR

    Linear and pre-defined with a beginning and ending. Like a film.

    Users interaction is limited to only moving the camera

    (using a HMD)

  • PRE-RENDERED VR

    Linear and pre-defined with a beginning and ending. Like a film.

    Users interaction is limited to only moving the camera

    (using a HMD)

  • REAL-TIME RENDERED VR

    Non-linear and can be defined by the input of a user. Like a video game.

    User can move the camera AND/or move through space AND/or effect their virtual

    environment (using a controller, or a keyboard, a wired glove or an

    omnidirectional treadmill like in Ready Player One)

  • Doesnt require fancy or expensive hardware (for the user at least)

    LESS PROCESSOR INTENSIVE

    Will work with Mobile Phones, i.e. Google Cardboard, Samsung Gear

    PRE-RENDERED VR/ 360 VIDEO

  • REAL-TIME RENDERED VR

    MORE PROCESSOR INTENSIVE

    Requires more powerful computers and relative expensive hardware.

    HTC Vive, Occulus Rift, Gaming PCs, PS4s etc

  • PRE-RENDERED VR/ 360

    PAID MEDIA

    YouTube 360 Facebook 360

  • www.digidaywtf.com

    http://www.digidaywtf.com

  • OVER 38 MILLION VIEWS ON YOUTUBE

    MOST WATCHED 360 VIDEO

    (almost 700,000 views on Facebook)

  • 360 VIDEO IS THE MOST ACCESSIBLE KIND OF VR DOESNT REQUIRE FANCY COMPUTERS AND EXPENSIVE HARDWARE (OR AT LEAST A LOT LESS)

    360 VIDEO IS A KIND OF VR (THOUGH RELATIVELY LOW FI)

    360 VIDEO CAN BE DISTRIBUTED WITH PAID MEDIA

  • THANK YOU QUESTIONS?