winter internship report
TRANSCRIPT
Winter Internship Report
-Anuj Gopal
23, Green Avenue
Vasant Kunj, New Delhi
The objective was to find relevant differences between the types of app installed in active users and those by uninstalled users
Although no significant differences were observed, most prominent categories for an avg. bobble user were found out to be communication, tools, productivity, shopping and photography.
User installed Apps Analysis
Avg. size of app a Bobble user has installed on their phone is 14MB. Avg. number of app a Bobble user has installed on their phone is 17. This excludes Google default apps but includes apps
which are pre-bundled with their device.
Daily Usage
Prime Time A comparison was made for the prime time for different days and following barchart was obtained using the data. Peak was observed between 8-10 on each days with slight variations, Wednesdays having the minimum traffic.
The objective was to analyse retention rate and the uninstall rate of our users based on the information of their devices.
The analysis was made on 3 basic features of a device: Brand Name, Year of Class and Root Status
Table below shows top 10 brands our users have. Red ones are where uninstall rate is higher and green ones are where retention rate is higher.
Device info
Device YearClass (Specs similar to the top-in-line devices made in that year) wise distribution. Devices with YearClass >= 2012 are showing positive trend while uninstall rate is higher in devices with YearClass < 2012.
For example, the Galaxy Duos S was released in 2012, but its specs are very similar to the Galaxy S that was released in 2010 as a then top-of-the-line phone, so it is a 2010 device.
Device info
Head frequency The magic number is #5 If we can get our users to create more than 5 heads their chances of keeping the app and using it every week
increases significantly. Obviously, provided we maintain the hygiene of not pissing off these users with bandwidth, storage, memory and wrong product features.
Percentage of clicks on heads increased from 11.49% to 22.61% as was expected from the 3.4.1 home screen UI. This is the primary reason for increase in percentage of people who go back to edit the head and not what we assumed.
Stickers, Stories and canvas contribution decreased marginally, again because of significant increase in heads contribution.
Menu open is now contributes almost the half and cloud storage percentage also decreased. It was not expected from the 3.4.1 UI.
Screenwise Event Distribution
Removing the unnecessary noisy & lesser use case features from eraser screen certainly helped.
People selecting the bobble and moving to next step has increased significantly from 75.4% to 94.5% given the UI placements have changed.
Social Media Insights The graph shows variation of Net, Organic, Paid FaceBook Likes and Unlikes from March to November. Unlike showed
no clear variation, whereas likes had peaks and minimas. Likes dropped significantly in the month of August, with organic likes as low as 186. Peaks were found in the month of April, June and October.
Instagram Insights Although number of new followers shows variations through out the year, the total Instagram Interactions remained
almost constant after the month of July. We started with 2315 Instagram interactions in the month of April, while the average Instagram interaction from July to
November is greater than 14000, as shown in the next slide.
Twitter Insights Twitter Profile visits has peaks in the month of March, May and September, while troughs in the moth of April and
August. The
Competition Insights A comparison between different chat apps competitors is shown in the graph below [Whatsapp excluded]. Hike progressed intensively in the month of September to November, while downloads of Jio chat decreased in the month
of November. Downloads of Bobble, Snapchat, Wechat, Viber and Line remained almost constant within this period.
In the consumer app section, Instagram dominated through out the year, although Dubsmash witnessed peak downloads between May to June.
The downloads of Dubsmash decreased exponentially after July, while others had maintained their quota of downloads through out the year, with Bobble app slightly behind Dubsmash and Bitmoji.
Finally, a Master Table was prepared which was based on several parameters observed by the team The table is useful for comparative analysis of users based on their device info, gender, connection, root status as well as
the corresponding campaign For example, 54.72% of the Total users are purely cellular while only 18.37% of the users targeted through 9apps APK are
wifi users. This way we can clearly identify areas where we are excelling and the areas where we need to focus
Master Table