what’s on the horizon 2010

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  • 1.WHATS ON THE HORIZON?
    a summary of the Australia-New Zealand Horizon Report 2010
    Michael Coghlan
    eLearning10
    7/12/10

2. Key Trends
As the availability and use of electronic books continue to grow, the traditional publishing (and textbook) market is undergoing a profound and lasting change.
Social and open forms of peer review and scholarship are gradually gaining acceptance.
The availability of educational content for mobile devices is increasing as more providers develop for these platforms.
Our notions of space and what constitutes learning environments continues to evolve.
3. The whole world has
become curricularised.
(Pachler)
4. Organisations will need to adapt to the fact that web 2.0 citizens will enter places of work and learning highly connected to a network of peers that they rely on for entertainment, mutual learning, and collaboration. They may expect to be able to make use of these personal learning and social networks, and the technologies that make these networks possible, in their places of work or study. These web 2.0 citizens operate in a world that is open and mobile, and they are unlikely to accept authority that is automatically assigned to a position. Their world is flat and devoid of hierarchy. In a world where information about their areas of interest or expertise is increasing exponentially they will place greater store on connected networks, which may extend beyond classroom or workplace boundaries, and knowing where to get the knowledge and information they need, is more important than having that knowledge and information themselves.
http://flickr.com/photos/7447470@N06/1345266896/
5. Technologies to Watch
I Year
Mobile internet devices
eBooks
2-3 Years
Open Content
Augmented Reality
4-5 Years
Gesture Based Computing
Visual Data Analysis
6. TIME TO ADOPTION 1 yr or less
Mobile Devices
Provider served content
Internet
Location based applications (GPS)
Communication and Connection (You have your social network in your hand.)
Media creation
7. TIME TO ADOPTION 1 yr or less
Mobile Devices
Examples include:
Google Sky Map for Android platforms, which
serves as a mobile planetarium
History: Maps of the World, containing full-colour, historical maps
iSeismometer - capable of measuring vibrations and tremors
Reference works such as the Australian Oxford Dictionary and the Aussie Slang Dictionary, featuring more than 700 common Australian phrases.
8. TIME TO ADOPTION 1 yr or less
Mobile Internet Devices
The knfbReader Mobile is designed
to help those with learning
disabilities or visual impairment. The user snaps a picture of text using his or her mobile phone and the phone converts the text to speech.
9. TIME TO ADOPTION 1 yr or less
eBooks
The most interesting aspect of electronic books is not the devices they are accessed with; it is not even the texts themselves. What makes electronic books a potentially transformative technology is
the new kinds of reading experiences that they make possible.
...reader technology has developed to the point that graphs, illustrations, videos, and interactive elements can easily be included,
and many enable bookmarking, annotation, commentary, dictionary lookup, and other research activities. Publishers have begun to uncouple print and electronic sales of textbooks, making it easier
to choose one or the other as desired.
10. TIME TO ADOPTION 1 yr or less
eBooks
Flipboard a magazine featuring you and your
social network
11. http://www.cooliris.com/ipad/discover/
WIKIPEDIA + COOLIRIS = DISCOVER
12. http://vimeo.com/15142335
13. TIME TO ADOPTION 2 to 3 years
Augmented Reality (AR)
While the capability to deliver augmented reality experiences has been around for decades, it is only very recently that those experiences have become easy and portable. Advances in mobile devices as well as in the different technologies that combine the real world with virtual information have led to augmented reality applications that are as near to hand as any other application on a laptop or a smart phone.
14. TIME TO ADOPTION 2 to 3 years
http://www.youtube.com/watch?v=tb0pMeg1UN0
15. TIME TO ADOPTION 2 to 3 years
http://www.vimeo.com/2341387
16. TIME TO ADOPTION 2 to 3 yearsAugmented Reality (AR)
17. TIME TO ADOPTION 2 to 3 years
OPEN CONTENT
Open content for education includes any freely available
course materials everything from worksheets to lectures to
study aids to entire courses offered onlinefor teachers or learners
to access, download, use, and in many cases, modify.
Relevance to Teaching and Learning
It involves:
Making use of resources already freely available (Web)
Sharing course materials as a matter of social responsibility
Open content offers the opportunity of reaching people that are not formally enrolled in a program of study independent, informal, just-in-time, and life-long learners.
Designing learning experiences that maximise the use of the Internet as a global dissemination platform of collective knowledge.
18. TIME TO ADOPTION 2 to 3 years
OPEN CONTENT
Flat World Knowledge - free online
textbooks that teachers can modify for
their own courses
OER Commons - a clearinghouse of open educational resources.
Wikieducator
Wiki Educator aims to provide open educational
resources for teachers around the world, covering all areas of the curriculum.
19. Open Content
Reducing the cost of education through the development and sharing of content.
Search, adapt, re-use and distribute.
Using already prepared materials teachers can concentrate on pedagogy, context and teaching.
Toolbox repository, LORN, OER movement, Creative Commons.
20. Open Content
Thinkfinity free lesson plans and resources for K-12
Openlearn - http://openlearn.open.ac.uk/; free access to course materials
GILF: Government Information Licensing Framework
21. TIME TO ADOPTION 4 to 5 years
Gesture Based Computing
Relevance for Teaching and Learning
The kinaesthetic nature of gesture-based computing
will very likely lead to new kinds of teaching or
training simulations that look, feel, and operate
almost exactly like their real-world counterparts.
The ease and intuitiveness of a gestural interface
makes the experience seem very natural, and even
fun, making them relevant for learning at any age
or level of study..
22. Gesture Based Computing
http://www.youtube.com/user/oblongtamper
23. Sixth Sense Technology
http://www.ted.com/talks/pranav_mistry_the_thrilling_potential_of_sixthsense_technology.html
24. TIME TO ADOPTION 4 to 5 years
Visual Data Analysis
25. TIME TO ADOPTION 4 to 5 years
Visual Data Analysis
Examples: http://www.google.com/publicdata/home
26. TIME TO ADOPTION 4 to 5 years
Visual Data Analysis
http://www.ushahidi.com/
27. TIME TO ADOPTION 4 to 5 years
Visual Data Analysis
http://www.christchurchquakemap.co.nz/
28. THANK YOU
Michael Coghlan
[email protected]
Australian New Zealand 2010 Horizon Report HERE