horizon report 2010 presentation

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2010 Horizon Report - Unplugged Rob Peregoodoff Manager, Learning Technologies Sauder School of Business May 2010

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Presentation made May 13, 2010 by Rob Peregoodoff (Manager, Learning Technologies Sauder School of Business) on behalf of the University of British Columbia TAB/OLT office.

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Page 1: Horizon Report 2010 presentation

2010 Horizon Report - Unplugged

Rob PeregoodoffManager, Learning TechnologiesSauder School of Business

May 2010

Page 2: Horizon Report 2010 presentation

IntroductionsFirst and foremost an educator with a B.Ed.

(Math and English) and M.Ed. (Ed. Tech.)

Page 3: Horizon Report 2010 presentation

Horizon Report Engagement

1. How often have you/do you read the Horizon Report?

a) This is the first that I have heard of itb) Browsed reports past but never read fully or

discussedc) I read them yearly and keep on my desk for

reference purposes

Page 4: Horizon Report 2010 presentation

Technology Engagement

• My level of engagement with technology is best summed up by which of the following statements:a. There better be wireless access in the beach

cabana!b. Come back and talk to me when you have the

kinks worked outc. My chalk/OHP will be removed from my cold,

dead hands

4

Page 5: Horizon Report 2010 presentation

• Collaboration between the New Media Consortium and the EDUCAUSE Learning Initiative

• More than 400 leaders in the fields of business, industry, technology, and education have contributed since 2003

• The entire selection process takes place online and is fully documented at http://horizon.wiki.nmc.org/

• Each report describes– 6 emerging technologies or practices– within 3 adoption horizons

5

About the Horizon Report

Page 6: Horizon Report 2010 presentation

• It is not a predictive tool• Instead, it’s meant to highlight emerging technologies

with considerable potential in the following areas:• Teaching• Learning• Creative Inquiry

• Local contributors• Scott Leslie (BCCampus)• George Siemens (Athabasca U.)• Cyprien Lomas (Queensland U via UBC)

Past Horizon Reports

Page 7: Horizon Report 2010 presentation

Year of Report 2004

Short Term(Within 1 year)

Learning Objects

Scalable Vector

Graphics

Medium Term(Within 1-3 years)

Rapid Prototyping

Multimodal Interfaces

Long Term(Within 3-5 years)

Context-Aware

Computing

Knowledge Webs

Page 8: Horizon Report 2010 presentation

Year of Report 2004 2005

Short Term(Within 1 year)

Learning Objects

Extended Learning

Scalable Vector

Graphics

Ubiquitous Wireless

Medium Term(Within 1-3 years)

Rapid Prototyping

Intelligent Searching

Multimodal Interfaces

Educational Gaming

Long Term(Within 3-5 years)

Context-Aware

Computing

Social Networks and

Knowledge Webs

Knowledge Webs

Context-Aware

Computing/ Augmented

Reality

Page 9: Horizon Report 2010 presentation

Year of Report 2004 2005 2006

Short Term(Within 1 year)

Learning Objects

Extended Learning

Social Computing

Scalable Vector

Graphics

Ubiquitous Wireless

Personal Broadcasting

Medium Term(Within 1-3 years)

Rapid Prototyping

Intelligent Searching

The Phones in Their Pockets

Multimodal Interfaces

Educational Gaming

Educational Gaming

Long Term(Within 3-5 years)

Context-Aware

Computing

Social Networks and

Knowledge Webs

Augmented Reality and Enhanced

Visualization

Knowledge Webs

Context-Aware

Computing/ Augmented

Reality

Context-Aware

Environments and Devices

Page 10: Horizon Report 2010 presentation

Year of Report 2004 2005 2006 2007

Short Term(Within 1 year)

Learning Objects

Extended Learning

Social Computing

User-Created Content

Scalable Vector

Graphics

Ubiquitous Wireless

Personal Broadcasting

Social Networking

Medium Term(Within 1-3 years)

Rapid Prototyping

Intelligent Searching

The Phones in Their Pockets

Mobile Phones

Multimodal Interfaces

Educational Gaming

Educational Gaming Virtual Worlds

Long Term(Within 3-5 years)

Context-Aware

Computing

Social Networks and

Knowledge Webs

Augmented Reality and Enhanced

Visualization

New Scholarship

and Forms of Publishing

Knowledge Webs

Context-Aware

Computing/ Augmented

Reality

Context-Aware

Environments and Devices

Massively Online

Educational Gaming

Page 11: Horizon Report 2010 presentation

Year of Report 2004 2005 2006 2007 2008

Short Term(Within 1 year)

Learning Objects

Extended Learning

Social Computing

User-Created Content

Grassroots Video

Scalable Vector

Graphics

Ubiquitous Wireless

Personal Broadcasting

Social Networking

Collaboration Webs

Medium Term(Within 1-3 years)

Rapid Prototyping

Intelligent Searching

The Phones in Their Pockets

Mobile Phones

Mobile Broadband

Multimodal Interfaces

Educational Gaming

Educational Gaming Virtual Worlds Data Mashups

Long Term(Within 3-5 years)

Context-Aware

Computing

Social Networks and

Knowledge Webs

Augmented Reality and Enhanced

Visualization

New Scholarship

and Forms of Publishing

Collective Intelligence

Knowledge Webs

Context-Aware

Computing/ Augmented

Reality

Context-Aware

Environments and Devices

Massively Online

Educational Gaming

Social Operating Systems

Page 12: Horizon Report 2010 presentation

Year of Report 2004 2005 2006 2007 2008 2009

Short Term(Within 1 year)

Learning Objects

Extended Learning

Social Computing

User-Created Content

Grassroots Video Mobiles

Scalable Vector

Graphics

Ubiquitous Wireless

Personal Broadcasting

Social Networking

Collaboration Webs

Cloud Computing

Medium Term(Within 1-3 years)

Rapid Prototyping

Intelligent Searching

The Phones in Their Pockets

Mobile Phones

Mobile Broadband

Geo-Everything

Multimodal Interfaces

Educational Gaming

Educational Gaming Virtual Worlds Data Mashups The Personal

Web

Long Term(Within 3-5 years)

Context-Aware

Computing

Social Networks and

Knowledge Webs

Augmented Reality and Enhanced

Visualization

New Scholarship

and Forms of Publishing

Collective Intelligence

Semantic-Aware

Applications

Knowledge Webs

Context-Aware

Computing/ Augmented

Reality

Context-Aware

Environments and Devices

Massively Online

Educational Gaming

Social Operating Systems

Smart Objects

Page 13: Horizon Report 2010 presentation

The 2010 Report – Key Impacting Trends

13

The abundance of resources and relationships made easily via the Internet is increasingly challenging us to revisit our roles as educators in sense-making, coaching, and credentialing.

Universities that expect to survive can no longer operate status quo because of the Internet.

a. Agreeb. Disagreec. Fence-sitter

Page 14: Horizon Report 2010 presentation

The 2010 Report – Key Impacting Trends

14

People expect to be able to work, learn, and study whenever and wherever they want to.

Students should be given the choice whether to attend classes F2F or remotely; synchronously or asynchronously

a. Agreeb. Disagreec. Fence-sitter

Page 15: Horizon Report 2010 presentation

The 2010 Report – Key Impacting Trends

15

The work of students is increasingly seen ascollaborative by nature, and there is more cross-campuscollaboration between departments.

I personally do not feel that we are reliably and validly assessing Group Work.a. Agreeb. Disagreec. Fence-sitter

Page 16: Horizon Report 2010 presentation

The 2010 Report – Key Impacting Trends

16

The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized.

All assessments should be open-interneta.Agreeb.Disagreec. Fence-sitter

Page 17: Horizon Report 2010 presentation

The 2010 Report – Key Challenges

17

The role of the academy – and the way we prepare students for their future lives – is changing.

The possession of knowledge is not as important for today’s students as the acquisition, analysis, and application of that knowledge

a. Agreeb. Disagreec. Fence-sitter

Page 18: Horizon Report 2010 presentation

The 2010 Report – Key Challenges

18

New scholarly forms of authoring, publishing, and researching continue to emerge but appropriate metrics for evaluating them increasingly and far too often lag behind.

Only credible, institution-approved content should be allowed in student’s research and writing

a. Agreeb. Disagreec. Fence-sitter

Page 19: Horizon Report 2010 presentation

The 2010 Report – Key Challenges

19

Digital media literacy continues its rise in importance as a key skill in every discipline and profession.

Students must continue to submit ‘paper medium-based’ artefacts of knowledge to be considered as reliable and valid for assessment purposes.

a. Agreeb. Disagreec. Fence-sitter

Page 20: Horizon Report 2010 presentation

The 2010 Report – Key Challenges

20

Institutions increasingly focus more narrowly on key goals, as a result of shrinking budgets in the present economic climate.

Increasing integration and adoption of technology in the University classroom is negatively impacting on academic careers and threatens instructional positions

a. Agreeb. Disagreec. Fence-sitter

Page 21: Horizon Report 2010 presentation

The 2010 Report – technologies to watch

21

Short Term(Within 1 year)

Mobile Computing

Open Content

Medium Term(Within 1-3

years)

Electronic Books

Simple Augmented Reality

Long Term(Within 3-5

years)

Gesture-Based Computing

Visual Data Analysis

Page 22: Horizon Report 2010 presentation

Short Term - Mobile Computing

22

“Mobiles as a category have proven more interesting and more capable with each passing year, and continue to be a technology with new surprises.”

Teaching and Learning Studies of Mobile Computing

• At Abilene Christian University all incoming freshman were issued an iPhone or iPod Touch in 2009

• A Houston Community College pilot held in spring 2009 compared study habits of two groups of students enrolled in the same anatomy course. The group issued mobile devices was found to work on the course during spare moments such as while waiting for appointments

•At several commuter universities, course materials are made available not only in paper format, but also in audio, video, and text formats designed for mobile access.

Page 23: Horizon Report 2010 presentation

23

“Mobiles as a category have proven more interesting and more capable with each passing year, and continue to be a technology with new surprises.”

Hotseat at Purdue University

http://www.itap.purdue.edu/tlt/hotseat/

• allows students to use their mobile devices to contribute to discussions, ask and answer questions, and respond to teacher prompts through any of several channels, including Facebook, Twitter, the Hotseat mobile application, or a web application

Short Term - Mobile Computing (cont’d)

Page 24: Horizon Report 2010 presentation

Short Term - Open Content

24

“Away from the idea of authoritative repositories of content and towards the broader notion of content being both free and ubiquitous”

Flat World Knowledge http://www.flatworldknowledge.com/

•Online for free

•Print, Audio, and Print-it-yourself options available for a charge

Page 25: Horizon Report 2010 presentation

Medium Term - Electronic Books

25

“Already firmly established in the public sector, electronic books are gaining a foothold on campuses as well, where they serve as a cost-effective and portable alternative to heavy textbooks and supplemental reading selections.”

Sophie 2.0 http://sophiecommons.org/

•Software for writing and reading rich media documents in a networked environment.

•A tool for creating robust, elegant, networked texts without requiring programming knowledge or training in the use of more complex tools such as Flash.

•Redefines the notion of a "book" or academic paper to include both rich media and mechanisms for reader feedback and real time conversation.

Page 26: Horizon Report 2010 presentation

Medium Term - Gesture Based Computing

26

“We are seeing a gradual shift towards interfaces that adapt to — or are built for — humans and human movements. Gestural interfaces allow users to engage in virtual activities with motion and movement similar to what they would use in the real world.”

The Virtual Autopsy Table at Norrkoping Visualization Center

http://www.visualiseringscenter.se/1/1.0.1.0/230/2/

• Changes the way users interact with volumetric medical data

• Multiple users can interact collaboratively and simultaneously, working with large and complex data

•Users gain deeper understanding and insight into the functions and processes inside the body.

Page 27: Horizon Report 2010 presentation

Gesture Based Computing

27

The Graphs and Gestures Project

http://www.cs.ubc.ca/labs/spin/publications/spin/gerofsky2009ictmt.pdf

• Ongoing project here at UBC based on empirical research on gesture in the pedagogy of functions

•Uses haptic and kinesthetic interfaces to engage students in an embodied way

• Developing multisensory, whole-body HCI to support embodied mathematics learning

Page 28: Horizon Report 2010 presentation

Simple Augmented Reality– Long Term

28

“While the capability to deliver augmented reality experiences has been around for decades, it is only very recently that those experiences have become easy and portable. Advances in mobile devices as well as in the different technologies that combine the real world with virtual information have led to augmented reality applications that are as near to hand as any other application on a laptop or a smart phone..”

ARIS Mobile Media Learning Games

http://arisgames.org

ARIS is an alternate reality gaming engine created by the University of Wisconsin’s Games, Learning and Society research group. Virtual objects and characters can be placed at certain locations in the physical world; players can interact with them using their mobile devices.

Page 29: Horizon Report 2010 presentation

Visual Data Analysis – Long Term

29

“Because of the intuitive ways in which it can expose complex relationships to even the uninitiated, there is tremendous opportunity to integrate visual data analysis into undergraduate research, even in survey courses.”

Gapminder

http://www.gapminder.org/videos/200-years-that-changed-the-world/

• A Swedish-based nonprofit organization that seeks to promote sustainable global development using data visualization as a major tool.

Page 30: Horizon Report 2010 presentation

Visual Data Analysis – Long Term (cont’d)

30

Worldmapper

http://www.worldmapper.org/animations/internet_users_animation.html

• A visualization tool that re-draws maps based on the data being displayed.

Page 31: Horizon Report 2010 presentation

Year of Report 2004 2005 2006 2007 2008 2009

Short Term(Within 1 year)

Learning Objects

Extended Learning

Social Computing

User-Created Content

Grassroots Video Mobiles

Scalable Vector

Graphics

Ubiquitous Wireless

Personal Broadcasting

Social Networking

Collaboration Webs

Cloud Computing

Medium Term(Within 1-3 years)

Rapid Prototyping

Intelligent Searching

The Phones in Their Pockets

Mobile Phones

Mobile Broadband

Geo-Everything

Multimodal Interfaces

Educational Gaming

Educational Gaming Virtual Worlds Data Mashups The Personal

Web

Long Term(Within 3-5 years)

Context-Aware

Computing

Social Networks and

Knowledge Webs

Augmented Reality and Enhanced

Visualization

New Scholarship

and Forms of Publishing

Collective Intelligence

Semantic-Aware

Applications

Knowledge Webs

Context-Aware

Computing/ Augmented

Reality

Context-Aware

Environments and Devices

Massively Online

Educational Gaming

Social Operating Systems

Smart Objects

Page 32: Horizon Report 2010 presentation

Thank you for your attention