ux meets code graphics

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Graphic Design 1

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Page 1: Ux Meets Code Graphics

Graphic Design

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Page 2: Ux Meets Code Graphics

Index

1.  Benefits of good Graphic Design

2.  About Graphic Design

3.  Universal design rules apply!

4.  Layout

5.  Colors

6.  Color wheel

7.  Does typography matter?

8.  Icon Design

9.  Elements of Graphic Design

10. Checklist

11. Exercise: Draft Icon set

Page 3: Ux Meets Code Graphics

Benefits of good Graphic UI Design

• It makes the application aesthetically appealing •  It does not hurt to look cool

•  “Good looks” can make your application more desirable

• Communicates visually •  Purpose of the product

•  Content

•  The available interaction controls

•  Interaction feedback

• Guides the users eye where you want it to be • Highlighting critical elements on the screen

• Capable of communicating emotions, not only information

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Page 4: Ux Meets Code Graphics

About Graphical Design

• Can be considered a form of art in itself

• Is a creative process •  You cannot completely learn and master graphic design from

reading a document or completing a course

• You ultimately learn it best by •  Doing and experimenting

•  Proper training and experience help

• It should support and complete the whole user experience of the mobile application

•  In the perfect mobile application interaction, usability, and graphic design are intertwined and support one another

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Page 5: Ux Meets Code Graphics

Universal design rules apply!

• Graphical design has a long history

• The universal graphical design rules apply also for mobile device UIs •  There are no revolutions to be expected

• Consider carefully what metaphors or other design details can and should be adopted from the desktop designs

•  Limited display space requires tough prioritization on what to present, and how

• Don’t overdo ”wow”

• Have respect for guidelines – they exist for a reason •  Following guidelines helps to retain a consistent user experience

•  The most important official Maemo 5 UI documentation is available publicly in Forum Nokia

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Page 6: Ux Meets Code Graphics

Layout

• Layout is the arrangement of the UI elements in a graphical user interface

• In mobile context it is important not to crowd the screen with UI elements

• With touch devices size does matter •  Think about your fingertip – touchable elements should be

approximately that size

• Modern high resolution screens provide new opportunities as well as challenges for Graphical Design

•  You might be tempted to apply desktop UI Design conventions

•  With high resolution screens a decent sized drawing can appear surprisingly small

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Grid layout

List layout

Page 7: Ux Meets Code Graphics

Colors

• Color is a wide topic. It can cover aspects of science, art and psychology

• Not only an aesthetic or emotional issue

•  Good color design supports usability

• Color provokes emotion •  Color choice can make or break applications look and feel

• Wireframes are often black-and-white by purpose •  Colors can steal attention from the interaction design

• A rule of thumb for mobile devices is to keep it simple

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Images from www.subtractions.com and www.iaaf.org

Page 8: Ux Meets Code Graphics

Color wheel

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Page 9: Ux Meets Code Graphics

Does typography matter?

• Text is not the opposite to Graphical Design, it is a part of it

• In mobile devices keep focus on readability •  Avoid highly decorative fonts and make sure that text is large enough to read

• Use of system default can be a good choice

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Typefaces alone can have an both emotional and practical impacts on the reader.

Page 10: Ux Meets Code Graphics

Icon Design • Icons are small pictures or symbols that

represent an object or a program

• Icon design requires a deep understanding about metaphors

• What does the symbol stand for

• How is it understood by the users in different countries

•  There’s no need to reinvent the wheel

•  If you feel unsure, ask

• Be Precise

• Issues to consider •  Different icon sizes

•  Cultural aspects

•  Brand issues

•  Differentiation between icons

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Page 11: Ux Meets Code Graphics

Contents User‘s and service provider’s data

UI Controls Menus, buttons, scroll bars, …

Decoration Ornamental UI elements…

Elements of Graphical Design

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Layout Colors Typography Graphics Composition,

grids, spaces, … Hues, shades,

tones,… Fonts, typefaces,… Icons, images,

frames, borders,…

Graphical and Visual Style

UI’s

visual

appearance

Transitions

Page 12: Ux Meets Code Graphics

Checklist

  Check the desired company / product brand

  Check what are the UX goals: will “standard” design be enough or is a “wow”

desired

•  You can break the graphical design practices - but only if you know them

  Check the target mobile UI platform: look, feel and components

  Do close co-operation with interaction design

  Check the display technology where the application will be used

  Test the design as early as possible with all the target display technologies

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Page 13: Ux Meets Code Graphics

Creative Commons - disclaimer

UX Driven Development For Mobile SW Developers by Forum Nokia

is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0

United States License

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Page 14: Ux Meets Code Graphics

forum.nokia.com/ux

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