type 23 frigate fea hull design
DESCRIPTION
Made for internship application at cranfield universityTRANSCRIPT
DEVELOPMENT OF A SOLID MODEL/FINITE ELEMENT MODEL
OF A TYPE 23 FRIGATE
Answers to Interview Questions
Made by: Sulaiman Dawood Barry
Submission Date: 25th January 2010
Question 1:
Consider the Type 23 frigate; what are five most important
features from creating a computer based model of a ship.
Explain your choice.
Answer:
In order for the ship to float, the weight of the ship must be
equal to the displaced volume of the sea water. Since a warship
is made of steel, the density of which is greater than water,
therefore a solid ship would have greater weight than displaced
water volume and hence it would not be able to float. To
counter this, the ship’s hull is made hollow. And beams are
used to support the load exerted by water and the structure
above it.
The center of gravity (CoG) should be in the midplane,
therefore the ship is made to be symmetrical about the it.
Otherwise, the center of floatation (buoyancy) might not be in
line with CG, thus giving it a reason to be overturned.
The length to breath ratio is kept large so that it resembles
frigate and it is also made streamlined in order to reduce the
drag hence resulting in an increased speed, fuel efficiency and
better maneuvering than oil tankers which smaller length to
breadth ratio.
The hull is covered from the top and made water tight, so that
no water seeps inside.
Question 2:
Develop a simple Solid Model of type 23 Frigate using Pro/E or
SolidWorks, reflecting your answer to Question 1. Describe the
steps taken during the creation of the model.
Answer 2:
STEPS TAKEN DURING MODELING OF HULL
First the top plane is selected as the water plane parallel to it 4
planes are drawn.
1. The 1st Plane DTM1 is made 2 units away from the top
plane,
2. DTM4 is also 10 units far from DTM1,
3. DTM2 is 40 units from DTM1, and
4. DTM3 is 40 units away from DTM2
On each water plane, waterlines are drawn that are assumed to
be similar to Type 23 frigate. The water line drawn at the top
plane which resembles the submerged portion of the hull, it is
drawn as smooth as possible using lines and tangent arcs so
that it forms a continuous profile with no roughness in
between. Thus making it streamlined. The final shape looks like
the following.
Figure 1: Sketched portion on the top plane
Now by using the use command in sketch mode, the sketch
from the top plane is imported in each plane and then it is
undergoes changes to give the final result as shown in the
diagram below.
Figure 2: Isometric view of final Sketches of the hull
Figure 3: Orthographic view of final Sketches of the hull
To make the solid hull from swept Blend, we perform the
following steps
Sketch Tool Select Front Plane Click Sketch button in the
reference window
This enters into the sketch mode. Now perform the following
steps to make the reference planes for the swept
Select Sketch from the menu bar References Select two
extreme planes, i.e. the Top Plane and DTM3 Click solve
command in the references dialogue box.
After this step a straight line is drawn to connect these planes.
We then exit the sketch mode.
From Insert menu in the Menu Bar Swept Blend On the
dashboard click Sections Selected Sections
Select Top Section and Click Insert, it becomes orange in color.
Repeat this step for each section, from top to bottom with
sequence
After this accept by clicking the green tick mark and you will get
the following image:
Figure 4: Solid Model of Half Hull
To complete the solid hull, select the ship and then mirror it
about the front plane using mirror .
Figure 5: Symmetric Model of Hull
Using the shell tool , remove the material from the inside and
we now only we have to add ribs to the inside of the hull.
Figure 6: Hollow Hull
To add the ribs, we have to perform the following tasks
Make parallel planes on at the location at which the ribs are
supposed to be added using Datum Plane option. Using the Rib
Tool , click sketcher button and then click on to the plane on
which the ribs are to be added.
Main Menu Sketch Reference Select the cursor with a
an X mark Select wireframe then on the drawing
board click hull to make it reference line of the hull, also select
the two other planes to completely close the rib. Click solve
button to solve it the reference planes and the select a line and
make it diagonal as show in the diagram to make the rib.
Figure 7: Making Rib Model
On the dashboard click check button to exit and make sure that
the direction of the arrow is down to make it solid. Finally
specify the thickness of the rib.
Figure 8: First Rib of the Hull
Follow the same procedure to add the other rib and then
mirror both the ribs about the midplane to make it on both
sides.
Figure 9: Ship’s Hull Complete form
This Completes the Hull Part of the body
MODELING OF DECK
Each part is first made as half plane then mirrored as in the
previous sections
The sketch of the top-half plane is copied and pasted in the
sketcher mode of the new part file. The sketch is extruded to
some about thickness of 10 units .
The helipad’s half-sketch is shown and then selecting the
material removal option from the extrude menu. It is then
extruded 5 units below.
Figure 10: Helipad
Radar Tower is made using blend protusion with smooth option
selected. A rectangle is drawn and then right click and select
the toggle section option. Make a smaller rectangle centered at
the top portion of the previous rectangle. Your screen should
look then like this.
Select the check option to exit the sketch mode and enter the
extrusion depth of 100 units.
The cannon is made using revolve protusion option. First a
sketch is made ahead of the radar tower as shown and then it is
given a revolved protusion of 180 degrees.
The gun portion which is at an angle is made by selecting the
plane of the tower and moving it near the cannon. A small
rectangular section is made and then extruded to complete the
canon.
Finally the half-deck is mirrored to complete it.
Question 3:
Using the model develop for question 2, highlight the regions
that you would consider to be of interest when developing a
finite element model of the vessel. These may be due to
geometrical difficulties when meshing, stress concentrations,
mesh refinement vs element budget, material models etc.
MESHING
Among the whole ship structure, the hull is given the most
importance and hence it is given the highest priority ogf most
accurate meshing.
First the hull part file is opened and to generate a mesh, go to
the Application and open Mechanica. In the window opened,
select structural and click ok
Assign materials and assign steel to the model. Now go to the
AutoGEM in the main menu and select control in that menu.
We will create dense meshing near sharp corners and with a
maximum size of 2 units whereas the whole length of the whole
ship is 800 units from fore to aft. Now we select the surfaces of
the ribs and the edge lines being made when the two surfaces
are intersecting at the bottom. Click ok and the surface will look
like the following.
The element budget is considered like this, First an auto mesh is
created and the results are computed. Next the degrees of
polynomial is increased to see if the results converge. If the
highest degree polynomial fails to do so, then the element size
is reduced and the calcucatins are performed again. This
procedure is carried out until the previous result converge
within acceptable range of accuray.