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TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Page 1: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Case Studies:Video Games & Robots for CTE

Student Engagement

Cliff ZintgraffPresident, Innology LLC

Page 2: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Reminder: Why Engage?

Context

Informal Learning and Engagement

Into the Classroom

Page 3: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Reminder:

Why does CTE engagement matter?

Page 4: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Page 5: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

TMCourtesy Jim Brazell,

[email protected]

Page 6: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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“60% of the jobs in the Texas biotechnology

cluster require only an associates degree or

certificate.”

Dr. Mae JemisonChair, Texas Biotechnology Cluster

Courtesy Jim Brazell, [email protected]

Page 7: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Courtesy Jim Brazell, [email protected]

Page 8: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Systems Thinking:The Workforce Ecosystem

Two-Year Colleges

Four-Year Colleges

Graduate ProgramsSummer

Programs

After SchoolPrograms

Assessment Services

Articulation Agreements

Policy

High Schools

Middle Schools

Magnet Schools

Academies

Cities

Counties

States

EconomicDevelopers

WorkforceBoards

INDUSTRY

Page 9: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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How important is the workforce ecosystem?

Page 10: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Pressures on the Workforce Ecosystem

More Indian college graduates than U.S.

high school graduates

More English speakers in China than in the U.S.

“This is a story about the big public conversation the nation is not having about education … whether an entire generation of kids will fail to make the grade in the global economy because they can't think their way through abstract problems, work in teams, (and) distinguish good information from bad …” Time Magazine, December 2006 Quoting the New Commission on the Skills of the American Workforce

Houston Community College organizing to graduate 500 bio-

technicians

Houston stands up Robotics Education Support Center

Arlington organizing to recover manufacturing base with state grants

San Antonio Greater Chamber Survey indicates corporations hire IT graduates from outside

San Antonio

GLOBAL WARMING – WORKFORCE AND EDUCATION VERSION

“This is a story about the big public conversation the nation is not having about education … whether an entire generation of kids will fail to make the grade in the global economy because they can't think their way through abstract problems, work in teams, (and) distinguish good information from bad …”

Time Magazine, December 2006

Quoting the New Commission on the Skills of

the American Workforce

Page 11: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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How do we explain this to students in terms they

can understand?

Page 12: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Slides courtesy and © Numedeon, Inc.

Page 13: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Whyvillians Meet a VIP forDiscussion at the Greek Theatre

Page 14: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Ion Engine Design

© n

um

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eon

, inc. 2

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6

Page 15: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Whyville Beach©

nu

me

deo

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c. 20

06

Page 16: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Learning-based virtual world for teens and tweens

100,000 unique users a month, 3.3 million served since 1999.

Its own newspaper, economy, government

Educational games in math, science, journalism, art, government and economics

Page 17: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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In late 2006, The Texas Workforce Commission funded Whyville to

help attract “tweens and teens” to Texas high-tech, high wage careers

in Biotechnology & Advanced Manufacturing.

Here’s what Whyville has done to accomplish that goal …

Page 18: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Whyville Biotech

Page 19: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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© n

um

ed

eon

, inc. 2

00

4

Whyville Biotech

Page 20: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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WhyvillePlaneworks

Page 21: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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WhyvillePlaneworks

Page 22: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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OUTREACH

OUTREACH

CAREERSIMULATION

Career

Pipelines

JOBSSchools for

biotechnology

Schools for advanced

manufacturing

Page 23: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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20,000 Engaged

1,000 Referred

Page 24: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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WHYVILLE.NET -- PROFILE

• Ages 11 to 16• Engage students in STEM• Engage students in careers• Refer students to career pathways• Free

Page 25: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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How do we explain this to students in terms they

can understand?

Page 26: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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TIERThe Texas Institute for Educational Robotics

Page 27: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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What is TIER?

• Robotics summer camp, Grades 3 to 12

• Teacher Training

• Robotics Support Center

• Online Robotics Competition

• Connection to regional career pathways

• Sustainable, scalable model

Page 28: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Why Robotics?

Math Mechanical engineering Electrical engineering Computer science Architecture and design Systems thinking Teamwork Art + Science

Page 29: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Teacher Training

• Hands-on instruction in robotics systems• Apply lessons learned to mini-challenges• Using this technology to teach TEKS

Page 30: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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The Robotics Support Center

Robotics clearinghouse

Outreach

Regional tournament

Interface to industry

Connection to pipelines

Page 31: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Page 32: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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6-8 9-12

Career PathwayPrograms

Referrals

2/4 YearCollege

K-5 { 2/4 YearCollege

Advanced Manufacturing

Aerospace

Biotechnology

Business & Financial

Energy

Homeland Security

Information Technology

Work

Work

Model: Career PathwaysModel: Career Pathways

Regional CareerPathway List

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Page 33: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Demographics

2006 Students 96

2007 Students 115

2008 Students (est.) 165

Elementary Gender Male 49%, Female 51%

Elementary Ethnicity Hispanic 94%, Black 4%, White 2%

M.S. Gender Male 56.5%, Female 43.5%

M.S. EthnicityHispanic 82.6%, Asian 8.7%, White 6.5%, Black 2.2%

% Low SES 70%

Page 34: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Sustainable model

Price of robot hardware

Local competitions

Shared funding responsibility

Appealing to sponsors

Page 35: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Workforce Connection

Robots

BusinessModel

Levels of TIERParticipation

Page 36: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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TIER -- PROFILE

• Grades 3-12• Engage students in STEM• Connect high school students to

workforce needs• Statewide network• Participate in creating a

sustainable model that scales

Page 37: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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How do we explain this to students in terms they

can understand?

Page 38: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Page 39: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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How do we explain this to students in terms they

can understand?

Page 40: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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BEYOND ENGAGEMENTINTO THE CLASSROOM

• WhyTexas.com• Waco ISD & Career Exploration in Whyville• AIM – Robots for 4th Year Math

Page 41: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Page 42: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Page 43: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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WHY-TEXAS STATSinitial outreach efforts

• 350 classes signed up – all over Texas• 200 active classes• 1,000 active students

• 7,900 students completing an activity• 1,475 click through to educational sites• About C$3m earnings

Whyville overall

Page 44: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Waco Whyville ISD Pilot

• Adopted by Donna McKethan, CTE Director• Being integrated into 8th grade Career Connections

curriculum• Piloted in multiple classrooms in 2007-2008 school year• Presenting at five CTE summer statewide conferences• 58 semester long classes• 1,010 students• Smoked everybody in the Whyville Texas Challenge

Page 45: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Q: How do you make sure the

math taught in high school leads to

college and good jobs?

Page 46: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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A: Find out what math is being

used in good jobs. Teach it in high

school.

Page 47: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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AIMAnalytical Integrated Math

• Find the math used in medium to high paying jobs

• Build a curriculum• Use exploratory learning techniques• Include weekly online assessments• Bridge exploratory content to success on

Accuplacer• Accelerate learning; accelerate the

workforce

Page 48: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Analytical Integrated Mathematics is a Career and Technical Education course where students solve and model robotic design problems. Students use mathematical methods to represent and analyze problems involving data acquisition, spatial applications, electrical measurement, manufacturing processes, materials engineering, mechanical drives, pneumatics, process control systems, quality control, and robotics with computer programming.

Page 49: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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AIMAnalytical Integrated Math

• Robots• Learning kit with software used in

industry• Online learning and assessment tool• Accuplacer-like end-of-week questions• Industry-inspired questions and

applications• Capstone – build a robot to meet

challenges.

Page 50: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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AIMAnalytical Integrated Math

Goals for 2008-2009• Conduct Year 1 as innovative course• 9 schools in four locations (six in WISD)• Teacher training in July• Use experience to scale

Page 51: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Engagement leads to good jobs

Engagement addresses national challenges

Video games encourage career exploration

Robots engage students in CTE

Both help move students into pathways

All coming to a classroom near you

Wrap-Up – What You Learned

Page 52: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Wrap-Up – Opportunities

Whyville – www.whyville.net

WhyTexas Challenge – www.why-texas.com

Use Whyville in the classroom for career exploration – [email protected]

Do informal educational robotics – Andrew Schuetze, [email protected]

Move robots into the classroom – [email protected]

Page 53: TM Case Studies: Video Games & Robots for CTE Student Engagement Cliff Zintgraff President, Innology LLC

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Case Studies:Video Games & Robots for CTE

Student Engagement

Cliff ZintgraffPresident, Innology LLC