technology-enabled learning in engineering education dr. jeffrey e. froyd department of electrical...
TRANSCRIPT
Technology-Enabled Learningin
Engineering Education
Dr. Jeffrey E. Froyd
Department of Electrical Engineering
Texas A&M University
Curriculum-wide, college-wide, and perhaps university-wide action is required to take advantage of the opportunities and meet the challenges offered by increasingly capable technology with respect to improving engineering education.
5 – Strongly Agree
4 – Agree
3 – Neutral
2 – Disagree
1 – Strongly Disagree
Mark your answers on a piece of paper and submit.
Overall Workshop Objective
Participants will give significantly stronger assent to the following
statement:
Curriculum-wide, college-wide, and perhaps university-wide action is required to take advantage of the opportunities and meet the challenges offered by increasingly capable technology with respect to improving engineering education.
Workshop Ground Rules
• Workshop is a PARTNERSHIP– Both facilitator and participants are mutually accountable
for the outcomes of the workshop.
• Ask questions at ANY TIME– Facilitator may place the question in an issue bin, but the
question will be addressed during the workshop.
• Participants must DISCOVER the directions in which action will be taken– I don’t know the answers to all the questions, and even if
I did (which I don’t), participants would not be sufficiently engaged to act upon the answers.
Learning and Teaching
Learning Theories
How do people learn?
• Neurological
• Cognitive
• Content-Specific
• Classroom
Pedagogical Theories
How do you facilitate learning?
• Active learning
• Cooperative learning
• Contextual learning
• Technology-enabled learning
Expectations
What do you want people to learn?
Syllabi/Objectives/Outcomes/Taxonomy
Categories of Technology
• Learner-Centered: Focus on what students are doing with technology
• Stop here and ask participants for suggestions on what students can do with technology.
• Are they receiving/consuming information?
• Are they communicating/collaborating with other students? With the teacher?
• Are they learning to use new tools for designing and/or analyzing engineering artifacts?
Forming Teams
• Reorganize yourselves into teams of 4 people• Teams composition should emphasize diversity
among disciplines• Introduce yourself to your teammates
– Name– Department– What do you want to take away from the workshop?– What do you want to contribute to the workshop?
• Be prepared to share the answers from your teammates
Categories of Technology• Consumptive Technology
– Facilitates access to and transfer of information– Faculty generate info; students read info– Examples: browsers, Adobe Acrobat Reader
• Collaborative Technology– Facilitates communication among class members– Examples: e-mail, web forums (WebBoard)
• Generative Technology– Facilitates increasingly powerful actions by users– Students can perform more difficult tasks with the same
effort or the same tasks with less effort– Examples: MATLAB, Maple, Microsoft Office
Team Discussion
• Describe ways in which the preceding breakdown of technologies helps you create ways to apply technology to engineering education.
• Describe ways in which the preceding breakdown of technologies makes it more difficult for you to create ways to apply technology to engineering education
Consumptive TechnologyExamples
• Hypertext Browsers
• Adobe Acrobat Reader
• Multimedia Players– Real Player– Microsoft Media Player
• Java Applets
• Computer-Graded Assignments (?)
Consumptive TechnologyCharacteristics
• Student perspective: Technology is easy to learn and use.
• Faculty perspective: Technology presents a substantial learning curve and choices among technologies are difficult to make.
• Faculty perspective: It takes a SUBSTANTIAL amount of time to create material for student consumption. For multi-media materials the ratio of creation time to viewing time may be higher than 10:1.
• Faculty perspective: Reuse of material is very important.
Consumptive Technology
• Woody Flowers presentation– http://www.asme.org/educate/
• Burks Oakley presentations– http://www.online.uillinois.edu/oakley/
• Kurt Gramoll projects (Engineering Media Lab)– http://eml.ou.edu/
• NEEDS (National Engineering Education Delivery System)
– http://www.needs.org
• SCALE (Sloan Center for Asynchronous Learning Environments)
– http://w3.scale.uiuc.edu/scale/
Team Discussion
• Describe at least four different applications of consumptive technology in the undergraduate engineering curriculum at UA.
• For each application describe at least three ways in which student learning could be improved.
• For each application describe at least three barriers to successful implementation.
Collaborative TechnologyExamples
• E-mail• Web Forums – threaded discussions
– WebBoard– First Class
• Instant Messaging– AOL IM– ICQ
• Conferencing Software– Microsoft NetMeeting
Consumptive TechnologyCharacteristics
• Student perspective: Technology is easy to learn and use.
• Faculty perspective: Technology presents a substantial learning curve and choices among technologies are difficult to make.
• Faculty perspective: It takes a SUBSTANTIAL amount of time to create material for student consumption. For multi-media materials the ratio of creation time to viewing time may be higher than 10:1.
• Faculty perspective: Reuse of material is very important.
Generative TechnologyExamples
• Programming Languages
• Office Productivity Suites
• Numeric Manipulation Systems
• Symbolic Manipulation Systems
• Computer-Aided Design Packages
Generative Technology
• Generative technologies have steeper and longer learning curves for both students and faculty than consumptive and collaborative technologies.
• If students and faculty go to the effort to learn a generative technology, it seems that it would be more helpful to build on that learning in one or more subsequent classes.
Team Discussion
• Describe at least four applications of each of the following types of technologies in the undergraduate curriculum at UA.– Consumptive Technology
– Communicative Technology
– Generative Technology
Generative TechnologyProgramming Languages
• System Languages– FORTRAN– C– C++
• Scripting Languages– Perl– Python– TCL– Rebol
Generative TechnologyOffice Productivity Suites
• Microsoft Office– Word
– Excel
– PowerPoint
– Outlook – e-mail
– Access - database
Generative TechnologyNumeric Manipulation Systems
• MATLAB– Simulink
– Toolboxes: Signal Processing, Control, etc.
• Octave– Open Source Project
Generative TechnologyComputer-Aided Design Systems
• Electrical– Mentor Graphics, Cadence, Spice
• Mechanical / Thermal / Fluid– Working Model, Interactive Physics
– SDRC IDEAS
– AutoCAD, Mechanical Desktop
Generative TechnologyLaboratory Systems
• Examples– LabVIEW
– VEE
• Computer-Based Instrumentation
• Laboratory Automation
Generative TechnologiesFamiliarity
• Symbolic Manipulation Systems?
• Numerical Manipulation Systems?
• Computer-Aided Design Packages?
• Laboratory Systems
Generative Technologies
• Learn from our experiences in teaching programming to languages– Sometimes difficult to motivate, sometimes
associated with the knowledge of students that they would not use programming in subsequent courses
– Confusion on which language(s) to teach, primarily because different professors wanted to use different languages in following courses
– Engineering professors, by the nature of their learning experiences, don’t arrive equipped to teach programming