stats & facts on loyalty programs and usage data for 2013 / 2014
DESCRIPTION
An overview of the size and state of the loyalty and incentive program market in North America/USA in 2013/2014. Included in the deck are statistics and facts about market size, membership data, effectiveness, demographics and a section on mobile loyalty programs and digital rewards.TRANSCRIPT
STATS & FACTS:
LOYALTY AND INCENTIVE PROGRAMS
DATA FOR 2013-2014
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THE LOYALTY & INCENTIVES MARKET IS HUGE
• The North American Loyalty market is estimated to be $54 billion and growing at 20% per year (Raymond James)
• US companies spent $76.9 billion on incentives and promotions in 2012-2013. $22.7 billion is spent on incentive and loyalty gift cards alone (Incentive Marketing Association)
• There are over 2.5 billion loyalty memberships in the U.S. (Colloquy)
• Loyalty programs generate $48 billion in annual loyalty currency issuances which customers can redeem for goods or services (Colloquy)
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• Nearly 90% of Americans parDcipate in some type of rewards program (BusinessWeek) • The average U.S. household belongs to ~22 loyalty programs – not all acDve though (Colloquy) • 71% of Loyalty Members have room for more cards in their proverbial loyalty card wallets (Maritz)
LOYALTY MEMBERSHIP IN THE U.S. CONTINUES TO GROW RAPIDLY
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LOYALTY PROGRAMS ARE EFFECTIVE… …IN INFLUENCING PURCHASE DECISIONS
Source: Maritz Source: Nielsen
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LOYALTY PROGRAMS ARE EFFECTIVE… …IN INCREASING CUSTOMER ENGAGEMENT
“Reward program members are 70% more likely to be WOM champions (defined as those who are "ac@vely recommending" a product, service or brand) than the general popula@on” (Colloquy)
Source: Maritz
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LOYALTY PROGRAMS ARE EFFECTIVE… …IN IMPROVING MARGINS
“Loyalty programs can increase a brand’s market share by 20% and improve customer acquisi@on by up to 10%” (Aimia)
when done right!
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WHAT THEY WANT OUT OF A LOYALTY PROGRAM
Customers
22%
36%
51%
51%
55%
Easy enrollment op@ons
Access to exclusive deals and coupons
Ease of earning points
Monetary rewards
Ease of redeeming rewards
Businesses
14%
64%
70%
34%
BeHer customer experience
Customer engagement
Customer reten@on
More revenue
60% of firms consider loyalty to be a top three strategic priority
Source: Mintel Source: Forrester
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LOYALTY PROGRAMS EXIST ACROSS COMPANY SIZE
Confidential – Do not copy or redistribute.
I. Business Overview
II. Market Overview
III. Financial Overview
Program Member Base
90 MM members
34 MM members
22 MM members
12 MM members
5 MM members
4.7 MM members
1.2 MM members
Choose Digital has Already Signed Partnerships with the Leading Loyalty and Incentives Programs in the World
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2
DEMOGRAPHICS FOR LOYALTY CARD OWNERS VARY
Confidential – Do not copy or redistribute.
I. Business Overview
II. Market Overview
III. Financial Overview
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United Airlines MileagePlus Beta Launch
• Choose Digital soft-launched the United Airlines MileagePlus Digital Media Store in August 2012 • The United Airlines MileagePlus loyalty program is the largest in the world with 90 MM members
• As of March 31, 2013, over 12.2 MM miles have been redeemed by MileagePlus members – $113,000 of revenue has been processed through Choose Digital’s platform, and the average sale value per transaction has been
$3.96 to date, underscoring that customers are buying multiple titles in each sales transaction – United has been generating on average 26 MM digital impressions per month for its Choose Digital-enabled Digital Media Store
among a sub-segment of its members during this beta period
• The quality of Choose Digital’s content library and software interface has resulted in significant sales conversion rates (above 10%) once a United customer visits the Digital Media Store – MileagePlus members are becoming more familiar with the service, resulting in decreasing bounce rates, down from 30.0% in
August 2012 to 15.5% in March 2013
• Going forward, the Choose Digital team is working toward a full launch with MileagePlus that will include: – (i) demographic tuning of marketing outreach, (ii) trigger targeting around decision points (e.g., an email five days before flight),
(iii) marketing of different mixes of media, (iv) finalizing the content library and (v) increasing the frequency of monthly emails
Choose Digital’s Beta Launch of the United Airlines MileagePlus Digital Media Store
Under 25 8.0%
25 - 34 21.6%
35 - 44 28.5%
45 - 54 24.0%
55 - 64 12.2%
Over 65 5.6%
Reward Redemption Demographics by Age Group Sales Demographics by Gender
Male 64%
Female 36%
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CUSTOMER LOYALTY ACROSS PRODUCT CATEGORIES (1/2)
Source: Nielsen
29%$
23%$ 22%$20%$ 20%$ 19%$ 19%$ 18%$
16%$ 15%$ 14%$ 13%$ 13%$ 13%$11%$ 11%$
0%$
5%$
10%$
15%$
20%$
25%$
30%$
35%$
Financial$Ins4tu4ons$
Cereal$Brands$
Mobile$Phone$Service$PROVIDERS$
Carbonated$Beverages$
Personal$Computer$Brands$
Mobile$Phone$Brand$
Cable$or$Internet$Service$Providers$
Supermarket$
Personal$Beauty$Products$
Alcoholic$Beverages$
Snack$Brands$
OTC$Health$and$M
edicine$Products$
Personal$Electronics$Brands$
Online$Retailers$
Home$Electronics$Brands$
Home$Appliance$Brands$
%age of North Americans Who Say They Are “Completely Loyal” To A Brand
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CUSTOMER LOYALTY ACROSS PRODUCT CATEGORIES (2/2)
%age of North Americans Who Say They Are “Not Loyal” To Any Brand
Source: Nielsen
41%$38%$ 37%$ 37%$ 36%$
34%$ 34%$ 34%$32%$ 32%$ 31%$ 31%$ 30%$
28%$
23%$21%$
0%$
5%$
10%$
15%$
20%$
25%$
30%$
35%$
40%$
45%$
Alcoholic$Beverages$
Home$Electronics$Brands$
Home$Appliance$Brands$
Online$Retailers$
Mobile$Phone$Brand$
Snack$Brands$
OTC$Health$and$M
edicine$Products$
Personal$Electronics$Brands$
Cereal$Brands$
Cable$or$Internet$Service$Providers$
Personal$Beauty$Products$
Mobile$Phone$Service$Provider$
Carbonated$Beverages$
Personal$Computer$Brands$
Supermarket$
Financial$InsMtuMons$
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MOBILE IS BECOMING AN INCREASINGLY EFFECTIVE CHANNEL FOR LOYALTY
Source: Maritz
The preferences for loyalty func@onality on a mobile device include: • Managing points • Redeeming points • Receiving mobile alerts (Maritz)
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DIGITAL REWARDS ARE AN INCREASINGLY ATTRACTIVE OPTION • Digital media is in great demand • Digital sales of music albums are growing at double digit percentages each year, now accoun@ng for one out of every three albums sold
and 1.3 billion digital music tracks per year, according to Nielsen
• Mobile devices are feeding the demand for digital rewards • Nearly 70 percent of Smartphone Users listen to music on their phones, and of those who do, 64 percent of those who listen to music on
their smartphone do so daily or several times a day according to Paradigm
• Digital media rewards are easy to redeem • 55% of users list ease of redemp@on as the most important criteria for rewards; digital media is always redeemable and not scarce like
other reward op@ons
• Digital media rewards appeal to all demographics • Books, music and movies are consumed by all demographics and all geographies; with a good selec@on you can easily appeal to everyone
• Digital rewards increase customer engagement • Digital rewards allow for “micro” redemp@ons, ensuring customers can enjoy the fruits of their loyalty sooner and more oWen than if
they only offered big @cket physical items
• Digital media rewards can be cost effecDve for companies • Unlike physical rewards, digital media rewards have no shipping costs; licensing and setup fees for digital rewards stores are usually also
aHrac@ve
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CONTACT INFORMATION Atul Sabharwal Founder, Snipp [email protected] 415.595.7151 http://www.snipp.com @snippinc