sphynx charactersheet v1.02

63
7/29/2019 Sphynx CharacterSheet v1.02 http://slidepdf.com/reader/full/sphynx-charactersheet-v102 1/63 Player Character Level 1 Experience: Base Bonus Ki Acc. Agility 5 0 5 1 Attack (Dex) Presence Constitution 5 0 5 1 Block (Dex) Physical Dexterity 5 0 5 1 Dodge (Agi) Disease Strength 5 0 5 1 Wear Armour (Str) Venom Intelligence 5 0 0 0 Martial Knowledge Magic Perception 5 0 0 0 Psychic Power 5 0 5 1 Base Init. Willpower 5 0 5 1 Movement Elan 3 Routine 20 Easy 40 Magic Accumulation Medium 80 Magic Projection (Dex) Difficult 120 Zeon Very Difficult 140 Summon (Pow) Absurd 180 Control (Wil) Almost Impossible 240 Bind (Pow) Impossible 280 Banish (Pow) Inhuman 320 Zen 440 Paths of Magic Light Darkness Creation Destruction Fire Water Earth Air Essence Animals (Int) Illusions Appraisal (Int) Necromancy Herbal Lore (Int) History (Int) Magic App (Pow) Psychic Points Medicine (Int) Psychic Project. (Dex) Memorize (Int) Psychic Potential Navigation (Int) Innate Slots Occult (Int) Science (Int) Unencumbered Theft (Dex) Maximum Load Disguise (Dex) Hide (Per) Stealth (Agi) Cut Trap Lore (Dex) Impact Lock Picking (Dex) Thrust Poisons (Int) Heat Cold Composure (Wil) Electricty Wthstd Pain (Wil) Energy Feats of Str (Str) LP (Shield) -30 Encumber Other Disadvantages Health Fatigue Regeneration Life Points 1 Dance (Agi) -30 -30 -30 -30 -30 -30 -30 Music (Pow) Sleight of Hand (Dex) Warrior Class: Magic 5 25 5 5 0 25 60 feet per turn -30 -30 Athleticism (Agi) Social Psychic Swim (Agi) Ride (Agi) -30 -30 -30 -30 -30 Acrobatics (Agi) Jump (Str) -30 Advantages Athletics Climb (Agi) 5 85 -30 -30 -30 Armour Ra -30 -25 Intellectual Subterfuge Vigor -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 -30 Art (Pow) Search (Per) Notice (Per) Style (Pow) Creative Forging (Dex) Leadership (Pow) -30 Perception Persuasion (Int) Intimidate (Wil) Track (Per) -30 -30 -30 -30 -30 -30

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Page 1: Sphynx CharacterSheet v1.02

7/29/2019 Sphynx CharacterSheet v1.02

http://slidepdf.com/reader/full/sphynx-charactersheet-v102 1/63

Player

Character Level 1 Experience:

Base Bonus Ki Acc.

Agility 5 0 5 1 Attack (Dex) Presence

Constitution 5 0 5 1 Block (Dex) Physical

Dexterity 5 0 5 1 Dodge (Agi) Disease

Strength 5 0 5 1 Wear Armour (Str) Venom

Intelligence 5 0 0 0 Martial Knowledge Magic

Perception 5 0 0 0 Psychic

Power 5 0 5 1 Base Init.

Willpower 5 0 5 1 Movement Elan

3 Routine 20

Easy 40 Magic Accumulation

Medium 80 Magic Projection (Dex)

Difficult 120 Zeon

Very Difficult 140 Summon (Pow)

Absurd 180 Control (Wil)

Almost Impossible 240 Bind (Pow)Impossible 280 Banish (Pow)

Inhuman 320

Zen 440 Paths of Magic

Light

Darkness

Creation

Destruction

Fire

Water

Earth

AirEssence

Animals (Int) Illusions

Appraisal (Int) Necromancy

Herbal Lore (Int)

History (Int)

Magic App (Pow) Psychic Points

Medicine (Int) Psychic Project. (Dex)

Memorize (Int) Psychic Potential

Navigation (Int) Innate Slots

Occult (Int)

Science (Int)

Unencumbered

Theft (Dex) Maximum Load

Disguise (Dex)

Hide (Per)

Stealth (Agi) Cut

Trap Lore (Dex) Impact

Lock Picking (Dex) Thrust

Poisons (Int) Heat

Cold

Composure (Wil) Electricty

Wthstd Pain (Wil) Energy

Feats of Str (Str) LP (Shield)-30

Encumber

Other

Disadvantages

Health

Fatigue

Regeneration

Life Points

1

Dance (Agi)

-30

-30

-30

-30

-30

-30

-30

Music (Pow)

Sleight of Hand (Dex)

WarriorClass:

Magic

5

25

5

5

0

25

60 feet per turn

-30

-30

Athleticism (Agi)

Social

Psychic

Swim (Agi)

Ride (Agi)

-30

-30

-30 -30

-30

Acrobatics (Agi)

Jump (Str)

-30

Advantages

Athletics

Climb (Agi)

5

85

-30

-30

-30

Armour Ra

-30

-25

Intellectual

Subterfuge

Vigor

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

-30

Art (Pow)

Search (Per)

Notice (Per)

Style (Pow)

Creative

Forging (Dex)

Leadership (Pow)

-30

Perception

Persuasion (Int)

Intimidate (Wil)

Track (Per)

-30

-30

-30

-30

-30

-30

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<-- READ ME ! ! ! ! (Hover Mouse over Square)

Build Points Spent Multiple/Cost Bonus per Level

15 15

Special Special 5

Special Special 25

Build Points Spent Multiple/Cost Bonus per Level

2 5

2 5

2 0

2 5

Natural Bonus Build Points Spent Multiple/Cost Bonus per Level

Acrobatics 2 0Athleticism 2 0

Climb 2 0

Jump 2 0

Ride 2 0

Swim 2 0

Intimidate 2 0

Leadership 2 0

Persuasion 2 0

Style 2 0

Notice 2 0

Search 2 0

Track 2 0

Art 2 0

Dance 2 0

Music 2 0

Sleight of Hand 2 0

Forging 2 0

Other 2 0

Armours Quality Armour Req. Natural Penalty Movement Restr.

0 0 0

0 0 0

0 0 0

0 25 5

Qlty (+5, +10, etc) Speed Damage

0 0

0 0

0

Warrior

Life Points

Initiative

Martial Knowledge

Attack (5)

Block (5)

Dodge (0)

Wear Armour (5)

0

0

0Block from Martial Arts

Attack from Martial Arts

Martial Knowledge from Martial Arts

360

Dodge from Martial Arts 0

Weapon Calculations

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Unspent Attr. Points: 24 Unspent Build Points 600 - 0 = 600

Build Points Spent Multiple/Cost Bonus per Level

3 0

70 Special

3 Special

3 0

3 0

3 0

3 0

Build Points Spent Multiple/Cost Bonus per Level

20 1/3

3 Special

Special Special

Natural Bonus Build Points Spent Multiple/Cost Bonus per Level

Animals 3 0Appraisal 3 0

Herbal Lore 3 0

History 3 0

Magic Appraisal 3 0

Medicine 3 0

Memorize 3 0

Navigation 3 0

Occult 3 0

Science 3 0

Theft 2 0

Disguise 2 0

Hide 2 0

Stealth 2 0

Trap Lore 2 0

Lock Picking 2 0

Poisons 2 0

Composure 2 0

Withstand Pain 2 0

Feats of Strength 1 5

Build Points: Ki Build Pts: Accum 360

Ki Cost per point

2

Accumulation Cost20

Shield Calculations Qlty (+5, +10, etc) Speed Damage Block Bonus

0 0 0

Psychic Potential (10)

Psychic Points (0/0)

Psychic Projection (0)

300

300

Summon (0)

Banish (0)

Magic Projection (0)

Magic Accumulation (5(5))

Zeon (70)

Bind (0)

Control (0)

Psychic Points for Innate Slots (0)

Dexterity

Ki on Attributes

Agility

Constitution

StrengthPower

Willpower

0

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BP Costs

0

0

0

0

0

0

0 Similar Weapon: -20

0 Mixed Class : -40

0 Different Class: -60

0 Unarmed -60

0

0

0

0

0

0

0 Original

0 New

0 Level Switched0 BP Cost to Switch

BP Cost

Note: Weapons Modules are not

calculated into Attack/Block numbers, you

should manually edit the numbers on the

sheet to reduce any weapon's attack

which you do not have a module for by

the appropriate value directly below:

Martial Arts Ki Abilities

Changing Classes

Weapon Modules

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10% 1 60% 6 110% 11 160% 16 210% 21 260% 26 310% 31 360%

20% 2 70% 7 120% 12 170% 17 220% 22 270% 27 320% 32 370%

30% 3 80% 8 130% 13 180% 18 230% 23 280% 28 330% 33 380%

40% 4 90% 9 140% 14 190% 19 240% 24 290% 29 340% 34 390%

50% 5 100% 10 150% 15 200% 20 250% 25 300% 30 350% 35 400%

10% 1 60% 6 110% 11 160% 16 210% 21 260% 26 310% 31 360%

20% 2 70% 7 120% 12 170% 17 220% 22 270% 27 320% 32 370%

30% 3 80% 8 130% 13 180% 18 230% 23 280% 28 330% 33 380%

40% 4 90% 9 140% 14 190% 19 240% 24 290% 29 340% 34 390%

50% 5 100% 10 150% 15 200% 20 250% 25 300% 30 350% 35 400%

10% 1 60% 6 110% 11 160% 16 210% 21 260% 26 310% 31 360%

20% 2 70% 7 120% 12 170% 17 220% 22 270% 27 320% 32 370%

30% 3 80% 8 130% 13 180% 18 230% 23 280% 28 330% 33 380%

40% 4 90% 9 140% 14 190% 19 240% 24 290% 29 340% 34 390%

50% 5 100% 10 150% 15 200% 20 250% 25 300% 30 350% 35 400%

10% 1 60% 6 110% 11 160% 16 210% 21 260% 26 310% 31 360%

20% 2 70% 7 120% 12 170% 17 220% 22 270% 27 320% 32 370%

30% 3 80% 8 130% 13 180% 18 230% 23 280% 28 330% 33 380%

40% 4 90% 9 140% 14 190% 19 240% 24 290% 29 340% 34 390%

50% 5 100% 10 150% 15 200% 20 250% 25 300% 30 350% 35 400%

NOTE

25

: With Armor

: With Shield

: With Armour + Shield

45

5

Primary Type Impact

Secondary Type 0

Fortitude / Break

Presence

Weapon

Damage

Initiative

: With Armor

Attack Block

Unarmed Combat

10

45

Damage 10 Secondary Type 0 Presence

Weapon Unarmed Combat Primary Type Impact Fortitude / Break

5

5

5

: With Armor

: With Shield

: With Armour + Shield

: With Shield

: Armour + Shield

5 : With Armor

Initiative 45 Attack 5 Block

Damage calculator

Weapon Unarmed Combat Primary Type Impact Fortitude / Break

Damage calculator

45

: Armour + Shield 45 : With Armour + Shield 5 : With Armour + Shield

: With Shield 25 : With Shield 5 : With Shield

: With Armor 45 : With Armor

Initiative 45 Attack 5 Block

Damage 10 Secondary Type 0 Presence

: With Shield 25 : With Shield 5 : With Shield

: With Armor 45 : With Armor 5 : With Armor

Damage calculator

Weapon Unarmed Combat Primary Type Impact Fortitude / Break

: Armour + Shield 45 : With Armour + Shield 5 : With Armour + Shield

Initiative 45 Attack 5 Block

Damage 10 Secondary Type 0 Presence

: With Armour + Shield

: With Shield 25 : With Shield 5 : With Shield: With Armor 45 : With Armor 5 : With Armor

Unarmed Combat Primary Type ImpactWeapon Fortitude / Break

: With Armor 45 : With Armor 5 : With ArmorInitiative 45 Attack 5 Block

Damage 10 Secondary Type 0 Presence

Damage calculator

: Armour + Shield 45 : With Armour + Shield 5

P l Abili f h i C

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Results AT0 AT1 AT2 AT3 AT4 AT5 AT6 AT7 AT8 AT9

-301 +150 C +150 C +150 C +150 C +150 C +150 C +150 C +150 C +150 C +150 C +

-291 to -300 +145 C +145 C +145 C +145 C +145 C +145 C +145 C +145 C +145 C +145 C +

-281 to -290 +140 C +140 C +140 C +140 C +140 C +140 C +140 C +140 C +140 C +140 C +

-271 to -280 +135 C +135 C +135 C +135 C +135 C +135 C +135 C +135 C +135 C +135 C +

-261 to -270 +130 C +130 C +130 C +130 C +130 C +130 C +130 C +130 C +130 C +130 C +

-251 to -260 +125 C +125 C +125 C +125 C +125 C +125 C +125 C +125 C +125 C +125 C +-241 to -250 +120 C +120 C +120 C +120 C +120 C +120 C +120 C +120 C +120 C +120 C +

-231 to -240 +115 C +115 C +115 C +115 C +115 C +115 C +115 C +115 C +115 C +115 C +

-221 to -230 +110 C +110 C +110 C +110 C +110 C +110 C +110 C +110 C +110 C +110 C +

-211 to -220 +105 C +105 C +105 C +105 C +105 C +105 C +105 C +105 C +105 C +105 C +

-201 to -210 +100 C +100 C +100 C +100 C +100 C +100 C +100 C +100 C +100 C +100 C +

-191 to -200 +95 C +95 C +95 C +95 C +95 C +95 C +95 C +95 C +95 C +95 C

-181 to -190 +90 C +90 C +90 C +90 C +90 C +90 C +90 C +90 C +90 C +90 C

-171 to -180 +85 C +85 C +85 C +85 C +85 C +85 C +85 C +85 C +85 C +85 C

-161 to -170 +80 C +80 C +80 C +80 C +80 C +80 C +80 C +80 C +80 C +80 C

-151 to -160 +75 C +75 C +75 C +75 C +75 C +75 C +75 C +75 C +75 C +75 C

-141 to -150 +70 C +70 C +70 C +70 C +70 C +70 C +70 C +70 C +70 C +70 C

-131 to -140 +65 C +65 C +65 C +65 C +65 C +65 C +65 C +65 C +65 C +65 C

-121 to -130 +60 C +60 C +60 C +60 C +60 C +60 C +60 C +60 C +60 C +60 C

-111 to -120 +55 C +55 C +55 C +55 C +55 C +55 C +55 C +55 C +55 C +55 C-101 to -110 +50 C +50 C +50 C +50 C +50 C +50 C +50 C +50 C +50 C +50 C

-91 to -100 +45 C +45 C +45 C +45 C +45 C +45 C +45 C +45 C +45 C +45 C

-81 to -90 +40 C +40 C +40 C +40 C +40 C +40 C +40 C +40 C +40 C +40 C

-71 to -80 +35 C +35 C +35 C +35 C +35 C +35 C +35 C +35 C +35 C +35 C

-61 to -70 +30 C +30 C +30 C +30 C +30 C +30 C +30 C +30 C +30 C +30 C

-51 to -60 +25 C +25 C +25 C +25 C +25 C +25 C +25 C +25 C +25 C +25 C

-41 to -50 +20 C +20 C +20 C +20 C +20 C +20 C +20 C +20 C +20 C +20 C

-31 to -40 +15 C +15 C +15 C +15 C +15 C +15 C +15 C +15 C +15 C +15 C

-21 to -30 +10 C +10 C +10 C +10 C +10 C +10 C +10 C +10 C +10 C +10 C

-11 to -20 +5 C +5 C +5 C +5 C +5 C +5 C +5 C +5 C +5 C +5 C

-1 to -10 C C C C C C C C C C

0

1 to 9

10 to 1920 to 29

30 to 39 10 10 10

40 to 49 30 20 20 10

50 to 59 50 40 30 20 10

60 to 69 60 50 40 30 20 10

70 to 79 70 60 50 40 30 20 10

80 to 89 80 70 60 50 40 30 20 10

90 to 99 90 80 70 60 50 40 30 20 10

100 to 109 100 90 80 70 60 50 40 30 20 10

110 to 119 110 100 90 80 70 60 50 40 30 20

120 to 129 120 110 100 90 80 70 60 50 40 30

130 to 139 130 120 110 100 90 80 70 60 50 40

140 to 149 140 130 120 110 100 90 80 70 60 50

150 to 159 150 140 130 120 110 100 90 80 70 60160 to 169 160 150 140 130 120 110 100 90 80 70

170 to 179 170 160 150 140 130 120 110 100 90 80

180 to 189 180 170 160 150 140 130 120 110 100 90

190 to 199 190 180 170 160 150 140 130 120 110 100

200 to 209 200 190 180 170 160 150 140 130 120 110

210 to 219 210 200 190 180 170 160 150 140 130 120

220 to 229 220 210 200 190 180 170 160 150 140 130

230 to 239 230 220 210 200 190 180 170 160 150 140

240 to 249 240 230 220 210 200 190 180 170 160 150

250 to 259 250 240 230 220 210 200 190 180 170 160

260 to 269 260 250 240 230 220 210 200 190 180 170

270 to 279 270 260 250 240 230 220 210 200 190 180

280 to 289 280 270 260 250 240 230 220 210 200 190

290 to 299 290 280 270 260 250 240 230 220 210 200300 to 309 300 290 280 270 260 250 240 230 220 210

310 to 319 310 300 290 280 270 260 250 240 230 220

320 t 329 320 310 300 290 280 270 260 250 240 230

Combat Table

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Dominion Powers

Attack: 5

Block: 5

Dodge: 0

Damage: 10

Advantages:

Martial Arts Card

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Level Technique Level Technique

Required MK Maintenance Required MK Maintenance

Agility Strength Agility Strength

Constitution Power Constitution Power

Dexterity Willpower Dexterity Willpower

Level Technique Level Technique

Required MK Maintenance Required MK Maintenance

Agility Strength Agility Strength

Constitution Power Constitution Power

Dexterity Willpower Dexterity Willpower

Level Technique Level Technique

Required MK Maintenance Required MK Maintenance

Agility Strength Agility Strength

Constitution Power Constitution Power

Dexterity Willpower Dexterity Willpower

Level Technique Level Technique

Required MK Maintenance Required MK Maintenance

Agility Strength Agility Strength

Constitution Power Constitution Power

Dexterity Willpower Dexterity Willpower

Level Technique Level Technique

Required MK Maintenance Required MK Maintenance

Agility Strength Agility Strength

Constitution Power Constitution Power

Dexterity Willpower Dexterity Willpower

Level Technique Level Technique

Required MK Maintenance Required MK Maintenance

Agility Strength Agility Strength

Constitution Power Constitution Power

Dexterity Willpower Dexterity Willpower

Effect

Requisites/Disadvatages Requisites/Disadvantages

Effect

Effect Effect

Requisites/Disadvatages Requisites/Disadvantages

Effect Effect

Requisites/Disadvatages Requisites/Disadvantages

Effect Effect

Requisites/Disadvatages Requisites/Disadvantages

Effect Effect

Requisites/Disadvatages Requisites/Disadvantages

Effect Effect

Requisites/Disadvatages Requisites/Disadvantages

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Level Create Fire Level Create Fire

Zeon Cost Zeon Cost

Max Cost: Max Cost:

Action: Action:

Level Create Fire Level Create Fire

Zeon Cost Zeon Cost

Max Cost: Max Cost:

Action: Action:

Level Create Fire Level Create Fire

Zeon Cost Zeon Cost

Max Cost: Max Cost:

Action: Action:

Level Create Fire Level Create Fire

Zeon Cost Zeon Cost

Max Cost: Max Cost:

Action: Action:

Level Level

Zeon Cost Zeon Cost

Max Cost: Max Cost:

Action: Action:

Level Level

Zeon Cost Zeon Cost

Max Cost: Max Cost:

Action: Action:

Type of Spell:

Type of Spell: Effect

Added Effect:

Maintenance:

Type of Spell: Effect

Added Effect:

Maintenance:

Added Effect:

Maintenance:

Added Effect:

Maintenance:

Added Effect:

Added Effect:

Maintenance:

Type of Spell: Effect

Added Effect:

Maintenance:

Type of Spell: Effect

Added Effect:

Maintenance:

Type of Spell: Effect

Maintenance:

Type of Spell: Effect

Type of Spell: Type of Spell:

Added Effect:

Maintenance:

Type of Spell: Effect

Added Effect:

Maintenance:

Type of Spell:

Type of Spell: Effect

Added Effect:

Maintenance:

Added Effect:

Maintenance:

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Intelligence PsR

Fatigue Heat

Attack AT

Defense

Category Energy

Regeneration Thrust

Power DR

Willpower Initiative

Level Summoning

Agility Life Points

Constitution Class

Dexterity PhR

Strength MR

Heat

Agility Life Points

Strength MR

Intelligence PsR

Constitution ClassPhRDexterity

Regeneration

Damage

Defense

Power DR

Willpower Initiative

Attack AT

Cut

Impact

Thrust

Level Summoning

Abilities

Powers

Cut

Damage Impact

Class

AT

Powers

Abilities

Category Energy

ElectricitySizeSize Electricity

ColdMovementMovement Cold

Perception VR

Life Points

SummoningLevel

Agility

Constitution

Dexterity

Strength

Intelligence

DR

VR

PsR

MR

PhR

Regeneration

Fatigue

Perception

Power

Heat

Thrust

Impact

Cut

Level Summoning

InitiativeWillpower

Attack

Defense

Damage

Agility Life Points

Constitution ClassDexterity PhR

Strength MR

Intelligence PsR

Perception VR

Power DR

Willpower Initiative

Abilities Abilities

Attack AT

Defense Cut

Damage Impact

Regeneration Thrust

Fatigue Heat

Cold

Perception VR

Fatigue

Powers Powers

Movement Cold

Size ElectricityCategory EnergyCategory

Size

Movement

ElectricityEnergy

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Action Maintenance Action Maintenance

Routine Routine

Easy EasyMedium Medium

Difficult Difficult

Very Difficult Very Difficult

Absurd Absurd

Almost Impossible Almost Impossible

Impossible Impossible

Inhumanity Inhumanity

Zen Zen

Action Maintenance Action Maintenance

Routine Routine

Easy Easy

Medium Medium

Difficult Difficult

Very Difficult Very Difficult

Absurd Absurd

Almost Impossible Almost Impossible

Impossible Impossible

Inhumanity Inhumanity

Zen Zen

Action Maintenance Action Maintenance

Routine Routine

Easy Easy

Medium Medium

Difficult Difficult

Very Difficult Very Difficult

Absurd Absurd

Almost Impossible Almost Impossible

Impossible Impossible

Inhumanity Inhumanity

Zen Zen

Action Maintenance Action Maintenance

Routine Routine

Easy Easy

Medium Medium

Difficult Difficult

Very Difficult Very Difficult

Absurd Absurd

Almost Impossible Almost Impossible

Impossible Impossible

Inhumanity Inhumanity

Zen Zen

180

440

320

240

280

20

Level

280

320

Psychic Power

Psychic Power Level Psychic Power

4080

120

140

180

280

Level

Notes:

20

Psychic Power Level

140

140

320

180

20

40

240

180

240

280

440

Psychic Power

Notes:

240

440

40

80

120

280

320

140

Notes:

Level

Notes:

20

Level

20

4080

120

40

80

120

20

Notes:

140

Psychic Power

Notes:

Notes:

40

80

240

280

320

440

440

Level

140

320

180

440

Psychic Power Level

180

240

80

120120

320

440

Psychic Power

Notes:

180

240

280

320

440

120

20

140

40

80

280

240

120

180

140

20

40

80

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Warrior Acrobatic Warrior Paladin Dark Paladin

Life Point Multiple Cost 15 20 15 15

Life Points per Level 15 10 15 15

Initiative per Level 5 10 5 5

Martial Knowledge per Level 25 25 20 20

Innate Psychic Points per Level 1/3 1/3 1/3 1/3

Combat Percentage 60 60 60 60

Attack Cost 2 2 2 2

Block Cost 2 3 2 2

Dodge Cost 2 2 2 2

Wear Armour Cost 2 2 2 2

Ki Cost 2 2 2 2

Ki Accumulation Cost 20 20 20 20

Supernatural Percentage 50 50 50 50

Zeon Cost 3 3 2 2

Magic Projection cost 3 70 3 3

Magic Accumulation Cost 70 70 60 60

Summon Cost 3 3 3 3

Control Cost 3 3 3 1

Bind Cost 3 3 3 3

Banish Cost 3 3 1 3

Psychic Percentage 50 50 50 50

Psychic Points Cost 20 20 20 20

Psychic Projection Cost 3 3 3 3

0Acrobatics 2 2 2 2

Athleticism 2 2 2 2

Climb 2 2 2 2

Jump 2 2 2 2

Ride 2 2 2 2

Swim 2 2 2 2

Intimidate 2 2 1 1

Leadership 2 2 1 1

Persuasion 2 2 1 1

Style 2 2 1 1

Notice 2 2 2 2

Search 2 2 2 2

Track 2 2 2 2

Animals 3 3 2 2

Appraisal 3 3 2 2

Herbal Lore 3 3 2 2

History 3 3 2 2

Magic Appraisal 3 3 2 2

Medicine 3 3 2 2

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Memorize 3 3 2 2

Navigation 3 3 2 2

Occult 3 3 2 2

Science 3 3 2 2

Composure 2 2 2 1

Withstand Pain 2 2 1 2

Feats of Strength 1 2 2 2Theft 2 2 3 2

Disguise 2 2 3 2

Hide 2 2 3 2

Stealth 2 2 3 2

Trap Lore 2 2 3 2

Lock Picking 2 2 3 2

Poisons 2 2 3 2

Art 2 2 2 2

Dance 2 2 2 2

Music 2 2 2 2

Sleight of Hand 2 2 2 2

Forging 2 2 2 2

Attack Bonus 5 5 5

Block Bonus 5 5

Dodge Bonus 0 5

Wear Armour Bonus 5 10 5

Zeon Bonus 20 20

Summon Bonus

Control Bonus 10Bind Bonus

Banish Bonus 10

Acrobatics Bonus 10

Athleticism Bonus 10

Climb Bonus

Jump Bonus 10

Ride Bonus

Swim Bonus

Intimidate Bonus 10

Leadership Bonus 10

Persuasion Bonus 5

Style Bonus 10 5 5

Notice Bonus

Search Bonus

Track Bonus

Animals Bonus

Appraisal Bonus

Herbal Lore Bonus

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History Bonus

Magic Appraisal Bonus

Medicine Bonus

Memorize Bonus

Navigation Bonus

Occult Bonus

Science BonusTheft Bonus

Disguise Bonus

Hide Bonus

Stealth Bonus

Trap Lore Bonus

Lock Picking Bonus

Poisons Bonus

Composure Bonus 10

Withstand Pain Bonus 10

Feats of Strength Bonus 5

Art Bonus

Dance Bonus

Music Bonus

Sleight of Hand Bonus 10

Forging Bonus

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Name Requirement Penalty Movement Fortitude

Padded Armour 0 -5 0 10

Leather Armour 0 0 0 12

Armoured Longcoat 0 -5 0 10

Fur 10 -10 0 10

Complete Leather 10 0 1 12

Chainmail 30 -15 1 15

Byrnie 60 -20 2 15

Hardened Leather 20 -10 0 13

Studded Leather 25 -10 1 14

Breastplate 40 -15 1 16

Partial Plate 50 -20 2 15

Half Plate 70 -20 3 16

Scalemail 80 -25 3 17

Light Plate 90 -35 4 17

Full Plate 100 -50 4 18

Full Heavy Plate 120 -60 5 19

Full Field Plate 150 -70 6 20

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Weapon Damage Speed Req Str Req Str 2

Bastard Sword 70 -30 7 9

Battle Axe 70 -30 7

Broadsword 55 -5 5

Cavalry Lance 80 -30 8

Cestus 25 10 3

Chain 25 0 6

Club 30 0 5

Dagger 30 20 3

Flail 40 0 6

Foil 35 15 3

Gladiator's Net 5 0 4

Great Warhammer 70 -35 7 10

Halberd 60 15 6 11

Hand Axe 45 0 5

Harpoon 35 -5 5

Heavy Battle Mace 60 -15 6 10

Hook 30 10 3Javelin 35 5 4

Lance 40 5 4 6

Large Multi-Headed Flail 80 -50 8 10

Lasso 5 10 4

Long Sword 50 0 6

Mace 40 0 6

Parrying Dagger 30 15 3

Quarterstaff 30 10 4

Rapier 40 15 4

Saber 45 10 6

Scimitar 50 -5 5

Scythe 35 0 5 9

Short Sword 40 15 4

Stiletto 25 20 3

Trident 40 -30 6 7

Two Handed Axe 100 -70 9 11

Two Handed Sword 90 -60 8 10

Unarmed Combat 10 20

Warhammer 50 -5 6

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Whip 35 -20 4

Boomerang 30 10 4

Claws 30 15 4

Haru No Okina 35 15 4

Katana 50 0 5 6

Katar 40 10 8

Kusari-Gama 40 5 5Nodachi 80 -35 8 10

Nunchakus 30 15 5

Raven 35 10 4

Sai 35 15 4

Shuko 20 10 4

Shuriken 25 20 4

Sword Breaker 50 -20 8 10

Tanto 40 20 3

Tessen (WarFan) 30 20 4

Tonfa 30 20 4

Two-bladed Katana 55 -5 8

Broken Bottle 15 10 3

Chair 25 -20 5

Kitchen Knife 25 10 4

Hammer 30 -20 4

Hoe 30 -20 4

Metal Bar 25 -5 5

Pick 40 -20

Sickle 35 10 4

Torch 20 10 4

Vase 15 10 4Wooden Pole 20 0 4

Woodsman's Axe 40 -10 5 7

Buckler 15 -15 5

Shield 20 -25 7

Full Shield 25 -40 10

Arquebus 60 -20 6

Blowgun 5 -10 4

Bolos 30 -10 5

Cannon 150 -100 1

Chakram 40 0 6

Composite Bow Variable -30 7

Crossbow 40 0 4 8

Darts 20 20 3

Heavy Ballista 150 -100 1

Heavy Crossbow 60 -20 7 10

Light Ballista 120 -80 1

Matchlock Pistol 60 0 4

Miniature Crossbow 30 10 3

Longbow Variable -30 7

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Repeating Crossbow 40 0 5 8

Short Bow Variable -10 4

Sling 15 -40 4

Spiked Ball 20 0 5

Strength Bonus for Ranged Projectiles: 0 Strength: 5

Base Damage Bonus Damage Attack Bonus Dodge Bonus

Kempo 20

Capoeira 20 10

Tai Chi 20

Shotokan 30 10

Sambo 20

Kung Fu 20

Tae Kwon Do 20

Aikido 10 0

Muay Tai 20

Grappling 20

Melkaiah 10Seraphite 10 20

Dumah 10 20

Emp 20

Enuth 20 20

Shephon 20 20

Asakusen 10 10

Velez 20

Selene 20

Hakyoukuken 10

10 0 0 0

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Similar Weapon 10

Mixed-Class Weapon 15

Different Type / Unarmed 20

Whole-Class Weapons 50

Projectile Weapons 50

Throwing 50

Improvised Weapons 50

Barbarian Module 50Ninja Module 50

Duel Module 50

Pirate Module 50

Nomad Module 50

Hunt Module 50

Knight Module 50

Gladiator Module 50

Assassin Module 50

Soldier Module 50

Indigenous Module 50

Bandit Module 50

Batto Jutsu / Iai Jutsu 30

Area Attack 40

Precision Attack 50

Disarming Attack 40

Magic Projection as an Attack 75

Magic Projection as a Defense 75

Psychic Projection Module 100

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Add One Point to Characteristic 1 1 Add One Point t

Acute Senses 1 Acute Senses

Artifact 1 1 Artifact 1

Artifact 2 2 Artifact 2

Artifact 3 3 Artifact 3Ambidextrous 1 Ambidextrous

Increase One Characteristic to Nine 2 1 Increase One C

Access to One Psychic Discipline 1 Access to One P

Charm 1 Charm

Disquieting 1 Disquieting

Animal Affinity 1 Animal Affinity

Danger Sense 2 Danger Sense

Been Around (50) 1 Been Around (5

Been Around (100) 2 Been Around (1

Been Around (150) 3 Been Around (1

Aptitude in a Subject (-1) 1 Aptitude in a Su

Aptitude in a Subject (-2) 2 Aptitude in a Su

Access to Natural Psychic Powers (Diff) 1 Access to Natur

Access to Natural Psychic Powers (V-Diff) 2 Access to Natur

Access to Natural Psychic Powers (Absurd) 3 Access to Natur

Aptitude in a Field 2 Aptitude in a Fi

Repeat a Characteristcs Rill 1 1 Repeat a Chara

Martial Mastery (40MK) 1 Martial Mastery

Martial Mastery (80MK) 2 Martial Mastery

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Martial Mastery (120MK) 3 Martial Mastery

Good Luck 1 Good Luck

Ki Recovery (1/10Min) 1 Ki Recovery (1/

Ki Recovery (1/5min) 2 Ki Recovery (1/

Ki Recovery (1/min) 3 Ki Recovery (1/

Jack of All Trades 2 Jack of All Trad

Natural Armour 1 Natural ArmourMystical Armour 1 Mystical Armou

Untiring (+3) 1 Untiring (+3)

Untiring (+6) 2 Untiring (+6)

Untiring (+9) 3 Untiring (+9)

Uncommon Size 1 Uncommon Siz

Starting Wealth (2,000) 1 Starting Wealth

Starting Wealth (5,000) 2 Starting Wealth

Starting Wealth (10,000) 3 Starting Wealth

Regeneration (+2) 1 Regeneration (+

Regeneration (+4) 2 Regeneration (+

Regeneration (+6) 3 Regeneration (+

Elan (25) 1 Elan (25)

Elan (45) 2 Elan (45)

Elan (60) 3 Elan (60)

Immunity to Pain and Fatique 1 Immunity to Pai

The Gift 2 The Gift

See Supernatural 1 See Supernatur

Night Vision 1 Night Vision

Fortunate 1 Fortunate

Free Access to Any Psychic Discipline 2 Free Access to

Quick Reflexes (+25) 1 Quick Reflexes (Quick Reflexes (+40) 2 Quick Reflexes (

Quick Reflexes (+60) 3 Quick Reflexes (

Learning (+3XP) 1 Learning (+3XP)

Learning (+6XP) 2 Learning (+6XP)

Learning (+9XP) 3 Learning (+9XP)

Natural Learner (+10) 1 Natural Learner

Natural Learner (+20) 2 Natural Learner

Natural Learner (+30) 3 Natural Learner

Natural Learner, Field (+5) 2 Natural Learner

Natural Learner, Field (+10) 3 Natural Learner

Exceptional Magic Resistance (+25) 1 Exceptional Ma

Exceptional Magic Resistance (+50) 2 Exceptional Ma

Exceptional Physical Resistance (+25) 1 Exceptional Phy

Exceptional Physical Resistance (+50) 2 Exceptional Phy

Exceptional Psychic Resistance (+25) 1 Exceptional Psy

Exceptional Psychic Resistance (+50) 2 Exceptional Psy

Light Sleeper 1 Light Sleeper

Elemental compatability 1 Supernatural 0

Natural Knowledge of a Path 1 1 Supernatural 0

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Contested Spell Mastery 1 Supernatural 0

Aptitude for Magic Development 1 Supernatural 0

Half-Attuned to the Tree 2 Supernatural 0

Improved Inate Magic (+10) 1 Supernatural 0

Improved Inate Magic (+40) 2 Supernatural 0

Improved Inate Magic (+60) 3 Supernatural 0

Unspoken Casting 1 Supernatural 0Gestureless Casting 1 Supernatural 0

Superior Magic Recovery (Double) 1 Supernatural 0

Superior Magic Recovery (Triple) 2 Supernatural 0

Superior Magic Recovery (Quadruple) 3 Supernatural 0

Amplify Sustained Power 2 Psychic 0

Psychic Point Recovery (1/10min) 1 Psychic 0

Psychic Point Recovery (1/5min) 2 Psychic 0

Psychic Point Recovery (1/min) 3 Psychic 0

Psychic Fatigue Resistance 2 Psychic 0

Passive Concentration 2 Psychic 0

Psychic Inclination 2 Psychic 0

Focus 1 Psychic 0

Extreme concentration 2 Psychic 0

Bad Luck -1 Bad Luck

Blind -2 Blind

Deafness -1 Deafness

Mute -1 Mute

Nearsighted -1 Nearsighted

Exclusive Weapon -1 Exclusive Weap

Severe Allergy -1 Severe Allergy

Addiction or Serious Vice -1 Addiction or Se

Atrophied Limb -1 Atrophied Limb

Serious Illness -2 Serious Illness

Physical Weakness -1 Physical Weakn

Deep Sleeper -1 Deep Sleeper

Deduct Two Points from a Characteristic -1 Deduct Two Poi

Unfortunate -1 Unfortunate

Easily Possessed -1 Easily Possesse

Exhausted -1 Exhausted

Severe Phobia -1 Severe Phobia

Vulnerable to Pain -1 Vulnerable to P

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Sickly -1 Sickly

Slow Healer -1 Slow Healer

Slow Learner (-4) -1 Slow Learner (-

Slow Learner (-8) -2 Slow Learner (-

Slow Reactions (-30) -1 Slow Reactions

Slow Reactions (-60) -2 Slow Reactions

Susceptible to Magic -1 Susceptible toSusceptible to Poisons -1 Susceptible to P

Unattractive -1 Unattractive

Vulnerable to Heat or Cold -1 Vulnerable to H

Oral Requirement -1 Supernatural 0

Require Gestures -1 Supernatural 0

Megical Exhaustion -1 Supernatural 0

Shamanism -2 Supernatural 0

Magical Ties -1 Supernatural 0

Slow Recovery of Magic -1 Supernatural 0

Magic Blockage -2 Supernatural 0

Action Requirement -1 Supernatural 0

Psychic Exhaustion -1 Psychic 0

Psychic Consumption -2 Psychic 0

One Power at a Time -1 Psychic 0

No Concentration -1 Psychic 0

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Ki Abilities MK Cost PreRequisite List of Available

Use of Ki 40 0

Ki Control 30 Use of Ki 0

Ki Detection 20 Ki Control 0

Erudition 10 Ki Detection 0

Weight Elimination 10 Use of Ki 0

Levitation 20 Weight Elimina 0

Object Motion 10 Levitation 0

Flight 20 Levitation 0

Presence Extrusion 10 Use of Ki 0

Energy Armour 10 Presence Extru 0

Aura Extension 10 Presence Extru 0

Destruction by Ki 20 Presence Extru 0

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Ki Transmission 10 Use of Ki 0

Ki Healing 10 Ki Transmission 0

Use of Necessary Energy 10 Use of Ki 0

Ki Concealment 10 Use of Necessa 0

False Death 10 Ki Concealment 0

Elimination of Necessities 10 Use of Necessa 0

Penalty Reduction 20 Use of Necessa 0Recovery 20 Penalty Reducti 0

Characteristic Augmentation 20 Use of Necessa 0

Inhumanity 30 Use of Ki 0

Zen 50 Inhumanity 0

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Weaponsmaster Technician Tao Ranger Shadow Thief Assassin

10 20 20 20 20 20 20

20 5 10 10 5 5 5

5 5 5 5 10 10 10

10 50 30 20 25 20 20

1/3 1/3 1/3 1/3 1/3 1/3 1/3

60 60 60 60 60 50 50

2 2 2 2 2 2 2

2 2 2 2 3 3 3

2 2 2 2 2 2 2

1 2 2 2 2 3 3

3 1 2 2 2 2 2

30 10 15 25 20 25 25

50 50 50 50 50 50 50

3 3 3 3 3 3 3

3 3 3 3 3 3 3

70 70 70 70 70 70 70

3 3 3 3 3 3 3

3 3 3 3 3 3 3

3 3 3 3 3 3 3

3 3 3 3 3 3 3

50 50 50 50 50 50 50

20 20 20 20 20 20 20

3 3 3 3 3 3 3

2 2 2 2 2 1 2

2 2 2 2 2 1 2

2 2 2 2 2 1 2

2 2 2 2 2 1 2

2 2 2 2 2 1 2

2 2 2 2 2 1 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 1 2 2 1

2 2 2 1 2 2 1

2 2 2 1 2 2 1

3 3 3 1 3 3 3

3 3 3 3 3 1 3

3 3 3 2 3 3 3

3 3 3 3 3 3 3

3 3 3 3 3 3 3

3 3 3 2 3 3 3

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3 3 3 3 3 3 2

3 3 3 3 3 3 3

3 3 3 3 3 3 3

3 3 3 3 3 3 3

1 2 2 3 2 3 2

1 2 2 3 2 3 3

1 2 2 3 2 3 33 2 2 2 2 1 2

3 2 2 2 2 1 2

3 2 2 2 2 1 2

3 2 2 2 2 1 1

3 2 2 1 2 1 2

3 2 2 2 2 1 2

3 2 2 2 2 1 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

5 5 5 5 5

5

5 5

10

5

10 10 5 10

10 10 5 10

10

5

5

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10

10 5 10

10 5 10

5 5 10

10

10

5

5

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Presence Location Class Cut Impact Thrust Heat

25 Shirt Soft 1 1 1 1

25 Shirt Soft 1 0 2 1

25 Full Plate Soft 1 0 2 1

25 Shirt Soft 2 1 2 1

25 Full Plate Soft 1 0 2 1

30 Full Plate Soft 4 2 1 2

30 Shirt Soft 4 3 1 2

25 Breastplate Hard 2 2 2 2

25 Breastplate Hard 3 1 2 2

30 Breastplate Hard 4 5 4 1

30 Complete Hard 4 3 2 3

35 Complete Hard 4 4 4 2

35 Complete Hard 4 4 4 3

40 Complete Hard 5 4 5 3

45 Complete Hard 5 5 5 4

45 Complete Hard 6 6 6 4

50 Complete Hard 7 7 7 4

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Primary Type Secondary Typ Weapon Type Weapon Type 2 Fortitude Break Presence

Cut Impact Sword Two-handed 15 5 25

Cut Impact Axe 15 5 25

Cut Sword 15 3 25

Thrust Pole 12 7 25

Thrust Cut Short Arm 11 -2 15

Impact Cord 13 2 15

Impact Mace 11 -2 15

Thrust Cut Short Arm 10 -2 15

Impact Mace Cord 13 4 15

Thrust Sword Short Arm 9 -2 20

Impact Cut Cord 13 -4 15

Impact Mace 16 6 20

Cut Impact Pole Two-handed 15 4 20

Cut Axe 13 4 15

Thrust Pole 11 0 15

Impact Mace Two-handed 16 5 15

Thrust Short Arm 11 -2 15Thrust Pole 10 -2 20

Thrust Pole 13 2 25

Impact Mace Two-handed 14 6 20

Impact Cord 9 4 20

Cut Sword 13 3 25

Impact Mace 14 4 15

Thrust Cut Short Arm 12 0 20

Impact Pole 11 0 30

Thrust Cut Sword 11 2 20

Cut Sword 12 3 20

Cut Sword 13 4 20

Cut Impact Pole Two-handed 12 2 25

Thrust Cut Short Arm 12 1 20

Thrust Short Arm 8 3 15

Thrust Pole 12 3 15

Cut Impact Axe Two-handed 17 7 30

Cut Impact Two Handed 18 6 30

Impact Unarmed

Impact Mace 15 4 15

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Cut Impact Cord 9 -3 20

Impact Cut Short Arm 10 0 15

Cut Thrust Short Arm 12 2 15

Cut Thrust Pole 12 2 25

Cut Sword 11 3 40

Thrust Cut Short Arm 13 3 25

Cut Impact Short Arm Cord 12 4 25Cut Two Handed 14 4 40

Impact Cord 11 0 15

Impact Cut Short Arm 11 2 25

Thrust Cut Short Arm 12 0 25

Thrust Short Arm 9 -2 25

Cut Thrust Short Arm 10 1 20

Impact Cut Two Handed 16 8 25

Cut Short Arm 9 1 40

Cut Impact Short Arm 8 0 25

Impact Short Arm 13 0 25

Cut Sword 11 3 40

Cut Impact Short Arm 5 -3 15

Impact Two Handed 9 0 20

Cut Short Arm 9 -1 10

Impact Mace 12 2 10

Cut Impact Axe 10 1 15

Impact Mace 12 2 15

Thrust Short Arm 10 3 15

Cut Thrust Short Arm 8 0 15

Impact Heat Mace 10 -2 20

Impact Mace 6 -2 20Impact Mace 8 -1 10

Cut Axe 12 3 15

Impact Shield 14 0 20

Impact Shield 16 0 25

Impact Shield 18 1 25

Thrust Projectile 9 5 20

Thrust Projectile 3 -4 15

Impact Throwing 6 2 15

Impact Projectile 24 14 30

Cut Throwing 9 2 20

Thrust Projectile 9 -2 25

Thrust Projectile 8 -2 20

Thrust Throwing 3 -4 15

Thrust Projectile 20 12 30

Thrust Projectile 8 -1 20

Thrust Projectile 18 8 25

Thrust Projectile 8 -3 20

Thrust Projectile 5 -4 15

Thrust Projectile 8 -2 20

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Thrust Projectile 6 -2 20

Thrust Projectile 7 -3 15

Impact Projectile 3 -6 10

Impact Throwing 10 2 15

Block Bonus Martial Knowle Advantages

10 Only -10 to Additional Attacks

10 Attack up to 5 targets in a single attack (single roll). If any attack is successfully

30

10

10 10 Penalties reduced to half for: Trapping, Area Attack, Takedown, and Disarm

10 Choose per turn: +10 to either Attack, Block, Dodge, Damage or Initiative

10 Receive +1 Number of Attacks at -20 to Attack Value.

0 10 Add twice the opponent's Strength Bonus (min: +5) to Counterattacks, no penal

10

10 Trapping and Takedown suffer no penalties to use

10 Bonus +3 Strength/Dexterity for Trapping and Takedowns10 May choose to receive +20 Attack and suffer -30 to defense any round

10 Attacks may be Impact, Cut or Thrust, and receive a bonus of -2 to opponent's A

10 Disarm with no penalty, and +3 Characteristic against Opposed Checks

10 Attempts to KO receive +20 bonus on Critical Roll. Reduce Damage as desired.

10 Full Defense bonus changes to +60

10 10

20 20 May use Energy Table for attacks (attacks are still treated as physical attacks th

20 10 Double bonuses for Counterattacking.

10 Apply -2 to opponent's AT with "Soft Armour". +20 to Critical Rolls against Orga

0 0

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o Characteristic

aracteristic to Nine

sychic Discipline

0)

00)

50)

bject (-1)

bject (-2)

al Psychic Powers (Diff)

al Psychic Powers (V-Diff)

al Psychic Powers (Absurd)

ld

teristcs Rill

(40MK)

(80MK)

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(120MK)

0Min)

min)

in)

s

r

 

(2,000)

(5,000)

(10,000)

2)

4)

6)

n and Fatique

l

ny Psychic Discipline

+25)+40)

+60)

(+10)

(+20)

(+30)

, Field (+5)

, Field (+10)

ic Resistance (+25)

ic Resistance (+50)

sical Resistance (+25)

sical Resistance (+50)

chic Resistance (+25)

chic Resistance (+50)

0

0

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0

0

0

0

0

0

00

0

0

0

0

0

0

0

0

0

0

0

0

on

ious Vice

 

ess

nts from a Characteristic

in

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)

)

(-30)

(-60)

agicoisons

eat or Cold

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Wizard Warlock Illusionist Wizard Mentalist Summoner Warrior Summoner Mentalist

20 20 20 20 20 20 20

5 10 5 5 5 10 5

5 5 5 5 5 5 5

10 20 20 10 10 20 10

1/3 1/3 1/3 1 1/3 1/3 1

50 50 50 50 50 50 50

3 2 3 3 3 2 3

3 2 3 3 3 2 3

2 2 2 2 2 2 2

3 2 3 3 3 2 3

3 2 2 3 3 2 3

30 25 25 30 30 20 30

60 50 60 50 60 50 50

1 1 1 1 1 1 3

2 2 2 2 3 3 3

50 50 60 50 60 60 70

2 2 3 2 1 1 3

2 2 3 2 1 1 3

2 2 3 2 1 1 3

2 2 3 2 1 1 3

50 50 50 50 50 50 60

20 20 20 10 20 20 10

3 3 3 2 3 3 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 1 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

1 2 2 2 2 2 2

2 2 2 2 2 2 2

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2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 1 2 2

2 2 2 2 2 2 2

3 2 3 3 3 2 3

3 2 3 3 3 2 3

3 2 3 3 3 2 32 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 2 2 2 2 2

2 2 1 2 2 2 2

2 2 2 2 2 2 2

5 5

5 5

5 5

100 20 75 100 50 20

10 5

10 510 5

10 5

5

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10 5 5 10 5

5 5 10 5

5

5

10

10

10

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Electricity Cold Energy

2 2 0 Padded Armou 0

2 1 0 Leather Armou 0

2 2 0 Armoured Long 0

2 2 0 Fur 0

2 1 0 Complete Leath 0

0 1 0 Chainmail 0

0 1 0 Byrnie 0

2 2 0 0 Hardened Leather

1 2 0 0 Studded Leather

0 1 0 0 Breastplate

2 2 0 0 Partial Plate

0 1 1 0 Half Plate

0 3 1 0 Scalemail

0 3 1 0 Light Plate

0 4 2 0 Full Plate

0 4 2 0 Full Heavy Plate

0 4 2 0 Full Field Plate

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Range Special Special 2 Special 3 Block One-Handed Two-Handed

One- or two- handed 0 0

5 Throwable 0 0

Broadsword 0

Special 0 0

Cestus 0

Complex Trapping (Str 8) 0 0

Club 0

20 Throwable Precision Dagger 0

Complex 0 0

Precision Foil 0

5 Throwable Trapping (Str 1 Special Gladiator's Net 0

One- or two- handed 0 0

One- or two- handed 0 0

10 Throwable Hand Axe 0

20 Throwable One- or two- handed Harpoon 0

One- or two- handed 0 0

Hook 030 Throwable Javelin 0

30 Throwable One- or two- handed 0 Lance

Complex 0 0

Complex Trapping (Str 9) Special Lasso 0

0 0

0 0

Trapping Throwable Precision Parrying Dagge 0

Two-handed Quarterstaff 0

Precision Rapier 0

0 0

Scimitar 0

One- or two- handed 0 Scythe

Precision Short Sword 0

30 Throwable Precision Stiletto 0

15 Throwable One- or two- handed 0 0

One- or two- handed 0 0

One- or two- handed 0 0

Precision Unarmed Comb 0

0 0

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Complex Trapping (Str 8) Whip 0

20 Throwable Special Boomerang 0

Claws 0

Complex Two-handed Special Haru No Okina 0

One- or two- handed 0 Katana

Complex Special 0 0

Two-handed Trapping (Str 8) Special Kusari-Gama 0One- or two- handed 0 0

Nunchakus 0

Complex Precision Special Raven 0

Trapping Precision Sai 0

Special Shuko 0

20 Throwable Shuriken 0

One- or two- handed 0 0

Precision Tanto 0

20 Precision Throwable Tessen (WarFa 0

Precision Tonfa 0

Special 0 0

Broken Bottle 0

Two-handed Chair 0

Kitchen Knife 0

Hammer 0

Hoe 0

Metal Bar 0

Pick 0

Sickle 0

Torch 0

5 Throwable Vase 0Wooden Pole 0

One- or two- handed 0 Woodsman's A

10 Buckler 0

20 0 0

30 0 0

380

20

20

1 Mile + 250m

30

90

60

20

1700

140

950

150

30

60

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120

40

50

20

counter-attacked, the attack ends.

ties to trapping with that Counterattack.

T value.

ugh, so can still be Blocked)

nic Creatures.

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3 2 3

3 2 3

3 2 3

3 2 3

2 2 2

2 2 2

2 2 22 2 2

2 2 2

2 2 2

2 2 2

2 2 2

2 2 2

2 2 2

2 2 2

2 2 2

2 2 2

2 2 2

2 2 2

5

5

5

10

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10

10

5

5

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0

0

Broadsword

0

Cestus

0

Club

Dagger

0

Foil

Gladiator's Net

0

0

Hand Axe

Harpoon

0

HookJavelin

Lance

0

Lasso

0

0

Parrying Dagger

Quarterstaff 

Rapier

0

Scimitar

Scythe

Short Sword

Stiletto

0

0

0

Unarmed Combat

0

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Whip

Boomerang

Claws

Haru No Okina

Katana

0

Kusari-Gama0

Nunchakus

Raven

Sai

Shuko

Shuriken

0

Tanto

Tessen (WarFan)

Tonfa

0

Broken Bottle

Chair

Kitchen Knife

Hammer

Hoe

Metal Bar

Pick

Sickle

Torch

VaseWooden Pole

Woodsman's Axe

Buckler

0

0