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Handle:____________________ Sap Name:____________________ Player:____________________ Primary Strain:_________________ Starting Juice: ___________ Affiliation: __________________ Description:___________________________________________________________________________ _______________________________________________________________________________________ Personality:___________________________________________________________________________ _______________________________________________________________________________________ GIFTS DRAWBACKS ____________________________________________________ ____________________________________________________ ____________________________________________________ ____________________________________________________ ____________________________________________________ ____________________________________________________ XP (Total) _______________ XP (Spent) SKILLS Athletics Beast Handling Crafts Deception Discipline Empathy Fighting Fortitude Intimidation Intuition Knowledge Markmanship Might Medicine Perception Performance Persuasion Speed Stealth Survival Technology Travel 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ +/- POWERS 1 2 3 4 5 6 7 8 9 10 Primary _________________________________ Core Ability ______________________________________________________________________ ______________________________________________________________________ Augments ______________________________________________________________________ ______________________________________________________________________ ______________________________________________________________________ ______________________________________________________________________ ______________________________________________________________________ Community Comrades Humanity Justice Love Perfection Self Truth 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 LOYALTIES 1 2 3 4 5 6 7 8 9 10 Secondary _________________________________ Core Ability ______________________________________________________________________ ______________________________________________________________________ Augments ______________________________________________________________________ ______________________________________________________________________ ______________________________________________________________________ ______________________________________________________________________ ______________________________________________________________________ Tertiary _________________________________ Core Ability ______________________________________________________________________ ______________________________________________________________________ Augments ______________________________________________________________________ ______________________________________________________________________ ______________________________________________________________________ ______________________________________________________________________ ______________________________________________________________________ 1 2 3 4 5 6 7 8 9 10 INTEGRITY 5 10 15 20 25 30 35 40 Pain Penalties COMBAT and MISC. Initiative _________ Strength Bonus ________ Carry/Lift _________/_________ AR __________ Movement: Normal ________ Running ______ Jump H/V ________/________ Flight ________ Favored Attacks Check Damage ___________________________________________ ___________________________________________ ___________________________________________ ___________________________________________ ___________________________________________ ___________________________________________ ___________________________________________ SPECIALTIES ___________________ ___________________ ___________________ ___________________ ___________________ ___________________ ___________________ ___________________ Juice Max:________ Current: Notes _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ M Loyalties: Spend 10 points M Affiliation: Choose Unaffiliated (16 BP) or Changelings, Seekers of Enlightment, UHF or Typhoon (12 BP) M Skills: Spend 35 points, Specialties cost 1 point, Levels 9 and 10 cost 2 points M Powers: Choose Strain and one associated power for Primary power. Spend 6 points between Primary, Secondary and Tertiary powers. Gain one Augment at even levels. M Bonus Points: Spend 12 or 16 points on Gifts (Variable), Skill Levels (1 BP), Specialties (1 BP), Power Levels (3 BP), Augments (2 BP - Primary only), Loaylties (2 BP). Up to 10 BP from Drawbacks. M Integrity: Fortitude + 10 M Movement: Normal - Athletics + Speed + 5, Running - (Normal) x15, Jump - (H) Athletics + Might + 4 ft, (V) Horizontal/2 M Initiative: Intuition + Speed M Carry/Lift: 50 lbs. + 25 lbs per Might Level (Lift Double) M Strength Bonus: Might + Athletics, M Juice starts at 3 Form Fields By: Chronofrost

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Handle:____________________ Sap Name:____________________ Player:____________________Primary Strain:_________________ Starting Juice: ___________ Affiliation: __________________Description:__________________________________________________________________________________________________________________________________________________________________Personality:__________________________________________________________________________________________________________________________________________________________________

GIFTS DRAWBACKS________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

XP (Total)

_______________XP (Spent)

SKILLSAthleticsBeast HandlingCraftsDeceptionDisciplineEmpathyFightingFortitudeIntimidationIntuitionKnowledgeMarkmanshipMightMedicinePerceptionPerformancePersuasionSpeedStealthSurvivalTechnologyTravel

1 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 101 2 3 4 5 6 7 8 9 10

________________________________________________________________________________________

+/- POWERS

1 2 3 4 5 6 7 8 9 10Primary_________________________________Core Ability____________________________________________________________________________________________________________________________________________Augments______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

CommunityComradesHumanity

JusticeLove

PerfectionSelf

Truth

1 2 3 4 51 2 3 4 5

1 2 3 4 51 2 3 4 51 2 3 4 51 2 3 4 51 2 3 4 51 2 3 4 5

LOYALTIES

1 2 3 4 5 6 7 8 9 10Secondary_________________________________Core Ability____________________________________________________________________________________________________________________________________________Augments______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Tertiary_________________________________Core Ability____________________________________________________________________________________________________________________________________________Augments______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

1 2 3 4 5 6 7 8 9 10

INTEGRITY5 10 15 20 25 30 35 40

Pain Penalties

COMBAT and MISC.Initiative _________ Strength Bonus ________ Carry/Lift _________/_________ AR __________ Movement: Normal ________ Running ______ Jump H/V ________/________ Flight ________ Favored Attacks Check Damage_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

SPECIALTIES________________________________________________________________________________________________________________________________________________________

JuiceMax:________Current:

Notes_________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

M Loyalties: Spend 10 points M Affiliation: Choose Unaffiliated (16 BP) or Changelings, Seekers of Enlightment, UHF or Typhoon (12 BP) M Skills: Spend 35 points, Specialties cost 1 point, Levels 9 and 10 cost 2 points M Powers: Choose Strain and one associated power for Primary power. Spend 6 points between Primary, Secondary and Tertiary powers. Gain one Augment at even levels. M Bonus Points: Spend 12 or 16 points on Gifts (Variable), Skill Levels (1 BP), Specialties (1 BP), Power Levels (3 BP), Augments (2 BP - Primary only), Loaylties (2 BP). Up to 10 BP from Drawbacks. M Integrity: Fortitude + 10 M Movement: Normal - Athletics + Speed + 5, Running - (Normal) x15, Jump - (H) Athletics + Might + 4 ft, (V) Horizontal/2 M Initiative: Intuition + Speed M Carry/Lift: 50 lbs. + 25 lbs per Might Level (Lift Double) M Strength Bonus: Might + Athletics, M Juice starts at 3

Form Fields By: Chronofrost