schedule a digital railcar · 2020. 9. 24. · the gibela rail consortium aims to revitalize local...

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A Digital Railcar Manufacturing Factory BACKGROUND OUR TEAM The Gibela rail consortium aims to revitalize local railcar manufacturing by spending over 65% of train value locally (Gibela-Rail, 2019). Achieving this goal necessitates local skills development hence, the Gibela Research Chair (GRC) is proposing the concept of a digital manufacturing factory to facilitate product design, assembly planning, training and virtual commissioning. The proposal is substantiated by success stories from The Ford Motor Company which, improved vehicle quality by 11% and reduced assembly-related worker injuries by integrating motion-tracking in virtual assembly processes for ergonomic simulations improving workstation design (Thornton, 2009). The Toyota Motor Group which, introduced digital manufacturing in the design phase, and realized reduction in lead times by 33%, in product changes by 33% and in product development costs by 50% (Hills, 2004). The Digital Factory is built for Engineers, Technicians, SMMEs and Technology Innovators in the railcar manufacturing value chain. The users have varying requirements that must be integrated into the virtual environment hence, the Human-Centered Design (HCD) approach is used to develop the VR-based solution. Figure 1 above, illustrates the HCD approach and an agile methodology is applied to ensure shorter time-to-market with sufficient research resulting from the HCD approach. OUR PROCESS The Railcar Learning Factory is showcasing three reconfigurable machines for cutting and bending sheet metal (RGS & BPM), facilitating the assembly of heavy parts (RAF) and filtering particles in construction and mining (RVS). Each of these machines will have VR-based manuals that make it easier to demonstrate the inventions to potential users without moving the machines. Stakeholders in Gibela are keen on exploring digital manuals to train on operating over forty Welding Jigs (WJ) across multiple platforms including desktop, mobile and Head-Mounted Displays (HMDs). The digital manuals are divided into four deliverables. Table 1 below, presents the duration of developing each digital manual and the schedule thereof. The Product Owner approves project deliverables and manages the use of the VR applications. The Project Manager tracks the progress of the team and manages project risks. The Instructional Designers describe all scenes required in the virtual environment. 3D Modelers design, develop and seldom source CAD files. VR Software Engineers build all interfaces with visuals, audio and interactions specified by the Instructional Designer. VR-based systems are a means to bridge the gap between industry and academia as they provide a platform for stakeholders outside industry to contribute to the resolution of production challenges experienced virtually. Moreover, their development provides an opportunity for research, skills and technology transfer which is imperative given the economic condition of South Africa and the mandate of improving local manufacturing. By: The information Technology and Industrial Engineering Group An Incubatee of RMCERI, Email: [email protected] Gibela Research Chair Product Owner Industrial Engineer Project Manager Researchers Instructional Designer Electrical Engineers VR Software Engineer Industrial Engineers 3D Modeller SCHEDULE PROGRESS MADE CONCLUSION No Deliverable Start date Completion date Duration (months) 1. Reconfigurable Guillotine Shear & Bending Press Machine (RGS&BPM) 2020/09/01 2021/04/19 8 2. Welding Jigs (WJ) 2020/10/26 2021/06/04 6 3. Reconfigurable Assembly Fixture (RAF) 2021/01/11 2021/06/28 6 4. Reconfigurable Vibrating Screen (RVS) & Brick Molder (BM) 2021/02/15 2021/09/30 8 Total 28 We co-created three virtual modules with Naledi3D from the Innovation Hub and successfully commissioned them in the X-Reality Lab after rigorous evaluation. Lessons from the project necessitate the involvement of interdisciplinary Researchers as well as the dual output of theory and artefact ensuring usable VR systems. The figures below show the interfaces of the three modules. a b c d Fig 3. a)RBPM b)Gibela Tour c)Learning and assessment mode d)Welding jigs Fig 2. Hierarchical Structure Fig 1. Human Centered Design (HCD) Approach ACKNOWLEDGEMENTS The ITIE Group is appreciative of the support from RMCERI, lecturers and researchers of the GRC and the skills development funds from MERSETA through SACGRA.

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  • A Digital Railcar Manufacturing Factory

    BACKGROUND

    OUR TEAM

    The Gibela rail consortium aims to revitalize local railcar manufacturing by spending over 65% of train

    value locally (Gibela-Rail, 2019). Achieving this goal necessitates local skills development hence, the

    Gibela Research Chair (GRC) is proposing the concept of a digital manufacturing factory to facilitate

    product design, assembly planning, training and virtual commissioning. The proposal is substantiated

    by success stories from The Ford Motor Company which, improved vehicle quality by 11% and reduced

    assembly-related worker injuries by integrating motion-tracking in virtual assembly processes for

    ergonomic simulations improving workstation design (Thornton, 2009). The Toyota Motor Group which,

    introduced digital manufacturing in the design phase, and realized reduction in lead times by 33%, in

    product changes by 33% and in product development costs by 50% (Hills, 2004).

    The Digital Factory is built for Engineers, Technicians, SMMEs and Technology Innovators in the

    railcar manufacturing value chain. The users have varying requirements that must be integrated into

    the virtual environment hence, the Human-Centered Design (HCD) approach is used to develop the

    VR-based solution. Figure 1 above, illustrates the HCD approach and an agile methodology is applied

    to ensure shorter time-to-market with sufficient research resulting from the HCD approach.

    OUR PROCESS

    The Railcar Learning Factory is showcasing three reconfigurable machines for cutting and bending sheet metal

    (RGS & BPM), facilitating the assembly of heavy parts (RAF) and filtering particles in construction and mining

    (RVS). Each of these machines will have VR-based manuals that make it easier to demonstrate the inventions to

    potential users without moving the machines.

    Stakeholders in Gibela are keen on exploring digital manuals to train on operating over forty Welding Jigs (WJ)

    across multiple platforms including desktop, mobile and Head-Mounted Displays (HMDs). The digital manuals are

    divided into four deliverables. Table 1 below, presents the duration of developing each digital manual and the

    schedule thereof.

    • The Product Owner approves project deliverables and

    manages the use of the VR applications.

    • The Project Manager tracks the progress of the team and

    manages project risks.

    • The Instructional Designers describe all scenes required

    in the virtual environment.

    • 3D Modelers design, develop and seldom source

    CAD files.

    • VR Software Engineers build all interfaces

    with visuals, audio and interactions specified

    by the Instructional Designer.

    VR-based systems are a means to bridge the gap between industry and academia as they provide a platform

    for stakeholders outside industry to contribute to the resolution of production challenges experienced virtually.

    Moreover, their development provides an opportunity for research, skills and technology transfer which is

    imperative given the economic condition of South Africa and the mandate of improving local manufacturing.

    By: The information Technology and Industrial Engineering Group

    An Incubatee of RMCERI,

    Email: [email protected]

    Gibela Research Chair

    Product Owner

    Industrial Engineer

    Project Manager

    Researchers

    Instructional

    Designer

    Electrical Engineers

    VR Software

    Engineer

    Industrial Engineers

    3D Modeller

    SCHEDULE

    PROGRESS MADE

    CONCLUSION

    No Deliverable Start date Completion date Duration (months)

    1. Reconfigurable Guillotine Shear &

    Bending Press Machine (RGS&BPM)2020/09/01 2021/04/19 8

    2.Welding Jigs (WJ) 2020/10/26 2021/06/04 6

    3. Reconfigurable Assembly Fixture

    (RAF)2021/01/11 2021/06/28 6

    4. Reconfigurable Vibrating Screen

    (RVS) & Brick Molder (BM)2021/02/15 2021/09/30 8

    Total 28

    We co-created three virtual modules with Naledi3D from the Innovation Hub and successfully commissioned them in

    the X-Reality Lab after rigorous evaluation. Lessons from the project necessitate the involvement of interdisciplinary

    Researchers as well as the dual output of theory and artefact ensuring usable VR systems. The figures below show

    the interfaces of the three modules.

    a b

    c d

    Fig 3. a)RBPM b)Gibela Tour c)Learning and assessment mode d)Welding jigs

    Fig 2. Hierarchical Structure

    Fig 1. Human Centered Design (HCD) Approach

    ACKNOWLEDGEMENTS

    The ITIE Group is appreciative of the support from RMCERI, lecturers and researchers of the GRC and the

    skills development funds from MERSETA through SACGRA.