schedule a digital railcar · 2020. 9. 24. · the gibela rail consortium aims to revitalize local...
TRANSCRIPT
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A Digital Railcar Manufacturing Factory
BACKGROUND
OUR TEAM
The Gibela rail consortium aims to revitalize local railcar manufacturing by spending over 65% of train
value locally (Gibela-Rail, 2019). Achieving this goal necessitates local skills development hence, the
Gibela Research Chair (GRC) is proposing the concept of a digital manufacturing factory to facilitate
product design, assembly planning, training and virtual commissioning. The proposal is substantiated
by success stories from The Ford Motor Company which, improved vehicle quality by 11% and reduced
assembly-related worker injuries by integrating motion-tracking in virtual assembly processes for
ergonomic simulations improving workstation design (Thornton, 2009). The Toyota Motor Group which,
introduced digital manufacturing in the design phase, and realized reduction in lead times by 33%, in
product changes by 33% and in product development costs by 50% (Hills, 2004).
The Digital Factory is built for Engineers, Technicians, SMMEs and Technology Innovators in the
railcar manufacturing value chain. The users have varying requirements that must be integrated into
the virtual environment hence, the Human-Centered Design (HCD) approach is used to develop the
VR-based solution. Figure 1 above, illustrates the HCD approach and an agile methodology is applied
to ensure shorter time-to-market with sufficient research resulting from the HCD approach.
OUR PROCESS
The Railcar Learning Factory is showcasing three reconfigurable machines for cutting and bending sheet metal
(RGS & BPM), facilitating the assembly of heavy parts (RAF) and filtering particles in construction and mining
(RVS). Each of these machines will have VR-based manuals that make it easier to demonstrate the inventions to
potential users without moving the machines.
Stakeholders in Gibela are keen on exploring digital manuals to train on operating over forty Welding Jigs (WJ)
across multiple platforms including desktop, mobile and Head-Mounted Displays (HMDs). The digital manuals are
divided into four deliverables. Table 1 below, presents the duration of developing each digital manual and the
schedule thereof.
• The Product Owner approves project deliverables and
manages the use of the VR applications.
• The Project Manager tracks the progress of the team and
manages project risks.
• The Instructional Designers describe all scenes required
in the virtual environment.
• 3D Modelers design, develop and seldom source
CAD files.
• VR Software Engineers build all interfaces
with visuals, audio and interactions specified
by the Instructional Designer.
VR-based systems are a means to bridge the gap between industry and academia as they provide a platform
for stakeholders outside industry to contribute to the resolution of production challenges experienced virtually.
Moreover, their development provides an opportunity for research, skills and technology transfer which is
imperative given the economic condition of South Africa and the mandate of improving local manufacturing.
By: The information Technology and Industrial Engineering Group
An Incubatee of RMCERI,
Email: [email protected]
Gibela Research Chair
Product Owner
Industrial Engineer
Project Manager
Researchers
Instructional
Designer
Electrical Engineers
VR Software
Engineer
Industrial Engineers
3D Modeller
SCHEDULE
PROGRESS MADE
CONCLUSION
No Deliverable Start date Completion date Duration (months)
1. Reconfigurable Guillotine Shear &
Bending Press Machine (RGS&BPM)2020/09/01 2021/04/19 8
2.Welding Jigs (WJ) 2020/10/26 2021/06/04 6
3. Reconfigurable Assembly Fixture
(RAF)2021/01/11 2021/06/28 6
4. Reconfigurable Vibrating Screen
(RVS) & Brick Molder (BM)2021/02/15 2021/09/30 8
Total 28
We co-created three virtual modules with Naledi3D from the Innovation Hub and successfully commissioned them in
the X-Reality Lab after rigorous evaluation. Lessons from the project necessitate the involvement of interdisciplinary
Researchers as well as the dual output of theory and artefact ensuring usable VR systems. The figures below show
the interfaces of the three modules.
a b
c d
Fig 3. a)RBPM b)Gibela Tour c)Learning and assessment mode d)Welding jigs
Fig 2. Hierarchical Structure
Fig 1. Human Centered Design (HCD) Approach
ACKNOWLEDGEMENTS
The ITIE Group is appreciative of the support from RMCERI, lecturers and researchers of the GRC and the
skills development funds from MERSETA through SACGRA.