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  • Autodesk Revit 5.1 Tutorials

  • Copyright 2003 Autodesk, Inc. All Rights Reserved

    This publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose.

    AUTODESK, INC., MAKES NO WARRANTY, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS, AND MAKES SUCH MATERIALS AVAILABLE SOLELY ON AN "AS-IS" BASIS.

    IN NO EVENT SHALL AUTODESK, INC., BE LIABLE TO ANYONE FOR SPECIAL, COLLATERAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH OR ARISING OUT OF PURCHASE OR USE OF THESE MATERIALS. THE SOLE AND EXCLUSIVE LIABILITY TO AUTODESK, INC., REGARDLESS OF THE FORM OF ACTION, SHALL NOT EXCEED THE PURCHASE PRICE OF THE MATERIALS DESCRIBED HEREIN.

    Autodesk, Inc., reserves the right to revise and improve its products as it sees fit. This publication describes the state of this product at the time of its publication, and may not reflect the product at all times in the future.

    Autodesk Trademarks

    The following are registered trademarks of Autodesk, Inc., in the USA and/or other countries: 3D Props, 3D Studio, 3D Studio MAX, 3D Studio VIZ, 3DSurfer, ActiveShapes, ActiveShapes (logo), Actrix, ADI, AEC Authority (logo), AEC-X, Animator Pro, Animator Studio, ATC, AUGI, AutoCAD, AutoCAD LT, AutoCAD Map, Autodesk, Autodesk Inventor, Autodesk (logo), Autodesk MapGuide, Autodesk University (logo), Autodesk View, Autodesk WalkThrough, Autodesk World, AutoLISP, AutoSketch, Biped, bringing information down to earth, CAD Overlay, Character Studio, Cinepak, Cinepak (logo), Codec Central, Combustion, Design Your World, Design Your World (logo), Discreet, EditDV, Education by Design, gmax, Heidi, HOOPS, Hyperwire, i-drop, Inside Track, Kinetix, MaterialSpec, Mechanical Desktop, NAAUG, ObjectARX, PeopleTracker, Physique, Planix, Powered with Autodesk Technology (logo), RadioRay, Revit, Softdesk, Texture Universe, The AEC Authority, The Auto Architect, VISION, Visual, Visual Construction, Visual Drainage, Visual Hydro, Visual Landscape, Visual Roads, Visual Survey, Visual Toolbox, Visual TugBoat, Visual LISP, Volo, WHIP!, and WHIP! (logo).

    The following are trademarks of Autodesk, Inc., in the USA and/or other countries: 3ds max, AutoCAD Architectural Desktop, AutoCAD Learning Assistance, AutoCAD LT Learning Assistance, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk Map, Autodesk Streamline, AutoSnap, AutoTrack, Built with ObjectARX (logo), Burn, Buzzsaw, Buzzsaw.com, Cinestream, Cleaner, Cleaner Central, ClearScale, Colour Warper, Content Explorer, Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignProf, DesignServer, Design Web Format, DWF, DWG Linking, DXF, Extending the Design Team, GDX Driver, gmax (logo), gmax ready (logo),Heads-up Design, IntroDV, jobnet, ObjectDBX, onscreen onair online, Plans & Specs, Plasma, PolarSnap, ProjectPoint, Reactor, Real-time Roto, Render Queue, Visual Bridge, Visual Syllabus, and Where Design Connects.

    Autodesk Canada Inc. Trademarks

    The following are registered trademarks of Autodesk Canada Inc. in the USA and/or Canada, and/or other countries: discreet, fire, flame, flint, flint RT, frost, glass, inferno, MountStone, riot, river, smoke, sparks, stone, stream, vapour, wire.

    The following are trademarks of Autodesk Canada Inc., in the USA, Canada, and/or other countries: backburner, backdraft, Multi-Master Editing.

    Third Party Trademarks

    All other brand names, product names or trademarks belong to their respective holders.

    Third Party Software Program Credits

    ACIS Copyright 1989-2001 Spatial Corp. Portions Copyright 2002 Autodesk, Inc.

    Copyright 1997 Microsoft Corporation. All rights reserved.

    Copyright (c) 2003 GlobalCAD Consultants Ltd. Hatch Manager and Linetype Wizard are trademarks of GlobalCAD Consultants Ltd. All rights reserved.

    International CorrectSpell Spelling Correction System 1995 by Lernout & Hauspie Speech Products, N.V. All rights reserved.

    InstallShield 3.0. Copyright 1997 InstallShield Software Corporation. All rights reserved.

    PANTONE Colors displayed in the software application or in the user documentation may not match PANTONE-identified standards. Consult current PANTONE Color Publications for accurate color.

    PANTONE and other Pantone, Inc. trademarks are the property of Pantone, Inc. Pantone, Inc., 2002

    2

  • Pantone, Inc. is the copyright owner of color data and/or software which are licensed to Autodesk, Inc., to distribute for use only in combination with certain Autodesk software products. PANTONE Color Data and/or Software shall not be copied onto another disk or into memory unless as part of the execution of this Autodesk software product.

    Portions Copyright 1991-1996 Arthur D. Applegate. All rights reserved.

    Portions of this software are based on the work of the Independent JPEG Group.

    RAL DESIGN RAL, Sankt Augustin, 2002

    RAL CLASSIC RAL, Sankt Augustin, 2002

    Representation of the RAL Colors is done with the approval of RAL Deutsches Institut fr Gtesicherung und Kennzeichnung e.V. (RAL German Institute for Quality Assurance and Certification, re. Assoc.), D-53757 Sankt Augustin."

    Typefaces from the Bitstream typeface library copyright 1992.

    Typefaces from Payne Loving Trust 1996. All rights reserved.

    GOVERNMENT USE

    Use, duplication, or disclosure by the U.S. Government is subject to restrictions as set forth in FAR 12.212 (Commercial Computer Software-Restricted Rights) and DFAR 227.7202 (Rights in Technical Data and Computer Software), as applicable.

    3

  • Table Of Contents

    AUTODESK REVIT 5.1 TUTORIALS ............................................ 7

    USING THESE TUTORIALS ........................................................ 8

    CONCEPTS AND PRINCIPLES .................................................. 12

    EXPLORING AUTODESK REVIT - EXERCISE ............................. 18

    SYSTEM FUNDAMENTALS........................................................ 73

    SETTINGS EXERCISE .............................................................. 76

    TOOLTIPS AND SNAPPING ..................................................... 85

    CREATING YOUR 1ST MODEL.................................................. 90

    WALLS, DOORS AND WINDOWS ............................................. 96

    DIMENSIONS........................................................................ 117

    ALIGNMENTS........................................................................ 125

    COMPOUND WALLS............................................................... 131

    VERTICALLY COMPOUND WALLS .......................................... 145

    SLOPED GLAZING AND NON-RECTANGULAR CURTAIN WALLS............................................................................................. 155

    CURTAIN WALL ENHANCEMENTS.......................................... 161

    WALL, FLOOR AND ROOF JOINS ........................................... 167

    WALL FUNCTIONS AND WRAPPING ...................................... 169

    WALL TOP/BOTTOM ATTACHMENTS ..................................... 174

    CREATING ROOFS................................................................. 176

    MODIFYING ROOF CONSTRAINTS......................................... 191

    CREATING FACIA, GUTTERS AND SOFFITS ........................... 194

    CREATING CEILINGS ............................................................ 202

    CREATING COMPOUND CEILINGS......................................... 205

    CREATING STAIRS................................................................ 208

    STAIR CALCULATOR ............................................................. 225

    CUTTING OPENINGS IN ROOFS, FLOORS, AND CEILINGS ..... 231

    4

  • CREATING DRAWINGS.......................................................... 243

    DETAILING ........................................................................... 257

    DETAIL VIEWS AND VISIBILITY SETTINGS .......................... 274

    DRAFTING VIEWS................................................................. 279

    TYPE AND INSTANCE SCHEDULES......................................... 291

    DEFINING SCHEDULES & COLOR DIAGRAMS ........................ 296

    SCHEDULES & UNIFORMAT................................................... 307

    SHARED PARAMETERS & SCHEDULES ................................... 313

    PROJECT PARAMETERS......................................................... 323

    EXPORTING PROJECT INFORMATION VIA ODBC................... 327

    SETTING A PROJECT'S BASE ELEVATION .............................. 331

    ANNOTATION AND DIMENSION ENHANCEMENTS ................. 335

    KEYNOTING AND NOTEBLOCKS ............................................ 341

    VIEWING THE DESIGN.......................................................... 346

    CONTROLLING FILL PATTERN COLORS ................................. 350

    RAYTRACE & RADIOSITY...................................................... 354

    ADDING ACCURENDER DECALS............................................. 369

    WALKTHROUGHS.................................................................. 372

    THE REVIT FAMILY EDITOR .................................................. 379

    CREATING NESTED FAMILIES............................................... 381

    CONTROLLING PARAMETERS IN NESTED FAMILIES.............. 384

    ADDING FORMULAS TO FAMILIES ........................................ 388

    ADDING MATERIAL PARAMETERS TO A FAMILY.................... 392

    APPLYING MATERIAL PARAMETERS ..................................... 394

    WINDOW FAMILY EXERCISE................................................. 398

    DOOR EXERCISE ................................................................... 418

    CREATING A LIGHTING FIXTURE.......................................... 427

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  • CREATING A FURNITURE FAMILY ......................................... 434

    CREATING TITLE BLOCKS ..................................................... 445

    CREATING A DETAIL COMPONENT ........................................ 457

    CREATING AN ANNOTATION SYMBOL................................... 462

    CREATING A ROOM TAG........................................................ 465

    CREATING IN-PLACE FAMILIES ............................................ 469

    CREATING A BALUSTER FAMILY ........................................... 482

    CREATING PROFILE FAMILIES.............................................. 486

    PROJECT SHARING ............................................................... 496

    MODEL LINKING................................................................... 513

    SHARED COORDINATES........................................................ 524

    PHASING .............................................................................. 534

    MASSING.............................................................................. 540

    USING SITE TOOLS............................................................... 555

    ADDITIONAL SITE TOOLS: BUILDING PADS, PROPERTY LINES, AND SITE COMPONENTS....................................................... 566

    USING STRUCTURAL TOOLS ................................................. 573

    AREA ANALYSIS TOOLS ........................................................ 585

    GROUPING ........................................................................... 594

    SAVING & LOADING GROUPS ............................................... 603

    CREATING 3D SWEEPS ......................................................... 605

    CREATING A RADIAL ARRAY................................................. 607

    EDITING A CUT PROFILE ...................................................... 610

    UPDATE TUTORIALS ............................................................. 613

    WALL JOINS AND ATTACHMENTS ......................................... 613

    DETAILING AND VISIBILITY SETTINGS................................ 619

    6

  • Autodesk Revit 5.1 Tutorials

    These self-paced tutorials are designed as an introduction to Autodesk Revit functionality and techniques. In most instances, the tutorials and project files utilize Metric units of measurement. There are some cases however, especially when units of measurement are not relevant to the learning objectives of the tutorial, the exercise may use an imperial template and/or components. Whenever units of measurement are necessary, both the imperial and metric units are supplied with the imperial unit followed by the metric in brackets. Units may or may not be the result of a direct conversion. For example, 30' 0" [10meters]. If necessary, you can set the projects units of measurement by selecting Units from the Settings menu. If you would like to provide feedback regarding these tutorials, please email us at: [email protected] Publication Date: 26 March, 2003

    7

  • Using These Tutorials

    These tutorials have been designed to run concurrently with your Autodesk Revit software. Tutorials open on the upper-right section of your screen and allow you to run both the tutorial and the software simultaneously. In the instructions that follow, you will learn how to navigate through the tutorials, print the tutorials, and view the table of contents.

    Training File Location Many tutorials require you to open an Autodesk Revit training file. These files were installed with your software in the directory chosen at the time of installation. Because some exercise files can be used with both Metric and Imperial exercises, there is a Common directory where some of the files are located. The tutorial will point you to the Common directory when necessary.

    Tip: Unless you changed the directory location during installation, the

    default location of the training files is:

    C:\Documents and Settings\All Users\Application

    Data\Autodesk\Revit\Training

    When opening a file, you can utilize the icons located on the left side of the Open dialog. If you scroll to the bottom of that section of the dialog, you will find an icon named, Training Files; this link will open the Training directory. Once you select it, you can then navigate to the folders underneath it, Common, Imperial, and Metric.

    Navigating within the Tutorials The tutorial home page provides all the navigational tools you need.

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  • Tip: If you place the cursor over a heading, a screen tip will appear with a

    synopsis of the tutorials you will find on that page.

    At the bottom of each tutorial, there are additional navigation tools. Click on the Home icon to return to the tutorial home page. If there are related tutorials, forward and back buttons may appear.

    Tip: Once again, if you place the cursor over one of the arrows, a screen tip

    will appear indicating where the link leads to.

    In addition, you can use the key on your keyboard to return to the previous page.

    Printing the Tutorials Many users find it helpful to print the tutorial rather than work with tiled windows. To print a tutorial, select Print from the toolbar at the top of the screen.

    Printing a Tutorial

    When printing, you may want to use the print option, Print all linked documents. This can save significant time when printing tutorials, such as Exploring Autodesk Revit, where the tutorial consists of more than one html page.

    9

  • Printing All Linked Documents

    Printing a Tutorial Manual

    If you would like to view and print the tutorials as a complete or partial manual, select Documents on the Web from the Help menu.

    Note: You must have a .pdf reader in order to view the file.

    Viewing the Table of Contents By default, the table of contents is not visible in order to conserve screen space. If you would like to see the tabs in order to navigate through the tutorials using the table of contents, search, or index tools, select Show from the Toolbar. You can also select Options and choose Show Tabs.

    Showing the Table of Contents

    Once open, you can navigate through the tutorials by opening each book. You will find that navigating through the table of contents is identical to using the navigation pages.

    10

  • Tutorial Table of Contents

    Tip: At any time within the tutorials, you can select Locate from the tutorial

    Toolbar and the table of contents will open to the page you are in.

    11

  • Getting Started

    Concepts and Principles

    Introduction Autodesk Revit is the most revolutionary architectural product on the market today, offering considerable advantages over traditional CAD software packages. A true parametric building modeler that allows architects to create designs in ways never before possible, Autodesk Revit contains intelligent building components, views, and annotations, all both parametric and bi-directionally associated. Within Autodesk Revit, each component is linked through a high performance change propagation engine, allowing a single change in any model view to be propagated throughout all views, both parametrically and bi-directionally. Autodesk Revit gives you the tool that makes more projects happen than ever before!.

    Concepts and Principles of the use of Autodesk Revit software can be broken down into the following three areas:

    Administrative Structure & Build up

    Reference Planes (Datum Lines)

    Categories and Sub-Categories

    Components Attributes (display controls)

    Family Editor

    Flexibly

    Imported data

    Navigation and Display

    Views Plan, Sections, Elevation, 3D

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  • Scale attribute of views

    Level of detail

    Output

    Drawings

    Callouts

    Perspective Views

    Schedules

    13

  • Concepts and Principles

    Administrative Structure and Build-up Within Autodesk Revit, building levels are defined as planes. Objects are associated to these levels, so that changes to a level's height automatically propagate changes to the linked objects.

    Within Revit, objects are not layered as in traditional CAD packages, but are controlled using subcategories. Not only do you use these for switching components on and off in a view, but also for scheduling quantities and areas from your model.

    Revit objects can be displayed at coarse, medium or fine levels of detail. As with traditional CAD, objects can simply be toggled on or off for visibility purposes, or as with Revit family objects be toggled on or off depending upon their viewing direction in Plan, Reflected or 3D with the option of a coarse, medium and fine level of detail, provided greater flexibility.

    14

  • Within Revit, objects can be defined as mutually dependant (eg doors and windows are dependant on walls), or stand-alone (eg: furniture). Revit provides the user with the basic building components enabling the creation of a functional Single Building Model. The user has the ability to create their own parametric objects, allowing changes of basic parametric characteristics to be propagated throughout. For example you, the user, have the ability to specify a component such as trussed rafters, allowing the buildings width to be adjusted while Revit automatically adjusts the positions of intermediate members. As such, a building can be taken from schematic concept, to detailed design, including construction documentation, maintaining flexibility throughout the process. These components are called families and there are several different types. There are System Families, Standard Families, and Families In Place.

    A System Family, such as levels, walls and floors, are predefined within Revit. You can modify and define new types by modifying the parameters.

    A Standard Family can be created by defining the geometry and parameter in the family editor. Objects such as doors and windows are examples of these. Many

    different types can be made for this family and used throughout the project.

    A Family in Place is created within the project is dependant upon the model geometry. Revit is able to read and import data from a wide variety of foreign CAD packages. Such data can be used to provide underlays of existing conditions, site information or to link to standard details. As well as importing foreign data, Revit can export to a variety of industry standard CAD file formats. such as DXF, DWG and DGN.

    15

  • Navigation and Display

    The Revit project browser displays the model files in a logical tree structure. The browser provides views of your Single Building Model, in plan, sections, elevations, and 3D views.

    Drawing view scales and levels of detail are specified individually for each view of the model, enabling, for example a general arrangement drawing of the ground floor plan at a coarse level of detail at 1:500 scale, while a copy of that view could display at 1:50 scale with a fine level of detail. Within the coarse level of detail (at 1:500), walls would be displayed with a user specified fill style (eg. solid fill), while the fine level of detail (at 1:50) would enable display of the external cavity walls with all components detailed and appropriately filled / hatched.

    16

  • Output The Autodesk Revit Single Building Model philosophy enables rapid and efficient progress from the 3D model to begin detailing in 2D to commence creation of the detailed construction documents. 2D detailing may either be standalone or locked to the 3D model. Hence, should a floor level increase in the 3D model, for example, the detail element of a slab junction in the 2D specification would automatically update. Within Autodesk Revit, we create drawing sheets containing titleblocks, upon which we assemble our various views and call-outs (enlarged details). Schedules are specified as views and can either be displayed on drawing sheets or export as text files to external programs. Three-dimensional shaded, perspective and clipped model views may also be assembled. Once complete, sheets can be output to plotting using standard printer/plotter drivers.

    17

  • Project Based Training

    Exploring Autodesk Revit - Exercise

    The purpose of this exercise is to demonstrate some the benefits of Autodesk Revit's Parametric Building modeller. In this exercise, we will demonstrate:

    The ease of use of Autodesk Revit Ease of making major design changes Design Associativity Single Model, Single Data Source Custom Building Components

    The final design is shown in the figure below.

    18

  • Autodesk Revit User Interface The following image outlines the basic user interface for Revit.

    Begin the Design In this exercise, you will create a new, two storey building. The shape of the floor plate will begin as an L shape, which you will then modify. A DWG file containing site information will be imported before you begin the design.

    Creating a New Project

    1. From the File menu, select Open.

    2. On the left side of the dialog, scroll down the icons and select Training Files.

    Opening the Training Files Folder

    3. From the Metric folder, open Getting Started.rvt. This file is essentially new with only slight modifications made to it in order to facilitate training.

    Use an Existing Site Plan A DWG file containing a simple site plan will be used to locate the building. We will use the Link command to import the site plan.

    1. From the File menu, choose Import/Link, DWG/DXF/DGN.... In the lower left corner of the dialog, select Training Files.

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  • Open the Metric Folder. Select the file, Getting_Started_Site.dwg.

    2. In the lower left corner of the dialog, choose Link and Current View Only. Also select Preserve Colors and then click Open to link to the DWG file.

    Import/Link Options

    3. To view the entire site plan, choose from the toolbar and select Zoom to Fit from the pulldown menu . The site plan should appear as shown. The new building will be designed in the lower left site boundary.

    4. To keep the imported geometry stationary, select from the design bar and select the imported geometry. Select Lock Objects from the Edit menu to lock the imported geometry in place. This will prevent the imported geometry from moving.

    20

  • 5. To clear the display of unnecessary clutter, we will display only the entities created on the layer called SITE_BOUNDARIES. To do this, choose Visibility/Graphics from the View menu. Select the DWG/DXF/DGN Categories tab. Expand the 'Getting_Started_Site.dwg' directory tree so that you see all of the layers from the original file that are available for selection. Uncheck all of the layers, indented under Getting_Started_Site.dwg, except the layer called 'SITE_BOUNDARIES', (do not uncheck the 'Getting_Started_Site.dwg').

    Choose OK to set the visibility. The imported geometry should appear as shown below.

    6. The exterior walls will be added to the site-plot in the lower left corner. To make it easier to sketch in this area, select from the toolbar and choose the option Zoom In Region. Move the cursor to the lower left corner of the site-plot and click with the left mouse button to begin creating a window to define the region to zoom around. Move the cursor to the upper right corner of the lot and click the left mouse button again. This will zoom you into this square.

    21

  • Sketch the Outer Walls

    1. To begin laying out the walls, choose the from the Design Bar on the left hand side of the Autodesk Revit window.

    2. Select the wall to be created from the drop-down list below the standard toolbar, select the type of wall to be created as Basic Wall : Generic - 200mm.

    3. From the Options Bar, select Chain and to create straight walls that are chained together as they are being sketched. Set the Height to Explicit and set the value to 7000.

    4. Sketch the walls as shown below. Pick a start point of the wall using the left mouse button to begin creating the walls. The first pick is the start point, the second pick is the end point. Do not worry about the initial size. Notice the system will assist you in sketching by snapping and adding temporary dashed lines to indicate when sketching horizontally, vertically, end points aligned to other segments, perpendicular to other segments, etc.

    Tip: When sketching walls, if you sketch clockwise, the exterior face of the

    wall will most often be in the correct position.

    5. Choose the button and select lower horizontal wall, at the bottom of the view, as shown. This will display the temporary dimensions which locate the wall. Your dimensions values may differ from the figure.

    6. Modify the wall so the distance of the wall is 30000mm as shown below. To

    22

  • modify the dimension value, select the dimension text and edit the value. Enter the dimension value in millimetres. You can also pick the wall and holding the left mouse button down, drag the wall to the desired location.

    7. Select the upper, left, vertical wall segment and set the dimension to 30000mm. Note the position of your walls with respect to the site boundaries may be slightly different. This will be changed in the next section.

    8. Next, choose the middle, horizontal wall shown below and modify the dimension to 15000mm.

    23

  • 9. Next, select the middle, vertical wall and modify the dimension to 15000mm as shown below.

    Capturing Design Intent

    1. To capture our design intent, we will create dimensions to control the wall size and placement. Choose from the Basics tab of the design bar to create dimensions.

    2. Select the two vertical wall segments shown below using the left mouse button to dimension the length of the top horizontal wall. To place the dimension, move the cursor above the top horizontal wall and pick with the left mouse button.

    24

  • Notice the dimension text appears small. Permanent dimensions are displayed at their

    specified height (4mm is the default). The size displayed on screen is dependent on the scale of the view, which we will modify later. The text of the dimension will become large, (like the text of the temporary dimensions), when it is modifiable. There are also lock symbols which appear. These will be discussed later.

    3. Create a dimension for the right side vertical wall and place the dimension as shown.

    4. Because the overall dimension, (wall centreline to centreline), must remain at

    30000mm we will use the lock function to maintain the dimension. Select the symbol on the dimension just created to lock it. If the lock symbol is not displayed, select and then select the dimension to display the lock.

    25

  • 5. To lock the dimension length of the top horizontal wall, choose and select the dimension to display the lock symbol, then select the unlocked icon to lock it.

    6. Now the dimensions to control the rest of the model will be created. Choose and select the three horizontal walls. Move the mouse to a location where

    the dimensions should be placed and pick with the left mouse button to place the dimension as shown below.

    26

  • 7. Choose and select the middle horizontal wall. Notice the dimension text becomes larger and turns from black to blue. When it is blue, it means it can be modified. If necessary, modify the dimension value as shown.

    8. Once the dimension values are correct we will lock the lower 15000mm value. Choose and select the dimension leader line. The unlocked symbols, (one for each dimension), should appear. Select the symbol to lock the dimension as shown.

    27

  • 9. Create a dimension string for the three vertical walls as shown below.

    10. Check the dimension values and modify if necessary.

    11. Lock the 15000mm dimension value as shown.

    28

  • 12. Next the walls will be located with respect to the site boundary. With selected, select the upper horizontal site boundary, with the left mouse button, then select the upper horizontal wall. Move the mouse to the location to place the dimension.

    13. Create another dimension to locate the right vertical wall to the right vertical site boundary as shown.

    29

  • 14. The value of the two new dimensions locating the walls to the site boundaries will be modified. Choose and select the upper horizontal wall. Notice the dimension text becomes larger and is now blue, meaning it is modifiable. Modify the value to 3000mm by selecting the dimension text with the left mouse button, then entering the new value followed by a carriage return.

    15. Select the rightmost vertical wall and modify the distance from the this wall to the right site boundary to 3000mm.

    30

  • Controlling the Display To simplify the display we will turn off the site boundaries. This will be done using the Visibility/Graphics command.

    1. Choose View and then select Visibility/Graphics.

    2. When the View Visibility/Graphics dialogue box appears, click the DWG/DXF/DGN Categories tab and scroll to the DWG file "Getting_Started_Site.dwg".

    3. Uncheck the entry for Getting_Started_Site.dwg and choose OK.

    Determine the Room Area We will now add a Room Tag to the design. The Room Tag will give us the properties of the room, including the room area.

    1. From the Drafting tab of the Design Bar, select or choose Room Tag from the Drafting menu.

    2. Select a location within the walls to place the room tag.

    31

  • 3. Select and then select the room tag.

    4. Press the right mouse button (right-click) to display the popup menu. Choose Properties from the popup.

    5. The Element Properties dialogue box will appear. The current room area will display in the dialogue box. If your value is different, do not worry, we will make changes to the design and modify dimensions shortly.

    32

  • 6. Choose to close the dialogue box.

    Create a Room Area Schedule A Room Area schedule will be created. Schedules are live parametric views of our project and update when the model geometry is updated.

    1. From the menubar, choose View, New, Schedule/Quantities.

    2. The New Schedule dialogue box will appear. Choose Rooms and click OK.

    3. The Schedule Properties dialogue box will appear. The default tab to appear is the "Fields" tab. From here we must define what fields our schedule will display. Select 'Department', then holding the key, select 'Level', 'Area', 'Number', and 'Name'. Choose to add these fields to be displayed.

    33

  • 4. A new custom field called "Construction Phase" will be created. Choose to create a new field.

    5. Enter the name as 'Construction Phase' and the set type as Text.

    Choose to add the new field.

    6. The order in which the fields will appear on the schedule (from left to right) is the same as the order they appear in the right column (top to bottom). To change the position of a field, select the field and choose either or .Rearrange the fields as shown below.

    34

  • 7. The schedule will be set up to display the grand totals for all rooms and will be grouped by Floor. To do this, choose the Sorting/Grouping tab and select 'Level' from the Sort by: pulldown list. Make sure the Header and Grand Totals boxes are checked.

    8. Next, choose the Formatting tab. Select the field, Area and select Calculate totals.

    35

  • 9. Next, choose the Level field, and check Hidden Field. (since we are grouping by levels, we will not need to see this as a scheduled column)

    10. Choose to create the schedule view.

    11. Activate the view Floor Plan: Level 1 by selecting it from the project browser or by selecting it by name from the Window menu.

    36

  • 12. Choose and select the dimensions between the three horizontal walls. Unlock the dimension between the middle horizontal wall the lower horizontal wall.

    13. Select the middle horizontal wall and modify the dimension shown to 20000mm.

    14. Look at the room schedule and notice how the room area has updated. View the schedule by choosing it in the Project Browser.

    15. Modify the 20000mm dimension back to 15000mm. The final values are shown in the figure below. The room area should be approximately 663 square meters.

    37

  • 38

  • Change the Design An entrance will now be added to the design.

    1. Within the Floor Plan: Level 1, select and use the Basic Wall : Generic - 200mm to add the walls for the entrance as shown. Both walls are 9000mm long. Wall lengths may be modified after they are completed.

    2. To split the walls, choose Split Walls and Lines from the Tools menu or from the Toolbar.

    3. The cursor will change to indicate the split tool. Select the horizontal wall at the intersection with the newly added wall as shown in the next figure. The cursor will snap to the intersection.

    4. With the split tool active, split the vertical wall as shown below.

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  • 5. Select the button and choose the two wall segments to be deleted. Use the key to select multiple segments.

    6. Choose the to remove the two segments of wall as shown. When you delete the small wall segments, your dimensions may lose some of the dimension segments. We will re-edit the dimensions later.

    7. Look at the room schedule, you will notice the area is now updated. Return to the Floor Plan: Level 1.

    8. Choose the button and select the dimension shown below (highlighted in red). Your dimensions may look different because of the segments deleted.

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  • 9. Click the right mouse button to activate the popup menu. Select Re-edit Witness Lines to add more witness lines to this dimension string. Deleting the wall segments in the previous steps may cause some of the dimension segments to also delete. If this is the case, simply add the witness lines to create the dimension shown. A left mouse click in "space", (somewhere off the geometry), will complete the editing of the dimensions.

    10. Repeat this process for the dimension shown below.

    11. Choose and modify the dimensions as shown if necessary.

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  • 12. To fillet the walls, select the button and then select the Fillet arc from the sketching options. Select the two walls as shown, then slowly move the mouse to form the desired radius.

    13. Modify the radius to 8000mm as shown.

    14. Look at the Room Area Schedule view. Notice the area has now updated.

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  • Create New Floor Levels The building will be two storeys high. The exterior walls will rise 1200mm above the roof. A level will be added to control this height.

    1. Levels must be created in an elevation view. To open the South elevation view, double pick the view by it's name in the Project Browser. You can also select the view name from the project browser and press the right mouse button to display a popup menu of options (open, rename, delete, etc.) for the view.

    2. The south elevation view will appear. The extents of the levels will be modified.

    3. There are currently two levels in the design called Level 1 and Level 2. To change

    the extents of the levels, choose and place the cursor over the level. When the level pre-highlights, press the left mouse button to select it. A blue dot will appear at each end of the level. Select one of the dots and drag the endpoint (horizontally) to the desired location. Notice the Level 2 endpoints also move because the two levels are locked together. Repeat for both ends.

    4. Select the height tag of the Level 2 or the dimension between the two levels to modify the level's height to 3500mm as shown below.

    5. To create another level, choose from the Basics toolbar and sketch the level. Click once for the start point and then again for the end point (text end).

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  • 6. Modify the height of the level to 3500mm above the Level 2, (7000mm above Level 1), by selecting the height dimension. Also change the name to Roof by selecting the level id tag. Note: After renaming the Level, Revit will prompt you to rename all corresponding views; click Yes.

    7. Create the final level 1200mm above the Roof level and name it Parapet. When prompted, choose Yes to rename all corresponding views.

    Modify the Wall Properties To control the height of the exterior walls so they extend to the level Parapet, the height constraint (Top Constraint) for these walls will be modified.

    1. Activate the Floor Plan: Level 1 view by selecting the view from the Project Browser. You can also go to this view by double picking on the level target or choose Window from the menu and select the view to be active by name.

    2. Choose and create a window around the entire model by pressing and holding the left mouse button, drag the mouse from one corner of the model to the other and release the mouse button. All entities should highlight.

    3. Choose from below the standard toolbar. The filter dialogue box will appear as shown below.

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  • 4. Uncheck all categories except Walls and choose to filter out all objects except walls.

    5. Choose the button to display the wall properties. Note: If you included other items in the selection, such as the dimensions or the room tag, the properties button will not be available.

    6. Select in the Value cell for Top Constraint. A pull down list will appear.

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  • 7. Select the option, Up to level: Parapet. Choose to update the properties.

    8. Activate the South Elevation view. Notice the walls now extend to the level Parapet.

    9. Choose and select the level Parapet. Modify the height of the Parapet level to 2500mm above Roof. The walls will update to the new height.

    10. Choose to restore the height to1200mm above the level Roof.

    11. To quickly go to the floor plan view of Level 2, double click on the level target symbol in the South elevation view. The Floor Plan: Level 2 view will now be open and active.

    12. From the Drafting tab of the Design Bar, choose and add a room tag to the second floor.

    13. Activate the view Room Area Schedule to see the updated room area.

    14. Change to the view Floor Plan: Level 2. Choose then select the room

    tag and choose .

    15. In the Properties dialogue, change the Name from "Room" to "Open 2" and choose to update.

    16. Notice the name has changed in the Room Area Schedule.

    17. In the Room Area Schedule, select the Name cell for Room 1 and change the name to "Open 1" .

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  • 18. Activate the view Floor Plan: Level 1 to see the tag update.

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  • Interior Layout We will now add the interior walls to the design. The wall type will change from the Basic Wall : Generic - 200mm wall to Basic Wall : Interior - 135mm Partition (2-hr).

    1. The first set of walls will be created on the ground floor. Activate the plan view, Floor Plan: Level 1 by choosing Window and select the view by name.

    2. Select the and then choose the wall type Interior 135mm Partition (2-hr) from the pull down list. This is a 135mm thick wall whose height property is up to Level 2. Sketch the wall segment shown below.

    3. Add two horizontal walls to divide the new space into three rooms as shown.

    4. Check the Room Area Schedule. Notice the area for "Room" has updated.

    5. Choose and create dimensions as shown. To create the dimension string, select the first wall then the second, third and last wall. Then place the dimension.

    6. To make the three rooms equal widths, select the symbol. The symbol will change to and the three distances measured by this dimension will be equal.

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  • 7. In the plan view of the first floor, add a room tag to each of the new rooms. The Room Area Schedule view should now update as shown.

    Adding Components to Level 2

    1. Activate the view Floor Plan: Level 2 to add walls to this level. Choose the view by double picking the name from the Project Browser (or from the Window menu).

    2. Notice you can see the walls from the lower level. This geometry can be referenced when adding new walls to this level.

    3. Choose and make sure the Basic Wall : Interior - 135mm Partition (2-hr) wall is the active wall type.

    4. Sketch a wall as shown.

    5. Our intent is to have this wall and the first floor wall below it, always be in the

    same plan location. To do this we will use the Align command. Choose Align from the Tools menu or by selecting from the Toolbar.

    6. Move the cursor to the right (outside) face of the wall on level 1. The wall face will pre-highlight as shown. If you are not sure you have the correct face, press the key to toggle through all possible selections. Select the outer face.

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  • 7. Move the cursor to the right face (outside) face of the wall added to the second

    floor and select. The second wall should now appear directly over the first wall.

    8. The symbol will appear. To permanently lock the two walls, select the symbol

    to lock which will now appear as .

    9. Choose and select the wall just created on level 2. Move the wall, notice how the wall on floor 1 also moves.

    10. Modify the wall position back to 4000mm from the left outer wall.

    11. Add two more walls on the second floor as shown.

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  • Add room tags to the three new rooms. Check the updated room schedule.

    1. Save the model. Select from the toolbar and save the file as, Getting Started.rvt..

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  • Adding Components In this portion of the exercise, we will add some standard components, such as doors and windows to the design. In order to speed things, along a more complete model has been created for you. To retrieve this model, click on the name of the model, Getting_Started_Components.rvt and save it to your working directory.

    Open the Model

    1. To avoid confusion with the old model, close the current project. Choose Close from the File menu.

    2. To open the new model, choose and select the Training Folder icon from the left side of the dialog. From the Metric folder, select Getting_Started_Components.rvt. Click Open.

    Some of the additions to the design include:

    3. Floors added to the levels Ground floor and Floor 2

    4. Interior walls have been added to both levels

    5. Doors have been added to most interior rooms and some exterior exits

    6. Most of the windows have been added to the exterior walls

    7. Stairs have been added at two locations

    3. First, a door will be added to the north face of the building near the stairs. Open the view Floor Plan: Level 1. To do this, you can select the view window on screen or choose the view by name from the Window menu or from the Project Browser. Expand the view to fill the view window. To maximize the view, pick the

    icon in the upper right corner of the window.

    4. Choose from the object tool bar and then select M_Sgl Flush : 914mm x 2134mm from the pulldown list.

    5. Move the cursor to the wall the door will be added to. As the cursor moves,

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  • temporary dimensions will appear, locating the door. Place the door as shown.

    If the door is not positioned correctly, select the control arrows to flip the door hand or

    facing.

    Adding Components in a 3D View In Revit, walls, doors and windows can be added in plan, elevation, section or 3D views.

    1. Activate the 3D View: V1. Use View, Zoom, Zoom To Fit to enlarge the image.

    2. Choose from the design bar and then select M_Sgl Flush : 914mm x 2134mm from the pulldown list.

    3. Move the cursor to the wall shown below and click once to place the door in the

    position shown.

    4. Activate the view Floor Plan: Level 2. Zoom in around the new door, using the Zoom In Region command under the button to see it's placement.

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  • 5. To change the door type, simply pick and select the new door in any view. Choose the new door type from the pulldown list. Change the door to M_Cased Opening: 914 x 2134 mm.

    Adding Components in Section Views A section view will be added to the design.

    1. To add the section view, activate a plan view, (either Floor Plan: Level 1 or Floor Plan: Level 2).

    2. Choose from the Basics tab of the design bar. Sections are created much like a level.

    3. Sketch the section as shown. The section head will be at the first pick point. After creating the section you must define the area you would like in the view. Select the drag handle on the right vertical line and drag it to include the far right walls as shown.

    4. To flip the direction of the section, choose and select the section line. Press the right mouse button to activate the popup menu. Select the option Flip Section. The section arrow will change direction. Change the direction as shown in the image above. (You may also use the blue directional arrows which appear above the section head when the section is selected to flip the section.)

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  • 5. To view the section view, you can double pick on the section head or choose Goto Section View from the popup menu. Go to the section view.

    6. To add components in this view, simply select and choose the door type as M_Sgl Flush : 914mm x 2134mm from the pulldown list.

    7. Move the mouse in the section view window and place the door. (The actual door position does not matter).

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  • Copying Components Since some windows have already been added, we will begin by copying the existing windows to new locations.

    With the 3D View: V1 active, zoom in on the exterior wall to the left of the curved entrance. Choose and select each of the three windows on that wall. To select multiple items, press and hold the key.

    From the Edit menu, choose Copy to Clipboard to copy the windows to the clipboard. Notice the copy command can be executed using the standard Windows Ctrl + C accelerator key combination.

    To paste the windows, choose Paste from Clipboard from the Edit menu (or Ctrl + V). The copied windows will appear at the tip of the cursor. Move the cursor to the second level and when the windows are at the default elevation (915mm above the floor), a green dashed line will appear. Place the windows as shown by clicking the left mouse button.

    Components can be copied from one view to another. Select the six windows (the 3 original and the 3 copied), while holding the key.

    Copy the six windows to the clipboard, using Ctrl + C.

    Activate the Floor Plan: Level 1 view and zoom in around the corresponding wall to the right of the entrance.

    To paste all six windows, use Ctrl + V. Move the mouse until the windows reach the target wall. The system will display the windows in a plan view symbol. Place the windows as shown.

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  • Note: To display the window tags, click Tag All Not Tagged from the Drafting tab of the Design bar. Select Windows and choose OK.

    8. Activate the view 3D View: V1 to see the results.

    Creating Arrays of Components Components can also be arrayed. We will use arrays to add the remaining windows to the south face of the building.

    1. Activate Floor Plan: Level 1. Using the key, select the two windows on the south wall as shown.

    2. Choose Array from the Edit menu or select directly from the Toolbar. From the options bar set the Number of Copies to 3 and set the option Move to Last. Uncheck the option Group and Associate from the options bar.

    3. Click one of the selected windows and move the mouse to the position of the last member of the pattern. Click the left mouse button again to place the windows. The resulting array is shown below.

    4. Copy the arrayed windows to the second level. Select the six windows from the array in the plan view of the ground floor. Use the Copy to Clipboard command from the edit menu (or Ctrl + C) to copy them to the clipboard.

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  • 5. Activate either the 3D view or the Floor Plan: Level 2 view. Use Paste from the Edit menu (or Ctrl + V) to paste them on the second floor.

    6. Copy the windows on the south wall, to the west wall. Hold the key and select the 12 windows from the 3D View: V1. Use the Copy command from the edit menu (or Ctrl + C) to copy them to the clipboard. Use Paste from the Edit menu (or Ctrl + V) to paste them on the west wall.

    Note: A warning box may appear to inform you that a window conflicts with an existing

    wall. This is a precaution built into Autodesk Revit to prevent the incorrect placement of components. Under normal circumstances, the designer would have to redesign the facade or the wall layout to resolve the conflict. For the purpose of this exercise, this warning can be ignored.

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  • Colour Filled Areas In this section, we will demonstrate how to copy views and apply colour filled areas to the rooms.

    1. First we will make a copy of the view Floor plan: Level 1. From the project browser, right click the view, Floor Plan: Level 1 and choose Duplicate from the popup menu. A view named Copy of Level 1 will be created.

    2. From the project browser, right click on the view Floor Plan: Copy of Level 1. Choose Rename from the popup menu and change the name to "Colour Fill Level 1".

    3. If the linked site plan is visible, choose View, Visibility and uncheck Getting_Started_Site.dwg from the list. Choose OK to continue.

    4. Now the room fill will be added. With the view, Floor Plan: Colour Fill Level 1 active, choose from the Drafting tab of the design bar. A legend will appear at the cursor. Select a location and place the legend with the left mouse button.

    Note: The legend appears with values because the attribute of Department for the

    room tags has been assigned to several rooms. If no values were assigned to the attributes, the legend would appear without pre-selected values. The user would then have to choose what criteria to use in the room fill (Wall finish, Floor finish, Department, etc.).

    5. When the legend is placed, the warning message appears indicating Floors, Topography, and Site visibility has been disabled; choose OK to continue.

    6. The room fill view should appear as shown.

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  • 7. Choose and select the legend. Choose to edit the default values for the room fill. These values were selected by default based on the 'Department' attribute.

    8. Select the cell for Fill Pattern for Marketing. Change the fill pattern from Solid Fill to Diagonal up. Choose to update.

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  • 9. Open the view Floor Plan: Level 1.

    10. Now select the room tag in the large open area (Open 1) and choose .

    11. In the Properties dialogue box, create a new value for Department to "Open", then choose .

    12. Switch back to the Floor Plan: Color Fill Level 1. Notice a new color appeared for this new department.

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  • Drawings A drawing sheet will be added to the project. Since Revit projects are stored in a single data source, creating a drawing of the design is a simple matter of adding views to drawing sheets. When the design updates, the drawings will also update.

    1. To create the drawing sheet view, choose View, New, and Sheet.

    2. Choose A0 metric from the list, then choose OK to add the title block to the sheet.

    3. Choose Visibility/Graphics from the View menu and make sure the imported DWG file (Getting_Started_Site.dwg) is unselected, so it will not display in the drawing sheet. Use Zoom to Fit and the sheet with the title block should appear as shown below.

    4. To add a view, choose Add View from the View tab of the Design Bar. Select the view, Floor Plan: Level 1 from the View dialogue box, then choose .

    5. The red outline will appear showing the extents of view. Move the mouse to the desired location and left click to place the view as shown.

    6. Select and then select on the view. The viewport will highlight in red. Select the Activate View command from the View menu. This view is now active and can be modified just as if you were working on the view Floor Plan: Level 1.

    7. Next, choose View Properties from the View menu.

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  • 8. Make sure the View Scale is set to 1 : 100 and choose OK to change the scale of the view.

    9. Choose Deactivate View from the View menu or from the right-click popup menu.

    10. You will now add the Floor Plan: Level 2 view directly from the Project Browser.

    To do this, click and hold down the left mouse button while the pointer is over Level 2 in the Project Browser. Release the mouse button when the pointer is in the viewing window. The same red outline will appear. Position the view as shown below then press the left mouse button. As you move the view within the sheet, notice a green, dashed-line appears when the two views are aligned.

    11. Add the Room Area Schedule to the sheet. Select the view from the Project Browser and drag it directly into the sheet.

    12. Position the view as shown below.

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  • 13. Resize each column so the schedule appears as shown below. Column widths move by dragging the blue control arrows.

    Split the Schedule The schedule layout will be split to better utilize the available space.

    1. Select and zoom around the schedule on the drawing sheet. Right click the schedule and select Edit Structure .

    2. The column 'Construction Phase' will be removed from the schedule. To do this choose View Properties from the View menu.

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  • 3. Select the Edit... button for Fields to access the fields tab of the Schedule properties.

    4. Select 'Construction Phase' from the right column list and choose Remove.

    5. Choose to close the dialogue box.

    6. Open the View Sheets: A101-unnamed.

    7. Now the schedule will be split into two parts. Select the schedule on the drawing sheet. The schedule will highlight as shown.

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  • 8. To split the table select the break "Z-break" symbol, on the right side of the table where the split should occur. The table should look something like this.

    9. Position the new bottom half by selecting blue dot in the middle of the schedule and dragging it into position.

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  • Curtain Walls A design change will be made to the front entrance. The round Basic Wall : Generic - 200mm will be changed to rise only to Level 2. A curtain wall will be added from Level 2 to the Roof level. A section of Basic Wall : Generic - 200mm will be added from the roof to the parapet levels.

    1. Activate the Floor Plan: Level 1.

    The round entrance wall will be split (horizontally) into three walls. The middle wall will be replaced by curtain wall. To do this we will first add a new elevation view to make the splitting easier.

    2. Choose from the View tab of the Design Bar.

    3. Move the mouse towards the double glass door in the arc wall. Left click to place the elevation tag as shown.

    4. Zoom in and rotate the elevation symbol so that it faces the double doors.

    5. Choose and select the arrow of the elevation symbol. This will display the view extents for this elevation view.

    6. Modify the view extents as shown below.

    7. Double click on the arrow to open the view. You can also use the project browser to open the view.

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  • 8. The curved wall will now be split at level 2 and then at the roof level. From the toolbar, choose or choose Split Walls and Lines from the Tools menu.

    9. With the cursor on the curved wall, move the mouse until the cursor snaps to Level 2 and left click to split. Split the wall again at the Roof level.

    10.

    10. Open the 3D view: V1. The type of the middle curved wall, (between Level 2 and Roof), will be changed.

    11. Choose and select the middle curved wall. To select the middle wall section, move the pointer over the curved wall until the edge of the curved wall prehighlights. Click the left mouse button to pick the wall section.

    12. From the type list, choose Curtain Wall: Curtain Wall 1 to change the type.

    The curtain wall currently consists of one panel which is why the wall appears as a straight segment. Adding the Curtain Grid will cause the wall to conform to the round wall.

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  • 13. First you will change the curtain wall panel from an empty panel to a glass panel. Pick the straight panel. From the type drop-down menu, change the type from M_empty panel to M_glass panel.

    14. The Curtain Grid will be created, then the Mullions will be added. Choose Curtain Grid from the Modelling tab of the design bar (or from the Modelling menu).

    15. When creating the curtain grid, the system will automatically snap at the 1/3, 1/2

    and 2/3 points along the wall but the grid lines can be placed at any location. Notice the grid lines appear on the radius of the defining curve, not on the existing panel.

    16. Pick with the left mouse button to place two vertical grid lines, dividing the panel into thirds as shown.

    17. Divide the three panels in to thirds again to produce the following:

    18. Add a horizontal grid line to divide the panels in half.

    19. To add the mullions, choose or Mullion from the Modelling tab of the design bar.

    20. From the Options Bar, select All Empty Segments. Move the mouse pointer on a grid line. All grid line segments should highlight. Click the left mouse button to add the mullions.

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  • 21. To see the model shaded, choose Shading from the View menu. The design should look like the figure below.

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  • Adding A Roof A flat roof will be added to the design.

    The view, Floor Plan: Roof, must be the active view. Select the view, Floor Plan: Roof, from the project browser.

    1. To begin the roof creation, choose Roof, Roof by Footprint from the Modeling tab of the design bar. A footprint roof is defined by sketching the boundaries of the roof (similar to a floor).

    2. From the Sketch options, select . On the Option bar, uncheck the Defines Slope option.

    3. Move the mouse to the north exterior wall. and select the wall to draw a line on the wall. Use the control arrows to flip the line to the inside edge of the wall, (if necessary).

    4. Select all of the remaining exterior walls to form a closed loop. Do not forget the two small wall segments adjacent to the round wall.

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  • 5. Choose to complete the roof. The new roof is shown in the 3D view below.

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  • System Fundamentals

    This exercise will introduce the novice user to the User Interface (UI) of Autodesk Revit and how to use it. For many users this will be a review of commands that are found in other software products that use the Microsoft Windows UI.

    The User Interface

    The Autodesk Revit User Interface has a layout similar to many Windows applications. The User Interface has the following main areas:

    Menu Bar - Where commands can be accessed via pulldown menu. Toolbar - This contains common commands often used when working with Revit. Options Bar - Contains options for the currently selected object. Design Bar - This is the vertical toolbar on the left of the screen containing the

    available building components. Type Selector - This is where you specify the object type. View Window - This is where the model is displayed. There can be several viewing

    windows open at any time. Project Browser - This area displays project views, schedules, sheets, families, and

    groups. Status Bar - This area displays a short summary of a menu item or button the pointer

    is over.

    Exercise

    1. Start Autodesk Revit.

    2. Take a minute to examine the application window when it appears. An empty project file is automatically opened when the application is started. The default name of the project, Project1, will appear in the titlebar of the main window.

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  • 3. The default view is Floor Plan: Level 1. This view is currently maximized. To display the view in a smaller window, choose the restore icon , in the upper right corner of the viewing window.

    Note: There are two sets of window control icons. The three icons on the top are to control the entire application window. The three below control the viewing windows. These three are only visible when the current view is maximized.

    4. Across the top of the screen are the menus. Select the View menu. A list of commands on that menu will appear.

    5. Move your cursor down the menu and notice that the commands highlight as the cursor passes over them. If a command is not accessible at that point in time then the command will appear as dimmed out. If you look at the previous figure you will notice that Activate View is not an active choice.

    6. Click on the File menu. Notice that the command New has an arrow to the right of it. This indicates there are additional commands under the New command. If you place your cursor over the command and pause it there for a minute, you will notice a fly out menu appear with additional commands on it.

    7. Commands can be executed by simply clicking on the menu name and then clicking on the command in the menu. For some commands there are accelerator keys which are shortcuts to executing the command. If you look at the figure above, you will notice that some of the commands have accelerator keys to the right of the command name. For example, Save has an accelerator command of Ctrl+S. That means that to save a file you can either choose File, Save or you can simply press and hold the key on the keyboard and then hit the key on the keyboard. Try this now. When the dialog box appears for a file name type in a name such as exercise1. Choose Save to save the file to the folder.

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  • 8. Click on the menu View. Move your cursor over the menu items. As you do this notice in the lower left corner of the window a one line message appears for each command on the Status Bar. This is a one line help message that tells you what that highlighted command does. You will see how to get complete on line help later in this exercise. After using the software for a while you may want to turn off the status bar. You can do that by choosing Window and then clicking on Status Bar.

    Along the top of the window and along the left side of the window you will notice toolbars with buttons. The buttons represent another method of choosing a command. For example, the save command you executed in earlier could also be executed by choosing the button from the toolbar. The top toolbar is the Standard toolbar and the left side toolbar is the Design Bar. You can customize the display of these toolbars. One way to do this is to remove the command names from the buttons. Do that now by choosing Window\Toolbar, and deactivate (check mark off) Text Labels. Notice the icons remain on the buttons but the names go away. This is useful when you become more experienced with the software because it reduces the amount of space needed for the toolbars and gives you more space for actual design work.

    9. For the purpose of the exercise you should turn the text labels back on by

    choosing Window, Toolbars and select (check mark on) Text Labels.

    10. You can remove any of the toolbars by choosing Window, place your cursor on Toolbar, and then click on any of the toolbar names to add/remove them. Try removing one of the toolbars now. Again, for the purpose of this exercise bring the toolbar back by choosing Window, Toolbar and then clicking on the removed toolbar name.

    11. If you look at the application window you will notice there is a window for the current design project. It can be identified by the title in the Title bar on top of the window.

    The window can be resized to fit in the application window by clicking on the maximize icon in the upper right corner of the view window. Try that now.

    12. Now we will change views of the project. There are 2 ways to open or set active existing views of the project. One, is to use the Window menu, and select an open view of the project to activate it. The other way is to use the Project Browser.

    13. Expand the area of the project browser tree called Views by clicking on the plus sign. Click your right mouse button on the view Level 2 and click on Open from the popup menu. Level 2 is now open and the active view window.

    14. That concludes this exercise. To exit the session, choose File and Exit.

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  • Settings Exercise

    You can control your project environment using the Settings menu. You can set the display of the components and sub-components through the use of Colors, Fill Patterns, Line Styles and Render Styles, and their effects through the Object Styles area. You can also change the project Units, Snap settings and Dimensioning Styles. Project Settings are saved in a default project template that you can use to set up the environment of your projects in the future. In this exercise, you will learn how to:

    Create and Apply Line Styles Create and Apply Material Modify Unit, Snap and Dimension Settings Modify Accurender Materials

    Creating a Line Style

    1. From the File menu, select Open.

    2. On the left side of the dialog, scroll down the icons and select Training Files.

    Opening the Training Files Folder

    3. From the Metric folder, open the project, Settings.rvt. Click Open.

    4. Change the view display to Hidden Line (View, Hidden Line).

    Components and sub-components can have different line colors and materials assigned

    to them. You can create and assign your own line styles, line colors, and materials to any of the components and sub-components. In the next few steps you will see how to do perform those tasks

    5. First you will create your own line style. To do this choose Line Patterns from the Settings menu.

    6. Click New and enter the name "Roof line". Fill in the Line Style Properties dialog

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  • box as shown in the next figure.

    7. Choose OK to define the line style. Notice the new line style in the list of defined lines.

    Applying Styles

    Now that you have defined your line styles you will apply them to the model. This will be done with the Object Styles command.

    1. Choose Settings and Object Styles. When the Object Styles dialog appears, locate the Roof category. Change the settings for the Roof category by selecting "Roof line" for the line pattern.

    2. You will now modify the line color by selecting in the Line Color column. This will bring up the color dialog box. Select then select the color numbered 7530. Choose OK to close the Pantone dialog box. Select OK to return to the Object Styles Dialog.

    3. Choose Ok to exit the dialog and change the image to a Wireframe image. Notice the change to the roof's display. You now have the oak color for the lines and the new line style for the lines.

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  • 4. Change the View back to Hidden Line.

    Zoom in on the windows and notice that the line colors for the trim and sash are black.

    5. Choose Settings and Object Styles. Locate the Window category. Change the line color for the subcategory Trim to the Pantone Color 7530 as done in the previous steps.

    6. Choose Ok to see the difference.

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  • 7. Notice the outside trim of the window is brown but the inside window is still black. This is because the inside trim is the subcategory called Frame/Mullion. Go back and change the line color for that subcategory to the Pantone Color 7530.

    8. Set the image display to Shading (View, Shading).

    The color of the shading does not depend on the line color but rather the material that

    is assigned to the family type or instance parameter. If no material is set then the system uses the default color of grey (for example the floor). Next, you will define and set some materials.

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  • 9. From the Settings menu, choose Materials. In the Materials dialog choose Duplicate, name the material Roof, and click OK.

    10. Click Select in the AccuRender Texture section of the dialog box.

    11. Expand the ACCURENDER tree and select Roofing\Composition Shingle\Brown, Dark and click OK.

    12. Within the Materials dialog, click Duplicate once again and create the material, Exterior Window Trim. Set the AccuRender texture to: ACCURENDER\Wood,Solid\Oak,White\Stained,Dark,No Gloss. Click OK until you return to the view window.

    13. Assign the material for the exterior trim of the window by selecting Settings/Object Styles. Expand the Window branch and for the subcategories of Frame/Mullion and Trim, set the Material to Exterior Window Trim. Click OK.

    14. Next, assign the roof material. This will be done in a different manner. Choose Modify and select the roof within the 3D view. Then select Properties.

    15. In the Element Properties dialog box, click Edit/New.

    16. In the value field for the Structure parameter, click Edit. To define the roof's structural material, select Roof from the Material drop-down list.

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  • Click OK and return to the viewing window.

    The roof now displays with the new roof material.

    Note: For some objects, the material can be set in the Object Style area or in

    the Element Properties. If the material is defined in the properties dialog, it

    overrides the material in the Object Style.

    17. Modify the material roof so that you can see through the roof inside. You can do this by setting the transparency for the material. Choose Settings and Materials. Choose 'roof' from the Name drop-down menu. Change the transparency to 50. Choose Ok. Notice in the image you can see through the roof although you can also see it is still there.

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  • 18. Change the transparency back to 0.

    Another way to see through an object is to remove it from display. You can do this through category visibility. In this case you will turn off the display of the roof so you can see in the building.

    19. Choose Visibility/Graphics from the View menu.

    20. From the Model Categories tab, uncheck the category, Roofs. Choose Ok. Notice the roof disappears from view.

    Note: Visibility is on a per view basis. You need to set the visibility of a category

    for each view separately.

    Now, you will save these settings in a template so you can retrieve them whenever you start a new project.

    21. Save the project (saves all your work that you have done so far).

    22. You will now delete all of the geometry in the project. First turn the visibility of the roof back on so that it will also be deleted. To do this, return to the Visibility/Graphics dialog and select Roofs. Click OK. Next, select all components by choosing Modify and clicking in the upper left

    corner and dragging the cursor and clicking in the lower right corner. Select or choose Edit, Delete. This is why you saved everything in the previous step.

    23. Now we will set the Units and Dimension settings to be saved into our template for use in future projects.

    24. Choose Settings, Units to bring up the Units dialog box.

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  • 25. Choose for Length. This will bring up the Format dialog box.

    26. Set the Units to Meters and change the Rounding to 3 decimal places.

    27. Select OK in both dialogs to save the settings. Dimensioning and component placement will now be accurate to the nearest 1/1000 of a meter.

    28. Choose Settings, Temporary Dimensions... to bring up the Temporary Dimension Placement dialog box. Toggle the options in the following figure:

    29. Select the OK button to save the settings. Temporary Dimensions will now reference wall faces by default when drawing walls.

    30. Choose File and Save As.

    31. When the Save As dialog box appears, set the save as type to Templates Files. Set the name to Office Template. Navigate to the Metric Templates directory.

    32. Choose Save.

    33. Start a new project by choosing File and New, Project (do not use the button). When the Open template dialog appears, select the name of your template as the basis for your new project.

    Tip: From the Settings menu, select Options. From the File Locations

    tab, you can set the default template. This template would be the default

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  • whenever you create a new project.

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  • ToolTips and Snapping

    ToolTips provide information about the components within your model. In addition, ToolTips cooperate with Snapping and provide precise snapping coordinates such as "Endpoint" and "Midpoint". You can adjust the amount of ToolTip assistance that you receive. In addition, you can utilize "Jump Snaps" when sketching. Jump Snaps act as a "snap filter" to increase your sketching accuracy and capture your design intent. In this exercise, you will learn about:

    ToolTips

    Controlling ToolTips

    Snapping

    Jump Snaps

    Note: This exercise was created with an imperial template and components.

    Whenever units of measurement are necessary, both the imperial and metric units

    are supplied with the imperial unit followed by the metric in brackets. Units may not

    be the result of a direct conversion.

    For example, 30' 0" [10meters]. You can set your units preference by selecting

    Units from the Settings menu.

    Retrieve the Training File

    1. From the File menu, select Open.

    2. On the left side of the dialog, scroll down the icons and select Training Files.

    Opening the Training Files Folder

    3. From the folder, Common, open the file, Office Building.rvt.

    Note: This file is used with several tutorials. If you wish to save your work, click

    File, Save As, and save the file with a unique file name.

    4. From the Project Browser, open Floor Plan: Level 1.

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  • ToolTips

    1. Place your cursor over the double doors; do not select them. Notice that a ToolTip appears.

    Floor Plan: Level 1 with ToolTip Appearing

    The ToolTip provides information regarding the preselected component. The ToolTip information is identical to the information supplied in the status bar.

    2. Place your cursor over the west wall until the Tooltip appears. Press several times and notice the ToolTip changes as Revit cycles through the selection options.

    3. You can control ToolTips as a system option. From the Settings menu, choose Options.

    Autodesk Revit Options

    Notice that you can control the amount of ToolTip Assistance that Revit provides you. The ToolTip Assistance options are as follows:

    None No Tooltips are displayed Minimal

    Repetitive ToolTips are not shown.

    Normal

    This is the default setting. The most repetitive ToolTips do not reappear if they have been shown often and recently.

    High Repetitive ToolTips continue to display

    4. From the ToolTip Assistance drop-down list, select Normal.

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  • Click OK.

    Note: If you change the ToolTip Assistance setting, the setting is used while

    working in all projects.

    Snapping

    1. In the Floor Plan: Level 1, zoom into the region that includes the room in the upper, right corner.

    2. From the Basics tab of the Design Bar, click Wall. From the Type Selector drop-down list, select Basic Wall: Interior - 5 1/2" Partition (1-hr).

    3. Using the image below for guidance, place your cursor approximately at the midpoint of the wall shown.

    Midpoint ToolTip

    Notice that the image at the point of the cursor changes from an "X" to a triangle when cursor is at the midpoint of the wall. A ToolTip also appears informing you that the cursor is located at the midpoint of the highlighted object.

    4. Move the cursor to the left until you reach the endpoint of the same wall. Use the image below for guidance.

    Endpoint ToolTip

    Notice that the image at the point of the cursor changes to a square and the ToolTip informs you that you are at the Endpoint of the highlighted object.

    5. While sketching, you can also utilize keyboard shortcuts to override snap settings; these are called Jump Snaps. From the Settings menu, select Snaps.

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  • Jump Snap Shortcuts

    Next to each of the object snap checkboxes is a two-letter acronym. This is the keyboard shortcut, or "jump snap", for that object snap type. For example, while sketching, type SC and the cursor snaps to the center points of objects; type SM and the cursor snaps to midpoints.

    Tip: The jump snaps are defined and modified within the file,

    keyboardshortcuts.txt.

    Click Cancel.

    6. Click Wall and after placing your cursor near the upper, right room, type SM. The cursor will now snap only to the midpoints of lines. Select the midpoint of the wall shown in the image below.

    Using the "SM" Jump Snap

    7. While sketching the wall upwards, type SP. This will allow the cursor to snap only to perpendicular points. Finish the wall using the image below for guidance.

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  • Using the "SP" Jump Snap

    8. If you have saved the file with a unique name or wish to do so, do it now. Otherwise, select File, Close, and do not save the changes made to this file.

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  • Creating Your 1st Model

    Sketching Walls and Lines Knowing the sketching tools and rules in Revit will make your designs easier to create. In this exercise you will create several sketches to learn the tools that you have to use. Whenever you need to sketch linear geometry, for lines, for walls, or for family creation, the rules are the same. In this exercise you will create sketches using several different methods.

    1. Start a new design. Click the button.

    2. From the Basics tab of the Design Bar, select Wall.

    A toolbar of sketching tools and options will appear once the Wall (or line) has been selected.

    Options are:

    Ortho: Used to create sketched entities which are orthogonal. All lines are created horizontally or vertically. Access the ortho option by holding the Shift key while sketching.

    Chain: Create lines connected end to end. Offset: Used to create an automatic offset when drawing lines and walls. Drop-down

    menu allows user to choose if the offset is to the centre, to the far side, or to the near side of the wall.

    (Line) - Create lines (default). (Rectangle) - Sketch rectangular elements. Requires two left mouse picks, one for

    start point, second for endpoint. (Circle) - Sketch circles by first selecting the centre point then a point on the

    radius. (3 Point Arc) - Sketch an arc by defining the both endpoints then a point on the

    arc. ( Centre-Endpoint Arc) - Create an arc by selecting the centre point then the two

    endpoints. (Tangent Arc)- Create an arc tangent to an existing wall by clicking on the wall to

    start the tangent arc and clicking on the end point of the arc. (Fillet Arc) - Create a convex fillet wall between two existing walls. The fillet will be

    tangent to the existing walls at both ends. The fillet is created by clicking the two existing walls and dragging the fillet to the desired location. When the fillet is placed the system will trim the existing walls to the fillet.

    1. First you will sketch the outside walls. With selected, move your cursor to the right. Notice as you move your cursor to the right a temporary dimension appears on the wall so you can see how long it is. As you move your cursor the wall changes in fixed increments. Also notice as you move the cursor to the right and move it up and down a dashed alignment line appears signifying a horizontal line. When this line appears click to drop the end point approximately as shown.

    2. Move the cursor away from the end. Notice the dimension remains. Modify the dimension by clicking on it and type in 3m (or 3000). Hit to have the wall length update.

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  • 3. Place the cursor over the right end of the wall and click to start the next wall.

    4. Move the cursor down so that the alignment line appears signifying a perpendicular wall.

    5. Type 2500 and press. The line is finished with a length of 2500mm as shown in the next figure. Notice two dimensions appear; a horizontal dimension and a vertical dimension. Also, notice how the wall joins at the corner.

    6. Turn on the Ortho sketch mode by holding the Shift key down while sketching the two walls as shown in the next figure. As you sketch, notice the walls only move orthographically (horizontal or vertical). Also, notice as you bring the cursor up to end the second line, an alignment line extends from the first horizontal line when the end point lines up. Click there to end the fourth wall.

    7. Notice the lock that appears on the first wall. This lock is currently unlocked. That means you can move the end point of the last wall independent of the first wall, even though you used the alignment snap to line them up. Try this. Choose

    and select the right vertical line. Click and hold the left mouse button on the circle representing the end point while moving the cursor. Notice the end point moves and the original line remains. Move the point back so it lines up with the original wall and the alignment line appears. Notice the lock reappears when you click on the endpoint.

    8. Click on the lock to lock it. Now try moving the point as you did in the previous step. Notice the horizontal wall and the end point move together. Place the walls as shown in the next figure.

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  • 9. Choose and choose from the Options Bar. Select the Chain option.

    Sketch the walls as shown in the next figure. Notice with the poly option as you sketch you do not click a start and an end for each wall segment. Rather, the walls chain together so that the last point of the first line becomes the start point of the next line. Use the command to stop the wall creation. Lock the lines as shown.

    10. Choose the 3 Point Arc tool and click on the two open ends of the wall to create a curved wall. After clicking on the second end notice as you move your cursor the wall arc changes gradually. Click approximately as shown to complete the wall.

    11. Hit twice to place you in modify mode. Click on the wall shown and move it to the left by placing the cursor over the wall and clicking and holding the left button while dragging the cursor. Notice as you pass a point where the configuration of the walls becomes impossible, the symbol changes to the universal prohibited sign. This will happen in Autodesk Revit when you try to move or place something that is physically impossible. Move the wall back to where it was originally. (If you are not sure where it was originally, drop the wall anywhere possible and use the Undo command to go back to the original placement).

    12. Select the wall from the previous step and modify the dimension by clicking on the value and enter 6000 (if your model is not the same size as this, enter an appropriate value). Notice the wall moves to the left by the incremental value and the other dimension updates accordingly. Also notice the wall below that was locked to the first wall moves accordingly.

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  • 13. If you wish the two adjacent walls in the previous step to move at the same time you need to select each of them. To show this first choose Undo to go back to the original shape. Now select both walls and modify the dimension as you did in the previous step. Notice that both walls move.

    Note: Another way to move both of the walls simultaneously is to create a

    permanent dimension between the two of them and then lock the dimension.

    14. You are now going to modify the model to cut off a corner. First, sketch the diagonal wall as shown below.

    15. You are now going to remove the corner. To do this choose Trim/Extend from the Edit menu. Make sure the option is selected in the Option Bar.

    16. Select the two walls as shown below.

    17. Now select the slanted wall and the horizontal wall to trim.

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  • 18. Delete the arc wall.

    19. Add a fillet wall. To do this first open the Modelling tab on the Design bar. Choose and . Click on the top wall and move vertically and pick on the bottom

    wall. Drag the wall approximately as shown and click to place it.

    Now you will add a floor to the walls. A floor is a component for which you have to sketch a profile. You can use the sketch tools and trace over the walls. The lines of the floor profile would snap to existing lines and endpoints. Another way to easily create the profile collinear with the wall faces is to use the Pick option. With this option instead of sketching each line you pick the wall face and the system creates the line automatically.

    20. Choose from the Basics tab of the Design Bar.

    21. Choose the option and select all of the inside edges of the wall. An easy way to select all the walls at once is to press the key while the cursor is over any wall. This will chain select all walls. If the sketch lines are on the outside of the walls, click on the blue controls arrows to f