research overview december 2009
DESCRIPTION
a brief research overview 2009-12-16TRANSCRIPT
Research Overview
December 2009
Mirjam Palosaari EladhariGotland University, Sweden
Thesis
• Title: Characterising Action Potential in Virtual Game Worlds Applied with the Mind Module
• Teesside University and Gotland University• Supervisors: Michael Mateas, Clive Fencott,
Paul Van Schaik• Visiting Scholar: Georgia Tech (2005),
Tokyo Tech (2006), University of California SC (2007-2008)
Mirjam P Eladhari
Research Questions
How can virtual game worlds (VGWs) support story construction where each player is the ‘main’ character?
How can the player characters (avatars) in VGWs be designed and implemented to be more interesting?
Mirjam P Eladhari
FieldsMirjam P Eladhari
Game Design Virtual game world design
Artificial Intelligence Believable agentsSynthetic HumansExpressive AI
Psychology Personality theoryAffect Theory
Approach:AI driven game design
Design and implementation of experimental prototypes
Play-testingAnalysis and interpretation of play test data -> informs the
design of the next prototype
Mirjam P Eladhari
Mind Module
Spreading Activation Network of Affect nodesSemiautonomous agent architecture.Semiautonomous agents are partly controlled by their players, and partly controlled by context-sensitive action potential and expression possibilities, as well as by varying degrees of autonomous reactions to in-game situations specific to the VGW the agents inhabits.
Gives avatars virtual minds in addition to virtual bodies.
Mirjam P Eladhari
Affect Nodes of MM
Player might realise it is a good idea to RUN!
PrototypesOuroboros (2003, Zero Game Studio)
Garden of Earthly Delights (2004, 2005, IPERG project, wp Massively Multiplayer Reaching Out)
Mind Music (2006, Georgia Tech)
World of Minds (2007, 2008, Tokyo Tech, UC Santa Cruz)
Pataphysic Institute 2009
Mirjam P Eladhari
Pataphysic Institute
Prototype virtual game world where the personalities of the inhabitants are the base for the game mechanics.
When interacting with other characters, the action potential depends upon the player character's current mood and personality
Mirjam P Eladhari
Pataphysic InstituteMirjam P Eladhari
Players need to defeat physical manifestations of negative mental states by using
Spells Affective actions
The spells available to characters depends on their personality and current mood.
The affective actions available to a character depend on the current mood.
Pataphysic InstituteMirjam P Eladhari
DisseminationMirjam P Eladhari
(2003, 2005, 2009) DIGRA Conference (digital games research association)
(2006, 2008) ACE Conference (Advances in Computer Entertainment)
(2009) DAC Conference (Digital Arts and Culture)
(2008) FuturePlay Conference(2006) DIME Conference(2002) Computers and Games Conference
Future WorkMirjam P Eladhari
Play test of PI prototype focussing on players’ attitudes towards CAP in PI for for role-play
Play test of PI for use of sentiments for story construction
Play test of PI: semi-autonomy – balance of player-control.
Autonomous agents - CAP for NPCs equipped with MMs.
Thank you for listening!
December 2009
Mirjam Palosaari EladhariGotland University, Sweden