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“In Search of a Unified Theory of the New Methodologies for the 21 st Century” project

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Page 1: Research about new methodologies

“In Search of a Unified Theory of the New Methodologies for the 21st Century” project

Page 2: Research about new methodologies

How students learn better contents and how they increase more 21st

century Skills.

We assess these improvement both in short-term memory and long-term memory.

RESEARCH TOPIC

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WEB 2.0

DIGITALGAME-BASED

LEARNING

TRADITIONALSTYLE

COOPERATIVELEARNING

Based on a population sample, we seek to

analyze and check the effectiveness of 4

of the most used methodologies in

classrooms in the 21st Century.

The final goal is to find a common criteria

that allows us to build a strategy up

for the effective use of such

methodologies and to guide the basis of a

unified methodology for the 21st century

teaching.

Research objective

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CONTENTS WE WANT STUDENTS TO LEARN

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SKILLS WE WANT STUDENTS TO IMPROVE: Science, 1st Grade.

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SKILLS WE WANT STUDENTS TO IMPROVE: Physics and Chemistry, 8th grade

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SKILLS WE WANT STUDENTS TO IMPROVE: Philosophy, 11th grade

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GROUPS

METHODOLOGY

METHODOLOGIES

ASSESSMENT

All students have the same time and all of them fill the assessment text at the same time

Students are divided in 4 groups.

It is done randomly

Each group will work with a different methodology.

They don´t choose.

The methodologies are: 1- Cooperative learning

2. Digital Game-based Learning3. Traditional style4. Web 2.0 tools

METHODOLOGY

No student had previously worked the contents of the

research.

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COOPERATIVE LEARNING

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A worksheet was prepared by the teacher so that, by doing it, students had to research and understand the contents expected to be learnt.

• Science, 1st Grade: Students had to do 2 exercises, with 2 different cooperative informal techniques: 1-2-4 and Revolving sheet.

• Physics and Chemistry, 8th Grade: Students worked and understood the contents with one activity that followed the cooperative informal techniques experts groups.

• Philosophy, 11th Grade: Students had to do 3 exercises, with 3 different cooperative informal techniques (1-2-4, Pencils to the center and Revolving sheet.

Through the exercises students had to compare, relate, interpret and understand.

The teacher didn´t explain anything to students, they learnt all by working together.

COOPERATIVE ACTIVITY

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COOPERATIVE ACTIVITY: Science, 1st grade

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COOPERATIVE ACTIVITY: Physics and Chemistry, 8th grade

Experts GroupsCooperative technique.

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COOPERATIVE ACTIVITY: Philosophy, 11th grade

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Philosophy: The teacher created a videogame with all the contents of the unit. Students played it individually as many times as they wanted. The game has a duration of 20-25 minutes.

Physics and Chemistry: The teacher used some interactive simulations of University of Colorado about light and radiation. Pupils worked with the simulations during 20 minutes.

Science: Students learnt the contents through an interactive game hosted in Learn English Kid and carried out by the British Council.

The teacher didn´t explain anything to students, they learnt all by playing.

DIGITAL GAME-BASED LEARNING ACTIVITIES

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DIGITAL GAME-BASED LEARNING ACTIVITIES

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DIGITAL GAME-BASED LEARNING ACTIVITIES

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DIGITAL GAME-BASED LEARNING ACTIVITY

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WEB 2.0 TOOLS

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Science, 1st grade: Students had to do 8 exercises with Wizer.me Tool. In these activities they had to relate, match, watch didactic videos, organize, write and draw about the contents.

Physics and Chemistry, 8th grade: Students had to choose any Web 2.0 tool and create a presentation-abstract about the contents of the unit .

Philosophy, 11th grade: Students had to choose any Web 2.0 tool and create a presentation-abstract about the contents of the unit . They also had to make a mind-map with a Web 2.0 tool.

The teacher didn´t explain anything to students, they learnt all by researching and working with 2.0 tools.

WEB 2.0 ACTIVITY

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WEB 2.0 ACTIVITY: Science, 1st grade.

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WEB 2.0 ACTIVITY: Physics and Chemistry, 8th grade.

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WEB 2.0 ACTIVITY: Philosophy, 11th grade.

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TRADITIONAL METHODOLOGY

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The teacher explained all the contents with a blackboard and a chalk, trying to do it in the better way, with examples, clarifications…

TRADITIONAL EXPLANATION

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The text evaluated bothcontents and skills

Contents were 18 pointsand skills were 18 pointstoo

It was done 4 times:I-II To see what they knew beforethe lessonIII- To evaluate short-term memoryIV- To evaluate long-term memory

Short-term memory was donejust after the activities.Long term memory 48 hoursafter the activities

THE ASSESSMENT A sheet of rubrics wasdesigned to correct thetext.

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ASSESSMENT TEXT, 1st Grade, Science

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ASSESSMENT TEXT, 8th Grade, Physics & Chemistry

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ASSESSMENT TEXT, 11th Grade, Philosophy

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RUBRICS 1st GRADE, Science

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RUBRICS 8TH GRADE, Physics & Chemistry

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RUBRICS 11th GRADE, Philosophy

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WHAT HAPPENS WITH THE RESULTS?

We have studied and compared all the data, calculating medias, and finding the following results…

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Building results…

Calculating skills acquisition…

Calculating learnt content…

Outcomes in short-term memory…

Outcomes in long-term memory…

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11th Grade

SHORT-TERM MEMORY CONTENTS

1st Grade

8th Grade

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1st Grade 11th Grade

8th Grade

SHORT-TERM MEMORY SKILLS

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TOTAL AMOUNT OF ADQUIRED KNOWLEDGE: SHORT-TERM MEMORY

1st Grade 11th Grade

8th Grade

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LONG-TERM MEMORY CONTENTS

11th Grade8th Grade

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LONG-TERM MEMORY SKILLS

11th Grade8th Grade

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TOTAL AMOUNT OF ADQUIRED KNOWLEDGE: LONG-TERM MEMORY

11th Grade8th Grade

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DGBL

9,1 12,6 (+3,5)

Cooperative

6,4 8,4 (+2)

Web 2.0

7,3 8,2 (+0,9)

Traditional

8,6 7,1 (-1,5)

Knowledge Evolution

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The traditional methodology doesn´t look bad (2nd place) when welook upon the contents students acquire at the moment (short-term memory). However, in the long-term results the three activemethodologies surpass the traditional methodology.

Web 2.0, cooperation and gamification help studentsto have a significantly knowledge (developing skillslike relating, comparing, arguing, clasifying… ).

Cooperative learning have some critical problems. Somestudents learn a lot and some others nearly nothing.

Some conclusions

All the active methodologies have better results with long-termmemory than with short-term. It´s like if they had processed theinformation after a time and they can use better theknowledge.

The best of these four methodologies to learn contentsand also skills (both short and long term memory) isDigital Game-Based Learning. At least in this study.

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AND NOW… WHAT? ( FUTURE PERSPECTIVES)