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Page 1: Presentation
Anna Blasberg
Change to brand standards
Anna Blasberg
Most important point
Todd Smithern
Explain more the 3 point, and tighten section up
Page 2: Presentation

Who Are We?

Previous White Papers

Anna Blasberg
What do we think about adding screenshots of our previous white paper covers to make this more visual?
Todd Smithern
*YAYA Connection creates, curates and connections content with advertising professionals. *Each semester we do a White Paper*Things to highlight: unique period of life, 6th YAYA Presentation*Talk about hashtags if they want to join the conversation
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#GamingOnTheGo

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Bridging the Gap• 18-24 year olds are “Mobile Addicts”

• Mobile games make up the most app downloads

• Spend the most time with mobile games, but not the most money

Source: FLURRY, 2014; MILLENNIAL MEDIA, 2013

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How We Gathered Insights

Four focus groups

National Survey 241 completions

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4 KeysTo Winning Big With

Young Adult Mobile Gamers#GamingOnTheGo

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Key 1: Keep it Lite

#GamingOnTheGo

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Mobile Gaming Classifications

Play > 4 hours per week

Heavy - 18%

Play < 4 hours per week

Light - 82%

Key 1: Keep it Lite Source: YAYA CONNECTION NATIONAL SURVEY, 2014

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Key 1: Keep it Lite

Do You Consider Yourself a Gamer?

No77%

Yes 23%

Source: YAYA CONNECTION NATIONAL SURVEY, 2014

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Key 1: Keep it Lite

Why Are They Playing?

Source: YAYA CONNECTION NATIONAL SURVEY, 2014

Anna Blasberg
Reconstruct this as a bar graph since it's a "check all that apply" question
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Key 1: Keep it Lite

Where Are They Playing?

51% At home

Source: YAYA CONNECTION NATIONAL SURVEY, 2014

27% In transit

15% At school

4% At work

3% “On the toilet”

?

Anna Blasberg
Add ? circle for Todd to engage audience
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Key 1: Keep it Lite

Favorite Mobile Games:

Source: YAYA CONNECTION NATIONAL SURVEY, 2014

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Key 1: Keep it Lite Source: YAYA CONNECTION FOCUS GROUP, 2014

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Key 1: Keep it Lite Source: YAYA CONNECTION FOCUS GROUP, 2014

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Key 1: Keep it Lite Source: YAYA CONNECTION FOCUS GROUP, 2014

Anna Blasberg
candy cruch image
Page 17: Presentation

Source: YAYA CONNECTION NATIONAL SURVEY, 2014Source: YAYA CONNECTION NATIONAL SURVEY, 2014

How long do you actively play a game before abandoning or deleting it?

1-2

< 1

3-4

5-6

7-8

> 8

Weeks

60% Play 1-4

weeks

Key 1: Keep it Lite

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Key 2: Know the Social Taboos

#GamingOnTheGo

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Key 2: Know the Social Taboos

Walking a Thin Line

Source: GAMES.COM; IMGFLIP; SOCIALMEDIAOVERFLOW

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Key 2: Know the Social Taboos Source: YAYA CONNECTION NATIONAL SURVEY, 2014

Yes No

How many people send Facebook

invites?

17%

83%

Always SometimesNever

How many accept them?

87%

12%

1%

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Key 2: Know the Social Taboos

Light gamers

Facebook Invites Mostly Ineffective.

Except:

Source: YAYA CONNECTION NATIONAL SURVEY, 2014

+20%Heavy gamers

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Key 2: Know the Social Taboos

So what works?

Most recent mobile game download motivated by:

Source: YAYA CONNECTION NATIONAL SURVEY, 2014

44%

Word of

Mouth

Anna Blasberg
what do you think is the primary motivator for downloading a game?
Page 23: Presentation

Key 2: Know the Social Taboos

Competition

Source: YAYA CONNECTION FOCUS GROUP, 2014

Anna Blasberg
SHould we have a graphic here of our survey responses about how long people keep around a mobile game before deleting?
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Key 2: Know the Social Taboos

Screenshots Spur Competition

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Key 2: Know the Social Taboos

The Voices of the YAYA Mobile Gamer

Social W.O.M

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Key 3: In-Game is the Way to Go

#GamingOnTheGo

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Key 3: In-Game is the Way to Go

Competitive Landscape

Out of 216,000 active game apps on the App Store:

Source: 148APPS, 2014

Free

$0.99

$1.99$2.9

9

+

62%

Todd Smithern
price levels different than willingness to pay → two different slides
Todd Smithern
Cracking the YAYA Wallet - not showing how many downloads
Todd Smithern
say that both android and iphone
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Key 3: In-Game is the Way to Go

How Many YAYA Mobile Gamers Have Bought a Game?

Source: YAYA CONNECTION NATIONAL SURVEY, 2014

No – 50%

Yes – 50%

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ONE28%

TWO37%

THREE16%

FOUR4%

>FIVE15%

HOW MANY?

Key 3: In-Game is the Way to Go Source: YAYA CONNECTION NATIONAL SURVEY, 2014

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Why YAYA Gamers Don’t Buy Games

83%

76% 15

%5%

Key 3: In-Game is the Way to Go Source: YAYA CONNECTION NATIONAL SURVEY, 2014

Todd Smithern
make higher percentages taller, put before in-game purchases
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Key 3: In-Game is the Way to Go

In-Game Purchases: Cracking the YAYA Wallet

No74%

Yes26%

Source: YAYA CONNECTION NATIONAL SURVEY, 2014

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Key 3: In-Game is the Way to Go

Industry Findings

Source: SWRVE, 2014

Less than one percent of mobile gamers account for half of in-game revenue.

Todd Smithern
use "less than one percent" instead of .15
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Key 3: In-Game is the Way to Go

Get a competitive edge

Extra levels

Why YAYAs Make In-Game Purchases:

Difficulty levelSource: YAYA CONNECTION NATIONAL SURVEY, 2014

Time saver

Todd Smithern
connect with game design
Anna Blasberg
possible list on side with highlighting and dimming
Page 34: Presentation

Sense of Guilt

Key 3: In-Game is the Way to Go Source: YAYA CONNECTION FOCUS GROUP, 2014

Page 35: Presentation

Easing the

GuiltPresent purchase

as a “tool” rather than a

“cheat”

Key 3: In-Game is the Way to Go

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Key 4: Advertiser, Add Value

#GamingOnTheGo

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Key 4: Advertiser, Add Value Source: YAYA CONNECTION FOCUS GROUP, 2014

“We’d like it if you…”

Weicheng Zhao
1. A small banner that doesn’t interface with gameplay. It could even have small images with it like a Facebook ad.2. Integrate the brand into the game environment, but don’t be too distracting.3. An ad showing on an end-of-level screen is more appealing tan one that shows during the game.
Todd Smithern
bring a little excitement to get to "what works" page
Page 40: Presentation

Key 4: Advertiser, Add Value Source: YAYA CONNECTION FOCUS GROUP, 2014

Weicheng Zhao
1. A small banner that doesn’t interface with gameplay. It could even have small images with it like a Facebook ad.2. Integrate the brand into the game environment, but don’t be too distracting.3. An ad showing on an end-of-level screen is more appealing tan one that shows during the game.
Todd Smithern
bring a little excitement to get to "what works" page
Page 41: Presentation

Enhance the Experience

Key 4: Advertiser, Add Value

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Enhance the Experience

Key 4: Advertiser, Add Value

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Enhance the Experience

Key 4: Advertiser, Add Value

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Key 4: Advertiser, Add Value Source: YAYA CONNECTION NATIONAL SURVEY, 2014

Enhance the Experience

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Key 4: Advertiser, Add Value Source: WHAT’S THE DIFFERENCE, 2014

Enhance the Experience

Todd Smithern
Other types of rewards
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Know the player

Source: YAYA CONNECTION FOCUS GROUP, 2014

Lindsey Wehking
Better visual ideas?
Lindsey Wehking
Advertising capabilities are not the same as desk top. There is not geographic and behavioral, but this is the kind of experience gamers are wanting.
Todd Smithern
talk about how advertisements aren't working now - focus group participant that talked about a coupon for a car wash
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Looking ForwardFacebook has a publishing platform that’s great for smaller game

developers

Source: FACEBOOK DEVELOPERS, 2014

Page 48: Presentation

Unlock theMinds of Mobile

Gamers Using the 4 Keys

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INSIGHT: KEEP IT LITE

I’m not a gamer. A gamer is someone who plays Halo in his mom’s basement. Mobile games are just something to do when I have time to kill or

want to procrastinate. I don’t feel as guilty pulling out my phone as I do turning on TV when I have

things to do. It was a joke among my friends when we all got addicted to Flappy Bird, but I

never told them I accidentally spent three hours playing one night,

#whoops.

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INSIGHT: FOSTER, DON’T FORCE SOCIAL ENGAGEMENT

I’m not going to download a game just because my friend’s dad sent me a Facebook invite for it. That’s weird. Sometimes I purposely don’t play games I get invites for out of spite; it’s just so spammy. I’ll only

send invites to my close friends in dire situations (like when I run out of lives on Candy Crush and I’m trying

to beat my brother) because we have a joking agreement about it.

Todd Smithern
Cut quote length → Here’s why I don’t do it. Here’s why I do it.
Todd Smithern
“dire situation” → define in a gaming context. Possibly “need another life”
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“Yes, I did it. I paid a dollar for a stupid Candy Crush life, but I was just on this one level I couldn’t beat

and it was getting late, ya know? Instead of waiting 30 minutes for a new life, sometimes I’ll just pay the dollar to get one immediately. I hate to admit it, but I’ve also forked over the 99 cents a few times when playing my boyfriend. I can’t stand losing to him.”

INSIGHT: IN GAME IS THE WAY TO GO

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No, I really don’t want to download Farm Heroes right now. Do they actually expect people to click on these ads? I don’t want any of these things, but I could go for a pizza. Gah! Those stupid tiny Xs my fingers are too fat for drive me crazy. If anything I click on takes me to three different browsers, you can bet I’m not

going to click on it again. And what is this, the ‘90s? I haven’t seen graphics this bad since ATARI.

INSIGHT: ADVERTISERS, ADD VALUE

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Takeaways

#GamingOnTheGo

Anna Blasberg
Update to "comic book style"
Page 54: Presentation

#1Game Design

EssentialsMust be easy to pick up/put down

Have frequent and evolving objectives/achievements

Have a simple layoutMake success screens prominent

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#2Be Social Savvy

Foster, don’t force social engagementUse the competitive spirit to your advantage

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#3In-Game

• Present in-game purchases as tools, not cheats• The road to riches begins after the download

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#4Add Value

Invite users to interact with your brand and provide them something in return

Sponsor contentOffer in-game rewards for watching ads

Page 58: Presentation

Story Time2048

#GamingOnTheGo

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Google Trends

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FREE$1.99

Todd Smithern
from the time we did out focus group to survey we saw an increase trend for 2048
Page 61: Presentation

Sneak Peek

FLURF

#GamingOnTheGo

Anna Blasberg
Update with new insights
Page 63: Presentation

Key 1: Keep it LiteYes!(and more to

come)

Page 64: Presentation

Key 2: Know the Social TaboosYes!

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Key 3: In-Game is the Way to GoYes!

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Key 4: Advertisers, Add ValueMostly!

Page 67: Presentation

Thank You!

Page 68: Presentation

Questions?