postcards from the future
TRANSCRIPT
Postcards from the Future Multi-media convergence
Phillip Allen
AGENDA
Introduction
Ford Nucleon
Three Forces Driving Change
Postcards from the Future
Homework
Phillip Allen MGSM Partnership Institute Manager
Past Researcher Think Tank ABF Technology Industry Analyst IDC
Masters eCommerce (eLearning) Deakin University
PhD Australian Graduate School of Management
Thesis – Technology Management and Innovation
Economics Degree - University of Newcastle
Objectives
Share vision of the future
Encourage your thinking about the future
Spark ideas
Have a dialogue as we step through the presentation
Example of “Future Bias” Ford Nucleon, a nuclear-powered concept car developed by Ford Motor Company in 1958
Three Forces Driving ChangeMultimedia, eLearning and Social Media
We live in a “pull” environmentThat is, you visit Web sites and request information, products, and servicesThe future is a “push” environment
Push technology – environment in which information flow is two way and businesses and training comes to you with information, services, and product offerings based on your interests and learning profile
Force 1: Push not Pull
In the next 5 years mobile devices will increase 6-foldNetworked content will increases 40-fold# commerce transactions growing 400-foldTrillions of devices communicatingIT traffic is more unpredictable, more real-timeMore two-way, push not pull
9-8
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2006 2007 2008 2009 2010 2011 2012 2013 2014 2015
PushInteractive, upload-heavy payload
Petabytes/Day Worldwide
PullTraditional file and record-oriented payload
Changing Internet Traffic
Force 2: More Engagement
The concept of attention is closely related to other important concepts such as anxiety, and motivation.
Did I break your concentration?
High
Low
Low Optimum High
(distress) (distress)
Boredom from Optimum Distress from
Under-stimulation stress load overstimulation
Performance Vs. Arousal
Yerkes-Dodson law (1908) Journal of Comparative Neurology and Psychology
Yerkes – Dodson Law
This suggests that too little or too much stimulation tends to be ignored by individuals
Video andsharper displays
More computing power
Thousands ofApplications
Increased storage
GPS
Multiple input systems
Better size
Force 3: Mobility
Postcards from the Future
Films as Idea Generators
Augmented Reality
This isn’t spam or mass e-mailBusinesses will know so much about you that they can tailor and customise offerings
Now: PersonalisationGoogle AdWords, Amazon
Future: Film Minority Report
Personalisation
Virtual reality – three-dimensional computer simulation in which you actively and physically participateUses devices– Glove– Headset– Walker
Virtual Reality
3D virtual world where users can socialise, connect and create using voice and text chat
Second Life
Interactive environments, surfaces and digital paper
Pervasive Computing
Now, you use keyboards, mice, touchpad
In the future, interfaces that can actually capture and use your real body characteristics- Voice
- Iris scan
- Others?
Pervasive Interaction
Cisco Telepresence and HP Halo
Online access, Maps and YouTube Mobisodes – short one-minute video clips of TV shows designed for viewing on a small cell phone screen or iPad
Mobile eLearning
The end of books?
iPad
HomeworkAction learning
Feed your hungry mind