pilot mobile games soft launch report

17
Demo Case We help developers understand the potential of their game

Upload: oliver-kern

Post on 18-Jan-2017

1.629 views

Category:

Mobile


2 download

TRANSCRIPT

Page 1: PILOT Mobile Games Soft Launch Report

Demo CaseWe help developers understand the potential of their game

Page 2: PILOT Mobile Games Soft Launch Report

WHAT IS PILOT?PILOT gives you everything you need to run your soft launch:

>1K PLAYERS

The PILOT DASHBOARD shows you how your game is performing: Retention, Conversion, DAU, ARPDAU, Session-time

The PILOT SAMPLE puts your game in front of a statistically relevant sample of players, providing you behavioral and empirical data so that you can make the right decisions for your game.

The PILOT PANEL provides you player feedback, pinpointing what users love about your game and highlighting user suggestions for features and improvements.

Page 3: PILOT Mobile Games Soft Launch Report

Demo Case - Executive SummaryJanuary 2016

Page 4: PILOT Mobile Games Soft Launch Report

CONTENT

Behavioural Metrics- Day 1 Retention- Day 7 Retention- Day 30 Retention

Empirical Data- Difficulty- Fun- Game Experience- Game Control- Worth Sharing

Summary

Page 5: PILOT Mobile Games Soft Launch Report

Day 1 retention

36.4%Current rate:Benchmark:

32% - 41%>55% (Top 20%)

BrandOnboardingEarly GameplayMetagameSocial ElementsDepth of content

RETENTION RATE

Comments:

The first few minutes are confusing for the user. The version contained a landscape video while the game is in portrait mode. Graphics are okay but do not impress. The onboarding is basic and there is little sense of achievement. Early gameplay is easy and allows a lengthy first session. Metagame and Depth of content are quite basic. Push notifications are non existent.

Potential used

Game A

Page 6: PILOT Mobile Games Soft Launch Report

Day 7 retention

8.3%Current rate:Benchmark:

5% - 12%>32% (Top 20%)

BrandMetagameSocial ElementsProgressionVarietyRe-engagement

RETENTION RATE

Comments:

Progress is very confusing and it quickly becomes unclear what you have to do to earn more soft and hard currency. You can not replay levels and you can not exchange hard currency for soft currency. The variety of gameplay is very limited and the strategic element feels too random.

Potential used

Game A

Page 7: PILOT Mobile Games Soft Launch Report

Day 30 retention

3.2%Current rate:Benchmark:

2% - 6%>15% (Top 20%)

BrandMetagameSocial ElementsDepth of contentProgressionRe-engagement

RETENTION RATE

Comments:

Reaching levels beyond 50 feel completely random and the game looses all sense of achievement. Core game becomes very repetitive and player is unable to unlock further features (level lock). Social elements are not used to increase competition or virality.

Potential used

Game A

Page 8: PILOT Mobile Games Soft Launch Report

ARPDAU

0.00$Current rate:Benchmark:

—> 0.08$

IAPAdvertisingRewarded videoOffer WallPlacementsSegmentation

ARPDAU

Comments:

Are currently not tracked. Using hard currency is almost pointless. Purchase experience is flawed. No special offers, noitem purchase. No rewarded videos, advertising or offerwall.

Potential used

Game A

Page 9: PILOT Mobile Games Soft Launch Report

Average Session Time

0.0 minutesCurrent rate:Benchmark:

—6-10 minutes

BrandMetagameSocial ElementsDepth of content

SESSION TIME

Comments:

Is currently not tracked.

Potential used

Game A

Page 10: PILOT Mobile Games Soft Launch Report

0%

10%

20%

30%

40%

1VeryEasy

2 3 4 5VeryHard

PILOT,2016

Howdifficultisthegame?Average Difficulty

2.36Current rate:Benchmark:

2 - 32.3

BalanceControlStrategy

DIFFICULTY OF THE GAME

Comments:

The match-3 playing field is responsive, colours and icons are easy to recognise and the help comes in time. The game does not feel well balanced. Strategic usage of buffs works well when there is enough time to make choices. In later levels it becomes impossible.

Potential used

Game A

Page 11: PILOT Mobile Games Soft Launch Report

0%

10%

20%

30%

40%

1Star 2 3 4 5Star

PILOT,2016

Howenjoyableisthegame?Average Rate

3.76Current rate:Benchmark:

3.5 - 44.5

SurpriseDelightUniquenessVariety

FUN

Comments:

The game mechanic doesn’t feel unique and overall fun factor is only slightly above average. Lack of variety and no sense of progress reduce delightfulness and there are hardly any surprises. Graphical level of detail and characters are basic.

Potential used

Game A

Page 12: PILOT Mobile Games Soft Launch Report

Consensus

Repetitive Time-Waster

Best positive:Worst negative:

42.3%55.1%

ProgressionVarietyDepth of contentControl

GAME EXPERIENCE

Comments:

Match 3 can push people into a zen-like mode and the game does achieve that. However randomness, lack of variety and no sense of progression are stopping this game from being an amazing experience.

0% 10% 20% 30% 40% 50% 60%

feelslikemychoicesdonotma9er

Iamconfused

itfeelslikeI'mincontrol

thegamefeelstoomuchthesame

Ibecomebored

IfeellikeIhavenocontrol

IfeelmoAvated

IforgettheAme

PILOT,2016

InthisgameIfeel

Potential used

Game A

Page 13: PILOT Mobile Games Soft Launch Report

0%

10%

20%

30%

1VeryEasy

2 3 4 5VeryHard

PILOT,2016

RatetheeaseofuseofthegamecontrolsAverage Handling

2.61Current rate:Benchmark:

2.2 - 32

ResponsivenessFlowAccuracy

GAME CONTROL

Comments:

The game responds well to the actions of the user. The flow can be optimised by adding a pause function and allowing users to play again without leaving the main play screen.

Potential used

Game A

Page 14: PILOT Mobile Games Soft Launch Report

Biggest group

MaybePositive:Benchmark:

36.6%>60%

Cool factorFun factorChallengeIncentive

WORTH SHARING

Comments:

There is currently hardly any incentive to invite a friend which could persuade the 44% to share. Due to the limits in fun and a lack of coolness of the brand the challenge should be the main reason to share (However due to the progression there is no immediate challenge possible).

36%

44%

20%

Wouldyourecommendthisgametoafriend?

yes

maybe

no

PILOT,2016

Potential used

Game A

Page 15: PILOT Mobile Games Soft Launch Report

SUMMARY

Game A is a match-3 adventure game that has a nice twist to it due to the time pressure.

➡ The core match-3 design is good with a responsive and clean mechanic. ➡ The initial game-play is fun.

➡ Onboarding, Brand and overall UI should be more polished➡ Meta-game is poorly executed and from a graphics perspective - so far - not very

polished. ➡ Monetisation mechanics are not well designed (should be tackled once the core

game is perfect)➡ Reason to share and to compete needs to be improved

➡ Balance, levelling and replay-ability need to significantly improve➡ Variety and progress need to be improved to increase long-term retention and fun

Page 16: PILOT Mobile Games Soft Launch Report

OUR SERVICES

• PILOT Soft Launch• ASO Report incl. Keyword Research• Game Design Review• LTV modelling• UI/UX Review (by Player Research)• Icon and Screenshot Test• Publishing Tools Report• User Acquisition• Marketing Automation• Ad Monetization

Contact us for more information or register with our FREE Publishing Clinic bit.ly/mobclinic

Page 17: PILOT Mobile Games Soft Launch Report

Contact us for more information

| Kenaupark 3 | 2011MP Haarlem | The Netherlands

[email protected]

www.mobilizemygame.comwww.pilotsoftlaunch.com

Follow us on Twitter:@mobilizemygame