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Designing Interactions Nates Midpoint Independent Study Presentation

What Ive Done..

Milestones WeekSubjectDeliverable2Bill Moggridge BackgroundBlog Creation1 Blog Post3Forward, Introduction Chapter 1: The Mouse and DesktopPresentation 12 Blog Posts4Chapter 2: My PC2 Blog Posts5Chapter 3: From the Desk to the Palm6Chapter 4: Adopting Technology

Outside Research

9 Blog Posts

Critically Examining the subjects, and rephrasing in my own words5

Blog Posts

Blog Posts

Blog Posts

Blog Process Improvements

Maybe I was writing too much and analyizing too much, instead of just keeping a regular scheduel----- Meeting Notes (2/25/13 15:06) -----Not 2 posts per chapter, but longer posts on what I found more relevant and interesting

9

What Ive Learned..

Interaction Design

The discipline would be concerned with subjective and qualitative values,

Definition11

Interaction Design

..would start from the needs and desires of the people who use a product or service,

Interaction Design

..and strive to create designs that would give aesthetic pleasure..

Interaction Design

..as well as lasting satisfaction and enjoyment.

Four Dimensions of DesignFirstSecond

Identification of design dimension elucidates its feature15

Four Dimensions of DesignThird

Fourth

Interaction Design ParadigmsIntelligence

About what is a computer? Intelligence: Computers can do things we cant17

Interaction Design ParadigmsTool

Physical thing we manipulate for a particular use18

Interaction Design ParadigmsMedia

Media source, to play back and consume19

Interaction Design ParadigmsLife

Not alive, but evolve over time. Viruses and programs made to live without the programmer, can adapt to situation at hand20

Interaction Design ParadigmsVehicle

Take us places to do new things, infrastructure in which they operate is important. Key to what you can and cant design21

Interaction Design ParadigmsFashion

Look cool, be fashionable to sell. Quick to adopt, quick to be old22

Interaction Design Processes

Interaction Design Processes

Problems and Ideas give designers the seed for what theyll make. A problem being like not being able to check your email everywhere24

Interaction Design Processes

Metaphor and Scenario. Explaining cloud computing by the cloud metaphor, or a give a place where people will want something25

Interaction Design Processes

Work your way through the situation. Gives you insight on howit will work and what questions to anser26

Interaction Design Processes

UI Designs and wireframes27

Tech Adoption Phases

Tech Adoption Phases

Hobby, exploit it. Not mass audience. People really looking for it. High learning curve. 29

Tech Adoption Phases

Hobby, exploit it. Not mass audience. People really looking for it. High learning curve. 30

Tech Adoption Phases

Helps people work. Businesses see the value. 31

Tech Adoption Phases

Helps people work. Businesses see the value. 32

Tech Adoption Phases

Price point brought down, everyone can use it. Reliable now33

Tech Adoption Phases

Price point brought down, everyone can use it. Reliable now34

What It Lacked..

More Methodology Please

Im not interested in the amount of history he gives, or how certain tech was developed. Like why xerox thought this would work in 1982. I like the concepts I just presented about, and I wish it presented a little more. 36

2007: A Little Old..

As with any technology, by the time a book is printed, the whole design world can be flipped on its head.

37

A Dated Question?A device that does everything vs. several small devices?

VS

He asks the question the interaction design challenge that Will you want a single device that can do everything a cellphone that includes a PDA, Camera, music player, video player, and communicator? Or will you prefer several divices with more limited functions that you can wear like jewelry or carry one or two at a time?I think weve answered this question mostly, as smart phones can do all of these things, but the question remains to be seen with popularity of wearable tech (google glass, smart watches?)

38

What Ill Do next..

MilestonesWeekSubjectDeliverable7Chapter 5: PlayPresentation Blog Post1 Blog Post8Chapter 6: ServicesChapter 7: The Internet4 Blog Posts9Chapter 8: Multisensory and Multimedia2 Blog Posts10Chapter 9: Futures and Alternative Nows11Chapter 10: People and Prototypes12Wrap-UpFinal Presentation

Continue what Im doing, though blogs may not be 2 about each chapter, but more the sections I find interesting. 40

Talk to Designers

Take advantage of Silicon valley, talk to people in these companies41

Research, Analyze, and

Designing Interactions

Thank you! Questions?