modelling with uml
TRANSCRIPT
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U s i n g
U M L
, P a t t e r n s , a n d
J a v a
O b j e c t - O r i e n
t e d S o f t w a r e E n g i n e e r i n g Chapter 2,
Modeling with UML
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 2
Overview: modeling with UML
♦ What is modeling?♦ What is UML?♦ Use case diagrams♦ Class diagrams
Next lecture♦ Sequence diagrams♦ Activity diagrams
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 3
What is modeling?
♦ Modeling consists of building an abstraction of reality.♦ Abstractions are simplifications because:
They ignore irrelevant details andThey only represent the relevant details.
♦ What is relevant or irrelevant depends on the purpose of themodel.
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 4
Example: street map
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 5
Why model software?
Why model software?
♦ Software is getting increasingly more complexWindows XP > 40 mio lines of codeA single programmer cannot manage this amount of code in itsentirety.
♦ Code is not easily understandable by developers who did notwrite it
♦ We need simpler representations for complex systemsModeling is a mean for dealing with complexity
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 6
Systems, Models and Views
♦ A model is an abstraction describing a subset of a system♦ A view depicts selected aspects of a model♦ A notation is a set of graphical or textual rules for depicting views♦ Views and models of a single system may overlap each other
Examples:♦ System: Aircraft♦ Models: Flight simulator, scale model♦ Views: All blueprints, electrical wiring, fuel system
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 7
Systems, Models and Views
System View 1
Model 2 View 2
View 3
Model 1
Aircraft
Flightsimulator
Scale Model
Blueprints
ElectricalWiring
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 8
Models, Views and Systems (UML)
System Model View **
Depicted byDescribed by
Airplane: System
Blueprints: View Fuel System: View Electrical Wiring: View
Scale Model: Model Flight Simulator: Model
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 9
Concepts and Phenomena
PhenomenonAn object in the world of a domain as you perceive it
Example: The lecture you are attending Example: My black watch
ConceptDescribes the properties of phenomena that are common.
Example: Lectures on software engineering Example: Black watches
Concept is a 3-tuple:Name (To distinguish it from other concepts)
Purpose (Properties that determine if a phenomenon is a member ofa concept)Members (The set of phenomena which are part of the concept)
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 10
♦ AbstractionClassification of phenomena into concepts
♦ ModelingDevelopment of abstractions to answer specific questions about a set ofphenomena while ignoring irrelevant details.
MembersName
Clock
Purpose
A device that measures time.
Concepts and phenomena
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 11
Concepts in software: Type and Instance
♦ Type:An abstraction in the context of programming languages
Name: int, Purpose: integral number, Members: 0, -1, 1, 2,-2, . . .
♦ Instance:Member of a specific type
♦ The type of a variable represents all possible instances thevariable can take
The following relationships are similar:“type” <–> “instance”“concept” <–> “phenomenon”
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 12
Abstract Data Types & Classes
♦ Abstract data type (ex, stack, queue)Special type whose implementation is hiddenfrom the rest of the system.
♦ Class: (ex, Template)
An abstraction in the context of object-oriented languages♦ Like an abstract data type, a class
encapsulates both state (variables) and behavior (methods)
Class Vector♦ Unlike abstract data types, classes can be
defined in terms of other classes usinginheritance
Watch
timedate
CalculatorWatch
SetDate(d)
EnterCalcMode()InputNumber(n)
calculatorState
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 13
Application and Solution Domain
♦ Application Domain (Requirements Analysis):The environment in which the system is operating
♦ Solution Domain (System Design, Object Design):The available technologies to build the system
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 14
Object-oriented modeling
Appl ication Domain Solut ion Domain Appl icati on Domain Model System Model
Aircraft TrafficController
FlightPlan Airport
MapDisplay
FlightPlanDatabase
SummaryDisplay
TrafficControl
TrafficControl
UML Package
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 15
What is UML?
♦ UML (Unified Modeling Language)An emerging standard for modeling object-oriented software.
Resulted from the convergence of notations from three leadingobject-oriented methods:
OMT (James Rumbaugh)OOSE (Ivar Jacobson)Booch (Grady Booch)
♦ Reference: “The Unified Modeling Language User Guide”,Addison Wesley, 1999.
♦ Supported by several CASE toolsRational ROSETogetherJHiMEM ver 1.0
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 16
UML: First Pass
♦ You can model 80% of most problems by using about 20 %UML
♦ We teach you those 20%
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 17
UML First Pass
♦ Use case DiagramsDescribe the functional behavior of the system as seen by the user.
♦
Class diagramsDescribe the static structure of the system: Objects, Attributes,Associations
♦ Sequence diagramsDescribe the dynamic behavior between actors and the system andbetween objects of the system
♦ Statechart diagrams (=State machine, State Transition Diagram)Describe the dynamic behavior of an individual object (essentially afinite state automaton)
♦ Activity DiagramsModel the dynamic behavior of a system, in particular the workflow(essentially a flowchart)
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 18
UML first pass: Use case diagrams
WatchUser WatchRepairPerson
ReadTime
SetTime
ChangeBattery
Actor
Use casePackage Watch
Use case diagrams represent the functionality of the systemfrom user’s point of view
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 19
UML first pass: Class diagrams
1
2
push()release()
1
1
blinkIdxblinkSeconds()blinkMinutes()blinkHours()stopBlinking()
referesh()
LCDDisplay Batteryload
1
2
1
Timenow
1
Watch
Class
Association
Multiplicity
Attribute Operations
Class diagrams represent the structure of the system
state
PushButton
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 20
UML first pass: Sequence diagram
:LCDDisplay
blinkHours()
blinkMinutes()
refresh()
commitNewTime()
:Time
incrementMinutes()
stopBlinking()
:Watch
pressButton1()
pressButton2()
pressButtons1And2()
pressButton1()
:WatchUser
Object
Message
Activation
Sequence diagrams represent the behavior as interactions
Actor
Lifeline
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 21
UML first pass: Statechart diagrams for objectswith interesting dynamic behavior
BlinkHours
BlinkMinutes
IncrementHrs
IncrementMin.
BlinkSeconds IncrementSec.
StopBlinking
[button1&2Pressed]
[button1Pressed]
[button2Pressed]
[button2Pressed]
[button2Pressed]
[button1Pressed]
[button1&2Pressed]
[button1&2Pressed]
StateInitial state
Final state
Transition
Event
Represent behavior as states and transitions
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 22
Other UML Notations
UML provide other notations that we will be introduced insubsequent lectures, as needed.
♦ Implementation diagramsComponent diagramsDeployment diagramsIntroduced in lecture on System Design
♦ Object constraint languageIntroduced in lecture on Object Design
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 23
UML Core Conventions
♦ Rectangles are classes or instances♦ Ovals are functions or use cases♦ Instances are denoted with an underlined names
myWatch:SimpleWatch
Joe:Firefighter
♦ Types are denoted with non underlined names SimpleWatch
Firefighter
♦ Diagrams are graphsNodes are entitiesArcs are relationships between entities
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 24
Use Case Diagrams
♦ Used during requirementselicitation to represent external behavior
♦ Actors represent roles, that is, atype of user of the system
♦ Use cases represent a sequenceof interaction for a type offunctionality
♦ The use case model is the set of all use cases. It is a completedescription of the functionality of
the system and its environment
Passenger
PurchaseTicket
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 25
Actors
♦ An actor models an external entity whichcommunicates with the system:
UserExternal systemPhysical environment
♦ An actor has a unique name and an optionaldescription.
♦ Examples:Passenger: A person in the train
GPS satellite: Provides the system with GPScoordinates
Passenger
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 26
Use Case
A use case represents a set of functionality provided by the system as an event flow.
A use case consists of:♦ Unique name♦ Participating actors♦ Entry conditions♦ Flow of events♦ Exit conditions♦
Special requirements
PurchaseTicket
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 29
The <<includes>> Relationship
♦ <<includes>> relationshiprepresents behavior that is factoredout of the use case.
♦ <<includes>> behavior isfactored out for reuse, not becauseit is an exception.
♦ The direction of a <<includes>>relationship is to the using use case(unlike <<extends>>relationships).
Passenger
PurchaseSingleTicket
PurchaseMultiCard
NoChange
<<extends>>
Cancel
<<extends>>
<<includes>>
CollectMoney
<<includes>>
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 30
Use Case Diagrams: Summary
♦ Use case diagrams represent external behavior ♦ Use case diagrams are useful as an index into the use cases♦ Use case descriptions provide contents of model, not the use
case diagrams.♦ All use cases need to be described for the model to be useful.
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 31
Class Diagrams
♦ Class diagrams represent the structure of the system.♦ Used
during requirements analysis to model problem domain concepts
during system design to model subsystems and interfaces during object design to model classes.
Enumeration getZones()Price getPrice(Zone)
TarifSchedule
* *Trip
zone:ZonePrice: Price
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 32
Classes
♦ A class represent a concept (or we can say ‘Template ’)♦ A class encapsulates state (attributes) and behavior (operations or methods).♦ Each attribute has a type .♦ Each operation has a signature . (that is, types of its parameters and of the returnvalue)♦ The class name is the only mandatory information.
zone2pricegetZones()getPrice()
TarifSchedule
Table zone2priceEnumeration getZones()Price getPrice( Zone )
TarifSchedule
Name
Attributes
Operations
Signature
TarifSchedule
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 33
Instances
♦ An instance represents a phenomenon.♦ The name of an instance is underlined and can contain the class of the
instance.♦ The attributes are represented with their values .
zone2price = {{‘1’, .20},{‘2’, .40},{‘3’, .60}}
tarif_1974:TarifSchedule
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 34
Actor vs Instances
♦ What is the difference between an actor , a class and aninstance ?
♦ Actor:
An entity outside the system to be modeled, interacting with thesystem (“Passenger”)
♦ Class:An abstraction modeling an entity in the problem domain, must bemodeled inside the system (“User”)
♦ Object:A specific instance of a class (“Joe, the passenger who is purchasinga ticket from the ticket distributor”).
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 35
PriceZone
Associations
♦ Associations denote relationships between classes.♦ The multiplicity of an association end denotes how many objects the source
object can legitimately reference.
Enumeration getZones()Price getPrice(Zone)
TarifSchedule TripLeg
* *
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 36
♦ public class Gugudan♦ {♦ public static void main(String args[])♦ {♦ for(int i=2; i<10; i++)♦ {♦ System.out.println("===== " + i + " " + " ==============");♦ Gugu gugu = new Gugu();♦ gugu.Operation(i);♦ }♦ }♦ }♦
class Gugu♦ { private int sum = 0;♦
♦ public void Operation(int i)♦ {♦ for(int j=2; j<10; j++)♦ {♦ sum = i * j;♦ if(j == 5 || j == 9)♦ {♦ System.out.println(i + " * " + j + " = " + sum);♦ }♦ else♦ {♦ System.out.print(i + " * " + j + " = " + sum + "\t");♦ }♦ }♦ System.out.print("\n");♦ }♦ }
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 37
1-to-1 and 1-to-many Associations
Country
name:String
City
name:String
Has-capital
Polygon
draw()
Point
x: Integer
y: Integer
One-to-one association
One-to-many association
*
*
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 38
Many-to-Many Associations
StockExchangeCompany
tickerSymbol
Lists**
StockExchange Company Lists 1*tickerSymbol SX_ID
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 39
From Problem Statement To Object Model
Problem Statement: A stock exchange lists many companies. Eachcompany is uniquely identified by a ticker symbol
Class Diagram:
StockExchange Company
tickerSymbol Lists
**
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 40
From Problem Statement to Code
public class StockExchange{private Vector m_Company = new Vector();
};
public class Company
{public int m_tickerSymbol;private Vector m_StockExchange = new Vector();
};
Problem Statement : A stock exchange lists many companies.Each company is identified by a ticker Symbol
Class Diagram:
Java Code
StockExchange Company
tickerSymbo l Lists**
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 41
Aggregation ( whole_of, HAS_A relationship)
♦ An aggregation is a special case of association denoting a “consists of ”hierarchy.
♦ The aggregate is the parent class, the components are the children class.
♦ A solid diamond denotes composition , a strong form of aggregation wherecomponents cannot exist without the aggregate. (Bill of Material)
TicketMachine
ZoneButton3
Exhaust system
Muffler
diameter
Tailpipe
diameter
1 0..2
Exhaust system
Muffler
diameter
Tailpipe
diameter
1 0..2
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 42
Qualifiers
♦ Qualifiers can be used to reduce the multiplicity of anassociation.
DirectoryFile
filename
Without qualification1 *
With qualification
Directory File0…11
filename
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 43
Inheritance ( Generalization; IS-A relationship )
♦ The children classes inherit the attributes and operations of theparent class .
♦ Inheritance simplifies the model by eliminating redundancy.
Button
ZoneButtonCancelButton
Parent class
Children classes
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 44
Object Modeling in Practice: Class Identification
Foo
Betrag
CustomerId
Deposit()Withdraw()GetBalance()
Class Identi fication: Name of Class, Attributes and Methods
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 45
Object Modeling in Practice: Encourage Brainstorming
Foo
BetragCustomerId
Deposit()Withdraw()GetBalance()
Account
Betrag
CustomerId
Deposit()Withdraw()GetBalance()
Naming is important!Is Foo the right name?
“ Dada”
BetragCustomerId
Deposit()Withdraw()GetBalance()
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 46
Object Modeling in Practice ctd
Account
Betrag
Deposit()Withdraw()GetBalance()
Customer
NameCustomerId
1) Find New Objects
CustomerId Account Id
2) Iterate on Names, Att ributes and Methods
Bank
Name
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 47
Object Modeling in Practice: A Banking System
Account
Betrag
Deposit()Withdraw()GetBalance()
Customer NameCustomerId
CustomerId AccountId
Account IdBank
Name
1) Find New Objects
2) Iterate on Names, Att ributes and Methods
3) Find Associations between Objects
Has
4) Label the assocations5) Determine the multiplici ty of the assocations
*
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 48
Practice Object Modeling: Iterate, Categorize!
Customer
Name
CustomerId()
Account
Amount
Deposit()Withdraw()GetBalance()
CustomerId AccountId
Account Id
Bank
Name Has**
Savings Ac count
Withdraw()
Checking Ac count
Withdraw()
Mortgage Ac count
Withdraw()
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 49
Packages
♦ A package is a UML mechanism for organizing elements intogroups (usually not an application domain concept)
♦ Packages are the basic grouping construct with which you mayorganize UML models to increase their readability.
♦ A complex system can be decomposed into subsystems, whereeach subsystem is modeled as a package
DispatcherInterface
Notification IncidentManagement
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 50
UML sequence diagrams
♦ Used during requirements analysisTo refine use case descriptionsto find additional objects(“participating objects”)
♦ Used during system designto refine subsystem interfaces
♦ Classes are represented bycolumns
♦ Messages are represented byarrows
♦ Activations are represented bynarrow rectangles
♦ Lifelines are represented bydashed lines
selectZone()
pickupChange()
pickUpTicket()
insertCoins()
Passenger TicketMachine
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 51
Nested messages
♦ The source of an arrow indicates the activation which sent the message♦ An activation is as long as all nested activations♦ Horizontal dashed arrows indicate data flow♦ Vertical dashed lines indicate lifelines
selectZone()
Passenger ZoneButton TarifSchedule Display
lookupPrice(selection)
displayPrice(price)
price
Dataflow
…to be continued...
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 52
Iteration & condition
♦ Iteration is denoted by a * preceding the message name♦ Condition is denoted by boolean expression in [ ] before the message
name
Passenger ChangeProcessor
insertChange(coin)
CoinIdentifier Display CoinDrop
displayPrice(owedAmount)
lookupCoin(coin)
price
[owedAmount<0] returnChange(-owedAmount)
Iteration
Condition
…to be continued...
…continued from previous slide...
*
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 53
Creation and destruction
♦ Creation is denoted by a message arrow pointing to the object.♦ Destruction is denoted by an X mark at the end of the destruction activation.♦ In garbage collection environments, destruction can be used to denote the
end of the useful life of an object.
Passenger ChangeProcessor
…continued from previous slide...
Ticket
createTicket(selection)
free()
Creation
Destruction
print()
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 54
Sequence Diagram Summary
♦ UML sequence diagram represent behavior in terms ofinteractions.
♦ Useful to find missing objects.♦ Time consuming to build but worth the investment.♦ Complement the class diagrams (which represent structure).
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 55
State Chart Diagrams
BlinkHours
BlinkMinutes
IncrementHrs
IncrementMin.
BlinkSeconds IncrementSec.
StopBlinking
[button1&2Pressed]
[button1Pressed]
[button2Pressed]
[button2Pressed]
[button2Pressed]
[button1Pressed]
[button1&2Pressed]
[button1&2Pressed]
StateInitial state
Final state
Transition
Event
Represent behavior as states and transitions
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 56
Activity Diagrams
♦ An activity diagram shows flow control within a system
♦ An activity diagram is a special case of a state chart diagram inwhich states are activities (“functions”)
♦ Two types of states: Action state:
Cannot be decomposed any furtherHappens “instantaneously” with respect to the level of abstractionused in the model
Activity state:Can be decomposed furtherThe activity is modeled by another activity diagram
HandleIncident
DocumentIncident
ArchiveIncident
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 57
Statechart Diagram vs. Activity Diagram
HandleIncident
DocumentIncident
ArchiveIncident
Active Inactive Closed Archived
Incident-Handled
Incident-Documented
Incident- Archived
Statechart Diagram for Incident (similar to Mealy Automaton)(State: Attr ibute or Collection of At tributes of object of type Incident)
Act ivi ty Diagram for Incident (simi lar to Moore(State: Operation or Collection of Operations)
TriggerlessTransitionCompletion of activity
causes state transition
Event causesState transition
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 58
Activity Diagram: Modeling Decisions
OpenIncident
NotifyPolice Chief
NotifyFire Chief
AllocateResources
[fire & highPriority]
[not fire & highPriority]
[lowPriority]
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 59
Activity Diagrams: Modeling Concurrency
♦ Synchronization of multiple activities♦ Splitting the flow of control into multiple threads
OpenIncident
AllocateResources
CoordinateResources
DocumentIncident
ArchiveIncident
SynchronizationSplitting
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 60
Activity Diagrams: Swimlanes
♦ Actions may be grouped into swimlanes to denote the object orsubsystem that implements the actions.
OpenIncident
AllocateResources
CoordinateResources
Document
Incident
ArchiveIncident
Dispatcher
FieldOfficer
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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 61
What should be done first? Coding or Modeling?
♦ It all depends….
♦ Forward Engineering:Creation of code from a modelGreenfield projects
♦ Reverse Engineering:Creation of a model from codeInterface or reengineering projects (legacy)
♦ Roundtrip Engineering:Move constantly between forward and reverse engineeringUseful when requirements, technology and schedule are changingfrequently
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 62
UML Summary
♦ UML provides a wide variety of notations for representingmany aspects of software development
Powerful, but complex languageCan be misused to generate unreadable modelsCan be misunderstood when using too many exotic features
♦ For now we concentrate on a few notations:Functional model: Use case diagramObject model: class diagramDynamic model: sequence diagrams, statechart and activitydiagrams
8/13/2019 Modelling with UML
http://slidepdf.com/reader/full/modelling-with-uml 32/34
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 63
Additional Slides
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 64
Models for Plato’s and Aristotle’s Views of RealityPlato
♦ Material reality is a second-classsubordinate type of reality.
♦ The first-class type is a “form”Forms lie behind every thing or inthe world. Forms can be abstractnouns like “beauty” or “mammal”or concrete nouns like “tree” or“horse”.
♦ There is an important difference between the world of forms and particulars. Forms are nonmaterial, particulars are material. Forms are permanent and changeless.Particulars are changing.
♦ Forms can be acquiredintellectually through a “dialectic”
process that moves toward the
highest understanding of realitythrough the interaction of questionsand answers.
♦ Aristotle accepted the reality of Forms asnonmaterial entities.
♦ However, he could not accept Plato’s idea,that these Forms were not real.
♦ Instead of two separate worlds, one forForms and one for Particulars, Aristotlehad only one world, a world of particularthings.
♦ Particular things according to Aristotlehave a certain permance about them, evenwhile they are subject to change: A treechanges colors without ceasing to be atree. A horse grows in size without ceasingto be a horse.
♦ What is the root of this permancence? It isthe thing’s internal form, which mindsdetect, when they penetrate beyond thething’s changing attributes. So forAristotle, reality is thus made up of
particular things that are each composed ofform antdn matter..
Aristotle
Using UML, we can illustrate Platon’s and Aristotle’s viewpoints very easilyand see their differences as well
8/13/2019 Modelling with UML
http://slidepdf.com/reader/full/modelling-with-uml 33/34
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 65
Model for Plato’s View of Reality
Plato
Thing
Form
Reality
Particular
*
♦ Material reality is a second-class subordinate type ofreality.
♦ The first-class type is a “form”Forms lie behind every thing orin the world. Forms can beabstract nouns like “beauty” or“mammal” or concrete nounslike “tree” or “horse”.
♦ There is an important difference between the world of forms and particulars. Forms arenonmaterial, particulars arematerial. Forms are permanentand changeless. Particulars arechanging.
♦ Forms can be acquiredintellectually through a“dialectic” process that movestoward the highestunderstanding of reality
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 66
Model Aristotle’s Views of Reality
Aristotle
Matter
Reality
Substance
*
Form
♦ Aristotle accepted the reality ofForms as nonmaterial entities.
♦ However, he could not acceptPlato’s idea, that these Forms werenot real.
♦ Instead of two separate worlds, onefor Forms and one for Particulars,Aristotle had only one world, aworld of particular things.
♦ Particular things according toAristotle have a certain permanceabout them, even while they aresubject to change: A tree changescolors without ceasing to be a tree.A horse grows in size withoutceasing to be a horse.
♦ What is the root of this permancence? It is the thing’sinternal form, which minds detect,when they penetrate beyond thething’s changing attributes. So forAristotle, reality is thus made up of
particular things that are each
8/13/2019 Modelling with UML
http://slidepdf.com/reader/full/modelling-with-uml 34/34
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 67
Comparison of Plato’s and Aristotle’s Views
Plato Aristotle
Matter
Reality
Substance
*
Form
Thing
Form
Reality
Particular
*