modelling with uml

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U s i n g

U M L

, P a t t e r n s , a n d

J a v a

O b j e c t - O r i e n

t e d S o f t w a r e E n g i n e e r i n g Chapter 2,

Modeling with UML

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 2

Overview: modeling with UML

♦ What is modeling?♦ What is UML?♦ Use case diagrams♦ Class diagrams

Next lecture♦ Sequence diagrams♦ Activity diagrams

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 3

What is modeling?

♦ Modeling consists of building an abstraction of reality.♦ Abstractions are simplifications because:

They ignore irrelevant details andThey only represent the relevant details.

♦ What is relevant or irrelevant depends on the purpose of themodel.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 4

Example: street map

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 5

Why model software?

Why model software?

♦ Software is getting increasingly more complexWindows XP > 40 mio lines of codeA single programmer cannot manage this amount of code in itsentirety.

♦ Code is not easily understandable by developers who did notwrite it

♦ We need simpler representations for complex systemsModeling is a mean for dealing with complexity

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 6

Systems, Models and Views

♦ A model is an abstraction describing a subset of a system♦ A view depicts selected aspects of a model♦ A notation is a set of graphical or textual rules for depicting views♦ Views and models of a single system may overlap each other

Examples:♦ System: Aircraft♦ Models: Flight simulator, scale model♦ Views: All blueprints, electrical wiring, fuel system

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 7

Systems, Models and Views

System View 1

Model 2 View 2

View 3

Model 1

Aircraft

Flightsimulator

Scale Model

Blueprints

ElectricalWiring

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 8

Models, Views and Systems (UML)

System Model View **

Depicted byDescribed by

Airplane: System

Blueprints: View Fuel System: View Electrical Wiring: View

Scale Model: Model Flight Simulator: Model

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 9

Concepts and Phenomena

PhenomenonAn object in the world of a domain as you perceive it

Example: The lecture you are attending Example: My black watch

ConceptDescribes the properties of phenomena that are common.

Example: Lectures on software engineering Example: Black watches

Concept is a 3-tuple:Name (To distinguish it from other concepts)

Purpose (Properties that determine if a phenomenon is a member ofa concept)Members (The set of phenomena which are part of the concept)

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 10

♦ AbstractionClassification of phenomena into concepts

♦ ModelingDevelopment of abstractions to answer specific questions about a set ofphenomena while ignoring irrelevant details.

MembersName

Clock

Purpose

A device that measures time.

Concepts and phenomena

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 11

Concepts in software: Type and Instance

♦ Type:An abstraction in the context of programming languages

Name: int, Purpose: integral number, Members: 0, -1, 1, 2,-2, . . .

♦ Instance:Member of a specific type

♦ The type of a variable represents all possible instances thevariable can take

The following relationships are similar:“type” <–> “instance”“concept” <–> “phenomenon”

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 12

Abstract Data Types & Classes

♦ Abstract data type (ex, stack, queue)Special type whose implementation is hiddenfrom the rest of the system.

♦ Class: (ex, Template)

An abstraction in the context of object-oriented languages♦ Like an abstract data type, a class

encapsulates both state (variables) and behavior (methods)

Class Vector♦ Unlike abstract data types, classes can be

defined in terms of other classes usinginheritance

Watch

timedate

CalculatorWatch

SetDate(d)

EnterCalcMode()InputNumber(n)

calculatorState

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 13

Application and Solution Domain

♦ Application Domain (Requirements Analysis):The environment in which the system is operating

♦ Solution Domain (System Design, Object Design):The available technologies to build the system

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 14

Object-oriented modeling

Appl ication Domain Solut ion Domain Appl icati on Domain Model System Model

Aircraft TrafficController

FlightPlan Airport

MapDisplay

FlightPlanDatabase

SummaryDisplay

TrafficControl

TrafficControl

UML Package

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 15

What is UML?

♦ UML (Unified Modeling Language)An emerging standard for modeling object-oriented software.

Resulted from the convergence of notations from three leadingobject-oriented methods:

OMT (James Rumbaugh)OOSE (Ivar Jacobson)Booch (Grady Booch)

♦ Reference: “The Unified Modeling Language User Guide”,Addison Wesley, 1999.

♦ Supported by several CASE toolsRational ROSETogetherJHiMEM ver 1.0

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 16

UML: First Pass

♦ You can model 80% of most problems by using about 20 %UML

♦ We teach you those 20%

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 17

UML First Pass

♦ Use case DiagramsDescribe the functional behavior of the system as seen by the user.

Class diagramsDescribe the static structure of the system: Objects, Attributes,Associations

♦ Sequence diagramsDescribe the dynamic behavior between actors and the system andbetween objects of the system

♦ Statechart diagrams (=State machine, State Transition Diagram)Describe the dynamic behavior of an individual object (essentially afinite state automaton)

♦ Activity DiagramsModel the dynamic behavior of a system, in particular the workflow(essentially a flowchart)

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 18

UML first pass: Use case diagrams

WatchUser WatchRepairPerson

ReadTime

SetTime

ChangeBattery

Actor

Use casePackage Watch

Use case diagrams represent the functionality of the systemfrom user’s point of view

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 19

UML first pass: Class diagrams

1

2

push()release()

1

1

blinkIdxblinkSeconds()blinkMinutes()blinkHours()stopBlinking()

referesh()

LCDDisplay Batteryload

1

2

1

Timenow

1

Watch

Class

Association

Multiplicity

Attribute Operations

Class diagrams represent the structure of the system

state

PushButton

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 20

UML first pass: Sequence diagram

:LCDDisplay

blinkHours()

blinkMinutes()

refresh()

commitNewTime()

:Time

incrementMinutes()

stopBlinking()

:Watch

pressButton1()

pressButton2()

pressButtons1And2()

pressButton1()

:WatchUser

Object

Message

Activation

Sequence diagrams represent the behavior as interactions

Actor

Lifeline

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 21

UML first pass: Statechart diagrams for objectswith interesting dynamic behavior

BlinkHours

BlinkMinutes

IncrementHrs

IncrementMin.

BlinkSeconds IncrementSec.

StopBlinking

[button1&2Pressed]

[button1Pressed]

[button2Pressed]

[button2Pressed]

[button2Pressed]

[button1Pressed]

[button1&2Pressed]

[button1&2Pressed]

StateInitial state

Final state

Transition

Event

Represent behavior as states and transitions

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 22

Other UML Notations

UML provide other notations that we will be introduced insubsequent lectures, as needed.

♦ Implementation diagramsComponent diagramsDeployment diagramsIntroduced in lecture on System Design

♦ Object constraint languageIntroduced in lecture on Object Design

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 23

UML Core Conventions

♦ Rectangles are classes or instances♦ Ovals are functions or use cases♦ Instances are denoted with an underlined names

myWatch:SimpleWatch

Joe:Firefighter

♦ Types are denoted with non underlined names SimpleWatch

Firefighter

♦ Diagrams are graphsNodes are entitiesArcs are relationships between entities

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 24

Use Case Diagrams

♦ Used during requirementselicitation to represent external behavior

♦ Actors represent roles, that is, atype of user of the system

♦ Use cases represent a sequenceof interaction for a type offunctionality

♦ The use case model is the set of all use cases. It is a completedescription of the functionality of

the system and its environment

Passenger

PurchaseTicket

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 25

Actors

♦ An actor models an external entity whichcommunicates with the system:

UserExternal systemPhysical environment

♦ An actor has a unique name and an optionaldescription.

♦ Examples:Passenger: A person in the train

GPS satellite: Provides the system with GPScoordinates

Passenger

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 26

Use Case

A use case represents a set of functionality provided by the system as an event flow.

A use case consists of:♦ Unique name♦ Participating actors♦ Entry conditions♦ Flow of events♦ Exit conditions♦

Special requirements

PurchaseTicket

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 29

The <<includes>> Relationship

♦ <<includes>> relationshiprepresents behavior that is factoredout of the use case.

♦ <<includes>> behavior isfactored out for reuse, not becauseit is an exception.

♦ The direction of a <<includes>>relationship is to the using use case(unlike <<extends>>relationships).

Passenger

PurchaseSingleTicket

PurchaseMultiCard

NoChange

<<extends>>

Cancel

<<extends>>

<<includes>>

CollectMoney

<<includes>>

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 30

Use Case Diagrams: Summary

♦ Use case diagrams represent external behavior ♦ Use case diagrams are useful as an index into the use cases♦ Use case descriptions provide contents of model, not the use

case diagrams.♦ All use cases need to be described for the model to be useful.

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 31

Class Diagrams

♦ Class diagrams represent the structure of the system.♦ Used

during requirements analysis to model problem domain concepts

during system design to model subsystems and interfaces during object design to model classes.

Enumeration getZones()Price getPrice(Zone)

TarifSchedule

* *Trip

zone:ZonePrice: Price

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 32

Classes

♦ A class represent a concept (or we can say ‘Template ’)♦ A class encapsulates state (attributes) and behavior (operations or methods).♦ Each attribute has a type .♦ Each operation has a signature . (that is, types of its parameters and of the returnvalue)♦ The class name is the only mandatory information.

zone2pricegetZones()getPrice()

TarifSchedule

Table zone2priceEnumeration getZones()Price getPrice( Zone )

TarifSchedule

Name

Attributes

Operations

Signature

TarifSchedule

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 33

Instances

♦ An instance represents a phenomenon.♦ The name of an instance is underlined and can contain the class of the

instance.♦ The attributes are represented with their values .

zone2price = {{‘1’, .20},{‘2’, .40},{‘3’, .60}}

tarif_1974:TarifSchedule

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 34

Actor vs Instances

♦ What is the difference between an actor , a class and aninstance ?

♦ Actor:

An entity outside the system to be modeled, interacting with thesystem (“Passenger”)

♦ Class:An abstraction modeling an entity in the problem domain, must bemodeled inside the system (“User”)

♦ Object:A specific instance of a class (“Joe, the passenger who is purchasinga ticket from the ticket distributor”).

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 35

PriceZone

Associations

♦ Associations denote relationships between classes.♦ The multiplicity of an association end denotes how many objects the source

object can legitimately reference.

Enumeration getZones()Price getPrice(Zone)

TarifSchedule TripLeg

* *

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 36

♦ public class Gugudan♦ {♦ public static void main(String args[])♦ {♦ for(int i=2; i<10; i++)♦ {♦ System.out.println("===== " + i + " " + " ==============");♦ Gugu gugu = new Gugu();♦ gugu.Operation(i);♦ }♦ }♦ }♦

class Gugu♦ { private int sum = 0;♦

♦ public void Operation(int i)♦ {♦ for(int j=2; j<10; j++)♦ {♦ sum = i * j;♦ if(j == 5 || j == 9)♦ {♦ System.out.println(i + " * " + j + " = " + sum);♦ }♦ else♦ {♦ System.out.print(i + " * " + j + " = " + sum + "\t");♦ }♦ }♦ System.out.print("\n");♦ }♦ }

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 37

1-to-1 and 1-to-many Associations

Country

name:String

City

name:String

Has-capital

Polygon

draw()

Point

x: Integer

y: Integer

One-to-one association

One-to-many association

*

*

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 38

Many-to-Many Associations

StockExchangeCompany

tickerSymbol

Lists**

StockExchange Company Lists 1*tickerSymbol SX_ID

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 39

From Problem Statement To Object Model

Problem Statement: A stock exchange lists many companies. Eachcompany is uniquely identified by a ticker symbol

Class Diagram:

StockExchange Company

tickerSymbol Lists

**

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 40

From Problem Statement to Code

public class StockExchange{private Vector m_Company = new Vector();

};

public class Company

{public int m_tickerSymbol;private Vector m_StockExchange = new Vector();

};

Problem Statement : A stock exchange lists many companies.Each company is identified by a ticker Symbol

Class Diagram:

Java Code

StockExchange Company

tickerSymbo l Lists**

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 41

Aggregation ( whole_of, HAS_A relationship)

♦ An aggregation is a special case of association denoting a “consists of ”hierarchy.

♦ The aggregate is the parent class, the components are the children class.

♦ A solid diamond denotes composition , a strong form of aggregation wherecomponents cannot exist without the aggregate. (Bill of Material)

TicketMachine

ZoneButton3

Exhaust system

Muffler

diameter

Tailpipe

diameter

1 0..2

Exhaust system

Muffler

diameter

Tailpipe

diameter

1 0..2

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 42

Qualifiers

♦ Qualifiers can be used to reduce the multiplicity of anassociation.

DirectoryFile

filename

Without qualification1 *

With qualification

Directory File0…11

filename

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 43

Inheritance ( Generalization; IS-A relationship )

♦ The children classes inherit the attributes and operations of theparent class .

♦ Inheritance simplifies the model by eliminating redundancy.

Button

ZoneButtonCancelButton

Parent class

Children classes

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 44

Object Modeling in Practice: Class Identification

Foo

Betrag

CustomerId

Deposit()Withdraw()GetBalance()

Class Identi fication: Name of Class, Attributes and Methods

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 45

Object Modeling in Practice: Encourage Brainstorming

Foo

BetragCustomerId

Deposit()Withdraw()GetBalance()

Account

Betrag

CustomerId

Deposit()Withdraw()GetBalance()

Naming is important!Is Foo the right name?

“ Dada”

BetragCustomerId

Deposit()Withdraw()GetBalance()

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 46

Object Modeling in Practice ctd

Account

Betrag

Deposit()Withdraw()GetBalance()

Customer

NameCustomerId

1) Find New Objects

CustomerId Account Id

2) Iterate on Names, Att ributes and Methods

Bank

Name

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 47

Object Modeling in Practice: A Banking System

Account

Betrag

Deposit()Withdraw()GetBalance()

Customer NameCustomerId

CustomerId AccountId

Account IdBank

Name

1) Find New Objects

2) Iterate on Names, Att ributes and Methods

3) Find Associations between Objects

Has

4) Label the assocations5) Determine the multiplici ty of the assocations

*

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 48

Practice Object Modeling: Iterate, Categorize!

Customer

Name

CustomerId()

Account

Amount

Deposit()Withdraw()GetBalance()

CustomerId AccountId

Account Id

Bank

Name Has**

Savings Ac count

Withdraw()

Checking Ac count

Withdraw()

Mortgage Ac count

Withdraw()

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 49

Packages

♦ A package is a UML mechanism for organizing elements intogroups (usually not an application domain concept)

♦ Packages are the basic grouping construct with which you mayorganize UML models to increase their readability.

♦ A complex system can be decomposed into subsystems, whereeach subsystem is modeled as a package

DispatcherInterface

Notification IncidentManagement

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 50

UML sequence diagrams

♦ Used during requirements analysisTo refine use case descriptionsto find additional objects(“participating objects”)

♦ Used during system designto refine subsystem interfaces

♦ Classes are represented bycolumns

♦ Messages are represented byarrows

♦ Activations are represented bynarrow rectangles

♦ Lifelines are represented bydashed lines

selectZone()

pickupChange()

pickUpTicket()

insertCoins()

Passenger TicketMachine

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 51

Nested messages

♦ The source of an arrow indicates the activation which sent the message♦ An activation is as long as all nested activations♦ Horizontal dashed arrows indicate data flow♦ Vertical dashed lines indicate lifelines

selectZone()

Passenger ZoneButton TarifSchedule Display

lookupPrice(selection)

displayPrice(price)

price

Dataflow

…to be continued...

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 52

Iteration & condition

♦ Iteration is denoted by a * preceding the message name♦ Condition is denoted by boolean expression in [ ] before the message

name

Passenger ChangeProcessor

insertChange(coin)

CoinIdentifier Display CoinDrop

displayPrice(owedAmount)

lookupCoin(coin)

price

[owedAmount<0] returnChange(-owedAmount)

Iteration

Condition

…to be continued...

…continued from previous slide...

*

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 53

Creation and destruction

♦ Creation is denoted by a message arrow pointing to the object.♦ Destruction is denoted by an X mark at the end of the destruction activation.♦ In garbage collection environments, destruction can be used to denote the

end of the useful life of an object.

Passenger ChangeProcessor

…continued from previous slide...

Ticket

createTicket(selection)

free()

Creation

Destruction

print()

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 54

Sequence Diagram Summary

♦ UML sequence diagram represent behavior in terms ofinteractions.

♦ Useful to find missing objects.♦ Time consuming to build but worth the investment.♦ Complement the class diagrams (which represent structure).

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 55

State Chart Diagrams

BlinkHours

BlinkMinutes

IncrementHrs

IncrementMin.

BlinkSeconds IncrementSec.

StopBlinking

[button1&2Pressed]

[button1Pressed]

[button2Pressed]

[button2Pressed]

[button2Pressed]

[button1Pressed]

[button1&2Pressed]

[button1&2Pressed]

StateInitial state

Final state

Transition

Event

Represent behavior as states and transitions

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 56

Activity Diagrams

♦ An activity diagram shows flow control within a system

♦ An activity diagram is a special case of a state chart diagram inwhich states are activities (“functions”)

♦ Two types of states: Action state:

Cannot be decomposed any furtherHappens “instantaneously” with respect to the level of abstractionused in the model

Activity state:Can be decomposed furtherThe activity is modeled by another activity diagram

HandleIncident

DocumentIncident

ArchiveIncident

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 57

Statechart Diagram vs. Activity Diagram

HandleIncident

DocumentIncident

ArchiveIncident

Active Inactive Closed Archived

Incident-Handled

Incident-Documented

Incident- Archived

Statechart Diagram for Incident (similar to Mealy Automaton)(State: Attr ibute or Collection of At tributes of object of type Incident)

Act ivi ty Diagram for Incident (simi lar to Moore(State: Operation or Collection of Operations)

TriggerlessTransitionCompletion of activity

causes state transition

Event causesState transition

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 58

Activity Diagram: Modeling Decisions

OpenIncident

NotifyPolice Chief

NotifyFire Chief

AllocateResources

[fire & highPriority]

[not fire & highPriority]

[lowPriority]

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 59

Activity Diagrams: Modeling Concurrency

♦ Synchronization of multiple activities♦ Splitting the flow of control into multiple threads

OpenIncident

AllocateResources

CoordinateResources

DocumentIncident

ArchiveIncident

SynchronizationSplitting

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 60

Activity Diagrams: Swimlanes

♦ Actions may be grouped into swimlanes to denote the object orsubsystem that implements the actions.

OpenIncident

AllocateResources

CoordinateResources

Document

Incident

ArchiveIncident

Dispatcher

FieldOfficer

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 61

What should be done first? Coding or Modeling?

♦ It all depends….

♦ Forward Engineering:Creation of code from a modelGreenfield projects

♦ Reverse Engineering:Creation of a model from codeInterface or reengineering projects (legacy)

♦ Roundtrip Engineering:Move constantly between forward and reverse engineeringUseful when requirements, technology and schedule are changingfrequently

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 62

UML Summary

♦ UML provides a wide variety of notations for representingmany aspects of software development

Powerful, but complex languageCan be misused to generate unreadable modelsCan be misunderstood when using too many exotic features

♦ For now we concentrate on a few notations:Functional model: Use case diagramObject model: class diagramDynamic model: sequence diagrams, statechart and activitydiagrams

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 63

Additional Slides

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 64

Models for Plato’s and Aristotle’s Views of RealityPlato

♦ Material reality is a second-classsubordinate type of reality.

♦ The first-class type is a “form”Forms lie behind every thing or inthe world. Forms can be abstractnouns like “beauty” or “mammal”or concrete nouns like “tree” or“horse”.

♦ There is an important difference between the world of forms and particulars. Forms are nonmaterial, particulars are material. Forms are permanent and changeless.Particulars are changing.

♦ Forms can be acquiredintellectually through a “dialectic”

process that moves toward the

highest understanding of realitythrough the interaction of questionsand answers.

♦ Aristotle accepted the reality of Forms asnonmaterial entities.

♦ However, he could not accept Plato’s idea,that these Forms were not real.

♦ Instead of two separate worlds, one forForms and one for Particulars, Aristotlehad only one world, a world of particularthings.

♦ Particular things according to Aristotlehave a certain permance about them, evenwhile they are subject to change: A treechanges colors without ceasing to be atree. A horse grows in size without ceasingto be a horse.

♦ What is the root of this permancence? It isthe thing’s internal form, which mindsdetect, when they penetrate beyond thething’s changing attributes. So forAristotle, reality is thus made up of

particular things that are each composed ofform antdn matter..

Aristotle

Using UML, we can illustrate Platon’s and Aristotle’s viewpoints very easilyand see their differences as well

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 65

Model for Plato’s View of Reality

Plato

Thing

Form

Reality

Particular

*

♦ Material reality is a second-class subordinate type ofreality.

♦ The first-class type is a “form”Forms lie behind every thing orin the world. Forms can beabstract nouns like “beauty” or“mammal” or concrete nounslike “tree” or “horse”.

♦ There is an important difference between the world of forms and particulars. Forms arenonmaterial, particulars arematerial. Forms are permanentand changeless. Particulars arechanging.

♦ Forms can be acquiredintellectually through a“dialectic” process that movestoward the highestunderstanding of reality

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 66

Model Aristotle’s Views of Reality

Aristotle

Matter

Reality

Substance

*

Form

♦ Aristotle accepted the reality ofForms as nonmaterial entities.

♦ However, he could not acceptPlato’s idea, that these Forms werenot real.

♦ Instead of two separate worlds, onefor Forms and one for Particulars,Aristotle had only one world, aworld of particular things.

♦ Particular things according toAristotle have a certain permanceabout them, even while they aresubject to change: A tree changescolors without ceasing to be a tree.A horse grows in size withoutceasing to be a horse.

♦ What is the root of this permancence? It is the thing’sinternal form, which minds detect,when they penetrate beyond thething’s changing attributes. So forAristotle, reality is thus made up of

particular things that are each

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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 67

Comparison of Plato’s and Aristotle’s Views

Plato Aristotle

Matter

Reality

Substance

*

Form

Thing

Form

Reality

Particular

*