mobile game discovery for indies

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Harsh truths about the mobile games ecosystem and discovery plus steps you can take as an indie mobile games developer to drive awareness.

TRANSCRIPT

Page 1: Mobile game discovery for indies
Page 2: Mobile game discovery for indies

Kevin Corti (Product Lead) Founder Everyone’s Playing 15+ years digital games/media Co-founded 3 studios since 1998 Game studio viewpoint

Don Turner Developer Evangelist at BlackBerry 14 years mobile/web development Co-founded digital agency (£1.7m t/o) Mobile platform/store viewpoint

Page 3: Mobile game discovery for indies

games makers games consumers

• Cluttered app stores / no visibility

• Traditional media/PR doesn’t work

• Performance ads are very expensive

• Hard to get quality traffic (users)

• Limits product innovation

“How do I show players

we have a great game

without spending

$100k/day?”

• Finding good games is hard in app stores

• Want more variety, more choice

• Want much better search filters

• Frequently waste time & money

• Frequently frustrated

Discovery is a problem for…

Page 4: Mobile game discovery for indies

A mobile games discovery platform…

EVERYONE’S PLAYING

assesses the quality & nature of every mobile game

finds the best matches for YOU!

that learns exactly what YOU like

Page 5: Mobile game discovery for indies

What’s your experience with commercialising mobile games?

Page 6: Mobile game discovery for indies

Let’s start with some good news… $17bn total annual revenue (large!) Growing rapidly (Android, Asia) Devices/connectivity always getting better People will always want new devices People will always want to play games

Page 7: Mobile game discovery for indies

Before mobile… Significant challenges to small/indie studios: Production – make the game Distribution – put game in shops Marketing – make people want to buy

Page 8: Mobile game discovery for indies

After mobile… Reduced barriers to small/indie studios: Production – make the game Distribution – put game in stores Marketing – make them want to play

THEN make them want to pay!

Page 9: Mobile game discovery for indies

Marketing: Games makers – gaining an audience for your games Games players – finding games that are right for you

Page 10: Mobile game discovery for indies

Marketing: Games makers – gaining an audience for your games Games players – finding games that are right for you

The ecosystem is bad at doing this So it costs $$$$$$!!!!

Page 11: Mobile game discovery for indies

It’s not one market Find a (viable, addressable) niche

The more precise the niche, the easier to target right users

Page 12: Mobile game discovery for indies

Hope is not a strategy! Is this you/your team? • “We will just make the best game we can”

• “We want to get featured by Apple”

• “We would like games press/media coverage”

Page 13: Mobile game discovery for indies

Naive marketing strategy 101 Will get our friends to

download & post reviews

Will issue press releases

My mate writes game reviews for

pocketgames.com

= 1,000 installs (at best)

Page 14: Mobile game discovery for indies

1,000 users is worth…

At $0.99 / install = $700 (AAT)* AAT = ‘After Apple Tax’

Premium Free to play

At $40 LTV At 2% conversion = $560 (AAT)* Success?

Page 15: Mobile game discovery for indies

You make your own luck!

Work hard, over a long period.

Exploit every user acquisition channel you can

Page 16: Mobile game discovery for indies

The channels

SEO / ASO

Platform feature

Traditional media

Social network

Cross-promotion

Paid advertising

Get found in the stores

Interest & word of mouth

Get eyeballs

Page 17: Mobile game discovery for indies

App Store Optimisation (ASO) [1] Maximise chances of being found

[2] Maximise chances of getting install (SELL)

Space monkey tennis wars.. Search

“5 stars from BestGames.com, epic art…”

Page 18: Mobile game discovery for indies

THE APP STORES Sell devices Sell ads/propagate

Android

More open (whilst they catch up)

+ 200 Android stores

Build ecosystem

Page 19: Mobile game discovery for indies

THE APP STORES

Distribute your game Handle purchase Discovery

“Imagine a shop with 1,000,000 kinds of beer…”

Page 20: Mobile game discovery for indies

THE APP STORES Search is bad Categories inconsistent Ratings & review systems weak (broken)

Page 21: Mobile game discovery for indies

THE APP STORES Buying chart position…top free games (iOS) • #1 155k installs/day • #10 45k installs/day • #50 16k installs/day

• $25k spend on UA • Circa top 35 in ‘adventure’ & ‘role playing’

charts for week • $10k revenue • Game cost $150k to make!

$1-3 per install

Page 22: Mobile game discovery for indies

GAMES MEDIA Recent PocketGamer ‘top iOS games’ list All ‘great’ well-made games Most had <1,000 installs and <50 reviews

“We got coverage in X magazine…it generated 17 new users”

Page 23: Mobile game discovery for indies

CROSS-PROMOTION Great (free installs) ….if you already have

users. Amplify/boost only

“…they are the turbo for a car engine. You still need to buy petrol

though!”

Page 24: Mobile game discovery for indies

SOCIAL HOOKS Doesn’t have to be horrible Zynga mechanics Give users opportunity to share moments of

delight

Also – helps with getting featured if you use platform APIs (Game Centre on iOS)

Page 25: Mobile game discovery for indies

PAID USER ACQUISITION Banners, interstitals (static, video), FB mobile

ad units… Quality of user is paramount! (play? pay?) Know your CPC, CPM, CPI, eCPI, CPA etc

Do LOTS of tiny experiments (FB ads are great for this!)

Page 26: Mobile game discovery for indies

MEASUREMENT You use analytics for in-game events… …so use them to assess quality of traffic Do they play? Do they pay? Attribution is key (where did user come from?)

Page 27: Mobile game discovery for indies

FUNDING ‘MARKETING’ Investors will want: • Multiple games in pipeline (similar niche) • GAAS & FTP skills • Industry experience / successes

FUNDAMENTAL:

ACPU < ARPU

Page 28: Mobile game discovery for indies

PUBLISHERS Gauge their interest at concept stage NOT once you have made a game! MVP may be too late!

Why would you start to build a game if you don’t know if you can

market it?

Page 29: Mobile game discovery for indies

SUMMARY

• Devote serious time & effort to marketing • Do everything possible (all channels) • Have a meaningful budget – use wisely • Target a (proven) niche • Great game (no serious bugs!) • Cross-promote & cross-platform • Localise game & store presence

‘Build it & they will come’ is NOT a viable strategy!

Page 30: Mobile game discovery for indies

YOU CAN’T RELY ON BEING LUCKY……YOU CAN MAKE YOUR OWN LUCK!

Page 31: Mobile game discovery for indies

“EVERYONE’S

PLAYING…” “EVERYONE’S PLAYING…”

“EVERYONE’S PLAYING…”

Kevin Corti +44 7415 097822

@every1playing

www.everyonesplaying.com [email protected]

Questions