media savvy how to nurture digital literacy and navigate the world (or at least, the world wide web)...
TRANSCRIPT
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MEDIA SAVVYHOW TO NURTURE DIGITAL LITERACY
AND NAVIGATE THE WORLD (OR AT LEAST, THE WORLD WIDE WEB)
Michelle Albright, PhDDirector, Weston Youth Services
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It’s a brave and busy new world!
• Our language and lives have been transformed by technology
• Digital media & corresponding tools have changed the form and frequency of how we learn, play, work, communicate, and interact
• We have more exposure, access, and choices than ever before
• Our (and our children’s) media use also has more consequences than ever before
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What’s out there?• White/smartboards• Television• DVD’s & DVR’s• Internet access• Video games (handheld or console)
• Cell phones• Tablets
• i-everythings• Multi-touch screens• Movie theaters• Radio• Portable music players
• Computers• Electronic toys• E-book readers
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What’s the longest you’ve gone without Google?
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How are kids today using media?• Children age 8 and under spend an average of 3 hours a day with media
• 1.5 hours are spent watching TV/DVD’s• 30 minutes are spent playing video, computer or handheld games
• 30 minutes are spent listening to music• Children between the ages of 8 and 18 are exposed to media for 10 hours and 45 minutes per day
(Common Sense Media, 2011; Kaiser Family Foundation, 2006)
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A typical day of TV viewing• 37% of children under the age of 1 watch TV for an average of 53 minutes
• 73% of children between the ages of 2 and 4 watch TV for an average of 1 hour and 53 minutes
• 72% of children between the ages of 5 and age watch TV for an average of 2 hours and 2 minutes
• Children between the ages of 8 and 10 watch 2.5 hours of television and .5 hours of videos
Children between the ages of 5 and 9 spend about 1 hour per day reading
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Daily use of other media• At age 3, about 25% of children use the internet daily
• By age 5, about 50% of children use the internet daily
• By age 8, more than 66% of children use the internet daily
• Between ages 4 and 5, about 20% of children use handheld video games
• By age 7, about 46% of children use handheld video games
• By age 9, more than 50% of children use handheld video games
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•Why don’t you just ask Siri?
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Media Multi-tasking
Using more than one type media simultaneously
orUsing one type of media for multiple tasks
orUsing media while engaging in real-life
interaction
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Quality and quantity matter
Interactive vs. Passive
Designed to facilitate active and create use and encourage social
engagement vs.
Background media that leads to passive viewing
Child-directed vs. Adult-directed
Designed to complement and
promote children’s social and cognitive
developmentvs.
Not designed to be followed by
preschoolers and toddlers
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But it’s “educational”......• Did you get your Baby Einstein refund?
• Showing doesn’t always equal learning
• Media is a teaching tool, not a teacher
• Media can reinforce but should never reduce or replace communication, play, interactions, or other developmentally appropriate interactions with peers, family members, and teachers
• What should we expect children to learn from media?
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Potential benefits• High quality educational programs have shown benefits for children
• Co-viewing promotes social interaction and learning
• Digital tools can excite and engage children• Technology can optimize learning for children with special needs
• “Technology-handling” skills and digital/media-literacy are critical for educational and occupational success
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Potential negative effects• Less time spent engaged in creative play • Less frequent and less meaningful interactions with peers and parents
• Less likely to learn and recall information from a video compared to a live person or presentation
• Potential for sleep difficulties, attention problems, aggressive behaviors, and higher rates of obesity
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•Angry birds (alone!) won’t ruin your child
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How can you enhance the benefits of media?
Albright’s 6 C’s (expanded from Guernsey’s 3 C’s)
•Content •Context
•Child •Communication
•Connection •Control
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Try this at home.....
• Limit media use by children younger than 2• Make sure the content of media is cognitively, socially, and developmentally appropriate for your child
• Review and preview• Consider quantity and quality• Use media with your child – and talk about what you see and hear
• Use media to extend and expand learning• Monitor your child’s and your own media use
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Be savvy about cyberspace• Model how to manage media• Protect your privacy and plan for your potential• A stranger is a stranger, even in cyberspace.• Use your manners when using media • A diamond is forever, and so is a digital image or link
• Big brother is watching (and so is big sister, and little sister, and your cousin’s, best friend’s, neighbor’s, father-in-law)
• Flag anything funky.
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Internet Safety 101
• Keep computers in the center • Don’t let kids search alone.• Set content filters on your browser• Set content filters on your search engine• Use internet filters – filtering and blocking programs that prevent access to sites based on words/names
NetNanny, CYBERsitter, CyberPatrol, SafeEyes• Use kid-safe search engines, browsers, and sites like http://www.kidzui.com/ & http://www.pebblego.com/
• Use time limiting tools• Check in and check up on browser histories, FB pages, email accounts, and IM/texts
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Resources – Media guides
• Common Sense MediaReviews movies, TV shows, apps, videogames, websites and books
to help parents make informed decisions about children’s media exposure and entertainment.
http://www.commonsensemedia.org/
• Children’s Technology ReviewA monthly PDF newsletter — modeled in the spirit of Consumer
Reports — that includes reviews of apps, software, games, and toys. (Does require a subscription fee)
http://childrenstech.com/
• Parents ChoiceProfessional and family reviews of books, toys, videogames and
software.http://www.parentschoice.org
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A few of my (and my kids) favorites
Apps
• Don’t let the pigeon run this app!
• Ocarina• World Atlas• Weird But True (Nat Geo)
• Science 360• Bookworm
Shows & Movies
• The Cosby Show• Dirty Jobs• How It’s Made• Mythbusters
• Nim’s Island• Believe in Me• Night at the Museum
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Resources – Media guidelines
•Lisa Guernsey•Director of the Early Education Initiative at the New America Foundation, a non-partisan think tank in Washington, D.C., where she focuses on how to scale up high-quality learning environments for young children, birth through age 8•http://www.lisaguernsey.com/articles&volume=1&issue=assumptions-about-screentime
•National Association for the Education of Young Children•Position statement on technology and young children•http://www.naeyc.org/content/technology-and-young-children
•American Academy of Pediatrics•AAP has published several policy statements on media usage by children and media education•http://pediatrics.aappublications.org/content/early/2011/10/12/peds.2011-1753
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Resources – Media Use and Safety
• Common Sense Media Guide to Internet Safety• http://www.commonsensemedia.org/advice-for-parents/10-simple-steps-internet-safety
• Get Net Wise• http://kids.getnetwise.org/