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TRANSCRIPT
WHAT IS CONTRIVE EXPERIENCE?
-These are edited copies of reality
and used as substitutes for real
things when it is not practical or
not possible to bring or do the real
thing in the classroom.
These are the varied type of contrive
experiences:
Model- is a “reproduction of a real thing
in a small scale, or a large scale, or exact
size –but made of synthetic materials.
Mock up- is “an arrangement of a real
device or associated devices , displayed
in such a way that presentation of reality
is created
Specimen- is any individual or item
considered typical of group, class or whole.
Objects- may also include artifacts
displayed in museum or in objects displayed
in exhibits or preserved insect specimens in
science.
Simulation- is a “representation of a
manageable real event in which the
learner is an active participant engaged
in learning a behavior or in applying
previously acquired skills or knowledge.
Is there a difference between a game
and simulation?
Game is played to win while
simulations need not have to winner.
Why do we make use of contrived experience?
We use models, mock ups, specimens and
objects to:
1. Overcome limitations of space and time
2. to “edit” reality for us to be able to focus on
parts or a process of a system that we
intend to study
3. To overcome difficulties of size
4. To understand the inaccessible, an
5. Help the learners understand abstractions.
10 general purposes of simulations and games
in education:
1. To develop changes in attitudes
2. To change specific behaviors
3. To prepare participants for assuming new
roles
4. To help individuals understand their current
roles
5. To increase the students’ ability to apply
principles
6. To reduce complex problems or situations to
manageable elements
7. To illustrate roles that may affect one’s life
but that one may never assume
8. To motivate learners
9. To develop analytical processes
10. To sensitize individuals to another person’s
life role