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Little Users: UX considerations for pre-school children

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Little Users: UX considerations for pre-school children

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen

Who we are

Filip Healy Mansha ManoharGeorge Green Gemma Newell

@FilipHealy @gcgreen @UXetc @GemN

Amberlight Partners BBC

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 3

Report Sections

3. Case Study: CBeebies Storytime

1. Introduction

2. Guidelines for researching with little users

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 4

Techno Tots

0 205 10 15

Age first saw a

computer

Age first used a

computer7 9

My generation (1977) Techno tots (2010)

Age (years)

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 5

Techno Tots

0 205 10 15

Age first saw a

computer

Age first used a

computer0 1

My generation (1977) Techno tots (2010)

Age (years)

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 6

Recent figures

51%UK households in 2013 who

had a tablet

Source: OFCOM

2013

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 7

Recent figures

61%…of 3 year olds use tablets.

28% use one at home.

Source: OFCOM

2013

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 8

Recent figures

38% …of 2 year olds use tablets.

Source: OFCOM

2013

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 9

Recent figures

81%…of top book apps

downloaded in Apple’s app

store were kids titles in

2010

Source: AOL News

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 10

Recent figures

33%…of parents say their child

is more proficient on the

tablet than they are

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 11

Repossession

“If you are an adult in

possession of both a tablet and

children, the children are likely

to take possession of the tablet” Paula Cocozza, the Guardian

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 12

Kids Tablets

Toymakers are adapting to this trend…

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 13

A growing industry

£3 billionSpent on tech gifts for children by parents in

2013

Source: Uswitch

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 14

Is this a good thing?

We don’t yet know how this affects child development

Language and communication

Interaction with the world

Social skills

Posture

Physical activity and wellbeing

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 15

Concerns

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 16

2- 5 year olds

23%Can make

mobile call

25% 20% 66% 73% 11%Can

navigate

websites

Can use

smartphoneCan turn on

computer

Can use

mouse

33%Can tie

shoe laces

Can write

full name

Sample: 2,200 mothers in 11 countries

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 17

Unrestricted access

“…you say 'turn your tablet off

now and go to bed' and two

hours later you go up and

they're under the duvet still

playing the computer game.”

Mary Bousted, General Secretary, Association

of Teachers and Lecturers

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 18

Addiction

“.. she had developed an obsession

with the device and would ask for it

constantly…. She was using it three to

four hours every day and showed

increased agitation if it was removed.”

Dr Richard Graham, psychiatrist, speaking about a 4 year old patient with

iPad addiction

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 19

Posture

Spinal damageTiredness

RSIWeight gain

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 20

The benefits

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 21

Pre-school

“It is the future, and it enhances their

learning massively. It has never replaced

any more traditional teaching methods

we use. It is just another toy in the box.”

Nursery Manager (uses iPads with every child)

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 22

Ongoing research

"There is a school of thought that tablet use

is rewiring children's brains, so to speak, to

make it difficult for them to attend to slower-

paced information…but every thought we

have rewires the brain in some way.”

Jordy Kaufman, director, BabyLab (Swinburne University,

Australia)

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 23

Ongoing research

"Not that long ago parents were bothered

by seeing their children reading all the

time. They would complain that they

would hurt their eyes.”

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 24

Sections

3. Case Study: CBeebies Storytime

1. Introduction

2. Guidelines for researching with little users

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen

How I felt about research with children before my first session

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 26

Overview

• Practical tips to prime you for success

• Session length

• How to improvise

• Getting your session going

• Building rapport

• Interacting with children

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 27

Practical issues

• Double check that the session time fits with the

child’s schedule

• Eating and sleeping children make poor participants

• Who is going to be in the home? Try to ensure that

it’s the normal people

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 28

Session length

Long sessions can work if:

• The sessions are home visits

• You are flexible about what is covered—distractions

work to your advantage

• You use tools to keep the child engaged

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 29

Improvise

• Forget about the discussion guide. Be patient

• Don’t want distractions? Play the Good Cop while the

parent plays the Bad Cop

• Two kids instead of one? Let them take turns. Double

the data!

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 30

Getting your session going

• Try to get consent

• Explain that issues are useful; parent can

help but allow issues to play out for a bit

• Figure out what kind of parent you are

dealing with. Beware the aspirational

parent

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 31

Building rapport

• Start with the parent, then both together, then child alone (if

necessary)

• Having a stuffed toy involved can help

• Try not to assume anything about the family situation

• Empower the child, make them important

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 32

Interacting with children

• Don’t ask for explanations. You will not get

them.

• Use simple words

• Don’t cut them off or be dismissive – they can

be really sensitive and insecure. They don’t

want to feel stupid.

• If they struggle, be positive

• Parents make good two-way translators

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 33

Methods

• Peer tutoring – one child shows another and gives

you a window on their understanding

• Ask preference rather than collecting ratings or

asking how much like it

• Thinking about stage of develop, at this age gender

is less important and birth order

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 34

Inferring user needs

• More observational, more acting out

• Comparing with something else

• Inferred from what they already like

• It’s a less exact science than with adults

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 35

Sections

3. Case Study: CBeebies Storytime

1. Introduction

2. Guidelines for researching with little users

….So, we’ve been working with Amberlight to really unpick what it is that makes a reading app truly great, for both the kids using it and their parents.

We launched the StoryTime App in August 2014. It’s been super successful, but we want to make it even better…..

What content is most appealing and how is it actually being used?

How are children/parents interacting with features and functionality?

What type of interactions are usable, desirable and delightful?

What are competitor apps doing that the BBC could learn from?

What are the opportunities to improve the current app?

1. Competitor review 2. Contextual in-home sessions 3. Diary study4. Quantitative survey

1. Children aged 2-6 2. Their parents3. Their siblings

The project

25 children’s educational apps

17 children

4 nations

200+ hours of collecting and reviewing data

Some recommendations for story apps

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 42

Story collection

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 43

Some recommendations for story apps

Younger children (ages 3 and under): Short stories and many simple

interactions. Stimulate the senses (sight, sound, motion, animation).

Story collection should cater to different age groups

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 44

Some recommendations for story apps

Longer stories with complex interactions (e.g. story maker) for children of 4+

years

Story collection should cater to different age groups

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 45

Narration

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 46

Some recommendations for story apps

(Very) Lively narration

3 years and under: short sentences; lots of repetition

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 47

Some recommendations for story apps

(Very) Lively narration

Motherese can also be of

particular benefit to children with

attention deficits and autism

http://motherese.weebly.com/benefits-of-motherese.html

Employ techniques from

Motherese.

Tip: exaggerate phonetic cues

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 48

Tapping an item

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 49

Some recommendations for story apps

Tap an item to receive information

Tapping is a very natural interaction

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 50

Some recommendations for story apps

Tap an item to receive information

Tip: tap a character to hear its lines

More visually engaging than a block of text

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 51

Text

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 52

Some recommendations for story apps

The text should be child-friendly

Ensure the typeface is large, clear and easy-to-read

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 53

Some recommendations for story apps

The text should be child-friendly

Offer a text highlighting feature and allow parents to disable it

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 54

Navigation

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 55

Some recommendations for story apps

Navigation cues should not be immediately obvious

A good example is the 3 Little Pigs by Nosy Crow app

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 56

Some recommendations for story apps

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 57

Some recommendations for story apps

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 58

Parental controls

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 59

Some recommendations for story apps

Parental controls should not be enticing to the child

Parental controls need to be accessible to adults whilst not distracting children

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 60

Activities

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 61

Some recommendations for story apps

Intersperse the story with activities

Break down the story into chunks. Separate each chunk with a mini game /

puzzle / activity relating to the narrative

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 62

Popular interaction patterns

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 63

Some recommendations for story apps

Popular interaction patterns

Putting components together

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 64

Some recommendations for story apps

Popular interaction patterns

Sound boards

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 65

Some recommendations for story apps

Popular interaction patterns

Drag-and-drop

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 66

Some recommendations for story apps

Popular interaction patterns

Matching items

@filiphealy @UXetc BBC: @GemN@amberlightuk: @gcgreen 67

Designing for pre-schoolers

For little fingers, use big

buttons / touch hot spots

Prepare for unintended

multi-touch

Audio calls-to-action

Indications of interactivity,

e.g. consistent sound

effects or a change in the

music to indicate that the

user can interact now.

Some needs we identified

Questions?

Filip Healy George Green Mansha Manohar Gemma Newell

@FilipHealy @gcgreen @UXetc @GemN

Amberlight Partners58 Bloomsbury Street

London WC1B 3QTPhone: 020 7307 7770

Email: [email protected]

BBCMedia City UKBridge HouseSalford Quays

Salford M50 2BHEmail: [email protected]