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1 CHAPTER 12 Motor Learning in Practice: Skill Acquisition Kinesiology Books Publisher 1 Conditions for Skill Acquisition Starting at a Young Age Providing Sufficient Learning Time Being Taught by Qualified Instructors Following the Right Progression Using Quality Equipment Stages of Learning a Skill Cognitive Stage Associative Stage Autonomous Stage Feedback for Skill Learning Intrinsic Feedback Extrinsic Feedback Motivational Properties of Feedback Minimizing Feedback Dependency Feedback Questions and Answers Transfer in Motor Learning Types of Transfer Transfer Strategies Designing Effective Practice Blocked Versus Random Practice Massed Versus Distributed Practice T ABLE OF CONTENTS Kinesiology Books Publisher 2 Changes that occur as skill is learned and developed: Swifter and more fluid execution Less attention demand Kinesiology Books Publisher 3

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Page 1: KINESIOLOGY CH 12 Motor Learning.ppt - Weebly...•Using Quality Equipment CONDITIONS FOR SKILL ACQUISITION Kinesiology Books Publisher 4 Kinesiology Books Publisher 5 • Before becoming

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CHAPTER 12Motor Learning in Practice: Skill Acquisition

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Conditions for Skill Acquisition

• Starting at a Young Age• Providing Sufficient Learning Time• Being Taught by Qualified Instructors• Following the Right Progression• Using Quality Equipment

Stages of Learning a Skill

• Cognitive Stage• Associative Stage• Autonomous Stage

Feedback for Skill Learning

• Intrinsic Feedback• Extrinsic Feedback• Motivational Properties of Feedback• Minimizing Feedback Dependency• Feedback Questions and Answers

Transfer in Motor Learning

• Types of Transfer• Transfer Strategies

Designing Effective Practice

• Blocked Versus Random Practice• Massed Versus Distributed Practice

TABLE OF CONTENTS

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Changes that occur as skill is learned and developed:

• Swifter and more fluid execution

• Less attention demand

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• Starting at a Young Age

• Providing Sufficient Learning Time

• Being Taught by Qualified Instructors

• Following the Right Progression

• Using Quality Equipment

CONDITIONS FOR SKILL ACQUISITION

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• Before becoming skilled, a basic movement repertoire consisting of certain fundamental skills is needed

• Several factors affect becoming skilled (i.e., movement intelligence)

• Learning fundamental skills (throwing, catching, climbing), as early as preschool

• Allows a child to incorporate into a repertoire of motor skills

• Movement patterns still being established -important to teach skills correctly the first time to avoid bad habits

STARTING AT YOUNG AGE

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• To improve motor skill development, sufficient time must be allotted to participating in activities that enhance movement skills

• Without physical experience, skills cannot be learned effectively or maintained

PROVIDING SUFFICIENT LEARNING TIME

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• Instructors, physical educators, and coaches

• Must be properly trained

• Must have experience with teaching physical activity

BEING TAUGHT BY QUALIFIED INSTRUCTORS

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• Has direct influence on the movement skills acquisition

• Organized action and the sequence of drills ensure that skills are easier to grasp

• Then effectively transferred to more complex tasks

FOLLOWING THE RIGHT PROGRESSION

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• Scaled down for children to their size

• Safe, appropriate, and well-maintained

• Makes learning effective for students

USING QUALITY EQUIPMENT

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• Cognitive Stage

• Associative Stage

• Autonomous Stage

STAGES OF LEARNING A SKILL

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Understand Practice Apply

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When?What? How?

• Begins when the task is first introduced

• Goal • Determine the general shape of the skill and its goals

• What, when, and how?

• Getting a feel

• To help convey skill’s general idea• Instruction,

• Demonstrations

• Films

• Videos

• Vivid descriptions

COGNITIVE STAGE

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• Self-talk • Demands concentration

• Does not allow other information to be processed

• Provides verbal reminders as attempting the skill

• Offers security

• Gives a rough idea of what the skill is all about

• Facilitates rapid learning and improvement

• Performance • Slow, jerky

• Highly variable

• Even awkward

• Serves as a good foundation on which to build

COGNITIVE STAGE

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• Practice stage• Movements more automatic and controlled

• Goal• Most stimuli related to the skill now defined

• Performing and refining the skill

• By organizing more appropriate movement patterns

• Variability of performance decreases• Anticipation and consistency improve

ASSOCIATIVE STAGE

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• Confidence increases

• Performance improves quite rapidly

• Self-talk diminishes

• Learner able to detect some of their own errors

• Lasts longer than the cognitive stage

ASSOCIATIVE STAGE

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• Application stage

• Movements almost automatic and very proficient

• Attention demands dramatically reduced• Focus on other aspects like creativity and strategy

• Ability to analyze environmental stimuli enhanced • Relevant cues quickly detected with increased accuracy

AUTONOMOUS STAGE

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• Expert performance• Result of a great deal of practice and

dedication

• Performance improvements slow• Already reached high level of proficiency

• Less obvious performance gains • Reduction in anxiety and mental effort

• Improvement in techniques

AUTONOMOUS STAGE

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• Intrinsic Feedback

• Extrinsic Feedback

• Motivational Properties of Feedback

• Minimizing Feedback Dependency

• Feedback Questions and Answers

FEEDBACK FOR SKILL LEARNING

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• Information that is provided as a natural consequence of performing an action

• Example: throwing a dart

• Feel arm extend

• See dart fly

• Hear dart make contact

INTRINSIC FEEDBACK

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• Success (or failure) of performance provides intrinsic feedback

• Examples: • Watching the tennis ball land in the opponent’s court• Covering an excellent distance in a 12-minute walk/run test

KNOWLEDGE OF RESULTS

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• Involves senses for obtaining more or less direct information

• Examples:• Finger sensations felt when playing piano• Pull in shoulders when pulling on the oar

• Particularly in the associative stage

KNOWLEDGE OF PERFORMANCE

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• Muscle Sense • Muscles gather information about movement • Stimuli are the result of muscles and tendons pressure and tension• Special receptors in the muscles, tendons, and joints supply information about

each joint ‘s position

• Other sensory organ receptors • Touch, balance, sight

KNOWLEDGE OF PERFORMANCE

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Development of Muscle Sense

• First learning stage• Muscles send contradictory information • Awareness of muscle signals not developed

• Second learning stage requires extensive practice

• Gradually, after a lot of practice relying more

KNOWLEDGE OF PERFORMANCE

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• Information provided to learner by external source at outcome

• Suggestions used to correct and refine the skill

• Can be controlled to a great extent,• Must adapt to particular situation

• Accommodating to differences among the learners

EXTRINSIC FEEDBACK

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• Information concerning the degree of success of a performance

• Ineffective when outcomes obvious • Redundant with intrinsic feedback

• More important when outcomes less obvious• Activities involving judging

KNOWLEDGE OF RESULTS

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• Feedback is given by teacher / coach concerning the correctness of a movement

• Example• “Make eye contact with the ball before a hit”

• Gives something to consider and improve on

KNOWLEDGE OF PERFORMANCE

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• Learning is unlikely to occur until proper motivation

• Appropriate feedback = motivation

• A skilled instructor is able to reinforce correct actions, and guide the learner to improved performance as errors are held to a minimum

• Movements that are learned early on have the greatest impression on students, so appropriate feedback must be given first time around

MOTIVATIONAL PROPERTIES OF FEEDBACK

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• Too frequent can lead to dependency

• Skills are executed well when feedback is present but suffer when performed independently

• Occasional feedback tends to enhance learning

• Various strategies can minimize feedback dependency

MINIMIZING FEEDBACK DEPENDENCY

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• Providing feedback at very high frequencies early on

• Then gradually reduced as skills begin to develop

• Allows to assess the needs of each individual learner and tailor

FADED FEEDBACK

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• Feedback delivered only when errors fall outside some defined range of correctness

• Ranges across various levels of performance

• Advantages• Eventually produces faded feedback• Positive reinforcement when no feedback occurs• Blocks tendency to correct every movement develops consistency

BANDWIDTH FEEDBACK

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• Feedback provided after a certain number of trials

• Blocks tendency to correct every movement consistency

• Avoids overloading information processing capacity

SUMMARY FEEDBACK

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Let us summarize some of the most important principles of effective feedback by answering several key questions:

FEEDBACK QUESTIONS AND ANSWERS

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• Required throughout, vital early on (cognitive and associative stages)

• After experience gained, apply faded, bandwidth or summary feedback before withdrawing altogether

WHEN IS LEARNING PROCESS NEEDED?

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• Ability to process information can be overloaded when learning new skills

• Intense but selective instruction during the early stages

• Balanced feedback!

HOW MUCH FEEDBACK IS NECESSARY?

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HOW PRECISE SHOULD FEEDBACK BE?

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• Precise and specific information generates better results; prescriptive feedback

• During the early stages of learning, more appropriate to provide more general descriptive feedback

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WHAT IS THE BEST TIMING FOR FEEDBACK?

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• Short-term memory is susceptible to loss of information

• Immediate instruction is more beneficial to the development of skills than the provision of information feedback at the end of a lesson

• Types of Transfer

• Transfer Strategies

TRANSFER IN MOTOR LEARNING

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• Learning that can occur on a criterion task (present goal of learning) as a result of practising some other task (previous learning experiences)

TRANSFERS IN MOTOR LEARNING

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• Transfer of learning generally increases as similarity between tasks increases

• Some important differences may prove significant

• Distinguishing among types of

TYPES OF TRANSFER

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• When dissonance between learned and new skill results in negative transfer to the new skill

• Example• Tennis forehand may make it more challenging to learn squash forehand

(different wrist action)

• Essential to avoid activities that may transfer negatively when performance is critical

NEGATIVE TRANSFER

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• Fundamental movement skills in practice applied to game situations

• Drills will only be effective if the transfer from the drill to the actual game is strong or positive

POSITIVE TRANSFER

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Near Transfer • Desired when the learning goal is a task similar to training task• Example: volleyball• Transfer of learning is fairly specific and closely approximates the

ultimate situation

POSITIVE TRANSFER

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Far Transfer• Learning more general capabilities for a wider variety of skills• From one task to another very different task or setting• Goal of practice is general• Best applied when beginning to learn a skill

POSITIVE TRANSFER

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• Based on positive transfer

• Include use of simulators, slow-motion practice, drills and training devices

TRANSFER STRATEGIES

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• Overall goal of simulation is the expected positive transfer of learning

• Effectiveness depends upon ability to simulate not only the motor elements but also perceptual, conceptual (tactical), and biomotor(strength, speed, endurance) elements

TRAINING MACHINES AND SIMULATORS

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PART VS. WHOLE PRACTICE

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• To integrate units into fluid performance

• More effective• Serial skills • Tasks long in duration• Components are independent

• Segmentation (or progressive part practice)• Forward chaining: 1st part practised to some criterion level before next• Backward chaining: Last part is learned first

PART PRACTICE

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• Most appropriate for • Actions that are rapid• Components will most likely interact intensely

• Practising parts separately may change skill’s character

• Begin using as soon as skill is performed with some degree of success

• Simplification• Variation that reduces skill’s difficulty or complexity within a particular environment• Altering speed• Lighter ball

WHOLE PRACTICE

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• For developing movement patterns, speed, balance, and visual skills to transfer to target sporting activity

• Basketball: starting and stopping, turning, evading and faking, and skipping and jumping

• Soccer: passing, shooting, dribbling, and faking drills

• Football: stepping through tires, speed ladders

LEAD-UP ACTIVITIES AND DRILLS

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• Involves constructing model situations and going through the motions

• Useful supplement in developing timing and rhythm and in aiding concentration and preparation for competition

• Staying on top of skills between physical practice trials

MENTAL REHEARSAL

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• Blocked Versus Random Practice

• Massed Versus Distributed Practice

DESIGNING EFFECTIVE PRACTICE

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Blocked practice

• Task is practised on many consecutive trials before setting about to the next task

• Allows to concentrate on one task at a time until well learned

• Enables to correct and refine one skill at a time

BLOCKED VS. RANDOM PRACTICE

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Random practice

• Ordering of tasks is randomized

• Tasks from different classes are mixed

• Important for open skills where environment is dynamic

BLOCKED VS. RANDOM PRACTICE

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Massed practice

• Amount of rest between practice trials is short relative to the trial length

• Example

• 5 seconds of rest for a practice trial lasting 60 seconds.

• Lay-up drills in basketball

MASSED VS. DISTRIBUTED PRACTICE

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Distributed practice

• Allows more rest between trials

• Rest period may last as long as the trial reducing the amount of rest between trials will also reduce the amount of

• Need time for the body and central nervous system have to recover from physical and mental

MASSED VS. DISTRIBUTED PRACTICE

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• For short discrete tasks, reducing the rest has no effect on learning or performance and may even provide a slight benefit

• Continuous skills, by contrast, has a negative impact• Fatigue

• Consider energy requirements

SKILL CHARACTERISTICS AND SCHEDULING

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• Acquiring basic movement skills is achieved most effectively under certain conditions

• There are three stages of learning skills: cognitive, associative, and autonomous

• Numerous factors affect motor learning and performance, such as the conditions of practice, the feedback provided, and learning capacity

• Designing effective practice is also critical for developing skills and improving performance

PUTTING IT ALL TOGETHER

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