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Kinematics in One Dimension Chapter 2

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Kinematics in One Dimension. Chapter 2. Expectations. After this chapter, students will: distinguish between distance and displacement distinguish between speed and velocity understand what acceleration is recognize situations in which the kinematic equations apply. Expectations. - PowerPoint PPT Presentation

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Page 1: Kinematics in One Dimension

Kinematics in One Dimension

Chapter 2

Page 2: Kinematics in One Dimension

Expectations

After this chapter, students will:

distinguish between distance and displacement distinguish between speed and velocity understand what acceleration is recognize situations in which the kinematic

equations apply

Page 3: Kinematics in One Dimension

Expectations

After this chapter, students will:

be able to do calculations involving freely-falling objects

Page 4: Kinematics in One Dimension

Kinematics

Mechanics Kinematics: the descriptive study of motion,

without concern for what causes the motion (space and time only)

Dynamics: the study of what causes and changes the motion of objects (force and inertia)

Page 5: Kinematics in One Dimension

Displacement and Distance

Displacement: the vector that extends from the starting point to the ending point of an object’s travel.

Distance: the total length of an object’s path (a scalar quantity).

Page 6: Kinematics in One Dimension

Displacement and Distance

An ant crawls along the edge of a meter stick.

He starts out at x0 = 50 cm

Then he moves along to x1 = 75 cm

Page 7: Kinematics in One Dimension

Displacement and Distance

Now he changes his mind and goes toward the left,

to x2 = 20 cm …

… and reverses course yet again and goes to

xf = 30 cm, where he collapses in weariness.

Page 8: Kinematics in One Dimension

Displacement and Distance

What distance did the ant travel? from x0 = 50 cm to x1 = 75 cm: d1 = 25 cm

from x1 = 75 cm to x2 = 20 cm: d2 = 55 cm

from x2 = 20 cm to xf = 30 cm: d3 = 10 cm

total distance = d1 + d2 + d3

= 25 cm + 55 cm + 10 cm = 90 cm

Page 9: Kinematics in One Dimension

Displacement and Distance

What was the ant’s displacement?

x = xf – x0 = 30 cm – 50 cm = - 20 cm

The magnitude of the displacement was 20 cm; the direction was toward – X (or, as we drew it, leftward).

ant’s initial position

ant’s fi nal position

X

Page 10: Kinematics in One Dimension

Displacement and Distance

Magnitude of displacement: x = xf – x0

Direction of displacement: from x0 to xf

SI unit: meter (m)

Page 11: Kinematics in One Dimension

Speed and Velocity

Back to the ant-infested meter stick: but this time, we’ll take a stopwatch with us.

x0 = 50 cm

t0 = 0.0 s t1 = 5.0 s

x1 = 75 cm

Page 12: Kinematics in One Dimension

Speed and Velocity

Note that speed is a scalar quantity.

Dimensions: length/time SI unit: m/s

x0 = 50 cm

t0 = 0.0 s t1 = 5.0 s

x1 = 75 cm

cm/s 5.0 s 5.0

cm 25

s 0.0 - s 5.0

cm 50 - cm 75 speed average

01

01

tt

xx

Page 13: Kinematics in One Dimension

Speed and Velocity

Velocity is a vector: its direction is the same as that of the displacement vector.

Magnitude:

x0 = 50 cm

t0 = 0.0 s t1 = 5.0 s

x1 = 75 cm

ntdisplaceme 1

velocity average01

tt

cm/s 5.0 s 0.0 - s 0.5

cm 50 - cm 75

01

01

tt

xx

t

xv

Page 14: Kinematics in One Dimension

Speed and Velocity

Now, the second part of the journey …

x2 = 20 cm

t2 = 19 s t1 = 5.0 s

x1 = 75 cm

Page 15: Kinematics in One Dimension

Speed and Velocity

… and the third.

x2 = 20 cm

t2 = 19 s t f = 22 s

xf = 30 cm

Page 16: Kinematics in One Dimension

Speed and Velocity

Times and positions:

Average speed:

t x

0.0 s 50 cm

5.0 s 75 cm

19 s 20 cm

22 s 30 cm

cm/s 4.1 s 0.0 - s 22

cm 10 cm 55 cm 25 speed ave.

speed ave.0

1

tt

xx

f

ii

Page 17: Kinematics in One Dimension

Speed and Velocity

Times and positions:

Average velocity:

t x

0.0 s 50 cm

5.0 s 75 cm

19 s 20 cm

22 s 30 cm

left)(or X :direction

)(magnitude cm/s 0.91- s 0.0 - s 22

cm 50 - cm 30

0

0

v

tt

xx v

f

f

Page 18: Kinematics in One Dimension

Acceleration

We’ve been talking about “average” velocity because velocity may not be constant as motion occurs.

If velocity changes, acceleration occurs.

Page 19: Kinematics in One Dimension

Acceleration

Acceleration is the time rate of change of velocity.

If an object has a velocity v0 at time t0, and a different velocity v at a later time t, its acceleration is:

dimensions: length / time2 SI units: m/s2

0

0

tt

vva

Page 20: Kinematics in One Dimension

Acceleration

Note that acceleration may or may not involve a change in speed. If either the magnitude (speed) or the direction (or both) of the velocity vector change, an acceleration has taken place.

In common speech, “acceleration” means that speed is increasing. In physics, acceleration means: speed increases; speed decreases; direction of motion changes; or some combination of these.

Page 21: Kinematics in One Dimension

Acceleration

Consider an elevator car. At the initial time t0 = 0 s, it is descending with a velocity v0 = -1.2 m/s. It comes to a stop (v1 = 0 m/s) at its floor at time t1 = 1.5 s. The magnitude of its acceleration is

2

01

011 m/s 0.80

s 0 - s 1.5

m/s) (-1.2 - m/s 0

tt

vva v0 = -1.2 m/ s

v1 = 0 m/ sv1 – v0 = +1.2 m/ s

v0 (v1 – v0)

a1 = v1 – v0

t1 – t0

Page 22: Kinematics in One Dimension

Acceleration

Passengers enter, the door closes, and the elevator starts upward, reaching a constant upward velocity of 1.7 m/s in a time of 3.0 s. The acceleration:

2

02

022 m/s 0.57

s 0 - s 3.0

m/s 0 - m/s .71

tt

vva

v0 = 0 m/ sv2 = +1.7 m/ s

v2 – v0 = +1.7 m/ s

v2 (v2 – v0)

a1 = v1 – v0

t1 – t0

Page 23: Kinematics in One Dimension

Acceleration

The elevator slows as it approaches the 86th floor. At t3 = 177 s, its velocity (v3) is 1.7 m/s, upward; at t4 = 179.5 s, it stops (v4 = 0 m/s).

When the acceleration vector points in the opposite direction from the initial velocity vector, speed decreases.

2

34

344 m/s 0.68-

s 177 - s 179.5

m/s 1.7 - m/s 0

tt

vva

v4 = 0 m/ sv3 = +1.7 m/ s

v4 – v3 = -1.7 m/ s

v3 (v4 – v3)

a4 = v4 – v3

t4 – t3

Page 24: Kinematics in One Dimension

Kinematic Equations

If acceleration is constant:

From the definition of acceleration:

atvv

ttt

ttavv

ttavvvtt

vva

0

0

00

000

0

:simply interval time thecall weIf

:for Solve

Page 25: Kinematics in One Dimension

Kinematic Equations

If acceleration is constant, from the definition of average velocity:

tvvx

xvv

t

xv

0

0

2

1

:for Solve 2

Page 26: Kinematics in One Dimension

Kinematic Equations

If acceleration is constant, we can substitute v from the first kinematic equation into the second:

20

000

00

2

1

22

1

2

1

2

1

attvx

tatvtatvvx

atvvtvvx

Page 27: Kinematics in One Dimension

Kinematic Equations

If acceleration is constant, we can solve the definition of acceleration for t:

and substitute in the second kinematic equation:

a

vvt

t

vva 00

axvvva

vvx

a

vvvv

a

vvvvtvvx

2 :for Solve 2

22

1

2

1

20

222

02

00000

Page 28: Kinematics in One Dimension

Kinematic Equations

Why do we insist that acceleration must be constant?

We are implicitly assuming that velocity is a linear function of time.

atvv

mxbybmxy

0

Page 29: Kinematics in One Dimension

Kinematic Equations: Summary

Valid only when acceleration is constant.

axvv

attvx

tvvx

atvv

2

2

12

1

20

2

20

0

0

Page 30: Kinematics in One Dimension

Graphical Representations of Motion

Object moving at constant velocity

t

x

t0 t

x0

xx-x0

t-t0

velocity = slope = x – x0

t – t0

Page 31: Kinematics in One Dimension

Graphical Representations of Motion

Object moving with changing velocity

t

x

t0 t f

x0

xf

xf-x0

t f-t0

average velocity = xf – x0

t f – t0

instantaneous velocity = slope of tangent line at any point

Page 32: Kinematics in One Dimension

Graphical Representations of Motion

Object moving with constant velocity

t

v

v

tt ft0

x = vt = area under velocity vs. time plot

Page 33: Kinematics in One Dimension

Graphical Representations of Motion

Object moving with constant acceleration

t

v

tt ft0

v0

vf

slope = acceleration

x = v t = (v0 + v) t

(area under v vs. t plot)

12

not true if v is not a linear function of t (constant acceleration)

Page 34: Kinematics in One Dimension

Free Fall ≈ Constant Acceleration

Objects at or near Earth’s surface experience a constant acceleration toward the Earth’s center, due to gravitation – if we ignore the resistive effect of the air through which it falls.

The magnitude of this acceleration is 9.807 m/s2.

The symbol of this acceleration is g.

Page 35: Kinematics in One Dimension

Free Fall ≈ Constant Acceleration

In the presence of air, a falling object has an initial downward acceleration g; the acceleration decreases until the object is falling with a constant velocity called its terminal velocity.

The acceleration due to gravity, g, does not depend on the mass or the size of the object.

Page 36: Kinematics in One Dimension

Free Fall and the Kinematic Equations

Consider a stone thrown straight upward with an initial velocity v0. It will ascend with its velocity decreasing until it stops momentarily; then it will accelerate back downward.

Let’s calculate the time, ta, of its ascent.

v0

Page 37: Kinematics in One Dimension

Free Fall and the Kinematic Equations

First, we need to establish a (one-dimensional) coordinate system.

Our positive x-axis will point straight up.

That means the stone’s initial velocity is +v0, and its acceleration is –g.

v0

g

0

+X

Page 38: Kinematics in One Dimension

Free Fall and the Kinematic Equations

In the first kinematic equation, we know everything except t. We know this because the final velocity, v, is zero (the stone stops momentarily at the top of its trajectory). Another way of looking at this is to say we know v = 0 when t = ta. We can substitute these into the first kinematic equation and solve it for ta.

v0

g

0

+Xatvv 0

Page 39: Kinematics in One Dimension

Free Fall and the Kinematic Equations

v0

g

0

+X

g

vt

vgt

tgtv

ga

atvatvv

a

a

aa

a

0

0

0

00

:for Solve 0

0

Page 40: Kinematics in One Dimension

Free Fall and the Kinematic Equations

Now, let’s calculate the height of the ascent.

We know that at the maximum height xmax, the stone stops momentarily; that is, v = 0 when x = xmax.

v0

g

0

+X

Page 41: Kinematics in One Dimension

Free Fall and the Kinematic Equations

Substituting v = 0, a = -g, and x = xmax into our fourth kinematic equation: v0

g

0

+X

g

vxvgx

gxvaxvv

2 2

20 22

0max

20max

max2

02

02

Page 42: Kinematics in One Dimension

Free Fall and the Kinematic Equations

As the stone falls back to the height (x = 0) from which it started, we wonder: how long does the descent take?

Will it take the same amount of time that the ascent did?

Let’s find out.

v0

g

0

+X

Page 43: Kinematics in One Dimension

Free Fall and the Kinematic Equations

For the descent:

v0 = 0, x = -xmax, t = td, and a = -g.

Substitute these into the third kinematic equation:

v0

g

0

+X

g

xtxgt

gttxattvx

dd

dd

maxmax

2

2max

20

2

2

1

2

10-

2

1

Page 44: Kinematics in One Dimension

Free Fall and the Kinematic Equations

That result doesn’t look much like our result for ta:

But, if we substitute our result for xmax into our equation for td:

ad tg

v

g

v

g

g

v

g

xt

g

vx

02

20

20

max

20

max

22

2

2

g

vta

0

Page 45: Kinematics in One Dimension

Free Fall and the Kinematic Equations

By now, you probably suspect that the ascent and descent are fully symmetric, and would probably predict that the final velocity of the falling stone is equal in magnitude and opposite in direction to the initial velocity of the ascending stone.

We can check this using the first kinematic equation, substituting our calculated td for t, -g for a, zero for v0, and vf for v.

atvv 0

Page 46: Kinematics in One Dimension

Free Fall and the Kinematic Equations

The result:

Thus, we have demonstrated that the ascent of an object thrown upward, and its descent to the same height, are indeed fully symmetric.

If the object returns to a different height … “all bets are off.”

0

00 0

vv

g

vgvatvv

f

f