just add content - presentation for virtual worlds best practices in education july, 2013

25
1 Just add content Adventures on the path to Immersive Game Facilitation

Upload: allen-partridge

Post on 06-May-2015

188 views

Category:

Technology


0 download

DESCRIPTION

This is the slide deck from my recent presentation for VWBPE

TRANSCRIPT

Page 1: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

1

Just add content

Adventures on the path to Immersive Game Facilitation

Page 2: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

Hindsight is 20/20

2

Page 3: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

Who is that guy?

3

Page 4: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

What’s a virtual world?

4

Online Community

Simulated EnvironmentFacilitates Interactions• With other people• With the simulated environment

Bishop, J. (2009). Enhancing the understanding of genres of web-based communities: The role of the ecological cognition framework. International Journal of Web-Based Communities, 5(1), 4-17.

Page 5: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

From Online 3D Games to 3D Worlds Online

5

Page 6: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

My Unusual Vantage Point

6

Page 7: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

Technophobia & Education

7

Page 8: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

Applied Research Combined My Efforts with Student Analysis

8

Page 9: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

Four simple parts to a game

Scores

Tokens

Traps

Puzzles

Page 10: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

ScoresThe Scorekeeper keeps count of scores while the game is played. You also must wear one while the game is tested.

A Final Score ReporterSends the final scores for the player(s) to you

Scores

Tokens

Traps

Puzzles

Page 11: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

TokensImagine a flower gathering game. You want people to pick the flowers. Perhaps you also want them to collect mushrooms, or even little gnomes.

Tokens can be collected, and players earn experience points XP for gathering them.

Scores

Tokens

Traps

Puzzles

Page 12: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

TrapsTraps help make a game challenging. You could for example add beetles, weeds or quicksand to your gardening game.

Players lose experience points for falling into traps.Scor

es

Tokens

Traps

Puzzles

Page 13: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

PuzzlesPuzzles are obstacles that require creative problem solving to earn rewards (XP and Prizes.)

A puzzle could ask your players questions about keeping a healthy garden, and reward good answers with a shiny watering can.

Scores

Tokens

Traps

Puzzles

Page 14: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013
Page 15: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013
Page 16: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013
Page 17: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

Game Kit is Coming to All Grids

Page 18: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

18

Page 19: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

19

Page 20: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

What does the life cycle of an emerging technology look like?

20

Page 21: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

The Gartner Hype Cycle

21

Page 22: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

Life: 2007 Gartner Hype Cycle for Emerging Technologies

22

Virtual Worlds

Page 23: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

Death: Gartner’s Hype Cycle of Emerging Technologies 2012

23

Virtual Worlds

Page 24: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

As far as popular culture is concerned, disillusionment = death

24

Page 25: Just Add Content - Presentation for Virtual Worlds Best Practices in Education July, 2013

The path is becoming more clear

25