preserving virtual worlds…
Post on 08-Jan-2016
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DESCRIPTIONPreserving Virtual Worlds. because a thing of beauty is a joy forever. Project Goals. To help develop mechanisms and methods for preserving digital games and interactive fiction by developing basic standards for metadata and content representation; - PowerPoint PPT Presentation
Preserving Virtual Worldsbecause a thing of beauty is a joy forever.
Project GoalsTo help develop mechanisms and methods for preserving digital games and interactive fiction bydeveloping basic standards for metadata and content representation; investigating preservation issues through a series of archiving case studies
Key DeliverablesDevelopment of metadata schema and wrapper recommendationsArchiving of key representative contentDevelopment of generalizable archiving approaches for preserving this content. Community education and awareness-building.
Project PartnersGraduate School of Library & Information Science, UIUCMaryland Institute for Technology in the Humanities, University of MarylandCollege of Computing & Information Sciences, Rochester Institute of TechnologyStanford University LibrariesLinden Lab
Project OutlinePhase I: Background ResearchDefine and scope a case setBackground research on preserving complex interactive behaviorBackground research for schema development
Project OutlinePhase II: DevelopmentDevelop new schema necessary for capturing representation informationDevelop new schema necessary for capturing context informationDevelop recommendations for best practices on use of existing wrapper formats
Project OutlinePhase III: Implementation & TestingIngest selection of games/interactive fiction at institutional repositories at Stanford University and UIUC.Analyze institutional repositories capabilities to support metadata necessary for the curation of games and interactive fiction
Project Case Set: AdventureYou are in a maze of twisty little passages,all alike.
Project Case Set: Mindwheel
Project Case Set: Mystery House
Project Case Set: Spacewar
Project Case Set: Star Raiders
Project Case Set: Tetris
Project Case Set: DOOM
Project Case Set: Warcraft
Project Case Set: Second LifeInternational Spaceflight MuseumDemocracy IslandLife to the Second Power
A few things we know so farThe OAIS reference models notion of an information package does seem like it can stretch to encompass software, butRepresentation and Context information can be extensive, difficult and expensive to collect, and proprietary.When preserving complex software, the question of emulation or migration inevitably becomes emulation and migration.Hardware matters.Gamers are willing to make LARGE investments of time to support preservation efforts.
Contacts:Jerome McDonough, PIjmcdonou@uiuc.edu217-244-5916
Janet Eke, Project Coordinatorjeke@uiuc.edu
Patricia Hswe, Project Coordinatorphswe@uiuc.edu