social virtual worlds

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Page 1: social virtual worlds
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BY

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CONTENTS HISTORY AND EVOLUTION SVW MAPPING BETWEEN REAL WORLD & SVW HOW IS IT DEVELOPING? GROWTH OF SECOND LIFE PEOPLE WHERE IT IS USING?

IN BUSSINESS AREA SOCIAL AND POLITICAL AREAS COMMUNICATION AND COLLABORATIVE

WORK AREA EDUCATIONAL AND LEARNING AREA TECHNOLOGICAL AREAS ETHICAL AND LEAGAL AREAS

CONCLUSION MORE EXAMPLES OF VIRTUAL WORLDS REFERENCES

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HISTORY AND EVOLUTION In 1977 text based multi –user domains (MUDs) are developed

then MUD object oriented(MOOs)are developped. In 1992 Neal Stephenson proposed the concept of ‘metaverse’ in

his novel Metaverse:A metaverse is 3d virtual reality based space in

which people interacted and communicated with each other through their avatars

1997 Virtual worlds are evolved into 3d systems such as MMORPGs in which people are represented through their avatars.

After then svws are evolved. In 2002 secondlife & there.com are launched

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SVW: Beyond the entertainment and game play,virtual

worlds are evoluting towars stephwnson’s concept of metaverse in which social&economic interactions are the main drivers.

In an svw people can communicate,collaborate,buy and sell not only virtual but also real products through their customized avatars&virtual spaces

The developers recently added voice communication capabilities for learning &training app.

Currently one of the best example of svw is second life(www.secondlife.com)

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The home page of secondlife is

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MAPPING B/W REALWORLD AND SVW We can create exstensions to google earth or similar

maps to mirror the real world in svw. We can model a warehouse in a hospital operating

room to test whether the new technologies like Radio frequency identification(RFID)would add value.

This operation would lead us to try before you buy deployment

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GROWTH OF SVW PEOPLE Increasingly ,residents spend more than millions

of dollars everyday The second life population is

Year From To

2003 64000acres 65000acres

2006 65000acres 2 million

2009 2 million >9 million

• This world might be virtual but the money is real

0

20

40

60

80

100

1st Qtr 2nd Qtr 3rd Qtr 4th Qtr

East

West

North

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HOW IS IT DEVELOPPING?

Behind this avatar lies a real ‘outworld’company located in china

They are employing dozens of artists&engineers The content was designed and managed by software

specialists They introduced a powerful easy-to-use interface for

communication Users can convert real money into virtual currency indented by

an exchange market managed by developer’s online platform

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WHERE IT IS USING?

BUSSINESS AREAS SOCIAL AND POLITICAL AREAS COMMUNICATION AND COLLABORATIVE

WORK AREAS EDUCATIONAL&LEARNING TECHNOLOGICAL AREAS ETHICAL AND LEGAL AREAS

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BUSSINESS Svws growth is attracting established companies

interested in advertisements ,promotion & communication

IBM for instance has aquired more than 20secondlife islands

According to IBM’s CEO his company will invest US$10 million to develop the 3d internet

Car companies (toyota ,locoste), Reebok company use svws to express &expand their images & products .They give 3d models of their products to second life residents

An svw lead toward a whole new paradigm:v-market

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SOCIAL&POLITICAL

Several communities are created in –world such as cultuaral or interest groups

For example american cancer society is joined in svw and conducting fund-raising

The government of the maldives&sweden have recently opened official office of ambassadors in second life

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COMMUNICATION & COLLABORATIVEWORK

The users have the opportunity to share their knowledge&experiences

For example secondlife contains numerous tutorials about how to model 3D artifacts such as houses& buildings

Many companies such as CISCO&IBM encourage collaboration by gathering their employees,partners and customers in their second life islands

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Example of collaborative work

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EDUCATIONAL&LEARNING

The growing no of universities & academic institutions are immersing themselves in svws

For example,harvard law school now has a virtual extension in secondlife

New way of interacting &communicating is within the 3D spaces,in which components of a realworld classroom are realistically simulated&integrated

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TECHNOLOGICAL AREAS Free open source markets are multiplying For example library in second life,metaverse open

source project& croquent are working to wxtend and integrating yhe future metaverse by developing free servers tools&applications

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ETHICAL&LEGAL AREAS

Secondlife lets real laws reach into virtual worlds

Recently a texas court convicted a programmer for conducting proffessional activities virtually without a legal license

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MORE EXAMPLES OF SVWS SOCIAL VIRTUAL WORLDS LIST Active Worlds http://www.activeworlds.com Coke Studios http://www.cokemusic.com Habbo Hotel http://www.habbohotel.com Moove http://www.moove.com/ The Palace http://www.thepalace.com/ Second Life http://www.secondlife.com The Sims Online http://www.thesimsonline.com There http://www.there.com VZones http://www.vzones.com/ Worlds.com http://www.worlds.com

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CONCLUSION

80% of active internet users will have a ‘secondlife’in the virtualworld by the end of 2011

Similar to how the interner expanded,we can expect svws to grow further a huge network

We believe that svws are beginning to shape the knowledge-based and globalized societies and economies of tomorrow

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REFERENCES

IEEE:INTERNET COMPUTING J.Horning,”risks of virtual

professionalism”,comm.ACM,vol.50,no.4,p.104

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ANY QUESTIONS?????