johan larsson industrial design portfolio 2014
DESCRIPTION
A selection of five industrial design projects conducted between 2012 -2014TRANSCRIPT
My curiosity, empathy, and analytical mind propelled me into the world of design. Making a positive impact and providing fresh perspectives is what continues to drive me. For me design is not about putting more products out there, it is about making the world a better place, creating solutions that help people extend beyond their normal grasp.
Johan Larsson
KayakProduct Design
GlassProduct Design
Augmented RealityUser Experience
Ubiquitous ComputingUser Experience
Robotic Vacuum CleanerProduct Design
FISKGJUSEN StællaTangiball
KIYOKO 1 Tangiball
Team of threeDate: 2013
Duration: 10 weeksClient: Midnight Composite
Skill: Product Design
FISKGJUSENKayak for the Scandinavian fishermanFishing from kayaks in lakes and streams is a growing trend, increasing the need for practical and pleasurable fishing kayaks suited to the fisherman’s specific needs. Fishing kayaks are traditionally made from polyethylene, making them heavy. Carbon fiber could cut weight by 30%.
Fiskgjusen - Project #1
To develop a kayak primarily for the Scandinavian fisherman, who wishes to navigate quietly and discretely, close to nature. With a design associable to the Scandinavian nature and car-bon fiber as the main material, the kayak should be light and portable on land, safe and stable in water and meet the user’s need for space and equipment.
Mission Statement
Persona
Recreational fishing is one of Sweden’s biggest hobbieswith a yearly turnover of 2 Billion Swedish crowns
Thomas Marklund, 42Hard working family man that likes the solitude of natureHome Single family house, close to natureFamily Wife, two kids, and a dogOccupation Independent contractor, carpenterEducation Trade school, carpenterIncome High incomeSocial life Socialize with family and neighborsPersonality Problem solver, calm, strong quite type Attitude Do it yourself attitudeLifestyle Working hard, family life, likes nature over cityHobbies Fishing, hunting, snowmobilingMedia habits TV, local paper, hunting and fishing magazines Needs High quality equipment for a perfect day in natureFrustrations Low quality equipment runining the experienceMotivation Fishing trips,hunting season,paycheck, family
1 out of 3 Swedes goes fishing at least once a year900 000 are fishing more than 20 times a year450 000 call fishing their most important hobby
Competitor analysisMapping and analysis of competing kayaks
Kayak testingLifting, carrying, entering, paddling
Ergonomic AnalysisMock up model, testing and measuring
Easy to store
Easy to transport by car
Easy to lift and carryLightweight for transport
Stable for entry and exit
Sufficient storage space
Easy transition between paddling and fishing
Easy to bring in the catch
Design Requirements• Safe in water• Easy to paddle at low speeds• Stable and maneuverable in the water• Easy to handle on land• Lightweight compared to competition• Simple functional solutions• Support the user’s need for equipment
Clay modelingExplorative clay modeling, 3D scanning
Testing and finishWater testing, finishing of final model
ManufacturingClass A surface model, CNC milling, carbon fiber casting
FISKGJUSENFiskgjusen lets the user navigate quietly and discretely close to nature. With a design inspired by the Scandinavian nature and carbon fiber as main material, the kayak is light and portable on land, safe and stable in water while satisfying the user’s need for space and equipment.
ISO 25 mm Aluminum tubefor mounting equipment and easy handling
Covered packing space
Packing space
All measurements in centimeters
Easy access storage
Grip for pulling and carrying
Support rods and adds strength
Rubber bumper for durability
Smart packing space
Ergonomic grip
Removable table
Detachable table with storage
352
32
53
130
9562
71
38
21
13 90-110
SpecificationsFeatures and measurements
Stælla - Project #2
Team of fourDate: 2012
Duration: 10 weeksClient: Entrepreneurial
Skill: Product Design
Handblown Crystal GlassWe wanted to create a glass that could be used without a table, a glass that rests comfortably next to you on the sofa.
Stælla
Stælla is a handblown crystal glass crafted in the north of Sweden. With its wheat pad coaster Stælla can be placed on an uneven or soft surface, such as the sofa.
Stælla
Keep beverage warmMicrowave the coaster in order to keep your beverage warm for a longer period of time
Keep beverage coolRefrigerate the coaster to keep your beverage cool for a longer amount of time
1,6
020
7,2
°C
min20
53
64
80
°C
min
Coaster
Coaster
No coaster
No coaster
Team of twoDate: 2013
Duration: 6 weeksClient: Western Washington University
Skill: User Experience
ACE - Project #3
Augmented Construction EquipmentThe task was to find a relevant area to apply aug-mented reality, and we chose the construction indus-try. We identified several problems within this field of work and applied augmented reality within a head mounted display to create a design solution.
What is the field of construction like?
High risk and low profitThe field of construction is highly competitive with large and dangerous projects.
Complex line of communicationBig construction projects often involve many actors making communication challenging.
StressfulConstruction is very stressful due to the intense deadlines.
CommunicationOral communication under difficult circumstances may lead to errors.
SafetyLack of awareness results in dangerous situations.
EfficiencyA lot of time is spent walking back and forth to the site office to get information.
Observations
Since we are constantly under pressure a lot of misunderstandings happen.
””
A lot of time is wasted on locating the right persons at the site and to find the tools we need.
”
”
We rarely have enough time to properly go through every phase of the work with the construction guys.
”
”
Interviews
Safety GearWe had to design a product that could be used with a hardhat, ear pro-tection, safety glasses and gloves.
Challenges
Tough EnvironmentConstruction work is tough and the environment can be very challenging and dangerous.
To improve work site efficiency and safety through better communication and information sharing.
Objective
ExperimentationTested different types of controls with work gloves to figure out the best solution for product interaction.
Sketch modelsWe made a lot of quick models to test how different solutions worked with the safety gear and to try out size and proportions.
SketchingSketched on mannequins to get right proportions and sketched out different solutions and scenarios for the user experience.
Storyboard
Complaints from the main office
Complaints gets passed along to the crewCrew and foreman are stressed
The foreman is trying to figure out a plan to meet the demands from the main office
The foreman presents his ideas for work site efficiency improvements
They forgot what length to cut the beam
One of the guys heads back to the foreman office But the foreman is helping some other guys
Time goes by, and the deadline is tight
The crew gets their task list, which is one of the new approaches
The crew walks out to work, with the task clear in their head
But the crews memory starts to fade
Heading back empty handed
The beam is too short and falls down
One of the guys gets injured
How is the foreman supposed to meet the deadline with one guy short?
Time is precious so they decide to take a chance and cut the beam
Next morning the foreman sees a bright light from his office
Someone put Augmented construction equipment on his desk
Now the crew can easily measure distances
Overlay blueprints to know what parts to use
Communicate with the foreman and other crew members
Manage files and get information at the loading dock They deliver in time and finally the foreman has happy news for the main office
Indicator light
Inductive charging slots
Interactive surface
Cut pipes
WindowsWire outlets
DrywallClean 2nd floor
Files
TasklistSettings
Camera
CAD
File managementThe charge dock functions as the main hub for information sharing on the site. The individual headpieces only hold need-to-know information to limit distractions during the work day. When the crew meets up at the site office they share information and get updates.
Dual lasers
HD camera
Smart LaserBy combining GPS and gyroscope with triangulation technique, the smart lasers can be used to measure distances and plot points on the walls.
Optimal mic position
The MicrophoneThe microphone is placed on the inside of the headpiece to reduce noise from the construction site. It also measures the noise level and the system can warn the worker if it is too loud.
Fold-up functionThe headpiece is easily turned off by flipping it up and moving it away from the line of site.
Tactile navigationIn addition to voice control, the headpiece also has a tactile but-ton for navigation. The tactile navigation is easy to operate with work gloves.
Lens inspired security
Comfortable padding
Bone conduction
Easy attachment
#3 Hard Hat ClipA clip that attaches to the lining in the hard hat, equipped with bone conduction hearing device and camera lens inspired durable attachment.
Push to release
CommunicationThe crew and foreman can communicate through pic-tures, videos and voice. The foreman can send the crew the next task when the first is completed.
Parts informationParts can be analyzed with the camera and lasers to make sure they are correct and to size for their intend-ed use.
Task listsWhen the crew receives a new task they can check out materials needed, reference blueprints and get started with a detailed list of instructions.
SafetyThe headpiece can sense the environment and tell the worker of dangers present and co workers can tag warnings and notifications at specific locations to pre-vent injury. Also the Mic registers the noise level during the day and notify the user if they work in too noisy of an environment.
Team of threeDate: 2013
Duration: 5 weeksClient: Luleå University of Technology
Skill: Product Design
Kiyoko - Project #4
The task was to analyze the form and design lan-guage of a given brand and apply this to the design of a robotic vacuum cleaner. A prototype of the de-sign was made using CNC-milling, 3D-printing and vacuum forming.
Design of a robotic vacuum cleanerKIYOKO 1 Vacuum
Clay ModelWe worked in clay to get a feeling for the proportions. The model was 3D scanned and the surfaces were refined in Alias.
ManufacturingCNC milling, sheet molding. The top surface was sanded in a circular pattern to simulate brushed metal.
Final TouchesHoles for the exhaust were drilled and aided by printed out templates. A special color was used to get the metal look.
Individual Project, Master ThesisDate: 2014
Duration: 20 weeksClient: COMPEIT, EU-research
Skill: User Experience
Tangiball - Project #5
Conveying presence over distanceThe purpose of this project was to develop a product that can convey and communicate a sense of being together when the users are at different locations.
Tangiball
Tangiball
Problem
NeedMany people live away from family and friendsPeople’s increasing mobility, the growing amount of single householdsand the aging population leads to more people living separated from friends and family.
Connectedness between remote locationsThe increased number of people living away from family and friends creates a growing need for connectedness between remote locations.
There are many services for communicating over distance...There are currently a great variety of services and tools available that allows users to communicate over geographic distances.
...But none of them focus on subtle communicationAvailable communication services focus on the transmission of explicit information, neglecting the subtle and emotional communication that is important for close relationships.
Opportunity
I just came home
I am making dinner
Watching the game
Expressivity The product should support the user to express feelings and emotions by, for example, allowing the user to develop their own language or to use language in an ambiguous way.
AwarenessThe product should let the user share different types of ambient information about current activities or moods.
Joint actionThe product should support the users to carry out actions together, which usually requires being physically collocated.
ScenariosSeveral scenarios have guided the design process.
Design WorkshopsSeveral work shops were held using prototypes of different fidelities.
The idea
Influence color
Create moodShow internet feedVisualize facebook
Direct light
Leave messages
A stationary unit and a mobile deviceThe concept would consist of a stationary unit combined with wearable units commu-nicating with each other. It is redundant to introduce a new wearable device since it is evident that most people already carry around a smartphone, which is full of sensors and quite capable of communicating.
Core values of the concept• Ambient Presence• “Silent” communication• Communication between two parties that know each other well• Part of a network• Communicating emotions• Animations, colors and movement
Experience PrototypingDifferent mock-ups were used to prototype the experience.
PrototypingMany iterations of prototypes
• Ambiguity diminishes the feeling of being monitored
• Users want to create their own messages• Should be unobtrusive unless user’s attention
is required• Should support ambiguity and abstract
language• Social interactions should not be imposed on
users• Should express just enough meaning – not too
much
Key insightsTotal average score
Usefullness
Ease of use
Ability to convey emotions
Ability to convey presence
User satisfaction
3,35
4,03
3,44
3,72
3,05
2,51
User TestingUser tests with different user groups
Two devices and an appThese components form a network in which they all communicate with each other. The system is also capable of communicating externally through Internet connection.
Tangiball
TangiballTangiball is a system of two intelligent lamps combined with a web application that helps geographically separated users to feel connected.
Final Concept
Conveying a sense of presenceTangiball allows the user to capture video from one location and portray it abstractly with light and color at the other location. The abstract visualization of the video data creates ambiguity, which reduces the sense of surveillance and provides an implicit communication that is important for close relationships
Mobile communicationFrom the web application, the users can create and send their own custom light and color messages as well as sending pre-made emotional animation.
Tangible interactionTangiball also gives the users a new way of expressing their mood and emotions using color and light animations.
How it works
Visualizing internet feedsThe Internet feed function lets the user map different feeds from the Internet to Tangiball’s lights. The feeds from the Internet are represented using light and color.
Sensing the user’s locationBy sensinging the user’s location through the smartphone, Tangiball can for example give notice when a friend arrives home from work.
The DesignThe white sphere embraced by the brightly colored stand sym-bolizes closeness, with the two “arms” hugging around the ball. The two arms in combination with the three buttons on top cre-ates a frame around a circular light that only becomes visible when it is activated.
The ButtonsThree touch-sensitive buttons can be customized from the app
CameraIn the center of the “face” of the device a small video camera is placed that can capture data from one location in order to present it as light animation at the other.
TangiballThe Physical Device
Arduino YunArduino Yun is an open-source, programmable microcontroller for electronics that can be con-nected to a wide range of sensors and actua-tors, for example lights, speakers, and motors.
Video camera
NeoPixel Ring
LED Strip
Main interaction The web application is Tangiball’s primary platform for inter-action, from which the user can control different light set-tings, animations, and communication services.
Set the color of the light
Access Tangiball’s functions
Adjust brightness of the light
Set the functions of Tangiball’s buttons
Emotional AnimationsLets the user send emotional light and color messages to the physical Tangiballs. The circular menu contains different emoti-cons that represent different emotional states.
Preview The user can send light and color animations that represent emotions to one or two Tangiballs by clicking on the desired emoticon. The user can also preview the animations on the app before sending the light message.
Internet FeedThe Internet feed function lets the user map different feeds from the Internet to Tangiball’s lights.Presence light
The presence light allows the user to sense a pres-ence from the room where the other Tangiball is lo-cated. One Tangiball is capturing video with its built-in camera. This video is live streamed to the other Tangiball where it is represented by abstract light and color.
Animation editorIn the animation editor, the users can create their own custom light and color messages.
“What If” Scenarios
Aid in therapy sessionsTo visualize different colors and lights on Tangiball might help children and adults to express their emotions.
The Hospital EnvironmentTangiball could be a valuable asset in the hospital environment. For example if a child is hospitalized for a longer period it is almost impossible for the parents to constantly be present at the hospital.
MSc. Industrial Design Engineering, Product Design 2014Luleå University of Technology, Luleå, SwedenExchange Studies, Industrial Design 2013Western Washington University, Bellingham, WA, USABA Business Administration (Expected) 2015Mittuniversitet, Östersund, Sweden (online studies)Upper secondary school, Media Communication 2000Anderstorpskolan, Skellefteå, Sweden
Education
Service Design Workshop 2014Led by Simon Clatworthy in Luleå, SwedenInternational Human Centered Design project course (7,5 hp) 2012Executed in Luleå in collaboration with Mapua Insitute of Technology, Manilla, PhillipinesConcept Art (15hp) 2010Uppsala University, Uppsala, Sweden (Online Studies)
Independent Coursework
Design Consultant 2012 -Sole proprietor and part of a network of 13 designers, Designpool NorrbottenDesign Consultant, Designteam 2012 2012Centek, Luleå, SwedenVarious Employments while pursuing passion for snowboarding 2000 - 2008Sweden, Canada, and Norway
Work Experience
Improv Theatre Workshop 2014Unghästen, Skellefteå, SwedenIntensive Spanish Course (10 weeks) 2011Lacunza International House, San Sebastian, SpainFreediver and Advanced Freediver course 2010Apnea Total, Koh Tao, ThailandSSI Open Water Diver and Adventure Diver 2008Manta Dive, Gili Trawangan, Lombok, Indonesia
Other
Business idea and business plan nominated for Venture Cup 2014 Product Featured on industrialdesignserved.com 2013Project featured on canvas.pantone.com 2013Winner of 6 Hour Race (design and innovation competition) 2012
Recognitions
Language
Swedish - NativeEnglish - Full professional proficiencySpanish - Intermediate skills
• Alias Automotive• Rhino 3D• Maya• Keyshot• Final Cut Pro
• Solidworks• NX• PTC Creo• MS Office• SPSS
• Experience Prototyping• Model Making • Photography• Product Animation• Rapid Prototyping
• Service Design• Sketching• Storyboarding• Usability Testing• User Experience
• 3D Visualization• CAD• Class A surfaces• Design Research• Ergonomic Evaluations
Skills
• Illustrator• Photoshop• InDesign• After Effects• Premiere Pro
Software
• Product designer with a MSc in Industrial Design Engineering and extensive coursework in business and marketing
• Holistic design thinker with the ability to find, combine, and analyze insights from different areas in order to solve the real issue with a given design problem
• Capability to mix the design of service, product, and digital to create innovative products that are user-centered, purposeful, and easy to use
• Ability to clarify complex processes by visual communication, both analog and digital in 2D and 3D, as well as with 3D animation and video
Profile
Key projects
Designed a product for an international research project (20 weeks) 2014Master Thesis Project, worked independently for the European research project COMPEIT
• User experience design of an Internet connected product and web application• Built a functional prototype together with two Computer Science PhD students • Moderated several design workshops and conducted usability testing• Presented work at international research conference in Helsinki
Designed Kayak for the Scandinavian fisherman (10 weeks) 2013Active designer and project manager in a team of three in a project for Midnight Composite
• Competitor analysis, identified market segment, design requirements from user studies• Created a carbon fiber scale model (clay model, 3D Scanning, 3D printing, CNC milling)• Designed marketing materials (3D visualizations, booklet, poster, logo)• Created production ready CAD files (class-A surface model)
Designed and introduced new glassware into the market (Ongoing) 2012 -Entrepreneurial project together with two fellow designers
• Developed a high-end glassware from idea to finished product• Established relationship with producer and introduced product to market• Created material for marketing (product photos, web material, logo, display space)
Johan LarssonMSc. Industrial Design Engineering
Contact: +46(0)[email protected]
Thank You!Contact: +46(0)[email protected]