intro to 3d animation
DESCRIPTION
Intro to 3D Animation. Fall 2013. Overview. Attendance required – people who do not come to class tend to create not-very- good projects! One assignment: a complete architectural scene Indoor or outdoor Complete Elegant Due dates I will announce them on http://buzzking.me - PowerPoint PPT PresentationTRANSCRIPT
Intro to 3D AnimationFall 2013
OverviewAttendance required – people who do not come to
class tend to create not-very-good projects!One assignment: a complete architectural scene
Indoor or outdoor Complete Elegant
Due dates I will announce them on http://buzzking.me
Training videos On http://3dbybuzz.com
Reaching [email protected]
Please do not use my CU email – it is overflowing
303 437 7419We will work on projects in class
you will needautodesk maya: students.autodesk.com (free!)a video editora sound editoran image editor
Importing contentyou can import textures onlyYou can use content from the Maya “Visor”
But only for minor content
Importantyou need a storyline
You need a modeling and story inspirationConsider storyboards
equally importantNo models inspired by any proprietary context whatsoeverno downloaded modelstake on only what you can finish properly!
that is why i am here...
resources47 intro videos on http://3dbybuzz.comthe classroom and lab machines have
mayapremierefinal cut pro
The biggest stumbling block
Time for rendering your project!Please keep in mind that a full, crisp rendering is required
Crafting an animated videoanimated videosetting up a story
Inspiration
A modelA sceneA messageSounds
Reference imagesPhotographsStuffed animalsYouTube, Vimeo videosPieces of artA audio recording
Choice of modeling technology
Polygon modeling for angular modelsNURBS for organic modelingBut there are no firm rules at all!
Building a sceneRough out the environment geometry - a cube or a sphere, or a ground and skylinePut in placeholders, for characters, furnitureYou may want to use the placeholders as the starting points for your models - turn a cube into a couchUse the natural boundaries of organic and non organic models when creating a hierarchyConsider painting on textures
Giving a scene a feelingLighting, shadows, materials
Fog, transparency, length and sharpness of shadows
A moving camera can reveal a scene incrementally or make us dizzySkyline (perhaps with an environment material)
Pay particular attention to..
Building a model with materials and animation in mind
Outliner!A model and movement that is the focus of the viewer’s attention and is engaging
Textures & materialsThis makes or breaks a modelBudget time to do this right
No ugly tilingNo wrap-around seamsNo uneven projections
Consider bump maps and layered materials
UV Texture EditorPrep textures carefully Consider the UV Texture EditorComparison
Normal texture - uses the object’s normalsProjection texture - uses texture’s normals
UV Texture Editor tools allow for careful assignment of materials
ConsiderSoft and hard body dynamicsClothFluids and fluid containersMotion cycles and the Graph EditorThe skeleton generatorBasing animation on deformers and/or blend shapes
Overriding goalsCreate a scene you can finish completely and elegantlyTry to create a scene and models that are compellingDon’t compromise on materials/textures, modeling details, fleshing out the surrounding scene, or rendering your scenes they way they look best
Reuse & scalingBuild out of components that are then put together in hierarchies - then the job of building a complex scene will scale more easilyMake the components reusableDamage, dirt, aging of models can add a lot to believability - and hide obvious reuse