intro to 3d animation

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Intro to 3D Animation Fall 2013

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Intro to 3D Animation. Fall 2013. Overview. Attendance required – people who do not come to class tend to create not-very- good projects! One assignment: a complete architectural scene Indoor or outdoor Complete Elegant Due dates I will announce them on http://buzzking.me - PowerPoint PPT Presentation

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Page 1: Intro to 3D Animation

Intro to 3D AnimationFall 2013

Page 2: Intro to 3D Animation

OverviewAttendance required – people who do not come to

class tend to create not-very-good projects!One assignment: a complete architectural scene

Indoor or outdoor Complete Elegant

Due dates I will announce them on http://buzzking.me

Training videos On http://3dbybuzz.com

Page 3: Intro to 3D Animation

Reaching [email protected]

Please do not use my CU email – it is overflowing

303 437 7419We will work on projects in class

Page 4: Intro to 3D Animation

you will needautodesk maya: students.autodesk.com (free!)a video editora sound editoran image editor

Page 5: Intro to 3D Animation

Importing contentyou can import textures onlyYou can use content from the Maya “Visor”

But only for minor content

Page 6: Intro to 3D Animation

Importantyou need a storyline

You need a modeling and story inspirationConsider storyboards

Page 7: Intro to 3D Animation

equally importantNo models inspired by any proprietary context whatsoeverno downloaded modelstake on only what you can finish properly!

that is why i am here...

Page 8: Intro to 3D Animation

resources47 intro videos on http://3dbybuzz.comthe classroom and lab machines have

mayapremierefinal cut pro

Page 9: Intro to 3D Animation

The biggest stumbling block

Time for rendering your project!Please keep in mind that a full, crisp rendering is required

Page 10: Intro to 3D Animation

Crafting an animated videoanimated videosetting up a story

Page 11: Intro to 3D Animation

Inspiration

A modelA sceneA messageSounds

Page 12: Intro to 3D Animation

Reference imagesPhotographsStuffed animalsYouTube, Vimeo videosPieces of artA audio recording

Page 13: Intro to 3D Animation

Choice of modeling technology

Polygon modeling for angular modelsNURBS for organic modelingBut there are no firm rules at all!

Page 14: Intro to 3D Animation

Building a sceneRough out the environment geometry - a cube or a sphere, or a ground and skylinePut in placeholders, for characters, furnitureYou may want to use the placeholders as the starting points for your models - turn a cube into a couchUse the natural boundaries of organic and non organic models when creating a hierarchyConsider painting on textures

Page 15: Intro to 3D Animation

Giving a scene a feelingLighting, shadows, materials

Fog, transparency, length and sharpness of shadows

A moving camera can reveal a scene incrementally or make us dizzySkyline (perhaps with an environment material)

Page 16: Intro to 3D Animation

Pay particular attention to..

Building a model with materials and animation in mind

Outliner!A model and movement that is the focus of the viewer’s attention and is engaging

Page 17: Intro to 3D Animation

Textures & materialsThis makes or breaks a modelBudget time to do this right

No ugly tilingNo wrap-around seamsNo uneven projections

Consider bump maps and layered materials

Page 18: Intro to 3D Animation

UV Texture EditorPrep textures carefully Consider the UV Texture EditorComparison

Normal texture - uses the object’s normalsProjection texture - uses texture’s normals

UV Texture Editor tools allow for careful assignment of materials

Page 19: Intro to 3D Animation

ConsiderSoft and hard body dynamicsClothFluids and fluid containersMotion cycles and the Graph EditorThe skeleton generatorBasing animation on deformers and/or blend shapes

Page 20: Intro to 3D Animation

Overriding goalsCreate a scene you can finish completely and elegantlyTry to create a scene and models that are compellingDon’t compromise on materials/textures, modeling details, fleshing out the surrounding scene, or rendering your scenes they way they look best

Page 21: Intro to 3D Animation

Reuse & scalingBuild out of components that are then put together in hierarchies - then the job of building a complex scene will scale more easilyMake the components reusableDamage, dirt, aging of models can add a lot to believability - and hide obvious reuse