industrial design portfolio - oystein helle husby

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PORTFOLIO Øystein Helle Husby

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This is my selected work from my five semesters at the Oslo School of Architecture and Design.

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Page 1: Industrial Design Portfolio - Oystein Helle Husby

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PORTFOLIOØystein Helle Husby

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PERSONAL INFO

I am a student at the Oslo School of Architecture and Design, taking a mas-ters degree in Industrial Design while working part time at an Apple Premium Reseller.

I have a keen interest in almost eve-rything and the ability to learn quickly and understand thoroughly. I am both creative and goal-oriented setting high standards for myself and working hard to achieve them. I have been chosen to run and maintain our schools 3D Rapid Manufacturing Lab. A task requiring a high level of material and manufactur-ing knowledge and the ability to work independently.

The purpose of this portfolio is to show the process behind the projects to better display my capabilites throughout the design process. For this reason, four of the five presented projects are thorough-ly documented. These projects are not presented merely with the end results, but includes the iterations and decisions taken along the way.

ØYSTEIN HELLE HUSBY

TECHNICAL & PRACTICAL SKILLS

SketchingAnalytical freehand line drawing and marker rendering both analogue and digital with the Alias Sketch Suite and Photoshop.

Model buildingProficient at working with a wide range of materials, for instance foam, plastics, wood and metal.

CAD 3D Modeling and RenderingSolidWorksCatiaKeyshot/Hypershot/Shot

Visual CommunicationOne semester dedicated to learning graphic design and mastering the Adobe Creative Suite.

Proficient in oral and written English with a TOEFL score of 110 of 120.

Sincerely yours,

EDUCATION, DUTIES & GRANTS

EducationIn my third year of a five year Master in Industrial design at the Oslo School of Architecture and Design, and class rep-resentative for the third consecutive year.

Running and maintaining 3D Rapid Pro-totyping lab under Professor Steinar Killi.

Responsible for arranging and running CATIA 3D CAD software tutoring for lower grades.

Responsible for designing and producing the official AHO study catalog with infor-mation about the education and school.

Grants & Prizes2011 - Fulbright Foundation for Educa-tional Exchange - 100 000 NOK (1700 USD) to pursue MA level studies in the U.S.

2011 - Nominated for the Young Norwe-gian Talents awards with the nut cracker Knekk!

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SELECTED WORK

travelshare

social traveling

LINJETHE NORWEGIAN COFFEE EXPERIENCE

THIRD SEMESTER - USER ORIENTED DESIGN7 WEEKS COLLABORATIVE PROJECT

KNEKKTHE NUT CRACKER FOR EVERYONE

THIRD SEMESTER - USER ORIENTED DESIGN5 WEEKS PERSONAL PROJECT

PIQUEA CONSUMER SODA BOTTLE FOR GRAPE FRUIT AND TONIC

FOURTH SEMESTER - PRODUCTION TECHNIQUES4 WEEKS COLLABORATIVE PROJECT

TURTLE RACEA KINDER SURPRISE TOY

FOURTH SEMESTER - PRODUCTION TECHNIQUES4 WEEKS COLLABORATIVE PROJECT

TRAVELSHAREA WEB AND APP BASED SOCIAL TRAVELING SERVICE

FIFTH SEMESTER - IDENTITY AND INTERACTIONPERSONAL SEMESTER PROJECT

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ESPRESSOMAKERThe espressomaker “Linje” is the result of a Norwegian approach to coffee - a world by and large dominated by Italian influences.

By defining the core values of Norway and Scandinavia and transform these values into a design language, we have achieved a truly unique product.

The result is a conscious choice of materials and bold esthetics, neccesary to stand out in this product category.

This project was done in collaboration

with Mariko Kurioka Rohde, Audun

Grimstad and Åsne Kydland.

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PROJECT BRIEF

We were contacted by the Norwegian coffee production house Solberg & Hansen to design a espresso maker for the norwegian market for whole coffee beans. Existing whole bean espresso makers are often complicated machines requiring skill to operate. The should be easy to use while maintaining a high quality cup of coffee. The target user group are adults from 45 and upwards. Their kids have gone off to college and they have a healthy economy allowing them to spend money on their interest in great coffee. They rarely visit coffee bars, but are still interested in all things coffee. They are focused on quality and the latest trends, and are looking for a new product that will let them continue to pursue their interest. These factors combined will ensure their interest in buying a new espresso maker in the near future.

The machine itself must have a low threshold of use, meaning the process of making coffee should be as simple as possible. The maker must be easy to use, or else the projected users will not spend their money nor time on the maker. The aesthetics should commu-nicate high quality and ease of use, all while suited for the Norwegian market.

PRODUCING COUNTRIES

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EARLY IDEATION

The early stages of the sketching process was dominated by sketches within the reign of traditional espresso makers. They usually have a very distinct appearance, a good thing because they are immediately recognized as espresso makers, but a bad thing since they often disappear in the big plastic/metallic mass that is espresso makers. Having set our goal of tailoring the norwegian coffee experience, we needed a story - a deeper idea.

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FURTHER SKETCHING

While brain storming, the founding idea emerged from a small architectural contour model made of cork. This model and the succeding ideas defined our concept story. Norwegian mountains and forests would spark the idea for both the shape and materials of the espresso maker. Wood would be the material, and mountains would be the shape. Layering the wood like the cork model would create a very different and new appearance. A look completely unique for these type of products. The sketching now focused on this direction.

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MOCKUP & FOCUS GROUPS

Having sketched out a shape we were happy with, we built a one to one mock up model. The model was carved out of styrofoam and finished off with putty to present to our focus group. Quick 3D mockups lets the end user get an approximate impression the end product. Letting the user influence the design at a early stage ensures that the product is tuned in to its targeted

consumer group. The focus group consisted of random people within our target user group. They were first interviewed regarding their relation to coffee, and was then presented with our espresso maker. The testing provided us with unbiased and very valuable feedback. In general our maker received a very positive feedback with some remarks on the size, positioning of the dials and buttons, and the water and waste compartments.

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Refining the profile

REFINING THE SHAPE

On the basis of the focus group feed-back we started refining the shape in CATIA CAD software complemented with sketching. We worked on the placement of external and internal components, figuring out where to put the water tank and the milk skimmer. Continuosly we worked on refining the profile - adjusting the overall contour lines in an effort to give it a sharp and refined look. A lot of effort was put into working out every angle, giving the user the possibility of placing the maching on a kitchen island.

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BUILD PROCESS

The challenge was taking the shape from 3D CAD software to a real size physical model. This was achieved by slicing the model up in cross sections in CATIA CAD software. These cross sections were then plotted out and project onto the multiple planks of wood. After marking off each profile the cross sections were cut out, glued together to a big block and sanded down to a smooth finish. Holes were cut out for the bean tray on top of the machine and the water tank and brewing area in front. In total the build process was very time consuming, but the mass production aspect was not relevant in this project.

3D MODEL & DRAWINGS

A complete CAD model was created, allowing us to calculate the size of the maker neccesary to fit all the internal components. Further, it allowed us to calculate the capacity of the water tank and waste bin, important factors when describing the user service interval of the machine.

This CAD model served the basis of the build process ahead.

Water tank

Milk skimmer

Waste bin & drip tray

Coffee bean cup

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LAYERING OF THE WOOD PLANKS ASSEMBLING THE SHAPE SANDING DOWN THE MODEL

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FINISHED PRODUCT

The final product is a completely different approach to the tradition-al espressomaker. Through its use of new materials and esthetics the product is a breath of fresh air in the market of espresso makers.

This is combined with a focus on ease of use, and most important - the ability to brew an excellent cup of coffee.

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NOMINATED FOR THE NORWEGIAN YOUNG

TALENT AWARD

KNEKK!

NUT CRACKERThe Nut cracker KNEKK! is a nut cracker for everyone. As part of a User Oriented Design semester, the nut cracker sets out to solve some of the challenges with todays nut crackers.

User research was central in this project. Elite users - persons whom have reduced abilites to perform certain tasks with existing products - gives an understanding of the way these products should be designed.

Consequently, the focus areas of this project were:

Universal ergonomicsHighly effective power transmission.Universal aesthetics

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USER TESTING

The benefits of user testing are many. Observing how existing products are used reveal their shortcomings. A wide range of users will operate the cracker - some have small hands, others reduced strength. These elite users often constitutes a small percentage of the total users, but demand higher performance from the product.

For the user testing we chose persons with varying degree of arthritis - from those who have a minimum of strength reduction, to those who cannot properly use normal kitchen tools. We then presented them with a range of existing products, and observed. Using the products and communicating with us provided very valuable insight to their situation.

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PRODUCT ANALYSIS

Out of the six different nut crackers provided, one distinguished itself as the favorite cracker, with the most effective mechanism and the most comfortable one to use. The wedge shaped body also collected the debris from the cracking. Although they preferred this cracker, there were still several drawbacks. First-ly, the handle was very narrow and thus the large grip force was distributed over a small surface area. In addition to this, the large angle between the handle and the main body required a wide grasp. A sketch analysis was performed with pos-sible solutions.

Reduced angle ables smaller hands to operate the cracker

Larger surface area reduce point pressure

EXISTING NUT CRACKER POSSIBLE SOLUTIONS

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USER REQUIREMENTS

On the basis of the user testing feedback a requirement specification was for-mulated. These requirements adressed several key findings from the user test-ing. The requirements adress both the function of the product, but also the esthetics.

FunctionThe function of the nut cracker should be as effective as possible, allowing as many as possible to use the cracker.

By setting up three tentative users, some with reduced abilities, and actively referring to these users they guided the process in the right direction.

EstheticsWhen it comes to esthetics, successful universal products should look as little universal as possible. Unfortunately these universal products have a tenden-cy to inherit an esthetics of their own. This is unfortunate because the elite

users do not want identify themselves with these products as they communi-cate a shortcoming with the user. Users requiring universally design products wish the fact that they use these prod-ucts. Therefore, the esthetics of the nut cracker is very important.

Letting these elite users drive the design process, is beneficial for everyone.

THE PRODUCTS OBJECTIVES

To make an ergonomic and esthetically clean nut cracker with an efficient power transmission for users with reduced grip strength.

PRODUCT REQUIREMENTS

Technical requirements

• Persons with smaller than normal to normal hand size.• Persons with less than normal to normal grip strength.

Esthetic requirements

• Should be esthetically pleasing for as many as possible, and exclude as few as possible

• Product should be appealing to people between 10 and 70 years.

HAND SIZE AND STRENGTH VARIATIONS

Arvid70 years old, retired.Hand size 19cmGrip strength 2/6

Kari42 year oldHand size 18cmGrip strength 5/6

Nils10 year oldHand size 16cmGrip strength 3/6

The things that make life easier for the few, makes life easier for everyone.

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EARLY IDEATION

Early ideation is all about sketching. To be able to communicate your ideas with others, they must be presented visually. The shortest way from mind to paper is through quick sketching.

With the knowledge from the user test-ing, I tried to analyze the information and manifest it in shapes and forms. The pros and cons of the different crackers were looked at, and attempts at solving them were sketched out.

In this process, you try to take into ac-count as many factors as possible, from ergonomics to overall esthetics.

Founding sketch of concept 1 and final product

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THREE CONCEPTS

On the basis of the sketch material, three main ideas were chosen and rendered out with markers.

The three concept were:

1. A further developed version of the mechanism that proved most efficient in the user testing.

2. A more traditional nut cracker, but with a larger surface area between the cracker and the hand.

3. A more ergonomical approach to the nut cracker deemed most effective in the user testing.

A combination of 1 and 3 was chosen. Merging efficiency and ergonomics.

1

2

3

Combination of these concepts

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REFINING THE SHAPE

Combining the two concepts meant adding another arm to increase effective-ness while factoring in ergonomics. This meant shrinking the grip size while still being able to effectively crack the largest nuts - walnuts.

Factors such as efficiency, ergonomics, ease of use and ease of cleaning were balanced, trying to achieve an attractive and effective nut cracker.

In this process, the final form was ap-proximately sketched and drawn up in 3D.

Final product sketch

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MANUFACTURING

The CAD model was done in CATIA, allowing a free forming of the grip shape while running FEM (Finite Element Method) analysis to ensure sufficient dimensioning and structural integrity. A mechanics simulation was performed to confirm the efficiency of the mechanics.

The model consists of six parts, all pro-duced in recycled aluminum - providing a light and strong construction.

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MECHANICS

The two arms pivot around the screws on the upper part of the cracker. They yield power on to the inner clamp, press-ing this together. The pressure squeezes the nut together until it breaks. When the user releases the force, the clamp retracts back to its normal position, and the handles follows.

The reduction of distance between the points of contact executes the cracking, as explained in the schematics below.

Screw, arm pivot point

Outer pivoting arm

Inner moving clamp

Power transfer point

Wedge shaped main body

DISTANCE 1DISTANCE 2

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FINISHED PRODUCT

The finished product is a nut cracker for everyone. Driven by a user oriented ap-proach with elite users and high require-ments it is universal from its effective-ness to its esthetics. The effective power transmission system and ergonomic shape reduce the strain on the user.

The appearance model is SLS sintered and treated with a finish. To achieve a highly realistic aluminium finish, several layers of two-component putty and spray putty is applied and sanded down with wet sanding paper from 400 to 2000. Then three layers of metallic paint coat and two layers of clear paint brings out the desired finish.

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CONSUMER SODA BOTTLEPIQUE is a bottle specifically designed for its content - a mixture of grape juice and tonic. This very refreshing drink is popular in the warmer areas of the world, and our assignment was to design a bottle container for the drink, taking into account the different consideration when producing PET Injection Blow Molded containers.

The superior goal was to have the user taste the drink before they even had a sip. The design then, had to bridge the gap between the two senses - taste and vision. The project was part off a fourth semester course - Production Techniques - giving an in depth knowledge of Extrusion and Injection Blow Moulding.

This project was done in collaboration

with Maria Karlsen, Harald Hermanrud

and Åsne Kydland.

PIQUE

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USER TESTING

Introductorily to the design process we researched the taste and experience of the drink.

Taste is often said to be a subjective matter, but our research revealed several similarities in how the drink was perceived.

We asked the users how they expected the drink to taste, then let them taste it while describing both the immediate taste and a more thorough description. We also challenged them to draw the taste in an attempt to understand the relation between their perception and their sense of form.

The collected data proved valuable to the design process, helping us manifest the form of the taste.

BITTER

SOUR

SWEET

FRESHFRUITY

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EARLY IDEATION

Together with the research material we set out to develop three concepts through diverse and extensive sketching.

Concept 2

Concept 1

Concept 3

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CHOSEN CONCEPT

SIMPLE ELEGANCE TASTE IN FORM UP-SIDE-DOWN

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DEVELOPING THE SHAPE

After choosing the “taste in form” concept, we started refining the shape.

We brought in some elegant properties from the “simple elegance” concept while working on the cut profile around the bottle. While sketching we tasted and discussed the drink, anchoring our ideas and decisions to the taste. Through the process we built up a solid vocabulary on the relationship between taste and form.

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DEVELOPING THE SHAPE

3D CAD MODELS & STL PRINTS

Parallel to sketching out iterations on paper, we modeled them out in CAD and printed STL RP models. The STL model then allowed us do sketch directly on the surface, giving us a much better feel of the continuity of the lines around the bottle shape. We wanted the bottle to manifest the taste from every angle, meaning we had to work with continous lines running around the shape.

Every idea had to be evaluated within the confines of the manufacturing process. This meant there was limitations on the sharpness of edges, the length of the container and the amount of surface details.

Sketching directly on the 3D models

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FORM AND TASTE

The final design is an attempt to embed the complexity of the taste in the shape of the bottle. Throughout the design process, the goal has been to connect senses. Giving taste a spatial and tactile shape, and making the user taste the drink even before they ever had a sip.Different parts of the bottle represents different aspects of the taste.

A asymetrical body prepares you for an unexpexted taste of contrasts.

Accelerating neck hints to the carbonated tonic Straight lines provides a upright

and elegant appearance

A sharp cut testifies to a piquant taste dominated by bitterness

A asymmetrical cut wraps around the bittle and communicates a contrasting taste of bitterness and sweetness.

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TECHNICAL SPECIFICATIONS &

MANUFACTURING

PET (Polyethylene terephthalate) Injection Blow Moulding enables a wide array of different forms, but also have important limitations that must be abided. Mainly, the shape must have draft angles and no undercut allowing the mold parts to seperate freely. Sharp edges are tough to achieve, especially around the center part of the bottle due to lower pressure against the mold walls. The top and bottom must also be relatively symmetrical. The cap is a standard black PP (Polypropylene) soda cap.

standard soda cap 12 mm

160 mm

gasket

sealing ring

standard screw thread

reinforced bottom

> 1 mm radius on sharp edges

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FINISHED PRODUCT

The finished model is made from 3D printed Epoxy resin. The model is split in half and carefully polished on the in- and outside and glued back together, complete with label. The result is a bottle indistinguishable from a mass produced PET bottle.

The name Pique is a reference to the piquant and intriguing taste, reflecting the many-faceted body of the drink.

PIQUE - Form follows taste.

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KINDER SURPRISE TOYTurtle Race is a kinder surprise toy with a story - the story of every turtles inherent racer.

The project was a collaborative project running parallel with the PIQUE project in our fourth semester. The project took us through the whole process of designing a new product, from concept development to Injection Mold manufacturing.

Analyzing Kinder surprise toys revealed interesting statistics on what makes a popular toy.

This project was done in collaboration

with Maria Karlsen, Harald Hermanrud

and Åsne Kydland.

TURTLE RACE

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68% 79%

RESEARCH AND ANALYSIS

By collecting statistics from the Facebook group “Whats the best Kinder Surprise Toy you have ever got?”, we concluded with several key findings.

CAN BE BUILT INTERACTIVE

The toy is not interesting anymore

EXPECTATIONS UNWRAPPING BUILDING IT INTERACTIVITY HERE LIES THE POTENTIAL!

2

1

3

STANDARD CONNECTIONS

COMBINE THE VALUE OF

COLLECTING AND BUILDING

1. INFO FROM THE STATISTICS68 percent of the preferred toys were part of a build kit and 79 percent of the preferred toys were interactive.

2. KINDER TOY LIFESPANThe kinder surprise toys usually have a very short life span. Buildable and/or interactive toys are - according to statistics - the preferred toys. But when children grow tired of the toys they are put away. The potential lies in extending the life span of the toys. How could this be done?

3. RECIPE FOR A POPULAR TOY?If one can prolong the looping phase between building and interactivity, the toy will increase in value for the child.The solution is to make the kinder suprise toys modular, meaning parts are interchangeable within its series When a child receives a new toy they are combat-ible with elder toys, enabling the child bring these back into the game.

FAMILIES OF TOYS

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EARLY IDEATION

The egg - a large constituent of the Kinder Surprise packaging is usually thrown away. One of the first ideas were to integrate this egg into the toy, using the egg as a body of a kinder character. We later departed from this idea, be-cause it was confined to the body of the egg. Looking at the information from the statistics, we knew we wanted a toy the kids could play with.

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THREE CONCEPTS

We continued sketching, and developed three concepts.

Kinder ModuleKinder Olympics andTurtle Race

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38TURTLE RACE

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39TURTLE RACE

TURTLE RACE SKETCHING

After choosing the Turtle Race concept, we continued the sketching process to define several key aspects. To be both buildable and interactive the toy needed a way to assemble and disassemble the parts, and a propulsion system to give forward movement. We also analyzed how turtles look and realized we had to create caricatures to create a more friendly and childish appearance.

Rim profile

Assembling the head

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FINAL SHAPE & MANUFACTURING

The final shape was very precisely 3D modeled to be ready for Injection Molding. For these kind of products, Injection Molding is the preferred manufacturing process. They have a relative small mass, but in large quantities. Creating 3D models suited for this process requires intensive CAD work. Each of the seperate parts that make up the complete model are straight pull design molds, requiring no slide action tooling. This is a neccesity when producing large quantities requiring multi-cavity molds to keep the cost down. In addition to this, the parts are designed with a uniform material thickness, reducing the cooling time and thus tool longevity. All these factors greatly reduces the manufacturing cost as a whole.

The chosen material is ABS polymer, mainly for it’s excellent strength and high gloss finish.

• Six parts in total• 1-2 degree draft angle• ABS polymer• Even material thickness reducing the

cycle time and cost of production.• Straight pull design with no slide

action tooling required.

1

4

2

5

3

Joining pin for head assembly.

Cut ellipse ensuring correct assembly

Tight fitting rim profile.

Two wheel sets with sprockets

Joining pins with mating holes.

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FUNCTION & USE

The turtle body is built in accordance with the analysis of the preferred kinder toys. The toy is therefore interactive, both by being buildable, and having dif-ferent modes creating interactivity. Out of the box the turtle is in resting position with its head retracted into its body. From this starting point, you can reas-semble the toy in to a different mode. Parts are also interchangeable between turtle racers making old toys reusable when you purchase new ones in the same series.

1 . Because of the designed rim profile, the top and bottom parts seperates when applying a moderate pull force.

2. When seperated you can rotate the head outwards, and flip the bottom part to reveal its wheel mechanism.

3. The joining mechanism is mirrored on both sides of the bottom part and as-sembling the parts is just as easy.

4. Quick and explanatory instructions are also provided in the box.

1

2

3

4

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PRODUCT RENDERINGS

A fully functional 3D CAD model, modeled in CATIA and rendered in Bunkspeed Shot. The above render-ing explains the propulsion system. A toothed rod is inserted inside the turtle body, and pulling the rod out spins the wheels causing the turtle to accelerate forward. The bottom renderings show the graphics applied in the molds when produced and the packaging.

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PRODUCT PHOTOS

Real life models were sintered out in a SLS sinter machine and hand painted afterwards. The SLS technology does not allow for very fine details, and the po-rous surface does not represent the fin-ish of a Injection Molded ABS polymer. Despite this, Rapid Manufacturing give a valuable feel of the overall dimensions and ensures that the mechanics work. This is a fully functional model with the ability to assemble and reassemble the shape.

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SOCIAL WEB & APP SERVICETravelshare is a WEB and smartphone service focused on uniting social media and traveling. Plan your trips online with your friends, and share your moments on the go.

Travelshare was developed in my fifth semester - Identity and Interaction. The overall purpose of the semester was to develop a complete brand concept, from the values and vision, to the products and services they offer, complete with a visual identity. Also learning interaction design, and the way physical products relates to the user was key in this semester.

TRAVELSHARE

travelshare

Traveling and social media united.

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MAPPING YOUR TIPS

When in a travel planning process, information is key. The advice you receive from friends through social media like facebook and twitter are perfectly tailored for you. Your friends know what you like. The challenge is the way information is presented. The best way to plan a trip is the same way you navigate when traveling - through maps.

Guri VenstadLa Rambla is vibrant! You should check it out.

John DoeVisiting Barcelona next month. Got any travel tips?23 hours ago Comment Like

Jane Doe Check out the Antoni Gaudi exhibitions. His art is just stunning!23 hours ago - Like

Hank Peterson You HAVE to check out La Sagrada Familia.23 hours ago - Like

Jane Doe likes this.

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Giza Pyramid, Egypt

KEEP YOUR FRIENDS IN THE KNOW

Travelshare updates your facebook and twitter accounts with your latest en-deavours, all from your iOS or Android device.

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Giza Pyramid, Egypt

REMEMBER THE MEMORIES

Travelshare generates beautiful books in no time with your own photos and text, generated while you were traveling.

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WEB

The Travelshare experience starts on the web. When you enter the site, you are presented with a quick tour explaining the service. Whenever you want to try it out, you can sign up for the service for free. When registered, Travelshare will help you plan your trips by harvesting the feedback you receive from friends through social media, and present these tips in maps.

This way, planning your trips become much more interesting - and fun.

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APP

Travelshare is designed as an inte-grated system, so all your information is syncronized between platforms. If you create a trip on the web, it’s synced to your mobile device. If you share a photo or video from your mobile device, this is uploaded and stored on the web.

Planned activitiesPlanned activities

Your Vienna

Planned activitiesPlanned activitiesPlanned activitiesPlanned activities

YYYour ViennaYour ViennaYYYooouuurrr VVViiieeennnnnnaaaYour Vienna

Spots

Restaurants

Museums

See day-to-day schedule

88

33

55

ViennaØystein HusbyDecember 2010

ViennaØystein HusbyDecember 2010

Telenor NTelenor N 12:3412:34

Vienna, AustriaKunsthistorische MuseumVienna, AustriaKunsthistorische Museum

Check in now?Check in now?

KKKuuunnnsssttthhhiiissstttooorrriiisssccchhheee MMM.Kunsthistorische M.

Pos: 59.925095, 10.708253

Telenor NTelenor N 12:3412:34

Vienna

Marrakech February, 2011

May, 2011

December, 2010

Barcelona

Tenerife

Hvar May, 2010

December, 2009

July, 2010

Val d’Isere

MMMMyyyy ttttrrrriiiiippppssssMy trips

Planned tripsPlanned trips

Completed tripsCompleted trips

Telenor NTelenor N 12:3412:34

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CONTACT INFORMATION

Øystein Helle HusbyProfessor Dahls gt 43

0367 OSLO

[email protected]

www.twitter.com/oysteinhusbywww.flickr.com/oysteinworks

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