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©2011 Immersion Corporation–Confidential
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Using Haptic Studio to Create Custom Haptic Effects
May 3, 2012
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What you will learn in this course
Who should be taking this course? What you should have installed before starting the class What will be provided to you in class Why custom haptic effects? Introduction to creating custom haptic effects Exploring the sample application Understanding audio files Creating basis effects to compliment the features of audio files Combining multiple basis effects to create a complex timeline effect Exporting haptic effects for implementation into an application Adding custom haptic effects to an Android application Haptic Studio tips and tricks
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Who should be taking this course?
This course targets experienced Android developers who have completed the course UHL: Adding haptic effects to your Android application. In order to implement custom effects created using Haptic Studio, developers should have practical experience with:Android architecture
The life cycle of components Event handling Tween and frame-by-frame animation Debugging an application Deploying an application to a device
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What you should have installed before starting the class
As an experienced Android developer, you should attend class with these items installed on your computer:
Java SE Eclipse Android SDK Android Developer Tools
– From within Eclipse’s “Install new Software” option, point to Haptic Studio
IMPORTANT NOTE: Before starting the class, you should ensure that Haptic Studio is able to see and communicate with your Android device via Haptic Bridge.
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What will be provided to you in class
This course focuses on developing and implementing custom haptic effects. You will be provided the code for a simple sample application as well as four audio files that you will use as part of the exercises:– AirplaneCrash_Starter.zip (Eclipse project)– AirplaneCrash_Starter.apk– AirplaneCrash_Solution.zip (Eclipse project)– airplane_snd.wav– running_snd.wav– dying_snd.wav– impact_snd.wav
You are also provided a reference library of Haptic Studio effects that can be used as-is or modified for use in your future Haptic Studio effect design projects:Haptic_Studio_Reference_Library.ivs
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Why custom haptic effects?
Haptic Studio allows you to dramatically enhance the quality of the mobile user's communications experience with custom haptic effects
Go beyond the simple haptic effects
Allows you to design effects that are perfectly tuned to compliment your project’s audio or visual elements
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Introduction to creating custom haptic effects
In this course you will be creating not only custom basis effects, but also timeline effects
Timeline effects combine basis effects along a timeline
Haptic Studio allows you to create custom, timeline effects in one of two ways:– Manually - using the tools within Haptic Studio– Dynamically - using Haptic Studio’s MIDI conversion feature
This course if focused on the manual creation of custom haptic effects
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Introduction to creating custom haptic effects
Haptic Studio simplifies the manual creation of haptic effects to compliment media files by allowing you to import and reference a media file on the same timeline that you are using to create the effect
Supported formats are:– AAC (.acc)– K3G (.k3g)– MPEG-4 Audio (.m4a)– MIDI (.mid)– MP3 (.mp3)– MPEG-4 Video (mp4)– SKM (.skm)– Wave (.wav)
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Exploring the sample application
In the following exercises, you will create custom haptic effects and implement them into a sample application that is based on the animation of an aircraft in flight
You will be designing custom haptic effects that allow the user to feel the running engine and the impact of the crash.
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Exercise 1: Exploring the sample application
In this exercise you will:
Explore the Airplane Crash sample application with and without haptic effects
Install and run the Airplane Crash starter file
Install and run the Airplane Crash solution file
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Understanding audio files
Important that you be able to examine audio files and identify key features
The Y-axis represents amplitude (volume) and the X-axis represents frequency (the number of cycles/vibrations per a specified amount of time)
Higher frequency vibrations are sensed as higher pitched sounds and lower frequency vibrations are sensed as low pitch sounds
Easy to shape haptic effects to match audio waveforms Haptic Studio allows you to view audio waveforms and haptic
waveforms side-by-side
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Discussion: Identifying key features of an audio file and developing a design strategy
Keep effects as short as possible
Reduces the impact of drift—a phenomena that can cause long effects to become out of sync’ with audio or other media files that they accompany
Consider all of the component parts (audio, animation, haptics, interactions, controls, etc.) in advance
Then develop a haptic design strategy that will maximize the benefits of haptic feedback
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Discussion: Identifying key features of an audio file and developing a design strategy
Let’s revisit the sound track from our sample application Airplane Crash
Looking at the soundtrack waveform, you should be able to easily identify these key features: engine running, engine dying, silence and impact
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Discussion: Identifying key features of an audio file and developing a design strategy
Better strategy would be to break it down into three separate haptic effects
Elected to divide the soundtrack into three separate sound files—each representing a key feature
Straight forward approach will allow our application to simply call the appropriate haptic effect as each individual sound file is played
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Creating basis effects to compliment the features of audio files
Basis effects can be used alone or combined to form more complex, timeline effect
There are three types of basis effects:– Periodic effects are cyclic or pulsing and played at a
specific (though variable) frequency – MagSweep effects are constant as opposed to cyclic– WaveForm effects can capture a very high degree of
detail from an audio file and require TouchSense 5000 for replay
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Creating basis effects to compliment the features of audio files
When you add a Periodic or MagSweep effect to your project you will be able to control certain attributes
In this course you will deal with:– Magnitude - the strength of the effect—like volume is to
audio – Duration - the length of the effect—how long it will play– Attack Time - the amount of time to fade in an effect– Fade Time - the amount of time to fade out an effect
When dealing with Periodic effects, you also have control over:– Period - the amount of time from cycle to cycle
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
In this exercise you will:
Select appropriate basis effects for each of the audio files
Modify these effects to compliment the sound file
Use a timeline to combine audio and haptic effects for testing
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
Launching Haptic Studio Plug your Android device into your computer and launch
Haptic Bridge– Do this BEFORE launching Haptic Studio.
Launch Haptic Studio Select your device from the drop-down menu
From the View menu, select Details
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
Select and modify a basis effect to compliment the sound of the running engine
You will adjust the parameters to create a strong, steady pulse with an abrupt start (attack) and stop (fade)
Click on the New Timeline button on the toolbar:
Place your cursor in the object name area and rename it to running_tl
Click on the New Multimedia button on the toolbar:
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
Locate and select the file running_snd.wav Click on the New Periodic button on the toolbar:
Place your cursor in the object name area and rename the effect running_he
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
Double click on the new running_he object to open the effect editor view:
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
Adjust the Magnitude parameter to the maximum level (10000)
Set the Attack Time and Fade Time parameters both to 0 so that the effect will start and stop abruptly
Use the Play button to sample the effect
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
Adjust the Period parameter to 50 ms and play the effect again
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
Since this is a single-magnitude effect (sudden start/stop) you can specify an infinite duration and control the start and stop at the application level
Click on the Infinite button:
Double click on the running_tl object to open the timeline Drag an instance of the running_snd object into the timeline Drag an instance of the running_he object into the timeline
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
Your timeline should now look like this:
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
Click on the New Timeline button on the toolbar and name the new timeline object dying_tl
Click on the New Multimedia button on the toolbar and select the file dying_snd.wav from your hard drive
Double click on the dying_snd object to produce the Wave Form inspector:
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
Click on the running_he object in list view to highlight it:
Select Copy (Ctrl+C) and then Paste > Effects and Referenced Effects (Ctrl+V) from the Edit menu
Rename the new object dying_he
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
Double click on the new dying object to open the effect editor and change the duration to 1620 ms
Now adjust the Fade Time parameter to 1620 ms so that it matches the duration-- producing a steady, fading, magnitude slope from beginning to end
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
Double click on the dying_tl object to open the timeline Drag the dying_snd object into the timeline Drag the dying_he object into the timeline Because you specified the duration of the effect to match the
duration of the sound file the two should match up perfectly on the timeline
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
Play the timeline and experience the sound and haptic effect together
Select Save > Save As and name your Haptic Studio project Airplane Crash
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
Combining multiple basis effects to create a complex timeline effect
Complex haptic effects are created by arranging one or more basis effects (like building blocks) on a timeline
In the case of complex effects, the application will call the timeline and not the individual effect
A timeline can be simple—a single basis effect repeated to create some sort of rhythm for example, or complex—multiple basis effects that may overlap
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
Example of a single effect (simple) timeline
Example of a multiple effect (complex) timeline
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Exercise 2: Creating simple basis effects to match the sounds of the running and dying engine
You can place an audio file on the timeline as a development aid
When a complex haptic effect timeline is exported, it is treated as a single effect.
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Exercise 3: Creating a complex, timeline effect to match the sound of impact
In this exercise you will:
Select appropriate basis effects for each part of the impact audio file
Modify these effects to compliment the sound they will accompany
Combine the basis effects on a timeline
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Exercise 3: Creating a complex, timeline effect to match the sound of impact
Return to your Airplane Crash Haptic Studio project. Add a new timeline object and rename it impact_tl Use the New Multimedia button to import the file
impact_snd.wav Double click on the impact_snd object to display the audio
waveform (Figure 22). Listen carefully as you play the file and notice that there are really two components to the sound. There is the initial impact followed by a fading aftershock. Notice that the entire duration is 2.332 seconds (2332 milliseconds)
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Exercise 3: Creating a complex, timeline effect to match the sound of impact
Estimated duration of initial impact: 279 ms (1/8th of the total) Estimate duration of aftershock: 2053 ms (7/8th of the total)
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Exercise 3: Creating a complex, timeline effect to match the sound of impact
Click on the New MagSweep button on the toolbar to insert a MagSweep object
Rename the new object impact_a Double click on the impact_a object to open the effects
editor and apply theses settings:– Magnitude: 10000– Duration: 279 ms– Attack Time: 0– Fade Time: 0
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Exercise 3: Creating a complex, timeline effect to match the sound of impact
Your settings should look something like this:
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Exercise 3: Creating a complex, timeline effect to match the sound of impact
Click the New Periodic button on the toolbar to introduce a new Periodic object and rename it impact_b
Double click the new impact_b object to produce the object editor and apply these settings:– Magnitude: 10000– Period: 70 ms (a slower, deeper, pulsing than the running
engine)– Duration: 2053 ms (estimate determined earlier)– Attack Time: 0– Fade Time: 2053 ms
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Exercise 3: Creating a complex, timeline effect to match the sound of impact
Your settings should look something like this:
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Exercise 3: Creating a complex, timeline effect to match the sound of impact
Double click on the impact_tl to open the timeline Drag the impact_snd object into the timeline Drag the impact_a object into the timeline Drag the impact_b object into the timeline Select the impact_a object on the timeline
– Slowly move your cursor over the right boundary until the 4-way arrow turns into a 2-way arrow
Select impact_b effect to produce the 4-way arrow Use your cursor and the 2-way arrow to adjust the length of
this effect to match the sound wave form (approximately 2113 ms)
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Exercise 3: Creating a complex, timeline effect to match the sound of impact
Your settings should look something like this:
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Exercise 3: Creating a complex, timeline effect to match the sound of impact
Play the timeline and experience the complex effect and sound playing together
Select File > Save
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Exporting haptic effects for implementation into an application
Media files are not embedded in Haptic Studio projects and data exported from Haptic Studio contains no information about media files—they are strictly for development purposes
Effects and media files must be re-synchronized at the application level
In the case of a complex effect that includes multiple basis effects, the timeline will be called and not the individual effects
When you export from Haptic Studio for Android applications, you will either export as an IVT file, or as Java code
If you are exporting Java code, omit the effect names if possible
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Exporting haptic effects for implementation into an application
This is a segment of the Java file produced:
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Exercise 4: Exporting haptic effects for implementation into the Airplane Crash application
In this exercise you will:
Export your Haptic Studio created effects to a Java file
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Exercise 4: Exporting haptic effects for implementation into the Airplane Crash application
Return to your Airplane Crash Haptic Studio project. Select File > Export > Java Code and save the file as
AirplaneEffects.java to your hard drive. When asked about omitting effect names, say no
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Exercise 4: Exporting haptic effects for implementation into the Airplane Crash application
Adding custom haptic effects to an Android application
Adding a custom haptic effect is a multi-step process that includes:– Adding the UHL package,– Adding the native library file– Reading custom haptic effects information into a buffer– Playing the haptic effects on your target device
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Playing custom effects
To play a custom haptic effect, you must first create a Device object
You also need to create an IVTBuffer object before playing the custom effects (IVT is the native file format for Haptic Studio)
Once these objects are created and initialized, you can play the actual effect by using the playIVTEffect() method
device = Device.newDevice(context);
IVTBuffer ivt = new IVTBuffer(myeffects.ivt);
device.playIVTEffect(ivt, myeffects.Periodic);
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Stopping custom effects
To stop the play of custom haptic effects, you must use the following code:
The Device must be closed after it has been used to play and stop the haptic effects. This ensures that there are no resource leaks in the application.
device.stopAllPlayingEffects();
device.close();
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
In this exercise you will:
Set up an Eclipse project using the Airplane Crash starter file provided
Add the custom haptic effects you have created to the sample application
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
Set up an Eclipse project
In Eclipse, select File > Import > General > Existing Projects into Workspace
Select Next and then choose the radio button for Select archive file
Enter the path to the file AirplaneCrash_Starter.zip that is provided with this course
Click Finish
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
Add the Universal Haptic Layer (UHL) package
Unzip the UHL package that you downloaded earlier. You will see three files:– UHL.jar– libEmmulatorJ.so– UHLdoc.zip
Copy the UHL.jar and UHLdoc.zip files and paste them in the libs folder for the project.
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
Add the jar file
Right-click on the AirplaneCrash_Starter project in the Eclipse Package Explorer and choose Build Path > Configure Build Path
Select the Libraries tab and click on Add JARs
Browse to the project's libs folder and select the UHL.jar file Notice the UHL.jar file added to the project
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
Add the Javadoc for the UHL
Expand the UHL.jar directory and select Javadoc location. Click Edit. In the Javadoc For ‘UHL.jar’ window, select the Javadoc in
archive radio button. Select the Workspace file radio button. To set the Archive path, browse to your project and then the
libs folder and select UHLdoc.zip. Click OK.
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
Add the native library file
Create a new folder armeabi, inside the libs folder in your project directory
Copy the libImmEmulatorJ.so file from the UHL package and paste it into this new armeabi folder
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
Adjust the application’s manifest file Open AndroidManifest.xml in the root directory of your
Eclipse project Locate the tag <uses-sdk android:minSdkVersion=”3”/>
and change the value of the minSdkVersion to 7. Your code should look like this:
After the application tag block, add the following code for the VIBRATE permission:
Save the file
<uses-sdk android:minSdkVersion=”7”/>
<uses-permission android:name="android.permission.VIBRATE" />
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
Disabling automatic haptic feedback
Add the following code to the layout file in your project to disable the haptic effects that are automatically applied to certain components in the Android user interface:
<Buttonandroid:id="@+id/replayButton"android:layout_centerInParent="true"android:layout_height="wrap_content"android:layout_width="wrap_content"android:text="@string/replay"android:onClick="replayAnimation"android:hapticFeedbackEnabled="false"/>
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
Add the custom haptic effect you exported earlier
Copy the AirplaneEffects.java file from your hard drive to the src directory in your Eclipse project
Add the package declaration to the top of the Java file;
Open AirplaneCrashActivity.java class in the IDE for editing Declare the Device class variable in your Activity:
package com.immersion.haptic;
Device device;
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
Add the custom haptic effect you exported earlier
Create an IVTBuffer object with the exported effect definitions in your Activity;
IVTBuffer ivtBuffer = new IVTBuffer(Airplane.ivt);
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
In the onCreate() method of your Activity class, create a Device object;
// Instantiate a device object
try { device = Device.newDevice(getApplicationContext()); } catch(Exception ex) { Log.i("AirplaneCrashActivity.class", "Error in instantiating device object for haptics!"+ex.getMessage());}
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
In the Running() method within the Activity, add code to play the running_he haptic effect after the mediaPlayer.start() statement
// Play the running haptic effect try{ device.playIVTEffect(ivtBuffer, Airplane.running_he);}catch(Exception e){ Log.i("AirplaneCrashActivity.class","Catch all exceptions!"+e.getMessage());}
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
In the listener for the media player, when the running_snd.wav audio file is playing, add code to stop the running_he haptic effect when the audio stops:
mediaPlayer.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { // TODO Auto-generated method stub device.stopAllPlayingEffects(); mediaPlayer.stop(); mediaPlayer.release(); Dying(); } });
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
In the Dying() method within the Activity, add code to play the dying_he haptic effect after the mediaPlayer.start() statement:
// Play the dying haptic effect try{ device.playIVTEffect(ivtBuffer, Airplane.dying_he);}catch(Exception e){ Log.i("AirplaneCrashActivity.class","Catch all exceptions!"+e.getMessage());}
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
In the listener for the media player, when the dying_snd.wav audio file is playing, add code to stop the dying_he haptic effect once the audio stops:
mediaPlayer.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { // TODO Auto-generated method stub device.stopAllPlayingEffects(); mediaPlayer.stop(); mediaPlayer.release(); } });
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
In the override function onAnimationEnd() of the planeAnimation3.setAnimationListener() method, add code to play the impact_tl effect after the mediaPlayer.start() statement:
// Play the impact haptic effect try{ device.playIVTEffect(ivtBuffer, Airplane.impact_tl);}catch(Exception e){ Log.i("AirplaneCrashActivity.class","Catch all exceptions!"+e.getMessage());}
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
In the listener for the media player, when the impact_snd.wav audio file is playing, add code to stop the impact_tl haptic effect when the audio stops:
mediaPlayer.setOnCompletionListener(new OnCompletionListener() { @Override public void onCompletion(MediaPlayer mp) { device.stopAllPlayingEffects(); mediaPlayer.stop(); mediaPlayer.release(); } });
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
Add import statements for the Device and IVTBuffer objects (if they weren’t added automatically):
In the onDestroy() method of the Activity, add code to close the device:
import com.immersion.uhl.Device;import com.immersion.uhl.IVTBuffer;
/* When the device is not needed anymore, it must be closed to avoid resource leak */device.close();
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Exercise 5: Adding your custom haptic effects to the Airplane Crash application
Add code to close the device again in the onKeyDown() method in the Activity:
public boolean onKeyDown(int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_MENU)) {
// Finish the activity finish();
// close the device device.close();
return true; } return super.onKeyDown(keyCode, event); }
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Appendix A: Development environment setup
Installing Android SDK on your PC
If you haven’t already download and install the latest Android SDK, do so now:http://developer.android.com/sdk/1.5_r1/index.html
Within the Android SDK, navigate to the file adb.exe Add the path of the folder containing the executable adb.exe
to your PATH environment variable – This step is critical in enabling Haptic Studio to connect to
your device Install the ADB driver for your device
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Appendix A: Development environment setup
Installing Haptic Studio on your PC
Log on to your computer using an account with Administrator privileges (Haptic Studio requires Administrator privileges to install certain required components)
Download Haptic Studio from the SDK area
Run the Haptic Studio installer (.exe file) to install the application
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Appendix A: Development environment setup
Linking your Android device to Haptic Studio
On the handset, enable USB Debugging in the Settings/Applications/Development menu.
Connect the handset to the PC using the USB cable that came with your device.
Open a command prompt and type: adb devices
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Appendix A: Development environment setup
Installing and configuring Haptic Bridge on your Android device
Go to http://market.android.com/details?id=com.immersion.designerbridge on your device and download the Haptic Bridge application, or search for 'Haptic Bridge' in the Android Market
Install the Haptic Bridge application to your Android device Reboot your device (this ensures that the Haptic Bridge
service has started) Locate the Haptic Bridge application in the application
drawer by looking for the Haptic Bridge icon
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Appendix A: Development environment setup
Launch the application Launch Haptic Studio
– If Studio is able to communicate with the handset, the connection status displayed in the Haptic Bridge application will change to connected
Click on Reset Connection button in the application if the Haptic Bridge doesn’t connect to Haptic Studio
Haptic Studio will also display the device name in the toolbar– If you are using a TouchSense-enabled handset, the string that
appears in the toolbar will be the version of the TouchSense Player in the handset
– If the handset uses the TouchSense Emulator functionality of the UHL, TS Emulator 3000 will be displayed
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Appendix B: Haptic Studio user interface
Haptic Studio menu items
File menu—open, save and close files, create new files, convert audio files
Edit menu—cut, copy and paste View menu
– Icon—shows only effect icons– List—this is essentially the Icon view reduced in size– Detail—lists effects and provides detailed information
Help menu—launches help documentation in a new window. New, Open and Save icons—shortcuts to File menu operations Cut, Copy and Paste icons—shortcuts to Edit menu
operations
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Appendix B: Haptic Studio user interface
View icon—shortcut to View menu operations Basis Effects icons—inserts new Periodic, MagSweep and
WaveForm effects Timeline icon—creates a timeline into which basis effects can
be placed and manipulated Multimedia icon—imports an audio file for reference
purposes Play and Stop icons—shortcuts to Playback menu Device List—allows you to select your connected device Refresh icon—refreshes device list Help icon —shortcut to Help menu functionality
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Appendix C: Haptic Studio device connection trouble shooting
1. Save your work
2. Close the Studio
3. Unplug your device
4. Open the Haptic Bridge application on your device and restart the service
5. Re-plug in your device
6. Open your Windows Programs menu and go to your “Administrative Tools” folder
7. Open your “Services” control application that is found in the “Administrative Tools” folder
8. Scroll down the list of services until you find the “Immersion TouchSense Service”
9. Select the “Immersion TouchSense Service” and stop that service, then restart the service from this same window
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Appendix C: Haptic Studio device connection trouble shooting
10. Next, keep the “Services” control window open (in case you need to restart the services again) and re-launch Haptic Studio
11. Check your device drop-down list to find your device connected
12. If your device does not show connected, press the device refresh icon
13. Wait a few seconds and check your device list again
14. If you still do not see your device, keep your device connected but open your Haptic Bridge application on your device and restart Haptic Bridge software
15. Now try steps 11-12 again
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Appendix D: Haptic Studio tips and tricks
Shifting All Timeline Elements – To shift all Timeline elements one way or the other, use “Ctrl+A” to select all elements within the Timeline and then you use your cursor to drag all the elements left or right in the Timeline as you please.
Sorting Effects within Timelines – While working within the Timeline view, you may find you want to sort the listed order of multiple objects to for instance, better align vibe events to a referenced waveform profile. Simply select the object name (not the Timeline events) and press your Delete key. Then use the Undo edit option. This will return your deleted Timeline object to the bottom of the Object list. In this way you can reorder the Object list in the Timeline anyway you like.
Sorting Effects within the List View – Since Haptic Studio lists effects in the order they were created, you may find you want to reorder the Object in the List View. You can do this by opening a new project and dragging Objects over to the new project in any order that you might want.
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Appendix D: Haptic Studio tips and tricks
Timelines vs. Non-Timeline Basis effects - It is good practice place each of your new Basis effects, whether they are Periodic or MagSweeps, into Timelines and to rename the Timelines describing their purpose, like “Menu Click” or “Engine.” Once your effect is in a Timeline you have more design options, like:– The ability to browse to a sound file and use that sound file as a
reference during your design– The ability to use the repeat looping function– The ability to use the pre-roll function– The ability to use the Basis effect Override function and reuse
those Basis effects for multiple Timelines without changing the parameters of the original Basis effect
You can reference the “Haptic_Studio_Reference_Library.ivs” effect file to see a good example of this.
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Appendix D: Haptic Studio tips and tricks
Single Effect Files vs. Multi-Effect Files - It is not necessary to create a new effect file for each effect. You can group any number of effects within one Studio file. The only exception is for ringtone specific effects. The TouchSense API mechanism for playing back an effect Timeline with a ringtone on a handset requires that the effect file have only one Timeline. If there is more than one Timeline in the referenced file, only the first Timeline will be played.
Periodic vs MagSweep effects – While MagSweep effects are easier to work with (since they lack the added parameter that allows pulsing), they can limit your creativity. You may want to stick with using only Periodic Basis effects unless you are certain the effect you are creating will remain very smooth (without the need for pulsing or changing frequency parameters).
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Appendix D: Haptic Studio tips and tricks
Sharp vs Strong Effect Styles – Although Haptic Studio offers three Style modes within the Basis effect editing windows, (Strong, Smooth and Sharp), you will likely find yourself only using the Sharp and Strong modes because they are so different from each other. The Smooth mode is a subtle difference from Strong mode that most users will not be able to differentiate.
Periodic Wave Types – Within the Periodic editing window, you have the option of choosing the type of vibration waveform the TouchSense player will simulate. This function is for very high fidelity (like piezo) actuators. Do not choose a Wave Type if you are not designing for piezo actuators, just leave it as it is. But if you are designing for piezo actuators, it is best to use the Sine Wave Type. Sine waves produce strong, yet quiet effects.
Actuator Index – If you are not designing for multi-actuator devices, you will never have to change this. This option would allow you to trigger effects on two (or more) actuators at the same time from a single Timeline.
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Additional Resources
Android Developer website: http://developer.android.com/index.html
http://www.immersion.com/developers/index.php?option=com_content&view=article&id=505&Itemid=831
http://www.immersion.com/developers/index.php?option=com_content&view=article&id=503&Itemid=827