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  • =============================================================================| __ \ _) | | || | | | __| _` | _` | _ \ _` | | | || | | |\__ \ ( | ( | __/ ( | ___ __| ||____/ _|____/\__, |\__,_|\___|\__,_| _| || |___/ ||RenamonFOX - [email protected] Final | =============================================================================

    0.00 - Version History0.01 - TADA! List0.10 - Information1.00 - Game Mechanics2.00 - Walkthrough 2.10 - Endings3.00 - Other Battles 3.10 - Mt. Ordeal 3.20 - Post Story Battles 3.30 - X-Dimension 3.40 - Land of Carnage4.00 - Online Features 4.10 - Custom Pirates 4.20 - Custom Maps6.00 - Unlocks 6.10 - Evil Symbols 6.11 - Specialty Store Items 6.12 - Legendary Tree 6.20 - Character Classes7.00 - Items by Rank8.00 - Powering up 8.10 - Character Level 8.20 - Item World 8.21 - Getting the most out of your items 8.22 - Reverse Pirating 8.30 - Chara World 8.31 - Selectable Bonuses 8.32 - Special Skills 8.33 - Special Evilities 8.34 - Special Blocks9.00 - Neat Tricks10.00 - Item Duplication 10.10 - Obsolete Method (Overstocking) **NO LONGER WORKS**99.00 - FAQs

    ============================================================================= 0.00 - Version History =============================================================================0.10 - 9/6/11 - First Draft, through chapter 2. Including some FAQs.0.20 - 9/7/11 - Walkthrough finished through chapter 3.0.30 - 9/8/11 - Walkthrough finished through chapter 4. Included section 4.20, Updated FAQ section.0.40 - 9/9/11 - Walkthrough finished through chapter 5. Included section 4.10, Updated FAQ section and section 4.20.0.50 - 9/10/11 - Walkthrough finished through chapter 6. Updated FAQ section0.60 - 9/11/11 - Walkthrough finished through chapter 8. Included section 6.00, 6.10, 6.20, Updated FAQ section1.00 - 9/13/11 - Walkthrough for main story complete.

  • Updated section 7.00, Updated FAQ section.1.01 - 9/14/11 - Updated section 3.10 and 8.30.1.02 - 9/15/11 - Updated section 3.10, 5.00, 8.10, and fixed some errors.1.03 - 9/16/11 - Updated section 3.10, 5.00, 8.30, 8.31, 8.32, 8.33, and 9.00.1.04 - 9/17/11 - Updated section 8.20, 8.21, 8.22, 8.30, 8.31, and 8.321.10 - 9/18/11 - Updated sections 8.30, 8.31, 8.32 and 8.33 Changed section 5.00 to 6.11 Completed sections 6.10, 6.111.11 - 9/19/11 - Updated section 7.00, 8.30, 8,31, 8.32, 8.331.12 - 9/20/11 - Updated 0.01, 8.33 and 8.341.13 - 9/21/11 - Included 10.00, updated 8.33, updated FAQ section1.14 - 9/22/11 - Updated section 3.20, 8.33, 8.34, 10.00, and fixed some errors1.15 - 9/22/11 - New item duplication method discovered, section 10.101.20 - 9/23/11 - Finished section 2.10, 3.20, 3.30, 6.12, and 7.001.21 - 9/24/11 - Fixing some errors1.22 - 9/25/11 - Updated section 8.331.23 - 9/26/11 - Updated section 8.33, fixed some errors1.24 - 9/28/11 - Updated section 3.301.25 - 9/29/11 - Updated sections 3.30 and 8.331.26 - 9/30/11 - Updated section 3.301.30 - 10/2/11 - Finished section 3.301.31 - 10/4/11 - Updated section 8.33, fixed some errorsFinal - 10/5/11 - Finished sections 6.20, 8.33, 8.20, and fixed some errors 11/27/11 - Updated information to remain current with latest patches

    ============================================================================= 0.10 - Information =============================================================================Guide compiled by RenamonFOX ([email protected]).False names will be used to avoid spoilers. These are not errors.

    ============================================================================= 1.00 - Game Mechanics =============================================================================While most of the game's controls are identical to previous Disgaea titles,with diagonal throw, lift/throw, and tower attacks, there are a few newmechanics that are explained in the tutorial. As such, it may be in your bestinterests to play through the tutorial, even if you've been at the seriessince the release of the first game.

    -Team attacks can be performed with up to four people. All members in theteam attack will get exp and mana if the enemy is defeated during the teamattack. The three members of the team that *did not* initiate the attack canalso cancel their move to join in another team attack after one has beenexecuted.

    -The Defend command, in addition to reducing damage taken from attacks, willnow protect the user behind the character defending. It's a good strategy tokeep your mages alive if all their gear is bent on maxing out INT.

    -The Rosenqueen stores (Weapon, Armor, and Item shops) will change their stockevery time you leave the shop screen and return.

    -The Rarity number on an item serves no purpose, other than matching multipleitems with the same rarity on the same character gives a boost to all itemswith that number.

    -Residents on items can increase the item's stats. When purchasing weapons,look for items that have Gladiators (boosts ATK) on them. When purchasingarmor, look for sentries (boosts DEF). When purchasing healing items, look

  • for dieticians (Boosts HP, and thus, HP recovery).

    -The Hospital, in addition to being that space you heal up, is also going todispense various goodies throughout the game. The more you heal, the betteryour goodies.

    -The Cam-Pain HQ is where you will create new characters, delete unwantedcharacters, increase the quality of the stores' stock, and much more. Therewill be an in-game tutorial on this.

    ============================================================================= 2.00 - Walkthrough - Chapter 1 =============================================================================The individual chapters are *not* going to have their own numbers, as it willbe harder to find out how far along in the game you are this way. This willprevent people from finding out information they don't want to know, such as"How many hours do I have left?" unless they scroll down and intentionallylook it up.

    The tutorial stages are self-explanatory, and exceedingly difficult to lose,even if you don't follow the instructions. Upon completion of the tutorialstages, the rosenqueen stores (Armor, Weapons, Item) and Evility specialistwill both open up.

    At this point, You can continue the game, or visit a similar map to your lasttutorial map, called "Rehabilitation room". This is a good place to rack upsome bonus items and experience.

    Rehabilitation Room - Enemy:-4x Pvt. PrinnyGeo Puzzle: -Move blue cube on to green panel.-Destroy red cube

    Reincarnation Center - Enemy:-3 Masked Ranger-1 Cat Saber-1 Steve

    Geo Puzzle:-None

    Once "Reincarnation Center" has been completed, the Cam-Pain HQ (Dark Senate)will open up, and you will get a brief tour of how it works.-You will earn a new square for each map you clear.-You may only have one character for every square you own.-Placing characters in adjacent squares will increase their chance of performing a combo attack with one another.

    Additionally, the Data Shop will open up. This serves no functional purposein the game, but it does contain a veritable ton of data, including yourcollection records, and various stats submitted from all the Disgaea 4 playersin the world.

    Fun fact: At the time of this guide, two hours after the release of the gameon east coast USA, "Everybody's Netherworld Records" had the following stats.

  • 2 hours 24 hours 1 weekUpload #: 3,122 people - 9,878 people - 19,210 peopleTotal Play Time: 31366:36:15 - 68215:53:21 - 315049:44:59Enemies defeated: 1,369,942 - 2,663,760 - 15,591,142Allies defeated: 1,525 - 3,527 - 22,261Maps cleared: 104,162 - 243,028 - 1,069,226X-Dimension maps cleared: 113 - 265 - 4,005

    Main story cleared: 766 times - 2,052 times - 6,833 times

    The next story battle, "Prinselytise Room" will also be available.Enemy:-2 Bouncer-3 Cat Saber

    Geo Puzzle:-Impossible to solve.-Max out gauge by placing all four geo-blocks on green panels

    To beat:-If the enemies are too difficult, destroy the DEF+50% geo symbol-Alternatively, leave the DEF+50% geo symbol, and lift+throw enemies off the areas that confer the bonus

    Albatross Collar becomes available upon completion of Prinselytise Room.Selecting Albatross Collar will give you a tutorial on Magichange and Fusion.

    Albatross Collar:Enemy:-3 Petite Orc-2 Cat Saber-2 Bouncer---After Round 1----1 Giant Petite Orc-1 Cat Saber-1 Petite orc-1 Bouncer, equipped with Cat Saber weapon-1 Bouncer

    Geo Puzzle:-Throw red geo symbol onto blue panel-Destroy red geo symbol

    To Beat:-Throw red geo symbol onto blue panel-have allies fight only on blue panels

    Disaster First:Enemy:-1 Steve-2 Healer-4 Bouncer

    Geo Puzle:-None

    To Beat:-This map is very straightforward. If you can't beat the enemies, it is time to power up. Upgrade your gear from the Rosenqueen shops, or level up.

  • End Chapter 1

    ============================================================================= 2.00 - Walkthrough - Chapter 2 =============================================================================The next story battle will not be available at this point. Instead, you'll beprompted to pass "several tests" before you can go to the first map of thesecond chapter.

    The first test is a map called "Study Session: Geo Blocks". If you're notaware of the mechanics of geo blocks, you should watch the demo. Otherwise,you can skip the demo.

    To Beat:-Throw red block on top of or next to another red block

    The second map is called "Tumble". More mechanics of geo blocks are explainedhere.

    To Beat:-Throw blue block next to another blue block-Height over your opponent will give you a bonus to damage. Attack from above

    The next map is called "Practice". Yet more mechanics of geo blocks areexplained here.

    To Beat:-Throw red block next to red blocks-Throw blue block next to blue blocks-Throw green block next to green blocks

    Upon completing this map, "Place Evil Symbol" will be included in theCam-Pain HQ. This functions similarly to Disgaea 3's clubs. Units placedwithin an evil symbol's area of effect will gain the bonus of the evilsymbol's stated effect.

    After leaving the cam-Pain HQ, you will be informed that another evil symbol,the Nether Shoe Labs is available to research and place.The next story battle, "Rotten Sickbed" will also be available.

    Enemy:-1 Thief-2 Eryngi-3 Slime-3 Ghost

    Geo Puzzle:-Irritating and unnecessary to solve, with no large reward.-Destroy closest red block, Throw green block in front of it to create stairs.-In second section, destroy any blue block

    To Beat:-Fire from high ground, don't end turn on a lower DM than your opponents.

    At this point, the Item World will be available. Item world strategy is itsown FAQ altogether, but the short version is "it's better than levelling up."

    Hypha Invasion:Enemy:

  • -In "No Range" area--2 Lady Fighter--4 Zombie-In "HP/SP Switch" area--2 Blue Skull--4 Ghost

    Geo Puzzle:-Impossible to clear. Destroy Green and blue blocks simulaneously for largest boost, or place green and blue blocks on the same color panel, then destroy the color block that does not match the color of the geo panels.

    To Beat:-Swapping the green and blue geo symbols will make it such that the enemies aren't able to take advantage of their class abilities.-The likelihood is that you're going to have better DEF at this point. Clear out the melee characters in the "No Range" section, throw the "No Range" geo symbol onto the mage section, and fight from inside the now no-effect green section, forcing the mages to leave the HP/MP switch section. Alternatively, you can destroy the green geo block after moving it into the mages' section, offering you a bonus gauge boost and damaging the units.-If you don't care about exp, and want the items on the bonus gauge, the stage is completed very quickly by moving the blue geo symbol onto the green area, then destroying the blue geo symbol.

    NOTE: Imperial Seals can appear on this map's bonus gauge, and due to the ease this map is cleared, this place becomes ideal for early game HL farming.

    Completing this map will unlock the next story battle.

    Forest of Corpses:Enemy:-12 Zombie

    Geo Puzzle:-Geo Blocks only.-Maximum bonus from throwing four blocks on yellow geo panel on left side. Make sure the yellow block is the last one to touch.

    To Beat:-Throw geo blocks on left side until the zombies hit the ground. Destroy the weakened zombies, then take advantage of ranged and combo attacks to destroy the zombies on the other side of the bridge. With the recovery, and the zombies' lack of ranged attack, you can fight them right on the bridge.

    Completing this map will unlock the next story battle.

    Whispering Curse:Enemy:-1 Steve-5 Ghost-3 Slime-3 Zombie

    Geo Puzzle:-Impossible to solve. You can get the most bonus gauge from throwing the Disperse Damage geo symbol onto the yellow geo panels, then destroying either of the two geo symbols.

    To Beat:

  • -Throw a ranged unit close enough to destroy the Enemy boost +50% geo symbol. After that, have your two best defenders block off the enemies' escape route from the yellow area. Use other units to move the Disperse Damage geo symbol onto the yellow area, then use single-target high-damage attacks to weaken/destroy the other monsters.

    Completing this map will unlock the next story battle.

    Plan of the Wicked:Enemy:-1 Steve-4 Heavy Knight-4 Eryngi-2 Zombie

    Geo Puzzle:-Single color geo panel, all Warp. Warp is null. Just getting to the warp geo symbol will complete the puzzle. Additionally, a red weaken enemy 50% symbol is available, for larger bonus gauge shenanigans.

    To Beat:-Equipping three shoes on someone or lift/throwing someone and jettisoning the character to the red geo symbol and dropping it onto the playing field will make the battle drastically easier for the remaining characters. Just hang out on the blue. Even while warping around, the weakened enemies should be easier than the enemies on Whispering Curse.

    Completing this map will unlock the next story battle.

    Altar of WasteEnemy:-9 Slime

    Geo Puzzle:-Ground covered in red tiles. Four different colored geo symbols. If you want to abandon a unit on an island, lift/throw one to the green geo symbol on either island containing a "clone" geo symbol and smash it.

    To Beat:-Ground covered in red tiles. Four different colored geo symbols. If you want to abandon a unit on an island, lift/throw one to the green geo symbol on either island containing a "clone" geo symbol and smash it. Afterwards, have your magic users and your most recent party member mop up.

    End Chapter 2

    ============================================================================= 2.00 - Walkthrough - Chapter 3 =============================================================================

    As Chapter 3 begins, the "Appoint Cabinet Member" command will becomeavailable in the Cam-Pain HQ. With this, you will be able to conferadditional bonuses to units by assigning them a title. Your units can alsoappear in other players' games, as well as other players' units appearing inyour game.

    After that, the story battle, "Murder Labyrinth", will become available.

    Murder Labyrinth

  • Enemy:-2 Beastmaster-4 Thief-3 Gargoyle-5 Mothman-3 Petite Orc

    Geo Puzzle:-Impossible to clear. Hijack the other geo symbols and throw them into the blue area surrounding your base, then destroy purple geo symbol for the largest bonus.

    To Beat:-Grab the green geo symbol, throw it into the blue area surrounding your base, then just let the fight come to you.

    Completing this map will unlock the next story battle.

    Searing EuthanasiaEnemy:-1 Gunslinger-1 Beastmaster-2 Gargoyle-4 Ghost-4 Mothman

    Geo Puzzle:-Impossible to clear. Difficult to simultaneously destroy all geo blocks. All fields are beneficial to player in any case.

    To Beat:-Send all your characters to one wing, let the fight come to you.

    Completing this map will unlock the next story battle.

    Chains of JudgmentEnemy:-2 Beastmaster-3 Mothman-3 Petite Orc-4 Gargoyle

    Geo Puzzle:-Impossible to clear.

    To Beat:-Deck out your magic user in your finest emblems and poke from a distance. Enemies are reluctant to leave their spots, and if they do, they're sitting on damage 20% (or 40% if you put the second geo symbol on the green) tiles.

    Completing this map will unlock the next story battle.

    Vengeful RoadEnemy:-3 Ghost-3 Skull-3 Thief-3 Mothman-2 Lady Fighter-4 Gargoyle

  • ---After Round 1----3 Skulls equipped with Ghost staves-3 Thieves equipped with Mothman guns-2 Lady Fighter-4 gargoyle

    Geo Puzzle:-Impossible to clear. Stacking both the red and blue geo symbols on top of the green one, then destroying either the red or blue geo symbols will result in the largest bonus.

    To Beat:-Lift the ally boost +50% geo symbol, lift/throw the other two geo symbols and place them on the panel the ally boost +50% geo symbol was on. Destroy one of the stacked geo symbols. Cancel the action of the character holding the ally boost geo symbol. All colored geo panels should confer a 50% ally boost bonus.

    Completing this map will unlock the next story battle.

    Dark ExecutionEnemy:-6 Thief-4 Archer-1 Zombie---After Round 1----6 Thief-3 Archer-1 Archer with Zombie Bow

    Geo Puzzle:-Impossible to clear.

    To Beat:-Enemies are reluctant to move from their power-spots, so just take them out one at a time with ranged units, then sit on the red spots when you need to heal. If you have a magic user with some levels, you can bounce from red spot to red spot.

    In order to reach the next map, "Forbidden Cell", you must venture into itemworld and acquire an item of level 10 or higher. The details of item worldwill not be gotten into here, but if you can't get to level 10 of an item, itis recommendable to use a lower rank item. Mint Gum or any of the ~35 HLweapons/armors are the easiest to complete.

    Forbidden CellEnemy:-1 Cute Steve-6 Gargoyle-3 Zombie-3 Mothman

    Geo Puzzle:-Impossible to clear.

    To Beat:-"No Range" plus mothman is offensive. attack the mothmen from your base panel with your mages/archers/etc, then move.-Utilizing combo attacks on the mothmen will increase your chance to land some damage on them, as each hit is checked for by their evasion special ability,

  • rather than the combo attack as a whole.-9 turns before Cute Steve's area turns all blue, making it a super hazard for your units. Destroy the units in the red area, then destroy the red geo symbol, then bomb Cute Steve from the red area until the "no entry" geo symbol pops. Level 4 magic is sufficient to outrange Cute Steve.

    End Chapter 3

    ============================================================================= 2.00 - Walkthrough - Chapter 4 =============================================================================

    Now "Make Original Maps" will be available. The details will be discussed insection 4.20 - Custom Maps

    Ultra SecurityEnemy:-6 Ninja-6 Wolf

    Geo Puzzle:-Impossible to clear.

    To Beat:-Fight one room at a time. Heal before breaking the No Entry geo symbols, and the fight should be easy.-You can destroy enemy units on the other side of the no-entry panels with any ranged unit.

    Completing this map will unlock the next story battle.

    Rotten CoreEnemy:-12 Ninja

    Geo Puzzle:-None

    To Beat:-A very straightforward battle. Ninjas have a 50% chance to evade attacks from the front, so make sure they're not facing you when you attack.-Due to the lack of tricks on this map, if you're having a hard time, it is recommended that you level up your characters, level up your skills, level up your items, and make sure your equipment is up to date.

    Total FabricationEnemy:-8 Alraune-5 Ninja

    Geo Puzzle:-Throw red geo block from next to base to red geo block tower stack.-Throw purple geo block from next to base to purple geo block tower stack.-Throw yellow geo block from (now disassembled) red tower to yellow tower stack.-Throw green geo block from (now disassembled) purple tower to green tower stack.-Throw blue geo block from (now disassembled) yellow tower to blue tower stack.-Throw teal geo block from (now disassembled) green tower to teal tower stack.

  • To Beat:-This is an endurance match, with the ninjas on block towers lobbing death upon you with a height bonus and a collection of powerful buffs. Your best bet is to use ranged units, or melee units with long range, as you'll want to break their tower and attack them in the same turn.

    Completing this map will unlock the next story battle.

    ConspiracyEnemy:-8 Wolf-6 Ninja

    Geo Puzzle:-Throw blue block to blue wall.-Throw green block to green wall.-Throw yellow block to yellow wall.-throw red block to red wall.

    To Beat:-Don't rush. Fight one room at a time. This map is easy as cake, unless you want the legendary treasure chests.-If you want the treasure chests, conveniently located on top of damage 20% blocks, you'll have to be quick and powerful, or you'll just have to cut a hole in the yellow wall with physical attacks. Turn 1, kill the wolves, bust open the yellow wall. turn 2, have a spellcaster (level 4 magic will work) snipe the treasure chests. Afterwards, you can take your time and fight one room at a time.-Barring a sufficiently levelled magic user, any character with an attack whose range matches the level 2 magic pattern (two diagonal squares) can bust a hole in both the red and yellow walls on turn one. This opens up several monsters to hit you, however.

    Completing this map will unlock the next story battle.

    Evil PropagandaEnemy:-14 Ninja-1 Alraune-1 Petite Orc-1 Wolf-1 Mothman---After Round 1----10 Ninja-4 Ninja with magichanged weapons

    Geo Puzzle:-Impossible to clear

    To Beat:-Typical endurance stage. No tricks you can take advantage of. The best advice would be to keep your units consolidated and let the fight come to you, as the ninjas are aggressive.

    Completing this map will unlock the next story battle.

    Fall of the ZenithEnemy:

  • -6 Ninja-3 Bone Dragon-2 Wolf-2 Alraune-1 Professor

    Geo Puzzle:-Impossible to clear

    To Beat:-Leave characters on the red warp panels until they transport to the island on the right. Move the "Evade" geo symbol into the red panels, then work your way up to the left island. Nuke with ranged units and magic for as long as you can. Heal up, then charge into the blue Atk+50% zone.

    End Chapter 4

    ============================================================================= 2.00 - Walkthrough - Chapter 5 =============================================================================

    The evil symbol "Information Bureau" can now be suggested at the Cam-Pain HQ.The information bureau is an evil symbol which will reduce the damage taken bycharacters within its area of effect.

    Scream ParkEnemy:-6 Nekomata-2 Cat Saber-1 Zombie-1 Petite Orc-1 Masked Hero

    Geo Puzzle:-Impossible to solve, but a sizable bonus gauge can be obtained by throwing all the geo symbols into one color and popping one of the geo symbols. However, all of the geo symbols move, so this will prove to be an aggravating task.

    To Beat:-Hole up in a corner and wait. Since the geo symbols move on the opponent's turn, you can safely hide on the noncolored panels and poke at the enemies on the damage panels.

    Completing this map will unlock the next story battle.

    Lost DignityEnemy:-4 Alraune-4 Cockatrice-4 Wolf-4 Nekomata

    Geo Puzzle:-Sit on a yellow warp panel until the character is on the far left side of the map, with the three exp +50% geo symbols. Throw every geo symbol down to the purple zone. Then, destroy the yellow geo symbol.

    To Beat:-The monsters are not aggressive. Stay out of their move/hit range, and they

  • won't attack you. Take one character and complete the geo puzzle as described above. The chain reaction will clear the stage.

    **NOTE**: After completing this stage, it becomes your first respectable level up spot. The +150% exp bonus is quick and easy to obtain, and the monsters are easily set up to be destroyed by level 4 magic, and many other skills.

    Completing this map will unlock the next story battle.

    Wounded PrideEnemy:-9 Cat Saber-3 Cockatrice-3 Skull-3 Witch

    Geo Puzzle:-Impossible to clear. Enemies standing on Reverse Damage panels and geo gymbols.

    To Beat:-Lift an enemy off a Reverse Damage symbol and occupy it for yourself. Since the enemy has no healing, you can treat it as an invincibility panel.

    Completing this map will unlock the next story battle.

    Ruin coasterEnemy:-13 Bodyguard-2 Witch-1 Succubus

    Geo Puzzle:-Impossible to Clear

    To Beat:-The units on this map are not super aggressive. Take out the six bouncers near your base, then heal up, then take on the rest of the map.-The enemies on the green panels won't move, even if you're poking at them from two spaces away. After clearing out the mages, you can plink at them with a bow user all day.-If the No Range effect is giving you problems, Get three characters with a throw range of 5, 5, and 6 (or four characters whose combined throw range adds up to 15) and lift/throw a unit up to destroy the geo block. If the throwers were not part of your main force, this still leaves you with 5/6 units left to complete the map.-Due to the shape of the map, the witches will pose a major threat with their high ground advantage. Since you want to take them out first anyways, this will leave only physicals on the board. Maxing out your DEF score will soften the damage taken from this map.

    Completing this map will unlock the next story battle.

    Frantic WheelEnemy:-4 Archer-4 Mothman-2 Rifle Demon-2 Shaman

  • Geo Puzzle:-Impossible to clear.

    To Beat:-The archers *are* aggressive, so destroying them first is important.-Since the rifle demons are trapped, just hang out of their range while you deal with the rest of the threats.-Time is a factor, as the demons grow in level every turn. Lifting or destroying the green geo symbol is the only start to this match.-To prevent the demons from getting too large, sending a mage or shooter to blast the green block from right in front of the demons' playpen may be ideal.-Grabbing the mighty Enemy geo block and then destroying either of the other two geo symbols will cause some damage to the rifle demons.-The Demons are aggressive, so if you are in their hit range, they will come after you, even if it means leaving their comfy invincibility squares.

    Completing this map will unlock the next story battle.

    Murder-Go-RoundEnemy:-17 Prinny-1 Steve

    Geo Puzzle:-None

    To Beat:-Pick up and throw prinnies to kill them in a single shot. Steve will politely hang back and wait for you to pop all the prinnies, so long as you remain out of her move/hit range. 10 units vs Steve shouldn't pose a threat at all.

    End Chapter 5

    ============================================================================= 2.00 - Walkthrough - Chapter 6 =============================================================================

    Winter CemeteryEnemy:-2 Gargoyle-2 Cat Saber-2 Mothman-1 Beastmaster---After round 1----3 humans with dual-magichanged weapons---If you perform a geo chain----2 zombies

    Geo Puzzle:-Impossible to clear.

    To Beat:-Drop the Enemy Weaken 50% block on the purple zone, then destroy the enemy weaken geo symbol to damage all the enemies on the screen.

    Completing this map will unlock the next story battle.

    Oblivion Hill

  • Enemy:-8 Masked Hero-4 Gunner-3 Shaman-2 Blue Skull-1 Infected

    Geo Puzzle:-Throw the blue geo symbol to the blue wall.-Throw the green geo symbol to the green wall.

    To Beat:-Use ranged attacks and kill the units behind the green wall, heal up, then complete the geo puzzle.

    Completing this map will unlock the next story battle.

    Ghoul StandardEnemy:-4 Dragon-2 Mothman-3 Infected-2 Ghost---If you perform a geo chain----3 Zombies

    Geo Puzzle:-Impossible to clear. However, the largest bonus can be derived from throwing the blue geo symbol onto the red zone, then attacking the blue geo symbol.

    To Beat:-A relatively straightforward map. Stay on the ATK +100% panels, and throw fire at enemies on the blue panels.

    Completing this map will unlock the next story battle.

    Abysmal MirageEnemy:-6 Infected

    Geo Puzzle:-Impossible to clear.

    To Beat:-Every round, another infected will appear. Hit hard and fast. If you can't kill at least two axels per round, you will need to power up.-Due to the lack of tricks on this map, if you're having a hard time, it is recommended that you level up your characters, level up your skills, level up your items, and make sure your equipment is up to date.

    Completing this map will unlock the next story battle.

    The DefiledEnemy:-5 Infected-4 Enemy base panel, Spawning 4 Infected every round

    Geo Puzzle:-None

  • To Beat:-This map is strictly a show of force. You want to drop as much damage as possible every turn.-Exactly like the previous stage, Abysmal Mirage, except that you will need to destroy 5 infected a turn to make headway, instead of 2.-Due to the lack of tricks on this map, if you're having a hard time, it is recommended that you level up your characters, level up your skills, level up your items, and make sure your equipment is up to date.

    Completing this map will unlock the next story battle.

    Fractured BouquetEnemy:-4 Infected

    Geo Puzzle:-Not worth clearing

    To Beat:-Fight the Infected on the stacks one at a time, destroying the geo symbols as well before moving on to the next stack, to mitigate the efficacy of the clone blocks.

    Completing this map will unlock the next story battle.

    InfringementEnemy:-24 Infected-1 Steve

    Geo Puzzle:-None

    To Beat:-Out of the gate, you're surrounded, and there is also a sizable amount of enemies, so your SP will have to last. ...Or so it seems. All of the Infecteds here are level 5. Just poke them to death and blow it all on Steve.

    End Chapter 6

    ============================================================================= 2.00 - Walkthrough - Chapter 7 =============================================================================

    Rebel InvasionEnemy:-4 Nekomata-4 Succubus-2 Reaper-2 Thief-2 Bouncer

    Geo Puzzle:-Destroy the null geo symbol

    To Beat:-Throw someone with some muscle over to pop the null symbol ASAP, *OR*-Hang back and bomb the units with ranged attacks, luring them to you. If you

  • remain out of range of the units, they will not move towards you for several turns. This will allow you to clear out the whole map at your own pace.

    *NOTE*: There are four legendary treasure chests on this map. If this stage is not difficult for you to clear, it is a great farming spot to pick up some mid-rank legendary items.

    Completing this map will unlock the next story battle.

    Shard of RegretEnemy:-5 Heavy Knight-5 Warrior-5 Onmyo Monk-6 Bouncer

    Geo Puzzle:-Impossible to clear. Placing all four geo symbols on one color, then destroying a colored geo symbol will yield the largest bonus.

    To Beat:-Play to your strengths. If you're heavy into ranged combat, drop the Attack +1 geo symbol on the zone you're fighting in. If you've got a lot of spellcasters, bring the magic range +1 block with you. If you're confident in your ability to one-shot monsters, you can live on the recovery +20% block. If you can survive the opponent's turn, the atk+50% block will be useful.-If you don't want the enemy to get the bonus that you need to clear the stage, you can stand a character on the colored zone you're in, lift the desired block from outside the zone, then cancel the lifting character's movement after you perform your actions for the turn.

    Completing this map will unlock the next story battle.

    Busted MythologyEnemy:-8 Reaper

    Geo Puzzle:-Move null geo symbol to blue panel, destroy blue geo symbol.

    To Beat:-Outrange the reapers and take them down one at a time. If you don't get in range of the reapers, they won't chase you. Since you are only allowed to have one unit on the blue at a time, two options become available. Because the green squares can heal you, it's not necessary to have a healer. Your only concern should be keeping your SP intact, as the reapers will chew it up really quickly if they hit you.-1: Give all your strongest gear to one character and treat this as a commando mission.-2: Move units from green square to green square, as reapers get destroyed.

    Completing this map will unlock the next story battle.

    Dark HistoryEnemy:-16 Bouncer-8 Reaper-1 Skull-1 Shaman

  • -1 Succubus-1 Ninja

    Geo Puzzle:-Impossible to clear.

    To Beat:-Not a particularly tricky map. Lots of enemies, but your advantage is that you're stuck in a No Entry zone until you destroy the green block, leaving you as much time as you want to snipe units from inside it. After that, it's an endurance match. You can poke units to lure them out of their comfort zones, or charge in and take advantage of them yourself.

    Completing this map will unlock the next story battle.

    Post-Purge PurgeEnemy:-16 Prinny-6 Masked Hero

    Geo Puzzle:-None

    To Beat:-Throw prinnies up the stairs near the barrels to cause a chain reaction. For the most part, this battle should be just vs the 6 masked heroes. Throwing the prinny and waiting will lure the masked hero down to you, well out of range of the next set of prinnies.

    Completing this map will unlock the next story battle.

    Overlord's TestEnemy:-3 Shaman-3 Gunner-3 Archer-3 Magic Knight

    Geo Puzzle:-Throw purple block onto center platform.-Throw teal block onto center platform.

    To Beat:-Fight the units at the edge of your platform, or throw units over. *DO NOT* complete the geo puzzle, as 20% damage per turn is far preferable to eating damage from units on high ground. Two of your story characters have attacks with an area of effect that can target all three units on any given side.

    Completing this map will unlock the next story battle.

    Feast of the WolfEnemy:-18 Bouncer-10 Assorted Overlord

    Geo Puzzle:-Impossible to clear

    To Beat:

  • -All of the beneficial spaces can have their occupants lifted from them. Lift, throw, and take over. Fighting from bonus squares should provide the edge you need to complete this battle.

    Completing this map will unlock the next story battle.

    Evil OfficeEnemy:-8 Samurai-4 Onmyo Monk-3 Bouncer-1 Steve

    Geo Puzzle:-None

    To Beat:-Steve isn't aggressive. You can poke at the other units with ranged attacks and lure them to you in manageable sizes. Afterwards, he's no stronger than a basic unit with a lot of HP.

    End Chapter 7

    ============================================================================= 2.00 - Walkthrough - Chapter 8 =============================================================================

    Rising TragedyEnemy:-16 Bio Suit

    Geo Puzzle:-Impossible to clear.

    To Beat:-Bio-suits have guns, but will not move off their squares. You can easily poke them to death with mages or archers.-Destroy either geo symbol to heavily damage all the enemy units. Afterwards, you will be surrounded by 16 injured enemies with no other tricks at your disposal.-Remember that bio-suits blow up when reduced to 10% HP, so take advantage of the estimated damage gauge before making your attacks.

    Completing this map will unlock the next story battle.

    Deadly ElevatorEnemy:-9 Bio Suit

    Geo Puzzle:-impossible to clear.

    To Beat:-Slow and steady: Occupy the yellow invincibility panel at the top, throwing the bio suits around, and attacking as you see fit. **OR**-Lift the bio suits off their invincibility squares, then just stay out of their attack range, as they're equipped with guns and have limited attack range.

  • Completing this map will unlock the next story battle.

    Section DEnemy:-2 Golem-2 Ghost-2 Alraune-2 Zombie-2 Mushroom-2 Sludge-2 Petite Orc-2 Mothman-2 Gargoyle

    Geo Puzzle:-Impossible to clear

    To Beat:-If you can survive a round of enemy attacks, you can simply ride the recovery panels throughout the whole stage.-If you can reach the deathblow geo symbol (lift/throw shenanigans), you can beat everything in one shot, simply by throwing the moved enemies back onto the deathblow panels.

    Completing this map will unlock the next story battle.

    Chaos FactoryEnemy:-5 Beastmaster-4 Cat Saber-2 Bouncer-2 Healer-2 Professor-1 Warrior-1 Gunner-1 Heavy Knight-1 Archer-1 Onmyo Monk

    Geo Puzzle:-None, save for two geo symbols

    To Beat:-You can go commando by stacking the blue and yellow blocks on top of one another, benefiting from recovery and a 50% boost.-Also, enemies are less likely to move if you're out of their range, so you can hang back and fight the enemies at your own pace.

    Completing this map will unlock the next story battle.

    Section G9Enemy:-6 Dragon-4 Nekomata-4 Professor

  • Geo Puzzle:-Impossible to solve, but placing all the geo symbols in the purple zone, then destroying a non-purple geo symbol will yield the largest bonus.

    To Beat:-Block the enemies out of the purple zone.-Lift/throwing allies over to the geo symbols can allow you to power up your stronghold in the purple zone.

    Completing this map will unlock the next story battle.

    Two-Headed DragonEnemy:-4 Bio Suit-1 Witch-1 Skull

    Geo Puzzle:-Destroy the containers with a non-special attack to create a chain, removing all like-colored blocks.

    To Beat:-Destroy containers to remove the geo symbols, destroy the star skull, then throw the red geo symbol over to clear out the red geo symbols.-Since the mages will be throwing magic at you the whole time, dropping an orb on your characters may be appropriate.

    Completing this map will unlock the next story battle.

    Mission ImprobableEnemy:-12 Reaper

    Geo Puzzle:-Place red geo symbol on purple geo symbol, destroy blocks until the red geo symbol touches the other red geo symbols.

    To Beat:-Either complete the geo puzzle ASAP, or hang back and let the enemies come to you.

    Completing this map will unlock the next story battle.

    True Final WeaponEnemy:-7 Bio Suit-2 Professor-1 Steve

    Geo Puzzle:-Impossible to solve.

    To Beat:-summon one character and run it into a corner. End turn and wait until the "no entry" geo symbol moves, making an easy path to the bio suits.-If you fight while standing on the blue panels, only the initial 5 bio suits will come fight you for the first turn, as the geo symbol will move back to

  • blue before the enemy gets a chance to move. This is also convenient, as you will be able to move to either side if the No Entry geo symbol moves back onto blue. Furthermore, you will be allowed to lift units from one side of the no-entry panels to the other, if the lifter is standing on the no-entry panel.

    Completing this map will lead immediately into the second part of the fight.

    True Final Weapon Mk IIEnemy:-1 Steve

    Geo Puzzle:-None

    To Beat:-The boss has large area of effect attacks. Look up the patterns when you fight it, and become familiar with them. It's not hard to keep any of these attacks from hitting several of your units at a time, if you stay on top of it. Although her attacks are formidable, they are generally not strong enough to kill outright, so keeping your units spread and well healed should help win this battle.-Due to the lack of tricks on this map, if you're having a hard time, it is recommended that you level up your characters, level up your skills, level up your items, and make sure your equipment is up to date.

    End Chapter 8

    ============================================================================= 2.00 - Walkthrough - Chapter 9 =============================================================================

    Gloomy MoonEnemy:-6 Android

    Geo Puzzle:-Impossible to clear.

    To Beat:-You can either chop down the wall of containers in front of you, or you can run around the side, if you have sufficient JM (jump) or someone to throw your team up there.-If the Mighty Enemy geo symbol touches down on the yellow panels, lift and throw it far away. If the No Lifting geo symbol makes its way to the yellow panel as well, you'll have to either lure the andoids off the yellow, punch the geo symbols off the yellow, or simply reset and try again. The short version is simply to ignore the geo symbols for this map.-If you decide to chop down the wall, you can use ranged attacks from either of the pillars on the sides of the ramp. Multi targetting spells like Star, or Cute Steve's True God Weapon are very helpful. This also works to fire at the androids through the wall.

    3rd ColonyEnemy:-9 Android

    Geo Puzzle:-Impossible to clear

  • -Use magic or ranged units to destroy the No Entry geo symbols.

    To Beat:-Use magic or ranged units to destroy the No Entry geo symbols, then take out the androids one group at a time.***OR***-If you outrange the androids, simply snipe them from outside their range. Units caught inside "No Entry" panels can't move out.

    Parasite NestEnemy:-2 Dragon-2 Skeleton Dragon-2 Mothman-2 Reaper-5 Android---After Round 1----1 Giant Dragon-1 Giant Skeleton Dragon-1 Giant Reaper-2 Android with Mothman Gun-3 Android

    Geo Puzzle:-None

    To Beat:-Since the enemies aren't aggressive, you can take them off in small groups. If you have the power and the survivability, you can also focus all your attacks on the center console to win the fight immediately.-After the monsters fuse together, however, they *will* become aggressive. So if you decide to ignore the androids and focus on the console, you will only have two turns to do it before giant monsters come bearing down on you.

    Concrete KnowledgeEnemy:-6 Android

    Geo Puzzle:-Impossible to clear.-Destroy any of the geo symbols for the largest bonus.

    To Beat:-Enemy base panels will spawn another android every turn. If you don't have the ability to take out at least two androids every turn, it's time to go back and level up a bit. Otherwise, send a team to each wing and fight on three fronts.

    ***NOTE***: After the story battle on this stage has been cleared, it becomes your first really good levelling spot, as there are ten enemies set up in a 2x5 pattern, perfect for Giant Cute Steve's level 100 attack.

    Evil HeresyEnemy:-10 Android

    Geo Puzzle:-Impossible to clear.-Place all geo symbols on red panel, then destroy blue geo symbol for largest bonus

  • To Beat:-Ranged attack the first two antroids behind the No Entry panels.-Lure the next four androids towards you, then take them out.-NOT fighting the enemy on their +50% boost panels is key, so let them come to you. Keep an eye on their special attack range.

    Sign of DemolitionEnemy:-1 Android with Giant golem axe-5 Android-1 Reaper-1 Dragon-1 Rifle Demon-1 Cockatrice-1 Alraune---After Round 1----6 Androids with various magichange weapons

    Geo Puzzle:-None

    To Beat:-A very straightforward map. You are intended to defeat the six androids with their magichange weapons.-Their innate evility, "One Man Army" makes the last one alive have doubled stats. If possible, kill the last two at once with a single attack.-Due to the lack of tricks on this map, if you're having a hard time, it is recommended that you level up your characters, level up your skills, level up your items, and make sure your equipment is up to date.

    End Chapter 9

    ============================================================================= 2.00 - Walkthrough - Chapter 10 =============================================================================

    Swarming MaliceEnemy:-3 Eryngi-3 Cat Saber-3 Mothman-2 Petite Orc

    Geo Puzzle:-Destroy all the geo symbols, ending with the null symbol.**OR**-place all the geo symbols in the blue area, except for the null geo symbol. Then destroy any colored geo symbol.

    To Beat:-Lift and throw enemies onto the ByeBye panels, then defend and wait.**OR**-Destroy the green geo symbol, then fight from your base panel. Enemies that move to engage your character on the base panel will die at the end of turn.

    ***NOTE***: A special new object, Blast Box is introduced in this stage. These will explode like a prinny when thrown.

  • Disaster DimensionEnemy:-8 Sludge

    Geo Puzzle:-Impossible to clear.

    To Beat:-There is room for two fusion monsters on this stage, and placing them in those spots will guard your base panel.-Fusion monsters can tank the hits while a mage nukes the slimes from the base panel. Since the fusion monster will cover five +1 attack panels, each time you issue the command to attack, the fusion monster will attack SIX times. This is very helpful if you can overcome the attack penalty and damage the sludge monsters in the first place.-The top layer (purple blocks) are the silence blocks. destroying those will allow you to use special attacks from a +1 attack zone.

    Ruler's WoundEnemy:-4 Heavy Knight-4 Cockatrice-2 Healer-2 Skull-2 Witch---After round 1----4 Heavy Knight with magichange weapons-2 Healer-2 Skull-2 Witch

    Geo Puzzle:-Impossible to clear.

    To Beat:-Charge in the direction of one of the heavy knights, staying as far out of range of as much magic bombardment as possible. Once you've cleared out a side, destroy the geo symbols to weaken the spellcasters.-Charge the other side, destroy those geo symbols, and the spellcasters will be weak enough to take out.-If you destroy the yellow geo symbol first, it will neutralize all the mages' bonuses.

    Dark MudEnemy:-Giant Rifle Demon-Giant Reaper-Giant Ghost-Giant Succubus

    Geo Puzzle:-Throw Red geo symbol to red block of geo symbols.-Throw Green geo symbol to green block of geo symbols.-Throw Blue geo symbol to blue block of geo symbols.-Throw Yellow geo symbol to yellow block of geo symbols.

    To Beat:-Although the giant monsters can't move, they all have ranged attacks.-If you have good healers, the succubus is the easiest one to take out. Otherwise, the ghost will be the weakest target.

  • -After taking one out, you can solve the geo puzzles one block at a time.-Every geo block you destroy will cut the HP of the giant monster residing on it by about 40%.

    Deadly OptionEnemy:-5 Archer-4 Sorcerer-1 Professor

    Geo Puzzle:-Impossible to clear

    To Beat:-Defeat the archers on your level, then build a staircase, alternating between Umbra Cubes and Geo Symbols, then head up to the second level to defeat the sorcerers and the professor.-The archers are well equipped and are standing on enemy boost blocks. Furthermore, the sorcerers are reducing your stats by 20%. If you have a hard time taking them out, try poking at them with ranged attacks from a decoy character to lure them to you.

    Boiling PointEnemy:-2 Rifle Demon-1 Gunner-2 Nekomata-1 Bouncer-1 Samurai-1 Giant Dragon-1 Bio Suit-1 Giant Golem---After Round 1----1 Bio Suit with giant magichange weapon-1 Samurai with giant magichange weapon-1 Bouncer with two magichange weapons-1 Gunner with two magichange weapons

    Geo Puzzle:-Impossible to clear

    To Beat:-Throw somebody over to both sides to destroy the "No Color Change" geo symbols. Afterwards, it's a straightforward match with your units on the high ground.

    Defying GodEnemy:-6 Android-1 Steve

    Geo Puzzle:-None

    To Beat:-Every turn, Steve will summon a new unit to the battlefield.-Beating Steve will end the map-A straightforward map. Unload combo attacks on him until he dies, or tank his hits and whittle him down, while destroying the units he spawns every

  • turn.

    End Main Story

    ============================================================================= 2.10 - Endings =============================================================================Depending on what relationships were formed throughout the course of the game,the ending you see after clearing the final chapter will change. These endingsrequire the use of the Legendary Tree evil symbol, which becomes available asyou complete the story.

    Character names will be used in this section.

    ---Happy End!---Getting one of these endings and starting a new cycle is the only way to unlockthe Android class.

    Default Ending:-Complete the story-Valvatorez under level 500 *OR* be on your first cycle through the game.-Valvatorez not in an ending-required relationship listed below

    Tyrant Epilogue:-Valvatorez at least level 500 at the end of the final chapter.-Cannot get this ending on the first cycle.

    Vulcanus Epilogue:-Valvatorez and Vulcanus as "Lovers" relationship. (He heals her 10 times)

    Fenrich Epilogue:-Valvatorez and Fenrich as "Comrades" relationship. (Perform 10 combo attacks)

    Fuuka Epilogue:-Valvatorez and Fuuka as "Mentors" relationship. (Use her skill with Valvatorez 10 times)

    Desco Epilogue:-Valvatorez and Desco as "Stepsiblings" relationship. (Protect Desco 10 times)

    Emizel Epilogue:-Valvatorez and Emizel as "Rivals" relationship. (Have them punch each other with fist type weapons, but not kill one another.)

    ---Bad End!---These are endings that are little more than glorified game overs.You will get the option to restart a new cycle after the credits roll.

    Emizel 1:Lose to Emizel in Disaster First (1-5)

    Emizel 2 (Same as Emizel 1):Lose to Emizel in Whispering Curse (2-4)

    Fuuka:Lose to Fuuka in Plan of the Wicked (2-5)

    Desco:Lose to Desco in The Forbidden Cell (3-6)

  • Vulcanus:Lose to Vulcanus in Murder-go-Round (5-6)

    Axel:Lose to Axel in Infringement (6-7)

    ============================================================================= 3.00 - Other Battles =============================================================================Aside from the story battles, other special battles can be unlocked byfulfilling special requirements.

    ============================================================================= 3.10 - Mt. Ordeal =============================================================================Available for vote in the Dark Senate (Cam-Pain HQ) as soon as you have theavailable mana to burn on it, Mt. Ordeal is a Disgaea staple, offering playersa place to power up their characters to quadruple digits as they get preparedto go visit the Land of Carnage.7000 mana on a single character is required to make this bill appear.

    Ordeal 1Enemy:-10 Samurai-5 Ninja-3 Onmyo Monk

    Geo Puzzle:-Impossible to clear

    To Beat:-Not much to it. You're surrounded by fatties on +50% attack tiles. Unload all you got and hope it's enough.-Level up Desco on 9-4 a bit, and she can solo this map.

    Ordeal 2Enemy:-12 Bouncer-1 Magic Knight-1 Witch-1 Skull

    Geo Puzzle:-Impossible to clear

    To Beat:-Lift and Throw to the Geo Symbols on the far side, destroy the No Color Change symbol, and it will strip the buffs, and drastically weaken everybody on the map.

    Ordeal 3Enemy:-7 Succubus-6 Zombie-6 Mothman-5 Sludge-1 Dragon

  • Geo Puzzle:-Impossible to clear

    To Beat:-This map has no intention of beating you. It just wants to irritate you into a coma. A handful of fairy dusts to ward off the sleep/poison/etc. will be helpful.-Smack the sludges around with magic cast from base panel.-Snipe Succubi and Zombies with arrows before throwing units over.-Bring a healer or healing items to deal with the ally damage panels.-Conversely, bringing a thrower with low HP to fling your high HP character around the the ally damage panels will take less powerful healing items to restore.

    Ordeal 4Enemy:-13 Gargoyles, nicely bunched up into a small diamond on EXP/Mana +100% tiles.

    Geo Puzzle:-Impossible to clear

    To Beat:-This is your levelup map. Ideally, you want to clear this in a single turn. Massive attack and AOE to the rescue, here.-Giant Desco can take out all but 2 or 4, depending on the area you want to leave for other characters.-A Giant Nekomata magichange fist will expand the range of Big Bang to hit all the units on this stage. ============================================================================= 3.20 - Post Story Battles =============================================================================After completing the main story, a series of battles will become available viathe Dark Senate. These battles will have cameos, extra party members, andother shenanigans you've come to expect from this game.These battles will also cause other unique characters to join your party.

    1000 - Attend the Dark Hero Show Live

    Attend the Dark Hero Show LiveEnemy:-1 Steve-1 Cat Saber-6 Bouncer-24 Various Demons

    Geo Puzzle:-None

    To Beat:-The characters on this stage are levels 80-100, and there are no tricks you can take advantage of. Simply being more powerful is all you can do to make this stage easier.

    After this battle, the bills "The Love Evangelist Appears!" and "Fight theDefender of Earth!" will appear.

    64000 - Fight the Defender of Earth!

    Prinny Kurtis!Enemy:

  • -1 Prinny

    Geo Puzzle:-None

    To Beat:-Level 150, 58,000 HP, and 4,200 ATK. Unload all you got at him, then lift him to end the turn. This will buy you quite a bit of time for your powerhouses to weedle his HP down.

    2000 - The Love Evangelist Appears!

    Love MissionariesEnemy:-2 Healer-2 Thief-2 Ghost-2 Succubus-2 Reaper-1 Skull-1 Masked Hero-1 Steve

    Geo Puzzle:-Impossible to clear

    To Beat:-The monsters are levels 190 to 200.-Although the geo symbols are weak, the one you want to target (Enemy Boost) is being stood on by Steve, which means it can only be hit by non-special attacks.-If you don't mind sacrificing some units, destroying the red "No Entry" geo symbol will allow you to send someone in to lift steve, so someone else can take the Enemy Boost geo symbol out, then it's just a brawl.-Depending on the power of your ranged units, you can hang around outside the No Entry zone and poke at the enemies until they die.

    After this battle, the bill "The Legendary Delinquent Appears!" will appear.

    4000 - The Legendary Delinquent Appears!

    Volunteering!Enemy:-6 Ghost-4 Nekomata-3 Golem-1 Steve

    Geo Puzzle:-Impossible to clear

    To Beat:-Bombard the nekomatas from your base with ranged attacks before moving them.-Throwing the teal "No Ranged" geo symbol onto the green panels at the end of the match will render Steve and the ghosts impotent.

    After this battle, the bill "The Nice-Bodied Appears?!" will appear.

    8000 - The Nice-Bodied Appears?!

  • Yes! Nice-Bodied!Enemy:-14 Prinny-1 Felicia.. er.. I mean Steve.

    Geo Puzzle:-Impossible to clear-*DO NOT* destroy the enemy boost geo symbol

    To Beat:-Enemies are level 480-500-Enemy prinnies cannot be thrown, however, your prinnies still can.-Be careful not to cause a chain reaction that will result in the blue geo symbol being destroyed. If that thing dies, the whole board changes to "No Entry" and "invincible", forcing you to quit and restart.

    After this battle, the bill "Another Netherworld Overlord Appears!" willappear.

    16,000 - Another Netherworld Overlord Appears!

    From Anether WorldEnemy:-6 Bone Dragon-4 Dragon-1 Steve---After Round 1----3 Giant Bone Dragon-2 Dragon'-1 Steve with two magichange weapons

    Geo Puzzle:-None

    To Beat:-The monsters are only level 1000, but when Steve starts dual wielding his magichanged dragon swords, his attack power goes up to 160,000. This will cause problems for characters even twice his level.-If you only have one super strong character, bring it out, hit with it, then throw it back into the base panel.-If you have multiple strong characters, bring them out, unleash a combo attack on Steve, then have someone lift Steve and end the turn.-If you can't clear the not-Steve enemies with ease, you will have an extremely difficult time with the boss, so levelling up may be required.

    32000 - Destroy the Root of All Evil!

    New Main Character!Enemy:-5 Bio Suit-3 Gunner-2 Giant Rifle Demon-1 Steve---After Round 1----5 Bio Suit-3 Gunner-1 Steve dual wielding giant rifle demon magichange guns

    Geo Puzzle:-Impossible to clear

  • To Beat:-Steve has 400,000 ATK, and the "No Entry" blocks will pop on rounds 1 and 2, giving you one round to take out the gunners, and one round to take out the bio suits. Given the difficulty of Steve in this fight, the gunners and bio suits should be a cakewalk. If you are having problems with the little guys, you may find yourself unable to harm Steve.-Since there's no terrain, and no geo puzzle to take advantage of, this match is just a slugfest. Give it all you've got with combo attacks and high SP skills. If you can't beat Steve, level up and try again.

    After this battle, the bill "Witness a Historical Spectacle!" will appear.

    128,000 - Witness a Historical Spectacle!

    Pringer XEnemy:-1 Prinny

    Geo Puzzle:-None

    To beat:-No tricks to be had here. He has 8 movement and skills with limited range. It may be possible to outrun him and fire at him, but there will be a fair amount of luck involved in that strategy.-He has some highly stealable items. Bring a thief.-He's got 4 million HP and 500,000 ATK. Buff up and take him down.

    After this battle, the bill "Challenge the Badass overlord!" will appear.

    256,000 - Challenge the Badass Overlord!

    The Badass OverlordEnemy:-1 Steve

    Geo Puzzle:-None

    To beat:-Level 4000, 20,000,000 HP, and 1,100,000 ATK. Just like any other end game test of strength. Unload all your attacks and lift him, or take this time to visit item world or Chara World.-This guy's got a legendary Makai Wars, one of the best emblems in the game.-His weapon, the rank 39 sword, Yoshitsuna, can be legendary. Saving and reloading can save you a lot of aggravation if you have any intent of grabbing the rank 40 sword at some point.

    After this battle, "Vengeance of Pringer X" will appear.

    Pringer X: RoarEnemy:-1 Prinny

    Geo Puzzle:-None

    To Beat:-Level 5000, 37,000,000 HP, and 1,700,000 ATK. Fight this guy just like you

  • fought Badass Overlord, just with higher limits.

    ***NOTE*** If this fight is too easy for you, rejoining this stage will allow you to fight eight of these prinnies at once.

    ============================================================================= 3.30 - X-Dimension =============================================================================Past the standard tricks and gimmicks of the maps you see in story mode,X-Dimension's maps are going to test your ability to think, and will requiremuch more preparation than the main story. Most of the "To Beat"s in this willnot give advice on how to beat stronger enemies, as the players experiencedenough to have gotten this far will not need to know that "Fighting enemies onEnemy Turbo x3 is a bad idea", but rather, they will give advice on how to takeadvantage of the terrain, and to not lose the match by being locked in a cagewhile a "Game Over" geo symbol casually waltzes onto the field.

    In order to unlock the X-Dimension, you need to encounter the Scalper from amystery gate in Item World, and buy all the Promotionhell tickets he sells.Floors 1-50 of item world will contain the first half of the X-Dimensiontickets, while floors 51-100 will contain the second half of the tickets.The tickets will cost a sizable amount of money, which is only easily obtainedin the post game.

    Maps in this section will be labelled "Puzzle" or "Overpower". Overpower mapscan be won simply by having very powerful units, and won't be surprised by asudden tricky "Game Over" screen. Puzzle maps will have something special towatch out for, or will require some special conditions be fulfilled before yoursuper powerful units can skoosh the enemy.

    Suggested preparations for X-Dimension includes:-A 10 range archer A bow with 6 "Increase attack range" bills passed.-A 10 range magic user Any spellcaster a staff and Enlarge or Law by Range as a secondary Evility.-A 9 range thrower A Heavy Knight that has had two "Increase Throw Range" Chara Worlds cleared is not enough. The professor's "Amazing Throw" ability will also be required.-A unit with massive move and jump capacity Items are fine, if you don't feel like doing the 27 chara worlds for it.-Tower of Babel unlocked-pentanque.hades.org unlocked Your super thrower will need to be a member of this evil symbol

    X-Reincarnation Site - OverpowerEnemy: Level 600-Nekomata

    Geo Puzzle:-Destroy the Null Block to clear the puzzle

    To Beat:-Destroying the Null Block (Range 9 required) will clear the No Entry panels, and allow you to gang up on her.

    X-Prinselytise Room - OverpowerEnemy: Level 400-Gargoyle

  • Geo Puzzle:-9 range archer required. Start by destroying "Game Over" symbol, then work on other symbols-If you don't win in 5 turns, the geo symbols will turn into "Game Over" panels, and you will lose.

    To Beat:-You're standing on silence symbols, so bring a physical beater.-The enemy can be lifted off his nice panel, so if you need it, you can take it for yourself to avoid the silence panels.

    X-Albatross Collar - PuzzleEnemy: Level 150-6 Witch-2 Masked Hero-2 Ninja-2 Bouncer

    Geo Puzzle:-Impossible to clear

    To Beat:-You have only one turn to win this map, as any enemy casters left alive will go to destroy the red geo symbol, which will make the map unwinnable, forcing you to reset.----Fight the melee units on no-range panels, then throw someone over at the top of the map, or destroy the teal geo symbol, and poke the witches with your ranged attackers.***OR***-Destroy the teal symbol, and fight everyone on Enemy Turbo x3 Panels, then nuke the witches from across the unpassable strips

    X-Disaster First - OverpowerEnemy: Level 180-200-2 Rifle Demon-16 Beastmaster

    Geo Puzzle:-Impossible to clear

    To Beat:-A 9 range magic user will be able to target one of the 3x3 units of enemies.-Stand a unit on the green and/or red geo symbols to have them teleport over to the enemies at the end of the turn.-You will only be able to send two units at a time.

    Chapter 2:X-Rotten Sickbed - PuzzleEnemy: Level 330-3 Thief

    Geo Puzzle:-Use the Babel Tower's "Dual Throw" ability, combined with the "Tower Lift" ability to take the lone "Ally Boost" geo symbol, and throw them to the other purple geo symbols.

  • To Beat:-Solve the geo puzzle, destroy the enemy***OR***-Instead of throwing the geo symbol over, you can simply throw the thieves back over to your side. Since the Ally Boost geo symbol explodes in three turns, this is a good method if you want to take your time.-A thief can lift and throw the enemy thieves over the wall without needing the assistance of the babel tower's Dual Throw command, making this whole fight require less preparation.

    ***NOTE***-The "dual throw" command is only executed if the character at the bottom of the tower is in the babel tower evil symbol. It doesn't matter whether or not the person you're dual-throwing is in the evil symbol or not.

    X-Hypha Invasion - OverpowerEnemy: Level 90-115-12 Nekomata

    Geo Puzzle:-Impossible to clear

    To Beat:-No tricks here. Just be stronger than the enemy.

    X-Forest of Corpses - OverpowerEnemy: Level 450-500-6 Gunner

    Geo Puzzle:-Attack all the geo symbols one at a time

    To Beat:-Destroy the gunners, destroy the geo symbols, and walk to the next area.-Units with 48 Jump are required to get up and down the pillars, unless you feel like lifting and moving the indestructible boxes, or want to throw from your starting platform, leaving units with the necessary throw ranges on their pillars.

    -Units with 48 Jump can be thrown from pillar to pillar without needing a line of units standing in place to throw them.--Move the first unit on top of one pillar.--Move the second unit into the same space as the first one. The second unit will now be held by the first unit, and can be thrown.

    X-Whispering Curse - OverpowerEnemy: Level 700-2 Heavy Knight

    Geo Puzzle:-Impossible to clear

    To Beat:-Lift the enemy, throw them onto the byebye panels, then occupy their squares. End the turn, win the stage.-Units with sufficient movement range (Max range required is 14 for melee) will

  • be able to just walk up to the enemy and destroy him in one turn.

    X-Plan of the Wicked - OverpowerEnemy: Level 1000-1 Mothman

    Geo Puzzle:-Impossible to clear

    To Beat:-You have 5 turns to win this stage. After that, the ground changes to "Absolute Area" and "Game Over".-The No Range and Evade status makes all attacks on this enemy reduced to 25% maximum hit chance.-Four units with high movement range are an ideal team for this stage.

    X-Altar of Waste - OverpowerEnemy: Level 125-9 Bio Suit

    Geo Puzzle:-Impossible to clear

    To Beat:-No tricks here. Just give 'em the smackdown.

    Chapter 3:X-Murder Labyrinth - OverpowerEnemy: Level 270-9 Zombie

    Geo Puzzle:-Impossible to clear

    To Beat:-Enemies will beeline for the Game Over squares. Take them out before they can get there.-Do not destroy the purple geo symbol, as it will cause you to lose the game.

    X-Searing Euthanasia - OverpowerEnemy: Level 200-12 Cleric

    Geo Puzzle:-Impossible to clear

    To Beat:-The whole stage is Reverse Damage. Bring some healers to take the enemy out.

    X-Chains of Judgment - PuzzleEnemy: Level 450-9 Gargoyle

    Geo Puzzle:-Impossible to clear

  • To Beat:-Lift and throw the gargoyles on to the red damage panels, then just smack them to death.

    X-vengeful Road - PuzzleEnemy: Level 135-140-6 Mothman-6 Eryngi

    Geo Puzzle:-Impossible to clear

    To Beat:-Both the red geo symbol and the teal geo symbol much be on the teal panels in front of your base when the red block's timer runs out. All the red blocks will turn teal and have no effect. At that point, you will be able to lift the invulnerability block from the green panel and damage the enemies.-Units with massive move scores will help this on this map.-Monsters with high movement rates will also be helpful, as they can move after having blocks thrown at them.

    X-Dark Execution - OverpowerEnemy: Level 230-240-11 Beastmaster-12 Cockatrice---After Round 1----10 Beastmaster with cockatrice magichange weapon-1 Beastmaster with dual cockatrice magichange weapons

    Geo Puzzle:-Impossible to clear

    To Beat:-This stage is just a slug fest. Bigger numbers will win here.

    X-The Forbidden Cell - OverpowerEnemy: Level 777-1 Samurai

    Geo Puzzle:-Impossible to clear

    To Beat:-You are allowed only one unit to fight the samurai, unless you bring her close enough to your base to get a second that can attack from the base panel.

    Chapter 4X-Ultra Security - OverpowerEnemy: Level 200-8 Alraune

    Geo Puzzle:-Impossible to clear

    To Beat:

  • -There are plenty of safe squares to keep from the ally damage 100% effect. Just hang out on the high ground and assault the targets with ranged attacks.***OR***-You can simply destroy any of the geo symbols after turn 1 to create a huge chain effect, greatly damaging all the enemies.

    X-Rotten Core - OverpowerEnemy: Level 380-16 Cockatrice

    Geo Puzzle:-Imposible to clear

    To Beat:-Wait 8 turns wile the invincibility blocks explode, then poke the chickens to death.-The chickens have an assortment of status spells that will hit at 55% regardless of level.

    X-Total Fabrication - OverpowerEnemy: Level 500-10 Archer

    Geo Puzzle:-Attack the blocks one at a time

    To Beat:-A ranged attacker is required to beat the enemies here.-A sizable amount of JM on characters helps with this map, as it will mitigate the required amount of time spent throwing characters around the map.-Lifting and throwing from pillar to pillar is the way to clear this stage.

    X-Conspiracy - OverpowerEnemy: Level 150-24 Bouncer

    Geo Puzzle:-None

    To Beat:-No tricks here. Just bring your biggest guys and smash 'em.

    X-Evil Propaganda - PuzzleEnemy: Level 250-8 Skull-8 Female Fighter-4 Gunner

    Geo Puzzle:-Impossible to clear

    To Beat:-A lot of the shenanigans on this stage can be ignored simply by having a sizable amount of jump (at least 50), and attack range (at least 9). This will allow you to take out the enemies behind the "Absolute Area" panels without having to play by the stage's rules.

  • ***OR***-The name of the game is getting that yellow geo symbol all the way around the map to the outside yellow panel, which will allow you to teleport a character inside the absolute area panels.-You have 5 turns to get the yellow geo symbol to the other side of the map before it pops.

    X-Fall of the Zenith - PuzzleEnemy: Level 180-16 Reaper

    Geo Puzzle:-Impossible to clear

    To Beat:-Units with high movement will be less affected by the "No Entry" block, by being able to clear a whole section in one turn.-Wait for the "No Entry" geo symbol to get off the red, then send units to lift and throw over the blue panels.-Then wait for the "No Entry" geo symbol to let you pass as you make your way to the "Stage Clear" geo symbol.-You will be taking quite a bit of a beating from the reapers, since they're invincible.

    Chapter 5:X-Scream Park - OverpowerEnemy: Level 130-8 Masked Hero

    Geo Puzzle:-Impossible to clear

    To Beat:-You have one turn to destroy all the enemies. If they get a turn, they will randomly end their turn on a game over panel, or knock you on to a game over panel with their fist skills.-Because of the setup, very few skills can hit more than one masked hero at a time, so you will want several characters able to take out a level 130 unit in a single shot.-If an enemy ends his turn on a game over panel, you have one turn to get him off that panel. Since he can't be lifted, fist skills will have to do.

    X-Lost Dignity - OverpowerEnemy: Level 400-8 Bio Suit

    Geo Puzzle:-Impossible to clear

    To Beat:-No tricks here. If they end turn on an invincibility panel, wait for them to get off it. Otherwise, just use your best attacks.

    X-Wounded Pride - OverpowerEnemy: Level 555-4 Alraune

  • -4 Ghost-1 Witch-1 Skull-1 Mage Knight---After Round 1----3 humans dual-wielding staff type magichange weapons.

    Geo Puzzle:-Impossible to clear

    To Beat:-You have a limited number of turns to beat this stage, as the expanding blue panels will spell a game over if they touch any unit.-The stage is set up such that the enemies are quickly defeated.

    X-Ruin Coaster - OverpowerEnemy: Level 500-27 Petite Orc

    Geo Puzzle:-Impossible to clear

    To Beat:-Three mages with sufficiently levelled magic can end this on turn one. Remember that "Game Over" panels don't trigger until you press End Turn. If you clear the stage by executing, you won't lose, no matter how many units are standing on the red panels.-The "Game Over" panels surrounding your base can prove problematic if you don't use 3 units to end this immediately, or have a mage with +8 or higher magic.-The "No Humans" panel will make Desco an MVP on this map, as her Yog Sothoth will be able to clear a group of enemies on its own.

    X-Frantic Wheel - OverpowerEnemy: Level 1-1000-1 Giant Rifle Demon-1 Sludge-1 Cat Saber-1 Mothman

    Geo Puzzle:-Impossible to clear

    To Beat:-9 range mage with 3x3 magic can clear this in one action. Simply target the three level 1s with the 3x3, and let the Disperse Damage effect kill the giant rifle demon.-Similarly, any melee unit that can get in range will have the same effect, but requires a much higher damage threshold, as the damage will get divided.

    X-Murder-Go-Round - PuzzleEnemy: Level 100-4 Mage

    Geo Puzzle:-Impossible to clear

    To Beat:

  • -A character with high movement range and the ability to heal itself is important to this stage, as you will be reducing your HP to nearly 1 every round as you make your way to the center.-You will have to travel a total of 72 panels across "Ally Move Damage" panels in order to reach the center of this map.-Once a unit has reached the center, lift and throw the invincibility block off the green panels, then destroy the mages.-If you ignore the mages too long, their levels will become problematic, as they get a 10% level up every turn.-Only one unit needs to reach the center to throw the invincibility block away, as your other units will be able to hit them with ranged attacks afterwards.

    Chapter 6X-Winter Cemetery - OverpowerEnemy: Level 350-10 Petite Orc

    Geo Puzzle:-Impossible to clear

    To Beat:-Run through the red strip and beat on the pigs.-If you have a limited number of characters that can take a beating, you can also destroy the prohibitive geo symbols with the first character that makes it out of the red, allowing mages and archers to shoot from inside the restricted area.

    X-Oblivion Hill - OverpowerEnemy: Level 300-350-6 Succubus

    Geo Puzzle:-Impossible to clear

    To Beat:-Two units with at least 10 move range and a ranged attack is required.-Run your long range characters to the yellow panels and bomb the enemy.***OR***-Take high move characters and run to the center, taking out the enemy when you get there.

    X-Ghoul Standard - PuzzleEnemy: Level 1-2 Masked Hero

    Geo Puzzle:-Impossible to clear

    To Beat:-A modestly weak character (Weak enough to be killed in one shot) and another character with an Area of Effect that can target two units four spaces apart are required to complete this stage.-Have a weak human character move behind a masked hero, lift him, and throw him onto a yellow panel.-Have a second character come out from the base panel and destroy both the masked hero and the weak character. (Rune Dimension works for this)-Move the character that just attacked on to the yellow panel the first masked

  • hero was thrown to.-Have a second character come out, lift the second masked hero, throw it on to the yellow panel, then nuke it from the base panel with a ranged unit.

    X-Abysmal Mirage - PuzzleEnemy: Level 115-1 Ghost

    Geo Puzzle:-Impossible to clear

    To Beat:-A thrower with range 9 as a member of pentanque.hades.org is required to clear this map.-Pull out your thrower, place him next to the base panel. Use Amazing Throw if needed.-Use the thrower to throw a character onto the Mighty Enemy block.-Have the thrown character throw the ghost onto the deathblow panels.-?????-Profit!

    X-The Defiled - PuzzleEnemy: Level 1000-10 Archer

    Geo Puzzle:-Impossible to clear

    To Beat:-simply lift the invincibility geo symbol, and destroy the archers with ranged attacks.-Standing on the invincibility block will confer the bonus to the character standing on it, no matter whether it's on a colored geo panel or not.***OR***-Pull the teal geo symbol back, and use diagonal throw to plant it on the enemy's blue Invincibility panels. Pass turn, and they'll all explode.-If you're not comfortable with diagonal throwing, bring the block all the way back to the purple geo symbol next to your main base panel.

    X-Fractured Bouquet - OverpowerEnemy: Level 500-2 Shaman---For every tombstone you move----1 Zombie

    Geo Puzzle:-None

    To Beat:-A character with 60 jump will be able to clear this map without disturbing any of the tombstones.-Otherwise, a character with at least 36 jump will be required to jump up the stairs you will create by lifting and throwing the tombstones.

    X-Infringement - PuzzleEnemy: Eventually 1015

  • -1 Wood Golem

    Geo Puzzle:-Impossible to clear

    To Beat:-Have a character with 0 counters (or a character holding another character, lifted from the base panel) wait several turns for all the monsters to fuse into the wood golem, then attack.-Defeating the wood golem before all the monsters have fused into him will render the map unbeatable.

    Chapter 7:X-Rebel Invasion - OverpowerEnemy: Level 200-12 Wolf-12 Cat Saber

    Geo Puzzle:-Impossible to clear

    To Beat:-Keep a unit on each color of Lonely panels, or else this may prove to be a long fight, waiting for the enemy to come to you one at a time.-If you need more than one unit to clear this map, you can destroy the lonely geo symbols to allow many units on the field at once.

    X-Shard of Regret - PuzzleEnemy: Level 60 - 350-1 level 60 Prinny-1 level 350 Ghost (If you disturb the tombstone)

    Geo Puzzle:-Impossible to clear

    To Beat:-You'll need a thrower with a range of at least 7.-All units required to complete this stage must have at least 14 move. If everything is executed perfectly, you will only have enough time to get to the end and throw if this condition is met.--If your thrower does not need to be buffed, or gets buffed prior to getting in position, 11 move on all units will also be enough.-You will need a unit with enough HP to take about 14,000 damage from exploding barrels four times. (either 56,000 HP, or 14,000 HP and a heal spell), or have all involved units possess at least 48 jump to skip the barrels.-Walk along the provided path, throw a unit over to the prinny, and blow it up.-You have 7 turns to complete this map before the red geo symbol explodes, and leaves you standing on Game Over panels.

    X-Busted Mythology - OverpowerEnemy: Level 500 (On x3 turbo squares)-9 Reaper

    Geo Puzzle:-Impossible to clear

    To Beat:

  • -Lonely tiles restrict you to only one unit to clear this stage.

    X-Dark History - OverpowerEnemy: Level 280 - 300-4 Fighter-4 Thief-4 Ninja-4 Mage Knight-4 Wolf-4 Cockatrice-4 Ghost-4 Petite Orc

    Geo Puzzle:-Impossible to clear

    To Beat:-If you're lacking a powerful human or monster for the off-side, the restricting geo symbols can be destroyed once you clear a side.

    X-Post-Purge Purge - PuzzleEnemy: Level 500-2 Prinny

    Geo Puzzle:-Impossible to clear

    To Beat:-Build up two large towers near your base panel, then throw them near to the prinnies. Your characters will explode, and so will the enemy.-A combined total throw/move between five characters of 28 is required, as you will need to make two separate towers to get to each prinny.-A monster with a high enough move range can bounce a thrown tower of characters another couple spaces, if your throw range falls short.

    X-Overlord's Test - OverpowerEnemy: Level 270-4 Prinny-4 Ninja

    Geo Puzzle:-Destroy each block one at a time

    To Beat:-Either ride the warp blocks to the other platforms, or simply lob spells at the ninjas from your base panel.

    X-Feast of the Wolf - PuzzleEnemy: Level 220-5 Zombie-7 Sludge-8 Nekomata-5 Cockatrice

    Geo Puzzle:-Impossible to clear

  • To Beat:-You need some very specific units to beat this stage, as you only have one turn to clear all the monsters before the floor goes absolute, forcing you to quit.--Green: Valvatorez, with Tyrant Flughude--Yellow: Anybody with 3x3 attacks except Desco's Yog Sothoth (Magic level 9)--Blue: Anybody with 3x3 attacks, including Desco's Yog Sothoth--Red: Anybody with Rune Dimension (Tier 6 sword skill)

    X-Evil Office - OverpowerEnemy: Level 999-1 Android

    Geo Puzzle:-Impossible to clear

    To Beat:-Attack her.***OR***-Use a masked hero to move past the enemy, start a tower, then lift/throw her onto the Deathblow panel.

    Chapter 8X-Rising Tragedy - PuzzleEnemy: Level 235

    Geo Puzzle:-Impossible to clear

    To Beat:-You have 5 turns to get to the red Stage Clear panel.-A movement of 17 is required to end this map in one turn.

    X-Deadly Elevator - PuzzleEnemy: Level 380-400

    Geo Puzzle:-Have a character end the turn holding the lone purple geo symbol, then remain holding the purple geo symbol until it dies.

    To Beat:-Complete the geo puzzle, then mop up the damaged enemies.

    X-Section D - OverpowerEnemy: Level 800-32 Eryngi

    Geo Puzzle:-Impossible to clear

    To Beat:-No Tricks here. Just beat 'em up.

    X-Chaos Factory - PuzzleEnemy: Level 260 - 3300

  • -12 Ghost

    Geo Puzzle:-Can't be bothered to figure it out, since it's much easier to clear this map the lazy way. It's possible to make it such that you are unable to get a block relevant to clearing your next tower, so think before you throw.

    To Beat:-Solve the geo puzzle and clean up***OR***-If the geo puzzle is too much work, simply wait for the fusions to finish, and then clear only the tower that has the last remaining enemy.

    X-Section G9 - PuzzleEnemy: Level 270-9 Zombie

    Geo Puzzle:-Impossible to clear

    To Beat:-Bring your pentanque.hades.org thrower to one of the warp panels, holding a character.-Once the thrower warps, throw the held character to one of the zombies.-Throw the zombies to the warp panels when able, and kill them off.

    X-Two-Headed Dragon - PuzzleEnemy: Level 150-180-1 Alraune-2 Mage Knight

    Geo Puzzle:-Impossible to clear

    To Beat:-Throw a unit over to the second platform.-Lift/throw the mage knight onto the alraune.-Light/throw the mage knight off the mighty enemy blocks.-Destroy the first mage knight-Fire at the second mage knight from the first mage knight's pillar.

    X-Mission Improbable - PuzzleEnemy: level 1-1 Prinny

    Geo Puzzle:-Impossible to clear

    To Beat:-You will need a character with 84 Jump to clear this stage.--Remember that your professor can help with this.-Lift and throw the prinny.***OR***-You will need a character in the Tower of Babel evil symbol.-Make a tower several characters high.-Dual Throw with the highest character you can, to get them over the mountain of geo symbols.

  • -Lift and throw the prinny.

    X-True Final Weapon - OverpowerEnemy: level 220-7 Wood Golem

    Geo Puzzle:-Impossible to clear

    To Beat:-No tricks here. The bigger stats will win.

    Chapter 9X-Gloomy Moon - OverpowerEnemy: Level 330-16 Bio Suit

    Geo Puzzle:-Impossible to clear

    To Beat:-Chop your way through the containers with ranged attacks from your base panel.--Or have all involved characters possess at least 48 jump, to ignore the boxes.-After that, it's just a matter of killing everything in sight and surviving the "ally move damage" effect, when combined with the DEF ignoring evility of the bio suits.

    X-3rd Colony - OverpowerEnemy: Level 230 - 240-4 Bodyguard-4 Gargoyle-4 Beast Tamer

    Geo Puzzle:-Impossible to clear

    To Beat:-Mash the attack button. No tricks here.

    X-Parasite Nest - OverpowerEnemy: Level 150 - 170-2 Dragon-2 Petite Orc-2 Mothman-2 Zombie

    Geo Puzzle:-Impossible to clear

    To Beat:-Ride the warp panels from room to room, or lob long range attacks from the base panel.

    X-Concrete Knowledge - OverpowerEnemy: Level 420

  • -11 Masked Hero

    Geo Puzzle:-Impossible to clear

    To Beat:-The enemy will not attack you, but rather, make a dash to land on the game over panels.-Destroy the enemy before they land on the super expanding game over panels.

    X-Evil Heresy - PuzzleEnemy: Level 1-1 Gargoyle

    Geo Puzzle:-Impossible to clear

    To Beat:-You will need characters with high movement and sizable throw ranges to get the gargoyle back to the not-invincibility panel in the one turn you have to complete this stage.-Monsters with massive move range will help on this stage, as they can receive and bounce the enemy, then cancel their movement to receive and bounce again.-The base panel is closer than the not-invincibility panel, if you deem capturing the monster to be easier.

    X-Sign of Demolition - OverpowerEnemy: Level 200 - 240-29 Wolf

    Geo Puzzle:-Impossible to clear

    To Beat:-Each turn, one of the "No Entry" symbols will explode, allowing you to get to the next group of enemies.-Level 7 magic will target 5 of the enemies at a time, speeding this map up significantly.

    Chapter 10:X-Swarming Malice - PuzzleEnemy: Level 300-4 Professor-4 Skull-4 Mage Knight

    Geo Puzzle:-Impossible to clear

    To Beat:-Let the red symbol encroach the green panels out until its last turn.-Throw the red geo symbol onto the red panels-Wait for the enemies to walk onto the green panels to destroy them.-Standing on the red geo symbol will keep it from getting destroyed by stray magic attacks.

  • X-Disaster Dimension - OverpowerEnemy: Level 430 - 450-6 Succubus-1 Ghost

    Geo Puzzle:-Wait 3 turns, the puzzle will clear itself.

    To Beat:-Destroy the ghost before the geo-puzzle solves itself.--Lower the ghost to you by attacking the blue geo symbols underneath it with normal attacks.-Either let the geo puzzle solve itself for bonuses, or destroy all the enemies.

    X-Ruler's Wound - PuzzleEnemy: Level 570-3 Skull-3 Witch

    Geo Puzzle:-Impossible to clear

    To Beat:-You will need characters that can survive a series of beatings from level 570 mages.-Lift and throw units across the map to the "Invincibility" geo symbol, lift it off the yellow panel, then destroy the mages with ranged attacks.

    X-Dark Mud - PuzzleEnemy: Level 1000-1 Bio Suit

    Geo Puzzle:-Destroy each block one at a time

    To Beat:-You will require 7 range 6 throwers, Minus 1 for every 12 jump you have on every character you plan on using.-Lift and throw characters from pillar to pillar, then destroy the Bio Suit.***OR***-A unit with a 5 range basic attack can destroy the blocks one at a time, until the enemy is in range.***OR***-An archer with 7 range can hit the enemy right where he stands.

    X-Deadly Option - PuzzleEnemy: Level 180 - 200-4 Thief

    Geo Puzzle:-Move the lone red block on the top tier to the bottom tier within one turn.

    To Beat:-A unit with 72 jump and 16 move will make life significantly easier.-Without the afforementioned unit, you can use the umbra cubes to make a stair for another unit to run up and grab the cube.-Solve the Geo Puzzle, then destroy the enemies.

  • X-Boiling Point - OverpowerEnemy: Level 1200 (On x3 turbo, +1 attack)-5 Android

    Geo Puzzle:-Impossible to clear

    To Beat:-Move a ranged unit (Desco, Mage) to the clear panel, and attack.

    ============================================================================= 3.40 - Land of Carnage =============================================================================So you've swiped a Makai Wars and levelled it to 300, made short work of thepost game battles, and the enemies don't even damage your mage anymore? Wellit might be time to book your flight to the Land of Carnage!

    The enemies will appear to be only level 9999 here, but their stats willcontinue to rise to match the stats they would be if the unit kept going up tothe point their level would be if the cap was not in place.

    The Land of Carnage is also the only place you'll be able to find items thatexceed rank 34, including travelling through item worlds.

    Just like in previous games, however, getting to the Land of Carnage is aproduction in and of itself. You will require the following in order to getto the Land of Carnage:

    -At least 40% of the X-Dimension maps must be cleared.--The tickets to get to the X-Dimension are sold randomly by NPCs in the mystery gates in item world. You can get the first half of the tickets from an N