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    ============================================================

    Disgaea 4 - Level 300 Item Guide - - by WongEXE

    Version 1.00 Last Updated: 2011.10.10

    ------------------------------------------------------------

    Note: This guide will contain minimal spoilers such as certain post-game battles. Nothing else will be mentioned that will be deemed spoiler worthy. If this bothers you in any bit, I strongly suggest you do not use this guide until you've finished up all the post- game material.

    -------------------------------------------------------------

    Table of Contents.

    1.0 Introduction 1.A. - Version History 1.B. - Frequently Asked Questions

    2.0 Understanding Item World 2.A. - Item World Leveling Basics 2.A.1. - Clearing Floors 2.A.2. - Split Paths 2.A.3. - Mystery Gates 2.A.4. - Level Spheres 2.A.5. - Event Areas 2.A.6. - Pirate Encounters 2.A.7. - Reverse Pirating 2.B. - Item Stat Maximimzation Techniques 2.B.1. - Killing and Double-Killing Item World Bosses 2.B.2. - Item World Senate Bills

    2.B.3. - Equipped Innocent Boosting

    3.0 Item World Strategies 3.A. - Ideal Item World Team 3.A.1. - Damage Dealer 3.A.2. - Caster 3.A.3. - Healer 3.A.4. - Geo Changer 3.A.5. - Runner 3.A.6. - Thrower 3.A.7. - Receiver 3.A.8. - Stealer 3.A.9. - Other

    3.B. - Item World Floor Climb Strategies 3.B.1. - Quick Clearing Floors 3.B.2. - Quick Clearing Bosses 3.B.3. - Dealing with Event Areas 3.B.4. - The Level Sphere Quota 3.B.5. - When to Use Mr. Gency 3.C. - Item World Reverse Pirating Strategies 3.C.1. - Building the Right Pirate Ship 3.C.2. - Monster Bouncing 3.C.3. - Subduing vs Capturing Innocents

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    4.0 The Level 300 Runthrough 4.A. - Level 300 Preparation 4.B. - The Climb to Level 300 4.C. - Closing Level 300

    5.0 Rank 40 Equipment 5.A. - Obtaining R40 Equipment 5.B. - Recommended R40 Order 5.C. - The Item Stat Formula 5.D. - Finalized Item Stats

    6.0 Legal Stuff 6.A. - Credits

    ============================================================Part 1.0. Introduction============================================================

    Hi, I'm Wong. I like Disgaea 4. I've completed all of therank 40 items to level 300, so in general, I have a prettygood idea of what I'm talking about. However, if you findany errors or have any critique on some of the strategiesI've listed, feel free to shoot me a PM.

    This guide is made under the assumption that you understandthe fundamental basics of Disgaea (ie. making characters,throwing characters, and how battles work in general). Iwill also assume that if you're trying to level an item tolevel 300, you will most likely be in Post-Game (but notnecessarily in LoC), and have enough resources to keep yousupplied for your runs through Item World.

    This guide will also assume that you have the patience toreload your game multiple times to get the needed conditionsto reach level 300 on your items. There isn't a 100%guaranteed way of leveling your items to 300 either. A lot

    of what is needed to be done is based on luck. This guideexists to help minimize the amount of luck needed and toprevent you from going insane trying to make a perfect level300 item.

    With that out of the way, I do not enjoy private messagescomplaining about how unfortunate you are in reaching 300 onyour items. You can use Twitter for that.

    ------------------------------------------------------------Part 1.A. - Version History------------------------------------------------------------

    2011.10.04 - Version 1.00- Created guide.

    ------------------------------------------------------------Part 1.B. - Frequently Asked Questions------------------------------------------------------------

    If you have any questions regarding leveling an item to 300,just send me a message on GameFAQs and I'll do my best toanswer it. I won't answer any questions that have been

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    covered here or in this guide.

    -

    Q: Question?A: Answer.

    -

    Q: Can I use Dual-Stat Innocents to boost my items during the leveling phase?A: No, you can't. Only single stat Innocents work when boosting your items during the leveling phase.

    -

    Q: Where do I find Enforcers?A: I've found that 7-3: Busted Mythology to be a great place to find them early on. The Deaths there all possess Sophia's Mirror, which randomly contain Enforcers on them. Walk your characters over to them, select the stealing hand item, and over over the item to see if there are any Enforcers on them. Mount Ordeal 1 is also another place to find them, but I don't quite like the

    layout of that map as much as I do for 7-3.

    -

    Q: Does it matter if I level my item in the normal Item World or the Land of Carnage Item World?A: No, it doesn't. However, if you go through the normal Item World, you will not encounter items greater than Rank 34 (unless you have a Thief with Lucky Finger break- ing treasure chests). Only in the Land of Carnage Item World will you find Rank 35+ items.

    ============================================================

    Part 2.0. Understanding Item World============================================================

    Item World has been a part of all the Disgaea series. Itconsists of randomized floor layouts, which contain randomenemies, which contain random items, etc. Throughout all ofthe games, the Item World went through numerous changes, butits basics still remain the same.

    ------------------------------------------------------------Part 2.A. - Item World Leveling Basics------------------------------------------------------------

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 2.A.1. - Clearing Floors- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    There are two ways to clear floors in the Item World. Thefirst way is the way you're all used to, and that's to smashevery enemy's face in. The second way is to enter the redcircular gate located randomly on the floor. The gate eitherhas a Gate Keeper (random class/monster) standing on it ordoesn't. If it does, you'll have to defeat it or push it out

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    of the way to move onto it. You cannot pick up and throwGate Keepers.

    Entering gates do not grant you any goodies from the BonusGauge. In order to acquire the items from the Bonus Gauge,you'll have to clear the floor of all its enemies.

    Items have a limited number of floors on them. Normal itemshave a maximum of 30 floors. Rare items have a maximum of60 floors. Legendary items go all the way to 100 floors.

    Now, what role does clearing a floor in leveling items?Each floor cleared levels an item up by +1. By simplyheading to Floor 100 on a legendary item will level it to100. Easy, huh?

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 2.A.2. - Split Paths- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    New to Disgaea 4 are the split paths. Every 5 floors, youare presented with a choice of going down either the ItemGrowth Path (marked with a sword over it) or the InnocentBoost Path (marked with a smiley face over it). There is no

    gate split on the last floor of any item. This means, fornormal items, no gate split on the 30th floor. On rares,no gate split on the 60th, and no split on the 100th of anylegendaries.

    The Innocent Boost Path allows for innocent subduing toprovide better bonuses and even allows for innocents tosuddenly appear on an item. However, considering this guideis for leveling items, this isn't the path we're lookingfor.

    The Item Growth Path adds bonus levels by just simplyentering it. That's just great and what we're looking for.

    Early on, the Item Growth gates only provide +1 bonus to youritem for each one entered. After subsequent entries, they'lleventually add up to +3.

    Entered Earliest Bonus 1 F05 +1 2 F10 +1 3 F15 +1 4 F20 +1 5 F25 +1 6 F30 +1 7 F35 +1 8 F40 +1

    9 F45 +1 10 F50 +1 11 F55 +2 12 F60 +2 13 F65 +2 14 F70 +2 15 F75 +2 16 F80 +2 17 F85 +2 18 F90 +3

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    19 F95 +3 20 F100 n/a

    There is actually no split path to select from at floor 100(you're done with the item by then). So with all thebonuses tallied up, you're guaranteed +30 levels from goingdown the Item Growth Path alone.

    Knowing that, I strongly believe it's better to stay downthe Item Growth Path when leveling an item. Straying off ofit reduces the chances of acquiring other tools that helpyou level up your item. Also, +30 free levels is nothingto shrug off either, especially considering how the laterbonuses are dependent on the number of gates you've enteredon your journey through the item.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 2.A.3. - Mystery Gates- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Now and then upon entering a new floor, the screen willscroll on its own, make a "DING" sound, and point you ata green-coloured gate with a "?" mark over it. This is theMystery Gate. Entering the Mystery Gate does not clear the

    floor nor will it let you ascend to the next floor. However,it will take you into a random room with goodies. The actualcontent of the rooms vary.

    What role do Mystery Gates play in leveling items? There aretwo roles actually. One is that some Mystery Rooms providean opportunity to level up the item. The other is that itresets the layout of the floor you were currently on.

    That said, what Mystery Rooms boost item level? Only two,really.

    -

    The first one is the Ambush Room. This room is relativelyrare and mostly appears on the Item Growth route. Though itcan appear in the other two routes, it's far less likely.Ambush Rooms will contain 7 giant monsters of any type.Your performance in the battle determines two possibleoutcomes:

    Defeat all 7 Enemies within 2 turns: +5 levels gained. Unable to defeat them within 2 turns: +2 levels gained.

    While they generally aren't too tough, if you can't beatthem, just send one unit out at a time to stall for the

    two turns to be over.

    -

    The second room that helps your item level is the FortuneTeller Room. Talking to Zour, the Fortune Teller, will grantyou one of four fortunes.

    Super Great Luck - +5 levels to your item. Pretty Good Luck - +3 levels to your item.

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    Pretty Bad Luck - -3 levels from your item. Terrible Luck - -5 levels from your item.

    If the Fortune Teller gives you bad luck or terrible luck,talk to him a few times to provoke him into fighting you.Beating him up will return some levels to you. How muchseems to be random since in some cases, I've had only +2levels return to me while in other cases, +3.

    That said, I generally avoid talking to the Fortune Tellerif I've been doing great on a floor. The bad fortunes willoften result in a negative net level gain, which isn'tworthwhile to you, considering the number of reloads you'llbe doing.

    -

    I've mentioned earlier that the other purpose of the MysteryRooms is to reset the floor you're on. This is particularlyimportant because if you do not find Level Spheres (to beexplained in the next section), reseting the floor will giveyou another chance to do so.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Part 2.A.4. - Level Spheres- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Level Spheres pop up here and there as you progress throughthe Item World. The deeper you go and the more Item GrowthGates you enter, the more often Level Spheres will show up.

    So how do you make a Level Sphere grant you levels? Well,first things first, do not read its description. It lies.What you have to do is to send a human character over toit, lift it up, and clear the floor by either killing allof the enemies on the floor or by entering the red gate tothe next floor. Entering a Mystery Gate does not count.

    Level Spheres will grant you levels based on their colours:

    Green Level Sphere: +5 levels gained Yellow Level Sphere: +10 levels gained Red Level Sphere: +15 levels gained

    Green Level Spheres are the most common in the main ItemWorld. Yellow and Red Spheres are very uncommon. In fact,I've only seen one Yellow Sphere in the main Item World outof all the level 300 items I've made and zero Red Spheresin the main Item World.

    Level Spheres can appear in 3 ways:

    1) They spawn naturally. When they spawn naturally, the screen will shift over and "DING" at you.2) They spawn due to the Item Growth Route. In this case, the screen will shift over, a Level Sphere will "poof" out of nowhere, and a message will be displayed on the top of the screen saying it spawned due to the Item Growth Route.3) They spawn from using Event Areas. Event Areas are little purple columns that you must move over a certain number

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    of units to trigger. More will be explained about this in the next section.

    Now, it seems like there's no difference between 1 and 2,but there is. Both 1 and 2 can occur at the same time,meaning that two level spheres may spawn on one floor. Justpick them up like normal and you'll get +10 levels total.I've never ever seen a case where I've had two spheres spawnand then another spawn from an Event Area (which leads me tobelieve it's not possible) so the most at any given time ismost likely two.

    -

    When confronted between a choice of lifting a Level Sphereor entering a Mystery Gate, the choice should be obvious,take the Level Sphere. The Mystery Gate at most gives +5levels so why waste the chance to nab what's in front ofyou? The only time the Mystery Gate is worth it is if youmanage to nab +5 levels in the Mystery Room and then a LevelSphere pops out of nowhere as you exit. However, the chancesof that happening are rare. Just be safe and go with theLevel Sphere.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 2.A.5. - Event Areas- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    As you progress deeper into the Item World, you'll comeacross a tall purple column. When you over your cursor overit, you'll notice in the upper corner of your screen awindow appearing saying "Units: 0/6" or something like that.

    What does this mean?

    As long as you get the required amount of units to standwithin the area of that purple column, an event will happen.

    These units can be humans, monsters, random decorations youcan lift or throw onto it, and even enemies lifted or thrownonto it.

    So what happens when the requirement is met? Three thingscan happen.

    1) The event area spawns a treasure chest of any rarity (common, rare, legendary).

    2) The event area spawns a Mystery Gate. Will not happen if there is already a Mystery Gate on the floor.

    3) The event area spawns a Level Sphere. Will not happen if there is already a Level Sphere on the floor.

    Now, since we're leveling items, we'll hope it pops a levelsphere. However, Event Areas are also a nice way to try fora "floor reset" if no Level Spheres pop up upon enteringthat floor. Just cross your fingers and hope a Mystery Gateappears.

    And since spawned Level Sphere block out the appearance of

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    another Level Sphere appearing from the Event Area, you canjust go ahead and skip it when that does happen.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 2.A.6. - Pirate Encounters- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Whenever you end turn on a floor, there's a chance the floorwill be attacked by Pirates. Pirates first appear at the endof the first or second turn. However, if one appears, thereis another chance a second set of pirates will appear on thefollowing turn (making it possible for pirates to appear atthe end of a third turn).

    Defeating Pirates do not add levels to your item. However,they do play a very important part in leveling your item to300. Defeating any set of Pirates will unlock the Create aPirate Crew bill under the Cam-Pain HQ.

    By passing this bill, you're able to create and assembleyour own Pirate Ship. Having a Pirate Ship grants you accessto Reverse Pirating, which is essential to getting the lastlevels of a level 300 Item.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 2.A.7. - Reverse Pirating- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Upon passive the bill to create your own pirate crew, theReverse Pirating option is unlocked under the Item Worlder'slist of choices. For every 20 floors you complete in anitem, you may reverse pirate that floor. This means in acompleted item of 100 floors, there are 5 floors you mayreverse pirate. As long as you have a ship ready, you mayset sail to any of these floors in any order.

    Now, what does Reverse Pirating do for leveling an item to

    300? Unlike climbing through the item's 100 floors, thelevel spheres that appear here are always either yellow orred, meaning there's a +10 level gain or +15 level gain.This is how you'll be acquiring the last 50 to 75 levels ofyour item.

    The other thing that's different about Reverse Pirating isthat to gain levels from the Level Spheres, the LevelSpheres must be on your ship before it takes off or beforeyou clear the floor of enemies. Picking it up before yourship takes off or before the enemies are defeated doesn'twork since any characters not on the ship will die (anddrop the Level Sphere).

    And with that said, it's time to talk about the varioustechniques with item maximization when leveling an item.

    ------------------------------------------------------------Part 2.B. - Item Stat Maximization Techniques------------------------------------------------------------

    Leveling an item to 300 isn't enough to give it the bestpossible stats. While it'll certainly contribute a lot to

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    the stats, it certainly doesn't maximize it all by itself.There exists a few techniques to maximization your items.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 2.B.1. - Killing and Double-Killing Item World Bosses- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Every 10 floors, you'll encounter a boss that stands at thevery center of the map (the screen pans over to it uponreaching the floor so you'll know who it is). Defeating thisboss will result in the boosting the item's overall statsvia a multiplier. The type of boss it is will yield adifferent multiplier to the base stats of the item.

    Floor Boss Multiplier -F10 Item General +0.1 -F20 Item General +0.1 -F30 Item King +0.2 -F40 Item General +0.1 -F50 Item General +0.1 -F60 Item King +0.2 -F70 Item General +0.1 -F80 Item General +0.1 -F90 Item King +0.2

    -F100 Item God +0.3

    **Credits to Scy046 from the Disgaea 4 GameFAQs forum formultiplier information.**

    However, there exists a technique since the Disgaea 2 dayscalled "double-killing" the item world bosses. Upon reachingthe 10th floor of a group of levels, kill the boss once. Usea Mr. Gency to leave the item, re-enter it, and kill theboss a second time. The maximum times you can kill each bossand get bonuses are limited to two.

    However, you cannot reach the 10th floor, Gency out without

    killing the boss, enter the item again, kill the boss, Gencyout, re-enter, and kill the boss again. It doesn't countthat way. The only way to make the first time count is tokill the boss from entering the 10th floor naturally (fromthe 9th floor).

    When you are Reverse Pirating, there are item world bossesthere, too, and they, too, provide multipliers. But sinceyou cannot Gency out while Reverse Pirating, you may onlykill them once.

    Floor Boss Multiplier -RP100 Item God +0.3

    -RP80 Item King +0.2 -RP60 Item King +0.2 -RP40 Item General +0.1 -RP20 Item General +0.1

    There are a total of 14 Item Generals, 8 Item Kings, and 3Item Gods if you double-kill the bosses. This gives amaximum multiplier of +3.9. The usage of this multiplierwill be explained in detail at a later section.

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    Killing bosses also serves another purpose and that's toboost the effective multiplier on some bills you may passwithin the Item World Senate.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 2.B.2. - Item World Senate Bills- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Upon clearing every 10 floors, there is a chance you mayenter the Innocent Town. And by entering the Innocent Town,there is a chance you'll encounter a Mushroom NPC that willallow you to pass bills for the item. Of these bills, thereexists some that may further increase the stat modifier ofthe item in question.

    There are two bill types regarding item boosts. They are"A Little More *STAT* Growth" and "More *STAT* Growth". Anddepending on the number of bills passed and bosses killed,the multiplier applied to the item's stats increases yetagain.

    CBP represents the number of Current Bills Passed. Passinga "Little More" bill increases CBP by 1. Passing "More" willincrease CPB by 2.

    Boss-Type Multiplier -General +0.01 * CBP -King +0.02 * CBP -God +0.02 * CBP

    **Credits to Scy046 from the Disgaea 4 GameFAQs forum formultiplier information.**

    This bonus maxes out at +3.74. The usage of this multiplierwill be explained in detail at a later section.

    Now, the number of times you can pass a bill varies depend-

    ing if you stick with the Item Growth Path. The minimumnumber of times you can pass bills is 3. The maximum is 6.However, when you can pass the bills after 3 will depend onhow tightly you are sticking to the Item Growth Path.

    Bill No. Earliest to Pass 1 F10 2 F20 3 F30 4 F40 5 F50 6 F70

    It's highly recommended that you pass bills as earliest aspossible to acquire the best growth for your items. Thatsaid, if you enter an Innocent Town and do not find theCam-Pain HQ Mushroom, quit and reload your save file, andrepeat until you do so.

    You will not be able to enter the Cam-Pain HQ at Floor 60,so there is no need to reload at that point.

    This leaves one more possible way to boost your item's stats

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    as you climb through Item World.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 2.B.3. - Equipped Innocent Boosting- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    By loading up your items with stat-boosting Innocents, youritem will gain a boost in that respective stat every timeyou kill an Item World boss. The boosts are as follows:

    Boss-Type Bonus -General +3 to respective stat per Innocent -King +6 to respective stat per Innocent -God +9 to respective stat per Innocent

    This bonus, however, caps at 894. Credits to Scy046 fromthe Disgaea 4 GameFAQs forum for explaining the stat boost.

    So, which Innocents boost which stats?

    Stat Innocent -HP -Dietician -SP -Master -ATK -Gladiator

    -DEF -Sentry -INT -Tutor -RES -Physician -HIT -Marksman -SPD -Coach

    Note that I did not include any Dual-Stat Innocents. This isbecause Dual-Stat Innocents do NOT provide a boost to youritem when killing bosses. Therefore, it's best to stick themonto your item after you've finished leveling it.

    So what do we do to make the most out of this?

    We load up the item with Innocents before we start climbingthrough it. Since the levels of the Innocents do not matter,it's a good idea to grab a bunch of low level Innocents andfill up the item before we start. This can be accomplishedthrough two ways:

    1) Entering other items with those respective Innocents and subdue them. The icons next to those Innocents will then change from Red to Yellow and you'll be able to transfer them to the item we want to stick them on.

    2) Using Enforcers. Enforcers are a special type of Innocent that is always transferrable. When an Enforcer exists on

    an item, any unsubdued Innocent can be transferred (with the exception of the green-coloured Unique Innocents). Whenever an Enforcer transfers an Innocent, the Enforcer will go down 1 level. When it reaches 0, the Enforcer is gone. Enforcers are probably your best way of moving the needed Innocents onto an item if you do not have any already subdued Innocents to load onto the item.

    And so, the general strategy is this:

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    1) Load up your item with 6 of the desired Single-Stat Innocents through whatever means.2) Reach Floor 30, kill the Item King (this increases the population of the item to 7).3) Use a Mr. Gency to exit the item and load up another Single-Stat Innocent onto the item.4) Enter Floor 30 again, kill the Item King (this increases the population of the item to 8, the max).5) Clear the floor, exit the item and load up the 8th and last Single-Stat Innocent onto the item.

    And after that, you're set to receive the maximum bonus youcan gain from equipped Innocent boosting.

    ============================================================Part 3.0. Item World Strategies============================================================

    When it comes to Item World, there are many different waysto tackle it. The strategies I'll share with you are onlyways that I personally recommend, not ways that I'll forceyou to follow and condemn you for not listening to my word.It's up to you whether or not you wish to follow them. I'llbe providing strategies on how to setup your team, how to

    approach the climb through Floors 1 to 100, and how toapproach Reverse Pirating.

    ------------------------------------------------------------Part 3.A. - Ideal Item World Team------------------------------------------------------------

    Before I begin, I would like to say that this team may ormay not take a lot of time to create and assemble. It isentirely up to you on whether or not you wish to create thisteam or if you wish to use your own characters. If you dowish to create these characters, they will greatly speed upthe runs you'll be having.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 3.A.1. - Damage Dealer- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    The Damage Dealer is your powerhouse for Item Worlding. TheDamage Dealer exists to take out strong and beefy enemiesand/or to take out the bosses every 10 floors. It's idealfor your Damage Dealer to be able to 1-hit kill its targetsto raise the efficiency of the run.

    Most people use Valvatorez for this (which isn't surprisingsince he IS the main character and deals a lot of damage to

    begin with). However, I use a Lady Samurai to get this jobdone. The Lady Samurai deals 30% bonus damage to single-targets. This in itself makes her prime for boss-killing.

    So, what did I do to make her?

    1) Create Tier 4+ Bouncer. This way, the character can learn Big Bang, making the whole leveling process much easier.2) Reincarnate the character to a Tier 4+ Warrior to learn the Axe skills. Learning the Tier 6 Axe Skill will give

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    the character early access to an S-Rank damage single target skill, perfect for the Lady Samurai. Boost the Axe skills to whatever levels you see fit.3) Finally reincarnate the character to the Lady Samurai. Teach her Cleanse Evil, too, which will further boost her damage against monster-types by 25%.

    This is an easy three Reincarnation process. Whether or notyou want to run this character through Chara World is up toyou. Personally, I ran it through Chara World just to nabthe extra movement and throwing range boosts.

    If you by chance happen to have the Tier 8 Sword Skill, Iwould recommend using a Sword instead considering that skillis also an S-Rank damage single target skill, but with muchbetter range.

    What should you equip on your damage dealer? Well, your bestAxe weapon would certainly help (or Sword if you're usingthe Tier 8 Sword Skill). After that, any items that boostATK would do fine. It's not necessary to have movement itemson this character.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Part 3.A.2. - Caster- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Casters will fulfill the role Damage Dealers are unable todo, and that is to launch long-ranged attacks or area ofeffect (AoE) attacks.

    Why are these attacks necessary? Well, Item World tends tohave huge clusters of enemies. This makes navigation a bittroublesome (especially if you need some leg room to pickup a Level Sphere). The Caster's range is also necessary tosnipe out troublesome Geoblocks, hit treasure chests fromfar away, or some added power to take out Gate Keepers.

    So what are we looking for on Casters? Two things really.They are boosted magic spells and movement range items. Whyboth of these?

    Boosted magic will increase its casting range and area ofeffect. While boosted magic costs more SP to cast, it's agood idea to boost the lowest level magic as much as youpossibly can. This helps the Caster fulfill the two thingsit's good for, long-ranged attacking and AoE.

    Movement items are almost a necessity on most Casters. Thisis because Casters tend to be a bit pokey and have terrible

    default movement range. 3 pairs of shoes will do nicely onmost casters. The movement is necessary for casters to haveas much coverage of the map as possible.

    So, which units do well in fulfilling the Caster role? Thereis a number of them.

    1) Witches - I would say that Witches do better than their male counterparts when it comes to Item World. The reason for this is due to their innate Evility, which causes

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    their spells to cost only half their amount. In the Item World, being able to last longer matters a lot more than dealing heavy damage for Casters.

    2) Ghosts - Ghosts are monster-types that make great Casters due to their innate Evility. Their Evility lets them restore 10% of their MaxSP every turn, which helps a ton in Item World runs. For the very same reason as picking Witches over their male counterparts, Ghosts have that long-lasting ability needed in the Item World.

    3) Death - The Death monster makes for an interesting Caster because it is also a flying-type. By being a flying-type, Deaths can move through enemies. This becomes extremely handy, especially as many Item World floors are extremely clustered, making all of the movement range boosts you have mean for nothing. I personally use a Death as my Caster. The other bonus that comes with using the Death monster as your caster is that any damage it deals will also deal half of it as SP damage to the target. Wow!

    4) Succubus - While I'm hesistant on having the Succubus here as a potential Caster, I do recognize that it has the same useful qualities the Death does for being a

    flying-type. Although her INT does not match up to the Death's, she also doubles as a Healer, too, which is another recommended character I would suggest making. Knowing that, it's not a bad idea to have a Succubus fulfill both roles while having another unit dedicated to the Caster role.

    So, how did I go about making this unit?

    1) Create Tier 4+ Bouncer. This way, the character can learn Big Bang, making the whole leveling process much easier.2) Reincarnate the character into a Red Skull/Witch and have it learn all of the Fire spells up to Tera Fire.

    3) Reincarnate the character into a Green Skull/Witch and have it learn all of the Wind spells up to Tera Wind.4) Reincarnate the character into a Blue Skull/Witch and have it learn all of the Ice spells up to Tera Ice.5) Reincarnate the character into a Star Witch (not Skull) and have it learn all of the Star spells up to Tera Star. At the same time, have it learn the Enlarge Evility, which increases magic range by +1.6) Finally reincarnate the character to any of the four recommendations listed above.

    This is a pretty long process as it involves reincarnatingmany different times. In between those reincarnations, I

    would recommend you take this character through Chara Worlda few times to boost its movement range a bit. Boosting itsthrow range is optional but unnecessary. And if you happento have Raspberyl unlocked, inheriting her Law by RangeEvility is nice, too.

    Now, when it comes to boosting skills, I recommend boostingthe most basic version of each element to +9 if possible.The Tera versions should be boosted to whatever level it canpossibly go to. Unequip everything in between.

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    What should you equip on this character? Well, your best INTweapon possible (staff for humanoids and grey monster weaponfor monsters obviously). Three movement items would aid thecharacter in having more potential range, too. For Evilitiesequip Enlarge (from the Star Witch) or Law by Range (if youhave inherited it from Raspberyl). It's up to you on whichto pick since Law by Range increases SP costs (which may ormay not be something you want). If you're using a monster asyour Caster, considering equipping both Evilities as highdamage is not the main concern of your Caster.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 3.A.3. - Healer- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    While healing becomes nearly obsolete in Post-Game Disgaea,it somewhat becomes a necessity in Disgaea 4's Item Worlddue to the massive amounts of Ally Move Damage geo effectsyou'll encounter.

    And although I call them Healers, I tend to have themfulfill other roles, too. These roles include buffs orserving as secondary Casters. Buffs become necessary in

    boosting a Damage Dealer's output and serving as secondaryCasters can help clear the map of unwanted enemies (orreaching multiple chests).

    So what classes make good Healers?

    1) Healers - While this may seem obvious, I would actually recommend against using Healers to fulfill the... Healer role. This is primarily because there are better options out there.

    2) Professors - Professors have unique buffs that increase movement range, throwing range, jumping height, etc. This

    allows them to be a multi-functional character as you do not always need healing.

    3) Alraune - The Alraune monsters possess a nice passive of recovering adjacent allies with 20% of their MaxHP at the end of each turn. This saves SP and 20% is a whole lot considering the length of an Item World trip. They also have a plethora of buffs (in fact, we'll be learning them from the Alraune) and they also learn Wind Magic, which allows them to double as secondary Casters.

    4) Succubus - The Succubus, as mentioned in the Caster section, is a flying-type monster. This allows her to get

    into position really well when it comes to healing or casting. The Succubus naturally learns Heal magic (up to Giga Heal) and learns Fire magic (up to Giga Fire). Thus, a Succubus is wonderful to have as your healer due to all the utility she can provide.

    So how are we going about to make this unit?

    1) Create Tier 4+ Bouncer. This way, the character can learn Big Bang, making the whole leveling process much easier.

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    2) Reincarnate the character into a Skull/Witch of the desired element type. Learn all the spells up to Tera. There is no need to learn all the elements, but you may do so if you wish.3) Reincarnate the character into a Healer and learn all of the Heal spells up to Tera Heal.4) Reincarnate the character into an Alraune and learn both Braveheart and Magic Boost. Learn the other buffs if you wish, but I don't consider them as necessary. Also, pick up the Relaxation and Prevention Evilities. Relaxation reduces the SP cost of adjacent allies by 50%. Prevention prevents adjacent allies from being affected by status ailments. Both are very useful.5) Finally reincarnate the character into whatever you want (or just leave it as the Alraune if you decide to use an Alraune).

    The Healer shouldn't take as much work as it did to make aCaster (although it could take more). Between reincarnationsyou may want to throw the character into Chara World a bitto raise her movement range especially if you're having theHealer double as a secondary Caster.

    So what skills should we boost? Healing spells should only

    be moderately boosted. You don't want Healers to run out ofSP too quickly. The same goes for its offensive spells. Forbuffs, I would recommend you max them out (especially forProfessors). Max out Espoir, too. Both buffs and Espoir arerelatively cheap in SP cost so it doesn't matter if you maxthem out.

    What should you equip on the Healers? A staff if the Healeris a humanoid and an INT Monster Weapon if the Healer is amonster (obviously). However, outfit the Healer with threepairs of shoes to increase her movement. What Evility youshould equip on her depends on what you feel is necessary. Ipersonally equipped the Healer with Relaxation to reduce SP

    costs of the dedicated Casters.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 3.A.4. - Geo Changer- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Onmyo Monks are Disgaea 4's geo changer class. For us, theywill serve as a geo change, but also as secondary Caster,too, as they also learn Star spells.

    Why is it necessary to have a geo changer in Item World?Well, for one, some floors become extremely difficult toclear if it's filled with Invincible and Mighty Enemy geo

    effects. A geo changer will swap out the geo effects for anentirely random new one. Though the new effects can screwyou over, it's not too likely they will.

    So how do we build this Onmyo Monk?

    1) Create Tier 4+ Bouncer. This way, the character can learn Big Bang, making the whole leveling process much easier.2) Reincarnate into a Star Skull/Witch. Learn Star spells up to Tera Star.

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    3) Reincarnate into the Onmyo Monk.

    This is a relatively easy reincarnation process. Taking theOnmyo Monk through Chara World isn't necessary either (asGeo Change can be used from anywhere) but helpful if you dowish to have him serve as a secondary Caster. Raise movementrange if you do.

    Equip the Onmyo Monk with a staff. Outfit him with movementitems if you wish to have him serve as a secondary Caster.The Evility you equip on him doesn't matter but an increasedmagic range Evility would certainly be nice if you're goingto use him as a secondary Caster.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 3.A.5. - Runner- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Runners have been a staple in Item World teams since Disgaea1. In fact, it's been an accepted practice to even have tworunners on your team. However, this isn't necessary inDisgaea 4, which I'll explain later.

    More often than not, the ideal runner of choice is the

    Masked Hero. This is due to him being a flying-type and theinherent 6 movement range he has. With a fist weapon, theMasked Hero can move enemies, including the Gate Keeper, outof the way. The Masked Hero can also run through a pack ofenemies to reach a Level Sphere.

    Another contender as a runner is the Mothman. However, theMothman lacks the utility that Fist skills provide andtherefore, it is suggested you use a Masked Hero instead.

    So, how are we going about to make this Masked Hero?

    1) Make a Tier 4+ Bouncer. Have the Bouncer learn ALL of the

    Fist skills he can as the Masked Hero will be using them all eventually.2) Reincarnate into a Masked Hero. Learn the Chicken Heart Evility for +3 movement range.

    I also recommend that you take the Masked Hero through CharaWorld to increase his movement range. With Chicken Heart, hewill have a base of 11 movement range. With movement items,the Masked Hero can cover a whole lot of ground. Do notethat movement range caps at 31.

    Equipping your Masked Hero should be easy. A fist for aweapon and three movement items will do the trick. You

    may also want to keep around three sets of Angel's Shoesin case there are some highly elevated areas you'll needyour Masked Hero to jump up to.

    Earlier, I mentioned it's no longer necessary to have tworunners. Why is this? Well, this has to do with an EvilSymbol called the Nether Express. Place the Masked Hero onit and it will have the ability to "Create Station". Whatthis does is it creates a "warp" point for your units out ofthe base panel. Simply run your Masked Hero to the gate area

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    and plop a station. Then warp in your units and take out theGate Keeper and move on. It's even better than having tworunners.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 3.A.6. - Thrower- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    It's a good idea to have a bunch of characters with a throwrange of 6 or more. They can be whatever they want to be andany level works, too. It doesn't matter. Their purpose isto throw stuff around, be it allies, enemies, or LevelSpheres even.

    This means that as long as you push some of your charactersthrough Chara World, they're able to be a decent Thrower. Ifyou do not wish to take characters through Chara World, youmay create a group of Heavy Knights, which come with aninnate throw range of 6.

    If you have a Professor as your Healer, using her Throw buffwill also allow you to make up for not going through CharaWorld to boost Throw.

    Throwing range caps at 9. It cannot go any higher than that.Thus, any attempts to buff it to go past 9 would just be awasted action.

    I usually recommend a group of at least 3 or 4 Throwers asthat seems to be the magic number.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 3.A.7. - Receiver- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    You may have noticed that monsters have a "throw" stat, too.Whenever a character throws an object onto a monster, the

    monster will "receive" it and bounce it forward as manypanels as its throw stat. The direction it bounces is basedon the direction the monster is facing at the time themonster receives the object.

    The best part about Receivers is, unlike throwing an objectto a humanoid, this takes up no action at all. This meansyou can move a monster into position to receive a throw,throw the object and bounce it to the desired location, andthen cancel the monster. It will still have an action toperform! Talk about a freebie.

    Though you won't be using Receivers as much through the

    Item World climb, you will be using them plenty duringReverse Pirating. Monsters facilitate the last 50 to 75levels of an item greatly due to their bouncing.

    I usually find a group of 3-4 monsters as my receivers to beoptimal. If those monsters are flying-types, even better! Besure to equip these monsters with movement items so they canposition themselves for the ideal bounce path.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

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    Part 3.A.8. - Stealer- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Although stealing items isn't a necessary part of levelingan item at all, there are many opportunities you don't wantto miss out on at all when it comes to rare and legendaryitems that pop up all over the place. Making a Thief willhelp satiate your hunger for these shiny new items.

    How do I recommend you build the Thief?

    1) Create it as a Tier 4+ Bouncer. Teach it all of the fist skills as we'll be using a fist for the Thief's weapon.2) Simply reincarnate it as a Thief. Be sure to level it lots as the success rate of stealing an item depends on the Thief's level.

    I recommend equipping the Thief with a fist rather than agun. This is because fists have incredible utility in theItem World. Equipping the Thief with three movement itemswould also be ideal.

    I also recommend that when you create your Thief, boost herCreate Box and Create Barrel skill to max. That way, she

    has more range to utilize these skills.

    For her Evility, I would suggest Lucky Finger as that makesthe contents of whatever treasure chest she breaks increaseits rank by 1. If done in the Land of Carnage Item World,expect to find lots of high ranked items.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 3.A.9. - Other- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Although these units aren't necessary nor are they part ofan ideal Item World team, they certainly deserve enough

    recognition to be mentioned.

    1) Wood Golems - Wood Golems have massive amounts of HP. They also have a passive that lets them regenerate 10% of their MaxHP per turn. This makes them great as baiting and stalling units. When coupled with the Battle Suit's Damage Cut (nulls damage if under 10% of MaxHP) and the Heavy Knight's Advanced Guard (reduce damage by 80% when defending), a Wood Golem can practically last forever if it has high HP. Use it to stall when waiting for a group of pirates to appear.

    2) Ninjas - Although they aren't as good as their older

    Disgaea counterparts, Ninjas still make wonderful dodge tanks. Equip them with the Lady Samurai's Mind's Eye evility to nullify any accuracy bonuses when the Ninja is attacked from the side. Then pump up his SPD. Watch all the misses. Like the Wood Golem, the Ninja is great for baiting and stalling.

    3) Gunners - If you're climbing higher floors in the Land of Carnage Item World, you may have notice that it is harder to hit enemies due to their abnormally high SPD. Combo

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    your attacks with Gunners using their Assist Evility. This causes whatever ally is attacking after the Gunner to have 100% accuracy on their next attack. Of course, you can have your other characters inherit this Evility, but why waste it when you can use a Gunner specifically for it?

    While not necessary, having the Item World Radar evilsymbol filled with units will increase the chances of youencountering various Item World events. More importantly,it will increase the chances of entering an Innocent Townevery 10 floors. You may want to consider expanding theItem World Radar evil symbol to its max of 6.

    ------------------------------------------------------------Part 3.B. - Item World Floor Climb Strategies------------------------------------------------------------

    The Floor Climb, as I call it, is the climb downward fromFloor 1 to Floor 100. While there aren't too many strategiesneeded for this, there are certainly a few techniques youcan use to make your runs more efficient.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Part 3.B.1. - Quick Clearing Floors- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    When you're running through and not waiting for pirates toshow up, you'll want to clear floors as quickly as possible.A 1 turn clear is optimal in this regard. If you have theItem World team that I've suggested, this should be a loteasier for you.

    1) At the start of each floor, pull out your Runner. If it is able to reach the desired gate in one movement (red gate or Mystery Gate), go for it. If not...

    2) Send out your Thrower and have it stand adjacent to the Base Panel. Take out your Runner. Have the Thrower pick up the Runner and throw the Runner towards the direction of the desired Gate. If there isn't enough room to move out your Thrower because the Base Panel is surrounded...

    3) Send out your Caster. Clear the area around the Base Panel using AoE spells. Once cleared, move the Caster out of the way and proceed with the Thrower. When the Runner reaches the target gate and if there is a Gate Keeper...

    4) Have the Runner plop down a Station. Use the Station as a rally to move out your Damage Dealer and have it kill

    off the Gate Keeper. Then send out another unit to run through the desired gate.

    Note that this strategy is what I used on my first runsthrough the Item World. Until I started getting better itemson all my characters, this is probably what saved the mosttime. Nowadays, I just send my high movement range Caster totake out the Gate Keeper, and have my maxed movement Runnerrun straight through the gate.

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    This strategy applies only to non-boss floors. And in thecase of Mystery Gates, they do not have a Gate Keeper so youcan just usually have the Runner go straight into them.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 3.B.2. - Quick Clearing Bosses- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Every 10 floors is a boss floor. While they're generally nottoo tough, the floors are huge! Clearing every boss floor ofall enemies nets you a Mr. Gency as a bonus. This is an itemthat's hard to pass up on. However, it's not always worth itsince the majority of the time, you'll be reseting thesefloors if you do not find an Innocent Town or do not findthe Cam-Pain HQ Mushroom.

    So, what's the best course of action?

    1) Send out your Runner. Head towards where the boss is. If you can create a station up there (sometimes it won't allow you to due to height), do so. If not, pick up the boss using the Runner and throw it downwards towards (but not into) your Base Panel.

    2) Send out your Damage Dealer. Have it burst the boss. Once the boss is dead...

    3) Either end turn or using creative throwing to reach the Item Growth Gate.

    Now, which floors do I clear and which floors do I just killthe boss and run to the gate?

    Floor Action -F10 -Kill boss and run to the gate. -F20 -Kill boss and run to the gate. -F30 -Kill boss and run to the gate.

    -F40 -Kill boss and run to the gate. -F50 -Kill boss and run to the gate. -F60 -Clear floor of all enemies. -F70 -Kill boss and run to the gate. -F80 -Clear floor of all enemies. -F90 -Clear floor of all enemies. -F100 -Clear floor of all enemies.

    Why do I clear the enemies on floors 60, 80, 90, and 100?That's because the Cam-Pain HQ Mushroom does not appear onthose floors (provided you pass your bills as early as canbe). Thus, visiting the Innocent Town is not needed. Andsince Mr. Gency as a bonus for clearing these floors are

    very nice to have, take the time to clear them and earn one.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 3.B.3. - Dealing with Event Areas- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Event Areas are explained earlier in section 2.A.5. I findthem to be pretty annoying, personally. However, they oftenspawn Level Spheres or Mystery Gates, both of which arehelpful in aiding our trip to level 300.

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    So, how do I approach them?

    1) Hover your cursor over the Event Area to see how many units are required to stand on top of it.2) Move your flying-type units over to it. If it's too high and you cannot reach...3) Have your Runner move toward its general direction. Plop down a Station. Bring out your Thief and have it use the Station. Move the Thief closer to the Event Area and use her Create Box skill to give you a stepping stone.4) If you can move your characters on top of the Event Area, that's great. However, if it's too far away, bring out your Thrower. Stack the required amount of units on top of your Thrower and throw them onto the Event Area.

    Remember, you can have your units that are already standingon top of the Event Area to pick up surrounding enemies,Geoblocks, or doodads to count towards the unit requirement.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 3.B.4. - The Level Sphere Quota- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    The main idea behind the Floor Climb is to reach at leastlevel 250 on the item before you finish floor 100. Thus, itisn't a bad idea at all to set a quota for every 10 floors.

    This serves as to ensure you're making good progress and toprevent you from going insane when clearing floor 100 with219 levels (and thus, stuck with a level 299 item at best).

    Now, keep in mind that you do NOT need to follow this. Thisquota enforcing is mostly to keep you on track. After awhile, I stopped using the quota system myself as I becamemore confident in my Item World leveling (and knew where tomake up for it). But, for those who are new to it and would

    like to have a nice safety net, I highly recommend doing it.

    So, how many points are we going to look at? Well, before wedo that, let's see how many points we get naturally.

    Floor Set Growth Gate Bonus Total Levels -F01 to 10 +2 12 -F11 to 10 +2 24 -F21 to 10 +2 36 -F31 to 10 +2 48 -F41 to 10 +2 60 -F51 to 10 +4 74 -F61 to 10 +4 88

    -F71 to 10 +4 102 -F81 to 10 +5 117 -F91 to 10 +3 130

    Remember, Growth Gates give a higher bonus upon enteringthem more often. There is no choice of gates to enter onFloor 100 so no bonuses will be acquired there.

    Looking at this, we will reach 130 levels on an item if wesimply enter every Item Growth Gate we encounter. That will

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    leave us will only 120 levels left to acquire. Not bad. Thatsaid, I strongly recommend you do not stray away from theItem Growth path, no matter what your Item World Radarpredicts you'll encounter.

    So, what are the quotas for each floor set? I tend to startlightly and go a bit more heavy the deeper I climb. Reasonbehind this is because Level Spheres appear more frequentthe deeper you go. They're not as common early on. There arethree sets of recommended quota marks to meet. They are asfollows:

    ---

    #1 Quota Set: This is the one I personally use. It's lighton the first fifty floors and seems to ease in with thegrowing frequency of Level Spheres as you climb.

    Floor Set GGB Quota Target Level -F01 to 10 +2 +0 12 -F11 to 20 +2 +0 24 -F21 to 30 +2 +10 46 -F31 to 40 +2 +10 68 -F41 to 50 +2 +10 90

    -F51 to 60 +4 +15 119 -F61 to 70 +4 +15 148 -F71 to 80 +4 +20 182 -F81 to 90 +5 +20 217 -F91 to 100 +3 +20 250 GGB - Growth Gate Bonus

    ---

    #2 Quota Set: This one's pretty popular on the Disgaea 4forum board. It's a tad bit more harsh on floors 41 to 50but less harsh on floors 71 to 80.

    Floor Set GGB Quota Target Level -F01 to 10 +2 +0 12 -F11 to 20 +2 +0 24 -F21 to 30 +2 +10 46 -F31 to 40 +2 +10 68 -F41 to 50 +2 +15 95 -F51 to 60 +4 +15 124 -F61 to 70 +4 +15 153 -F71 to 80 +4 +15 182 -F81 to 90 +5 +20 217 -F91 to 100 +3 +20 250 GGB - Growth Gate Bonus

    ---

    #3 Quota Set: Considering floors 21 to 30 are probably thetroublesome floors, it's not a bad idea to opt out of itand make up for it later. This one becomes a lot harder tofollow, but require you to collect any spheres at all forthe first 30 floors.

    Floor Set GGB Quota Target Level -F01 to 10 +2 +0 12

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    -F11 to 20 +2 +0 24 -F21 to 30 +2 +0 36 -F31 to 40 +2 +10 58 -F41 to 50 +2 +15 85 -F51 to 60 +4 +15 114 -F61 to 70 +4 +20 148 -F71 to 80 +4 +20 182 -F81 to 90 +5 +20 217 -F91 to 100 +3 +20 250 GGB - Growth Gate Bonus

    ---

    Have a sheet of paper near you and write down one of thesequota sets to follow. Mark your progress as you go down andmake sure you reach your target level at the end of every10 floors.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 3.B.5. - When to Use Mr. Gency- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    If you're following the quota system, I suggest you bring aplethora of Mr. Gencies with you. I generally use a pack of

    15 to 20 for every level 300 I make. You may use more. Youmay use less. It all depends on your luck in finding LevelSpheres, Fortune Tellers, and Ambush Rooms.

    Provided that you're going to double-kill your bosses, youshould have at least 10 Mr. Gencies with you. I recommendbringing an additional 5 to 8 just to be safe.

    So, using the quota system, just when do we Gency out? Well,provided that every Level Sphere you find is Green and thatno more than 1 Level Sphere will spawn (as 2 spawning on asingle floor is rare), every floor will be worth 5 points.For every 5 or less points we're missing from the quota,

    that's 1 floor earlier from the 10th floor we'll be usingMr. Gency to leave at. Here's the breakdown:

    Missing Quota Gency Out at -Missing 01-05 -FX9 -Missing 06-10 -FX8 -Missing 11-15 -FX7 -Missing 16-20 -FX6 -Missing 21-25 -FX5

    Now, there's an exception to all of this. If you didn't grabANY Level Spheres at all from the time you've entered thecurrent Floor Set, just reload. It'll save you a Gency and

    will save your sanity.

    Now, I know some other people tend to Gency out the momentthey grab a Level Sphere and do not find one on the nextfloor. I do not recommend doing this since you never knowwhen you'll find the next Level Sphere (unless you're atFloor X9). By following the method I mentioned earlier, youwill not only save yourself more Gencies, you'll also clearthe floor set much faster.

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    ------------------------------------------------------------Part 3.C. - Item World Reverse Pirating Strategies------------------------------------------------------------

    Remember, to be able to Reverse Pirate, you must haveencountered pirates beforehand and to have passed the billto enable creating your own pirate ship. There's a couple ofstrategies involved when it comes Reverse Pirating.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 3.C.1. - Building the Right Pirate Ship- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    When you fight and defeat pirates, you'll earn pirate shipparts. These parts allow you to modify your ship in ways toalter your ship's performance. However, Reverse Piratingonly uses one stat compared to online. This stat is...

    Stay Turns. This is the number of turns your ship will stayon the Reverse Pirating floor before it sets sail. You donot want this number to be 0. In fact, you want this numberto be 1 or more. Or even as high as possible.

    The total crew members, turn appearance, etc. do not matter

    for Reverse Pirating.

    However, what you may want to look into is something thatisn't listed in the stats. You want a ship body with lots ofroom so that you can throw whatever goodies onto the shipwith ease. Consider removing the ship's mast if it takes uptoo much room (or makes things difficult to load onto yourship). After all, you want to optimize your ship for ReversePirating as much as possible, so it doesn't hurt to removethings that hinder it.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 3.C.2. - Monster Bouncing

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    The correct in-game term is called "receiving", but I can'thelp but to call it "Monster Bouncing" for a more literalsense of the technique.

    Monster Bouncing allows you to minimize the amount of totalactions done to set up a throw chain. This is because whena humanoid lifts and throws an object, it will count as acompleted action for them. However, when a monster receivesand bounces off an item, it does not. Therefore, monsterscan receive and bounce off items indefinitely until theyperform an action.

    So, how does a monster perform a Monster Bounce? First, ahumanoid character would have to lift up an object (in thecase of Reverse Pirating, most likely a Level Sphere) andthrow that object onto the monster. The object will bounceoff of the monster into the direction the monster is facingand fly forward the amount of panels equal to the monster's"throw" range.

    By positioning monsters carefully, monsters can bounce off

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    items from one to another. After that, the monsters can thencancel their movement and perform an action elsewhere ifdesired.

    A few things limit how far an object can fly though. Theyare as follows:

    1) Allies and Objects. Allies and objects cannot land ontoan enemy panel. If the panel they were supposed to land onhas an enemy on it, they will land short on the next freepanel. Level Spheres are counted as objects so they cannotland on enemy panels. Chests are counted as objects andcannot land on enemy panels. Furthermore, chests and LevelSpheres will obstruct each other.

    2) Gaps. If there is a gap where the bounced object, ally,or enemy is supposed to land, they will fall short on thenext free panel.

    3) Height. If there is an extremely high wall in the way,the bounced object, ally, or enemy will land short on thenext free panel. How high a monster can bounce is relativeto its "throw" value.

    So, what's the usual strategy with Monster Bounce chains?It's quite simple once you try it out for yourself, but tounderstand the concept of it, here's how a typical MonsterBounce chain would look like.

    Key: T - Thrower M - Monster E - Enemy S - Ship L - Level Sphere

    L T | | | M-----ME | | | M | E E

    | SSSS|SSSSS SSSSSSSSSS SSSSSSSSSS

    From the diagram above the Thrower picks up the Level Sphereand the Receivers (Monsters) get into position. Change thedirection they face with Square+Direction and they willbounce any object they receive into that direction. The 1stReceiver receives the thrown item fine from the Thrower.

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    That Receiver would have bounced the item a little further,but because an enemy is in the position it would have landedthe item falls short one panel. Thus, the 2nd Receiver ispositioned adjacent to that enemy and bounces it to the 3rd.The 3rd then bounces it over the enemies in a line becauseit has a higher "throw" value. The Level Sphere then landssafely on the ship.

    If it's confusing, it's better to go ahead and try it first.

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Part 3.C.3. - Subduing vs Capturing Innocents- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    While claiming Innocents aren't a necessary part of level-ing your items, they're certainly a nice bonus. When yousubdue an Innocent during Reverse Pirating, they're gainednormally. If you manage to throw and bounce an Innocent allthe way over and onto your ship, the Innocent's level willbe doubled. Note that the level of the Innocent has nobearing with the level of the Innocent's level while youare capturing it.

    So, which is better? I tend to find that subduing Innocents

    is far more effective and efficient than throwing them allthe way over to your ship. The bonus levels gained aren'tworth it all that much, especially if you're duping youritems (and thus, duping your Innocents with it).

    However, if you're not duping, you may want to considerthrowing Innocents onto your ship depending on their type.Innocents like Statisticians, Guardians, Fencers, etc. aregreat to have a boost in level for. However, other Innocentssuch as random Gladiators, Sentries, etc. and other stuffyou can find just about anywhere aren't worth it.

    Provided you're considering capturing Innocents as you are

    securing the Level Sphere for the floor, if you're stuckbetween a choice of the Level Sphere and the Innocents,just go for the Level Sphere. You'll have plenty of chancesto Reverse Pirate later on, but you'll never be able to goback and claim levels that you couldn't make up.

    ============================================================Part 4.0. The Level 300 Runthrough============================================================

    Alrighty, this is probably the chunk you're all looking for.While I'm not going to place down the number of levels youshould be gaining each set, there are recommended level

    quotas I believe you should meet if you're relatively new toleveling items to 300. View section 3.B.4. for quota sets.

    ------------------------------------------------------------Part 4.A. - Level 300 Preparation------------------------------------------------------------

    First things first, before we do a level 300 Item World run,we'll need to make sure we have everything we need.

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    1) Your Item World team is readied up. Make sure they have the gear they need for efficient Item World climbing, the right Evilities, and even the right skill sets. Make sure they are in the right Evil Symbols in the Cam-Pain HQ, and make sure to have your Item World Radar filled.

    2) Make sure you have enough Mr. Gencies. While you can stop at any time to go and farm more, I recommend getting at least 10 to 15 before starting.

    3) Get some stealing hands! Nothing sucks more than doing an Item World run, come across some legendary rank 39 items and not being able to steal them from the enemy.

    4) Snacks and drinks. A full run to level 300 could last any where from 1 and a half hours to 3 hours. This is due to all the reseting needed. Gotta keep yourself refreshed and powered up so you don't make stupid mistakes.

    5) A piece of paper and pencil. While not necessary, you'll be doing a lot of reseting so sometimes your memory gets mixed up. Write down notes to keep yourself in line.

    Now that we have everything, let's get started on the climb.

    ------------------------------------------------------------Part 4.B. - The Climb to Level 300------------------------------------------------------------

    I'll be keeping things brief considering you'll be lookingover this section a lot. Most of the notes here will berepeated for each section, too.

    ---

    Before EnteringLoad up your item with all the desired single-stat boosting

    Innocents. Remember, dual-stat innocents do not work. Save.

    ---

    Floors 1 to 10 Go down Item Growth Gate on F5. Defeat Item General upon arrival at F10. Use Mr. Gency and save the game. Re-enter at F10, defeat Item General again. Select Item Growth Gate at F10. Reset until enter Innocent Town with Cam-Pain Mushroom. Pass the desired bill. 1st bill done. Save game.

    ---

    Floors 11 to 20 Go down Item Growth Gate on F15. Defeat Item General upon arrival at F20. Use Mr. Gency and save the game. Re-enter at F20, defeat Item General again. Select Item Growth Gate at F20. Reset until enter Innocent Town with Cam-Pain Mushroom.

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    Pass the desired bill. 2nd bill done. Save game.

    ---

    Floors 21 to 30 Go down Item Growth Gate on F25. Defeat Item King upon arrival at F30. Use Mr. Gency and save the game. Load the 7th single-stat boosting Innocent. Re-enter at F30, defeat Item King again. Select Item Growth Gate at F30. Reset until enter Innocent Town with Cam-Pain Mushroom. Pass the desired bill. 3rd bill done. Load the 8th single-stat boosting Innocent. Save game.

    ---

    Floors 31 to 40 Go down Item Growth Gate on F35. Defeat Item General upon arrival at F40. Use Mr. Gency and save the game. Re-enter at F40, defeat Item General again.

    Select Item Growth Gate at F40. Reset until enter Innocent Town with Cam-Pain Mushroom. Pass the desired bill. 4th bill done. Save game.

    ---

    Floors 41 to 50 Go down Item Growth Gate on F45. Defeat Item General upon arrival at F50. Use Mr. Gency and save the game. Re-enter at F50, defeat Item General again. Select Item Growth Gate at F50.

    Reset until enter Innocent Town with Cam-Pain Mushroom. Pass the desired bill. 5th bill done. Save game.

    ---

    Floors 51 to 60 Go down Item Growth Gate on F55. Defeat Item King upon arrival at F60. Use Mr. Gency and save the game. Re-enter at F60, defeat Item King again. Select Item Growth Gate at F60. There are no bills needed to be passed.

    Save game.

    ---

    Floors 61 to 70 Go down Item Growth Gate on F65. Defeat Item General upon arrival at F70. Use Mr. Gency and save the game. Re-enter at F70, defeat Item General again. Select Item Growth Gate at F70.

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    Reset until enter Innocent Town with Cam-Pain Mushroom. Pass the desired bill. 6th and final bill done. Save game.

    ---

    Floors 71 to 80 Go down Item Growth Gate on F75. Defeat Item General upon arrival at F80. Use Mr. Gency and save the game. Re-enter at F80, defeat Item General again. Select Item Growth Gate at F80. There are no bills needed to be passed. Being above level 180 would be safe here. Save game.

    ---

    Floors 81 to 90 Go down Item Growth Gate on F85. Defeat Item General upon arrival at F90. Use Mr. Gency and save the game. Re-enter at F90, defeat Item General again. Select Item Growth Gate at F90.

    There are no bills needed to be passed. Being above level 200 would be safe here. Save game.

    ---

    Floors 91 to 100 Go down Item Growth Gate on F95. Defeat Item God or Item God 2 upon arrival at F100. Use Mr. Gency and save the game. Re-enter at F100, defeat Item General again. Being above level 225 (recommended 250) would be safe. Save game.

    ---

    Reverse Pirating F100 Reset for Red Level Sphere if needed. Grab and throw Level Sphere to ship. Defeat Item God. Grab any desired treasure chests. Clean up enemies or wait until ship leaves. Save game.

    ---

    Reverse Pirating F80 Reset for Red Level Sphere if needed. Grab and throw Level Sphere to ship. Defeat Item King. Grab any desired treasure chests. Clean up enemies or wait until ship leaves. Save game.

    ---

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    Reverse Pirating F60 Reset for Red Level Sphere if needed. Grab and throw Level Sphere to ship. Defeat Item King. Grab any desired treasure chests. Clean up enemies or wait until ship leaves. Save game.

    ---

    Reverse Pirating F40 Reset for Red Level Sphere if needed. Grab and throw Level Sphere to ship. Defeat Item General. Grab any desired treasure chests. Clean up enemies or wait until ship leaves. Save game.

    ---

    Reverse Pirating F20 Reset for Red Level Sphere if needed. Grab and throw Level Sphere to ship. Defeat Item General.

    Grab any desired treasure chests. Clean up enemies or wait until ship leaves. Save game.

    ---

    And you're done! Hooray and congrats on making your item tolevel 300.

    ------------------------------------------------------------Part 4.C. - Closing Level 300------------------------------------------------------------

    Since your item is now level 300, you may want to swap outthe Innocents used to boost your item. Depending on youritem, you'll want to outfit it with different Innocents tomaximize its potential.

    Dual-stat Innocents provide a boost to two stats at once.These are great for replacing your single stat innocentsas they not only providing the same potential value forone stat, but they also provide it for another.

    Dual-Stats Innocent Name Cap -ATK/HP Muscleman 19998 -ATK/INT Hard Worker 19998

    -ATK/HIT Pugilist 19998 -ATK/SPD Sprinter 19998 -INT/SP Nerd 19998 -DEF/RES Patientt 19998 -HIT/SPD Sniper* 19998

    *Note: Snipers can only be acquired via subduing MysteryInnocents.

    ---

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    You may also want to consider getting equipment specialistInnocents. A single pack of 500 equipment specialists canboost your weapon or armour by +500%. Remember, you onlyneed one set of 500.

    Type Innocent Name Cap -Armour Guardian 500 -Fist Fist Fighter 500 -Sword Fencer 500 -Spear Lancer 500 -Bow Eros 500 -Gun Deadeye 500 -Axe Lumberjack 500 -Staff Cane Man 500 -Monster Monster Hunter 500

    ---

    If you're not interested in using stat boosting Innocents,you may want to consider equipping some element resistanceboosters. These cap out at 100.

    Element Innocent Name Cap

    -Fire Firefighter 100 -Wind Aeronaut 100 -Ice Cryophile 100

    ---

    And finally, there are anti-ailment Innocents which I findto be extremely helpful. These cap out at 100.

    Prevents Innocent Name Cap -Poison Pharmacist 100 -Sleep Coffee Maker 100 -Paralysis Medicine Man 100

    -Forget Psychologist 100 -Deprave Social Worker 100

    ---

    If you're interested in applying status effects throughattacking, consider these Innocents, too. They cap at 100.

    Allocates Innocent Name Cap -Poison Alchemist 100 -Sleep Hypnotist 100 -Paralysis Witch Doctor 100 -Forget Amnesiac 100

    -Deprave Gangster 100

    ---

    Having a pack of Professionals is also extremely useful.A pack of 100 will guarantee a critical hit as long asthe attack doesn't nick. There are other effects, too,such as boosting Magichange and Fusions.

    Effect Innocent Name Cap

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    -Critical% Professional 100 -Magichange Magichange Lover 25 -Fusion Fusion Lover 25

    ---

    And now that you've loaded up your desired Innocents, yourlevel 300 item is finally complete! Hooray!

    ============================================================Part 5.0. Rank 40 Equipment============================================================

    Like in any Disgaea game, rank 40 is the highest rank equip-ment you can get in the game. They're the end-goal of ourtrips through the Item World. This section will deal withhow to obtain R40 equipment, how to maximize them, and whatbills to pass and when.

    ------------------------------------------------------------Part 5.A. - Obtaining R40 Equipment------------------------------------------------------------

    The majority of R40 equipment is gained through reach floor

    100 of Item World in a R39 equipment. The Item God on thatfloor will be carrying the R40 equipment as you enter. Youwill need a Thief of high enough level to steal it from theItem God.

    Note that the best way of doing this is to use a Mr. Gencyto leave at floor 99 of the R39 item. This is because if youGency out at floor 100 and return, the Item God will possessa different item (not the desired R40 target item).

    So, which R39's yield R40's?

    Type R39 Item R40 Item

    -Fist -Ultimus -Cosmo Infinity -Sword -Yoshitsuna -Baal Sword -Spear -Holy ray -Drill Emperor -Bow -Lovely Cupid -Divinity -Gun -Demiurge -Absolute -Axe -Apocalypse -Deicide Axe -Staff -Archangel's Staff -Genesis Wand -Monster ATK -Satan Force -Crowbar -Monster INT -Article 38: D-Lord -Demon Law: Digest -Treasure -Arcadia -Trapezohedron -Armour -Super Alloy Mechsuit -Ultimate Barrier

    * Note that there are no R40's for shoes, belts, glasses,

    orbs, muscles, and weights.

    So, where do we acquire these R39 items? The majority ofthem can only be found in Item World from Land of Carnage.

    Whenever you enter a new floor while wandering through theItem World in Land of Carnage, check every enemy through theCharacter List and see if they have any notable legendaryitems. This doesn't take more than a half minute per floorto see if there's something worth stealing so it's

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    definitely worth your time.

    The other way of obtaining legendaries to kill off all theenemies of a floor except for the Gate Keeper. Then take outyour Onmyo Monk and keep using Bonus Change until you getthe desired item in your receivable bonuses. However, I findthis method to be time consuming and that it's better towander the various floors of the Item World.

    The last way is the old fashion way of doing it since thefirst Disgaea. To get a legendary R39, go into a legendaryR38 and Gency out at the 99th floor. Keep entering andreloading until you come across an Item God with a legendaryR39. And to get a legendary R38 would be to go to the 99thfloor of a legendary R37 and so on... This method is not asefficient as the other two, since legendary R39's appearquite often on trips through the Item World.

    Now, there are some post-game battles where you can acquireR39's and even R40's. Just keep reloading those battlesuntil you find them as legendary.

    Item Battle -R39 Satan Force -Pringer X: First Battle (one chance)

    -R40 Prinny Suit -Pringer X: First Battle (one chance) -R39 Yoshitsuna -Zetta Post-Game Battle (one chance) -R40 Makai Wars -Zetta Post-Game Battle (one chance) -R40 Crowbar -Pringer X: Roar (multiple chances) -R40 Makai Wars -Pringer X: Roar (multiple chances) -R39 Super Mechsuit -Pringer X: Roar (multiple chances) -R39 Arcadia -Pringer X: Roar (multiple chances)

    Personally, I don't recommend reloading for a legendarySatan Force at all since the Pringer X: Roar battle yieldsthe R40 version (the Crowbar). The time spent there would bewasted. Likewise, I would say that reloading for a legendaryYoshitsuna is a waste of time, too, since there are so many

    of them appearing in Land of Carnage Item World. I woulddefinitely recommending setting your sight on a legendaryArcadia though.

    But why do this for the Arcadia when the repeat battles withthe Pringer X: Poison can yield them? That's because therepeat battles contain 8 Pringer X: Poisons, which may bea little tough to handle compared to just 1 (which is thefirst battle). And nabbing a legendary Arcadia leads way toa Trapezohedron, which is easily the key to easier Land ofCarnage Item World runs, to which, I believe there is anefficient order to going through with them.

    ------------------------------------------------------------Part 5.B. - Recommended R40 Order------------------------------------------------------------

    The reason why I recommend a particular order in securingR40's and leveling them 300 is because of them speeding upfuture Item World runs.

    So, how do I recommend doing things?

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    1) Trapezohedron. By creating a level 300 Trapezohedron, you grant your characters enormous amounts of power. If you pass movement bills on the Trapezohedron, it grants immense map control, too. If you decide to dupe this, you can expect your characters to steamroll Item World.

    2) Cosmo Infinity. Why the first first? Well, the VIP unit of Item World runs is the Runner. The Masked Hero, which is usually the Runner, is best equipped with a fist to move, to blow up Gate Keepers, etc. Giving the Masked Hero this weapon will also increase its movement by +2. With three +6 movement Trapezohedrons, +3 from Chicken Heart, and +2 from Chara World, your Masked Hero will reach the maximum movement cap of 31 movement. Wonderful!

    3) Genesis Wand or Demon Law: Digest. Depending on what your Casters are, the Genesis Wand or Demon Law: Digest will be the next item of focus. Having high powered magic with long range can remove clusters of unwanted enemies rather easily and can even allow the Casters to function as secondary Damage Dealers. If you max out the Demon Law: Digest, they will also serve as weapons for your ATK-base monsters (since they reach the same maxed out ATK as the Crowbar would).

    4) Baal Sword or Deicide Axe. Depending on what weapon your Damage Dealer is using for its S-Rank damage skill, you should consider getting a Baal Sword or Deicide Axe. Both of these weapon categories will yield enough damage to effectively kill Land of Carnage Item World bosses in one hit even with maxed out Stronger Enemy Bills.

    5) Everything else. The other weapons just aren't as helpful in Item World as the ones listed above. However, for the sake of maximizing all of your weapons (if you're into that), you may as well do them.

    The order at which I did it was as follows:- 1. Trapezohedron- 2. Cosmo Infinity- 3. Demon Law: Digest- 4. Deicide Axe- 5. Baal Sword- 6. Genesis Wand- 7. Crowbar- 8. Drill Emperor- 9. Absolute- 10. Divinity

    I didn't bother leveling the Ultimate Barrier (R40 Armour)

    because the Trapezohedron trumps it in every way except fordefense, which hardly counts for anything when everythinggets killed immediately.

    ------------------------------------------------------------Part 5.C. - The Item Stat Formula------------------------------------------------------------

    This section is written by Scy046, from the forums, as hedoes a great job of explaining this himself.

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    Now, here's the formula we'll be using to calculateeverything out:

    [B*(R+s*(C+N))+I]*[1+TBP/20]*[1+L/15]+[L*s]

    B = Base Stat; this is basically the value for the Commonversion of the item, even if no Common version exists.

    R = Rarity Multiplier; 1.0 for Common, 1.25 for Rare, and1.5 for Legendary

    s = Dependent variable:B > 0, then s = 1.B = 0 && TBP >0, then s = 1.B = 0 && TBP = 0, then s = 0.B < 0, then s = -1

    C = Boss Counter, max is +3.9.Generals = +0.1Kings = +0.2Gods = +0.3

    There's 14 Generals, 8 Kings, and 3 Gods (1.4 + 1.6 + 0.9),

    if you're curious how this maths out.

    N = Bill modifier on Boss Kills. Maxes out at +3.74Generals = +0.01 * CBPKings = +0.02 * CBPGods = +0.02 * CBP

    Due to the cap (I'll get to it later) on the part of theformula they're at, the only truly relevant N values are theone we'll be using for Bows and Guns (Floors 10/30 and Floors20/40). I'll use N = .15 for certain weapons but I'llexplain the why on that later.

    CBP = Current Bills Passed; 1 per Slight More Stat Bill and 2per More Stat Bill. Remember, this is Current so it onlyincrements when you pass the Bill and is not retroactive.

    I = Innocent Stat Boost; caps out at 894.General = +3 per Innocent per Kill.King = +6 per Innocent per Kill.God = +9 per Innocent per Kill.

    TBP = Total Bills Passed; basically the same as CBP (+1 perSlightly More Stat Bill, +2 per More Stat Bill) except thismultiplier is retroactive. If you pass 3 Bills at on Floors10/20/30 or 70/80/90, this will always give the same multiplier.

    The most common TBP value we'll be using is for passing 3More Stat bills. This comes out to TBP = 6.

    L = Level of the Item.

    Now, I want to point out something important here. The firstbracketed term:

    [B * (R + s * (C + N)) + I]

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    This is capped to 99,999. Many of the weapons (all but two)will hit this cap without any of their respective Innocentsin the item through the leveling process (that "I" variable).In addition, the value of "N" becomes irrelevant for someof the weapons as well; because of that, the Floors you passthe bills on for these Weapons is irrelevant:

    Axe, Sword, Spear, Red Monster Weapon, Grey Monster Weapon(ATK or INT), Fist (ATK or SPD), Staff.

    Grey Monster Weapon, Fist, and Staff don't cap without bills,however; but, the extra multiplier they need is really small(N = .15) and you will be passing 1x Bill so the timing ofthe bills isn't important for these weapons in the process Ioutline. However, it's still a good habit to always passstat bills as early as possible.

    ------------------------------------------------------------Part 5.D. - Finalized Item Stats------------------------------------------------------------

    These stats are directly taken from my game with the itemsat level 300. Their bills and floors they're passed on, and

    the Innocents equipped on the leveling process will belisted, too.

    ---

    TrapezohedronInnocents: None during leveling process.HP: 1,020,900SP: 510,600MV: 6ATK: 510,600DEF: 510,600INT: 510,600

    RES: 510,600HIT: 510,600SPD: 510,600F10 Bill: +1 MovementF20 Bill: +1 MovementF30 Bill: +1 MovementF40 Bill: +1 MovementF50 Bill: +1 MovementF70 Bill: +1 Movement

    ---

    Cosmo Infinity

    Innocents: None during leveling process.HP: 567,300SP: 227,100MV: 2ATK: 2,730,272DEF: 113,700INT: 113,700RES: 203,320HIT: 227,100SPD: 2,730,272

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    F10 Bill: More ATK BoostF20 Bill: More ATK BoostF30 Bill: More ATK BoostF40 Bill: More SPD BoostF50 Bill: More SPD BoostF70 Bill: More SPD Boost

    ---

    Baal SwordInnocents: None during leveling process.HP: 0SP: 227,100MV: 4ATK: 2,730,272DEF: 227,100INT: 907,500RES: 0HIT: 227,100SPD: 227,100F10 Bill: More ATK BoostF20 Bill: More ATK BoostF30 Bill: More ATK BoostF40 Bill: +1 Movement

    F50 Bill: +1 MovementF70 Bill: +1 Movement

    ---

    Drill EmperorInnocents: None during leveling process.HP: 334,200SP: 222,900MV: 4ATK: 2,730,272DEF: 501,150INT: 133,860

    RES: 267,420HIT: 222,900SPD: 200,640F10 Bill: More ATK BoostF20 Bill: More ATK BoostF30 Bill: More ATK BoostF40 Bill: +1 MovementF50 Bill: +1 MovementF70 Bill: +1 Movement

    ---

    Divinity

    Innocents: Gladiators during leveling process.HP: 181,740SP: 102,360MV: 1ATK: 2,685,637DEF: 136,380INT: 91,020RES: 227,100HIT: 2,698,086SPD: 170,400

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    F10 Bill: More HIT BoostF20 Bill: More HIT BoostF30 Bill: More ATK BoostF40 Bill: More ATK BoostF50 Bill: More ATK BoostF70 Bill: More HIT Boost

    ---

    AbsoluteInnocents: Marksman during leveling process.HP: 113,700SP: 136,380MV: 1ATK: 0DEF: 113,700INT: 91,020RES: 159,060HIT: 2,685,637SPD: 2,698,086F10 Bill: More SPD BoostF20 Bill: More SPD BoostF30 Bill: More HIT BoostF40 Bill: More HIT Boost

    F50 Bill: More HIT BoostF70 Bill: More SPD Boost

    ---

    Deicide AxeInnocents: None during leveling process.HP: 227,100SP: 91,020MV: 4ATK: 2,730,272DEF: 136,380INT: 57,000

    RES: 91,020HIT: 57,000SPD: 226,500F10 Bill: More ATK BoostF20 Bill: More ATK BoostF30 Bill: More ATK BoostF40 Bill: +1 MovementF50 Bill: +1 MovementF70 Bill: +1 Movement

    ---

    Genesis Wand

    Innocents: None during leveling process.HP: 91,020SP: 136,380MV: 4ATK: 1,020,900DEF: 57,000INT: 2,730,272RES: 204,420HIT: 159,060SPD: 113,700

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    F10 Bill: More INT BoostF20 Bill: More INT BoostF30 Bill: More INT BoostF40 Bill: +1 MovementF50 Bill: +1 MovementF70 Bill: +1 Movement

    ---

    CrowbarInnocents: None during leveling process.HP: 181,740SP: 91,020MV: 4ATK: 2,730,272DEF: 113,700INT: 68,340RES: 102,360HIT: 1,020,900SPD: 113,700F10 Bill: More ATK BoostF20 Bill: More ATK BoostF30 Bill: More ATK BoostF40 Bill: +1 Movement

    F50 Bill: +1 MovementF70 Bill: +1 Movement

    ---

    Demon Law: DigestInnocents: None during leveling process.HP: 91,020SP: 136,380MV: 1ATK: 2,730,272DEF: 68,340INT: 2,730,272

    RES: 227,100HIT: 159,060SPD: 91,020F10 Bill: More ATK BoostF20 Bill: More ATK BoostF30 Bill: More ATK BoostF40 Bill: More INT BoostF50 Bill: More INT BoostF70 Bill: More INT Boost

    ---

    These values are subject to vary depending on whether or not

    you double-kill Item World bosses, passing different billsand passing them on differing floors, and whether or notthey have reached level 300.

    ============================================================Part 6.0. Legal Stuff============================================================

    And that concludes the Level 300 Item Guide! Time for allthe legal stuff.

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