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*---------------------------* | Corpse Party (PSP) | | Walkthrough | | Version 1.0 | | | | by wemibelec90 | |E-mail: [email protected]| *---------------------------* =============================================== Legal Stuff This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. Gamefaqs.com is the only site allowed to use this with my permission. ================================================ ~~~~~~~~~~~~~~~~~~~ Table of Contents ~~~~~~~~~~~~~~~~~~~ I. Introduction II. Basic Tips III. Good Ending Walkthrough (minimal spoilers) IV. Extra Chapters Walkthrough V. Wrong Ends VI. Tags (locations to come!) o--------------------------------o | I. Introduction | o--------------------------------o Hi everyone! This is my first ever Gamefaqs' guide and I couldn't be happier to contribute something to one of my favorite and most-frequented websites. Corpse Party is a very strict game when it comes to getting those good endings and I thought a guide that held the player's hand the whole way through would help some people. I hope you enjoy my guide and find it very useful! o--------------------------------o | II. Basic Tips | o--------------------------------o * SAVE OFTEN. This game requires you to make a very specific set of choices in order to see the best endings. Saving at every candle ensures that you can go back in case you mess up

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*---------------------------*| Corpse Party (PSP) || Walkthrough || Version 1.0 || || by wemibelec90 ||E-mail: [email protected]|*---------------------------*

=============================================== Legal Stuff

This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.

Gamefaqs.com is the only site allowed to use this with my permission.================================================

~~~~~~~~~~~~~~~~~~~ Table of Contents~~~~~~~~~~~~~~~~~~~

I. IntroductionII. Basic TipsIII. Good Ending Walkthrough (minimal spoilers)IV. Extra Chapters WalkthroughV. Wrong EndsVI. Tags (locations to come!)

o--------------------------------o| I. Introduction |o--------------------------------o

Hi everyone! This is my first ever Gamefaqs' guide and I couldn't be happierto contribute something to one of my favorite and most-frequented websites.Corpse Party is a very strict game when it comes to getting those good endingsand I thought a guide that held the player's hand the whole way through wouldhelp some people.

I hope you enjoy my guide and find it very useful!

o--------------------------------o| II. Basic Tips |o--------------------------------o

* SAVE OFTEN. This game requires you to make a very specific set of choicesin order to see the best endings. Saving at every candle ensures that you cango back in case you mess up

* If following my Good Ending Walkthrough, DON'T DO ANYTHING I DON'T TELL YOUTO. There are some places that lead to Wrong Ends and talking to certainthings or reading certain notes can also kill you. I lay out the exact path totake you from beginning to end; just follow it word-for-word.

o--------------------------------o| III. Good Ending Walkthrough |o--------------------------------o

This walkthrough will take you through each of the game's five main chaptersand allow you to see the best endings for each, the ones that progress thestory forward. I skip any and all tags and extra notes; this just follows themain path. This guide contains no spoilers except when necessary todescribe what to do.

*************** Chapter 1: ***************

When the Chapter 1 opening finishes, go north as far as you can to see someoneon the other end of the room. Go back down and east to leave the room. Walknorth for a short scene and continue on into the other open doorway. Approachthe person on the floor to progress.

After you are done with the Character Introductions, you will find yourselfcontrolling Naomi and Seiko in Classroom 1-A. Leave the room through the nearby doorway and you will be in a hallway. Head south to the only otherdoorway (both the north and south paths are blocked by gaps at this time).

You are now back inside Classroom 1-A but on the south side. Head directly west from the door and you will see a [Loose Board] next to the wall (thesquare board that stands out from the rest of the room). Press X when next toit to pick it up and add it to your inventory. Leave the room through the samedoor you entered.

Back in the hallway, head to the nearby gap and press X when facing it. You will be asked to use the board to bridge the gap. Do it and cross, heading down to a stairwell.

There is a candle here. These are the save points of the game and it is a good idea to save at each of them. When you are finished, head down the otherstairs to the west hall of the first floor.

Head east until another large gap and follow the turn south. At the bottom,you will find a door. Pressing X on it reveals that it is shut tight. Walk back to the staircase (north and then west) and go back up to the second floor.

As you cross back over the Loose Board, the screen begins to shake. The gap isnow too large to cross with the board so you can pick it back up. Go north tothe other gap and use the board on it to cross. Straight up is another staircase with a short scene but the third floor is blocked. Head back out ofthe stairwell and into the open classroom door.

Walk north and watch the scene. Examine the bone pile afterwards for a bit ofstory explanation. When given a dialogue choice, either option works but offerslightly different dialogue. You will be forced out of the classroom at theend. Just go back inside when you get control.

A candle is now present. Save but don't go through the new door yet. Instead,go back out the southern door and back over to the stairway just to the west.In the stairwell now is a new blue spirit. Talk to him and he will drop an[Unknown Key] for you. This key is very important to avoiding a bad ending inthis chapter so don't miss it. Leave the stairs and head back into theclassroom and out the other doorway.

Head east. Note the first closed doorway to Classroom 3-A. Use your newUnknown Key to open the door. You are given a choice whether or not to enter:choose to do so.

Inside, you can see a body nearby. Inspecting the body gives you the message'Whatever you do, don't look at the newspaper.' Naomi also gets really nervousabout this. Ignore her and look at the paper to the south anyways. The doorslams shut and the characters begin to panic.

Don't worry; this is supposed to happen. Getting the door to open again canbe tricky but it shouldn't take too long. Make sure to check the door, thetop-left corner, the body, the newspaper, the bottom-right corner, and the bodyagain. Approach the middle of the room to trigger a scene. If it doesn'thappen at first, just keep doing these things. After this scene, approachingthe door should cause it to open. If not, just keep doing those things untilit does. The game won't trap you in there.

Once out of Classroom 3-A, continue on to find another fork. The north path hasanother gap so go south instead. Pass both closed doors and pick up another [Loose Board] near the south exit. Leave through the south exit.

Another stairway. Head down to the east hall of the first floor. Walk to thewest and follow the turn north. You will see a little blue spirit along theway; he has a helpful tip for you. Continue north to another fork. Go eastto the second open classroom door and enter.

Head south towards the gap and you will notice a purpleish light on the otherside of the room. Go out into the hallway and into the other door. Huh, thelight has moved. Remember where that light is and leave. A new spirit hasappeared. He gives you a hint on how to get that item.

When back inside, press X on the spot you think the light was to leave Seikothere. Go back to the other side of the room and approach the light. If youwere close enough, Seiko will grab the [Infirmary Key] when it moves. If youwere off, just try again.

When you get the key, leave the classroom. Head back west to the fork and follow the path south and then east to return to the stairway. Go back up tothe second floor.

Now, the first closed door to your right is the Infirmary but we don't need togo in there yet. Instead, keep going north up to that gap we passed earlierand use your Loose Board to cross it. Take the stairway up to the third floor.

The first door to the west is the Boys' Lavatory but you don't have to go inthere. Just go in the second door, which is the Girls' Lavatory. Check thesecond stall from the left to find that it is locked. Leave the bathroom andtry to head back to the stairs.

After Seiko heads back to the bathroom, try to enter the stairwell. You willbe stopped by a short scene. Go through the doorway afterwards and try to headdown the stairs. Naomi won't let you leave. Go back up and head into thegirls bathroom. Seiko will rejoin you after you enter and you can now go

back down the stairs.

As you head down the stairs, you will see a scene. Now we can go use thatInfirmary Key. Back downstairs, cross over the gap and head all the waysouth again to the Infirmary door (closed door closest to the southern stairs).Use the key to open the door and enter.

There is a candle in the lower right corner. Saving your game before doinganything else is the best idea. Afterwards, inspect the stool-looking thingnearby to find a [Box of Matches]. Head over to the beds to trigger a longscene.

When you have control again, try to leave. The door is locked. Head towardsthe top-right corner for a few scenes. Try the door again. Step away fromit again to trigger another event. Approach the desk to be knocked away fromit. Step towards the door again to see a red shadow appear.

This thing WILL kill you if it touches you. You can be touched a few timesbut too many will result in a Wrong End. Avoid the shadow and go back to thedoor. Try to burn the hair from the door with a match. It doesn't work. Now,go to the top right corner of the room and inspect the white cabinet to find[Rubbing Alcohol]. Return to the door while avoiding the shadow and use thematches and alcohol to leave.

Seiko returns for a scene after you escape. When given a dialogue choice,either one works; it just changes little things in the scene to come. Whenyou get control again, go west and follow the turn north. Choose to follow thevoice when given the option.

You will now find yourself in the bathroom hallway. Head into the Girls'Lavatory (second door to the west) and check the second stall from the left.Leave the room and pick up the nearby [Filthy Bucket]. Go back inside and tryusing the item on the stall.

Watch the rest of the events of the chapter play out. You may think you didsomething wrong but this is how things are supposed to go. If you followedthis guide to the letter, you did it right.

*************** Chapter 2: ***************

Head south first, going over the gap and past the first open door. Take theother door set in the west wall to find yourself in the southern half of thatclassroom. Move west to find a glowing object on the ground, a [Power Stone].Upon trying to leave, a short scene occurs with a choice. Make sure to choose'Give it to Shinozaki' in order to ensure your good ending. Leave when done.

Head north and across the already-covered gap. Walk straight up and into thestairwell. You will find [Classroom 3-A Key] on the ground. Take it and goback out into the hallway, heading east past the first set of doors. Instead,open the door next to the pit with your new key.

Moving up inside the classroom will trigger a scene. Afterwards, try to leavevia the north doorway for another. When given a dialogue choice, either optionworks, with slightly different changes in the scene.

NOTE: If you see at any point a message about the crystal in your inventoryshattering, you need to reload your last save in order to get the best ending.

I will note the places where this might happen further on.

When you regain control, leave the classroom and head south. You can try toreturn to the classroom where those events just took place but the door hasmysteriously vanished. Heading south leads you to a stairwell. After a briefscene, there will be a new candle. Make sure to save and continue down.

Walk to the east and then go north when you reach the four-way fork (the eastpath is closed for now). You will see four bodies on the way. Continue pastthem and to another fork. Go west and enter the open classroom.

Head west to see a little blue boy ghost. Walking near him is safe but makesure NOT to ever look directly at him (eye-to-eye). Doing so will shatter yourcrystal and require a reload for the good ending. Move to the lower leftcorner to pick up the [Nail Puller]. Leave the room.

Go back east to the fork and head south. After Ayumi runs off, make sure tofollow her south through the fork to the open door to the entryway. ApproachAyumi for a short scene and then talk to her an additional time to add her toyour party again. Leave the room but be on your guard.

Be very careful when leaving the room as the boy ghost has followed you.Returning to the entryway will spawn him further away the next time you exitand is the easiest way to avoid him. Go back up to the four-way and head westback to the stairwell. I would advise waiting a moment on saving.

Cross the gap and enter the second doorway to the left to find the classroomyou started out in again. Go to the top-left corner to find a doorway. Usethe Nail Puller to open it and go inside. Use the lever in the top-leftcorner to see a scene. Now we can go back to the ghost boy room and use thatlever. Leave the classroom and head south back down the stairs, now saving.

Continue to avoid the ghost. Use the wider open areas (like the area rightoutside the stairs) to get around him more easily. One touch doesn't kill youbut it ruins the crystal you need for the best ending. Two touches results ina Wrong End of its own. Maneuver around him back to the four-way and go northto the next fork. Continue west and enter the long, narrow classroom again.

Head to the other end. Use the lever in the corner to finally make a way tocross the east part of that four-way fork. Trying to leave shows that theghost has followed you into the room. This is probably the hardest place toavoid him but it is possible. Use the biggest area to have the most success.

Leave the classroom and head east and then south to get back to the new path.The ghost is still following you so be speedy about it. Cross the gap and headinto the only doorway over here, a staircase. You are now safe from the ghost.Climb up to a new part of the second floor, which probably looks familiar.

Heading north will have Ayumi put down another candle. Feel free to use it.Go past the open infirmary door and head up the corridor. At the fork, gonorth over the gap and into the stairwell, as the path west is broken.

Here we are at the bathrooms again. Entering the Boys' Lavatory and examiningthe westmost stall triggers a scene but isn't necessary to progress. Enter theGirls' Lavatory (the western door) triggers a scene. Move in farther tocontinue the scene when it stops. You will automatically leave the bathroom.

Approach Ayumi and talk to her. When given a dialogue choice, it again doesn'tmatter what you choose. When you regain control, do not go down the stairs.walk past Ayumi and into the Girls' Lavatory again. Inspect the black stain

from before and the second stall from the left before leaving again.

After a long scene, Ayumi will be back in your party. Go back downstairs andhead south. Follow the ghost into the infirmary for a scene. Trying toapproach doesn't do any good so simply leave the infirmary afterwards. You'llbe treated to another lengthy scene. Heading back up the stairs for a momentto save is probably a good idea. Once done, head back down.

The ghost is still here and should still be avoided. Head west across the gapand continue west past the four-way. Go up the stairs and head directly northto another set of stairs. A [Antique Doll (Head)] can be found here now. Takeit and head back down these stairs, all the way south, and down the second setof stairs.

Last time you have to avoid the ghost, promise. Make your way east to thefour-way fork and go north to the next fork. Take this one all the way eastand you will find the [Antique Doll (Body)]. The game automatically combinesthe two into the [Pentient Spirit].

The ghost may or may not be around when you return first west and then south tothe four-way fork. Go back east over the gap and up the stairs to the secondfloor. Head inside the Infirmary again for a scene. Go north when you getcontrol for the final scenes of the chapter. Again, this may seem wrong butthis is what is supposed to happen.

*************** Chapter 3: ***************

After the opening scenes, head out of the now very familiar clasroom. Headsouth and enter the other entrance to Classroom 1-A. Leave immediately andhead back to the north. Continue on after a short scene and enter the onlyother available door.

Go up when inside for a scene and the first candle of the chapter. Save if youwish (you may want to wait until the return trip through in a minute) and leavethrough the northern door. Head east out in the hallway and make sure to readthe Victim's Memoirs near the gap. Go back west and through the classroomagain.

A scene will play. Dialogue choice again doesn't matter. Go back south afterand head in the first western doorway to Classroom 1-A. Move south enough tosee another board like the ones from the first chapter.

This part is similar to the part with the Infirmary Key from the chapter. Notethe board's location and go into the other classroom entrance. Your characterswill realize what is going on. You can now push X on one side's boardlocation and go into the other side to automatically collect the [Loose Board].

A scene will occur out in the hallway. Feel free to take Yuka's [ScentedBeads] when she offers them to you. Go south when you have control and use theboard to cross the gap to the stairs. Go down to the first floor.

Walk east to the four-way fork and head south first. Enter the entryway andwalk down to the bottom of the room. Read the Victim's Memoirs 2/5 to make anevent happen later on. Leave the entryway.

The north path of the four-way is blocked for now so instead walk to the east.The ghost will stop you a couple of times but he isn't aggressive anymore.

Just don't look into his eyes. Take the only doorway, a set of stairs, whenyou get to them.

Go north past the two closed doorways and continue north when the path branches(west is blocked). On the stairwell you can find another [Unknown Key].Continue up to be back in the bathroom hallway yet again. Go west a littleways for another scene.

Follow Yuka when you get control, pause for a short bit of dialogue, and headinto the Girls' Lavatory. Go west a short distance to see for yourself andleave. Walk back east and down the stairs to the second floor.

Go south and past the first closed door. Use the key we just got to unlock theInfirmary and go inside. There is another candle inside but you might as wellwait a second to save. Go to the beds in the corner for a few scenes. Pickwhatever choice you want when prompted. A newspaper appears by the candle.Read it and now save before leaving the Infirmary.

After the scene, grab the nearby [Nail Puller] and head back north, all the wayback to the stairs and up them. You can use your new item to open the Boys'Lavatory. Go inside to see this isn't an option either. Leave the restroomand head back downstairs.

You will be stopped shortly. Continue downwards to find out what the soundwas. When finished, go south past the Infirmary and back down the other set ofstairs. You may have noticed that the right wall here seems a bit farther outnow. We will get there in a moment but let's head west back through thefour-way first.

When back up the stairs to the west hall on the second floor, go back in thenorthern entrance to Classroom 1-A (second door to the west). Approach thesmall cabinet in the top-left corner and use the nail puller on its front tobreak the glass and get a [Tiny Key]. Leave the classroom and go back down thestairs to the south.

Now we can check out that new hallway. Walk east through the four-way fork andpast the stairwell entrance. The key we just went back to Classroom 1-A forwill open the door on the east wall. Do so and head outside to a walkway toanother wing of the school. Cross over and enter the other building when youcan.

You will find a candle here slightly to the south. Save and go west throughthe doorway. Enter the doorway to the north to find yet another destroyedbathroom. Leave and go west to a new staircase. Go up to the second floor andenter the open doorway on the east wall.

Go east through two rooms. Continue east in the third to find a north/southfork. The north path is closed for now (the green slime will actually drainyour health - one of the couple things that does in the whole game). Instead,go south to the first doorway on the east wall and enter.

Head east in the Cursed Art Room for a short scene. Try talking to the girlin the top-right corner before leaving the room the way you came. Go north tosee another girl. Follow her to the west and into another room. Try talkingto her and she runs off again. Follow her again.

Go through the next room, since she isn't here anymore. When you reach thestairs, you get a short scene. Go back east into the hallway to find that theblocked door here is now accessible. Try to open it for another scene. Backto the stairs and head back down to the first floor.

Walk straight through the first room and back to the entryway. Make sure tosave before going back out the northern entrance. Walk west halfway across thewalkway for a scene.

Be ready to run the second you get control. Go east and back inside for ascene. Go through the west door and through the room to the stairs. Back upto the second floor. Head through the first room and into the second for moreevents.

Be ready to run when you get control, as you don't have much room to work withat first. Go back west through both rooms to the stairs and down to the firstfloor. Continue through the first room (avoid the bathroom door to the north)and go back to the entranceway. Move to the candle and then try to go backthrough the western door for a scene.

Feel free to save again if you like. Go back west, through the room, and upthe stairs to the second floor. Your pursuer is gone. Go east through tworooms and back to the hallway with the north/south fork. Head south and intothe art room on the right. Inspect the note in the middle of the room andleave. Keep going south. Ignore the other open doorway and go west down hereto find another stairwell.

Only one place to go here - back down to the first floor. Go east and you willsee a door lock. Walk north a bit away from the door and it will unlock again.Go inside and over to the fallen cabinet in the middle-right part of the room.Your new character is strong enough to lift it. This gives you access to thedesk that is in the third row and farthest to the right. Examine it for a pairof [Blessed Shoes]. Now we can cross that goo! Leave the room.

Take the nearby staircase to the west for the fastest path back. When you areupstairs, go east and north. Walk past the fork to the green goo and simplywalk across it, now safe from harm. On the other side is a [Crystal ofUnsealing] and another scene.

When it's over, go south back to the fork and west into another room. Gothrough this room and into the next. Approach the door to the north to open itup with your new crystal. Inspect it and a long scene will play.

When you get control again, head south and around the desks to the sparklingobject. It is a [Mini-DV Tape], the contents of which you will discover in thenext chapter. Head east and inspect the lengthy note in the lower-corner. Goback north and inspect the doorway to start the ending scenes of Chapter 3.

*************** Chapter 4: ***************

You will find yourself in the Infirmary hallway when you get control. Headnorth to be stopped for a few seconds. Continue north and be stopped brieflyagain. Follow the voice's instructions and head north into the stairwell.

After the short scene, pick up [Naomi's Cell Phone]. Head all the way up tothe bathroom hallway yet again. Pass the Boys' Lavatory and into the Girls'Lavatory. You will be repeatedly stopped as you move forward inside; justkeep going until you reach the third stall. Try to leave for another scene.Walk back to the third stall and interact with it.

Make sure to choose 'Kick in the door', 'Try to hold her up', 'Hoist her up on

shoulders', and 'Reach behind to unfasten' to prevent a Wrong End. The nextdialogue choice doesn't matter again. After the scenes, you will be in theInfirmary. Save at the candle and exit.

Go south and down the stairs to the first floor. Walk slightly east to findthat the pathway to the second wing is now closed again. You will get a fewscenes too. When you take control of another character, just leave the roomto trigger the next few scenes.

You are now in control of yet another character. Head west to the first opendoorway on the south wall and take it to a staircase. Go upstairs and in thefirst door on the right wall into the Infirmary. Pick up the [Pentient Spirit]from Chapter 2 nearby. Go east for a candle with a brief scene first.

Go up to the beds and a scene will play. Just leave the room without gettingtoo close to the ghost. Walk back south and down the stairs to the firstfloor. You will get a scene when you get there.

Head west, through the four-way fork, and to the other set of stairs. Go up,saving again if you wish. Go north past the doors on the left side and youwill encounter a short scene near the top. When done, go into the classroomdoor on the right.

Go up for a long scene before you regain control. At the top of the room isanother candle where you can save, or you can wait when you pass the one onthe stairs on the way back. Either way, leave the room and head back to thesouth, past all the open doorways and into the southern stairwell.

When back on the first floor, you get a brief hint where to go. Just head backeast to the four-way fork and then take the path north to another fork. Goeast here until you see the red door. This is where you can use the doll'shint to find the item you need - or I can just tell you where to get it.

Go slightly west and examine the wall opposite the set of four windows. Thespot you need is almost at the west corner of this wall. Just hit X a bunchwhile facing this wall in different spots to find it. You will get [Ryou'sTongue] after a scene.

Head back west and then south at the fork. Go east at the four-way and takethe stairwell on the south wall up to the second floor. Go into the nearbyInfirmary and walk over to the ghost. You can now look him directly in theeyes to trigger a scene. Make sure to show him the tongue when given theoption.

Character switch again. Go west for a brief scene. Continue west, followingthe turn north and walking to a fork. Take the east path all the way to theend to see a sparkling object. It ends up being [Seiko's Cell Phone] andtriggers a short scene.

Go back the way you came (west, south, follow the turn east) and take thestaircase up to the Infirmary hallway. Go north for a scene. Afterwards, goback downstairs and back the way you just came (west, follow the turn north,and east) but this time go inside the classroom through either of the opendoors.

Now, with two people, we can get this jumping item. Note the position of thesparkle when on one side and go to the other side, pressing X where you thinkit was. Go to the other side again and, if you were correct, you will get a[Custodian's Key]. A scene plays and you're back in the hallway.

Go east and use the key to open the red door set in the north wall. A scenewill occur and then you get control back. Inspect the television for anotherscene. When the note appears, inspect it for the final scene and anothercharacter change.

Back in the Infirmary. You should probably save before leaving. Exit and headsouth back to the first floor. Go west to the four-way and then south to theentryway. Upon entering, you get another scene. More instructions. This timewe need to go back north to the four-way and west this time, into the stairway.

Go upstairs and approach the gap. Inspect the area right before the boardcovering the gap to find a [Winder]. Take this into the nearby classroom(through the top door) and go into the smaller room at the top-left. Examinethe lever in the top-left corner of this room to use the Winder. When asked ifyou should force it, say yes.

This opens a new passageway back on the first floor. Let's go there now.Leave the smaller room and Classroom 1-A and go back south and down the stairs.Saving is a good idea right now. The new path is just to the left here.

Walk to the other end and leave through the other door. Start walking aroundthe pool for a scene. Continue around the pool pathway to the other end tocheck a locked door to the Pump Room. Head back to see a new sparkle. Inspectit to pick up the [Pump Room Key].

A scene will now occur. Pay very close attention to the ripple in the poolwhen you are shown, as it doesn't show it for very long. Also note that thistimer never pauses, not on the menu or during the scenes. Make sure to hurry.Go back around the pool quickly and re-enter the Locker Room. Walk towards theeast side of the room to trigger a scene. Afterwards, head out to the poolagain.

Climb into the pool via the ladder at the top-left corner and pick the spotwhere you think the ripple was. Your time will keep ticking if you pick wrongso don't mess up too many times. When you get it right, you will see anothercouple of scenes.

Back in control, head back around the pool and into the Pump Room with your newkey. In the top-right corner is a drainage valve you should use. Go back outto find the pool empty...mostly. Climb down the nearby ladder and go to themiddle grate, inspecting the open part to find a [Rusted Valve Wheel]. Take itback into the Pump Room.

Take it straight ahead to a very hard-to-see black spot on the middle machineand use the wheel on it. Go back out and into the pool again, this time to thetop-right corner. You will find [Tokiko's Tongue]. Climb out of the pool inany way and head back into the locker room and out into the main hall again.

Go east (with a quick stop in the stairway to save if you like). At the fork,go north a bit to meet two ghosts. MAKE SURE to give the tongue to theheadless one, not the other. Avoid the other ghost after the scene and headback to the four-way, going east this time. Take the stairwell to the south.

More directions again. You probably know how to get to this one but it isn'tnecessary. A long scene will play out and you will receive [Yuki's Tongue] asa result. Go back downstairs, then west and north to find the other ghostagain. Give her the tongue to trigger another long scene.

You get control briefly again. Head over to Ayumi and talk to her, then talkto her again. Try to leave. You will trigger a very lengthy set of scenes

that will finish the chapter.

*************** Chapter 5: ***************

First thing to do in this chapter is a dialogue choice. The first choice willprogress the scene automatically while the second choice will force to youfirst try leaving to the right to move the scene forward. After either choice,you will end up in the stairwell.

Go down to the first floor. Saving at the candle on the way is probably a goodidea. Moving partway through the first room will trigger another scene. Thescene will move you to the entranceway for another chase, the longest yet.This chase requires you to run all over this building to escape so always be onguard for your pursuer.

Do not approach the eastern doorway to save yourself a big headache. Just movea small bit east and wait for your pursuer to come into the room. Avoid himand go into the western door again. Pass through the room and into thestairwell, going back up to the second floor.

Go east through the first two rooms on the second floor. Continue east to thefork and take it south. Follow the path west and north into another stairwell.Go back down to the first floor again to be in that room to the east of theentryway that was blocked earlier.

Follow the path east and north to another fork. North has nothing of note sogo west to find yourself back in the entryway. The [Front Door Key] is sittinghere. If you followed my advice earlier, just go directly to the front here.If not, you have to go ALL the way back around. Much harder.

Use the key on the door to the north and cross the walkway into the otherbuilding. Walk west until a ghost appears to tell you where to go. Follow herinto the stairway and head up. Go north a little ways and a scene will occur,ending the longest chase in the game. Congrats!

You will see three more scenes after that one. During the third, you are givena choice. You must pick the first one or you will get a Wrong End later. Whenback in control, head south for a short scene in which you get a [MarbleStatue]. Afterwards, leave the classroom for another scene (there are quite alot of these in this chapter).

Go south for a brief scene. When it's done, continue down the stairs to thefirst floor. Start going east for another scene. You will receive [Naomi'sStudent ID] automatically as a result. Another scene plays after this one, alonger one. Leave the room when it finishes for yet another scene. Walk a biteast for another.

Finally back in control, note the pentagrams. You use these to switch betweenthe two groups. I will tell you when you need to switch, like right now. Whenin control of Satoshi's group, you will be brought over to the other wing. Acandle is present and you probably want to save after all that exposition.

When satisfied, head out to the west. You get a scene when you enter andacquire [Yuka's Shoes]. Go west into the stairwell when you can for anotherscene. Now, we can go back two rooms to the east to the entryway again. Headup to see a person in between the shoe racks. Approach for a scene.

You get a [Mini-DV Tape 2] from the encounter. We need to take this back tothe janitor's closet. Save again if you like and head north and across thewalkway back into the first wing. Slight detour before we see that tape. Gopast the new narrow pathway and take the southern door to the stairs. Head upto the second floor.

Walk a bit north to see another lever. Using this now will save us time later,opening a path for our other team. When you've activated the lever, go backsouth and down the stairs. Go slightly east when down and walk up that narrowpathway to get to the red door. Go inside.

Use the television to see what's on the tape. When finished, you can then openthe nearby sliding door for a scene and a ladder up to the third floor thatyou take automatically. The dialogue choice during this scene makes nodifference. You get [Mini-DV "Sin" Tape] near the end of it.

Back in the bathroom hallway. Step onto the nearby pentagram to switch back toAyumi's team. Going straight west, past the fork, leads to a candle if youwish to save. When done, go south at the fork. At the four-way fork, headsouth again and into the entryway.

Walk to the bottom of the room to find [Naho's Notebook]. There are fiveentries of this, including this one, and you need all of them in order toensure the best ending. Make sure to get them when I note their appearances.

Leave the entryway and return to the four-way. Go west to the staircase andhead up. A short ways north, right past the first door, is another Naho'sNotes (2/5). Read through it and head back south and down the stairs. Goa bit east and you will see another Naho's Notes (3/5). Pick these up too.

Back up the stairs to the west. This time, let's go past the open door and upto the fork. West is that bridge we made earlier so let's cross it and saveat the candle. As you continue west past the candle, you will see the windowsplash red with blood. Examine it after that happens to open the door. Goinside.

DO NOT examine the covered model near the doorway. Walk south in the room tofind Naho's Notes (4/5). After you read them, leave the classroom the way youentered. Head east across the gap and south to that open doorway on the leftside of the hall. On the left side of the room, are Naho's Notes (5/5). Goahead and leave once you've gotten them.

Head back up and west past the candle. Take the open doorway all the way tothe west for a stairway up to the third floor. Go right and into the firstclassroom door for a long scene. You get a [Baby Statue] at the end. Leavethe room and head east the rest of the way to meet up with the others.

A scene will play before you take control of them. When you can move again, goeast and down the stairs. All that is down here is a switch to open a path forthe others again. Go back up after you've done this and head into the seconddoor, the Girls' Lavatory. Walk into the open stall to return to the firstfloor and leave the janitor's closet.

Head south through the narrow pathway and take the stairs to the west. Thistime, go east when you get up here and you will find a door with two pedestalsin front of it and a candle. Save if you want and use your statues on theslots to open the wall up. Go inside and head north a bit for a scene.

You automatically enter the next room. Move up and a scene plays. You leaveautomatically as well and head all the way out to the candle area for another

scene. Save if you didn't before and start walking back to see a new sparkle.Examine it for a [Black Cat Plushie]. Go south and back down to the firstfloor.

Head east and exit out to the walkway. Start walking east for a scene. Youwill get a [Principal's Key] as a result. Continue into the other wing. Saveif you didn't earlier and go west through another room back to the stairs. Goall the way up to the third floor and use your key to open this door.

A short scene plays before you can move. Head to the top of the desk to pickup the sparkle, getting [Sachiko's Tongue] and watching a scene. You probablysee the nearby small entrance just to the right of your current position.Examine it to move to a new area but first is a character switch.

Enter the nearby room just to the west for a bit of exposition. Leave when youcan and take the stairs to the west back downstairs. A long scene plays out.You find yourself in a new place when it's done. Head south to a new hall.

Here's that other path you opened earlier. Cross over the gap and head east totrigger a scene. Finish walking east when you can and enter the room the gameshows as ???.

Move east through a small passage to an attached room with a large pentagram onthe ground. A long scene will play out in which you get a dialogue choice.The one you choose doesn't matter. Another scene plays when you leave theroom. The choice during this one again doesn't matter.

Back to the others. Head west and north at the fork. A scene will play. Go abit farther north and another scene plays. The path the ghost goes tells youwhich path you should take through the hall. If you weren't paying attention,it went right twice, left once, and right twice again.

Continue through the hall for another scene. Afterwards, use the nearby leverto open a path. Go south and across the gap to find another lever. Back overthe gap, go east this time and south, across another gap and around a corner.Use this lever to open that gap up to the north we just passed.

Cross over the first gap and continue over the second. Follow the path untilyou reach another lever. Backtrack slightly to cross over and pull the finallever, allowing you to return west and cross to a candle. Save and head up.

Ignore the doorway and move into the maze-like room for another ghost scene.You can take the ghost path but it's easier to just go right, right, up, left,left, up, left, down, down, left, up, up, and up to make it across and intoanother hallway.

Take the doorway you see immediately. You will see a scene inside. Inspectthe wardrobe in the corner and try to leave for another. You'll be back in thehallway when it's done. Go north to see a candle to the west. You can savehere if you want but DO NOT go past it into the doorway. You will get a WrongEnd if you do.

Go east when you're ready and follow the blood until you encounter anotherscene. Head west and follow the turn to switch characters. Leave the room tobump into each other and see a scene. Go north a bit for a few more. When youregain control, there is a candle. This is the last one and saving is a VERYGOOD idea. Go north when you are ready.

Move west through this small room. A long set of scenes will start and you aregiven a few important choices during them. Offer [Sachiko's Tongue] and the

[Black Cat Plushie]. Do not offer [Naho's Notebook] or the [Mini-DV "Sin"Tape]. If you do it wrong, you get a Wrong End.

You now have to chant the right number of times. There are five characters andyou must chant an extra time on top of that. The game doesn't count for you sodon't lose track of it. Everyone chants once, except Satoshi who says ittwice. Choose to not chant once you've done six.

Now it's time to escape. Your timer is the bells that start to chime as yourun. Once you hear seven, you will fail. This time does not pause in themenu either so don't think you can cheat it.

All you have to do is run all the way back along the path we just took to thepart where the ladder was at the beginning. Go down to where you see TO FINISHif you can remember how to do that yourself. If not, I will tell you here, butyou won't have much time to look at this. You have to go pretty quickly tomake it. A good thing to remember is to avoid any side doors; they aren't theright way.

Head east out of the small room first. Run south, past the door and into thenext hall. Head around the corner and south at the first fork. Round anothercorner and south at this fork too. Don't take the doorway.

For the maze, go down all the way along the west wall and then go right, up,up, right, down, right, right, down, left and left to exit. Head south downthe hall and pass the doorway to the right.

Pass the candle and cross the gap. Don't take the first path south but takethe second. Go west at the first fork and north at the second. Follow thepath around to be at the skull part. Go right twice, left once, and righttwice again to get through. Almost done.

TO FINISH: Pass the door to the left and the path to the right and go south tobe back in the school. Go east all the way, past the fork and until you seethe red door. Run south through the narrow pathway, avoiding the holes in theground. Head east as soon as you're out and through the open doorway. Youmade it!

Watch the several scenes play out and the credits and you're done with CorpseParty!

o--------------------------------o|III. Extra Chapters Walkthrough |o--------------------------------o

Most of these are short and straightforward enough to not need a guide. OnlyChapters 1 and 2 have you do anything besides watching scenes.

******************* Ex. Chapter 1: *******************

Walk west to trigger a short scene. Continue on to find [Chihaya's Pouch].Try to leave the bathroom for a brief scene. Go back west a bit for another.Keep going when you can and examine the ghost for more. Now you can leave thebathroom.

More scenes. When given a choice, agree to look for the ghost's items. Head

west and into the Girls' Lavatory when given the chance. Inspect the westmoststall for a message. Keep following them and you will end up with [SuperstarSunlasses]. Leave the bathroom.

Head into the Boys' Lavatory again and offer the glasses to the ghost. Not theright ones. Go back out and east to the stairs. Head down to the first floor.Go all the way south to another stairwell to find the [Distinguished Glasses].Take these back north, up the stairs, and into the Boys' Lavatory.

Offer these to the ghost to get your next objective - a hat. Leave the roomand go slightly east to see some new spirits. The stationary one has a hint;the bottom right one DOESN'T (it totally does) have an item. Leave the roomand reenter to see which one to inspect and do so to receive an [InfirmaryKey]. The others will hurt you so don't mess up too much.

Head downstairs and south. Use the key on the second door to the right to openup the Infirmary and go inside. To the east inside you will find a [Felt Hat].Try to leave for a scene. You are brought back to the Boys' Lavatoryautomatically. After the scene, talk to both other girls and leave to finish.

******************* Ex. Chapter 2: *******************

After the opening scenes, head east into the next room. Walk east and take thedoor on the north wall and go deeper inside for a scene. Leave and try toleave to the east for another. Already done.

o--------------------------------o| IV. Wrong Ends |o--------------------------------o

This section gives you the basic plan for achieving each of the Wrong Endsint the game. These are listed in order. The first ending for each chapter isthe Good Ending.

*************** Chapter 1: ***************

Wrong End 1 (Ending 2):Skip the whole scene in Classroom 3-A and still progress to the end.

Wrong End 2 (Ending 3):Let the red ghost touch Naomi too many times in the Infirmary.

*************** Chapter 2: ***************

Wrong End 1 (Ending 2):Get eye-to-eye with the ghost in the long room or have him touch you one toomany times when being chased.

Wrong End 2 (Ending 3):Don't follow Ayumi when she runs off. Continue on until after flipping both

switches and returning to the four-way fork.

Wrong End 3 (Ending 4):Don't get the [Power Crystal], have the teacher keep it, or have it break bytouching the ghost. Continue on until the part where Ayumi loses it in thebathroom area. When Yoshiki moves towards the stairs and you get control, godown them.

Wrong End 4 (Ending 5):Read all five Victim's Memoirs. They must be read in order to make the nextappear. - Memoir 1: West Hall First Floor, Northwest corner - Memoir 2: West Hall First Floor, Entryway - Memoir 3: West Hall Second Floor, Classroom 1-A, small attached room - Memoir 4: East Hall Third Floor - Memoir 5: West Hall Second Floor, North near stairs

*************** Chapter 3: ***************

Wrong End 1 (Ending 2):Do not accept Yuka's [Scented Beads]. Stare into the eyes of the ghost in thefirst floor west hall.

Wrong End 2 (Ending 3):Let Yuka be caught by the ghost out on the walkway when she is alone.

Wrong End 3 (Ending 4):Read all of the Victim's Memoirs. Scene triggers after last one near end ofchapter.

Wrong End 4 (Ending 5):Walk on the green slime on the second floor of the second wing without theshoes until your HP drains.

*************** Chapter 4: ***************

Wrong End 1 (Ending 2):Either approach the ghost in the darkened Infirmary with Ayumi or give thewrong tongue to the eyeless spirit in the first floor west hall.

Wrong End 2 (Ending 3):Don't answer Naomi's Cell Phone. Fail to save Naomi. Meet up with a studentin the Infirmary and tell her you are going to kill her.

Wrong End 3 (Ending 4):When Ayumi jumps into the pool, go to the Pump Room and use the Drainage valve.Go out of the room and into the pool.

Wrong End 4 (Ending 5):Don't save Ayumi in the pool in the time limit.

Extra End 1 (Ending 6):Answer Naomi's Cell Phone. Fail to save Naomi. Meet up with a studentin the Infirmary and tell her you aren't going to kill her. Leave the

Infirmary.

*************** Chapter 5: ***************

Extra End 1 (Ending 2):Progress to the end as if going for the good ending. When Ayumi runs off insearch of Seiko, go south from the candle and into a bathroom hallway. Onceyou trigger the scene, enter the bathroom for another. When you get controlagain, go to the end. Chant five times instead of six (because Naomi isn'tthere). Escape the school.

Wrong End 1 (Ending 3):Inspect the covered model in the Science Lab and head south. After readingNaho's Notes, go north. Let one of the pursuers grab you.

Wrong End 2 (Ending 4):Let Yuka get caught or have Yoshiki refuse to go back. Progress onwards likenormal until everything goes wrong.

Wrong End 3 (Ending 5):When you get everyone back near the end, head back south and down the hall tothe east after Naomi.

Wrong End 4 (Ending 6):Give Sachiko the wrong items.

Wrong End 5 (Ending 7):Pick the wrong number of chants or fail to escape the school in time.

Wrong End 6 (Ending 8):Do not pick up all of Naho's Notes and progress to the point where everyonemeets up near the end.

o--------------------------------o| V. Tags | o--------------------------------o

These are in order by school first going across and then down and then bystudent in the same way.

Locations for the tags are coming in a future update.

*************** Chapter 1: ***************

Name: Yoshiyuki ShinoharaSchool: Misato Municipal Brotherhood HighLocation:

Name: Shin AichiSchool: Misato Municipal Brotherhood HighLocation:

Name: Koito Fujiwara

School: Seisei Academy for GirlsLocation:

Name: Yuzuha MikamiSchool: Seisei Academy for GirlsLocation:

Name: Sasha ShinonomeSchool: Seisei Academy for GirlsLocation:

Name: Asuka KatoSchool: Seisei Academy for GirlsLocation:

*************** Chapter 2: ***************

Name: Ryosuke KatayamaSchool: Byakudan Senior High SchoolLocation:

Name: Tomohiro OhkawaSchool: Byakudan Senior High SchoolLocation:

Name: Kai ShimadaSchool: Byakudan Senior High SchoolLocation:

Name: Masato FukuroiSchool: Byakudan Senior High SchoolLocation:

Name: Emi KudouSchool: Lexern Senior High SchoolLocation:

Name: Hikari KirigamiSchool: Musashigawa Girls' Middle SchoolLocation:

*************** Chapter 3: ***************

Name: Takayuki MotomuraSchool: Amazaki West Senior Private SchoolLocation:

Name: Hiroko MotomuraSchool: Amazaki West Senior Private SchoolLocation:

Name: Mitsuki YamamotoSchool: Byakudan Senior High SchoolLocation:

Name: Emi UrabeSchool: Byakudan Senior High SchoolLocation:

Name: Kanau SachimuraSchool: Distant Futures Elementary SchoolLocation:

Name: Mao KashiwataniSchool: Hakuro #3 Junior High SchoolLocation:

Name: Yuuki TsurutaSchool: Hakuro #3 Junior High SchoolLocation:

Name: Nao TakahashiSchool: Lexern Senior High SchoolLocation:

Name: Kaori KimoraSchool: Lexern Senior High SchoolLocation:

Name: Akihiko KagurazakaSchool: Misato Municipal Brotherhood HighLocation:

Name: Hatto SudoSchool: Misato Municipal Brotherhood HighLocation:

Name: Mitsuharu OhtakiSchool: Misato Municipal Brotherhood HighLocation:

Name: Kain HagiwaraSchool: Misato Municipal Brotherhood HighLocation:

Name: Mika NaruseSchool: Musashigawa Girls' Middle SchoolLocation:

Name: Ryoko FujiwaraSchool: Seisei Academy for GirlsLocation:

Name: Megumi SugiiSchool: St. Maryanne University High SchoolLocation:

*************** Chapter 4: ***************

Name: Hirune TanakaSchool: Aizome Junior High School

Location:

Name: Seiko TanakaSchool: Aizome Junior High SchoolLocation:

Name: Satoshi MatsubaraSchool: Amazaki West Senior Private SchoolLocation:

Name: Hidemasa KojimaSchool: Amazaki West Senior Private SchoolLocation:

Name: Kanzuki SaitoSchool: Distant Futures Elementary SchoolLocation:

Name: Yohsuke MaebanaSchool: Hakuro #3 Junior High SchoolLocation:

Name: Kotowe KuroyamaSchool: Hakuro #3 Junior High SchoolLocation:

Name: Tsukasa TsurutaSchool: Hakuro #3 Junior High SchoolLocation:

Name: Hotaru KanzakiSchool: Lexern Senior High SchoolLocation:

Name: Nayuki MinatogawaSchool: Lexern Senior High SchoolLocation:

Name: Takuya AraiSchool: Lexern Senior High SchoolLocation:

Name: Yuma MisakiSchool: Misato Municipal Brotherhood HighLocation:

Name: Tomoe MizukiSchool: Misato Municipal Brotherhood HighLocation:

Name: Mari RokuharaSchool: Shibagami Private Senior High SchoolLocation:

Name: Mitsuki KamijouSchool: Shibagami Private Senior High SchoolLocation:

Name: Yuuya KumadaSchool: Tendo Senior High School

Location:

*************** Chapter 5: ***************

Name: Mai KumasakiSchool: Aizome Junior High SchoolLocation:

Name: Toshimi ShinomiyaSchool: Aizome Junior High SchoolLocation:

Name: Sunoko TamuraSchool: Aizome Junior High SchoolLocation:

Name: Eriya SetoSchool: Amazaki West Senior Private SchoolLocation:

Name: Makoto NagareyamaSchool: Amazaki West Senior Private SchoolLocation:

Name: Kensuke KurosakiSchool: Byakudan Senior High SchoolLocation:

Name: Tohko KirisakiSchool: Byakudan Senior High SchoolLocation:

Name: Yuuya KizamiSchool: Byakudan Senior High SchoolLocation:

Name: Mio KanakiSchool: Hakuro #3 Junior High SchoolLocation:

Name: Takuji MizunoSchool: Hakuro #3 Junior High SchoolLocation:

Name: Kotomi NashimotoSchool: Hakuro #3 Junior High SchoolLocation:

Name: Kokuhaku AkabojiSchool: Misato Municipal Brotherhood HighLocation:

Name: Ken FujiiSchool: Misato Municipal Brotherhood HighLocation:

Name: Rio Kazane

School: Musashigawa Girls' High SchoolLocation:

Name: Nana OgasawaraSchool: Musashigawa Girls' Middle SchoolLocation:

Name: Chihaya YamaseSchool: Musashigawa Girls' Middle SchoolLocation:

Name: Nari AmatoyaSchool: Musashigawa Girls' Middle SchoolLocation:

Name: Sayaka OoueSchool: Paulownia Academy High SchoolLocation:

Name: Naho SaenokiSchool: Paulownia Academy High SchoolLocation:

Name: Ayana MisonoSchool: Seisei Academy for GirlsLocation:

Name: Kazunari TakayanagiSchool: Seisei Academy for GirlsLocation:

Name: Tohru FujimotoSchool: Seisei Academy for GirlsLocation:

Name: Tomojuki HamadaSchool: Seisei Academy for GirlsLocation:

Name: Yasuji MoritaSchool: Seisei Academy for GirlsLocation:

Name: Kagemi YanoSchool: Shibagami Private Senior High SchoolLocation:

Name: Ryoto KumakawaSchool: Shibagami Private Senior High SchoolLocation:

Name: Yuki SakakibaraSchool: Shibagami Private Senior High SchoolLocation:

Name: Izuru OhkamiSchool: Shibagami Private Senior High SchoolLocation:

Name: Yuuki Nishimiya

School: St. Maryanne University High SchoolLocation:

Name: Hinata OuinSchool: St. Maryanne University High SchoolLocation:

Name: Kaya KizakiSchool: St. Maryanne University High SchoolLocation:

Name: Yasuhiko NomuraSchool: St. Maryanne University High SchoolLocation:

Name: ???School: St. Maryanne University High SchoolLocation: This tag cannot be found in the game due to a glitch

Name: Tsutaya AzumaSchool: St. Maryanne University High SchoolLocation:

Name: Marina OkadaSchool: St. Maryanne University High SchoolLocation:

Name: Masayuki HayashiSchool: Tendo Senior High SchoolLocation:

Name: Kyosuke HimonyaSchool: Tendo Senior High SchoolLocation:

Name: Hideki TachibanaSchool: Tendo Senior High SchoolLocation:

Name: Kaori HasegawaSchool: Tendo Senior High SchoolLocation:

Name: Shiho HasegawaSchool: Tendo Senior High SchoolLocation:

*******************************************************************************Copyright 2012 Justin Davis