how to ace the ux design interview (handout)
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HOW TO ACE THE UX DESIGN JOB INTERVIEW Lessons learned from a UX job interviewer and candidate
Everett McKay UX Design Edge uxdesignedge.com, freeuxwebinars.com @uxdesignedge
Webinar, March 2016
Why we are here
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Getting the dream UX job requires interviewing for the dream UX job
We can always improve our interviewing skills, especially when it comes to answering design questions
A quick clarification
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A more accurate title for today’s talk:
How to Ace the UX Design Interview…if you were being interviewed by me
This is based on my personal experience, not survey data or industry analysis
Today’s agenda
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Interviewing basics
Portfolio reviews
Questions you should expect in a UX design interview
An example design exercise and my analysis of the results
The UX design skills ladder
Tips on how to do your best
Square one
Interviewing basics
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Gauge the design skills of the interviewer
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Not everybody in your interview loop is going to be an experienced designer—or even design savvy
If the interviewer isn’t design savvy, be sure to explain things more carefully
Remember: Great design doesn’t sell itself
…especially to people without strong design skills
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Be clear on your skills
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If you are dealing with non-designers, don’t assume they understand what you do or how you do it
Too many believe that all UX pros are visual designers who make things pretty after the real work has been done by the technical team
Handling routine interview questions
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You will face the routine screener questions Tell me about yourself
What is your greatest strength?
What is your greatest weakness?
Describe a conflict and how you dealt with it
Describe your dream job
Why should we hire you?
Don’t game this: don’t say you care too much!
My advice: expect them and have good answers in advance
Annoying basic UX design questions
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What is design?
What exactly is a user interface?
What is the difference between UI and UX?
How would you explain what you do to a child?
What makes a good design good?
What does user-centered design mean to you?
How do you make innovative designs?
Be prepared for these too
Your most significant accomplishment
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Lou Adler is highly respected in the recruiting field
His favorite interview question: What single project or task would you consider your most
significant accomplishment in your career to date?
A common variation What do you consider your worst failure and what did you learn
from it?
Have strong answers for both and expect follow up questions--sure thing you will be asked these
BTW: I hate these questions
Showing your stuff!
Portfolio reviews
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The Portfolio Review
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Visual designers will be expected to present a portfolio
Other types of designers might be
People are emotional and react emotionally to beautiful things
You want a beautiful portfolio to get that emotional reaction
I will have that emotional reaction too, for about 30 seconds—you will then have to explain the designs
BTW: Make sure you have permission to show
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Likely Portfolio Review questions
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Explain the project, target users, stakeholders, team, your specific contribution
Explain the design challenges for the project
Explain what this design artifact accomplished Helping us visualize is a weak answer
Explain how the design evolved Show rough design work too, sketches, iterations of
wireframes
Rough designs are just as important as beautiful mockups
Be able to justify everything
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I want to hear strong justifications
Great design requires great communication
I want you to convince me
Worst justifications: subjective personal opinion
If you don’t remember, refresh your memory or remove
Example: Dashboard
What if you are a new designer?
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Present examples of professional quality work…
But they don’t have to be paid professional work
Can show volunteer work, internships, personal design projects
Can show makeovers of well-known designs
Avoid college-level work unless you are a recent graduate
Tip: Make sure your portfolio matches your skill level
And having a process to answer them
Design questions you should expect
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Have a process to answer any question
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When preparing, review your design process (and where all the disciplines fit in)
Be able to explain your process from memory, and justify the need for every step
Most important: Practice applying this process to just about any design challenge
Some questions are just plain stupid
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Design a spice rack for the blind
Design a coffee maker for a car
Design an airport terminal…for monkeys
If you get asked one, just ignore the fact that it is incredibly stupid
Instead, be confident, apply your process, explain your thinking as you go, and see where it takes you
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Interviewers think their questions are brilliant
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Non-designers are likely to ask weak questions
…but they don’t know they are weak
Sometimes weak questions lead to stronger questions
Bottom line: Take all interview questions seriously
My favorites
Give me an example of excellent design
Give me an example of poor design
Doing design exercises
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If I’m interviewing you, you will do at least two design exercises
For me, this is the most insightful part of the interview, as well as the most enjoyable
Not everyone agrees
Jared Spool: One more thing: You don't learn anything valuable from in-interview design exercises. Stop doing them. They turn off the best talent.
Design exercise strategies
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Think out loud—your thought process is more important than the results
Ask questions, understand the problem and target users, scenarios, business goals
Apply your process
Don’t start sketching right away
Consider more than one solution
Identify need for user research, user testing
Let’s try it!
UX interview exercise
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What your answer tells me
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I can evaluate your skill level even from a simple design challenge like this
You should be able to address and justify every detail
Merely aligning the fields is a weak answer
Take questions like this seriously!
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Make sure your answers match your level
The UX design skills ladder
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The UX design skills ladder
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From my blog (http://www.uxdesignedge.com/2010/03/why-everybody-is-a-designer/)
Level 0—”Everybody”
Level 1—Beginner designers
Can identify basic interaction and visual design problems.
Thinks of design in terms of technology and features.
Can convince self that a design idea is good.
Level 2—Intermediate designers
Can identify many interaction and visual design problems. Aware of what makes a design good.
Thinks of design in terms of tasks.
Can convince several people that a design idea is good.
Level 3—Advanced designers
Can identify subtle interaction and visual problems. Has a strong appreciation for good design.
Thinks of designs in term of scenarios and personas.
Can convince a team that a design idea is good.
UI vs. UX
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You should be able to explain the difference
The difference is critical so many employers
If you are applying for a UX job, make sure your answers address the user experience (and not just the UI)
Tips on how to do your best
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Take the scenic route
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Setup: I had an interview with someone who wasn’t design savvy. I found his questions easy, and I gave advanced answers to them quickly
Problem: I found out through a friend that I didn’t do well
Analysis: Often people have preconceived notions on what the correct answers are—better answers aren’t expected
Solution: Take the “scenic route”—even if you know an advanced answer, work through the basics first
Practice makes perfect
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I recommend practicing all these skills
If you find an example of good design, explain to someone else why it is good
If you find an example of poor design, explain to someone else the problem and how to fix it
Practice doing design problems with other people
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Getting things done
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There is a dilemma in UX design:
You want to do the best design work your team can deliver
You need to get things done
In an interview, I want to know how you strike this balance
Explain how you decide what to fight for vs. what to compromise—and how you convince others
Dealing with conflict, lack of time
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Great UX would be much easier if we had all the time and money we needed, plus everyone was in agreement
In practice, there is a shortage of all of these
In an interview, I want to know how you deal with these practical realities
Convincing others
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Your ability to convince others is essential for you to have impact
In an interview, I want to know
How do you talk your team and stakeholders into good ideas
How do you talk them out of poor ideas
Tip: Subjective, personal opinion isn’t convincing
Do you have any questions for me?
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In theory, a chance to turn the tables
In practice, this is part of the interview
Ask intelligent, insightful questions, not routine or embarrassing ones If you drill deep enough, you will hit something
embarrassing
Expect this, and save your best questions for the end
You can ask always ask potentially embarrassing questions after you get the offer
What you should know about the job
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Company, team culture
Engineering, design, marketing focus…if design is truly valued
Design process, user research
Agile? Lean?
How do decisions get made, really?
How realistic are the schedules? Staffing?
Quality of the current design work
Your team, project, responsibilities
Provocative questions to consider
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You can’t determine many of these from direct questions (Is design truly valued? Of course!)
How large is the design team? What are their roles?
Who are your target users?
Suppose we discover a critical hypothesis—do I have access to customers and can we take the time to do some research?
Would you overrule engineering to fix a significant UX problem?
Would you delay shipping a product to fix a significant UX problem?
If needed, would the team be willing to hire more design talent?
Long term, are you willing to change development practices to design better?
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Clues that a team has an engineering culture
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“Everybody” is the target user
Team thinks designers are people who make things pretty
Serious usability problems are considered “superficial cosmetic details”, RTFM it!
Great UX is a “nice to have”, it’s rarely a priority
Feature lists and schedules drive everything
Obvious, but…
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Relax! Be confident! And enjoy it!
Resources
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http://www.inc.com/lou-adler/best-interview-question-ever.html/
https://www.uie.com/brainsparks/2014/11/21/jared-spool-how-do-we-design-designers-live/
https://www.uie.com/brainsparks/2013/05/09/the-best-interview-question-for-hiring-ux-designers/
http://www.uxbeginner.com/the-4-types-of-ux-interview-questions-to-master/
http://www.uxbeginner.com/10-useful-questions-to-ask-in-ux-interviews/
https://medium.com/salesforce-ux/10-questions-youll-be-asked-in-a-ux-interview-f93f0c78f31d#.j7halmwel/
https://www.linkedin.com/pulse/uxerask-14-questions-before-joining-startup-abinash-mohanty-ux-lead
Wrap up
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If you remember only 9 things…
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1. Expect the routine interview questions, especially “your most significant accomplishment”
2. Avoid giving "bluffer's guide" responses
3. Have a design process that you can justify and use on any design problem
4. Take all questions seriously
5. Consider taking the "scenic route" to cover your bases
6. Think out loud during design exercises, apply your process, don't rush to a solution
7. Have a strategy for getting things done, especially with lack of time
8. Practice makes perfect—practice designing and convincing other people
9. Know the UX design skills ladder and make sure your answers reflect your level
Calls to action!
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Got feedback? Would love to hear it! Please contact me at [email protected]
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Consider taking my class (uxdesignessentials.com) or hosting a workshop at your company (uxdesignworkshop.com)
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Attend a future webinar (freeuxwebinars.com)
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Feel free to ask me questions
Questions
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Thank you!
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