horwood sam 637533 algorithmic

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Page 1: Horwood sam 637533 algorithmic

HRWD

S K E TC H B O O K

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sam horwood | 637533 | abpl30048 | studio 05 | caitlyn parry

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CONTENTS

01 | week 1

05 | week 2

09 | week 3

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ii ONE

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iiiONE

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LOFTING CURVES LOFTING WITH 2 CURVES

LOFTING WITH 3 CURVES

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The biggest part that I have taken from this exercise is how quickly one can get a multitude of design options with a small amount of time and effort. The grasshopper interface with it’s explicit history nature makes this a simple task. Manipulating then baking at first seemed a strange way of working, however, once I let myself

accept it for what it is it became very second nature.

I’d say that the biggest difference between the number of curves I used in these lofts is the ability to add more

detail. You can see in the 2 curve walls the detail is very limited. I found that you could only really create one element (like a seat) and attempt to manipulate the

general shape of it.

Once more curves were added more detailed exploration could be made. I found it an enjoyable experience making indentations and extrusions from the wall surface and rather quickly I had a very dynamic

wall form.

LOFTING WITH 4 CURVES

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TRIANGULATION

no. of points

groups

10

10

30

3 15

50

OCTO TREE

DELAUNAY

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no. of points 10 30 50

From doing this short session of triangulation I realised just how powerful this program can potentially be. Very very easily I was able to create these extremely complex and dynamic shapes surfaces and meshes. This was a very simple box that i applied the triangulation techniques to and I can see with even that besic geometry something really nice can

come out of it.

Grasshopper again made it incredibly easy to coordinate these three very different computational methods.

I was able to keep my original box intact and bake as many options as I

liked with effecting it at all.

I then wanted to see more scale to get a more dynamic mesh and I was able to by simply changing the orginal geomtry maintaining all the options I

made in later stages.

I know this is really basic stuff but for someone who has never even touched this stuff really it’s an exciting experience to see what may come as

my skills progress.

VORONOI

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TWO

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TWO

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OREINT TO SURFACEHEXAGONAL GRID

HEXAGONAL GRID

EXTRUSION 4 UNITS

EXTRUSION 1 UNITS

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I can see this being an extremely useful tool to come later. It produces really neat looking objects and surfaces and i could see this being very spplicable to floors, ceilings, shells or even an entire space. The scond part thats

really neat about this is that because of the way the box morph works when you have two parts next to eachother they actually connect which could make fabricating something like this

very easy.

CUSTOM GEOMETRYEXTRUSION 1 UNITS

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I really like the way the orient to surface was working out and i wanted to see what would happen if the surface itself became more complex. I created this flute like surface by lofting for circular curves together as is shown on the cover of this weeks tasks. I wanted to create an actual space that people could explore and experience

to start to see maybe a hint of real world application. I implemented the surface into the grasshopper function by adding it into the algorithm as a brep and hey presto! I was able to get this really interesting form very quickly

and with very little effort.

OREINT TO SURFACEHEXAGONAL GRIDCUSTOM LOFT TO PRODUCE A SPACE

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super cool

many circle

much wow

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many circle

much wow

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POINTS ARE RANDOM NUMBERS

PANELLING TOOLSTESTING THE VARIATIONS

CHANGING THE NUMBER OF V POINTS

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POINTS ARE THE SAME NUMBERS

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Shelf 2 - spiral geometry edited with delaunay panelling tools

PANELLING SHELVESSHELF ONE

SHELF TWO

SPIRAL GEOMETRY WITH DELAUNAY

SPIRAL GEOMETRY (EDITED) WITH DELAUNAY

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Shell 3 - spiral gemoetry with faceted dome pannelling tools

SHELF THREESPIRAL GEOMETRY WITH FACETED DOME

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FOUR

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FOUR

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CHANGING THE SCALE FACTOR

0.5 0.4 0.333

I decided to try changing around the scaling factor of the secondary truncated prism. This provided some pretty interesting forms to play around with. The forms are definitely interesting but apart from the example given in the tutorial

i can;t see this exact technique producing many different results.

FRACTAL GEOMETRYTRUNCATED PRISMS

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changing the no. of sides

5 4 3

This was a really handy exercise just to find out about the polygon tool! This is the first time being introduced to it and it would have helped a lot when just needing to create simple geometry. I think this shape forming could come in very useful in the future just being able to rapidly change the shape of an element is very powerful. i will definitely start using this more in my work. However, i guess the downside it the use of organic forms is out of the

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I wanted to start looking at different geometries and how this same process would would on them. This proved to be quite interesting actually and spat out some really useable forms especially when using straight sections. I thought that this form would make a cool sking for a building and then just fill in the

blank spaces with a curtain wall. Could be interesting.

LINEAR GEOMETRY

FRACTAL GEOMETRY

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CURVED GEOMETRY

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the tree

FRACTAL GEOMETRYHEXAGONAL GRIDEXTRUSION 4 UNITS

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PLAYING AROUND WITH SLIDERS

FRACTAL GEOMETRY

Z CO ORDINATE = 0

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RADIUS = 100

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case study 1

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Because of the way in which the cones trim one another the system can only handle so many itmes within it. The original document only

allowed for 35 points to be radonmly generated in the source plane. i took this up to 70 as i

breaking point of the no. of points in system

VOLTADOMSADJUSTING THE NUMBER OF POINTS

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Because of the way in which the cones trim one another the system can only handle so many itmes within it. The original document only

allowed for 35 points to be radonmly generated in the source plane. i took this up to 70 as i

10 20

40

6050

30

70

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The seed number is changing the position of these points that are being generated within the source plane. Whats interesting is that I’m seeing a pattern

between odd and even numbers in this slider. It seems to me that odd numbers are producting the oposite arrangement of the points and visa versa.

I’ve found that with this slider the system breaks down very quickly. i think that you would have to alter the script to allow more functionality within this project.

VOLTADOMSADJUSTING THE SEED NUMBER

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The seed number is changing the position of these points that are being generated within the source plane. Whats interesting is that I’m seeing a pattern

between odd and even numbers in this slider. It seems to me that odd numbers are producting the oposite arrangement of the points and visa versa.

I’ve found that with this slider the system breaks down very quickly. i think that you would have to alter the script to allow more functionality within this project.

ADJUSTING THE CONE RADIUS

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VOLTADOMSADJUSTING THE HEIGHT RATIO

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Adjusting the height ratio is resulting in taller cones. The practicle application of this is that this can

easily increase the volume of the interior space.

1.0 1.5

3.0

5.04.0

2.0

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The size of the openings interests me quite a bit as the altering of this element can dramatically

change the space within. These could also be ranged so that you would get varing light

forming in different parts of the design.

ADJUSTING THE SIZE OF THE SECTION CUT

VOLTADOMS

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The size of the openings interests me quite a bit as the altering of this element can dramatically

change the space within. These could also be ranged so that you would get varing light

forming in different parts of the design.

0.1

0.5 0.6 0.7 0.8 0.9

0.2 0.3 0.4

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I thought that it would be really cool to see these faults with the box morph applied to them. Let’s be honest i was right! These look super cool and could

be a really interesting space to be involved with.

VOLTADOMSBOX MORPHING THE VAULTSUSING A HEXAGON POLYGON

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FIVE

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FIVE

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FIELDSPOINT CHARGE SWIRL CHARGE

RADIUS = 30

CHANGING RADIUS OF CIRCLE

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RADIUS = 20 RADIUS = 10

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IMAGE MAPPINGIMAGE 1

IMAGE 2VOLTADOM

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IMAGE 3GEOMETRIC PATTERN

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GRAPH MAPPERCULL PATTERNS

TRUE FALSE TRUE FALSE FALSE

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TRUE FALSE FALSE TRUE TRUE FALSE FALSE TRUE TRUE

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GRAPH MAPPERDIFFERENT GRAPHS

BEIZER PURLIN

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SINE PARABOLA