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Game Concept Presentation ‘Discover ancient ruins, decipher puzzles and adventure across a forgotten land.’

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Game Concept Presentation‘Discover ancient ruins, decipher puzzles and

adventure across a forgotten land.’

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Overview

Washed up on the shore of an unfamiliar locale, The Wanderer, an android, must venture through forests, caverns, lakes and a grave darkness that is rising from beneath the island. Discover ancient remnants; decipher puzzles and adventure across the forgotten land.

The core concept of the game is to have a live world thriving with content – leaving the player wanting to explore every inch of the entire island for extra narrative. The narrative is left quite open for each player to interpret the plot in his or her own unique way, creating a different experience for each player.

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Background

• Cross-platform (PS3, Wii U, PC, Linux, Mac)• First-person adventure• Modified version of Source engine• Photographic feature, useable on Android and

iOS – can share photos• Colourful art style, similar to Wind Waker,

Journey and, to an extent, Mirror’s Edge.

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Technical Overview

TitleHOME

Genre

First-person puzzle/adventure Audience

Ages 12 and up, includes some subtle horror

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Game Environment

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Characters

Not many, but this is compensated for in the size of the map!

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The WandererThe protagonist of the game, who the player assumes the role of. It (he/she) was washed up on the beach of a remote island with no records of its past.

• Designed to be very humanoid and act real• Player can feel immersed by how it acts• Exploration can give insight into The

Wanderer’s past

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Lost Spirits

• Human shaped spirits• Body consists of blue flames• Very mysterious• They stand just out of view and spawn around

the map to guide the player to important places using their flames

• Exploring helps to explain who they are and were

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Concept Art

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Inspiration

Things I took inspiration from when drawing up the concept art and thinking about how the game would play.

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End.