gender me softly: or why on earth should i worry about gender in game design?

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Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design? Marina Rossi @marinaponders [email protected]

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Gender Me Softly: or Why on Earth Should I Worry about Gender in Game Design?

Marina Rossi @[email protected]

Photo credits: marcopezzati.it

Photo credits: marcopezzati.it

Photo credits: marcopezzati.it

Photo credits: marcopezzati.it

Photo credits: marcopezzati.it

Photo credits: marcopezzati.it

Photo credits: marcopezzati.it

– Elizabeth Sampat

“No one else has your exact lived experience, and when you bring your lived experience into a game in a real and intimate way, you create a

game that no one else could make.”

Cibele Nina Freeman, 2016

Nina Freeman, 2016

Depression Quest Zoë Quinn, 2013

Zoë Quinn

dys4ia Anna Anthropy, 2012

Anna Anthropy

Beyond Eyes Sherida Halatoe, 2015

Sherida Halatoe

Gamer Mom Mordechai Buckman, 2012

Mordechai Buckman

LIM Merritt Kopas, 2012

Merritt Kopas

10 Seconds in Hell Amy Dentata, 2013

Trigger Amy Dentata, 2015

Amy Dentata

Coming out Simulator 2014 Nicky Case, 2014

Nicky Case

Mainichi Mattie Brice, 2012

Mattie Brice

Photo credits: Bethesda

Photo credits: Naughty Dog

Photo credits: Bandai Namco Entertainment

Photo credits: Activision

Photo credits: Ubisoft

Photo credits: Rockstar Games

Photo credits: Rockstar Games

Photo credits: Bethesda

White

Cisgender

Heterosexual

Middle-class

Able-bodied

Neurotypical

MalePhoto credits: gamerant.com

– Chimamanda Ngozi Adichie

“The single story creates stereotypes, and the problem with stereotypes is not that they are

untrue, but that they are incomplete. They make one story become the only story.”

(The Codes of Gender, directed by Sut Jhally, 2010)

”My name is Dianna Agron and I am not a gamer.”

“Games are the ultimate expression of immersive empathy, because systems are the purest way to transfer feelings and mindsets

between one person and another. Be intentional with your systems, honest with

yourself and true to your experiences, and I promise you— you will make games that your

players will never forget.”

– Elizabeth Sampat

Why should it matter to me?

If it doesn’t, you are part of the problem.

Sheri Graner Ray, 2004

Source: Extra Credits, 2015

Source: GDC

2017 State of the Industry Survey

78% male20% female

2% other

Harassment & Hate Campaigns

False Consensus Effect

Best Practices

Life Is Strange Dontnod Entertainment, 2015

Lifeline Three Minute Games, 2015

“All of the choices in the game are binary choices: you make a choice to go left or right,

[gender] is a choice that we asked the player to make without actually asking them to. It's silent and implicit, but it gives the player ownership

over how they view Taylor.”

– Mars Jokela

Journey Thatgamecompany, 2012

Sunless Sea Failbetter Games, 2015

Fallen London Failbetter Games, 2009

Dominique Pamplemousse Squinky, 2013

Ok, but why should I worry?

We Become What We Behold Nicky Case, 2016

The Birth of a Nation DW Griffith, 1915

Gunshow KC Green, 2013